Incursion /23
Incursion Bandana
Changes the appearance of any equipped helmet to the Incursion Bandana.
Incursion Hood
Changes the appearance of any equipped helmet to the Incursion Hood.
Incursion Cloak
Adds the Incursion Cloak Back Attachment to any equipped body armour.
Incursion Portal Effect
This character's portals use the Incursion Portal Effect.
Council Weapon Effect
Adds the Council Weapon Effect to any equipped weapon.
Council Portrait Frame
Adds the Council Portrait Frame to this character.
High Council Portrait Frame
Adds the High Council Portrait Frame to this character.
Council Portal Effect
This character's portals use the Council Portal Effect.
Council Character Effect
Attaches the Council Character Effect to your belt.
Conquest Weapon Effect
Adds the Conquest Weapon Effect to any equipped weapon.
Conquest Portrait Frame
Adds the Conquest Portrait Frame to this character.
Grand Conquest Portrait Frame
Adds the Grand Conquest Portrait Frame to this character.
Conquest Portal Effect
This character's portals use the Conquest Portal Effect.
Council Helmet
Changes the appearance of any equipped helmet to the Council Helmet.
Council Boots
Changes the appearance of any equipped boots to the Council Boots.
Council Gloves
Changes the appearance of any equipped gloves to the Council Gloves.
Council Body Armour
Changes the appearance of any equipped body armour to the Council Body Armour.
Conquest Helmet
Changes the appearance of any equipped helmet to the Conquest Helmet.
Conquest Boots
Changes the appearance of any equipped boots to the Conquest Boots.
Conquest Gloves
Changes the appearance of any equipped gloves to the Conquest Gloves.
Conquest Body Armour
Changes the appearance of any equipped body armour to the Conquest Body Armour.
Conquest Cloak
Adds the Conquest Cloak Back Attachment to any equipped body armour.
Incursion Brimmed Hat
Changes the appearance of any equipped helmet to the Incursion Brimmed Hat.
Incursion Atlas Tree Modifiers /10
Mastery: Incursion
Incursions in your Maps contain Cursed Treasures
(Cursed Treasure can be claimed for valuable rewards, but doing so will lose time while in Incursions)
Mastery: Incursion
Quantity: 10
Your Maps have +8% chance to contain Alva
Mastery: Incursion
Your Maps have +20% chance to contain Alva
Mastery: Incursion
Incursions in your Maps have 33% chance for all Monsters to be at least Magic
Time gained from Kills is Doubled for Incursions in your Maps
Mastery: Incursion
Your Maps with Incursions always have four Incursions
Mastery: Incursion
Incursions in your Maps contain a Vaal Flesh Merchant
Mastery: Incursion
Quantity: 4
Incursions in your Maps have 5% increased Pack Size
Mastery: Incursion
Killing resident Architects in your Maps adds their Upgrade Tier to the surviving Architect's Room
(Resident Architects are those that can be killed to change the Incursion room)
Mastery: Incursion
Killing non-resident Architects in your Maps has 40% chance to add
an additional Upgrade Tier to the surviving Architect's Room
(Non-resident Architects are those that can be killed to upgrade the Incursion room)
Mastery: Incursion
Killing non-resident Architects in your Maps has 10% chance to add
an additional Upgrade Tier to the surviving Architect's Room
(Non-resident Architects are those that can be killed to upgrade the Incursion room)
Incursion Items Item /2
Monsters mods /2
NameLevelPre/SufDescriptionWeight
1Uniqueis incursion temple architect [1]
1Uniqueis incursion temple boss [1]
Map mods /1
NameLevelPre/SufDescriptionWeight
of Atzoatl69SuffixVaal Vessel contains an additional Corrupted Rare Item with an Incursion Modifieruber_tier_map 0
map_device 0
secret_area 100
default 0
Misc mods /9
NameLevelDomainPre/SufDescriptionWeight
of Scarabs68ChestSuffixContains (1–3) additional Incursion Scarabdrops_no_scarabs 0
default 20
1MapDeviceUniqueArea contains Alva
map extra content weighting [1]
map incursion league [1]
1MapDeviceUniqueArea contains (12–16) additional packs of Incursion Monsters
1MapDeviceUniqueFinal Incursion Architect slain in Area will drop an Itemised Temple
Itemised Temples found in Area have room tiers randomised
1MapDeviceUniquemap incursion all monster packs magic and allow rare chance % [35]
map incursion pack size +% [15]
1PrimordialAltarUnique(1.6–3.2)% chance to drop an additional Incursion Scarabprimordial_altar_downside 0
tangle_altar 3187
default 0
1PrimordialAltarUniqueFinal Boss drops (2–4) additional Incursion Scarabsprimordial_altar_downside 0
tangle_altar 3187
default 0
1MemoryLinesUniqueAreas contain Temporal Incursions
map incursion league [1]
of Reverse Incursion1MemoryLinesSuffixAreas contain additional Temporal Incursions
Temporal Incursion Portals have their direction reversed
memory line type hash [23896]
memory_line_alva 100
default 0
Item /3
The Rabbit's Foot
Stack Size: 1 / 8
10x Incursion Vial
Incursion Scarab of Invasion
Stack Size: 1 / 20
Limit: 3
Area contains 12 to 16 additional packs of Incursion Monsters
Incursion Scarab of Champions
Stack Size: 1 / 20
Limit: 2
Incursions in Area have a 35% chance for all Monsters to be at least Magic
Incursions in Area have 15% increased Pack Size
Passive /6
Mastery: Incursion
Killing non-resident Architects in your Maps has 40% chance to add
an additional Upgrade Tier to the surviving Architect's Room
(Non-resident Architects are those that can be killed to upgrade the Incursion room)
Mastery: Incursion
Killing resident Architects in your Maps adds their Upgrade Tier to the surviving Architect's Room
(Resident Architects are those that can be killed to change the Incursion room)
Mastery: Incursion
Incursions in your Maps contain a Vaal Flesh Merchant
Mastery: Incursion
Your Maps with Incursions always have four Incursions
Mastery: Incursion
Incursions in your Maps have 33% chance for all Monsters to be at least Magic
Time gained from Kills is Doubled for Incursions in your Maps
Mastery: Incursion
Incursions in your Maps contain Cursed Treasures
(Cursed Treasure can be claimed for valuable rewards, but doing so will lose time while in Incursions)
Incursions The Help Panel

Incursions The Help Panel

Incursions

Once you have reached Act 7, you may encounter Alva Valai. Alva is trying to find the location of the lost treasure temple of Atzoatl using ancient Waystones that begin appearing from the Causeway onwards. With her help, you will travel back in time two thousand years, to the Temple of Atzoatl during its construction. During this time, you can help influence the temple's construction, so that when you eventually find it, it is filled with glorious treasure. You'll only have a limited amount of time during this visit to influence the layout of Atzoatl in the present day, but this time can be extended by slaying its inhabitants. Enemies will not drop loot during your Incursions, but once the timer runs out, you'll be returned to the present-day and showered with loot based on how well you did. There are two primary objectives to pursue during your incursion: Architects and Altars of Passage.

Altars of Passage

Each chamber in Atzoatl has several walls which could potentially allow it to connect to another chamber. Some of these may already be connected, but many won't. If, during your Incursion, an enemy drops a Stone of Passage, you can pick it up and place it in an Altar of Passage, and it will connect the chamber you are in to an adjacent one. This is important, because when you visit the Temple of Atzoatl during the present day, you may only be able to reach the chambers you managed to connect in the past!

Passages which are already open are lit green, while closed passages are lit red.

Architects

Within each Incursion you can find two Vaal Architects. By slaying one, you will allow the other to escape and later develop that chamber in their own vision. If the surviving Architect had previously influenced the development of that room, that room will then be upgraded. If not, then that room will change to something within their realm of expertise. For example, if you land in the Banquet Hall during an incursion and slay the Architect of Fortifications, allowing the Architect of Toxins to survive, the Banquet Hall will become the Poison Garden. If in a later Incursion you land in the Poison Garden and kill the Architect of Iron, again allowing the Architect of Toxins survive, it will be upgraded to the Cultivar Chamber.

Remember where in the chamber the architects are hidden so you don't spend too much time trying to find them!

Rooms

The types and tiers of the rooms you help engineer through your Incursions ultimately form the Temple of Atzoatl in the present day. Each room has a different effect. Some are purely positive, while others may put you at significant risk for valuable rewards. By upgrading the Cultivar Chamber to the Toxic Grove, for example, you will fill the Temple of Atzoatl with dangerously poisonous plants, but you will also give yourself the opportunity to loot a unique item that can be found nowhere else.

Each Incursion is an opportunity to incrementally shape Atzoatl for your future visit. Plan ahead!

Finding the Temple

Once you've performed enough Incursions, Alva will discover the location of Atzoatl, and will offer you the opportunity to go there. At long last, you can explore the temple you helped create, and loot it for all it's worth! After you've visited the temple in the present-day, the next time you find Alva in the world, she will offer you the opportunity to start your Incursions all over again, with a new temple layout and with new opportunities to maximise your rewards.