Geschmiedeter Leerenkriecher
Untot
undead description [1]
Forged Void Crawler
SpectreY
Tagsbludgeoning_weapon, bone_armour, bones, Zauberer, is_unarmed, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead
Leben
288%
Rüstung
+25%
Ausweichen
+25%
Ailment Threshold
288%
Widerstand
0 0 0 75
Damage
90%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
170%
Type
CrucibleSkeletonCannon
Metadata
SkeletonCannon
Stufe
68
Leben
18,528
Rüstung
35,988
Ausweichen
5,924
Energieschild
0
Damage
336
Zauberschaden
336
Genauigkeit
290
Attack Time
1.8
Erfahrung
18,459
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
MMSCrucibleSkeletonCannonChaosMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 3 Sek.
Abklingzeit: 6 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 255.7 bis 383.6 Chaosschaden
Feuert ein zusätzliches Projektil
active skill area of effect radius +% final [-35]
base is projectile [1]
is area damage [1]
projectile minimum range [8]
projectile speed variation +% [15]
projectile spread radius [25]
projectile spread radius per additional projectile [5]
projectiles not offset [1]
spell maximum action distance +% [-40]
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 269–403
Kritische Trefferchance: 5%
Attack Time: 1.8 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
25% des physischen Schadens werden in Chaosschaden umgewandelt
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MMSCrucibleSkeletonCannonChaosMortarBasic
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1.2 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 465.5 bis 698.2 Chaosschaden
20% mehr Wirkungsbereich
base is projectile [1]
is area damage [1]
projectile minimum range [15]
projectiles not offset [1]
spell maximum action distance +% [-35]

Object Type

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"


Actor
{
	basic_action = "Revive"
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueCrucible/CrucibleMonsterBase"
extends "Metadata/Monsters/LeagueCrucible/ChaosMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueCrucible/Chaos/SkeletonCannon"] = {
    name = "Forged Void Crawler",
    life = 2.88,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 75,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.8,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedChaos",
        "MMSCrucibleSkeletonCannonChaosMortar",
        "MMSCrucibleSkeletonCannonChaosMortarBasic",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSCrucibleSkeletonCannonChaosMortar"] = {
    name = "MMSCrucibleSkeletonCannonChaosMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "projectile_spread_radius",
        "projectile_speed_variation_+%",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "projectile_spread_radius_per_additional_projectile",
        "active_skill_area_of_effect_radius_+%_final",
        "number_of_additional_projectiles",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 15, -40, 8, 5, -35, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSCrucibleSkeletonCannonChaosMortarBasic"] = {
    name = "MMSCrucibleSkeletonCannonChaosMortarBasic",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_maximum_action_distance_+%",
        "projectile_minimum_range",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -35, 15, 20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable