Stun

Old: Yueren 2021-08-23 15:23:59

New: horsepowerhsu 2021-08-26 11:03:56

OldNewDifferences
1-# Stun
1+# Stun
2+
3+Whenever a player or [[monster]] takes [[damage]] from a [[hit]], there is a chance they will be stunned. A **stun** interrupts whatever that creature was doing while a brief animation is played.
4+
5+Neither [[damage over time]] nor [reflect](Damage_reflection) can cause stun.
6+
7+## Mechanics
8+
9+The chance to stun is based off the damage done in a single hit compared to the target's maximum [[life]]. The default length of stuns is **350ms**.[2] A significantly long stun duration (**700+ ms**) will also display a swirling circle above the character or monster.
10+
11+The duration of stuns can be altered by <span class="explicitMod">increased Block and Stun Recovery, increased Stun Duration on enemies, increased Stun Duration with Two Handed Melee Weapons on enemies</span> and similar modifiers.
12+
13+Stun duration can be calculated using the following formula:
14+
15+![Imgur](https://i.imgur.com/pa3mXEZ.png)
16+
17+Whether or not a stun occurs can be calculated using the following formula:
18+
19+![Imgur](https://i.imgur.com/H07rhgP.png)
20+
21+Where <img src="https://i.imgur.com/Ab28zjy.png" width="200"> in equation is what the maximum life of the creature would be in a single-player map. Increases to monster life from a party of more than one player do not affect <img src="https://i.imgur.com/Ab28zjy.png" width="200">. For a player with Chaos Inoculation, their <img src="https://i.imgur.com/Ab28zjy.png" width="200"> is whatever their maximum life would be if they did not have Chaos Inoculation.
22+
23+If the chance to stun would be less than or equal to 20%, it is ignored, so you need to deal more than 10% of effective maximum life to have a chance to stun. Dealing at least 50% of maximum life will always stun.
24+
25+Melee damage have a +25% bonus to stun chance and non-physical damage have a -25% penalty to stun chance. Both of these will cancel each other out. Therefore, Damage can be calculated as the following:
26+
27+<pre>
28+![Imgur](https://i.imgur.com/Dvd07S0.png)
29+</pre>
30+
31+### Stun threshold
32+
33+Reduced stun threshold modifiers reduce the value of <img src="https://i.imgur.com/Ab28zjy.png" width="200">. For example, <span class="explicitMod">25% reduced Enemy Stun Threshold</span> means the enemy will be treated as if their <img src="https://i.imgur.com/Ab28zjy.png" width="200"> is only 75% as much as it actually is, increasing the chance that the enemy will be stunned.
34+
35+When the total Stun Threshold Reduction would be over 75%, it is instead treated as being:
36+
37+![Imgur](https://i.imgur.com/M7icdXc.png)
38+
39+The net effect on the mean number of stuns during a monster's lifetime is as follows:
40+
41+- Hyperbolic regime: From 0 to 75% Reduced Stun Threshold, the mean number of stuns per lifetime increases from 2 to 8, accelerating as it goes.
42+- Linear regime: Every 3.125% Reduced Stun Threshold past 75% increases the mean number of stuns per lifetime by 1.
43+
44+<details>
45+ <summary><center><b>Example</b></center></summary>
46+ If a player has a total of <span class="explicitMod">110% reduced Enemy Stun Threshold</span> from gear and skills, the actual value according to equation that gets used would be:
47+
48+</details>
49+