Stun
Old: horsepowerhsu 2021-08-26 12:01:27
New: horsepowerhsu 2021-08-26 12:11:38
| Old | New | Differences | |
|---|---|---|---|
| 80 | 80 | | 140% | 93.1% | 0.69% | 3.5% | | |
| 81 | 81 | | 145% | 93.4% | 0.66% | 3.3% | | |
| 82 | 82 | | 150% | 93.8% | 0.62% | 3.1% | | |
| 83 | - | ||
| 84 | 83 | </details> | |
| 85 | 84 | ||
| 86 | - | [測試](tw/Chill#1) | |
| 85 | + | ### Stuns versus unique bosses | |
| 86 | + | ||
| 87 | + | Unique bosses, such as [[Shaper]], [[The Elder]], [[Guardians of the Void]], [[Elder Guardians]], and [[Sirus, Awakener of Worlds]] become immune to stuns while stunned, and for 4 seconds after the fact. | |
| 88 | + | ||
| 89 | + | ### Avoiding stun | |
| 90 | + | ||
| 91 | + | There are [[passive skill]]s and item modifiers that grant a chance to avoid becoming stunned: | |
| 92 | + | ||
| 93 | + | - As long as a creature has greater than 0 [[energy shield]], it has a 50% chance to ignore a stun. This is calculated independently of the creature's chance to be stunned. First the chance to stun is calculated as normal, and if the stun check succeeds and would cause a stun, there is then a 50% chance that the stun can be ignored. An attack that removes energy shield can have its stun avoided, even though energy shield is 0 after damage is applied. Players lose this chance to ignore a stun with the Eldritch Battery keystone node. | |
| 94 | + | - <span class="explicitMod">The modifier +#% chance to Avoid being Stunned</span>. | |
| 95 | + | - <span class="explicitMod">The modifier +#% chance to Avoid interruption from Stuns while Casting</span>. | |
| 96 | + | ||
| 97 | + | The above modifiers are not doing the same thing, and apply at different times. They are not additive with each other. | |
| 98 | + | ||
| 99 | + | <details> | |
| 100 | + | <summary><center><b>Example</b></center></summary> | |
| 101 | + | A character with considerable amount of energy shield is continuously casting a spell. The character has following mods: | |
| 102 | + | ||
| 103 | + | - <span class="explicitMod">+38% chance to Avoid being Stunned</span> | |
| 104 | + | - <span class="explicitMod">+25% chance to Avoid interruption from Stuns while Casting</span> | |
| 105 | + | ||
| 106 | + | When the character then gets hit that normally would cause a stun. However, due to all the avoidance modifiers the actual chance to become stunned is: | |
| 107 | + | ||
| 108 | + |  | |
| 109 | + | ||
| 110 | + | </details> |