Shattering_Steel

Old: horsepowerhsu 2021-08-20 11:43:37

New: Yueren 2021-08-21 19:57:28

OldNewDifferences
1-# Earthquake
1+# Shattering Steel
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3-**Earthquake** is a [[melee]] [[attack]] dealing damage in an [area](Area_of_Effect) and leaving a crack in the ground. After a [[duration]], the crack releases an aftershock, dealing more damage in a larger area. Requires an [[axe]], [[mace]], [[staff]] or [[unarmed]].
4+**Shattering Steel** is an attack which uses your sword or axe to launch a projectile which shatters and hits enemies in an area of effect cone on impact or after a short time. The projectiles have a chance to impale on hit and deal more damage the closer you are to the target. This skill consumes Steel Shards from Call of Steel to fire multiple projectiles and generate Steel Wards which grant additional attack projectile block chance.
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5-## Skill Functions and Interactions
6-- [[Duration]]: increases and reductions to duration increase or reduce time between impact and aftershock respectively. The following gems and items reduce skill's duration: [[Less Duration Support]], [[Swift Affliction Support]], and [[Warped Timepiece]]. Be aware that Warped Timepiece will apply globally and reduce duration to buffs and other effects such as [[Fortify]].
7-- [[Dual Wielding]]: Using Earthquake while dual wielding will alternate between weapons.
8-- **Aftershock**: The aftershock is a specific part of the skill that hits and has a 150% more multiplier to [[hit]]s and ailments. [[Ailment]]s such as [[poison]], [[bleed]], and [[ignite]] will have more damage if applied by the shockwave. The shockwave will however not scale other [DoTs](Damage_Over_Time) like [[Decay Support]] as it is not a ailment.
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9+## Skill functions and interactions
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11+- **Steel Shards**: Equipping this skill grants the [[Call of Steel]] ability, which is used to generate Steel Shards. This skill consumes 2 Steel Shards to launch two additional projectiles and generate Steel Wards when used.
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13+- **Steel Ward**: Each Steel Ward has a duration of 5 seconds, which are individually timed.
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15+- **Additional Projectiles**: If you use the skill without any Steel Shards, it will always launch only one projectile, even if you have additional projectiles from other sources.
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17+- **Projectile Speed**: Shattering Steel projectiles shatter after a fixed duration, so Projectile Speed will increase the distance the projectiles can travel.
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19+- **Melee**: Shattering Steel is not considered a melee attack despite using melee weapons, similarly to [[Spectral Throw]].
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21+- **Area of Effect**: Modifiers to area of effect size or damage only affect the secondary shatter cone AoE of the projectile.