Rhoa Primitivo
Bestial
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Primal Rhoa
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Blue/HarvestRhoaT1Spectre
Tagsanimal_claw_weapon, avian_beast, beast, cold_affinity, flesh_armour, has_claw, has_one_handed_melee, large_model, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, small_height
Vida
378%
Armadura
+25%
Ailment Threshold
378%
Resistência
0 40 0 0
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 14
Attack Time
0.93 Second
Damage Spread
±20%
Experiência
140%
Model Size
115%
Type
HarvestRhoa
Metadata
HarvestRhoaT1
Nível
68
Vida
24,318
Armadura
35,988
Evasão
4,739
Escudo de Energia
0
Damage
523
Dano Mágico
523
Precisão
290
Attack Time
0.93
Experiência
14,357
Ailment Threshold
24,318
Chill
77
Shock
77
Brittle
435
Scorch
77
Sap
212
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 418–628
Chance de Crítico: 5%
Attack Time: 0.93 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaShieldChargeTauntHarvest
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 418–628
Chance de Crítico: 5%
Dano de Ataque: 70%
Attack Time: 0.93 seg
Recarga: 6 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
Nunca causa Acertos Críticos
Causa 30% menos Dano de Ataque
Duração de Atordoamento em inimigos aumentada em 50% na distância Máxima da investida
ignores proximity shield [1]
shield charge continue past target [0]
shield charge end slide distance [41]
shield charge extra distance [20]
HarvestRhoaCastGroundEffectChilledFootstep
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Duração base é de 2.5 segundos
active skill area of effect radius +% final [-50]
ground ice art variation [4]
GAHarvestRhoaChargeImpact
Triggerable, Attack
Base Damage: 418–628
Chance de Crítico: 5%
Attack Time: 0.93 seg
Causa 45.25% mais Dano
50% do Dano Físico Convertido para Dano de Gelo
is area damage [1]
EASHarvestEmerge
Spell
Tempo de Conjuração: 1 seg

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Actor
{
	main_hand_unarmed_type = "Claw"
	off_hand_unarmed_type = "Shield"
}

Life
{
	corpse_sink_delay_ms = 2000
}

Monster
{
	flip_enabled = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Life
{
	on_death = "Call( Vines1200 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestRhoaT1"] = {
    name = "Primal Rhoa",
    life = 3.78,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 0.93,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "RhoaShieldChargeTauntHarvest",
        "MeleeAtAnimationSpeed",
        "GAHarvestRhoaChargeImpact",
        "EASHarvestEmerge",
        "HarvestRhoaCastGroundEffectChilledFootstep",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["RhoaShieldChargeTauntHarvest"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_continue_past_target",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_extra_distance",
        "shield_charge_end_slide_distance",
        "ignores_proximity_shield",
        "global_cannot_crit",
    },
    levels = {
        [1] = {0, 50, 20, 41, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestRhoaChargeImpact"] = {
    name = "GAHarvestRhoaChargeImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestRhoaCastGroundEffectChilledFootstep"] = {
    name = "HarvestRhoaCastGroundEffectChilledFootstep",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ground_ice_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {4, -50, 2500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Rhoa Primitivo
    Bestial
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Primal Rhoa
    SpectreY
    Tagsanimal_claw_weapon, avian_beast, beast, cold_affinity, flesh_armour, has_claw, has_one_handed_melee, large_model, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement, small_height
    Packs
  • Cístico Primitivo, Rhoa Primitivo
  • Vida
    378%
    Armadura
    +25%
    Ailment Threshold
    378%
    Resistência
    0 40 0 0
    Damage
    140%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    0.93 Second
    Damage Spread
    ±20%
    Experiência
    140%
    Model Size
    115%
    Type
    HarvestRhoa
    Metadata
    HarvestRhoaT1MemoryLine
    Nível
    68
    Vida
    24,318
    Armadura
    35,988
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    523
    Dano Mágico
    523
    Precisão
    290
    Attack Time
    0.93
    Experiência
    14,357
    Ailment Threshold
    24,318
    Chill
    77
    Shock
    77
    Brittle
    435
    Scorch
    77
    Sap
    212
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 418–628
    Chance de Crítico: 5%
    Attack Time: 0.93 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RhoaShieldChargeTauntHarvest
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Investida com Escudo
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 70%
    Attack Time: 0.93 seg
    Recarga: 6 seg
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
    Nunca causa Acertos Críticos
    Causa 30% menos Dano de Ataque
    Duração de Atordoamento em inimigos aumentada em 50% na distância Máxima da investida
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge end slide distance [41]
    shield charge extra distance [20]
    HarvestRhoaCastGroundEffectChilledFootstep
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Duração base é de 2.5 segundos
    active skill area of effect radius +% final [-50]
    ground ice art variation [4]
    GAHarvestRhoaChargeImpact
    Triggerable, Attack
    Base Damage: 418–628
    Chance de Crítico: 5%
    Attack Time: 0.93 seg
    Causa 45.25% mais Dano
    50% do Dano Físico Convertido para Dano de Gelo
    is area damage [1]
    EASHarvestEmerge
    Spell
    Tempo de Conjuração: 1 seg
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeMemoryLine"
    
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }
    
    Monster
    {
    	flip_enabled = true
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeMemoryLine"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestRhoaT1MemoryLine"] = {
        name = "Primal Rhoa",
        life = 3.78,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 0.93,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "RhoaShieldChargeTauntHarvest",
            "MeleeAtAnimationSpeed",
            "GAHarvestRhoaChargeImpact",
            "EASHarvestEmerge",
            "WalkEmergeBestiaryHellion",
            "HarvestRhoaCastGroundEffectChilledFootstep",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RhoaShieldChargeTauntHarvest"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_end_slide_distance",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {0, 50, 20, 41, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestRhoaChargeImpact"] = {
        name = "GAHarvestRhoaChargeImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestRhoaCastGroundEffectChilledFootstep"] = {
        name = "HarvestRhoaCastGroundEffectChilledFootstep",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ground_ice_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {4, -50, 2500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Rhoa Primitivo
    Bestial
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Primal Rhoa
    SpectreY
    Tagsanimal_claw_weapon, avian_beast, beast, cold_affinity, flesh_armour, has_claw, has_one_handed_melee, large_model, melee, not_dex, not_int, physical_affinity, red_blood, slow_movement
    Vida
    357%
    Armadura
    +25%
    Ailment Threshold
    357%
    Resistência
    0 40 0 0
    Damage
    140%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    0.93 Second
    Damage Spread
    ±20%
    Experiência
    140%
    Model Size
    115%
    Type
    HarvestRhoaSpectre
    Metadata
    HarvestRhoaT1Spectre
    Nível
    68
    Vida
    22,967
    Armadura
    35,988
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    523
    Dano Mágico
    523
    Precisão
    290
    Attack Time
    0.93
    Experiência
    14,357
    Ailment Threshold
    22,967
    Chill
    73
    Shock
    73
    Brittle
    411
    Scorch
    73
    Sap
    201
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 418–628
    Chance de Crítico: 5%
    Attack Time: 0.93 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    RhoaShieldChargeTauntHarvest
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Investida com Escudo
    Base Damage: 418–628
    Chance de Crítico: 5%
    Dano de Ataque: 70%
    Attack Time: 0.93 seg
    Recarga: 6 seg
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
    Nunca causa Acertos Críticos
    Causa 30% menos Dano de Ataque
    Duração de Atordoamento em inimigos aumentada em 50% na distância Máxima da investida
    ignores proximity shield [1]
    shield charge continue past target [0]
    shield charge end slide distance [41]
    shield charge extra distance [20]
    HarvestRhoaCastGroundEffectChilledFootstep
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tempo de Conjuração: 1 seg
    Duração base é de 2.5 segundos
    active skill area of effect radius +% final [-50]
    ground ice art variation [4]
    GAHarvestRhoaChargeImpact
    Triggerable, Attack
    Base Damage: 418–628
    Chance de Crítico: 5%
    Attack Time: 0.93 seg
    Causa 45.25% mais Dano
    50% do Dano Físico Convertido para Dano de Gelo
    is area damage [1]
    EASHarvestEmerge
    Spell
    Tempo de Conjuração: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseSpectre"
    
    Actor
    {
    	main_hand_unarmed_type = "Claw"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseSpectre"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestRhoaT1Spectre"] = {
        name = "Primal Rhoa",
        life = 3.57,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 0.93,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "RhoaShieldChargeTauntHarvest",
            "MeleeAtAnimationSpeed",
            "GAHarvestRhoaChargeImpact",
            "EASHarvestEmerge",
            "HarvestRhoaCastGroundEffectChilledFootstep",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RhoaShieldChargeTauntHarvest"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_continue_past_target",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_extra_distance",
            "shield_charge_end_slide_distance",
            "ignores_proximity_shield",
            "global_cannot_crit",
        },
        levels = {
            [1] = {0, 50, 20, 41, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestRhoaChargeImpact"] = {
        name = "GAHarvestRhoaChargeImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestRhoaCastGroundEffectChilledFootstep"] = {
        name = "HarvestRhoaCastGroundEffectChilledFootstep",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "ground_ice_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {4, -50, 2500, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Edit

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