Ankhona, Líder de la gruta
Humanoide
La cantidad de objetos arrojados está aumentada un 1500%
La rareza de los objetos arrojados está aumentada un 2000%
Los monstruos otorgan la experiencia aumentada un 100%
La velocidad de acción no se puede modificar por debajo del 70% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
No puede ser empujado
La rareza de los objetos arrojados está aumentada un 2000%
Los monstruos otorgan la experiencia aumentada un 100%
La velocidad de acción no se puede modificar por debajo del 70% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
No puede ser empujado
Ankhona, Runner of the Hollow
Spectre | N |
---|---|
Tags | cold_affinity, flesh_armour, has_bow, human, humanoid, large_height, large_model, not_int, not_str, physical_affinity, puncturing_weapon, ranged, standalone_map_boss, very_fast_movement |
Vida
1375%
Evasión
+100%
Ailment Threshold
750%
Resistencia
50 50 50 30
Damage
250%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Experiencia
250%
Model Size
169%
Type
CrucibleHydraBoss
Metadata
HydraBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
1,916,012
Armadura
28,790
Evasión
9,478
Escudo de energía
0
Damage
1,064
Daño de hechizos
1,588
Precisión
290
Attack Time
1.07535
Experiencia
141,006
Ailment Threshold
658,412
Chill
2,082
Shock
2,082
Brittle
11,778
Scorch
2,082
Sap
5,752
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
HydraDoomArrow
Attack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse
Base Damage: 747–1121
Probabilidad de golpe crítico: 5%
Attack Time: 1.605 seg
Tiempo de recarga: 3 seg
HydraBarrage
Attack, Projectile, RangedAttack, MirageArcherCanUse
Base Damage: 747–1121
Probabilidad de golpe crítico: 5%
Attack Time: 1.605 seg
Tiempo de recarga: 3 seg
HydraForkArrow
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse
Base Damage: 747–1121
Probabilidad de golpe crítico: 5%
Attack Time: 1.605 seg
Tiempo de recarga: 8 seg
HydraTeleportShotStandalone
Attack, RangedAttack, Movement
Base Damage: 747–1121
Probabilidad de golpe crítico: 5%
Attack Time: 1.605 seg
Tiempo de recarga: 25 seg
GTStandaloneHydraTurretSpawner1
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GTStandaloneHydraTurretSpawner2
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SOStandaloneHydraTurret1
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
SOStandaloneHydraTurret2
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Object Type
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase" extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueCrucible/CrucibleBossBase" extends "Metadata/Monsters/LeagueCrucible/LightningMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueCrucible/Lightning/HydraBoss"] = { name = "Ankhona, Runner of the Hollow", life = 13.75, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 2.5, damageSpread = 0.2, attackTime = 1.605, attackRange = 80, accuracy = 1, weaponType1 = "Bow", skillList = { "HydraDoomArrow", "HydraBarrage", "HydraTeleportShotStandalone", "HydraForkArrow", "SOStandaloneHydraTurret1", "SOStandaloneHydraTurret2", "GTStandaloneHydraTurretSpawner1", "GTStandaloneHydraTurretSpawner2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["HydraDoomArrow"] = { name = "HydraDoomArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "doom_arrow_number_of_arrows", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {10, 50, 120, 45, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HydraBarrage"] = { name = "HydraBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "base_is_projectile", "always_pierce", }, levels = { [1] = {9, 50, -34, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HydraTeleportShotStandalone"] = { name = "HydraTeleportShotStandalone", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HydraForkArrow"] = { name = "HydraForkArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", }, levels = { [1] = {200, 50, levelRequirement = 83, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOStandaloneHydraTurret1"] = { name = "SOStandaloneHydraTurret1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOStandaloneHydraTurret2"] = { name = "SOStandaloneHydraTurret2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTStandaloneHydraTurretSpawner1"] = { name = "GTStandaloneHydraTurretSpawner1", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTStandaloneHydraTurretSpawner2"] = { name = "GTStandaloneHydraTurretSpawner2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
La cantidad de objetos arrojados está aumentada un 1500%
La rareza de los objetos arrojados está aumentada un 2000%
Los monstruos otorgan la experiencia aumentada un 100%
Id | MonsterCrucibleMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 70% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.