Horror de Arakaali
Bestia
Arakaali's Horror
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, chaos_affinity, extra_small_height, flesh_armour, insect_blood, is_unarmed, melee, physical_affinity, slow_movement, spider |
Vida
165%
Ailment Threshold
165%
Resistencia
35 35 35 20
Damage
188%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.95 Second
Damage Spread
±20%
Experiencia
150%
Model Size
90%
Type
SpiderPlagueCrawler
Metadata
SpiderArakaaliMapCrawler
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
10,615
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
702
Daño de hechizos
702
Precisión
290
Attack Time
1.95
Experiencia
15,383
Ailment Threshold
10,615
Chill
34
Shock
34
Brittle
190
Scorch
34
Sap
93
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 562–843
Probabilidad de golpe crítico: 5%
Attack Time: 1.95 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeArakaaliCrawler
walk emerge distance [1300]
walk emerge height offset [-200]
walk emerge tilt [1]
walk emerge height offset [-200]
walk emerge tilt [1]
MonsterViperStrike
Attack, Duration, Multistrikeable, Melee, MeleeSingleTarget, DamageOverTime, Chaos
Golpe de víbora
Base Damage: 562–843
Probabilidad de golpe crítico: 5%
Attack Time: 1.95 seg
Golpea a los enemigos con una parte de tu daño físico convertido a daño de caos y les aplica veneno. A este veneno le afectan los modificadores de duración de las habilidades. Si empuñas dos armas, golpeará con ambas. Requiere una garra, una daga o una espada.
La duración base es de 4 segundos
Ganas el 10% de tu daño físico como daño de caos extra
Siempre envenena con cada golpe
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Ganas el 10% de tu daño físico como daño de caos extra
Siempre envenena con cada golpe
poison duration is skill duration [1]
visual hit effect chaos is green [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.35 } Monster { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/SpiderPlague/SpiderArakaaliMapCrawler"] = { name = "Arakaali's Horror", life = 1.65, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.88, damageSpread = 0.2, attackTime = 1.95, attackRange = 13, accuracy = 1, skillList = { "Melee", "MonsterViperStrike", "WalkEmergeArakaaliCrawler", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterViperStrike"] = { name = "Viper Strike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.", skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, }, statDescriptionScope = "debuff_skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_chaos", "base_chance_to_poison_on_hit_%", "base_skill_effect_duration", "poison_duration_is_skill_duration", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {10, 100, 4000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeArakaaliCrawler"] = { name = "WalkEmergeArakaaliCrawler", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", "walk_emerge_height_offset", "walk_emerge_tilt", }, levels = { [1] = {1300, -200, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }