Avarius, Reconstruido
Demonio
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned while stunned [1]
Avarius, Reassembled
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, demon, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_dex, physical_affinity |
Vida
990%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
990%
Resistencia
40 40 40 25
Damage
220%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
220%
Model Size
100%
Type
WickerManAvarius
Metadata
WickerManAvarius
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
63,690
Armadura
57,580
Evasión
4,739
Escudo de energía
6,127
Damage
822
Daño de hechizos
822
Precisión
290
Attack Time
1.995
Experiencia
22,561
Ailment Threshold
63,690
Chill
201
Shock
201
Brittle
1,139
Scorch
201
Sap
556
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 657–986
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Stats { set_item_drop_slots = 0 set_monster_no_drops = 1 set_monster_has_second_form = 1 set_monster_can_spawn_with_talisman = 1 set_maximum_consume_charges = 1 } Life { corpse_usable = false } Transitionable { num_states = 3 } StateMachine { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true //turn_duration = 0.5 } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/summon_in/summon_in.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/WickerMan/WickerManAvarius"] = { name = "Avarius, Reassembled", life = 9.9, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Avarius, Reconstruido
Demonio
Área: Las cámaras profanadas
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 6000%
Velocidad de recarga del escudo de energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
No puede ser empujado
La rareza de los objetos arrojados está aumentada un 6000%
Velocidad de recarga del escudo de energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
No puede ser empujado
Avarius, Reassembled
Spectre | N |
---|---|
Area | Las cámaras profanadas |
Tags | bludgeoning_weapon, Lanzador de hechizos, demon, humanoid, is_unarmed, large_height, large_model, medium_movement, melee, not_dex, physical_affinity, plate_armour, ranged |
Vida
4160%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
4160%
Resistencia
40 40 40 25
Damage
166%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
AvariusCasticusWickerman
Metadata
AvariusCasticusWickerman
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
65
Vida
211,245
Armadura
45,370
Evasión
4,262
Escudo de energía
5,078
Damage
533
Daño de hechizos
533
Precisión
257
Attack Time
1.995
Experiencia
19,064
Ailment Threshold
211,245
Chill
668
Shock
668
Brittle
3,779
Scorch
668
Sap
1,845
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 426–639
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AvariusWickermanRapidProjectile
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 426–639
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 12 seg
Inflige de 297.3 a 446 de daño físico
Los proyectiles perforan a todos los objetivos
base is projectile [1]
projectile uses contact position [1]
total projectile spread angle override [15]
Los proyectiles perforan a todos los objetivos
base is projectile [1]
projectile uses contact position [1]
total projectile spread angle override [15]
AvariusWickermanFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de fuego
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1.2 seg
Lanza una bola de fuego hacia un objetivo que explota y daña a los enemigos cercanos.
Inflige de 297.3 a 446 de daño físico
El radio base es de 0.9 metros
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
El radio base es de 0.9 metros
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusRaiseStatuesWickerman
Spell
Tiempo de lanzamiento: 1.5 seg
Tiempo de recarga: 20 seg
gain consume charges on skill use [1]
spell maximum action distance +% [100]
spell maximum action distance +% [100]
AvariusOffsetProjectileForwardWickerman
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 426–639
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Inflige de 297.3 a 446 de daño físico
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusOffsetProjectileRightWickerman
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 426–639
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Inflige de 297.3 a 446 de daño físico
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusCleaveWickerman
Attack, Area, Multistrikeable, Melee
Base Damage: 426–639
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 6 seg
Inflige un 125% más de daño
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true //turn_duration = 0.5 } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/summon_in/summon_in.ao" } Life { on_death = "HideMeshSegment( WeaponShape );" on_spawned_dead = "HideMeshSegment( WeaponShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AvariusCasticus/AvariusCasticusWickerman"] = { name = "Avarius, Reassembled", life = 41.6, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.66, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, skillList = { "AvariusWickermanFireball", "Melee", "AvariusCleaveWickerman", "AvariusOffsetProjectileForwardWickerman", "AvariusOffsetProjectileRightWickerman", "AvariusWickermanRapidProjectile", "AvariusRaiseStatuesWickerman", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AvariusWickermanFireball"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusCleaveWickerman"] = { name = "AvariusCleaveWickerman", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {125, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusOffsetProjectileForwardWickerman"] = { name = "AvariusOffsetProjectileForwardWickerman", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 65, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusOffsetProjectileRightWickerman"] = { name = "AvariusOffsetProjectileRightWickerman", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 65, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusWickermanRapidProjectile"] = { name = "AvariusWickermanRapidProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "total_projectile_spread_angle_override", "always_pierce", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 65, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusRaiseStatuesWickerman"] = { name = "AvariusRaiseStatuesWickerman", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "gain_consume_charges_on_skill_use", "spell_maximum_action_distance_+%", }, levels = { [1] = {1, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 6000%
Id | MonsterQuestBossAct10____ |
---|---|
Family | MonsterActBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidad de recarga del escudo de energía reducida un 65%
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
Radio: 120
heal aura owner % max life on death [0]
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Avarius, Reconstruido
Demonio
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 6000%
Velocidad de recarga del escudo de energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
No puede ser empujado
La rareza de los objetos arrojados está aumentada un 6000%
Velocidad de recarga del escudo de energía reducida un 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
No puede ser empujado
Avarius, Reassembled
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanzador de hechizos, demon, humanoid, is_unarmed, large_model, medium_movement, melee, not_dex, physical_affinity, plate_armour, ranged |
Vida
4160%
Energy Shield From Life
100%
Armadura
+100%
Ailment Threshold
4160%
Resistencia
40 40 40 25
Damage
166%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
AvariusCasticusWickerman
Metadata
AvariusCasticusWickermanStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
267,627
Armadura
57,580
Evasión
4,739
Escudo de energía
6,127
Damage
620
Daño de hechizos
620
Precisión
290
Attack Time
1.995
Experiencia
20,510
Ailment Threshold
267,627
Chill
846
Shock
846
Brittle
4,788
Scorch
846
Sap
2,338
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 496–744
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AvariusWickermanRapidProjectile
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 496–744
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 12 seg
Inflige de 324.9 a 487.3 de daño físico
Los proyectiles perforan a todos los objetivos
base is projectile [1]
projectile uses contact position [1]
total projectile spread angle override [15]
Los proyectiles perforan a todos los objetivos
base is projectile [1]
projectile uses contact position [1]
total projectile spread angle override [15]
AvariusWickermanFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Bola de fuego
Probabilidad de golpe crítico: 6%
Tiempo de lanzamiento: 1.2 seg
Lanza una bola de fuego hacia un objetivo que explota y daña a los enemigos cercanos.
Inflige de 324.9 a 487.3 de daño físico
El radio base es de 0.9 metros
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
El radio base es de 0.9 metros
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusOffsetProjectileForwardWickerman
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 496–744
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Inflige de 324.9 a 487.3 de daño físico
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusOffsetProjectileRightWickerman
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 496–744
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Inflige de 324.9 a 487.3 de daño físico
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusCleaveWickerman
Attack, Area, Multistrikeable, Melee
Base Damage: 496–744
Probabilidad de golpe crítico: 5%
Attack Time: 1.995 seg
Tiempo de recarga: 6 seg
Inflige un 125% más de daño
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Render { has_light = true } Life { on_death = "HideMeshSegment( WeaponShape );" on_spawned_dead = "HideMeshSegment( WeaponShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AvariusCasticus/AvariusCasticusWickermanStandalone_"] = { name = "Avarius, Reassembled", life = 41.6, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.66, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, skillList = { "AvariusWickermanFireball", "Melee", "AvariusCleaveWickerman", "AvariusOffsetProjectileForwardWickerman", "AvariusOffsetProjectileRightWickerman", "AvariusWickermanRapidProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AvariusWickermanFireball"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 9, critChance = 6, levelRequirement = 65, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusCleaveWickerman"] = { name = "AvariusCleaveWickerman", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {125, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusOffsetProjectileForwardWickerman"] = { name = "AvariusOffsetProjectileForwardWickerman", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 65, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusOffsetProjectileRightWickerman"] = { name = "AvariusOffsetProjectileRightWickerman", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 65, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusWickermanRapidProjectile"] = { name = "AvariusWickermanRapidProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "total_projectile_spread_angle_override", "always_pierce", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 65, statInterpolation = {3, 3}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 6000%
Id | MonsterQuestBossAct10____ |
---|---|
Family | MonsterActBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidad de recarga del escudo de energía reducida un 65%
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | WickermanStandaloneBeamDaemon |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |