Caníbal infestado
Humanoide
Blighted Cannibal
| Spectre | N |
|---|---|
| Tags | blight_monster, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vida
600%
Evasión
+15%
Ailment Threshold
600%
Resistencia
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.335 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
BlightCannibalSlow
Metadata
CannibalMaleSlow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
28,790
Evasión
5,450
Damage
560
Daño de hechizos
560
Precisión
580
Attack Time
1.335
Experiencia
10,255
Minion Life
8,373
Minion Damage
447
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
StateMachine
{
define_shared_state = "torch;"
}
Stats
{
set_use_melee_pattern_range = 0
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Life {}
Render
{
//turn_duration = 0.35
}
StateMachine
{
on_state_torch_1 = "DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao );"
create_state_torch_1 = "DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/CannibalMaleSlow"] = {
name = "Blighted Cannibal",
life = 6,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.335,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Caníbal infestado
Humanoide
Blighted Cannibal
| Spectre | N |
|---|---|
| Tags | blight_monster, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, very_slow_movement |
Vida
600%
Evasión
+15%
Ailment Threshold
600%
Resistencia
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 6
Attack Time
1.335 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
BlightCannibalSlow
Metadata
CannibalFemaleSlow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
28,790
Evasión
5,450
Damage
560
Daño de hechizos
560
Precisión
580
Attack Time
1.335
Experiencia
10,255
Minion Life
8,373
Minion Damage
447
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
StateMachine
{
define_shared_state = "torch;"
}
Stats
{
set_use_melee_pattern_range = 0
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Life {}
Render
{
//turn_duration = 0.35
}
StateMachine
{
on_state_torch_1 = "DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao );"
create_state_torch_1 = "DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/CannibalFemaleSlow"] = {
name = "Blighted Cannibal",
life = 6,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.335,
attackRange = 6,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Caníbal infestado
Humanoide
Blighted Cannibal
| Spectre | N |
|---|---|
| Tags | blight_monster, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, very_slow_movement |
Vida
600%
Evasión
+15%
Ailment Threshold
600%
Resistencia
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.335 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
BlightCannibal
Metadata
CannibalMale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
28,790
Evasión
5,450
Damage
560
Daño de hechizos
560
Precisión
580
Attack Time
1.335
Experiencia
10,255
Minion Life
8,373
Minion Damage
447
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
StateMachine
{
define_shared_state = "torch;"
}
Stats
{
set_use_melee_pattern_range = 0
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Life {}
Render
{
//turn_duration = 0.35
}
StateMachine
{
on_state_torch_1 = "DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao );"
create_state_torch_1 = "DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/CannibalMale"] = {
name = "Blighted Cannibal",
life = 6,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.335,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Caníbal infestado
Humanoide
Blighted Cannibal
| Spectre | N |
|---|---|
| Tags | blight_monster, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slashing_weapon, very_slow_movement |
Vida
600%
Evasión
+15%
Ailment Threshold
600%
Resistencia
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 6
Attack Time
1.335 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
BlightCannibal
Metadata
CannibalFemale
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
28,790
Evasión
5,450
Damage
560
Daño de hechizos
560
Precisión
580
Attack Time
1.335
Experiencia
10,255
Minion Life
8,373
Minion Damage
447
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
StateMachine
{
define_shared_state = "torch;"
}
Stats
{
set_use_melee_pattern_range = 0
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Life {}
Render
{
//turn_duration = 0.35
}
StateMachine
{
on_state_torch_1 = "DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao );"
create_state_torch_1 = "DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/CannibalFemale"] = {
name = "Blighted Cannibal",
life = 6,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.335,
attackRange = 6,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
Caníbal infestado
Humanoide
Blighted Cannibal
| Spectre | N |
|---|---|
| Tags | blight_monster, bludgeoning_weapon, fire_affinity, has_one_hand_mace, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, very_slow_movement |
Vida
600%
Evasión
+15%
Ailment Threshold
600%
Resistencia
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.335 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
BlightCannibal
Metadata
CannibalMaleTorch
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
28,790
Evasión
5,450
Damage
560
Daño de hechizos
560
Precisión
580
Attack Time
1.335
Experiencia
10,255
Minion Life
8,373
Minion Damage
447
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ScavengerThrowFire
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
ScavengerThrowFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 895.6 de daño de fuego base por segundo
La duración base es de 5.49 segundos
active skill area of effect radius +% final [-11.952380952380949]
MeleeAtAnimationSpeed2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
StateMachine
{
define_shared_state = "torch;"
}
Stats
{
set_use_melee_pattern_range = 0
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Life {}
Render
{
//turn_duration = 0.35
}
StateMachine
{
on_state_torch_1 = "DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao );"
create_state_torch_1 = "DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/CannibalMaleTorch"] = {
name = "Blighted Cannibal",
life = 6,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.335,
attackRange = 12,
accuracy = 1,
weaponType1 = "One Hand Mace",
weaponType2 = "Unarmed",
skillList = {
"MeleeAtAnimationSpeed",
"MeleeAtAnimationSpeed2",
"ScavengerThrowFire",
"ScavengerThrowFireGround",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed2"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ScavengerThrowFire"] = {
name = "ScavengerThrowFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"projectile_minimum_range",
"main_hand_base_maximum_attack_distance",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"use_scaled_contact_offset",
},
levels = {
[1] = {75, 15, 70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ScavengerThrowFireGround"] = {
name = "ScavengerThrowFireGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {2.5, 4000, -50, levelRequirement = 1, statInterpolation = {3, 2, 2}, cost = { }, },
[2] = {2, 4000, -50, levelRequirement = 20, statInterpolation = {3, 2, 2}, cost = { }, },
[3] = {2, 4000, -50, levelRequirement = 21, statInterpolation = {3, 2, 2}, cost = { }, },
[4] = {2, 6000, 1, levelRequirement = 84, statInterpolation = {3, 2, 2}, cost = { }, },
},
}
Caníbal infestado
Humanoide
Blighted Cannibal
| Spectre | N |
|---|---|
| Tags | blight_monster, fire_affinity, has_dagger, has_one_handed_melee, human, humanoid, light_armour, medium_height, melee, not_int, not_str, physical_affinity, ranged, red_blood, slashing_weapon, very_slow_movement |
Vida
600%
Evasión
+15%
Ailment Threshold
600%
Resistencia
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
4 ~ 6
Attack Time
1.335 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
BlightCannibal
Metadata
CannibalFemaleTorch
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
28,790
Evasión
5,450
Damage
560
Daño de hechizos
560
Precisión
580
Attack Time
1.335
Experiencia
10,255
Minion Life
8,373
Minion Damage
447
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ScavengerThrowFire
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
ScavengerThrowFireGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 1 seg
Inflige 895.6 de daño de fuego base por segundo
La duración base es de 5.49 segundos
active skill area of effect radius +% final [-11.952380952380949]
MeleeAtAnimationSpeed2
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.335 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Actor
{
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
}
StateMachine
{
define_shared_state = "torch;"
}
Stats
{
set_use_melee_pattern_range = 0
}Object Type Codes
version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"
Life {}
Render
{
//turn_duration = 0.35
}
StateMachine
{
on_state_torch_1 = "DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao );"
create_state_torch_1 = "DetachAllOfType( Metadata/Items/Weapons/OneHandWeapons/throw/monster/scavthrowtourch.ao );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/CannibalFemaleTorch"] = {
name = "Blighted Cannibal",
life = 6,
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.335,
attackRange = 6,
accuracy = 1,
weaponType1 = "Dagger",
weaponType2 = "Unarmed",
skillList = {
"MeleeAtAnimationSpeed",
"MeleeAtAnimationSpeed2",
"ScavengerThrowFire",
"ScavengerThrowFireGround",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed2"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ScavengerThrowFire"] = {
name = "ScavengerThrowFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Attack] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"projectile_minimum_range",
"main_hand_base_maximum_attack_distance",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
"use_scaled_contact_offset",
},
levels = {
[1] = {75, 15, 70, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ScavengerThrowFireGround"] = {
name = "ScavengerThrowFireGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {2.5, 4000, -50, levelRequirement = 1, statInterpolation = {3, 2, 2}, cost = { }, },
[2] = {2, 4000, -50, levelRequirement = 20, statInterpolation = {3, 2, 2}, cost = { }, },
[3] = {2, 4000, -50, levelRequirement = 21, statInterpolation = {3, 2, 2}, cost = { }, },
[4] = {2, 6000, 1, levelRequirement = 84, statInterpolation = {3, 2, 2}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.