Renacido infestado
No muerto
Blighted Risen
Spectre | N |
---|---|
Tags | blight_monster, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Vida
600%
Ailment Threshold
600%
Resistencia
0 40 0 0
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
BlightGenericZombie
Metadata
BlightGenericZombie1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.17
Experiencia
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Actor { basic_action = "Revive" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Render { //turn_duration = 0.5 } Preload { preload_ground_effect = "CausticCloud" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/BlightGenericZombie1"] = { name = "Blighted Risen", life = 6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 9, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Renacido infestado
No muerto
Blighted Risen
Spectre | N |
---|---|
Tags | blight_monster, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Vida
600%
Ailment Threshold
600%
Resistencia
0 40 0 0
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
BlightGenericZombie
Metadata
BlightGenericZombie2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.17
Experiencia
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Actor { basic_action = "Revive" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Render { //turn_duration = 0.5 } Preload { preload_ground_effect = "CausticCloud" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/BlightGenericZombie2"] = { name = "Blighted Risen", life = 6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 9, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Renacido infestado
No muerto
Blighted Risen
Spectre | N |
---|---|
Tags | blight_monster, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Vida
600%
Ailment Threshold
600%
Resistencia
0 40 0 0
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
BlightGenericZombie
Metadata
BlightGenericZombie3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.17
Experiencia
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Actor { basic_action = "Revive" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Render { //turn_duration = 0.5 } Preload { preload_ground_effect = "CausticCloud" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/BlightGenericZombie3"] = { name = "Blighted Risen", life = 6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 9, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Renacido infestado
No muerto
Esparce suelo cáustico al morir
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
Blighted Risen
Spectre | N |
---|---|
Tags | blight_monster, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Vida
600%
Ailment Threshold
600%
Resistencia
0 40 0 0
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
BlightGenericZombie
Metadata
BlightGenericZombie4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.17
Experiencia
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Actor { basic_action = "Revive" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Render { //turn_duration = 0.5 } Preload { preload_ground_effect = "CausticCloud" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/BlightGenericZombie4"] = { name = "Blighted Risen", life = 6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 9, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Esparce suelo cáustico al morir
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
Id | MonsterCausticCloudOnDeath |
---|---|
Family | MonsterEffectOnDeath |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |
Renacido infestado
No muerto
Esparce suelo cáustico al morir
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
Blighted Risen
Spectre | N |
---|---|
Tags | blight_monster, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Vida
600%
Ailment Threshold
600%
Resistencia
0 40 0 0
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
BlightGenericZombie
Metadata
BlightGenericZombie5
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.17
Experiencia
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Actor { basic_action = "Revive" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Render { //turn_duration = 0.5 } Preload { preload_ground_effect = "CausticCloud" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/BlightGenericZombie5"] = { name = "Blighted Risen", life = 6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 9, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Esparce suelo cáustico al morir
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
Id | MonsterCausticCloudOnDeath |
---|---|
Family | MonsterEffectOnDeath |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |
Renacido infestado
No muerto
Esparce suelo cáustico al morir
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
Blighted Risen
Spectre | N |
---|---|
Tags | blight_monster, flesh_armour, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Vida
600%
Ailment Threshold
600%
Resistencia
0 40 0 0
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
BlightGenericZombie
Metadata
BlightGenericZombie6
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
38,600
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.17
Experiencia
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Actor { basic_action = "Revive" basic_action = "Emerge2" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Render { //turn_duration = 0.5 } Preload { preload_ground_effect = "CausticCloud" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/BlightGenericZombie6"] = { name = "Blighted Risen", life = 6, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.17, attackRange = 9, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Esparce suelo cáustico al morir
monster caustic cloud on death base area of effect radius [12]
monster ground effect on death base duration ms [3000]
Id | MonsterCausticCloudOnDeath |
---|---|
Family | MonsterEffectOnDeath |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | chaos_damage damage chaos |