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Caminante de Llamas
Flame Walker

Caminante de Llamas(Flame Walker)

SpectreN
Area
Modmonster base type attack cast speed +% and damage -% final [22]
Tagsmud_blood, construct
Damage100%
Vida100%
Ailment Threshold100%
Daño de golpe crítico5%
TypeSynthesisFireElemental
Attack Distance6 ~ 6
Attack Time1.5 Second
Damage Spread20%
Precisión+100%

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

FireElementalFlameRed
flametotem
Tótem de llamas sagradas
Invoca un tótem que lanza una oleada de llamas a los enemigos cercanos.
Inflige 479.4 a 719.2 de Daño de Fuego
skill art variation [4]
active skill cast speed +% final [-89]
spell maximum action distance +% [-77]
monster penalty against minions damage +% final vs player minions [-25]

base_is_projectile always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanMine Totem FireSkill
Tiempo de lanzamiento: 0.25 Second

MoltenMortarProjectileFireElemental
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [15]
Inflige 3264 a 4895 de Daño de Fuego
spell maximum action distance +% [-20]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Caminante de Llamas287531429.81.57619162658548075000

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

FireElementalFlameRed
flametotem
Tótem de llamas sagradas
Invoca un tótem que lanza una oleada de llamas a los enemigos cercanos.
Inflige 432.2 a 648.2 de Daño de Fuego
skill art variation [4]
active skill cast speed +% final [-89]
spell maximum action distance +% [-77]
monster penalty against minions damage +% final vs player minions [-25]

base_is_projectile always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanMine Totem FireSkill
Tiempo de lanzamiento: 0.25 Second

MoltenMortarProjectileFireElemental
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [15]
Inflige 2919 a 4379 de Daño de Fuego
spell maximum action distance +% [-20]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Caminante de Llamas257521275.51.56334144257945075000

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

FireElementalFlameRed
flametotem
Tótem de llamas sagradas
Invoca un tótem que lanza una oleada de llamas a los enemigos cercanos.
Inflige 350.6 a 525.9 de Daño de Fuego
skill art variation [4]
active skill cast speed +% final [-89]
spell maximum action distance +% [-77]
monster penalty against minions damage +% final vs player minions [-25]

base_is_projectile always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanMine Totem FireSkill
Tiempo de lanzamiento: 0.25 Second

MoltenMortarProjectileFireElemental
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [15]
Inflige 2332 a 3498 de Daño de Fuego
spell maximum action distance +% [-20]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Caminante de Llamas199271012.71.54268113286852075000

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

FireElementalFlameRed
flametotem
Tótem de llamas sagradas
Invoca un tótem que lanza una oleada de llamas a los enemigos cercanos.
Inflige 269.2 a 403.7 de Daño de Fuego
skill art variation [4]
active skill cast speed +% final [-89]
spell maximum action distance +% [-77]
monster penalty against minions damage +% final vs player minions [-25]

base_is_projectile always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanMine Totem FireSkill
Tiempo de lanzamiento: 0.25 Second

MoltenMortarProjectileFireElemental
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [15]
Inflige 1757 a 2635 de Daño de Fuego
spell maximum action distance +% [-20]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Caminante de Llamas14804755.41.5271683485676075000

WalkEmergeSynthesis
walk emerge distance [300]Tiempo de lanzamiento: 0.72 Second

FireElementalFlameRed
flametotem
Tótem de llamas sagradas
Invoca un tótem que lanza una oleada de llamas a los enemigos cercanos.
Inflige 205.9 a 308.8 de Daño de Fuego
skill art variation [4]
active skill cast speed +% final [-89]
spell maximum action distance +% [-77]
monster penalty against minions damage +% final vs player minions [-25]

base_is_projectile always_pierce Spell Projectile SkillCanVolley Hit SkillCanTrap SkillCanMine Totem FireSkill
Tiempo de lanzamiento: 0.25 Second

MoltenMortarProjectileFireElemental
Habilidad de mortero de monstruo genérico. Igual que Proyectil de Monstruo pero tiene un efecto de impacto.
projectile spread radius [15]
Inflige 1318 a 1977 de Daño de Fuego
spell maximum action distance +% [-20]

is_area_damage base_is_projectile Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Caminante de Llamas10768560.31.5172261274681075000
FireElementalCone30TargetMediumNear
TotemFireSpray5TargetIsEnemy
MonsterMortar30TargetNotMediumNear
MonsterMortar5TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSynthesis/BossSpawnedMonsters/SynthesisPortalMonster"

Render
{
	fade_arrows = true
}

BaseEvents
{
	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );"
}

Life
{
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/FireElemental_fx.epk );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
20000
45000
75000
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSynthesis/FlameGolem2Spawned"] = {
    name = "Flame Walker",
    life = 1,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "FireElementalFlameRed",
        "MoltenMortarProjectileFireElemental",
        "WalkEmergeSynthesis",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FireElementalFlameRed"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.5833,
    incrementalEffectiveness = 0.042,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Totem] = true,
        [SkillType.FireSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "skill_art_variation",
        "active_skill_cast_speed_+%_final",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.8, 1.2, 4, -89, -77, -25, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MoltenMortarProjectileFireElemental"] = {
    name = "MoltenMortarProjectileFireElemental",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.8889,
    incrementalEffectiveness = 0.046,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {15, 0.8, 1.2, -20, levelRequirement = 1, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeSynthesis"] = {
    name = "WalkEmergeSynthesis",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {1},  },
    },
}