Heraldo de trueno
Infliges daño de rayo adicional, y cuando matas a un enemigo electrocutado ocurre una tormenta de rayos.
damage_+%
lightning_damage_+%
attack_minimum_added_lightning_damage
attack_maximum_added_lightning_damage
base_damage_taken_+%
spell_minimum_added_lightning_damage
spell_maximum_added_lightning_damage
Herald Of Thunder
Attribute /6
herald_of_thunder
Key | Value |
---|---|
Acronym | Ignite |
IsRemovable | 1 |
IsSkillBuff | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Crucible Arma /6
Weight | Desc |
---|---|
150 (T3, T4) | Heraldo de rayo tiene la reserva aumentada un 25% Heraldo de Trueno tiene el efecto de su bonificación aumentado un 25% |
150 (T3, T4) | Heraldo de rayo tiene la reserva aumentada un 25% Heraldo de Trueno tiene el efecto de su bonificación aumentado un 35% |
150 (T3, T4) | Heraldo de rayo tiene la reserva aumentada un 25% Heraldo de Trueno tiene el efecto de su bonificación aumentado un 45% |
150 (T3, T4) | Heraldo de rayo tiene la reserva aumentada un 50% Heraldo de Trueno tiene el efecto de su bonificación aumentado un 50% |
150 (T3, T4) | Heraldo de rayo tiene la reserva aumentada un 50% Heraldo de Trueno tiene el efecto de su bonificación aumentado un 70% |
150 (T3, T4) | Heraldo de rayo tiene la reserva aumentada un 50% Heraldo de Trueno tiene el efecto de su bonificación aumentado un 90% |
Code | spell minimum added lightning damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | spell maximum added lightning damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Attack Minimum Added Lightning Damage
Code | attack minimum added lightning damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Attack Maximum Added Lightning Damage
Code | attack maximum added lightning damage |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Lightning Damage +%
Code | lightning damage +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | base damage taken +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
All Damage
Code | damage +% |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.