Kartarus
Bestia
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
drop additional rare items [3]
Tamaño del personaje aumentado un 20%
drop additional rare items [3]
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, cold_affinity, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, medium_height, melee, physical_affinity, red_blood, slow_movement, ursine_beast |
Vida
288%
Ailment Threshold
288%
Resistencia
0 0 0 0
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 16
Attack Time
1.095 Second
Damage Spread
±20%
Experiencia
180%
Model Size
100%
Type
BeastBossProphecy
Metadata
ProphecyBeastBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
18,528
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
672
Daño de hechizos
672
Precisión
290
Attack Time
1.095
Experiencia
18,459
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ProphecyIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Choque de hielo
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Daño de ataque: 180%
Daño de ataque: 180%
Attack Time: 1.095 seg
Tiempo de recarga: 8 seg
Golpea el suelo y daña a los enemigos en un área alrededor del impacto en tres fases de tamaño creciente. Los enemigos reciben ligeramente menos daño en la segunda y tercera fase y solo pueden ser golpeados por una de las fases. Funciona con espadas, mazas, cetros, hachas, báculos y estando desarmado.
Inflige un 80% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
25% menos Velocidad de Ataque
La Segunda Fase inflige 25% menos Daño
El radio base es de 1.1 metros
El radio base secundario es de 2.1 metros
El radio terciario base es de 3.1 metros
active skill area of effect radius +% final [20]
is area damage [1]
El 50% del daño físico se convierte en daño de hielo
25% menos Velocidad de Ataque
La Segunda Fase inflige 25% menos Daño
El radio base es de 1.1 metros
El radio base secundario es de 2.1 metros
El radio terciario base es de 3.1 metros
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Beasts/Beast" MinimapIcon { icon = "MissionTarget" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Beasts/Beast" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/cold.epk );" } Life { on_death = "HideMinimapIcon();" on_spawned_dead = "HideMinimapIcon();" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/cold.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Beast/ProphecyBeastBoss"] = { name = "Kartarus", life = 2.88, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.095, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "ProphecyIceCrash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -25, -25, 20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
drop additional rare items [3]
Id | ProphecyAdditionalRareItemsBoss |
---|---|
Family | MonsterDropAdditionalRareItems |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Kartarus
Bestia
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
Tamaño del personaje aumentado un 20%
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, cold_affinity, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, mammal_beast, melee, physical_affinity, red_blood, slow_movement, ursine_beast |
Vida
288%
Ailment Threshold
288%
Resistencia
0 0 0 0
Damage
180%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 16
Attack Time
1.095 Second
Damage Spread
±20%
Experiencia
180%
Model Size
100%
Type
BeastBossProphecy
Metadata
ProphecyBeastBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
18,528
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
672
Daño de hechizos
672
Precisión
290
Attack Time
1.095
Experiencia
18,459
Ailment Threshold
18,528
Chill
59
Shock
59
Brittle
331
Scorch
59
Sap
162
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Attack Time: 1.095 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
ProphecyIceCrash
Attack, Area, Melee, Cold, Multistrikeable, Slam, Totemable
Choque de hielo
Base Damage: 538–807
Probabilidad de golpe crítico: 5%
Daño de ataque: 180%
Daño de ataque: 180%
Attack Time: 1.095 seg
Tiempo de recarga: 8 seg
Golpea el suelo y daña a los enemigos en un área alrededor del impacto en tres fases de tamaño creciente. Los enemigos reciben ligeramente menos daño en la segunda y tercera fase y solo pueden ser golpeados por una de las fases. Funciona con espadas, mazas, cetros, hachas, báculos y estando desarmado.
Inflige un 80% más de daño de ataque
El 50% del daño físico se convierte en daño de hielo
25% menos Velocidad de Ataque
La Segunda Fase inflige 25% menos Daño
El radio base es de 1.1 metros
El radio base secundario es de 2.1 metros
El radio terciario base es de 3.1 metros
active skill area of effect radius +% final [20]
is area damage [1]
El 50% del daño físico se convierte en daño de hielo
25% menos Velocidad de Ataque
La Segunda Fase inflige 25% menos Daño
El radio base es de 1.1 metros
El radio base secundario es de 2.1 metros
El radio terciario base es de 3.1 metros
active skill area of effect radius +% final [20]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Beasts/Beast"
Object Type Codes
version 2 extends "Metadata/Monsters/Beasts/Beast" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/cold.epk );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/prophecy_league/elemental_outlines/cold.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Beast/ProphecyBeastBossStandalone"] = { name = "Kartarus", life = 2.88, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 1.095, attackRange = 16, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "ProphecyIceCrash", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ProphecyIceCrash"] = { name = "Ice Crash", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Slam the ground, damaging enemies in an area around the impact in three stages of increasing size. Enemies take slightly less damage on the second and third stage, and can only be hit by one stage. Works with Swords, Maces, Sceptres, Axes, Staves and Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.Multistrikeable] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "ice_crash_second_hit_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "active_skill_base_secondary_area_of_effect_radius", "active_skill_base_tertiary_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {50, -25, -25, 20, 11, 21, 31, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |