SpectreY
AreaLas Minas Nivel 1, Las Minas Nivel 2, El Laboratorio Eterno, Mina Embrujada, Mina Embrujada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada
Tagsbeast, Lanzador de hechizos, flesh_armour, flying, is_unarmed, lightning_affinity, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
Packs
  • Las Minas Nivel 1, Las Minas Nivel 2: Berreador
  • Las Minas Nivel 1: Grito del Vacío, Berreador
  • El Laboratorio Eterno: Berreador
  • Tunelador, Berreador
  • Berreador
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Berreador
  • Vida
    110%
    Evasión
    +20%
    Ailment Threshold
    110%
    Resistencia
    0 0 40 0
    Damage
    173%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    MineBat
    Metadata
    MineBat
    Nivel
    83
    Vida
    35,218
    Armaduras
    92,477
    Evasión
    9,432
    Escudo de energía
    0
    Damage
    1,558
    Daño de hechizos
    1,558
    Precisión
    518
    Attack Time
    1.5
    Experiencia
    14,445
    Ailment Threshold
    35,218
    Chill
    111
    Shock
    111
    Brittle
    630
    Scorch
    111
    Sap
    308
    BatScreech
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 4 seg
    Inflige de 1754 a 2630 de daño de rayo
    is area damage [1]
    BatScreechGeometrySpell
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 4 seg
    Inflige de 1882 a 2822 de daño de rayo
    20% de probabilidad de electrocutar a los enemigos
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1246–1869
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 750
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.3
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MineBat/MineBat"] = {
        name = "Shrieker",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BatScreech",
            "BatScreechGeometrySpell",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BatScreech"] = {
        name = "BatScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.2000000476837, 3.2999999523163, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BatScreechGeometrySpell"] = {
        name = "BatScreechGeometrySpell",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.2000000476837, 3.2999999523163, 20, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Berreador
    Bestia
    Shrieker
    SpectreY
    AreaLas Venas de Cristal
    Tagsbeast, Lanzador de hechizos, flesh_armour, flying, is_unarmed, lightning_affinity, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
    Packs
  • Las Venas de Cristal: Berreador
  • Vida
    110%
    Evasión
    +20%
    Ailment Threshold
    110%
    Resistencia
    0 0 40 0
    Damage
    173%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    MineBat
    Metadata
    MineBatCrystalVeins
    Nivel
    36
    Vida
    803
    Armaduras
    1,962
    Evasión
    1,598
    Escudo de energía
    0
    Damage
    116
    Daño de hechizos
    116
    Precisión
    77
    Attack Time
    1.5
    Experiencia
    2,976
    Ailment Threshold
    803
    Chill
    3
    Shock
    3
    Brittle
    14
    Scorch
    3
    Sap
    7
    BatScreech
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 4 seg
    Inflige de 136.8 a 205.1 de daño de rayo
    is area damage [1]
    BatScreechGeometrySpell
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 4 seg
    Inflige de 170.5 a 255.8 de daño de rayo
    20% de probabilidad de electrocutar a los enemigos
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 93–139
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 750
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.3
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MineBat/MineBatCrystalVeins"] = {
        name = "Shrieker",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BatScreech",
            "BatScreechGeometrySpell",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BatScreech"] = {
        name = "BatScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.2000000476837, 3.2999999523163, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BatScreechGeometrySpell"] = {
        name = "BatScreechGeometrySpell",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.2000000476837, 3.2999999523163, 20, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Berreador
    Bestia
    monster no drops or experience [1]
    Shrieker
    SpectreY
    Tagsbeast, Lanzador de hechizos, flesh_armour, flying, is_unarmed, lightning_affinity, mammal_beast, medium_height, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
    Vida
    110%
    Evasión
    +20%
    Ailment Threshold
    110%
    Resistencia
    0 0 40 0
    Damage
    173%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    110%
    Model Size
    100%
    Type
    MineBat
    Metadata
    MineBatRain
    Nivel
    68
    Vida
    7,077
    Armaduras
    28,790
    Evasión
    5,687
    Escudo de energía
    0
    Damage
    646
    Daño de hechizos
    646
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    11,281
    Ailment Threshold
    7,077
    Chill
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    BatScreech
    Spell, Multicastable, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 4 seg
    Inflige de 1073 a 1609 de daño de rayo
    is area damage [1]
    BatScreechGeometrySpell
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 4 seg
    Inflige de 1208 a 1812 de daño de rayo
    20% de probabilidad de electrocutar a los enemigos
    is area damage [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 517–775
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MineBatAmbush
    Attack
    Base Damage: 517–775
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Daño de ataque: 50%
    Attack Time: 1.5 seg
    Nunca infliges golpes críticos
    Inflige un 50% menos de daño de ataque

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 750
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.3
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MineBat/MineBatRain"] = {
        name = "Shrieker",
        life = 1.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.73,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "BatScreech",
            "BatScreechGeometrySpell",
            "MineBatAmbush",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BatScreech"] = {
        name = "BatScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.2000000476837, 3.2999999523163, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BatScreechGeometrySpell"] = {
        name = "BatScreechGeometrySpell",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {2.2000000476837, 3.2999999523163, 20, critChance = 5, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MineBatAmbush"] = {
        name = "MineBatAmbush",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_cannot_crit",
        },
        levels = {
            [1] = {baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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