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Thraxia
[72] Guarida de la Araña
Thraxia

Thraxia(Thraxia)

SpectreN
Area[72] Guarida de la Araña
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, demon, large_model
Damage200%
Vida400%
Ailment Threshold400%
Daño de golpe crítico5%
TypeRevenantMapBoss
Attack Distance6 ~ 10
Attack Time1.5 Second
Damage Spread20%
Evasión+50%
Precisión+100%

RevenantReviveUndead
La duración base es de 2 segundos
revenant_revive_explode_damage_% [14]

Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

RevenantBossSpellProjectile
Inflige 2648 a 6178 de Daño de Rayo
monster_projectile_variation [7]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [750]
projectile_spiral_nova_starting_angle_offset [-20]
monster_reverse_point_blank_damage_-%_at_minimum_range [80]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RevenantMapBossSummon1
alternate_minion [46]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RevenantMapBossSummon2
alternate_minion [47]
number_of_monsters_to_summon [6]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Thraxia575052860.61.5304751616112822040404025

RevenantReviveUndead
La duración base es de 2 segundos
revenant_revive_explode_damage_% [14]

Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

RevenantBossSpellProjectile
Inflige 2368 a 5526 de Daño de Rayo
monster_projectile_variation [7]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [750]
projectile_spiral_nova_starting_angle_offset [-20]
monster_reverse_point_blank_damage_-%_at_minimum_range [80]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RevenantMapBossSummon1
alternate_minion [46]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RevenantMapBossSummon2
alternate_minion [47]
number_of_monsters_to_summon [6]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Thraxia515042551.31.5253361419811918040404025

RevenantReviveUndead
La duración base es de 2 segundos
revenant_revive_explode_damage_% [18]

Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

RevenantBossSpellProjectile
Inflige 1892 a 4415 de Daño de Rayo
monster_projectile_variation [7]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [750]
projectile_spiral_nova_starting_angle_offset [-20]
monster_reverse_point_blank_damage_-%_at_minimum_range [80]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RevenantMapBossSummon1
alternate_minion [46]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RevenantMapBossSummon2
alternate_minion [47]
number_of_monsters_to_summon [6]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Thraxia398542026.21.5170721094010278040404025

RevenantReviveUndead
La duración base es de 2 segundos
revenant_revive_explode_damage_% [22]

Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

RevenantBossSpellProjectile
Inflige 1425 a 3325 de Daño de Rayo
monster_projectile_variation [7]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [750]
projectile_spiral_nova_starting_angle_offset [-20]
monster_reverse_point_blank_damage_-%_at_minimum_range [80]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RevenantMapBossSummon1
alternate_minion [46]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RevenantMapBossSummon2
alternate_minion [47]
number_of_monsters_to_summon [6]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Thraxia2960915121.51086378728514040404025

RevenantReviveUndead
La duración base es de 2 segundos
revenant_revive_explode_damage_% [22]

Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

RevenantBossSpellProjectile
Inflige 1346 a 3141 de Daño de Rayo
monster_projectile_variation [7]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [750]
projectile_spiral_nova_starting_angle_offset [-20]
monster_reverse_point_blank_damage_-%_at_minimum_range [80]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RevenantMapBossSummon1
alternate_minion [46]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RevenantMapBossSummon2
alternate_minion [47]
number_of_monsters_to_summon [6]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
72Thraxia277021422.71.5987573678195040404025
RevenantReviveUndead40IsNecromancerRaisable IsNotMinion TargetIsNormal
MonsterProjectileSpell20TargetNotNear
SummonSpecificMonstersRevenantMapBossSummon1100 IHaveFewerThanFiveMinions
SummonSpecificMonstersRevenantMapBossSummon2100 IHaveFewerThanFiveMinions
Melee12TargetNear OnlyLastTarget TargetIsPlayer
Melee 4
Flee8NoRepeat TargetMediumNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Revenant/Revenant"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Revenant/Revenant"
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Revenant/RevenantMapBoss"] = {
    name = "Thraxia",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "RevenantMapBossSummon1",
        "RevenantMapBossSummon2",
        "RevenantReviveUndead",
        "RevenantBossSpellProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["RevenantMapBossSummon1"] = {
    name = "RevenantMapBossSummon1",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {46, 3, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["RevenantMapBossSummon2"] = {
    name = "RevenantMapBossSummon2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {47, 6, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["RevenantReviveUndead"] = {
    name = "RevenantReviveUndead",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "revenant_revive_explode_damage_%",
    },
    levels = {
        [1] = {2000, 40, levelRequirement = 3, statInterpolation = {1, 1},  },
        [2] = {2000, 34, levelRequirement = 43, statInterpolation = {1, 1},  },
        [3] = {2000, 27, levelRequirement = 58, statInterpolation = {1, 1},  },
        [4] = {2000, 26, levelRequirement = 68, statInterpolation = {1, 1},  },
        [5] = {2000, 25, levelRequirement = 69, statInterpolation = {1, 1},  },
        [6] = {2000, 24, levelRequirement = 70, statInterpolation = {1, 1},  },
        [7] = {2000, 23, levelRequirement = 71, statInterpolation = {1, 1},  },
        [8] = {2000, 22, levelRequirement = 72, statInterpolation = {1, 1},  },
        [9] = {2000, 22, levelRequirement = 73, statInterpolation = {1, 1},  },
        [10] = {2000, 21, levelRequirement = 74, statInterpolation = {1, 1},  },
        [11] = {2000, 20, levelRequirement = 75, statInterpolation = {1, 1},  },
        [12] = {2000, 19, levelRequirement = 76, statInterpolation = {1, 1},  },
        [13] = {2000, 18, levelRequirement = 77, statInterpolation = {1, 1},  },
        [14] = {2000, 18, levelRequirement = 78, statInterpolation = {1, 1},  },
        [15] = {2000, 17, levelRequirement = 79, statInterpolation = {1, 1},  },
        [16] = {2000, 16, levelRequirement = 80, statInterpolation = {1, 1},  },
        [17] = {2000, 15, levelRequirement = 81, statInterpolation = {1, 1},  },
        [18] = {2000, 14, levelRequirement = 82, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["RevenantBossSpellProjectile"] = {
    name = "RevenantBossSpellProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.125,
    incrementalEffectiveness = 0.046,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.6, 1.4, 7, 9, 750, 50, -20, 80, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, demon, large_model
Damage200%
Vida400%
Ailment Threshold400%
Daño de golpe crítico5%
TypeRevenantMapBoss
Attack Distance6 ~ 10
Attack Time1.5 Second
Damage Spread20%
Evasión+50%
Precisión+100%

RevenantReviveUndead
La duración base es de 2 segundos
revenant_revive_explode_damage_% [14]

Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

RevenantBossSpellProjectile
Inflige 2648 a 6178 de Daño de Rayo
monster_projectile_variation [7]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [750]
projectile_spiral_nova_starting_angle_offset [-20]
monster_reverse_point_blank_damage_-%_at_minimum_range [80]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RevenantMapBossSummon1
alternate_minion [46]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RevenantMapBossSummon2
alternate_minion [47]
number_of_monsters_to_summon [6]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Thraxia575052860.61.5304751616112822040404025

RevenantReviveUndead
La duración base es de 2 segundos
revenant_revive_explode_damage_% [14]

Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

RevenantBossSpellProjectile
Inflige 2368 a 5526 de Daño de Rayo
monster_projectile_variation [7]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [750]
projectile_spiral_nova_starting_angle_offset [-20]
monster_reverse_point_blank_damage_-%_at_minimum_range [80]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RevenantMapBossSummon1
alternate_minion [46]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RevenantMapBossSummon2
alternate_minion [47]
number_of_monsters_to_summon [6]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Thraxia515042551.31.5253361419811918040404025

RevenantReviveUndead
La duración base es de 2 segundos
revenant_revive_explode_damage_% [18]

Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

RevenantBossSpellProjectile
Inflige 1892 a 4415 de Daño de Rayo
monster_projectile_variation [7]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [750]
projectile_spiral_nova_starting_angle_offset [-20]
monster_reverse_point_blank_damage_-%_at_minimum_range [80]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RevenantMapBossSummon1
alternate_minion [46]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RevenantMapBossSummon2
alternate_minion [47]
number_of_monsters_to_summon [6]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Thraxia398542026.21.5170721094010278040404025

RevenantReviveUndead
La duración base es de 2 segundos
revenant_revive_explode_damage_% [22]

Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

RevenantBossSpellProjectile
Inflige 1425 a 3325 de Daño de Rayo
monster_projectile_variation [7]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [750]
projectile_spiral_nova_starting_angle_offset [-20]
monster_reverse_point_blank_damage_-%_at_minimum_range [80]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RevenantMapBossSummon1
alternate_minion [46]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RevenantMapBossSummon2
alternate_minion [47]
number_of_monsters_to_summon [6]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Thraxia2960915121.51086378728514040404025

RevenantReviveUndead
La duración base es de 2 segundos
revenant_revive_explode_damage_% [26]

Spell
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 5 Second

RevenantBossSpellProjectile
Inflige 1069 a 2495 de Daño de Rayo
monster_projectile_variation [7]
Dispara proyectiles en espiral
projectile_spiral_nova_time_ms [750]
projectile_spiral_nova_starting_angle_offset [-20]
monster_reverse_point_blank_damage_-%_at_minimum_range [80]

base_is_projectile Spell Projectile SkillCanVolley Triggerable
Tiempo de lanzamiento: 1 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill_can_fire_arrows [1]
skill_can_fire_wand_projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second

RevenantMapBossSummon1
alternate_minion [46]
number_of_monsters_to_summon [3]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second

RevenantMapBossSummon2
alternate_minion [47]
number_of_monsters_to_summon [6]

summoned_monsters_no_drops_or_experience summoned_monsters_are_minions Spell SpellCanRepeat Triggerable
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 4 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Thraxia2153611221.5688856427022040404025
RevenantReviveUndead40IsNecromancerRaisable IsNotMinion TargetIsNormal
MonsterProjectileSpell20TargetNotNear
SummonSpecificMonstersRevenantMapBossSummon1100 IHaveFewerThanFiveMinions
SummonSpecificMonstersRevenantMapBossSummon2100 IHaveFewerThanFiveMinions
Melee12TargetNear OnlyLastTarget TargetIsPlayer
Melee 4
Flee8NoRepeat TargetMediumNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Revenant/Revenant"
extends "Metadata/Monsters/StandaloneMapBoss"

Object Type Codes

version 2
extends "Metadata/Monsters/Revenant/Revenant"
extends "Metadata/Monsters/StandaloneMapBoss"
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Revenant/RevenantMapBossStandalone_"] = {
    name = "Thraxia",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
        "Melee",
        "RevenantMapBossSummon1",
        "RevenantMapBossSummon2",
        "RevenantReviveUndead",
        "RevenantBossSpellProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["RevenantMapBossSummon1"] = {
    name = "RevenantMapBossSummon1",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {46, 3, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["RevenantMapBossSummon2"] = {
    name = "RevenantMapBossSummon2",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {47, 6, levelRequirement = 0, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["RevenantReviveUndead"] = {
    name = "RevenantReviveUndead",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "revenant_revive_explode_damage_%",
    },
    levels = {
        [1] = {2000, 40, levelRequirement = 3, statInterpolation = {1, 1},  },
        [2] = {2000, 34, levelRequirement = 43, statInterpolation = {1, 1},  },
        [3] = {2000, 27, levelRequirement = 58, statInterpolation = {1, 1},  },
        [4] = {2000, 26, levelRequirement = 68, statInterpolation = {1, 1},  },
        [5] = {2000, 25, levelRequirement = 69, statInterpolation = {1, 1},  },
        [6] = {2000, 24, levelRequirement = 70, statInterpolation = {1, 1},  },
        [7] = {2000, 23, levelRequirement = 71, statInterpolation = {1, 1},  },
        [8] = {2000, 22, levelRequirement = 72, statInterpolation = {1, 1},  },
        [9] = {2000, 22, levelRequirement = 73, statInterpolation = {1, 1},  },
        [10] = {2000, 21, levelRequirement = 74, statInterpolation = {1, 1},  },
        [11] = {2000, 20, levelRequirement = 75, statInterpolation = {1, 1},  },
        [12] = {2000, 19, levelRequirement = 76, statInterpolation = {1, 1},  },
        [13] = {2000, 18, levelRequirement = 77, statInterpolation = {1, 1},  },
        [14] = {2000, 18, levelRequirement = 78, statInterpolation = {1, 1},  },
        [15] = {2000, 17, levelRequirement = 79, statInterpolation = {1, 1},  },
        [16] = {2000, 16, levelRequirement = 80, statInterpolation = {1, 1},  },
        [17] = {2000, 15, levelRequirement = 81, statInterpolation = {1, 1},  },
        [18] = {2000, 14, levelRequirement = 82, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["RevenantBossSpellProjectile"] = {
    name = "RevenantBossSpellProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.125,
    incrementalEffectiveness = 0.046,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "base_number_of_projectiles_in_spiral_nova",
        "projectile_spiral_nova_time_ms",
        "projectile_spiral_nova_angle",
        "projectile_spiral_nova_starting_angle_offset",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.6, 1.4, 7, 9, 750, 50, -20, 80, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
SpectreN
Area
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-33]
cannot_be_taunted_when_taunted_ms [0]
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [2000]
Tagsred_blood, demon, large_model
Damage200%
Vida400%
Ailment Threshold400%
Daño de golpe crítico5%
TypeRevenantMapBoss
Attack Distance6 ~ 10
Attack Time1.5 Second
Damage Spread20%
Evasión+50%
Precisión+100%
Resiste FuegoResiste HieloResiste RayoResiste Caos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Revenant/RevenantMapBossElder"] = {
    name = "Thraxia",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 10,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}