Trío de demonios
Trio Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Vida
100%
Ailment Threshold
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
DaemonUseSkillOnce
Metadata
TrioMortarDaemonRed
IsSummoned
Y
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TrioAddDoedreStackRed
Spell, Triggerable
Tiempo de lanzamiento: 0.5 seg
La duración base es de 10 segundos
La duración secundaria base es de 5.5 segundos
active skill area of effect radius +% final [-20]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TrioMortarDaemonRed"] = {
    name = "Trio Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TrioAddDoedreStackRed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TrioAddDoedreStackRed"] = {
    name = "TrioAddDoedreStackRed",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {10000, 5500, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {10000, 5500, -20, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
Trío de demonios
Trio Daemon
SpectreN
Tagsextra_extra_small_height, ghost_armour, is_daemon, is_unarmed, non_attacking, very_slow_movement
Vida
100%
Ailment Threshold
100%
Resistencia
0 0 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 6
Attack Time
1 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
DaemonUseSkillOnce
Metadata
TrioMortarDaemonPurple
IsSummoned
Y
Nivel
68
Vida
6,433
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1
Experiencia
10,255
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
TrioAddDoedreStackPurple
Spell, Triggerable
Tiempo de lanzamiento: 0.5 seg
La duración base es de 10 segundos
La duración secundaria base es de 5.5 segundos
active skill area of effect radius +% final [-20]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Daemon/TrioMortarDaemonPurple"] = {
    name = "Trio Daemon",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "TrioAddDoedreStackPurple",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TrioAddDoedreStackPurple"] = {
    name = "TrioAddDoedreStackPurple",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {10000, 5500, -20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {10000, 5500, -20, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}