Octolátigo vívido
Bestia
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
stance movement speed +% final [60]
Vivid Whipleg
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Green/HarvestBlackstriderT3Spectre
Tagsanimal_claw_weapon, avian_pursuit, beast, chaos_affinity, flesh_armour, insect_blood, is_unarmed, melee, physical_affinity, ranged, slow_movement, small_height, spider
Vida
338%
Ailment Threshold
338%
Resistencia
20 20 20 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
125%
Model Size
105%
Type
HarvestBlackstrider
Metadata
HarvestBlackstriderT3
Nivel
68
Vida
21,745
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
12,819
Ailment Threshold
21,745
Chill
69
Shock
69
Brittle
389
Scorch
69
Sap
190
MeleePoisonMaim
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
Envenena a los enemigos con cada golpe
Lisia con Cada Golpe
skill can fire arrows [1]
skill can fire wand projectiles [1]
HarvestBlackStriderMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Daño de ataque: 140%
Attack Time: 1.5 seg
Tiempo de recarga: 4 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige un 40% más de daño de ataque
El 15% del daño físico se convierte en daño de caos
base is projectile [1]
is area damage [1]
main hand base maximum attack distance [30]
projectile minimum range [5]
use scaled contact offset [1]
visual hit effect chaos is green [1]
GTHarvestBlackStriderMassMortar
Triggerable, Spell
Tiempo de lanzamiento: 2.33 seg
Tiempo de recarga: 6 seg
spell maximum action distance +% [-65]
HarvestBlackStriderMassMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Daño de ataque: 80%
Attack Time: 1.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige un 20% menos de daño de ataque
El 15% del daño físico se convierte en daño de caos
base is projectile [1]
is area damage [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EASHarvestEmerge
Spell
Tiempo de lanzamiento: 1 seg

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Life
{
	corpse_sink_delay_ms = 1900
}

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Life
{
	on_death =
	"
		Call( Vines1100 );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/scale/BlackStrider/death_fade.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Green/HarvestBlackstriderT3"] = {
    name = "Vivid Whipleg",
    life = 3.38,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleePoisonMaim",
        "HarvestBlackStriderMortar",
        "HarvestBlackStriderMassMortar",
        "EASHarvestEmerge",
        "GTHarvestBlackStriderMassMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleePoisonMaim"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "global_maim_on_hit",
        "global_poison_on_hit",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBlackStriderMortar"] = {
    name = "HarvestBlackStriderMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_minimum_range",
        "main_hand_base_maximum_attack_distance",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {5, 30, 15, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestBlackStriderMassMortar"] = {
    name = "HarvestBlackStriderMassMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {5, 1, 15, baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHarvestBlackStriderMassMortar"] = {
    name = "GTHarvestBlackStriderMassMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {-65, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [60]
    IdStanceHarvestStriderRun
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 60 Max: 60 Global
  • Craft Tagsspeed
    Octolátigo vívido
    Bestia
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    stance movement speed +% final [60]
    Vivid Whipleg
    SpectreY
    Tagsanimal_claw_weapon, beast, chaos_affinity, flesh_armour, insect_blood, is_unarmed, melee, physical_affinity, ranged, slow_movement, spider
    Vida
    338%
    Ailment Threshold
    338%
    Resistencia
    20 20 20 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    125%
    Model Size
    105%
    Type
    HarvestBlackstrider
    Metadata
    HarvestBlackstriderT3Spectre
    Nivel
    68
    Vida
    21,745
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    374
    Daño de hechizos
    374
    Precisión
    290
    Attack Time
    1.5
    Experiencia
    12,819
    Ailment Threshold
    21,745
    Chill
    69
    Shock
    69
    Brittle
    389
    Scorch
    69
    Sap
    190
    MeleePoisonMaim
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    Envenena a los enemigos con cada golpe
    Lisia con Cada Golpe
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HarvestBlackStriderMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 140%
    Attack Time: 1.5 seg
    Tiempo de recarga: 4 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige un 40% más de daño de ataque
    El 15% del daño físico se convierte en daño de caos
    base is projectile [1]
    is area damage [1]
    main hand base maximum attack distance [30]
    projectile minimum range [5]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    GTHarvestBlackStriderMassMortar
    Triggerable, Spell
    Tiempo de lanzamiento: 2.33 seg
    Tiempo de recarga: 6 seg
    spell maximum action distance +% [-65]
    HarvestBlackStriderMassMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 299–448
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 80%
    Attack Time: 1.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige un 20% menos de daño de ataque
    El 15% del daño físico se convierte en daño de caos
    base is projectile [1]
    is area damage [1]
    number of projectiles override [1]
    projectile minimum range [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    visual hit effect chaos is green [1]
    EASHarvestEmerge
    Spell
    Tiempo de lanzamiento: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Green/HarvestBlackstriderT3Spectre"] = {
        name = "Vivid Whipleg",
        life = 3.38,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 20,
        accuracy = 1,
        skillList = {
            "MeleePoisonMaim",
            "HarvestBlackStriderMortar",
            "HarvestBlackStriderMassMortar",
            "EASHarvestEmerge",
            "GTHarvestBlackStriderMassMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePoisonMaim"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "global_maim_on_hit",
            "global_poison_on_hit",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBlackStriderMortar"] = {
        name = "HarvestBlackStriderMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_minimum_range",
            "main_hand_base_maximum_attack_distance",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {5, 30, 15, baseMultiplier = 1.4, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestBlackStriderMassMortar"] = {
        name = "HarvestBlackStriderMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {5, 1, 15, baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHarvestBlackStriderMassMortar"] = {
        name = "GTHarvestBlackStriderMassMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-65, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [60]
    IdStanceHarvestStriderRun
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 60 Max: 60 Global
  • Craft Tagsspeed
    Edit

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