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# 暈眩 當玩家或[[monster]]受到來自[[hit]]的[[damage]]時,都有機率遭到暈眩,該目標受到暈眩時會造成動作短暫停頓。 [[damage over time]]和[[Damage reflection]]兩者都無法造成暈眩。 ## 機制 暈眩的機率基於單次[[擊中]]目標的傷害與目標的最大[[life]]相比,基礎的暈眩時間為**0.35 秒**,若暈眩時間長達**0.7 秒**以上,該目標頭上將會有旋轉圈圈的圖示。 暈眩的持續時間可以透過<span class="explicitMod">增加格擋及暈眩回復、敵人暈眩時間、使用雙手近戰武器時增加敵人暈眩時間</span>相關詞綴修改。 暈眩持續時間的計算公式如下:  暈眩機率的計算公式如下:  Where <img src="https://i.imgur.com/Ab28zjy.png" width="200"> in equation is what the maximum life of the creature would be in a single-player map. Increases to monster life from a party of more than one player do not affect <img src="https://i.imgur.com/Ab28zjy.png" width="200">. For a player with Chaos Inoculation, their <img src="https://i.imgur.com/Ab28zjy.png" width="200"> is whatever their maximum life would be if they did not have Chaos Inoculation. If the chance to stun would be less than or equal to 20%, it is ignored, so you need to deal more than 10% of effective maximum life to have a chance to stun. Dealing at least 50% of maximum life will always stun. Melee damage have a +25% bonus to stun chance and non-physical damage have a -25% penalty to stun chance. Both of these will cancel each other out. Therefore, Damage can be calculated as the following: <pre> <img src="https://i.imgur.com/Dvd07S0.png" "> </pre> ### 暈眩門檻 Reduced stun threshold modifiers reduce the value of <img src="https://i.imgur.com/Ab28zjy.png" width="200">. For example, <span class="explicitMod">減少 25% 敵人暈眩門檻</span> means the enemy will be treated as if their <img src="https://i.imgur.com/Ab28zjy.png" width="200"> is only 75% as much as it actually is, increasing the chance that the enemy will be stunned. When the total Stun Threshold Reduction would be over 75%, it is instead treated as being:  The net effect on the mean number of stuns during a monster's lifetime is as follows: - Hyperbolic regime: From 0 to 75% Reduced Stun Threshold, the mean number of stuns per lifetime increases from 2 to 8, accelerating as it goes. - Linear regime: Every 3.125% Reduced Stun Threshold past 75% increases the mean number of stuns per lifetime by 1. **<center>範例</center>** If a player has a total of <span class="explicitMod">減少 100% 敵人暈眩門檻</span> from gear and skills, the actual value according to equation that gets used would be: <img src="https://i.imgur.com/sFRZx9R.png" width="150"></a> = 89.6 reduced Enemy Stun Threshold | 減少暈眩門檻 | Eff. reduced threshold | Min life for stun | Min life for 100% stun | |-------------------|------------------------|-------------------|------------------------| | 0% | 0% | 10% | 50% | | 5% | 5% | 9.5% | 47.5% | | 10% | 10% | 9% | 45% | | 15% | 15% | 8.5% | 42.5% | | 20% | 20% | 8% | 40% | | 25% | 25% | 7.5% | 37.5% | | 30% | 30% | 7% | 35% | | 35% | 35% | 6.5% | 32.5% | | 40% | 40% | 6% | 30% | | 45% | 45% | 5.5% | 27.5% | | 50% | 50% | 5% | 25% | | 55% | 55% | 4.5% | 22.5% | | 60% | 60% | 4% | 20% | | 65% | 65% | 3.5% | 17.5% | | 70% | 70% | 3% | 15% | | 75% | 75% | 2.5% | 12.5% | | 80% | 79.2% | 2.08% | 10.4% | | 85% | 82.1% | 1.79% | 9% | | 90% | 84.4% | 1.56% | 7.8% | | 95% | 86.1% | 1.39% | 7% | | 100% | 87.5% | 1.25% | 6.25% | | 105% | 88.6% | 1.14% | 5.7% | | 110% | 89.6% | 1.04% | 5.2% | | 115% | 90.4% | 0.96% | 4.8% | | 120% | 91.1% | 0.89% | 4.5% | | 125% | 91.7% | 0.83% | 4.2% | | 130% | 92.2% | 0.78% | 3.9% | | 135% | 92.6% | 0.74% | 3.7% | | 140% | 93.1% | 0.69% | 3.5% | | 145% | 93.4% | 0.66% | 3.3% | | 150% | 93.8% | 0.62% | 3.1% | ### 暈眩與傳奇頭目 傳奇頭目如[[The Shaper]]、[[The Elder]]、[[Guardians of the Void]]、[[Elder Guardians]]和[[Sirus, Awakener of Worlds]]受到暈眩後,會有 4 秒的免疫暈眩。 ### 避免暈眩 There are [[passive skill]]s and item modifiers that grant a chance to avoid becoming stunned: - As long as a creature has greater than 0 [[energy shield]], it has a 50% chance to ignore a stun. This is calculated independently of the creature's chance to be stunned. First the chance to stun is calculated as normal, and if the stun check succeeds and would cause a stun, there is then a 50% chance that the stun can be ignored. An attack that removes energy shield can have its stun avoided, even though energy shield is 0 after damage is applied. Players lose this chance to ignore a stun with the Eldritch Battery keystone node. - <span class="explicitMod">The modifier +#% chance to Avoid being Stunned</span>. - <span class="explicitMod">The modifier +#% chance to Avoid interruption from Stuns while Casting</span>. The above modifiers are not doing the same thing, and apply at different times. They are not additive with each other. **<center>範例</center>** A character with considerable amount of energy shield is continuously casting a spell. The character has following mods: - <span class="explicitMod">+38% chance to Avoid being Stunned</span> - <span class="explicitMod">+25% chance to Avoid interruption from Stuns while Casting</span> When the character then gets hit that normally would cause a stun. However, due to all the avoidance modifiers the actual chance to become stunned is: 
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