Elemental_Overload
Old: Yueren 2021-08-24 11:10:19
New: Yueren 2021-08-23 23:09:39
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # | |
| 2 | - | ** | |
| 1 | + | # Elemental Overload | |
| 2 | + | **Elemental Overload** (often referred to as **EO**) is a [Keystone ](https://poedb.tw/us/Keystone) [[passive skill]] that grants the player 40% more [[elemental damage]] for 8 seconds on critical strike, but prevents critical strikes from dealing extra damage. | |
| 3 | 3 | ||
| 4 | - | It can only appear when placing [[cluster jewel]]s into the player character's skill tree. | |
| 5 | - | ||
| 4 | + | ## Mechanics | |
| 5 | + | Whenever the player deals a critical strike, the damage bonus from Elemental Overload will apply for 8 seconds. This effect does not count as a buff and is not affected by modifiers to duration, nor can its expiry rate be modified by [[Temporal Chains]]. The damage bonus does not apply to the critical strike that originally caused Elemental Overload's effect to activate. | |
| 6 | + | ||
| 7 | + | Only skills you use yourself can activate [[Elemental Overload]]. [[Trap]]s, [[mine]]s, and [[totem]]s benefit from the damage bonus if you activate it with a skill you use yourself. [[Minion]]s do not interact with Elemental Overload in any way. | |
| 8 | + | ||
| 9 | + | The <span class="explicitMod">Ailments never count as being from Critical Strikes</span> effect causes any [[damage over time multiplier]] specific to [[ailment]]s from critical strikes to not apply. This includes the character's inherent <span class="explicitMod">+50% DOT multiplier for ailments from critical strikes, [[Perfect Agony]], and modifiers such as +50% to Damage over Time Multiplier for Poison from Critical Strikes</span> from [[Cobra Lash]]. | |
| 10 | + | ||
| 11 | + | If the keystone passive [[Resolute Technique]] is allocated, Elemental Overload cannot activate. | |
| 12 | + | ||
| 13 | + | ## Strategy | |
| 14 | + | Elemental Overload is best allocated on characters that do not invest in [[critical strike]] but still deal critical strikes occasionally. Modifiers to critical strike multiplier no longer have any effect and can be ignored when assessing equipment. | |
| 15 | + | ||
| 16 | + | Ideally, when Elemental Overload is allocated, the player will strive to deal at least one critical strike every 8 seconds in order to keep the damage effect active. This can be achieved by balancing critical strike chance and hit rate. An average of one critical strike every 8 seconds is achieved by performing 12.5/(Critical Strike Chance) hits per second. For example, with the minimum critical strike chance of 5%, a character who performs 2.5 hits per second will on average deal a critical strike every 8 seconds (this assumes your accuracy for melee/ranged weapons allows a 100% chance to hit). | |
| 17 | + | ||
| 18 | + | For players whose primary damage skill is not suitable for maintaining Elemental Overload, a secondary skill that hits quickly can instead be used. Most notably, it is useful to cast [[Orb of Storms]] linked to [[Increased Critical Strikes Support]], since the skill will hit nearby enemies over a duration, thereby activating Elemental Overload, while the player can continue using their primary skill. | |
| 19 | + | ||
| 20 | + | ### Elemental Overload and Ignite | |
| 21 | + | ||
| 22 | + | Although the 40% More Elemental Damage modifier may seem less powerful than the +50% to damage over time multiplier an Ignite applied by a Critical Strike would apply, note that damage over time multipliers are additive with each other. The EO 40% More modifier, on the other hand, scales all other damage and isn't additive with anything. If you have at least +25% to your DoT multiplier, EO will grant your Ignites more damage than the additional DoT multiplier with a crit. EO also only requires that you crit occasionally, which could be with a support skill, rather than consistently with your main damage skill. | |
| 23 | + | ||
| 24 | + | ### Elemental Overload vs Critical Strikes? | |
| 25 | + | ||
| 26 | + | This table compares average damage of critical strikes versus elemental overload. | |
| 27 | + | ||
| 28 | + | It assumes that you have a 100% uptime on elemental overload. | |
| 29 | + | ||
| 30 | + | The crit chance used in the table is effective crit chance, i.e. the real critical strike chance including accuracy. | |
| 31 | + | ||
| 32 | + | <a href="https://i.imgur.com/YSxyxs2.png" target=_blank><img src="https://i.imgur.com/YSxyxs2.png"></a> | |
| 33 | + | ||
| 34 | + | ## Location | |
| 35 | + | Elemental Overload is located at the middle layer of the northwest part of the tree, near the transition area between [[Witch]] and [[Templar]]. | |
| 36 | + | ||
| 37 | + | <div><table style="text-align: center"> | |
| 38 | + | <thead><tr> | |
| 39 | + | <th>Class | |
| 40 | + | </th> | |
| 41 | + | <th>Distance from start | |
| 42 | + | </th></tr></thead><tbody> | |
| 43 | + | <tr> | |
| 44 | + | <td>[[Witch]]</td> | |
| 45 | + | <td>9 | |
| 46 | + | </td></tr> | |
| 47 | + | <tr> | |
| 48 | + | <td>[[Templar]]</td> | |
| 49 | + | <td>9 | |
| 50 | + | </td></tr> | |
| 51 | + | <tr> | |
| 52 | + | <td>[[Scion]]</td> | |
| 53 | + | <td>13 | |
| 54 | + | </td></tr> | |
| 55 | + | <tr> | |
| 56 | + | <td>[[Shadow]]</td> | |
| 57 | + | <td>17 | |
| 58 | + | </td></tr> | |
| 59 | + | <tr> | |
| 60 | + | <td>[[Marauder]]</td> | |
| 61 | + | <td>18 | |
| 62 | + | </td></tr> | |
| 63 | + | <tr> | |
| 64 | + | <td>[[Duelist]]</td> | |
| 65 | + | <td>22 | |
| 66 | + | </td></tr> | |
| 67 | + | <tr> | |
| 68 | + | <td>[[Ranger]]</td> | |
| 69 | + | <td>23 | |
| 70 | + | </td></tr></tbody><tfoot></tfoot></table></div> | |
| 71 | + | ||
| 72 | + | ## Related items | |
| 73 | + | ### Base items | |
| 74 | + | ||
| 75 | + | - [[Oscillating Sceptre]] | |
| 76 | + | ||
| 77 | + | ### Unique items | |
| 78 | + | ||
| 79 | + | - [[Skin of the Lords]] <span class="explicitMod">Random Keystone</span> | |
| 80 | + | ||
| 81 | + | - [[Augyre]] |