Ailment

Old: Yueren 2021-09-06 11:45:24

New: Yueren 2021-09-04 18:33:34

OldNewDifferences
1-# 混沌傷害
2-**混沌傷害**是五種[[damage]]類型之一,這是一種最難應付的傷害類型,混沌傷害可以無視能量護盾,直接對生命或魔力造成傷害。
1+# 異常狀態
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4-雖然混沌傷害的減免主要基於抗性,但它不同於其他元素傷害,可以經由關鍵天賦[[Chaos Inoculation]]獲得免疫混沌傷害
3+**異常狀態** 是一種有害的[狀態效果](Effect),與一種或多種[[傷害]]來源相關
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6-[[Poison]]是一種[減益效果](Buff)造成混沌[[damage over time]].
5+[[Ignite]]、[[chill]]、[[freeze]]、[[shock]]、[[scorch]]、[[brittle]]、和[[sap]]統稱為 **元素異常**.
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7+[[Chill]]、[[freeze]]、[[shock]]、[[scorch]]、[[brittle]]、和[[sap]]統稱為 **非傷害型異常狀態**.
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9+[[Bleeding]]、[[poison]]、[[ignite]]是傷害型異常狀態.
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11+## 異常狀態門檻改動 3.15
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13+既然玩家的傷害已經降低,我們已經審查了我們的異常門檻的計算,以補償裝滿輔助寶石後技能的較低傷害。 現在更容易以更少的傷害對敵人施加更強的非傷害型異常狀態,尤其是對較少輔助的技能。
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15+我們還降低了特別艱難的終局遭遇的異常門檻,以便在這些遭遇中進行冰緩或感電投資是值得的。 他們的門檻現在只比普通地圖王略高。
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17+作為一項備受要求的生活品質變化,玩家現在可以看到非傷害型元素異常對敵人和他們自己的影響,因此您終於可以確定您的感電對敵人的效果有多大,從而知道它們給您帶來了什麼好處。 這也適用於您身上的狀態異常,以及殘酷輔助授予您的增益。
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19+
20+## 1. 異常狀態指南
21+整個瓦爾克拉斯的怪物不僅會傷害你——它們還會造成異常狀態。 幸運的是,你也可以。
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23+異常狀態通常來自特定類型的傷害。 火焰傷害可以“點燃”,隨著時間的推移會造成進一步的火焰傷害。 寒冷傷害可以“冰緩”,使您減速,或“冰凍”,使您完全停止移動。 閃電傷害可以“感電”,使您承受更多來自任何來源的傷害。 一些敵人還可以“中毒”你或造成“流血”,兩者都會隨著時間的推移造成傷害。 如果你在流血時移動,流血會造成額外傷害。
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25+
26+### 焦灼、易碎、和殘喘的異常門檻公式是什麼? 我如何知道施加異常狀態的大小?
27+- 焦灼與感電和冰緩相同; 大小由以下公式給出: 1/2 * (造成火焰傷害/異常狀態門檻 )^0.4*(1+焦灼效果)
28+- 易碎和上面一樣,但開頭乘以1/4而不是1/2。
29+- 殘喘也是只不過換成1/3.
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31+
32+如果你一拳擊殺怪物,元素異常會起作用嗎?我嘗試了星團珠寶的焚屍爐,發現即使我只有火焰傷害和高暴擊率,許多敵人並沒有被摧毀。
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34+點燃實際上與死亡同時發生——它會死亡並被點燃,但要被焚屍爐摧毀,需要在擊中殺死它之前點燃。
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36+
37+## 2. 異常狀態列表
38+
39+<table style="max-width: 100%;">
40+ <thead><tr>
41+ <th style="text-align: center; vertical-align: middle">異常狀態   </th>
42+ <th style="text-align: center; vertical-align: middle">相關傷害來源    </th>
43+ <th style="text-align: center; vertical-align: middle">效果
44+ </th></tr></thead>
45+ <td style="text-align: center; vertical-align: middle">[[Bleeding]]</a><img alt="" src="https://i.imgur.com/iCAKgb0.png" /></a>
46+ </td>
47+ <td style="text-align: center; vertical-align: middle">物理
48+ </td>
49+ <td style="text-align: left; vertical-align: middle">Bleed can only be inflicted by [[physical]] damage from [[attack]]s. Bleeding enemies take 70% of the physical damage of the hit that inflicted Bleed as physical damage over time. Moving enemies take an additional 140% damage. The base duration is 5 seconds.
50+ </td></tr>
51+ <td style="text-align: center; vertical-align: middle">[[Poison]]</a><img alt="" src="https://i.imgur.com/ojFkeaB.png" /></a>
52+ </td>
53+ <td style="text-align: center; vertical-align: middle">物理和混沌
54+ </td>
55+ <td style="text-align: left; vertical-align: middle">[[Poison]] causes the affected target to take 20% of the combined [[physical]] and [[chaos damage]] of the hit that applied Poison as chaos damage over time. Poison can stack multiple times on a single target. Additional stacks do not refresh the duration, but stack independently from each other. The base duration is 2 seconds.
56+ </td></tr>
57+ <td style="text-align: center; vertical-align: middle">[[Ignite]]</a><img alt="" src="https://i.imgur.com/fG92Ze2.png" /></a>
58+ </td>
59+ <td style="text-align: center; vertical-align: middle">火焰
60+ </td>
61+ <td style="text-align: left; vertical-align: middle">[[Ignite]] causes the affected target to burn] for 50% of the [[fire damage]] of the hit that applied Ignite as fire damage over time. The base duration is 4 seconds.
62+ </td></tr>
63+ <td style="text-align: center; vertical-align: middle">[[Chill]]</a><img alt="" src="https://i.imgur.com/4guzREQ.png" /></a>
64+ </td>
65+ <td style="text-align: center; vertical-align: middle">冰冷
66+ </td>
67+ <td style="text-align: left; vertical-align: middle">Cold damage always inflicts chill. Chill slows all actions of the affected target up to 30%, based on the [[cold damage]] of the hit. The base duration is 2 seconds.
68+ </td></tr>
69+ <td style="text-align: center; vertical-align: middle">[[Freeze]]</a><img alt="" src="https://i.imgur.com/2zxFSXa.png" /></a>
70+ </td>
71+ <td style="text-align: center; vertical-align: middle">冰冷
72+ </td>
73+ <td style="text-align: left; vertical-align: middle">Freeze prevents the affected target from taking actions, based on the [[cold damage]] of the hit. The base minimum duration is 0.3 seconds and the base maximum duration is 3 seconds.
74+ </td></tr>
75+ <td style="text-align: center; vertical-align: middle">[[Shock]]</a><img alt="" src="https://i.imgur.com/7MlZp8m.png" /></a>
76+ </td>
77+ <td style="text-align: center; vertical-align: middle">閃電
78+ </td>
79+ <td style="text-align: left; vertical-align: middle"> [[Shock]] causes the affected target to take up to 50% increased damage from all sources, based on the [[lightning damage]] of the hit. The base duration is 2 seconds.
80+ </td></tr>
81+ <td style="text-align: center; vertical-align: middle">[[Scorch]]</a><img alt="" src="https://i.imgur.com/aAOszFX.png" /></a>
82+ </td>
83+ <td style="text-align: center; vertical-align: middle">火焰
84+ </td>
85+ <td style="text-align: left; vertical-align: middle"> [[Scorched]] Enemies have their Elemental Resistances lowered by up to 30%, based on the [[fire damage]] of the hit. The base duration is 4 seconds.
86+ </td></tr>
87+ <td style="text-align: center; vertical-align: middle">[[Brittle]]</a><img alt="" src="https://i.imgur.com/N6rWeJ9.png" /></a>
88+ </td>
89+ <td style="text-align: center; vertical-align: middle">冰冷
90+ </td>
91+ <td style="text-align: left; vertical-align: middle">[[Brittle]] causes hits against enemies to have up to +15% Base Critical Strike Chance against them, based on the [[cold damage]] of the hit. The base duration is 4 seconds.
92+ </td></tr>
93+ <td style="text-align: center; vertical-align: middle">[[Sap]]</a><img alt="" src="https://i.imgur.com/YomJcnm.png" /></a>
94+ </td>
95+ <td style="text-align: center; vertical-align: middle">閃電
96+ </td>
97+ <td style="text-align: left; vertical-align: middle">[[Sapped]] enemies deal up to 20% less Damage, based on the [[lightning damage]] of the hit. The base duration is 4 Seconds.
98+ </td></tr>
99+ </table>
100+
101+## 異常狀態機制
102+
103+Ailments are in many ways similar to debuffs. The most notable difference is that ailments are associated with [[damage]] types, whereas debuffs are associated with skill effects. Modifiers to skill effect duration affect the duration of debuffs applied by skills, but not the duration of ailments.
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105+There is no limit on the number of different ailments a target can have at any given time.
106+
107+### 被傷害影響的異常狀態
108+Ailments can be applied by hits of damage.
109+
110+Each ailment is associated with one or more damage types. A damaging hit has the potential to inflict any ailments associated with the types of damage dealt. For example, a hit of physical and fire damage has the potential to inflict bleed, poison and ignite. Bleed has an additional restriction: It can only be applied by attacks.
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112+The damage type associations for ailments may be changed by certain effects. As an example, [[The Three Dragons]] changes which damage types have the potential to inflict elemental ailments.
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114+A hit of damage also carries a property for each ailment that gives the hit a chance to inflict that ailment. By default, the chance to inflict most ailments is 0%. Any damaging hit has a 100% chance to inflict chill. Critical strikes have a 100% chance to inflict ignite, freeze and shock. Some skill and support gems include modifiers that grant additional chance to inflict certain ailments. Additional chance to inflict ailments can also be gained from [[passive skill]]s and [[equipment]].
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116+Targets may also have immunity or a chance to avoid certain ailments.
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118+To summarize, an ailment is applied to the target if:
119+
120+- The hit of damage consists of damage types that have the potential to inflict the ailment
121+- The chance to inflict the ailment is successful
122+- The target fails to avoid the ailment
123+- The target is not immune to the ailment
124+- Any other conditions are met
125+
126+### 通過其他方式影響的異常狀態
127+Ailments can be applied in ways other than direct hits of damage.
128+
129+- [[Elemental proliferation]] causes elemental ailments to spread to other targets within a radius.
130+- Certain [[ground effect]]s apply ailments.
131+- Slaying a poisoned enemy with [[Bino's Kitchen Knife]] equipped spreads poison to other targets within a radius.
132+- [[Arctic Armour]] chills enemies when hit.
133+- A [[strongbox]] with the "Incandescent" prefix ignites the character that activates it.
134+
135+### 傷害型異常狀態
136+
137+Ignite, bleed and poison are damaging ailments. A damaging ailment deals [[damage over time]] based on the base damage of the skill that inflicts the ailment. Only the damage types that have the potential to inflict a damaging ailment are used as a basis for calculating the damage over time for that ailment. From a previous example, a hit of physical and fire damage has the potential to inflict bleed, poison and ignite. In this example, only the fire portion of the base damage is considered for ignite.
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139+Damage with hits and damage with ailments are calculated separately and have different modifiers. Modifiers to damage with ailments do not contribute to the damage of attacks or spells. Similarly, modifiers to attack damage and spell damage do not contribute to damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not apply to ailments under any circumstances. Modifiers to damage with ailments, damage over time modifiers, and generic damage modifiers all apply to damaging ailments. Modifiers to damage with specific ailments apply only to those ailments. Damage type modifiers apply to ailments that deal those types of damage. Additionally, [[burning]] damage modifiers apply to ignite, since 'burning damage' simply means fire damage over time. Resistances apply to damage of the corresponding types dealt by ailments.
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141+The damage multiplier for ailments from [[critical strike]]s exists independently from the critical strike multiplier used for hits. A character's base damage multiplier for ailments from critical strikes is 150%. There currently exist no modifiers to this stat. However, the [[Perfect Agony]] keystone applies a percentage of modifiers to critical strike multiplier to the damage multiplier for ailments from critical strikes.
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