Chrometouched Gargoyle
Construct
Gain 100% of Physical Damage as Extra Cold Damage
SpectreN
AreaThe High Gardens, The Eternal Laboratory
Tagsbeast, construct, has_one_hand_mace, has_one_handed_melee, medium_height, medium_movement, melee, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, stone_armour, stone_construct
Packs
  • The High Gardens: Chromatic Gargoyle, Chrometouched Gargoyle
  • The Eternal Laboratory: Chromatic Gargoyle, Chrometouched Gargoyle
  • Life
    150%
    Armour
    +100%
    Ailment Threshold
    150%
    Resistance
    0 40 0 0
    Damage
    101%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.875 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    100%
    Type
    Gargoyle
    Metadata
    ChrometouchedGargoyle
    Level
    68
    Life
    9,650
    Armour
    57,580
    Evasion
    4,739
    Energy Shield
    0
    Damage
    377
    Spell Damage
    377
    Accuracy
    290
    Attack Time
    1.875
    Experience
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 302–453
    Critical Strike Chance: 5%
    Attack Time: 1.875 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SummonSilverOrbOnDeath
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Cast Time: 1 sec
    25% chance to Trigger this Spell on Death
    alternate minion [244]
    monster no drops or experience [1]
    number of monsters to summon [1]
    spell uncastable if triggerable [1]
    summon specific monsters radius +% [-95]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Gargoyle/Gargoyle"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Gargoyle/Gargoyle"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/ChrometouchedGargoyle"] = {
        name = "Chrometouched Gargoyle",
        life = 1.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.01,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "SummonSilverOrbOnDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSilverOrbOnDeath"] = {
        name = "SummonSilverOrbOnDeath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "cast_on_death_%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "spell_uncastable_if_triggerable",
        },
        levels = {
            [1] = {1, 244, -95, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gain 100% of Physical Damage as Extra Cold Damage
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Chrometouched Gargoyle
    Construct
    Gain 100% of Physical Damage as Extra Cold Damage
    SpectreN
    Tagsbeast, construct, has_one_hand_mace, has_one_handed_melee, medium_movement, melee, mud_blood, not_dex, not_int, physical_affinity, slashing_weapon, stone_armour, stone_construct
    Packs
  • Chromatic Gargoyle, Chrometouched Gargoyle
  • Life
    150%
    Armour
    +100%
    Ailment Threshold
    150%
    Resistance
    0 40 0 0
    Damage
    101%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.875 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    100%
    Type
    Gargoyle
    Metadata
    ChrometouchedGargoyleHellscape
    Level
    68
    Life
    9,650
    Armour
    57,580
    Evasion
    4,739
    Energy Shield
    0
    Damage
    377
    Spell Damage
    377
    Accuracy
    290
    Attack Time
    1.875
    Experience
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 302–453
    Critical Strike Chance: 5%
    Attack Time: 1.875 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SummonSilverOrbOnDeath
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Cast Time: 1 sec
    25% chance to Trigger this Spell on Death
    alternate minion [244]
    monster no drops or experience [1]
    number of monsters to summon [1]
    spell uncastable if triggerable [1]
    summon specific monsters radius +% [-95]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Gargoyle/Gargoyle"
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Gargoyle/Gargoyle"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/ChrometouchedGargoyleHellscape"] = {
        name = "Chrometouched Gargoyle",
        life = 1.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.01,
        damageSpread = 0.2,
        attackTime = 1.875,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "Melee",
            "SummonSilverOrbOnDeath",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSilverOrbOnDeath"] = {
        name = "SummonSilverOrbOnDeath",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "cast_on_death_%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "spell_uncastable_if_triggerable",
        },
        levels = {
            [1] = {1, 244, -95, 25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Gain 100% of Physical Damage as Extra Cold Damage
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold