Goliath of Night
Humanoid
ancestral trial destroy totem interrupt stun duration +% [100]
Overwhelm 15% Physical Damage Reduction
Action Speed cannot be modified to below 50% of base value
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Overwhelm 15% Physical Damage Reduction
Action Speed cannot be modified to below 50% of base value
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Spectre | N |
---|---|
Tags | fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
Life
250%
Armour
+300%
Ailment Threshold
250%
Resistance
0
0
0
0
Damage
200%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
AncestralStunner
Metadata
AncestralStunner
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
16,083
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
747
Spell Damage
747
Accuracy
0
Attack Time
1.5
Experience
10,255
Ailment Threshold
16,083
Chill
51
Shock
51
Brittle
288
Scorch
51
Sap
141
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AncestralMeleeKnockbackStun
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
50% reduced Enemy Stun Threshold
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
50% reduced Enemy Stun Threshold
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
GAAncestralVaalGroundSlam
Triggerable, Attack
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Damage: 200%
Attack Time: 1.5 sec
Cooldown Time: 12.5 sec
Deals 100% more Attack Damage
50% reduced Enemy Stun Threshold
200% increased Stun Duration on enemies
action attack or cast time uses animation length [1]
is area damage [1]
50% reduced Enemy Stun Threshold
200% increased Stun Duration on enemies
action attack or cast time uses animation length [1]
is area damage [1]
AncestralStunnerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Earthquake
Base Damage: 598–897
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 2.5 seconds
50% reduced Enemy Stun Threshold
100% increased Stun Duration on enemies
Aftershock deals +100% more Damage with Hits and Ailments
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [30]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
50% reduced Enemy Stun Threshold
100% increased Stun Duration on enemies
Aftershock deals +100% more Damage with Hits and Ailments
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [30]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase" Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralStunner"] = { name = "Goliath of Night", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "AncestralStunnerEarthquake", "GAAncestralVaalGroundSlam", "AncestralMeleeKnockbackStun", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AncestralStunnerEarthquake"] = { name = "Earthquake", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "base_stun_duration_+%", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_stun_threshold_reduction_+%", "is_area_damage", "force_lite_skill_effects", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {2500, 100, 100, 30, -50, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAncestralVaalGroundSlam"] = { name = "GAAncestralVaalGroundSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_duration_+%", "base_stun_threshold_reduction_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, 50, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AncestralMeleeKnockbackStun"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
ancestral trial destroy totem interrupt stun duration +% [100]
Id | AncestralTrialMonsterInterruptDurationStunner |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Overwhelm 15% Physical Damage Reduction
Id | AncestralTrialMonsterOverwhelmRongokurai |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster chance to not flee % [95]
monster damage +% final vs monsters from ancestral rank [100]
Id | AncestralTrialMonsterIntermediateFleeAndDamage |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Goliath of Night
Humanoid
ancestral trial destroy totem interrupt stun duration +% [100]
Overwhelm 15% Physical Damage Reduction
Action Speed cannot be modified to below 50% of base value
Overwhelm 15% Physical Damage Reduction
Action Speed cannot be modified to below 50% of base value
Spectre | Y |
---|---|
Tags | fast_movement, human, humanoid, karui, not_dex, not_int, red_blood |
Packs |
Life
250%
Armour
+300%
Ailment Threshold
250%
Resistance
0
0
0
0
Damage
150%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
AncestralStunnerStandalone
Metadata
AncestralStunnerStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
16,083
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
560
Spell Damage
560
Accuracy
0
Attack Time
1.5
Experience
15,383
Ailment Threshold
16,083
Chill
51
Shock
51
Brittle
288
Scorch
51
Sap
141
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AncestralMeleeKnockbackStun
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Damage: 130%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
Knocks Enemies Back on Hit
50% reduced Enemy Stun Threshold
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
50% reduced Enemy Stun Threshold
action attack or cast time uses animation length [1]
determine knockback direction from melee pattern [1]
GAAncestralVaalGroundSlam
Triggerable, Attack
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Damage: 200%
Attack Time: 1.5 sec
Cooldown Time: 12.5 sec
Deals 100% more Attack Damage
50% reduced Enemy Stun Threshold
200% increased Stun Duration on enemies
action attack or cast time uses animation length [1]
is area damage [1]
50% reduced Enemy Stun Threshold
200% increased Stun Duration on enemies
action attack or cast time uses animation length [1]
is area damage [1]
AncestralStunnerEarthquake
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Earthquake
Base Damage: 448–672
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
Base duration is 2.5 seconds
50% reduced Enemy Stun Threshold
100% increased Stun Duration on enemies
Aftershock deals +100% more Damage with Hits and Ailments
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [30]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
50% reduced Enemy Stun Threshold
100% increased Stun Duration on enemies
Aftershock deals +100% more Damage with Hits and Ailments
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [30]
force lite skill effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone" Functions { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAncestral/AncestralStunnerStandalone"] = { name = "Goliath of Night", life = 2.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 13, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "AncestralStunnerEarthquake", "GAAncestralVaalGroundSlam", "AncestralMeleeKnockbackStun", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AncestralStunnerEarthquake"] = { name = "Earthquake", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "quake_slam_fully_charged_explosion_damage_+%_final", "base_stun_duration_+%", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "base_stun_threshold_reduction_+%", "is_area_damage", "force_lite_skill_effects", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {2500, 100, 100, 30, -50, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAAncestralVaalGroundSlam"] = { name = "GAAncestralVaalGroundSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_duration_+%", "base_stun_threshold_reduction_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {200, 50, baseMultiplier = 2, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AncestralMeleeKnockbackStun"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", }, levels = { [1] = {50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
ancestral trial destroy totem interrupt stun duration +% [100]
Id | AncestralTrialMonsterInterruptDurationStunner |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Overwhelm 15% Physical Damage Reduction
Id | AncestralTrialMonsterOverwhelmRongokurai |
---|---|
Family | AncestralTrialMonster |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Goliath of Night
Favour: 850
Specialty: Stuns and Knocks Back Enemies
Tribal Passive: Cannot be Slowed Below Base
Overwhelms Physical Damage Reduction
Stunning Slam
Slams the ground, dealing damage and stunning anything caught in the shockwave
Tribal Passive: Cannot be Slowed Below Base
Overwhelms Physical Damage Reduction
Stunning Slam
Slams the ground, dealing damage and stunning anything caught in the shockwave
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.