Dialogue /120
Monster | Cue | Dialogue |
---|---|---|
Leo, Wolf of the Pits | PrimaryDefenderStartsFight | Ah, good stuff. I was dying for a bit of biffo. |
Leo, Wolf of the Pits | PrimaryDefenderStartsFight | Welcome to the fun house! |
Leo, Wolf of the Pits | PrimaryDefenderStartsFight | Get outta here, bloody pest! |
Leo, Wolf of the Pits | PrimaryDefenderStartsFight | Oi! You're not allowed down here! |
Leo, Wolf of the Pits | PrimaryDefenderStartsFight | Hate to pick an unfair fight, but... |
Leo, Wolf of the Pits | PrimaryDefenderStartsFight | Leaving a fighter to die in a cage? Not nice. |
Leo, Wolf of the Pits | PrimaryDefenderStartsFight | No more deals. Just good, clean violence. |
Leo, Wolf of the Pits | PrimaryDefenderStartsFight | Forget the past. New day, new fight. |
Leo, Wolf of the Pits | PrimaryDefenderStartsFight | You gave my pride a bloody nose. Now the greave's on the other leg. |
Leo, Wolf of the Pits | PrimaryDefenderStartsFight | Back for a grudge match, eh? |
Leo, Wolf of the Pits | PrimaryDefenderStartsFight | Strength in numbers! |
Leo, Wolf of the Pits | PrimaryDefenderStartsFight | Daresso would have been jealous! |
Leo, Wolf of the Pits | PrimaryDefenderStartsFight | My favourite thing's watching the colour drain from a foe's face. |
Leo, Wolf of the Pits | PrimaryDefenderStartsFight | This'll chill you to the bone, and beyond. |
Leo, Wolf of the Pits | PrimaryDefenderStartsFight | Dodge this. |
Leo, Wolf of the Pits | SafehouseLeaderIntro | Stormin' in here like that, completely disrespectful. I need to show you some manners. |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Tag me in, mate! |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Stick together! What a ruckus. |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Why's this bloody invader still alive? |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Seriously? You got the jump and you still need backup? |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Yes! Finally, a brawl! |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Been dyin' to slap each other around a bit. |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Need a hand sweetie? I've only got the one. |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Not so easy when it's a fair fight, is it Vorici? |
Leo, Wolf of the Pits | SecondaryDefenderArrival | I'm here to blow a little wind into your sails, mate! |
Leo, Wolf of the Pits | SecondaryDefenderArrival | You weren't going to leave me out of this brawl, were you, Thane? |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Leave some for me this time ya big bloody bastard. |
Leo, Wolf of the Pits | SecondaryDefenderArrival | What bloody ruckus have you got us into?! |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Mates, you're all screwed. |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Let's turn this into a free for all. |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Never take your eyes off the brawler. |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Hook's dying to tear into some sinew and I don't much care whose. |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Sorry huntress, but time's come to put you down. |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Vagan, this beating's for old-time's sake. |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Look at me! Now I'm a bloody backstabbing ponce. Not very fair, eh, Vorici? |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Back in the day I'd've given my left arm to take a swing at a Perandus. |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Everyone loves an underdog, Hillock. And you're never the underdog. |
Leo, Wolf of the Pits | SecondaryDefenderArrival | This ain't my first battle royale, mates. |
Leo, Wolf of the Pits | ReplyToSecondaryDefenderArrival | Cage match then, is it? |
Leo, Wolf of the Pits | ReplyToSecondaryDefenderArrival | Great, another body I'll have to lug around. |
Leo, Wolf of the Pits | ReplyToSecondaryDefenderArrival | So much for this place being secret. |
Leo, Wolf of the Pits | ReplyToSecondaryDefenderArrival | Free for all brawl! |
Leo, Wolf of the Pits | ReplyToSecondaryDefenderArrival | Oh, how bloody kind. |
Leo, Wolf of the Pits | ReplyToSecondaryDefenderArrival | I mean, I get why you'd want a new face. |
Leo, Wolf of the Pits | ReplyToSecondaryDefenderArrival | Taking it to the spleen, maybe. |
Leo, Wolf of the Pits | ReplyToSecondaryDefenderArrival | Somehow I don't think you're hitting on me. |
Leo, Wolf of the Pits | ReplyToSecondaryDefenderArrival | Go on, then. Just try it. |
Leo, Wolf of the Pits | SecondaryDefenderArrival | This defense has become a bloody siege. |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Looks like you could use another hand. Just the one though. |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Let's get this handled and get out. |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Gotta swing the odds in our favour. |
Leo, Wolf of the Pits | SecondaryDefenderArrival | I know you're bloody dangerous, Haku, so let's aim that intensity in the right direction. |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Care to get swept up in my crusade, old man? |
Leo, Wolf of the Pits | SecondaryDefenderArrival | I've got my eye on victory, Vagan. Let's do this. |
Leo, Wolf of the Pits | SecondaryDefenderArrival | It seems I'm your captain, Guff! |
Leo, Wolf of the Pits | SecondaryDefenderArrival | Just keep swinging, Hillock. |
Leo, Wolf of the Pits | SecondaryDefenderArrival | The champ is here! What, no roaring crowd? |
Leo, Wolf of the Pits | KillPlayer | Match: Leo. |
Leo, Wolf of the Pits | KillPlayer | I guess it's back to work then. |
Leo, Wolf of the Pits | KillPlayer | Not a nice place to die, is it exile? |
Leo, Wolf of the Pits | KillPlayer | Didn't even get to use my signature one-handed throw! |
Leo, Wolf of the Pits | Escape | Don't worry, exile, this was a grudge match. |
Leo, Wolf of the Pits | Escape | Thanks for the excitement, exile! |
Leo, Wolf of the Pits | Escape | Missed it by that much. |
Leo, Wolf of the Pits | Defeated | How did I lose a bloody cage match? |
Leo, Wolf of the Pits | Defeated | Urgh... too much of a ruckus. |
Leo, Wolf of the Pits | Defeated | Gotta be honest. My heart wasn't in this one. |
Leo, Wolf of the Pits | Defeated | Fair. Fair fight. Not bad. |
Leo, Wolf of the Pits | Defeated | No more time-outs, please... |
Leo, Wolf of the Pits | Defeated | Even better with a weapon than with words... |
Leo, Wolf of the Pits | Defeated | I'm really building a damaged reputation here. |
Leo, Wolf of the Pits | Defeated | This one's going to hurt, isn't it? |
Leo, Wolf of the Pits | Defeated | Hah! I knew you'd get me back for killing you. |
Leo, Wolf of the Pits | Defeated | I shouldn't have jumped in like I did! |
Leo, Wolf of the Pits | Defeated | Sure can pick 'em, can't ya Leo? |
Leo, Wolf of the Pits | OfferBargain | You should have given them the Redmane treatment. Make a statement! So what do you want from me? |
Leo, Wolf of the Pits | OfferBargain | You won, so congratulations are in order. But the Syndicate's still going strong. Want to really hit us where it hurts? Then you've gotta let us team up. Take us down as a group! I'll even let you choose my teammate. Up for the challenge? |
Leo, Wolf of the Pits | OfferBargain | Don't snuff my candle just yet. I've got access to information you might find valuable. Just let me get in contact with a mate of mine, get a little drink in 'em. A little palling around and whammo, gossip galore. What do you say? |
Leo, Wolf of the Pits | OfferBargain | I'm a man of limited talents, as you can see. Only so much you can do with a hook, and apparently this wasn't one of 'em. You don't need to kick a man while he's down. Just let me figure out a plan B. |
Leo, Wolf of the Pits | OfferBargain | What if - and bear with me here - what if instead of gutting me, you just let me go? And I mean really go. Gone. Out of the Syndicate. Interested? |
Leo, Wolf of the Pits | OfferBargain | You hear a lot of things when you spend enough time at one job. The sort of things someone like you might get some use out of. Only, there's no bloody way I'm telling you anything if you're just going to slice me to bits. |
Leo, Wolf of the Pits | OfferBargain | To the victor go the spoils. As in, actual treasure. Stuff you can swing and wear! Interested? |
Leo, Wolf of the Pits | BarginAccepted | Dunno about you, but I'm excited for the next round. |
Leo, Wolf of the Pits | BarginAccepted | I guess it's time to play at spying. |
Leo, Wolf of the Pits | BarginAccepted | Next time you see me, I'll be a new man. With a new plan. |
Leo, Wolf of the Pits | BarginAccepted | Good choice, exile. I guess I'm off! |
Leo, Wolf of the Pits | BarginAccepted | You're a smart one, exile. |
Leo, Wolf of the Pits | BarginAccepted | And the strong get stronger. |
Leo, Wolf of the Pits | OfferBetrayal | I preferred being the Pitmaster than a pit dog in my proverbial past life. Getting bloodied for money was never much fun. I reckon a few sneaky maneuvers and I could knock a Syndicate chump down a peg, leaving me to take their place. Might piss 'em off, but I think somehow you'll be fine with that. |
Leo, Wolf of the Pits | OfferBetrayal | Back in my arena-master days, I learned the power of prestige. To rise in the eyes of the crowd, others must fall. That's somethin' I've made sure to keep ready myself. Bloody the noses of my comrades-in-arms here and elevate myself. It's a power play. |
Leo, Wolf of the Pits | OfferBetrayal | A bad apple spoils the bunch. Put bluntly, one monkey's arse can damage the whole crowd's enthusiasm. Get what I'm gettin' at? I make it my business to retain the ability to kick someone out of the rosters entirely. |
Leo, Wolf of the Pits | OfferBetrayal | If it's information you're after, no better to converse with than Leo Redmane. I've befriended all of my comrades-in-arms, and I can tell you all about their roles and fighting strategies... if you'll spare me a certain amount of pain in exchange. |
Leo, Wolf of the Pits | OfferBetrayal | Hate to double-cross an old mate, but Vagan's man enough to deal with it. Plus, I owe him one. |
Leo, Wolf of the Pits | OfferBetrayal | Look, I get why you want to kill me. I do. But Perandus! Bloody Perandus! Doesn't that name just make you... Rrrrg! Perandus! |
Leo, Wolf of the Pits | OfferBetrayal | A professional like myself knows that when the fight's over, the fight's over. Hillock... well, the fight's never really over in his head. Put the poor bastard out of his misery. |
Leo, Wolf of the Pits | OfferBetrayal | I love a bit of violence. Who among us doesn't? But there's a time and a place. For Cameria, the time is always and the place is wherever he happens to bloody be. I just can't stand it. |
Leo, Wolf of the Pits | OfferBetrayal | When a fight's over, the fighter's job is done. We go home, tend to our wounds, and train for the next round. When Aisling's done fighting, well, that's just the beginning. The things she does to the bodies... I'm intimidating, but she's scary. |
Leo, Wolf of the Pits | OfferBetrayal | An arena fighter knows, once the fight is over, respect is what counts. Think anyone else in the Syndicate would say the same? |
Leo, Wolf of the Pits | OfferExecute | Always hoped I'd get a warrior's death. |
Leo, Wolf of the Pits | OfferExecute | Look at the situation you've put me in. The only way you'll get me to spill my guts is literally. |
Leo, Wolf of the Pits | OfferExecute | I'll take this one for the team. |
Leo, Wolf of the Pits | OfferExecute | My days in the cage are over. End our conflict, and make a good show of it. |
Leo, Wolf of the Pits | ReplyToBetrayalAccepted | Knew you were weak. Bloody knew it. |
Leo, Wolf of the Pits | ReplyToBetrayalAccepted | Next time it'll be you, old friend. |
Leo, Wolf of the Pits | ReplyToBetrayalAccepted | Go neck yourself, mate. |
Leo, Wolf of the Pits | ReplyToBetrayalAccepted | Righto, Redblade. You're on my list. |
Leo, Wolf of the Pits | ReplyToBetrayalAccepted | You really are a bastard, aren't you. |
Leo, Wolf of the Pits | ReplyToBetrayalAccepted | Must be nice, having absolutely no conscience whatsoever. |
Leo, Wolf of the Pits | ReplyToBetrayalAccepted | Is it really in your best interests to piss off a bloody arena fighter? |
Leo, Wolf of the Pits | Interrogated | You say prison cell, I hear 'holiday.' |
Leo, Wolf of the Pits | Interrogated | You know what she does to me in there? Please. Please no. |
Leo, Wolf of the Pits | Interrogated | Wait, what about a deal? What about last time? |
Leo, Wolf of the Pits | ReplyToExecution | Death is what separates the wolves from the pups. |
Leo, Wolf of the Pits | ReplyToExecution | If you hadn't done it, I probably would've. |
Leo, Wolf of the Pits | SafehouseLeaderDefeated | Bugger. How about a rematch, eh? |
Leo, Wolf of the Pits | PrimaryDefenderStartsFight | You must miss the cell, gladiator. |
Leo, Wolf of the Pits | Escape | Go on then, coward. Run away. |
Leo, Wolf of the Pits | Defeated | Talk, or else I will make you talk. |
Leo, Wolf of the Pits | Interrogated | You fight well in a cage. Let's see how you live in one. |
Leo, Wolf of the Pits | Defeated | It's over, Leo. Where's the Lifegiver? |
Leo, Wolf of the Pits
Humanoid
Action Speed cannot be modified to below 50% of base value
Cannot be Knocked Back
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | betrayal_syndicate_member, fast_movement, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon |
Life
600%
Armour
+75%
Evasion
+50%
Ailment Threshold
600%
Resistance
40 40 40 25
Damage
176%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 9
Attack Time
1.545 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
BetrayalLeo
Metadata
BetrayalLeo
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
38,600
Armour
50,383
Evasion
7,109
Energy Shield
0
Damage
657
Spell Damage
657
Accuracy
290
Attack Time
1.545
Experience
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 526–789
Critical Strike Chance: 5%
Attack Time: 1.545 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalLeoLevitationSlam
Attack
Base Damage: 526–789
Critical Strike Chance: 5%
Attack Damage: 37.5%
Attack Time: 1.545 sec
Cooldown Time: 4 sec
Deals 62.5% less Attack Damage
25% less Attack Speed
active skill area of effect radius +% final [-70]
is area damage [1]
25% less Attack Speed
active skill area of effect radius +% final [-70]
is area damage [1]
BetrayalLeoCombo1
Triggerable, Attack
Base Damage: 526–789
Critical Strike Chance: 5%
Attack Time: 1.545 sec
is area damage [1]
BetrayalLeoCombo2
Triggerable, Attack
Base Damage: 526–789
Critical Strike Chance: 5%
Attack Damage: 125%
Attack Time: 1.545 sec
Deals 25% more Attack Damage
is area damage [1]
is area damage [1]
BetrayalLeoCombo3
Triggerable, Attack
Base Damage: 526–789
Critical Strike Chance: 5%
Attack Damage: 175%
Attack Time: 1.545 sec
Deals 75% more Attack Damage
is area damage [1]
is area damage [1]
BetrayalLeoHook
Triggerable, Attack
Base Damage: 526–789
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.545 sec
Deals 50% more Attack Damage
Deals 30% less Damage
is area damage [1]
Deals 30% less Damage
is area damage [1]
EmptyActionAttackLeoCombo
Attack
Base Damage: 526–789
Critical Strike Chance: 5%
Attack Time: 1.545 sec
Cooldown Time: 5 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( Leo_feetShape, Leo_knee_guards1Shape, Leo_knee_guards2Shape );" create_state_Gloves_0 = "ShowMeshSegments( Leo_R_handShape, Leo_R_wrist_guardShape, Leo_elbow_guardsShape );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Azal's Alacrium create_state_Boots_2 = "ShowMeshSegments( Leo_knee_guards1Shape, Leo_knee_guards2Shape );" //Tau Poh's Toes create_state_Boots_2 = "ShowMeshSegments( Leo_knee_guards1Shape, Leo_knee_guards2Shape );" //Lorag's Firestarter create_state_Boots_2 = "ShowMeshSegments( Leo_knee_guards1Shape, Leo_knee_guards2Shape );" //Elgan's Crossing create_state_Boots_2 = "ShowMeshSegments( Leo_knee_guards1Shape, Leo_knee_guards2Shape );" //Bu's Green Path create_state_Boots_2 = "ShowMeshSegments( Leo_knee_guards1Shape, Leo_knee_guards2Shape );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Leo ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Leo ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Leo ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Leo ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Leo ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Leo ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Leo ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Leo ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Leo ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Leo ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalLeo"] = { name = "Leo, Wolf of the Pits", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.76, damageSpread = 0.2, attackTime = 1.545, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "BetrayalLeoLevitationSlam", "EmptyActionAttackLeoCombo", "WalkEmergeBetrayal", "BetrayalLeoCombo1", "BetrayalLeoCombo2", "BetrayalLeoCombo3", "BetrayalLeoHook", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalLeoLevitationSlam"] = { name = "BetrayalLeoLevitationSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {-25, -70, baseMultiplier = 0.375, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackLeoCombo"] = { name = "EmptyActionAttackLeoCombo", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.03, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalLeoCombo1"] = { name = "BetrayalLeoCombo1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-30, levelRequirement = 10, statInterpolation = {2}, cost = { }, }, [3] = {0, levelRequirement = 60, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalLeoCombo2"] = { name = "BetrayalLeoCombo2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-30, baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-30, baseMultiplier = 1.25, levelRequirement = 10, statInterpolation = {2}, cost = { }, }, [3] = {0, baseMultiplier = 1.25, levelRequirement = 60, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalLeoCombo3"] = { name = "BetrayalLeoCombo3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-30, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-30, baseMultiplier = 1.75, levelRequirement = 10, statInterpolation = {2}, cost = { }, }, [3] = {0, baseMultiplier = 1.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalLeoHook"] = { name = "BetrayalLeoHook", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {0, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {-30, baseMultiplier = 1.5, levelRequirement = 45, statInterpolation = {2}, cost = { }, }, [3] = {-30, baseMultiplier = 1.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, }
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |