Dialogue /121
Monster | Cue | Dialogue |
---|---|---|
Rin Yuushu | PrimaryDefenderStartsFight | You are a blight on this beautiful continent. We are the cure. |
Rin Yuushu | PrimaryDefenderStartsFight | That you've made it this far is an insult, muckblood. |
Rin Yuushu | PrimaryDefenderStartsFight | Robbery, is it? Where I come from, we skin robbers alive. |
Rin Yuushu | PrimaryDefenderStartsFight | It seems a rat has wandered into our hallowed halls. |
Rin Yuushu | PrimaryDefenderStartsFight | The trap is sprung, little rat. |
Rin Yuushu | PrimaryDefenderStartsFight | All that time in the darkness has only made me hate you more. |
Rin Yuushu | PrimaryDefenderStartsFight | I can't believe I debased myself by cutting a deal with you. |
Rin Yuushu | PrimaryDefenderStartsFight | My loyalties have been realigned, muckblood. Don't expect a repeat of when last we met. |
Rin Yuushu | PrimaryDefenderStartsFight | I can still feel the cold creep of death when I close my eyes. Don't worry, you'll feel it soon enough. |
Rin Yuushu | PrimaryDefenderStartsFight | Do you remember your defeat at my hand? You will. |
Rin Yuushu | PrimaryDefenderStartsFight | Run, run, little rat. My arrows will still find you. |
Rin Yuushu | PrimaryDefenderStartsFight | A riddle for you, Exile. How can one person be everywhere at once? |
Rin Yuushu | PrimaryDefenderStartsFight | Embrace the snow, or be buried. |
Rin Yuushu | PrimaryDefenderStartsFight | The blizzard answers my call! |
Rin Yuushu | PrimaryDefenderStartsFight | With these boots I can shrug off the elements, even though the cold never bothered me anyway! |
Rin Yuushu | SafehouseLeaderIntro | We are born leaders. You? You were born to serve us. |
Rin Yuushu | SecondaryDefenderArrival | You've let them see too much. Slaughter them. |
Rin Yuushu | SecondaryDefenderArrival | Imbecile! Don't neglect the cargo! |
Rin Yuushu | SecondaryDefenderArrival | Feels as though the walls are closing in, doesn't it Exile? |
Rin Yuushu | SecondaryDefenderArrival | We are everywhere. |
Rin Yuushu | SecondaryDefenderArrival | Watch carefully, Exile. You won't see much else. |
Rin Yuushu | SecondaryDefenderArrival | I'm honoured to serve such a noble cause. |
Rin Yuushu | SecondaryDefenderArrival | Can your people do nothing right, Karui? |
Rin Yuushu | SecondaryDefenderArrival | The sooner this is over, the sooner you can go back to the seas, pirate. |
Rin Yuushu | SecondaryDefenderArrival | Don't make me regret this, disgusting demon. |
Rin Yuushu | SecondaryDefenderArrival | Disgusting. Fight like a nobleman, Ezomyte. |
Rin Yuushu | SecondaryDefenderArrival | Try not to get us killed, fire worshipper. |
Rin Yuushu | SecondaryDefenderArrival | We fight for a pure future! |
Rin Yuushu | SecondaryDefenderArrival | I'd sooner kill you myself than lose our claim here. |
Rin Yuushu | SecondaryDefenderArrival | The others will be so sad to hear of your untimely demise... |
Rin Yuushu | SecondaryDefenderArrival | You should never have crossed me. |
Rin Yuushu | SecondaryDefenderArrival | I'm here to clean up your mess, yourself included. |
Rin Yuushu | SecondaryDefenderArrival | Brinerot, I'll make you wish you went down with your ship. |
Rin Yuushu | SecondaryDefenderArrival | First, you, then the rest of your filthy little clan, Thane. |
Rin Yuushu | SecondaryDefenderArrival | Korell, it was only a matter of time. I'm just making the first move. |
Rin Yuushu | SecondaryDefenderArrival | The Syndicate would be better off without you or your sadism. |
Rin Yuushu | SecondaryDefenderArrival | You're devious, Maloney. Think you can keep up with me? |
Rin Yuushu | SecondaryDefenderArrival | Muckbloods, the purification begins now. |
Rin Yuushu | ReplyToSecondaryDefenderArrival | You won't live to regret this. |
Rin Yuushu | ReplyToSecondaryDefenderArrival | You opportunistic little worm. |
Rin Yuushu | ReplyToSecondaryDefenderArrival | You'll never see daylight again, scum. |
Rin Yuushu | ReplyToSecondaryDefenderArrival | When this is through, you'll be naught but meat for the ants. |
Rin Yuushu | ReplyToSecondaryDefenderArrival | Oh, no, you won't see it coming. |
Rin Yuushu | ReplyToSecondaryDefenderArrival | Yuck. Your kind makes even the Brinerot seem appealing. |
Rin Yuushu | ReplyToSecondaryDefenderArrival | Don't you dare touch me, beast! |
Rin Yuushu | ReplyToSecondaryDefenderArrival | So that's how it is. I'm just 'Mutewind' again, like before. |
Rin Yuushu | ReplyToSecondaryDefenderArrival | Don't get caught in your own trap, beast. |
Rin Yuushu | ReplyToSecondaryDefenderArrival | Hah! |
Rin Yuushu | SecondaryDefenderArrival | The wolves are circling you now... |
Rin Yuushu | SecondaryDefenderArrival | It's over for you now, Exile. |
Rin Yuushu | SecondaryDefenderArrival | Bow to your betters, trespasser. |
Rin Yuushu | SecondaryDefenderArrival | We will tear you to shreds. |
Rin Yuushu | SecondaryDefenderArrival | Try not to lose another limb, underling. |
Rin Yuushu | SecondaryDefenderArrival | Bossing around a Brinerot? This feels right. |
Rin Yuushu | SecondaryDefenderArrival | Your queen commands you to fight in her name, creature! |
Rin Yuushu | SecondaryDefenderArrival | Cunning, not might, will win the day here. Follow my orders to the letter, Thane. |
Rin Yuushu | SecondaryDefenderArrival | Serve me well, Korell, or I will be forced to extinguish you. |
Rin Yuushu | SecondaryDefenderArrival | Do as I have instructed you, and victory is assured. |
Rin Yuushu | KillPlayer | Good riddance. |
Rin Yuushu | KillPlayer | Lowlife. Keep moving! |
Rin Yuushu | KillPlayer | Just another body, now. |
Rin Yuushu | KillPlayer | Good. What's next? |
Rin Yuushu | Escape | Worthless. |
Rin Yuushu | Escape | Success was inevitable. |
Rin Yuushu | Escape | You can't win. |
Rin Yuushu | Defeated | How humiliating...! |
Rin Yuushu | Defeated | All is lost. |
Rin Yuushu | Defeated | Unfathomable! |
Rin Yuushu | Defeated | Our chance... squandered... |
Rin Yuushu | Defeated | No, no more prison! |
Rin Yuushu | Defeated | Gods... not again! |
Rin Yuushu | Defeated | I'm better than this! |
Rin Yuushu | Defeated | I face death... again... |
Rin Yuushu | Defeated | Thought it'd be as easy as last time... |
Rin Yuushu | Defeated | Damn. Miscalculated. |
Rin Yuushu | Defeated | I was blinded by fury... |
Rin Yuushu | OfferBargain | Not even the Redblade are as... brutal as you. I will do as you ask, so long as you spare me. |
Rin Yuushu | OfferBargain | Kill me and prove yourself to be the savage I know you are, or... surprise me. Set me free. I can bring someone into the fold on your behalf. Talk some respect into them. Please. |
Rin Yuushu | OfferBargain | Is my life really worth sacrificing your chance to know more? That is what you would be doing were you to kill me, Exile. Instead, let me show you how useful I could be to you. I am quick to make friends, and even quicker to learn what it is I wish to learn. Allow me the chance to prove my talents to you, and all I learn is yours. |
Rin Yuushu | OfferBargain | I'm ill-fit for this duty. You've proven that quite clearly. Is that a crime worthy of death? I think not. Rather, I ought to look for more suitable work, don't you think? |
Rin Yuushu | OfferBargain | My Mutewind brothers and sisters warned me that leaving them would bring me nothing but darkness. Perhaps they were right. I think, if you'll allow me, I will take my leave of the Syndicate. |
Rin Yuushu | OfferBargain | You are a bloodthirsty little beast, aren't you? I almost admire it. I think if I called your bluff I'd wind up dead, so instead, I offer you this: knowledge. Knowledge of all I have learned in my post here. |
Rin Yuushu | OfferBargain | I could offer you pure Mutewind blood, or I could offer you material compensation. Take your pick. |
Rin Yuushu | BarginAccepted | Consider me surprised. I'll do as you asked. |
Rin Yuushu | BarginAccepted | I'll keep my end of the deal. Just remember this in the future. |
Rin Yuushu | BarginAccepted | You won't regret this! |
Rin Yuushu | BarginAccepted | When you meet the Lifegiver, give my regards... with a blade. |
Rin Yuushu | BarginAccepted | I knew you could be... reasonable. |
Rin Yuushu | BarginAccepted | A fair trade. Until next time! |
Rin Yuushu | OfferBetrayal | Know why the Immortal Syndicate failed here? Because they didn't have Mutewind leadership. Instead they had some muckblood running the show. Well, how about we change that? |
Rin Yuushu | OfferBetrayal | This is what I get for putting my trust in foreign might. Free me, and I'll show the others here how the Mutewind handle failures. |
Rin Yuushu | OfferBetrayal | If you think I go into battle without a plan for every possible situation, well, you don't know me at all. My plan for this outcome? Shove the blame onto someone lesser-than. One of the nincompoops here will do, don't you think? |
Rin Yuushu | OfferBetrayal | I'm not stupid. I know what you want. You want information. If you'll leave me living, I can tell you a great deal about my crewmates here. |
Rin Yuushu | OfferBetrayal | Gods, how I've wanted a reason to stick it to that Brinerot scoundrel. Don't disappoint me, Exile. |
Rin Yuushu | OfferBetrayal | Hillock's little more than a walking, talking avalanche. We Mutewind know how dangerous an avalanche can be. You should be wary, too. |
Rin Yuushu | OfferBetrayal | Wait! I may be a Syndicate lackey for the moment, but Jorgin has committed fratricide. Would you really let a brother-killer just walk? |
Rin Yuushu | OfferBetrayal | I cannot even begin to describe how much I'd enjoy watching that fire-worshipping, muckblooded Redblade lowlife squirm. |
Rin Yuushu | OfferBetrayal | Look at Maloney's eyes. The cogs are turning. He's planning something. Do you want to wait to find out what, or shall we put him in his place? |
Rin Yuushu | OfferBetrayal | I hate you, Exile, but only a little more than any of these other subservients. I'd harm any one of them to keep breath in my lungs. |
Rin Yuushu | OfferExecute | Death is not the deterrent it once was. |
Rin Yuushu | OfferExecute | In front of my captain, I'll die bravely. |
Rin Yuushu | OfferExecute | Let me demonstrate the proper way to die. |
Rin Yuushu | OfferExecute | Enough interrogation. You insult me. Death is the only choice I'll give you this time. |
Rin Yuushu | ReplyToBetrayalAccepted | You think I didn't expect betrayal? I'm two steps ahead. |
Rin Yuushu | ReplyToBetrayalAccepted | What did I ever do to you, Vagan? |
Rin Yuushu | ReplyToBetrayalAccepted | You've lived down to your reputation, Brinerot. |
Rin Yuushu | ReplyToBetrayalAccepted | Did... did you just betray me as a gift? You are the stupidest of stupid! |
Rin Yuushu | ReplyToBetrayalAccepted | I do it simply to annoy you, Jorgin, because you can never return home. |
Rin Yuushu | ReplyToBetrayalAccepted | I thought you said the Syndicate makes past ties irrelevant. |
Rin Yuushu | Interrogated | I'll only tell you what I want to tell you. |
Rin Yuushu | Interrogated | No matter how many times you interrogate me, I will never break. |
Rin Yuushu | Interrogated | I thought we had an understanding! |
Rin Yuushu | ReplyToExecution | The price of failure. |
Rin Yuushu | ReplyToExecution | You... you savage! |
Rin Yuushu | ReplyToExecution | Silver linings! |
Rin Yuushu | SafehouseLeaderDefeated | I had it all planned out. How could I lose? I... I must have been sabotaged! But by who? |
Rin Yuushu | PrimaryDefenderStartsFight | I spy a Mutewind! Careful, Exile. |
Rin Yuushu | PrimaryDefenderStartsFight | Your blood didn't look that pure to me last time, Mutewind. |
Rin Yuushu | Defeated | Pathetic. Stay, dog. |
Rin Yuushu | BarginAccepted | Don't make us regret this, Mutewind. |
Rin Yuushu | Interrogated | We'll get what we need from you one way or another, Rin. |
Rin Yuushu
Humanoid
Action Speed cannot be modified to below 50% of base value
Cannot be Knocked Back
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | betrayal_syndicate_member, caster, cold_affinity, fast_movement, has_bow, human, humanoid, light_armour, medium_height, not_int, puncturing_weapon, ranged, red_blood |
Life
600%
Armour
+25%
Evasion
+100%
Ailment Threshold
600%
Resistance
40 40 40 25
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 75
Attack Time
1.995 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
BetrayalRin
Metadata
BetrayalRin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
38,600
Armour
35,988
Evasion
9,478
Energy Shield
0
Damage
523
Spell Damage
523
Accuracy
290
Attack Time
1.995
Experience
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeBetrayalRin
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 85%
Attack Time: 1.995 sec
Strike your foes down with a powerful blow.
Deals 15% less Attack Damage
Deals 37.56% more Damage
50% of Physical Damage Converted to Cold Damage
skill can fire arrows [1]
skill can fire wand projectiles [1]
Deals 37.56% more Damage
50% of Physical Damage Converted to Cold Damage
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalRinSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 180%
Attack Time: 1.995 sec
Cooldown Time: 6 sec
Projectiles Pierce all Targets
Deals 80% more Attack Damage
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
base is projectile [1]
monster projectile variation [55]
skill can fire arrows [1]
Deals 80% more Attack Damage
50% of Physical Damage Converted to Cold Damage
25% less Attack Speed
base is projectile [1]
monster projectile variation [55]
skill can fire arrows [1]
EmptyActionAttackRinMultiProjectile
Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.995 sec
Cooldown Time: 10 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
DeceleratingProjectileRin
Spell, Projectile, Triggerable
Cast Time: 1 sec
Deals 149.5% more Damage
75% of Physical Damage Converted to Cold Damage
base is projectile [1]
decelerating projectile speed variation +% [100]
number of projectiles override [2]
total projectile spread angle override [5]
75% of Physical Damage Converted to Cold Damage
base is projectile [1]
decelerating projectile speed variation +% [100]
number of projectiles override [2]
total projectile spread angle override [5]
BetrayalRinRainOfArrows
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Rain of Arrows
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 85%
Attack Time: 1.995 sec
Cooldown Time: 8 sec
Fires a large number of arrows into the air, to land at the target after a short delay.
Deals 15% less Attack Damage
Deals 149.5% more Damage
75% of Physical Damage Converted to Cold Damage
25% less Attack Speed
base is projectile [1]
is area damage [1]
Deals 149.5% more Damage
75% of Physical Damage Converted to Cold Damage
25% less Attack Speed
base is projectile [1]
is area damage [1]
BetrayalRinDeceleratingProjectileDetonation
Triggerable, Spell
Cast Time: 1 sec
BetrayalRinDeceleratingProjectileDetonationWave
Triggerable, Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 80%
Attack Time: 1.995 sec
Deals 20% less Attack Damage
Deals 149.5% more Damage
75% of Physical Damage Converted to Cold Damage
Deals 149.5% more Damage
75% of Physical Damage Converted to Cold Damage
BetrayalRinDeceleratingProjectileExplosion
Spell, Triggerable
Cast Time: 1 sec
Deals 775.8 to 1164 Cold Damage
is area damage [1]
is area damage [1]
EAASanctumRinSnipe
Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.995 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { create_state_Helm_0 = "ShowMeshSegments( Mutewind_hoodShape );" create_state_Boots_0 = "ShowMeshSegments( Mutewind_bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( Mutewind_elbowsShape, Mutewind_glovesShape );" create_state_Back_0 = "AddAttached( Art/Models/Items/Quivers/RikerRinQuivers/RinsQuiver.fmt, aux_back_attachment );" //create_state_Weapon_0 = "ShowMeshSegments( );" create_state_Helm_11 = "ShowMeshSegment( Mutewind_hood_loweredShape );" create_state_Helm_12 = "ShowMeshSegment( Mutewind_hood_loweredShape );" create_state_Helm_13 = "ShowMeshSegment( Mutewind_hood_loweredShape );" create_state_Helm_14 = "ShowMeshSegment( Mutewind_hood_loweredShape );" create_state_Helm_15 = "ShowMeshSegment( Mutewind_hood_loweredShape );" //Azal's Eye create_state_Helm_16 = "ShowMeshSegment( Mutewind_hoodShape );" create_state_Helm_17 = "ShowMeshSegment( Mutewind_hood_loweredShape );" create_state_Helm_18 = "ShowMeshSegment( Mutewind_hood_loweredShape );" create_state_Helm_19 = "ShowMeshSegment( Mutewind_hood_loweredShape );" //Sen-Kin's Descent create_state_Helm_20 = "ShowMeshSegment( Mutewind_hoodShape );" //Moknuma's Conjuring create_state_Gloves_48 = "ShowMeshSegment( Mutewind_elbowsShape );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Rin ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Rin ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Rin ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Rin ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Rin ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Rin ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Rin ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Rin ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Rin ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Rin ); " } Preload { preload_animated_object = "Metadata/Effects/Spells/Masters/Rin/decelerating_projectile/stationary_projectile.ao" preload_animated_object = "Metadata/Effects/Spells/Masters/Rin/Snipe/snipe_impact.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalRin"] = { name = "Rin Yuushu", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.995, attackRange = 75, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeBetrayalRin", "BetrayalRinRainOfArrows", "BetrayalRinSnipe", "EmptyActionAttackRinMultiProjectile", "EAASanctumRinSnipe", "WalkEmergeBetrayal", "DeceleratingProjectileRin", "BetrayalRinDeceleratingProjectileDetonationWave", "BetrayalRinDeceleratingProjectileExplosion", "BetrayalRinDeceleratingProjectileDetonation", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeBetrayalRin"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {0, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {50, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRinRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {0, 75, -25, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, -25, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, -25, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, -25, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRinSnipe"] = { name = "BetrayalRinSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_attack_speed_+%_final", "monster_projectile_variation", "base_is_projectile", "always_pierce", "skill_can_fire_arrows", }, levels = { [1] = {50, -25, 55, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackRinMultiProjectile"] = { name = "EmptyActionAttackRinMultiProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAASanctumRinSnipe"] = { name = "EAASanctumRinSnipe", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DeceleratingProjectileRin"] = { name = "DeceleratingProjectileRin", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "number_of_projectiles_override", "decelerating_projectile_speed_variation_+%", "total_projectile_spread_angle_override", "base_is_projectile", }, levels = { [1] = {0, 75, 2, 100, 5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 2, 100, 5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 2, 100, 5, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 2, 100, 5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRinDeceleratingProjectileDetonationWave"] = { name = "BetrayalRinDeceleratingProjectileDetonationWave", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", }, levels = { [1] = {0, 75, baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.8, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.8, levelRequirement = 21, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.8, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRinDeceleratingProjectileExplosion"] = { name = "BetrayalRinDeceleratingProjectileExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalRinDeceleratingProjectileDetonation"] = { name = "BetrayalRinDeceleratingProjectileDetonation", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |