Skill Gem Quality /1
Item mods /24
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 75 | RedImplicit | Drops Scorched Ground while moving, lasting 2 seconds | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
| 75 | RedImplicit | Drops Scorched Ground while moving, lasting 3 seconds | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
| 75 | RedImplicit | Drops Scorched Ground while moving, lasting 4 seconds | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
| 75 | RedImplicit | Drops Scorched Ground while moving, lasting 5 seconds | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
| 75 | RedImplicit | Drops Scorched Ground while moving, lasting 6 seconds | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
| 75 | RedImplicit | Drops Scorched Ground while moving, lasting 7 seconds | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
| 75 | RedImplicit | While a Unique Enemy is in your Presence, Drops Scorched Ground while moving, lasting 5 seconds | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
| 75 | RedImplicit | While a Unique Enemy is in your Presence, Drops Scorched Ground while moving, lasting 6 seconds | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
| 75 | RedImplicit | While a Unique Enemy is in your Presence, Drops Scorched Ground while moving, lasting 7 seconds | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
| 75 | RedImplicit | While a Unique Enemy is in your Presence, Drops Scorched Ground while moving, lasting 8 seconds | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
| 75 | RedImplicit | While a Unique Enemy is in your Presence, Drops Scorched Ground while moving, lasting 9 seconds | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
| 75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Drops Scorched Ground while moving, lasting 8 seconds | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
| 75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Drops Scorched Ground while moving, lasting 9 seconds | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
| 75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Drops Scorched Ground while moving, lasting 10 seconds | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
| 75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Drops Scorched Ground while moving, lasting 11 seconds | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
| 25 | WeaponTree | 6% chance to Scorch Enemies Cannot inflict Ignite | one_hand_weapon 250 default 0 | |
| 68 | WeaponTree | 10% chance to Scorch Enemies Cannot inflict Ignite | one_hand_weapon 250 default 0 | |
| 25 | WeaponTree | 12% chance to Scorch Enemies Cannot inflict Ignite | two_hand_weapon 250 default 0 | |
| 68 | WeaponTree | 20% chance to Scorch Enemies Cannot inflict Ignite | two_hand_weapon 250 default 0 | |
| 30 | WeaponTree | 15% chance to Scorch Enemies when you Block their Damage | shield 400 default 0 | |
| 75 | WeaponTree | 20% chance to Scorch Enemies when you Block their Damage | shield 400 default 0 | |
| 1 | WeaponTree | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock | shield 500 weapon 500 default 0 | |
| 1 | WeaponTree | Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
| 1 | WeaponTree | Regenerate 25 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /6
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Enchantment Scorching Ray Damage 1 | 66 | Enchantment | 25% increased Scorching Ray Damage Damage Caster | helmet 100 default 0 |
| Enchantment Scorching Ray Damage 2 | 75 | Enchantment | 40% increased Scorching Ray Damage Damage Caster | helmet 100 default 0 |
| Enchantment Fire Beam Cast Speed 1 | 66 | Enchantment | 8% increased Scorching Ray Cast Speed Caster Speed | helmet 100 default 0 |
| Enchantment Fire Beam Cast Speed 2 | 75 | Enchantment | 12% increased Scorching Ray Cast Speed Caster Speed | helmet 100 default 0 |
| Enchantment Fire Beam Length 1 | 66 | Enchantment | 10% increased Scorching Ray beam length Caster | helmet 100 default 0 |
| Enchantment Fire Beam Length 2 | 75 | Enchantment | 15% increased Scorching Ray beam length Caster | helmet 100 default 0 |
Monsters mods /4
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Flamewoven | 1 | Unique | 50% increased Fire Damage +50% to Fire Resistance Gain 50% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage Inflict Fire Exposure on Hit scorch ailment effect on self +% [-50] | no_common_monster_mods 0 default 5000 |
| of Flame-striding | 13 | Unique | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
| of Flame-striding | 13 | Unique | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
| 1 | Unique | 25% reduced Scorching Ray beam length base totem range [80] fire beam max rotation speed +% [-75] fire beam start angle offset variance [60] Caster |
Misc mods /2
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Jewel | Unique | With at least 40 Intelligence in Radius, Fireball cannot ignite With at least 40 Intelligence in Radius, Fireball has +(30—50)% chance to inflict scorch local jewel effect base radius [1200] Caster | ||
| 1 | PrimordialAltar | Unique | All Damage taken from Hits can Scorch you (25—35)% chance to be Scorched when Hit | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 |
Item /3
ConstructUnique /39
Critical Strikes inflict Scorch, Brittle and Sapped)
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
Passive /14
Critical Strikes do not deal extra Damage
Non-Critical Strikes cannot inflict Ailments
2% reduced Duration of Elemental Ailments on you per 15 Intelligence
100% more Duration of Ailments on you
Ascendancy Passive /5
Cluster Jewel Passive /10
Critical Strikes inflict Scorch, Brittle and Sapped
Timeless Jewel Passive /4
Community Wiki
Scorch
Scorch is an Elemental Ailment associated with Fire that causes the affected target to have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds.
Scorch's magnitude is given by the formula:
where D is the fire damage dealt, T is the enemy's ailment threshold. Usually the ailment threshold is equal to the monster's full life, except some end-game bosses such as The Shaper. To achieve the maximum magnitude , the player character needed to deal damage equal to (0.6^2.5)*100% of the ailment threshold, which roughly equal to 28% of the ailment threshold, or 28% life for most monsters.
Above formula does not take into account of increase the effect of ailments mods.
Based on help text, -10% elemental resistance is the values of the debuff for Exothermic Tower Shield/Magmatic Tower Shield/Heat-attuned Tower Shield, Dawnbreaker and Legacy of Fury . it is because the Scorch debuff from these items are not originated from fire damage so that a default value is applied instead.
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