Item mods /24
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
75 | RedImplicit | Drops Scorched Ground while moving, lasting 2 seconds | no_tier_6_eldritch_implicit 0 boots 600 default 0 | |
75 | RedImplicit | Drops Scorched Ground while moving, lasting 3 seconds | no_tier_5_eldritch_implicit 0 boots 600 default 0 | |
75 | RedImplicit | Drops Scorched Ground while moving, lasting 4 seconds | no_tier_4_eldritch_implicit 0 boots 600 default 0 | |
75 | RedImplicit | Drops Scorched Ground while moving, lasting 5 seconds | no_tier_3_eldritch_implicit 0 boots 600 default 0 | |
75 | RedImplicit | Drops Scorched Ground while moving, lasting 6 seconds | no_tier_2_eldritch_implicit 0 boots 600 default 0 | |
75 | RedImplicit | Drops Scorched Ground while moving, lasting 7 seconds | no_tier_1_eldritch_implicit 0 boots 600 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Drops Scorched Ground while moving, lasting 5 seconds | no_tier_5_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Drops Scorched Ground while moving, lasting 6 seconds | no_tier_4_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Drops Scorched Ground while moving, lasting 7 seconds | no_tier_3_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Drops Scorched Ground while moving, lasting 8 seconds | no_tier_2_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | While a Unique Enemy is in your Presence, Drops Scorched Ground while moving, lasting 9 seconds | no_tier_1_eldritch_implicit 0 boots 300 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Drops Scorched Ground while moving, lasting 8 seconds | no_tier_4_eldritch_implicit 0 boots 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Drops Scorched Ground while moving, lasting 9 seconds | no_tier_3_eldritch_implicit 0 boots 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Drops Scorched Ground while moving, lasting 10 seconds | no_tier_2_eldritch_implicit 0 boots 120 default 0 | |
75 | RedImplicit | While a Pinnacle Atlas Boss is in your Presence, Drops Scorched Ground while moving, lasting 11 seconds | no_tier_1_eldritch_implicit 0 boots 120 default 0 | |
25 | WeaponTree | 6% chance to Scorch Enemies Cannot inflict Ignite | one_hand_weapon 250 default 0 | |
68 | WeaponTree | 10% chance to Scorch Enemies Cannot inflict Ignite | one_hand_weapon 250 default 0 | |
25 | WeaponTree | 12% chance to Scorch Enemies Cannot inflict Ignite | two_hand_weapon 250 default 0 | |
68 | WeaponTree | 20% chance to Scorch Enemies Cannot inflict Ignite | two_hand_weapon 250 default 0 | |
30 | WeaponTree | 15% chance to Scorch Enemies when you Block their Damage | shield 400 default 0 | |
75 | WeaponTree | 20% chance to Scorch Enemies when you Block their Damage | shield 400 default 0 | |
1 | WeaponTree | Always inflict Scorch, Brittle and Sapped with Elemental Hit and Wild Strike Hits Cannot Ignite, Chill, Freeze or Shock | shield 500 weapon 500 default 0 | |
1 | WeaponTree | Regenerate 15 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 default 0 | |
1 | WeaponTree | Regenerate 25 Mana per second while any Enemy is in your Righteous Fire or Scorching Ray | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 default 0 |
Enchantment Modifier /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Enchantment Scorching Ray Damage 1 | 66 | Enchantment | 25% increased Scorching Ray Damage damage caster | helmet 100 default 0 |
Enchantment Scorching Ray Damage 2 | 75 | Enchantment | 40% increased Scorching Ray Damage damage caster | helmet 100 default 0 |
Enchantment Fire Beam Cast Speed 1 | 66 | Enchantment | 8% increased Scorching Ray Cast Speed caster speed | helmet 100 default 0 |
Enchantment Fire Beam Cast Speed 2 | 75 | Enchantment | 12% increased Scorching Ray Cast Speed caster speed | helmet 100 default 0 |
Enchantment Fire Beam Length 1 | 66 | Enchantment | 10% increased Scorching Ray beam length caster | helmet 100 default 0 |
Enchantment Fire Beam Length 2 | 75 | Enchantment | 15% increased Scorching Ray beam length caster | helmet 100 default 0 |
Monsters mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Flamewoven | 1 | Unique | 50% increased Fire Damage +50% to Fire Resistance Gain 50% of Physical Damage as Extra Fire Damage 25% of Physical Damage Converted to Fire Damage Inflict Fire Exposure on Hit scorch ailment effect on self +% [-50] | no_common_monster_mods 0 default 5000 |
of Flame-striding | 13 | Unique | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] | no_common_monster_mods 0 immobile 0 no_strider_mod 0 magic 0 default 1000 |
of Flame-striding | 13 | Unique | 30% increased Fire Damage +40% to Fire Resistance Hits always Ignite Gain 25% of Physical Damage as Extra Fire Damage 50% of Physical Damage Converted to Fire Damage ignite damage +% [200] scorch ailment effect on self +% [-50] | immobile 0 no_strider_mod 0 not_part_of_pack 0 rare 0 default 1000 |
1 | Unique | 25% reduced Scorching Ray beam length base totem range [80] fire beam max rotation speed +% [-75] fire beam start angle offset variance [60] caster |
Misc mods /2
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Unique | With at least 40 Intelligence in Radius, Fireball cannot ignite With at least 40 Intelligence in Radius, Fireball has +(30–50)% chance to inflict scorch local jewel effect base radius [1200] caster | ||
1 | PrimordialAltar | Unique | All Damage taken from Hits can Scorch you (25–35)% chance to be Scorched when Hit | primordial_altar_upside 0 cleansing_fire_altar 1000 default 0 |
Item /3
Unique /32
Nova Spells Cast at the targeted location instead of around you
Critical Strikes inflict Scorch, Brittle and Sapped)
Enemy for 4 seconds, dealing 8% of the Killed Enemy's Life as Fire Damage per second
Passive /12
Critical Strikes do not deal extra Damage
Non-Critical Strikes cannot inflict Ailments
2% reduced Duration of Elemental Ailments on you per 15 Intelligence
100% more Duration of Ailments on you
Ascendancy Passive /6
Cluster Jewel Passive /10
Critical Strikes inflict Scorch, Brittle and Sapped
Community Wiki
Scorch
Scorch is an Elemental Ailment associated with Fire that causes the affected target to have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds.
Scorch's magnitude is given by the formula:
where D is the fire damage dealt, T is the enemy's ailment threshold. Usually the ailment threshold is equal to the monster's full life, except some end-game bosses such as The Shaper. To achieve the maximum magnitude , the player character needed to deal damage equal to (0.6^2.5)*100% of the ailment threshold, which roughly equal to 28% of the ailment threshold, or 28% life for most monsters.
Above formula does not take into account of increase the effect of ailments mods.
Based on help text, -10% elemental resistance is the values of the debuff for Exothermic Tower Shield/Magmatic Tower Shield/Heat-attuned Tower Shield, Dawnbreaker and Legacy of Fury . it is because the Scorch debuff from these items are not originated from fire damage so that a default value is applied instead.
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