MavenWatchstone Mods /162
Pre/SufNameWeightLevel
Unique12% increased Quantity of Items found in your Maps 80001
UniqueImprisoned Monsters in your Maps have (40–50)% chance to have an additional Essence 5001
Unique(0.2–0.25)% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps 5001
UniqueItems found in your Maps have 0.8% chance to be fully Linked 10001
UniqueItems found in your Maps have 1.2% chance to have the maximum number of Sockets 10001
UniqueItems found in your Maps have (0.7–0.8)% chance to have a White Socket 10001
UniqueWeapons found in your Maps have (14–16)% chance to have 20% Quality 5001
UniqueArmour Items found in your Maps have (14–16)% chance to have 20% Quality 5001
UniqueGems found in your Maps have 3% chance to have 20% Quality 5001
UniqueFlasks found in your Maps have (16–20)% chance to have 20% Quality 5001
UniqueFinal Map Boss in each Map drops 3 additional Basic Currency Items 10001
UniqueRare Maps found in your Maps have (30–40)% chance to be Corrupted 5001
UniqueItems found in your Conqueror Maps have (140–160)% increased chance to be Influenced 5001
UniqueChests have (80–100)% increased Item Quantity 10001
UniqueItems found in your Maps have 5% chance to be Corrupted 10001
UniqueInfluenced Monsters in your Maps have (16–20)% chance to drop an additional Rare Weapon 5001
UniqueInfluenced Monsters in your Maps have (16–20)% chance to drop an additional Rare Armour Item 5001
UniqueInfluenced Monsters in your Maps have (16–20)% chance to drop an additional Rare Jewellery Item 5001
UniqueInfluenced Monsters in your Maps have (20–25)% chance to drop an additional Basic Currency Item 5001
UniqueInfluenced Monsters in your Maps have (20–25)% chance to drop an additional Gem with Quality 5001
UniqueMagic Monsters in your Maps have (5–6)% chance to drop an additional Rare Weapon 5001
UniqueMagic Monsters in your Maps have (5–6)% chance to drop an additional Rare Armour Item 5001
UniqueMagic Monsters in your Maps have (5–6)% chance to drop an additional Rare Jewellery Item 5001
UniqueMagic Monsters in your Maps have (2–2.5)% chance to drop an additional Basic Currency Item 5001
UniqueMagic Monsters in your Maps have (2–2.5)% chance to drop an additional Gem with Quality 5001
UniqueRare Monsters in your Maps have (50–60)% chance to drop an additional Rare Weapon 5001
UniqueRare Monsters in your Maps have (50–60)% chance to drop an additional Rare Armour Item 5001
UniqueRare Monsters in your Maps have (50–60)% chance to drop an additional Rare Jewellery Item 5001
UniqueRare Monsters in your Maps have (20–25)% chance to drop an additional Basic Currency Item 5001
UniqueRare Monsters in your Maps have (20–25)% chance to drop an additional Gem with Quality 5001
UniqueLegion Encounters in your Maps have (200–250)% increased chance to include a Karui army 1001
UniqueLegion Encounters in your Maps have (200–250)% increased chance to include an Eternal Empire army 1001
UniqueLegion Encounters in your Maps have (200–250)% increased chance to include a Vaal army 1001
UniqueLegion Encounters in your Maps have (200–250)% increased chance to include a Templar army 1001
UniqueLegion Encounters in your Maps have (200–250)% increased chance to include a Maraketh army 1001
UniqueBreaches in your Maps have (200–250)% increased chance to belong to Xoph 1001
UniqueBreaches in your Maps have (200–250)% increased chance to belong to Tul 1001
UniqueBreaches in your Maps have (200–250)% increased chance to belong to Esh 1001
UniqueBreaches in your Maps have (200–250)% increased chance to belong to Uul-Netol 1001
UniqueBreaches in your Maps have (200–250)% increased chance to belong to Chayula 1001
UniqueOils found in your Maps have (40–50)% chance to be 1 tier higher 5001
UniqueBreach Splinters have (0.2–0.25)% chance to drop as Breachstones instead in your Maps 5001
UniqueMaps have a (2.5–3)% chance to drop as a random Unique Map instead in your Maps 10001
UniqueHarbingers in your Maps drop rarer Currency Shards 01
UniqueAbysses in your Maps have (80–100)% increased chance to lead to an Abyssal Depths 5001
UniqueRed Beasts in your Maps have (130–150)% increased chance to be from The Deep 1251
UniqueRed Beasts in your Maps have (130–150)% increased chance to be from The Wilds 1251
UniqueRed Beasts in your Maps have (130–150)% increased chance to be from The Caverns 1251
UniqueRed Beasts in your Maps have (130–150)% increased chance to be from The Sands 1251
UniqueVoltaxic Sulphite Veins and Chests in your Maps have (16–20)% chance to contain double Sulphite 5001
Unique(13–15)% chance to Duplicate Blight Chests in your Maps 5001
UniqueMetamorph Samples dropped in your Maps have (50–60)% increased chance to have a Reward 5001
UniqueDelirium Encounters in your Maps have (16–20)% chance to generate an additional Reward type 5001
Unique(16–20)% increased Stack size of Simulacrum Splinters found in your Maps 5001
UniqueDelirium Monsters in your Maps have (30–40)% increased chance to drop Cluster Jewels 5001
UniquePlants Harvested in your Maps have (13–15)% chance to give an additional Crafting option 5001
UniqueHarvest Crops in your Maps have an extra chance to grow higher Tier Plants 01
UniqueHarvest Crops in your Maps have (30–40)% increased chance to contain a Tier 4 Plant 5001
UniqueYour Maps have (40–50)% increased chance to contain a Smuggler's Cache 5001
Unique(25–30)% increased Blueprints found in your Maps 5001
Unique(50–60)% increased Stack size of Rogue's Markers found in your Maps 5001
Unique(16–20)% chance on completing a Map influenced by a Conqueror of the Atlas
to gain double progress towards locating their Citadel
5001
UniqueYour Maps have +(25–30)% chance to contain a Vaal Side Area 5001
UniqueYour Maps have +35% chance to contain a Trial of Ascendancy 5001
UniqueMonsters and Chests in your Maps have (16–20)% chance to drop Items with +1 to Item Level 80001
UniqueFinal Map Boss in each Map has (50–60)% chance to drop an additional Divination Card 10001
UniqueMap Bosses have (50–60)% chance to drop an additional Item with random Influence 10001
UniqueWild Rogue Exiles in your Maps have (50–60)% chance to be Possessed by a Tormented Spirit 5001
UniqueStrongboxes in your Maps have (200–250)% increased chance to be Rare 5001
Unique(130–150)% increased Quantity of Items found in Perandus Chests in your Maps 5001
UniquePerandus Chests in your Maps have (130–150)% increased chance to be Hoards 1001
UniquePerandus Chests in your Maps have (130–150)% increased chance to be Catalogues 1001
UniquePerandus Chests in your Maps have (130–150)% increased chance to be Archives 1001
UniquePerandus Chests in your Maps have (130–150)% increased chance to be Coffers 1001
UniquePerandus Chests in your Maps have (130–150)% increased chance to be Treasuries 1001
UniqueImprisoned Monsters in your Maps have 100% chance to drop an additional Rare Item with an Essence Modifier 5001
UniqueTormented Spirits in your Maps have (130–150)% increased Duration 5001
Unique3% chance for Exalted Orbs to drop as 3 Exalted Orbs instead in your Maps 10001
UniqueMissions in your Maps grant (100–120)% increased Favour 10001
Unique(12–15)% increased Magic Monsters 80001
Unique(12–15)% increased number of Rare Monsters 80001
UniqueYour Maps contain 3 additional Magic Monster packs 80001
UniqueYour Maps contain 3 additional packs with a Rare monster 80001
Unique2% increased Experience gain 10001
Unique8% increased Pack size 80001
Unique(35–40)% increased Rarity of Items found in your Maps 80001
Unique10% increased effect of Explicit Modifiers on your Maps 80001
UniqueYour Maps have a 100% chance to contain an additional Rogue Exile 5001
Unique(130–150)% increased Duration of Shrine Effects on Players in your Maps 5001
UniqueYour Maps have a 100% chance to contain an additional Shrine 5001
Unique(200–250)% increased chance for Strongboxes in your Maps to be Unique 5001
Unique(20–25)% increased Quantity of Items dropped by Possessed or Touched Monsters in your Maps 5001
UniqueYour Maps have a 100% chance to be haunted by an additional Tormented Spirit 5001
UniqueHarbingers in your Maps have (40–50)% chance to drop an additional Stack of Currency Shards 5001
UniqueYour Maps have a 100% chance to contain an additional Harbinger 5001
UniqueYour Maps have a 100% chance to contain an additional Invasion Boss 5001
UniqueSlaying Enemies close together can attract monsters from Beyond this realm 5001
UniqueBeyond Portals in your Maps have (12–15)% chance to spawn an additional Beyond Demon 5001
UniqueBeyond Demons in your Maps grant (20–25)% increased Experience 5001
UniqueYour Maps have (15–20)% chance to contain Cadiro Perandus 5001
UniqueBreach Monsters in your Maps grant (20–25)% increased Experience 5001
UniqueAbyss Monsters in your Maps grant (20–25)% increased Experience 5001
UniqueAbyssal Troves and Stygian Spires in your Maps have 10% chance to drop a Rare Item with an Abyssal Socket 5001
UniqueBlight Chests in your Maps have (50–60)% increased chance to contain Blighted Maps or Oils 5001
Unique+5 Metamorph Monster Samples in your Maps have Rewards 5001
Unique5% chance for Rewards from Metamorphs in your Maps to be Doubled 5001
UniqueOrbs of Fusing found in your Maps have (1.2–1.5)% chance to drop as a full stack 10001
UniqueChromatic Orbs found in your Maps have (1.2–1.5)% chance to drop as a full stack 10001
UniqueJeweller's Orbs found in your Maps have (1.2–1.5)% chance to drop as a full stack 10001
UniqueChaos Orbs found in your Maps have (1.6–2)% chance to drop as a full stack 10001
UniqueOrbs of Alchemy found in your Maps have (2.5–3)% chance to drop as a full stack 10001
UniqueOrbs of Alteration found in your Maps have (1.2–1.5)% chance to drop as a full stack 10001
UniqueOrbs of Scouring found in your Maps have 0.8% chance to drop as a full stack 10001
UniqueOrbs of Chance found in your Maps have (1.2–1.5)% chance to drop as a full stack 10001
UniqueCartographer's Chisels found in your Maps have (1.2–1.5)% chance to drop as a full stack 10001
UniqueOrbs of Transmutation found in your Maps have (1.2–1.5)% chance to drop as a full stack 10001
UniqueBlacksmith's Whetstones found in your Maps have (2.5–3)% chance to drop as a full stack 10001
UniqueArmourer's Scraps found in your Maps have (1.2–1.5)% chance to drop as a full stack 10001
UniqueGemcutter's Prisms found in your Maps have (3–4)% chance to drop as a stack of 6 Gemcutter's Prisms instead 10001
UniqueRegal Orbs found in your Maps have (3–4)% chance to drop as a stack of 5 Regal Orbs instead 10001
UniqueDivine Orbs found in your Maps have (4–5)% chance to drop as a stack of 4 Divine Orbs instead 10001
Unique(6–7)% chance for Orbs of Annulment to drop as 3 Orbs of Annulment instead in your Maps 10001
UniqueOrbs of Regret found in your Maps have (1–1.2)% chance to drop as a stack of 20 Orbs of Regret instead 10001
UniqueBlessed Orbs found in your Maps have (2.5–3)% chance to drop as a stack of 8 Blessed Orbs instead 10001
UniqueMirrors of Kalandra found in your Maps have 10% chance to drop as a stack of 2 Mirrors of Kalandra instead 501
UniqueVaal Orbs found in your Maps have (3–4)% chance to drop as a stack of 7 Vaal Orbs instead 10001
Unique1% chance for Amulets to drop as Anointed Talismans instead in your Maps 10001
UniqueYour Maps have (250–300)% increased chance to contain Niko 01
UniqueRandomly encountered Masters in your Maps have (250–300)% increased chance to be Zana
Master Missions from completing your Maps have (250–300)% increased chance to be Zana
01
UniqueYour Maps have (250–300)% increased chance to contain Jun 01
UniqueYour Maps have (250–300)% increased chance to contain Alva 01
UniqueYour Maps have (250–300)% increased chance to contain Einhar 01
UniqueYour Maps have +(8–10)% chance to grant an Atlas Mission on Completion 10001
UniqueYour Maps that contain capturable Beasts have (30–40)% chance to contain an additional Red Beast 5001
Unique(25–30)% chance to create a copy of Beasts Captured in your Maps 5001
Unique100% chance for Red Beasts in your Maps to be the less common of two varieties 5001
UniqueRed Beasts in your Maps have (60–70)% chance to grant double Experience 5001
Unique(25–30)% increased Quantity of Items dropped in Incursions in your Maps 5001
UniqueIncursion Architects in your Maps grant double Experience 5001
UniqueIncursion Architects in your Maps have (30–40)% chance to drop an additional Rare Incursion Item 5001
Unique(30–40)% chance for Incursion Architects in your Maps to be Possessed by a Tormented Spirit 5001
UniqueImmortal Syndicate Members in your Maps have (20–25)% increased chance to be accompanied by reinforcements 5001
UniqueImmortal Syndicate Members in your Maps have (40–50)% chance to grant double Experience 5001
UniqueImmortal Syndicate Members Executed in your Maps have (40–50)% chance to gain an additional Rank 5001
UniqueImmortal Syndicate Members in your Maps have (40–50)% chance to drop an additional Veiled Item 5001
UniqueSulphite Veins and Chests in your Maps have (40–50)% chance to be guarded by Sulphite-hoarding Monsters 5001
UniqueZana Missions in your Maps have 3 additional Map options 5001
Unique+(15–20)% to Quality of Maps offered by Kirac Missions in your Maps 5001
Unique 5001
Unique 5001
Unique 5001
UniqueFinal Map Boss in each Map has (23–25)% chance to drop an additional Scarab 10001
UniqueFinal Map Boss in each Map has (30–40)% chance to drop an additional Unique Item 10001
UniqueFinal Map Boss in each Map has (30–40)% chance to drop additional Map Currency Items 10001
UniqueFinal Map Boss in each Map has (30–40)% chance to drop an additional Talisman 10001
UniqueFinal Map Boss in each Map has (60–70)% chance to drop an additional Essence 10001
UniqueMap Bosses have (60–70)% chance to drop an additional Silver Coin 10001
UniqueFinal Map Boss in each Map have (25–30)% chance to drop an additional Map Item 10001
UniqueFinal Map Boss in each Map has (60–70)% chance to drop an additional Sacrifice Fragment 10001
UniqueFinal Map Boss in each Map has (12–15)% chance to drop an additional Atlas Base Type 10001
UniqueMonsters Sacrificed at Ritual Altars in your Maps grant (15–20)% increased Tribute 7501
UniqueRerolling Favours at Ritual Altars in your Maps costs (20–24)% reduced Tribute 7501

Community Wiki

Edit

Watchstone

Watchstones are items that enhance the Atlas of Worlds. They are used to upgrade a region's map tiers and reveal new map bases.

All Watchstones belong to the item class Atlas Region Upgrade Item. The game developer once declared the questline Watchstones (the Watchstones that have green borders) are classified as quest items and are therefore not tradeable. However, in the item filter they are now classified as "Atlas Region Upgrade Item".

Sextants can be applied to any Watchstone to grant a bonus enchantment that gets used up as Maps in that region are activated by the Map Device.

Mechanics

The Atlas is divided into 8 regions. Each region of the Atlas has its own set of four Watchstones, each different colour corresponding to one Conqueror of the Atlas. By inserting the Watchstones into the altar of the citadel of a region, the Map Tier of that region will be increased for new Map drops (existing Maps remain at their Tier level). For example, Beach Map has tiers 1, 4, 8, 10 and 14, depending on how many Watchstones are inserted in that region (0, 1, 2, 3, and 4, respectively). Unique Watchstones provide additional modifiers to the Atlas.

Sextants can be applied to Watchstones, which carry over when moving Watchstones to a different region or trading them.

The Awakening Level of the Atlas is determined by the amount of Watchstones applied to the Atlas. It is equal to the number of socketed Watchstones divided by 4, rounded down. Since there are 8 sets of Watchstones, the highest possible Awakening Level is 8 (plus an additional 1, independent of Watchstones, if the Atlas Awakened notable is allocated in The Uncharted Realms skill tree).

Craftable and unique Watchstones cannot be corrupted. Quest items in general, including the quest Watchstones, are not modifiable at all (except with Sextants in the Watchstones' case).

Note: The side panel on the left side of the Atlas screen provides a space to store Watchstones, the Watchstones stored there have no effect on the Atlas. In order for a Watchstone to affect the Atlas, it must be socketed in matching slot in a region's Watchstone altar.

Number of socketed Watchstones Awakening Level Awakening Level with Atlas Awakened
0-3 0 1
4-7 1 2
8-11 2 3
12-15 3 4
16-19 4 5
20-23 5 6
24-27 6 7
28-31 7 8
32 8 9

Craftable Watchstones

Besides quest Watchstones, which drop from the Conquerors of the Atlas, and Unique Watchstones, which drop from Sirus, Awakener of Worlds, the Echoes of the Atlas expansion saw the introduction of craftable Watchstones, which drop from completing The Maven's Invitations.

Craftable Watchstones only come in two Rarities: Normal and Magic. They may be crafted with Currency just like any other Normal or Magic item (Orb of Transmutation, Orb of Alteration, Orb of Augmentation, Orb of Scouring, Orb of Annulment). Like flasks, they cannot drop as or be made Rare, and they cannot be Corrupted. A Normal-rarity Watchstone functions the same as a quest Watchstone, except it fits all Watchstone altar colour sockets (see the section on restrictions below), and because they are not Quest Items, craftable Watchstones may be traded freely.

Magic-rarity watchstones have between one and two Modifiers: Up to one prefix and up to one suffix. These affixes bestow bonuses only to the region the Watchstone is socketed in. It should be noted that all craftable Watchstones share the same suffix pool, regardless of their base type or region. Their prefix pool is also independent of their region, and depends solely on the 'material' in their base type name:

  • Titanium Watchstones roll prefixes that correspond to Masters and their Atlas Missions.
  • Platinum Watchstones give bonuses to non-Master map content (e.g. Blight, Abyss, Harvest, Essence).
  • Chromatic Watchstones have prefixes that alter the Currency drops in that region, making them, for example, drop as full stacks rather than as single items.

A player would be wise to select and craft Watchstone types that maximize a region's particularities, as determined by the Atlas passive skills available and allocated in that region. For instance, if a player has chosen all three Harvest notables in the Haewark Hamlet region, they might profit the most from three or four Platinum Watchstones whose prefixes yield bonuses to Harvest. Furthermore, at least one Monsters and Chests in Areas have x% chance to drop Items with +1 to Item Level suffix modifier per region is generally recommended for a chance to get the desired item level 86 bases.

Restrictions

Unlike quest Watchstones, which must be socketed into their matching color's socket in the Watchstone altar, all craftable Watchstones are considered 'white' (similar to White sockets on equipment) and will therefore fit in any of the four slots. This allows the player to mix and match craftable Watchstones in any configuration to their heart's desire.

While they are colour-agnostic, a craftable Watchstone is instead bound to its region: A quest Watchstone can be socketed into any Watchstone altar regardless of where it was obtained, but a craftable Watchstone can only fit in one of the four slots that match its base type region.

Unlike Unique Watchstones, craftable Watchstones do not have uses that decrease upon use. Because they still provide the benefits of quest Watchstones (Awakening Level and upgrading the tiers and pool of Maps in their region), they can be seen as a direct upgrade to them. Once a craftable Watchstone for a region has been obtained, the quest Watchstone it replaces in a region's Watchstone altar may be stored in the left-side panel of the Atlas screen.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.