MavenWatchstone Mods /162
Pre/Suf | Name | Weight | Level |
---|---|---|---|
Unique | 12% increased Quantity of Items found in your Maps | 8000 | 1 |
Unique | Imprisoned Monsters in your Maps have (40–50)% chance to have an additional Essence | 500 | 1 |
Unique | (0.2–0.25)% chance for Timeless Splinters to drop as Timeless Emblems instead in your Maps | 500 | 1 |
Unique | Items found in your Maps have 0.8% chance to be fully Linked | 1000 | 1 |
Unique | Items found in your Maps have 1.2% chance to have the maximum number of Sockets | 1000 | 1 |
Unique | Items found in your Maps have (0.7–0.8)% chance to have a White Socket | 1000 | 1 |
Unique | Weapons found in your Maps have (14–16)% chance to have 20% Quality | 500 | 1 |
Unique | Armour Items found in your Maps have (14–16)% chance to have 20% Quality | 500 | 1 |
Unique | Gems found in your Maps have 3% chance to have 20% Quality | 500 | 1 |
Unique | Flasks found in your Maps have (16–20)% chance to have 20% Quality | 500 | 1 |
Unique | Final Map Boss in each Map drops 3 additional Basic Currency Items | 1000 | 1 |
Unique | Rare Maps found in your Maps have (30–40)% chance to be Corrupted | 500 | 1 |
Unique | Items found in your Conqueror Maps have (140–160)% increased chance to be Influenced | 500 | 1 |
Unique | Chests have (80–100)% increased Item Quantity | 1000 | 1 |
Unique | Items found in your Maps have 5% chance to be Corrupted | 1000 | 1 |
Unique | Influenced Monsters in your Maps have (16–20)% chance to drop an additional Rare Weapon | 500 | 1 |
Unique | Influenced Monsters in your Maps have (16–20)% chance to drop an additional Rare Armour Item | 500 | 1 |
Unique | Influenced Monsters in your Maps have (16–20)% chance to drop an additional Rare Jewellery Item | 500 | 1 |
Unique | Influenced Monsters in your Maps have (20–25)% chance to drop an additional Basic Currency Item | 500 | 1 |
Unique | Influenced Monsters in your Maps have (20–25)% chance to drop an additional Gem with Quality | 500 | 1 |
Unique | Magic Monsters in your Maps have (5–6)% chance to drop an additional Rare Weapon | 500 | 1 |
Unique | Magic Monsters in your Maps have (5–6)% chance to drop an additional Rare Armour Item | 500 | 1 |
Unique | Magic Monsters in your Maps have (5–6)% chance to drop an additional Rare Jewellery Item | 500 | 1 |
Unique | Magic Monsters in your Maps have (2–2.5)% chance to drop an additional Basic Currency Item | 500 | 1 |
Unique | Magic Monsters in your Maps have (2–2.5)% chance to drop an additional Gem with Quality | 500 | 1 |
Unique | Rare Monsters in your Maps have (50–60)% chance to drop an additional Rare Weapon | 500 | 1 |
Unique | Rare Monsters in your Maps have (50–60)% chance to drop an additional Rare Armour Item | 500 | 1 |
Unique | Rare Monsters in your Maps have (50–60)% chance to drop an additional Rare Jewellery Item | 500 | 1 |
Unique | Rare Monsters in your Maps have (20–25)% chance to drop an additional Basic Currency Item | 500 | 1 |
Unique | Rare Monsters in your Maps have (20–25)% chance to drop an additional Gem with Quality | 500 | 1 |
Unique | Legion Encounters in your Maps have (200–250)% increased chance to include a Karui army | 100 | 1 |
Unique | Legion Encounters in your Maps have (200–250)% increased chance to include an Eternal Empire army | 100 | 1 |
Unique | Legion Encounters in your Maps have (200–250)% increased chance to include a Vaal army | 100 | 1 |
Unique | Legion Encounters in your Maps have (200–250)% increased chance to include a Templar army | 100 | 1 |
Unique | Legion Encounters in your Maps have (200–250)% increased chance to include a Maraketh army | 100 | 1 |
Unique | Breaches in your Maps have (200–250)% increased chance to belong to Xoph | 100 | 1 |
Unique | Breaches in your Maps have (200–250)% increased chance to belong to Tul | 100 | 1 |
Unique | Breaches in your Maps have (200–250)% increased chance to belong to Esh | 100 | 1 |
Unique | Breaches in your Maps have (200–250)% increased chance to belong to Uul-Netol | 100 | 1 |
Unique | Breaches in your Maps have (200–250)% increased chance to belong to Chayula | 100 | 1 |
Unique | Oils found in your Maps have (40–50)% chance to be 1 tier higher | 500 | 1 |
Unique | Breach Splinters have (0.2–0.25)% chance to drop as Breachstones instead in your Maps | 500 | 1 |
Unique | Maps have a (2.5–3)% chance to drop as a random Unique Map instead in your Maps | 1000 | 1 |
Unique | Harbingers in your Maps drop rarer Currency Shards | 0 | 1 |
Unique | Abysses in your Maps have (80–100)% increased chance to lead to an Abyssal Depths | 500 | 1 |
Unique | Red Beasts in your Maps have (130–150)% increased chance to be from The Deep | 125 | 1 |
Unique | Red Beasts in your Maps have (130–150)% increased chance to be from The Wilds | 125 | 1 |
Unique | Red Beasts in your Maps have (130–150)% increased chance to be from The Caverns | 125 | 1 |
Unique | Red Beasts in your Maps have (130–150)% increased chance to be from The Sands | 125 | 1 |
Unique | Voltaxic Sulphite Veins and Chests in your Maps have (16–20)% chance to contain double Sulphite | 500 | 1 |
Unique | (13–15)% chance to Duplicate Blight Chests in your Maps | 500 | 1 |
Unique | Metamorph Samples dropped in your Maps have (50–60)% increased chance to have a Reward | 500 | 1 |
Unique | Delirium Encounters in your Maps have (16–20)% chance to generate an additional Reward type | 500 | 1 |
Unique | (16–20)% increased Stack size of Simulacrum Splinters found in your Maps | 500 | 1 |
Unique | Delirium Monsters in your Maps have (30–40)% increased chance to drop Cluster Jewels | 500 | 1 |
Unique | Plants Harvested in your Maps have (13–15)% chance to give an additional Crafting option | 500 | 1 |
Unique | Harvest Crops in your Maps have an extra chance to grow higher Tier Plants | 0 | 1 |
Unique | Harvest Crops in your Maps have (30–40)% increased chance to contain a Tier 4 Plant | 500 | 1 |
Unique | Your Maps have (40–50)% increased chance to contain a Smuggler's Cache | 500 | 1 |
Unique | (25–30)% increased Blueprints found in your Maps | 500 | 1 |
Unique | (50–60)% increased Stack size of Rogue's Markers found in your Maps | 500 | 1 |
Unique | (16–20)% chance on completing a Map influenced by a Conqueror of the Atlas to gain double progress towards locating their Citadel | 500 | 1 |
Unique | Your Maps have +(25–30)% chance to contain a Vaal Side Area | 500 | 1 |
Unique | Your Maps have +35% chance to contain a Trial of Ascendancy | 500 | 1 |
Unique | Monsters and Chests in your Maps have (16–20)% chance to drop Items with +1 to Item Level | 8000 | 1 |
Unique | Final Map Boss in each Map has (50–60)% chance to drop an additional Divination Card | 1000 | 1 |
Unique | Map Bosses have (50–60)% chance to drop an additional Item with random Influence | 1000 | 1 |
Unique | Wild Rogue Exiles in your Maps have (50–60)% chance to be Possessed by a Tormented Spirit | 500 | 1 |
Unique | Strongboxes in your Maps have (200–250)% increased chance to be Rare | 500 | 1 |
Unique | (130–150)% increased Quantity of Items found in Perandus Chests in your Maps | 500 | 1 |
Unique | Perandus Chests in your Maps have (130–150)% increased chance to be Hoards | 100 | 1 |
Unique | Perandus Chests in your Maps have (130–150)% increased chance to be Catalogues | 100 | 1 |
Unique | Perandus Chests in your Maps have (130–150)% increased chance to be Archives | 100 | 1 |
Unique | Perandus Chests in your Maps have (130–150)% increased chance to be Coffers | 100 | 1 |
Unique | Perandus Chests in your Maps have (130–150)% increased chance to be Treasuries | 100 | 1 |
Unique | Imprisoned Monsters in your Maps have 100% chance to drop an additional Rare Item with an Essence Modifier | 500 | 1 |
Unique | Tormented Spirits in your Maps have (130–150)% increased Duration | 500 | 1 |
Unique | 3% chance for Exalted Orbs to drop as 3 Exalted Orbs instead in your Maps | 1000 | 1 |
Unique | Missions in your Maps grant (100–120)% increased Favour | 1000 | 1 |
Unique | (12–15)% increased Magic Monsters | 8000 | 1 |
Unique | (12–15)% increased number of Rare Monsters | 8000 | 1 |
Unique | Your Maps contain 3 additional Magic Monster packs | 8000 | 1 |
Unique | Your Maps contain 3 additional packs with a Rare monster | 8000 | 1 |
Unique | 2% increased Experience gain | 1000 | 1 |
Unique | 8% increased Pack size | 8000 | 1 |
Unique | (35–40)% increased Rarity of Items found in your Maps | 8000 | 1 |
Unique | 10% increased effect of Explicit Modifiers on your Maps | 8000 | 1 |
Unique | Your Maps have a 100% chance to contain an additional Rogue Exile | 500 | 1 |
Unique | (130–150)% increased Duration of Shrine Effects on Players in your Maps | 500 | 1 |
Unique | Your Maps have a 100% chance to contain an additional Shrine | 500 | 1 |
Unique | (200–250)% increased chance for Strongboxes in your Maps to be Unique | 500 | 1 |
Unique | (20–25)% increased Quantity of Items dropped by Possessed or Touched Monsters in your Maps | 500 | 1 |
Unique | Your Maps have a 100% chance to be haunted by an additional Tormented Spirit | 500 | 1 |
Unique | Harbingers in your Maps have (40–50)% chance to drop an additional Stack of Currency Shards | 500 | 1 |
Unique | Your Maps have a 100% chance to contain an additional Harbinger | 500 | 1 |
Unique | Your Maps have a 100% chance to contain an additional Invasion Boss | 500 | 1 |
Unique | Slaying Enemies close together can attract monsters from Beyond this realm | 500 | 1 |
Unique | Beyond Portals in your Maps have (12–15)% chance to spawn an additional Beyond Demon | 500 | 1 |
Unique | Beyond Demons in your Maps grant (20–25)% increased Experience | 500 | 1 |
Unique | Your Maps have (15–20)% chance to contain Cadiro Perandus | 500 | 1 |
Unique | Breach Monsters in your Maps grant (20–25)% increased Experience | 500 | 1 |
Unique | Abyss Monsters in your Maps grant (20–25)% increased Experience | 500 | 1 |
Unique | Abyssal Troves and Stygian Spires in your Maps have 10% chance to drop a Rare Item with an Abyssal Socket | 500 | 1 |
Unique | Blight Chests in your Maps have (50–60)% increased chance to contain Blighted Maps or Oils | 500 | 1 |
Unique | +5 Metamorph Monster Samples in your Maps have Rewards | 500 | 1 |
Unique | 5% chance for Rewards from Metamorphs in your Maps to be Doubled | 500 | 1 |
Unique | Orbs of Fusing found in your Maps have (1.2–1.5)% chance to drop as a full stack | 1000 | 1 |
Unique | Chromatic Orbs found in your Maps have (1.2–1.5)% chance to drop as a full stack | 1000 | 1 |
Unique | Jeweller's Orbs found in your Maps have (1.2–1.5)% chance to drop as a full stack | 1000 | 1 |
Unique | Chaos Orbs found in your Maps have (1.6–2)% chance to drop as a full stack | 1000 | 1 |
Unique | Orbs of Alchemy found in your Maps have (2.5–3)% chance to drop as a full stack | 1000 | 1 |
Unique | Orbs of Alteration found in your Maps have (1.2–1.5)% chance to drop as a full stack | 1000 | 1 |
Unique | Orbs of Scouring found in your Maps have 0.8% chance to drop as a full stack | 1000 | 1 |
Unique | Orbs of Chance found in your Maps have (1.2–1.5)% chance to drop as a full stack | 1000 | 1 |
Unique | Cartographer's Chisels found in your Maps have (1.2–1.5)% chance to drop as a full stack | 1000 | 1 |
Unique | Orbs of Transmutation found in your Maps have (1.2–1.5)% chance to drop as a full stack | 1000 | 1 |
Unique | Blacksmith's Whetstones found in your Maps have (2.5–3)% chance to drop as a full stack | 1000 | 1 |
Unique | Armourer's Scraps found in your Maps have (1.2–1.5)% chance to drop as a full stack | 1000 | 1 |
Unique | Gemcutter's Prisms found in your Maps have (3–4)% chance to drop as a stack of 6 Gemcutter's Prisms instead | 1000 | 1 |
Unique | Regal Orbs found in your Maps have (3–4)% chance to drop as a stack of 5 Regal Orbs instead | 1000 | 1 |
Unique | Divine Orbs found in your Maps have (4–5)% chance to drop as a stack of 4 Divine Orbs instead | 1000 | 1 |
Unique | (6–7)% chance for Orbs of Annulment to drop as 3 Orbs of Annulment instead in your Maps | 1000 | 1 |
Unique | Orbs of Regret found in your Maps have (1–1.2)% chance to drop as a stack of 20 Orbs of Regret instead | 1000 | 1 |
Unique | Blessed Orbs found in your Maps have (2.5–3)% chance to drop as a stack of 8 Blessed Orbs instead | 1000 | 1 |
Unique | Mirrors of Kalandra found in your Maps have 10% chance to drop as a stack of 2 Mirrors of Kalandra instead | 50 | 1 |
Unique | Vaal Orbs found in your Maps have (3–4)% chance to drop as a stack of 7 Vaal Orbs instead | 1000 | 1 |
Unique | 1% chance for Amulets to drop as Anointed Talismans instead in your Maps | 1000 | 1 |
Unique | Your Maps have (250–300)% increased chance to contain Niko | 0 | 1 |
Unique | Randomly encountered Masters in your Maps have (250–300)% increased chance to be Zana Master Missions from completing your Maps have (250–300)% increased chance to be Zana | 0 | 1 |
Unique | Your Maps have (250–300)% increased chance to contain Jun | 0 | 1 |
Unique | Your Maps have (250–300)% increased chance to contain Alva | 0 | 1 |
Unique | Your Maps have (250–300)% increased chance to contain Einhar | 0 | 1 |
Unique | Your Maps have +(8–10)% chance to grant an Atlas Mission on Completion | 1000 | 1 |
Unique | Your Maps that contain capturable Beasts have (30–40)% chance to contain an additional Red Beast | 500 | 1 |
Unique | (25–30)% chance to create a copy of Beasts Captured in your Maps | 500 | 1 |
Unique | 100% chance for Red Beasts in your Maps to be the less common of two varieties | 500 | 1 |
Unique | Red Beasts in your Maps have (60–70)% chance to grant double Experience | 500 | 1 |
Unique | (25–30)% increased Quantity of Items dropped in Incursions in your Maps | 500 | 1 |
Unique | Incursion Architects in your Maps grant double Experience | 500 | 1 |
Unique | Incursion Architects in your Maps have (30–40)% chance to drop an additional Rare Incursion Item | 500 | 1 |
Unique | (30–40)% chance for Incursion Architects in your Maps to be Possessed by a Tormented Spirit | 500 | 1 |
Unique | Immortal Syndicate Members in your Maps have (20–25)% increased chance to be accompanied by reinforcements | 500 | 1 |
Unique | Immortal Syndicate Members in your Maps have (40–50)% chance to grant double Experience | 500 | 1 |
Unique | Immortal Syndicate Members Executed in your Maps have (40–50)% chance to gain an additional Rank | 500 | 1 |
Unique | Immortal Syndicate Members in your Maps have (40–50)% chance to drop an additional Veiled Item | 500 | 1 |
Unique | Sulphite Veins and Chests in your Maps have (40–50)% chance to be guarded by Sulphite-hoarding Monsters | 500 | 1 |
Unique | Zana Missions in your Maps have 3 additional Map options | 500 | 1 |
Unique | +(15–20)% to Quality of Maps offered by Kirac Missions in your Maps | 500 | 1 |
Unique | 500 | 1 | |
Unique | 500 | 1 | |
Unique | 500 | 1 | |
Unique | Final Map Boss in each Map has (23–25)% chance to drop an additional Scarab | 1000 | 1 |
Unique | Final Map Boss in each Map has (30–40)% chance to drop an additional Unique Item | 1000 | 1 |
Unique | Final Map Boss in each Map has (30–40)% chance to drop additional Map Currency Items | 1000 | 1 |
Unique | Final Map Boss in each Map has (30–40)% chance to drop an additional Talisman | 1000 | 1 |
Unique | Final Map Boss in each Map has (60–70)% chance to drop an additional Essence | 1000 | 1 |
Unique | Map Bosses have (60–70)% chance to drop an additional Silver Coin | 1000 | 1 |
Unique | Final Map Boss in each Map have (25–30)% chance to drop an additional Map Item | 1000 | 1 |
Unique | Final Map Boss in each Map has (60–70)% chance to drop an additional Sacrifice Fragment | 1000 | 1 |
Unique | Final Map Boss in each Map has (12–15)% chance to drop an additional Atlas Base Type | 1000 | 1 |
Unique | Monsters Sacrificed at Ritual Altars in your Maps grant (15–20)% increased Tribute | 750 | 1 |
Unique | Rerolling Favours at Ritual Altars in your Maps costs (20–24)% reduced Tribute | 750 | 1 |
Community Wiki
Watchstone
Watchstones are items that enhance the Atlas of Worlds. They are used to upgrade a region's map tiers and reveal new map bases.
All Watchstones belong to the item class Atlas Region Upgrade Item. The game developer once declared the questline Watchstones (the Watchstones that have green borders) are classified as quest items and are therefore not tradeable. However, in the item filter they are now classified as "Atlas Region Upgrade Item".
Sextants can be applied to any Watchstone to grant a bonus enchantment that gets used up as Maps in that region are activated by the Map Device.
Mechanics
The Atlas is divided into 8 regions. Each region of the Atlas has its own set of four Watchstones, each different colour corresponding to one Conqueror of the Atlas. By inserting the Watchstones into the altar of the citadel of a region, the Map Tier of that region will be increased for new Map drops (existing Maps remain at their Tier level). For example, Beach Map has tiers 1, 4, 8, 10 and 14, depending on how many Watchstones are inserted in that region (0, 1, 2, 3, and 4, respectively). Unique Watchstones provide additional modifiers to the Atlas.
Sextants can be applied to Watchstones, which carry over when moving Watchstones to a different region or trading them.
The Awakening Level of the Atlas is determined by the amount of Watchstones applied to the Atlas. It is equal to the number of socketed Watchstones divided by 4, rounded down. Since there are 8 sets of Watchstones, the highest possible Awakening Level is 8 (plus an additional 1, independent of Watchstones, if the Atlas Awakened notable is allocated in The Uncharted Realms skill tree).
Craftable and unique Watchstones cannot be corrupted. Quest items in general, including the quest Watchstones, are not modifiable at all (except with Sextants in the Watchstones' case).
Note: The side panel on the left side of the Atlas screen provides a space to store Watchstones, the Watchstones stored there have no effect on the Atlas. In order for a Watchstone to affect the Atlas, it must be socketed in matching slot in a region's Watchstone altar.
Number of socketed Watchstones | Awakening Level | Awakening Level with Atlas Awakened |
---|---|---|
0-3 | 0 | 1 |
4-7 | 1 | 2 |
8-11 | 2 | 3 |
12-15 | 3 | 4 |
16-19 | 4 | 5 |
20-23 | 5 | 6 |
24-27 | 6 | 7 |
28-31 | 7 | 8 |
32 | 8 | 9 |
Craftable Watchstones
Besides quest Watchstones, which drop from the Conquerors of the Atlas, and Unique Watchstones, which drop from Sirus, Awakener of Worlds, the Echoes of the Atlas expansion saw the introduction of craftable Watchstones, which drop from completing The Maven's Invitations.
Craftable Watchstones only come in two Rarities: Normal and Magic. They may be crafted with Currency just like any other Normal or Magic item (Orb of Transmutation,
Orb of Alteration,
Orb of Augmentation,
Orb of Scouring,
Orb of Annulment). Like flasks, they cannot drop as or be made Rare, and they cannot be Corrupted. A Normal-rarity Watchstone functions the same as a quest Watchstone, except it fits all Watchstone altar colour sockets (see the section on restrictions below), and because they are not Quest Items, craftable Watchstones may be traded freely.
Magic-rarity watchstones have between one and two Modifiers: Up to one prefix and up to one suffix. These affixes bestow bonuses only to the region the Watchstone is socketed in. It should be noted that all craftable Watchstones share the same suffix pool, regardless of their base type or region. Their prefix pool is also independent of their region, and depends solely on the 'material' in their base type name:
- Titanium Watchstones roll prefixes that correspond to Masters and their Atlas Missions.
- Platinum Watchstones give bonuses to non-Master map content (e.g. Blight, Abyss, Harvest, Essence).
- Chromatic Watchstones have prefixes that alter the Currency drops in that region, making them, for example, drop as full stacks rather than as single items.
A player would be wise to select and craft Watchstone types that maximize a region's particularities, as determined by the Atlas passive skills available and allocated in that region. For instance, if a player has chosen all three Harvest notables in the Haewark Hamlet region, they might profit the most from three or four Platinum Watchstones whose prefixes yield bonuses to Harvest. Furthermore, at least one Monsters and Chests in Areas have x% chance to drop Items with +1 to Item Level suffix modifier per region is generally recommended for a chance to get the desired item level 86 bases.
Restrictions
Unlike quest Watchstones, which must be socketed into their matching color's socket in the Watchstone altar, all craftable Watchstones are considered 'white' (similar to White sockets on equipment) and will therefore fit in any of the four slots. This allows the player to mix and match craftable Watchstones in any configuration to their heart's desire.
While they are colour-agnostic, a craftable Watchstone is instead bound to its region: A quest Watchstone can be socketed into any Watchstone altar regardless of where it was obtained, but a craftable Watchstone can only fit in one of the four slots that match its base type region.
Unlike Unique Watchstones, craftable Watchstones do not have uses that decrease upon use. Because they still provide the benefits of quest Watchstones (Awakening Level and upgrading the tiers and pool of Maps in their region), they can be seen as a direct upgrade to them. Once a craftable Watchstone for a region has been obtained, the quest Watchstone it replaces in a region's Watchstone altar may be stored in the left-side panel of the Atlas screen.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.