MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Maps Unique /28
UniqueMapEye
Area contains many Totems
Curses have 50% reduced effect on Monsters
(40—60)% increased Quantity of Items found in this Area
(120—160)% increased Rarity of Items found in this Area
map extra content weighting [1]
map rare monsters have nemesis mod [1]
Doryanis
(20—50)% increased Experience gain
Unique Boss is augmented by Player choices
(40—60)% increased Quantity of Items found in this Area
(40—60)% increased Rarity of Items found in this Area
Found Items have 10% chance to drop Corrupted in Area
MaelstromofChaos
Area has patches of Chilled Ground
% of Monster Damage is Converted to Lightning
Monsters deal 50% extra Physical Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect Hexes
(40—60)% increased Quantity of Items found in this Area
(200—400)% increased Rarity of Items found in this Area
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
(You are Chilled while standing in Chilled Ground)
HallowedGround
Unique Boss drops 3 additional Maps
Unique Boss gives 2000% increased Experience
0.5 Flask Charges recovered every 3 seconds
(-2—2) to Monster Level of Area
100% increased Quantity of Items found in this Area
100% increased Rarity of Items found in this Area
oba
Area has patches of desecrated ground
(40—50)% more Monster Life
(30—40)% increased Monster Damage
Area becomes fatal after some time
40% increased Quantity of Items found in this Area
map ground effect patches per 100 tiles [20]
map ground effect radius [10]
PillarsOfVastiri
(60—100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
(20—25)% increased Monster Movement Speed
(20—25)% increased Monster Attack Speed
(20—25)% increased Monster Cast Speed
Players have Level 20 Dash Skill
Players have 200% increased Cooldown Recovery Rate for Movement Skills
map item drop quantity +% [100,150]
map item drop rarity +% [200,300]
map pack size +% [0]
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
PillarsOfVastiri
(60—100)% increased Experience gain
Area contains unbridged gaps to cross
Monsters have 50% chance to Avoid Ailments
100% increased Monster Damage
(20—25)% increased Monster Movement Speed
(20—25)% increased Monster Attack Speed
(20—25)% increased Monster Cast Speed
Players have Level 20 Dash Skill
Players have 200% increased Cooldown Recovery Rate for Movement Skills
map item drop quantity +% [200,250]
map item drop rarity +% [200,300]
map pack size +% [30]
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
olmec
(40—50)% more Monster Life
(30—40)% increased Monster Damage
Final Boss drops higher Level Items
(120—200)% increased Quantity of Items found in this Area
WolfMap
Unique Boss drops 4 additional Maps
(20—50)% increased Magic Monsters
(20—50)% increased number of Rare Monsters
25% more Monster Life
30% increased Monster Damage
150% increased Quantity of Items found in this Area
150% increased Rarity of Items found in this Area
UniqueMap1
Chests have (2500—3500)% increased Item Rarity
Area contains no monsters
Found Items have (20—40)% chance to drop Corrupted in Area
map disable chest drop scaling [1]
TheVinktarSquare
20% more Monster Life
Monsters are Unaffected by Shock
20% increased Monster Damage
+35% Monster Lightning Resistance
Monsters deal 35% extra Physical Damage as Lightning
(100—150)% increased Quantity of Items found in this Area
(100—150)% increased Rarity of Items found in this Area
(30—50)% increased Pack size
(Debuffs you are Unaffected by can still be placed on you, but will not actually apply their effect)
FairgravesMap01
(60—100)% increased Experience gain
% of Monster Damage is Converted to Lightning
Monsters deal (175—190)% extra Physical Damage as Lightning
Monsters gain an Endurance Charge on Hit
Monsters gain a Power Charge on Hit
(100—120)% increased Quantity of Items found in this Area
Celestial
% increased Experience gain
Area has increased monster variety
Players are Cursed with Flammability
Players are Cursed with Frostbite
Area is inhabited by Lunaris fanatics
Area is inhabited by Solaris fanatics
(75—100)% increased Quantity of Items found in this Area
(125—175)% increased Rarity of Items found in this Area
(25—50)% increased Pack size
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
(Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds)
PoorjoysAsylum
150% increased Experience gain
(140—160)% more Monster Life
(140—160)% increased Monster Damage
25% increased Monster Movement Speed
25% increased Monster Attack Speed
25% increased Monster Cast Speed
Area is a large Maze
Unique Boss drops (10—15) additional Rare (0—23)
100% increased Quantity of Items found in this Area
250% increased Rarity of Items found in this Area
PoorjoysAsylum
200% increased Experience gain
(140—160)% more Monster Life
Monsters have (500—1000)% increased Critical Strike Chance
+(60—100)% to Monster Critical Strike Multiplier
(140—160)% increased Monster Damage
25% increased Monster Movement Speed
25% increased Monster Attack Speed
25% increased Monster Cast Speed
Area is a large Maze
Unique Boss drops (10—15) additional Rare (0—23)
100% increased Quantity of Items found in this Area
250% increased Rarity of Items found in this Area
50% increased Pack size
PutridCloister
Players are Cursed with Vulnerability
Players are Cursed with Flammability
Players are Cursed with Frostbite
Players are Cursed with Conductivity
Players are Cursed with Despair
Unique Boss drops divination cards
90% increased Quantity of Items found in this Area
45% increased Rarity of Items found in this Area
map drop stacked deck on death permyriad [50]
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
(Despair is a Hex which inflicts -15% to Chaos Resistance. It lasts 8 seconds)
(Conductivity is a Hex which inflicts -17% to Lightning Resistance and causes Hits to have +25% chance to Shock the target. It lasts 8 seconds)
(Flammability is a Hex which inflicts -17% to Fire Resistance and causes Hits to have +25% chance to Ignite the target. It lasts 8 seconds)
(Frostbite is a Hex which inflicts -17% to Cold Resistance and causes Hits to have +25% chance to Freeze the target. It lasts 8 seconds)
SynthesisBossGuardianMap
100% increased Experience gain
Monster Level: 83
Map has (3—5) additional random Modifiers
Map has (4—6) additional Synthesis Global Modifiers
map item drop quantity +% [100]
map item drop rarity +% [0]
map pack size +% [25]
Corrupted
SynthesisColdGuardianMap
100% increased Experience gain
Monster Level: 81
Map has (3—5) additional random Modifiers
Map has (2—4) additional Synthesis Global Modifiers
map item drop quantity +% [100]
map item drop rarity +% [0]
map pack size +% [25]
Corrupted
SynthesisFireGuardianMap
100% increased Experience gain
Monster Level: 81
Map has (3—5) additional random Modifiers
Map has (2—4) additional Synthesis Global Modifiers
map item drop quantity +% [100]
map item drop rarity +% [0]
map pack size +% [25]
Corrupted
SynthesisLightningGuardianMap
100% increased Experience gain
Monster Level: 81
Map has (3—5) additional random Modifiers
Map has (2—4) additional Synthesis Global Modifiers
map item drop quantity +% [100]
map item drop rarity +% [0]
map pack size +% [25]
Corrupted
SynthesisGolemGuardianMap
100% increased Experience gain
Monster Level: 81
Map has (3—5) additional random Modifiers
Map has (2—4) additional Synthesis Global Modifiers
map item drop quantity +% [100]
map item drop rarity +% [0]
map pack size +% [25]
Corrupted
SynthesisBossGuardianMap
200% increased Experience gain
Monster Level: 84
Map has (6—8) additional random Modifiers
Map has (4—6) additional Synthesis Global Modifiers
map item drop quantity +% [100]
map item drop rarity +% [0]
map pack size +% [25]
Corrupted
UndeadSiege
Contains waves of Monsters
Contains additional waves of Undead Monsters
Area contains additional waves of Ghosts
Area contains additional waves of Oriathan Zombies
Area contains additional waves of Phantasms
Area contains additional waves of Raging Spirits
Area contains additional waves of Bone Rhoas
Area contains additional waves of Ravager Maws
Area contains additional waves of Zombies
HallOfGrandmasters
Contains the Immortalised Grandmasters
PvP damage scaling in effect
musicbox
Area has patches of Burning Ground
Area is inhabited by Skeletons
Restless Dead
Area is a large Maze
Area contains a Large Chest
(80—100)% increased Quantity of Items found in this Area
(220—250)% increased Rarity of Items found in this Area
display map two bosses [1]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
map undead monsters get up after X seconds [10]
DeathandTaxes
Unique Boss deals (30—35)% increased Damage
Unique Boss has (25—30)% increased Attack and Cast Speed
Unique Boss gives 20000% increased Experience
Unique Boss drops (12—20) additional Currency Items
150% increased Quantity of Items found in this Area
map no exiles [1]
HarbingerRed
Area contains 6 additional Harbingers
(40—60)% increased Quantity of Items found in this Area
(40—60)% increased Rarity of Items found in this Area
Corrupted
HarbingerUber
100% more Monster Life
100% increased Monster Damage
Unique Boss drops an additional Harbinger Scroll
Area contains 20 additional Harbingers
(80—120)% increased Quantity of Items found in this Area
(80—120)% increased Rarity of Items found in this Area
map uber beachhead map [1]
Corrupted
Maps Atlas Tree Modifiers /15
Mastery: Maps
Your Maps are opened with 5 additional random Unallocated Notable Atlas Passives
Mastery: Maps
Modifiers to Quantity of Items found in your Maps instead apply to Rarity of Items found in your Maps at 300% of their value
Mastery: Maps
Your Maps contain 10% more Monster Packs consisting of difficult and rewarding Monsters
map chance to spawn t17 pack % [100]
Mastery: Maps
2% increased effect of Explicit Modifiers on your Maps per Explicit Modifier
Mastery: Maps
3% increased effect of Explicit Modifiers on your Maps per Fragment used with Map
(Fragments are non-Map items that can be used in a Map Device)
Mastery: Maps
Quantity: 3
1% increased Pack Size in your Maps
Mastery: Maps
Quantity: 2
5% increased number of Rare Monsters in your Maps
Mastery: Maps
Quantity: 3
5% increased number of Magic Monsters in your Maps
Mastery: Maps
Quantity: 34
2% increased Maps found in your Maps
Mastery: Maps
Quantity: 50
3% increased Scarabs found in your Maps
Mastery: Maps
12% increased Scarabs found in your Maps
Mastery: Maps
Quantity: 9
Tier 1-15 Maps found have 5% chance to become 1 tier higher
Mastery: Maps
Final Map Boss in each Map has 5% chance to drop an additional Map at a tier higher
Tier 1-15 Maps found have 10% chance to become 1 tier higher
Mastery: Maps
10% increased number of Magic Monsters in your Maps
Tier 1-15 Maps found have 15% chance to become 1 tier higher
Mastery: Maps
10% increased number of Rare Monsters in your Maps
Tier 1-15 Maps found have 15% chance to become 1 tier higher
Map Device Recipes /73
ItemMapLevel
LabyrinthLabyrinthHarvestLabyrinthHarvestInfused1LabyrinthHarvestInfused2NULL0
Vaal01Vaal02Vaal03Vaal04The Apex of Sacrifice70
UberVaal01UberVaal02UberVaal03UberVaal04The Alluring Abyss80
Vaal01AnyCorruptedSideArea72
Vaal02AnyCorruptedSideArea70
Vaal03AnyCorruptedSideArea71
Vaal04AnyCorruptedSideArea69
UberVaal01AnyCorruptedSideArea74
UberVaal02AnyCorruptedSideArea76
UberVaal03AnyCorruptedSideArea75
UberVaal04AnyCorruptedSideArea73
PaleCourt01PaleCourt02PaleCourt03PaleCourt04NULL0
FragmentPhoenixFragmentMinotaurFragmentChimeraFragmentHydraThe Shaper's Realm84
AtlasMapGuardianFireAtlasMapGuardianLightningAtlasMapGuardianHolyAtlasMapGuardianChaosAbsence of Value and Meaning83
UberElder01UberElder02UberElder03UberElder04The Shaper's Realm84
VaultMapAncient Reliquary75
MaligarosSanctumMaligaro's Sanctum52
VaultMap3Timeworn Reliquary75
VenariusFoilForgotten Reliquary87
EaterOfWorldsFoilVisceral Reliquary87
MavenFoilShiny Reliquary87
SearingExarchFoilArchive Reliquary87
SirusFoilOubliette Reliquary87
ShaperFoilCosmic Reliquary87
ElderFoilDecaying Reliquary87
IncarnationOfNeglectFoilLonely Reliquary87
IncarnationOfDreadFoilReverent Reliquary87
IncarnationOfFearFoilTraumatic Reliquary87
CosmicCoreSupporterVaultKeyVoidborn Reliquary75
CosmicCoreSupporterVaultKeyVoidborn Reliquary75
KaruiFragmentEternalEmpireFragmentTemplarFragmentVaalFragmentMarakethFragmentTimelessConflictEternalTimelessConflictMarakethTimelessConflictKaruiTimelessConflictTemplarTimelessConflictVaalDomain of Timeless Conflict80
KaruiFragmentEternalEmpireFragmentTemplarFragmentVaalFragmentMarakethFragmentTimelessConflictEternalTimelessConflictMarakethTimelessConflictKaruiTimelessConflictTemplarTimelessConflictVaalDomain of Timeless Conflict80
KaruiFragmentEternalEmpireFragmentTemplarFragmentVaalFragmentMarakethFragmentTimelessConflictEternalTimelessConflictMarakethTimelessConflictKaruiTimelessConflictTemplarTimelessConflictVaalDomain of Timeless Conflict80
KaruiFragmentEternalEmpireFragmentTemplarFragmentVaalFragmentMarakethFragmentTimelessConflictEternalTimelessConflictMarakethTimelessConflictKaruiTimelessConflictTemplarTimelessConflictVaalDomain of Timeless Conflict80
DeliriumFragmentSimulacrum0
NullVoid1NullVoid2NullVoid3NullVoid4NullVoid5NullVoid6ProvingGroundHaewarkHamlet1ProvingGroundHaewarkHamlet2ProvingGroundHaewarkHamlet3ProvingGroundHaewarkHamlet4ProvingGroundHaewarkHamlet5The Maven's Crucible68
MavenKeyAbsence of Mercy and Empathy84
VaultMap4Vaal Reliquary75
TempleMapThe Temple of Atzoatl1
UltimatumTrialBaseThe Utzaal Arena1
FaridunBossKeyThe Black Barya83
OshabiMapThe Sacred Grove83
HunterFragmentCrusaderFragmentWarlordFragmentRedeemerFragmentEye of the Storm84
TangleOrbRank0Seething Chyme79
TangledOrbQuest0Seething Chyme83
TangleOrbRank5Absence of Symmetry and Harmony83
TangledOrbQuest5Absence of Symmetry and Harmony84
CleansingFireOrbRank0Polaric Void79
CleansingFireOrbQuest0Polaric Void83
CleansingFireOrbRank5Absence of Patience and Wisdom83
CleansingFireOrbQuest5Absence of Patience and Wisdom84
LakeItemisedTabletThe Lake of Kalandra1
CrucibleGeodeOpenForge of the Titans80
CrucibleUberGeodeOpenForge of the Titans84
UberBossKeyShaperUberBossKeyShaperUberBossKeyShaperUberBossKeyShaperThe Shaper's Realm85
UberBossKeyElderUberBossKeyElderUberBossKeyElderUberBossKeyElderThe Shaper's Realm85
UberBossKeySirusUberBossKeySirusUberBossKeySirusUberBossKeySirusEye of the Storm85
UberBossKeyCortexUberBossKeyCortexUberBossKeyCortexUberBossKeyCortexCortex85
UberBossKeyMavenUberBossKeyMavenUberBossKeyMavenUberBossKeyMavenAbsence of Mercy and Empathy85
UberBossKeyEaterOfWorldsUberBossKeyEaterOfWorldsUberBossKeyEaterOfWorldsUberBossKeyEaterOfWorldsAbsence of Symmetry and Harmony85
UberBossKeySearingExarchUberBossKeySearingExarchUberBossKeySearingExarchUberBossKeySearingExarchAbsence of Patience and Wisdom85
UberBossKeyIncarnationOfFearUberBossKeyIncarnationOfFearUberBossKeyIncarnationOfFearUberBossKeyIncarnationOfFearMoment of Trauma85
UberBossKeyIncarnationOfDreadUberBossKeyIncarnationOfDreadUberBossKeyIncarnationOfDreadUberBossKeyIncarnationOfDreadMoment of Reverence85
UberBossKeyIncarnationOfNeglectUberBossKeyIncarnationOfNeglectUberBossKeyIncarnationOfNeglectUberBossKeyIncarnationOfNeglectMoment of Loneliness85
VoodooKingEffigyCrux of Nothingness83
CatarinaTokenMastermind's Lair83
AngerBossMemoryKeyMoment of Trauma83
AngerBossMemoryKeyMoment of Trauma84
BenevolenceBossMemoryKeyMoment of Reverence83
BenevolenceBossMemoryKeyMoment of Reverence84
IgnoranceBossMemoryKeyMoment of Loneliness83
IgnoranceBossMemoryKeyMoment of Loneliness84
BossKeyBrequelHive Colony83
Map Corruption /12
LevelDescriptionWeight
1+(10—20)% Item Quantitydefault 75
1+(8—12)% Item Raritydefault 75
1+(5—10)% Pack Sizedefault 55
1(10—20)% increased Explicit Modifier magnitudesdefault 10
1Contains a Vaal Side Areainfected_map 0
default 40
78Area contains an additional guarded Exquisite Vaal Vesselinfected_map 0
default 10
1Unique Monsters drop Corrupted Itemsinfected_map 0
default 40
1Players' Vaal Skills do not apply Soul Gain Preventiondefault 20
1Map Crafting options for this Map have no costinfected_map 0
default 0
1Atlas Passives have (10—15)% increased Effect on Areainfected_map 0
default 10
1Area has an additional random Scarab effectinfected_map 0
default 15
1Area is affected by (5—15) additional random Unallocated Notable Atlas Passivesinfected_map 0
default 15
Anoint Blight Map /13
ItemsResult
ClearOilClear Oil
12% reduced Monster Movement Speed
6% increased Pack size
SepiaOilSepia Oil
Towers deal 25% more Damage
6% increased Pack size
AmberOilAmber Oil
25% reduced Cost of Building and Upgrading Towers
6% increased Pack size
VerdantOilVerdant Oil
45% increased Experience gain
6% increased Pack size
TealOilTeal Oil
Blight Monsters spawn 30% faster
Encounter duration is 50 seconds shorter
6% increased Pack size
AzureOilAzure Oil
Varieties of Items contained in 5 Blight Chests are Lucky
6% increased Pack size
IndigoOilIndigo Oil
Blight Encounters contain up to 3 additional Blight Bosses
6% increased Pack size
VioletOilViolet Oil
Lanes of Blight Encounters have 25% chance for an additional Reward Chest
6% increased Pack size
CrimsonOilCrimson Oil
Varieties of Items contained in 12 Blight Chests are Lucky
6% increased Pack size
BlackOilBlack Oil
6% increased Pack size
7% chance for Blight Chests to contain an additional Reward
OpalescentOilOpalescent Oil
Varieties of Items contained in 18 Blight Chests are Lucky
6% increased Pack size
SilverOilSilver Oil
80% increased Quantity of Items found in this Area
6% increased Pack size
GoldenOilGolden Oil
6% increased Pack size
30% chance for Blight Chests to contain an additional Reward
Map Costs /16
TierCosts
1Normal: 1xCurrencyUpgradeRandomlyOrb of Chance
Magic: 2xCurrencyUpgradeRandomlyOrb of Chance
Rare: 3xCurrencyUpgradeRandomlyOrb of Chance
Unique: 10xCurrencyRerollRareChaos Orb
2Normal: 1xCurrencyUpgradeRandomlyOrb of Chance
Magic: 2xCurrencyUpgradeRandomlyOrb of Chance
Rare: 3xCurrencyUpgradeRandomlyOrb of Chance
Unique: 10xCurrencyRerollRareChaos Orb
3Normal: 2xCurrencyUpgradeRandomlyOrb of Chance
Magic: 3xCurrencyUpgradeRandomlyOrb of Chance
Rare: 4xCurrencyUpgradeRandomlyOrb of Chance
Unique: 10xCurrencyRerollRareChaos Orb
4Normal: 2xCurrencyUpgradeRandomlyOrb of Chance
Magic: 3xCurrencyUpgradeRandomlyOrb of Chance
Rare: 4xCurrencyUpgradeRandomlyOrb of Chance
Unique: 10xCurrencyRerollRareChaos Orb
5Normal: 3xCurrencyUpgradeRandomlyOrb of Chance
Magic: 4xCurrencyUpgradeRandomlyOrb of Chance
Rare: 5xCurrencyUpgradeRandomlyOrb of Chance
Unique: 10xCurrencyRerollRareChaos Orb
6Normal: 4xCurrencyUpgradeRandomlyOrb of Chance
Magic: 5xCurrencyUpgradeRandomlyOrb of Chance
Rare: 6xCurrencyUpgradeRandomlyOrb of Chance
Unique: 10xCurrencyRerollRareChaos Orb
7Normal: 1xCurrencyUpgradeToRareOrb of Alchemy
Magic: 1xCurrencyUpgradeToRareOrb of Alchemy, 1xCurrencyUpgradeRandomlyOrb of Chance
Rare: 2xCurrencyUpgradeToRareOrb of Alchemy
Unique: 10xCurrencyRerollRareChaos Orb
8Normal: 2xCurrencyUpgradeToRareOrb of Alchemy
Magic: 2xCurrencyUpgradeToRareOrb of Alchemy, 1xCurrencyUpgradeRandomlyOrb of Chance
Rare: 3xCurrencyUpgradeToRareOrb of Alchemy
Unique: 10xCurrencyRerollRareChaos Orb
9Normal: 3xCurrencyUpgradeToRareOrb of Alchemy
Magic: 3xCurrencyUpgradeToRareOrb of Alchemy, 1xCurrencyUpgradeRandomlyOrb of Chance
Rare: 4xCurrencyUpgradeToRareOrb of Alchemy
Unique: 10xCurrencyRerollRareChaos Orb
10Normal: 4xCurrencyUpgradeToRareOrb of Alchemy
Magic: 4xCurrencyUpgradeToRareOrb of Alchemy, 1xCurrencyUpgradeRandomlyOrb of Chance
Rare: 5xCurrencyUpgradeToRareOrb of Alchemy
Unique: 10xCurrencyRerollRareChaos Orb
11Normal: 5xCurrencyUpgradeToRareOrb of Alchemy
Magic: 5xCurrencyUpgradeToRareOrb of Alchemy, 1xCurrencyUpgradeRandomlyOrb of Chance
Rare: 6xCurrencyUpgradeToRareOrb of Alchemy
Unique: 10xCurrencyRerollRareChaos Orb
12Normal: 4xCurrencyRerollRareChaos Orb
Magic: 4xCurrencyRerollRareChaos Orb, 1xCurrencyUpgradeRandomlyOrb of Chance
Rare: 4xCurrencyRerollRareChaos Orb, 1xCurrencyUpgradeToRareOrb of Alchemy
Unique: 10xCurrencyRerollRareChaos Orb
13Normal: 5xCurrencyRerollRareChaos Orb
Magic: 5xCurrencyRerollRareChaos Orb, 1xCurrencyUpgradeRandomlyOrb of Chance
Rare: 5xCurrencyRerollRareChaos Orb, 1xCurrencyUpgradeToRareOrb of Alchemy
Unique: 10xCurrencyRerollRareChaos Orb
14Normal: 7xCurrencyRerollRareChaos Orb
Magic: 7xCurrencyRerollRareChaos Orb, 1xCurrencyUpgradeRandomlyOrb of Chance
Rare: 7xCurrencyRerollRareChaos Orb, 1xCurrencyUpgradeToRareOrb of Alchemy
Unique: 10xCurrencyRerollRareChaos Orb
15Normal: 11xCurrencyRerollRareChaos Orb
Magic: 11xCurrencyRerollRareChaos Orb, 1xCurrencyUpgradeRandomlyOrb of Chance
Rare: 11xCurrencyRerollRareChaos Orb, 1xCurrencyUpgradeToRareOrb of Alchemy
Unique: 10xCurrencyRerollRareChaos Orb
16Normal: 25xCurrencyRerollRareChaos Orb
Magic: 25xCurrencyRerollRareChaos Orb, 1xCurrencyUpgradeRandomlyOrb of Chance
Rare: 25xCurrencyRerollRareChaos Orb, 1xCurrencyUpgradeToRareOrb of Alchemy
Unique: 10xCurrencyRerollRareChaos Orb

Community Wiki

Edit

Maps

Maps are the main type of endgame content in Path of Exile. By placing them in a map device, maps can be consumed to create a randomized instance in which monsters can be fought. Like equipment, they come in Normal, Magic, Rare, and Unique rarities, and can have their own special affixes which may make them more difficult, but also increases their potential rewards. Maps can also have quality, which can be improved with CurrencyMapQualityCartographer's Chisel. Map drops are not affected by party size.

Players cannot use maps until the Epilogue after completing Act 10. After completing Picking Up the Pieces, a map device will be added to the player's hideout.

Atlas of Worlds

Main page: Atlas of Worlds

In the Epilogue, Officer Kirac will give you a short series of quests that lead to the construction of a new map device for your hideout. He will also give you an unidentified Tier 1 magic map to start.

After completing your first map, Kirac will show the player the Atlas of Worlds. The Atlas of Worlds visualizes how maps are connected to each other and form pathways between each map on the Atlas. There are four starting points, starting from the center of the Atlas. Maps are also grouped within 8 regions.

After some exploration, players will encounter Zana, Master Cartographer and a portal that leads to a Citadel, where Watchstones can be placed. Watchstones are dropped by the Conquerors that rule the Atlas, who can be challenged by running maps within their influence region enough times. Once a Watchstone is socketed to a Citadel, it will empower all maps in that region, increasing their map level and adding new maps to the region.

Only connected maps and maps previously completed can drop from a map area. In addition to these rules, this map drop pool only consists of maps that are currently visible on the atlas meaning maps that are removed from changing Watchstones are also removed from the map drop pool. There are exceptions that do not take your Atlas progression into account: During Zana's Atlas Missions which gives you a choice of maps to open, unique maps that may also drop their base type, and various league content that may drop maps.

When four Watchstones are socketed to one region, it increases the Awakening Level of the Atlas. Awakening Levels increase map and influenced item drop chances and difficulty for every map on the Atlas, as well as enabling Awakened Atlas completion marks for maps at a certain level. Running maps in an awakened zone will also draw out the Awakener, the leader of the Conquerors.

Regarding map drops, there is a 2x weighting for incomplete maps, and 4x weighting for adjacent maps, multiplicative.

Modifiers

Each (non-unique) map can have up to 3 prefixes and 3 suffixes, just like other items. Currency related to rarity also works the same, for example, an CurrencyUpgradeToRareOrb of Alchemy will turn a basic map into a rare. Modifiers for maps change the properties of the map when one is in that map, thereby making it more difficult and (usually) resulting in increased item quantity for all drops on that map. High increased quantity also affects the drop rates of maps while in a particular map, so high modifiers will increase your chances at continuing to get map drops and finding higher level maps to use. Cartographer's Sextants can affect neighbouring maps. Maps can be made considerably more difficult by using a Watchstone that increases the tier of the item.

Tiers

There are 16 tiers of maps, each tier corresponding to an area level. The lowest tier drops during progression through the game and once inside the map, higher tier maps start dropping. Magic and rare monsters can drop maps that are +1 tier above and map bosses can drop +2 tiers above the map area the character is in, respectively.

Moving from one group of map tiers to the next often imposes a challenge as the higher tier maps become harder to sustain. Furthermore, mid-tier and top-tier maps introduce higher values for the mods they can roll, new mods that are more challenging, and combinations of mods that aren't allowed to coexist on low-tier maps.

Map tier Tier range Map level range
Low tier maps 1 - 5 68 - 72
Mid tier maps 6 - 10 73 - 77
Top tier maps 11 - 17 78 - 84

Upgrades

If a player has three maps of the same type, these maps may be sold to a vendor to receive one map in exchange. This newly acquired map is of a map base one tier higher in the same region. Which map you get seems to be seeded by map, and different combinations of the same map can result in a different resulting map.

Unidentified Maps

It is possible to put unidentified maps into the map device. There is a +30% quantity bonus when running these maps, but even when you enter the map the specific modifiers to the map are not revealed to you, even though the overall quantity, rarity and pack size is. Some are easy to observe, burning or chilled ground are very obvious for example, but others are harder to know immediately (if there are enough obvious modifiers, together with the quantity, rarity and pack size you might be able to determine what the mods are, though). As such, it's recommended that you have a strong character before tackling such maps; otherwise the map could have many dangerous affixes to put your character in danger. Unidentified maps can be obtained as map drops, by corrupting an identified map or by vendoring 3x magic or rare maps of the same base type.

This bonus does not apply to unidentified unique maps.

Corrupted maps

Like most other items, maps can be corrupted using a CurrencyVaalVaal Orb. One of the following effects will occur:

  • No effect (other than adding the corrupted property).
  • Increase by one map tier, changing the base type to one appropriate for the new tier, and randomizing the affixes. This is the only way to create a Vaal Temple Map.
  • Reroll into a rare map with up to eight random affixes.
  • Unidentify the item, retaining its affixes and quantity bonus. Unidentified magic or rare maps receive a 30% bonus quantity.

In addition to these effects, all bosses of corrupted maps have a chance to drop Sacrifice Vaal Fragments or Vaal Skill Gems.

A corrupted map can't be modified with Currency in any way, but effects from Zana's map device can still be crafted on it.

Other maps

Maps can drop as a Shaper or Elder influenced map. These maps contain additional Shaper or Elder enemies and can drop Shaper or Elder influenced items. They may also have the boss replaced with one of the Guardians of the Void or Elder Guardians, which drop Shaper and Elder map fragments when defeated.

Blighted Maps can drop from blights. They contain battles and items unique to the blight league.

Zana missions have a chance to pick Maps from the Synthesis league. They contain battles and items unique to the league.

Map fragments

Map fragments are items that can be used in a map device to open portals to various high level areas with the full set in the proper alignment. Doubles or triples of the same piece will not work. Fragments can also be placed with a regular map to increase map item quantity. Vaal Fragments can be used alone to open Vaal Side Areas.

Scarabs can also be used to add additional modifiers to the map, and Divine Vessels are used to capture certain boss souls to upgrade a Pantheon power.


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