Expedition
| Terrian | |
|---|---|
| Tag | |
| Dialogue | The landmarks described in this logbook don't match anything particularly notable on our current maps. The terrain has changed too much over the centuries. At best, I'm making guesses here. Do you care to pick a destination? |
| Level | Generation | Modifiers | Weight |
|---|---|---|---|
| 1 | Prefix | Monsters have 15% increased Movement Speed Monsters have 15% increased Attack Speed Monsters have 15% increased Cast Speed | 1000 |
| 1 | Prefix | Monsters deal 15% increased Damage | 1000 |
| 1 | Prefix | Monsters have 15% increased Maximum Life | 1000 |
| 1 | Prefix | Monsters have 30% chance to Avoid All Damage from Hits | 1000 |
| 1 | Prefix | Monsters' Hits can't be Evaded | 1000 |
| 1 | Prefix | Monsters' Hits are always Critical Strikes | 1000 |
| 35 | Prefix | Hits against Monsters cannot be Critical Strikes | 1000 |
| 35 | Prefix | Damage cannot Leech Life from Monsters Damage cannot Leech Mana from Monsters | 1000 |
| 1 | Prefix | Monsters are Immune to Physical Damage | 1000 |
| 1 | Prefix | Monsters are Immune to Cold Damage | 1000 |
| 1 | Prefix | Monsters are Immune to Fire Damage | 1000 |
| 1 | Prefix | Monsters are Immune to Lightning Damage | 1000 |
| 1 | Prefix | Monsters are Immune to Chaos Damage | 1000 |
| 1 | Prefix | Monsters have 100% chance to Avoid being Chilled Monsters have 100% chance to Avoid being Frozen Monsters have 100% chance to Avoid being Ignited Monsters have 100% chance to Avoid being Shocked | 1000 |
| 46 | Prefix | Runic Monsters apply a random Hex on Hit | 1000 |
| 46 | Prefix | Runic Monsters inflict Petrification for 2 seconds on Hit | 100 |
| 68 | Prefix | Runic Monsters are Duplicated | 100 |
| 24 | Prefix | Monsters are Immune to Curses | 1000 |
| 1 | Prefix | Monster Hits ignore Physical Damage Reduction | 1000 |
| 1 | Prefix | Monsters do not grant Flask Charges when Slain | 1000 |
| 1 | Prefix | Every 4 seconds, Runic Monsters Regenerate 30% of Life over one second | 1000 |
| 1 | Prefix | Monsters take 30% reduced Damage | 1000 |
| 1 | Prefix | Monsters have 30% increased Attack Speed while on Low Life Monsters have 30% increased Cast Speed while on Low Life Monsters deal 30% increased Damage while on Low Life Monsters have 30% increased Movement Speed while on Low Life | 1000 |
| 1 | Prefix | Monsters have 100% increased Critical Strike Chance against Enemies on Full Life | 1000 |
| 73 | Prefix | Monsters have base Ward equal to 20% of their maximum Life | 1000 |
| 30 | Prefix | Monsters have +5% to all maximum Resistances Monsters have +30% to all Resistances | 1000 |
| 1 | Prefix | Monsters Impale Enemies on Hit with Attacks Monsters have 100% increased Impale Effect | 1000 |
| 12 | Prefix | Monsters have 100% increased Bleeding Duration Monsters' Attack Hits inflict Bleeding | 1000 |
| 20 | Prefix | All Damage from Monsters' Hits can Poison Monsters have 100% increased Poison Duration Monsters Poison on Hit | 1000 |
| 10 | Prefix | All Damage from Monsters' Hits can Ignite Monsters' Hits have 20% chance to Ignite Monsters have 100% increased Ignite Duration | 1000 |
| 10 | Prefix | All Damage from Monsters' Hits can Freeze Monsters' Hits have 10% chance to Freeze | 1000 |
| 14 | Prefix | All Damage from Monsters' Hits can Shock Monsters' Hits have 20% chance to Shock Monsters have 100% increased Effect of Shock | 1000 |
| 68 | Prefix | Monsters have +5% to maximum Chance to Block Spell Damage Monsters have +50% Chance to Block Spell Damage Monsters have +5% to maximum Chance to Block Attack Damage Monsters have +50% Chance to Block Attack Damage | 1000 |
| 1 | Prefix | Monsters Penetrate 15% Fire Resistance | 1000 |
| 1 | Prefix | Monsters Penetrate 15% Cold Resistance | 1000 |
| 1 | Prefix | Monsters Penetrate 15% Lightning Resistance | 1000 |
| 1 | Prefix | Monsters Penetrate 15% Chaos Resistance | 1000 |
| 45 | Prefix | Monsters gain 50% of Physical Damage as Extra Chaos Damage | 1000 |
| 73 | Prefix | Monsters' Hits remove 10% of current Energy Shield Monsters' Hits remove 10% of current Mana | 1000 |
| 1 | Prefix | Monsters Kill things with 20% or lower Life on Hit | 1000 |
| 1 | Suffix | 25% increased Pack size | 1750 |
| 1 | Suffix | 40% increased Quantity of Items Dropped by Monsters | 1750 |
| 1 | Suffix | 40% increased Quantity of Items Found in Excavated Chests | 1173 |
| 1 | Suffix | 80% increased Rarity of Items Dropped by Monsters | 1750 |
| 1 | Suffix | 80% increased Rarity of Items Found in Excavated Chests | 1173 |
| 1 | Suffix | Monsters grant 40% increased Experience | 1750 |
| 45 | Suffix | Monsters grant 60% increased Experience | 1750 |
| 68 | Suffix | Monsters grant 80% increased Experience | 1750 |
| 78 | Suffix | Monsters grant 100% increased Experience | 1750 |
| 6 | Prefix | 50% increased number of Magic Monsters | 1000 |
| 12 | Prefix | 50% increased number of Rare Monsters | 1000 |
| 1 | Suffix | 50% increased Quantity of Artifacts dropped by Monsters | 1750 |
| 1 | Suffix | 50% increased Quantity of Artifacts found in Excavated Chests | 1173 |
| 24 | Suffix | 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters | 875 |
| 1 | Suffix | 25% increased Pack size | 1000 |
| 1 | Suffix | Monsters grant 40% increased Experience | 1000 |
| 45 | Suffix | Monsters grant 60% increased Experience | 1000 |
| 68 | Suffix | Monsters grant 80% increased Experience | 1000 |
| 78 | Suffix | Monsters grant 100% increased Experience | 1000 |
| 6 | Prefix | 50% increased number of Magic Monsters | 500 |
| 12 | Prefix | 50% increased number of Rare Monsters | 500 |
| 1 | Suffix | 50% increased Quantity of Artifacts dropped by Monsters | 800 |
| 1 | Suffix | 50% increased Quantity of Artifacts found in Excavated Chests | 800 |
| 1 | Suffix | Excavated Chests have 50% chance to contain an additional Rare Armour Item | 1055 |
| 5 | Suffix | Excavated Chests have 50% chance to contain an additional Rare Jewellery Item | 700 |
| 1 | Suffix | Excavated Chests have 50% chance to contain an additional Rare Weapon | 1055 |
| 1 | Suffix | Runic Monsters have 50% chance to drop an additional Rare Armour Item | 1550 |
| 5 | Suffix | Runic Monsters have 50% chance to drop an additional Rare Jewellery Item | 1030 |
| 1 | Suffix | Runic Monsters have 50% chance to drop an additional Rare Weapon | 1550 |
| 5 | Suffix | Runic Monsters have 50% chance to drop additional Currency Items | 750 |
| 5 | Suffix | Excavated Chests have 50% chance to contain additional Currency Items | 502 |
| 13 | Suffix | Runic Monsters have 10% chance to drop an additional Unique Item | 125 |
| 13 | Suffix | Excavated Chests have 10% chance to contain an additional Unique Item | 85 |
| 10 | Suffix | Runic Monsters have 35% chance to drop an additional Gem | 375 |
| 10 | Suffix | Excavated Chests have 35% chance to contain an additional Gem | 251 |
| 5 | Suffix | Runic Monsters have 35% chance to drop an additional Talisman | 200 |
| 5 | Suffix | Excavated Chests have 35% chance to contain an additional Talisman | 180 |
| 68 | Suffix | Runic Monsters have 20% chance to drop an additional Map | 125 |
| 68 | Suffix | Excavated Chests have 20% chance to contain an additional Map | 85 |
| 12 | Suffix | Runic Monsters have 50% chance to drop Corrupted Items | 500 |
| 45 | Suffix | Runic Monsters have 35% chance to drop an additional Fractured Item | 250 |
| 45 | Suffix | Excavated Chests have 35% chance to contain an additional Fractured Item | 125 |
| 45 | Suffix | Items dropped by Runic Monsters are fully Linked | 250 |
| 81 | Suffix | Runic Monsters have 20% chance to drop an additional Influenced Item | 60 |
| 81 | Suffix | Excavated Chests have 20% chance to contain an additional Influenced Item | 30 |
| 5 | Suffix | Runic Monsters have 35% chance to drop an additional Essence | 500 |
| 5 | Suffix | Excavated Chests have 35% chance to contain an additional Essence | 251 |
NULL
NULL
Id: NULL
Act: 1
NULL Attr /2
| Name | Show Full Descriptions |
|---|---|
| Act | 1 |
| Level | 0 |
Crafting Bench /792
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| Two Sockets | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Grand Arena |
| Three Sockets | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Grand Arena |
| Four Sockets | 10x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Grand Arena |
| Five Sockets | 70x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Ivory Temple Map |
| Six Sockets | 350x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Canyon Map |
| Two Linked Sockets | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Kaom's Stronghold |
| Three Linked Sockets | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Kaom's Stronghold |
| Four Linked Sockets | 5x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Kaom's Stronghold |
| Five Linked Sockets | 150x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Primordial Blocks Map |
| Six Linked Sockets | 1500x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Silo Map |
| At Least One Red Socket | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet | The Mines Level 1 |
| At Least Two Red Sockets | 25x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| At Least Three Red Sockets | 120x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| At Least One Green Socket | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet | The Mines Level 1 |
| At Least Two Green Sockets | 25x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| At Least Three Green Sockets | 120x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| At Least One Blue Socket | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet | The Mines Level 1 |
| At Least Two Blue Sockets | 25x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| At Least Three Blue Sockets | 120x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| At Least One Red and One Green Socket | 15x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| At Least One Red and One Blue Socket | 15x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| At Least One Green and One Blue Socket | 15x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| At Least Two Red and One Green Socket | 100x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| At Least Two Red and One Blue Socket | 100x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| At Least Two Green and One Red Socket | 100x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| At Least Two Green and One Blue Socket | 100x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| At Least Two Blue and One Green Socket | 100x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| At Least Two Blue and One Red Socket | 100x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
| Fortune Favours the Brave | 3x | Map · [DNT] Map Key | Level 5 |
| Area contains 2 additional Abysses Areas can contain Abysses Scarabs dropped in Area have 50% increased chance to be Abyss Scarabs map extra content weighting [1] | 3x | Map · [DNT] Map Key | Level 4 |
| Area contains 3 additional Imprisoned Monsters Areas can contain Imprisoned Monsters Scarabs dropped in Area have 50% increased chance to be Essence Scarabs map extra content weighting [1] | 4x | Map · [DNT] Map Key | Level 6 |
| Area is inhabited by 3 additional Rogue Exiles Scarabs dropped in Area have 50% increased chance to be Anarchy Scarabs map extra content weighting [1] map ignore rogue exile rarity bias [1] | 3x | Map · [DNT] Map Key | Level 4 |
| Area contains 4 additional Shrines Scarabs dropped in Area have 50% increased chance to be Domination Scarabs map extra content weighting [1] | 4x | Map · [DNT] Map Key | Level 6 |
| Area contains 4 additional Strongboxes Scarabs found in Area have 50% increased chance to be Ambush Scarabs map extra content weighting [1] | 4x | Map · [DNT] Map Key | Level 6 |
| Area is haunted by 4 additional Tormented Spirits Scarabs dropped in Area have 50% increased chance to be Torment Scarabs map extra content weighting [1] | 2x | Map · [DNT] Map Key | Level 2 |
| Slaying Enemies close together can attract monsters from Beyond this realm Scarabs dropped in Area have 50% increased chance to be Beyond Scarabs map extra content weighting [1] | 4x | Map · [DNT] Map Key | Level 6 |
| Area contains a Blight Encounter Scarabs dropped in Area have 50% increased chance to be Blight Scarabs map blight league [1] map extra content weighting [1] | 3x | Map · [DNT] Map Key | Level 4 |
| Area contains 3 additional Harbingers Scarabs dropped in Area have 50% increased chance to be Harbinger Scarabs map extra content weighting [1] | 3x | Map · [DNT] Map Key | Level 4 |
| Area contains 3 additional Smuggler's Caches map extra content weighting [1] map heist league [1] | 5x | Map · [DNT] Map Key | Level 9 |
| Area contains an additional Legion Encounter Scarabs dropped in Area have 50% increased chance to be Legion Scarabs map extra content weighting [1] map legion league [1] | 3x | Map · [DNT] Map Key | Level 6 |
| Area contains an Expedition Encounter Scarabs dropped in Area have 50% increased chance to be Expedition Scarabs | 5x | Map · [DNT] Map Key | Level 9 |
| Areas contain a Mirror of Delirium Scarabs dropped in Area have 50% increased chance to be Delirium Scarabs map affliction league [1] | 6x | Map · [DNT] Map Key | Level 12 |
| Areas contain Ritual Altars Scarabs dropped in Area have 50% increased chance to be Ritual Scarabs map extra content weighting [1] | 5x | Map · [DNT] Map Key | Level 9 |
| Areas contain an Ultimatum Encounter Scarabs dropped in Area have 50% increased chance to be Ultimatum Scarabs map ultimatum league [1] | 4x | Map · [DNT] Map Key | Level 6 |
| Area contains The Sacred Grove Scarabs dropped in Area have 50% increased chance to be Harvest Scarabs map extra content weighting [1] map harvest league [1] | 6x | Map · [DNT] Map Key | Level 12 |
| Area contains 2 additional Ore Deposits Scarabs dropped in Area have 50% increased chance to be Kalguuran Scarabs | 5x | Map · [DNT] Map Key | Level 9 |
| +(15—25) to maximum Life | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(16—20)% to Fire Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(16—20)% to Cold Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(16—20)% to Lightning Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(15—20) to Strength | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(15—20) to Dexterity | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Default |
| +(15—20) to Intelligence | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Default |
| Remove Crafted Mods | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
| +(21—28)% to Fire Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(29—35)% to Fire Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(21—28)% to Cold Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(29—35)% to Cold Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(21—28)% to Lightning Resistance | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
| +(29—35)% to Lightning Resistance | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
| +(10—12)% to Fire and Cold Resistances | 6x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
| +(13—16)% to Fire and Cold Resistances | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(17—20)% to Fire and Cold Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(10—12)% to Cold and Lightning Resistances | 6x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
| +(13—16)% to Cold and Lightning Resistances | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(17—20)% to Cold and Lightning Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(10—12)% to Fire and Lightning Resistances | 6x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
| +(13—16)% to Fire and Lightning Resistances | 1x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
| +(17—20)% to Fire and Lightning Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
| +(5—8)% to all Elemental Resistances | 6x | Ring · Amulet | Aspirant's Trial |
| +(9—12)% to all Elemental Resistances | 1x | Ring · Amulet | Eternal Aspirant's Trial |
| +(4—6)% to all Elemental Resistances Minions have +(5—8)% to all Elemental Resistances | 6x | Ring · Amulet | Aspirant's Trial |
| +(7—9)% to all Elemental Resistances Minions have +(9—12)% to all Elemental Resistances | 1x | Ring · Amulet | Eternal Aspirant's Trial |
| +(21—25) to Strength | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Western Forest |
| +(26—30) to Strength | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Tropical Island Map |
| +(21—25) to Dexterity | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
| +(26—30) to Dexterity | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Tropical Island Map |
| +(21—25) to Intelligence | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
| +(26—30) to Intelligence | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Tropical Island Map |
| +(6—9) to all Attributes | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Labyrinth Trial in The Imperial Gardens |
| +(10—13) to all Attributes | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Labyrinth Trial in The Tunnel |
| (10—14)% increased Movement Speed | 3x | Boots | The City of Sarn |
| (15—19)% increased Movement Speed | 2x | Boots | The Chamber of Innocence |
| (20—24)% increased Movement Speed | 4x | Boots | Epilogue |
| +(26—40) to maximum Life | 6x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Beacon |
| +(41—55) to maximum Life | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Feeding Trough |
| +(56—70) to maximum Life | 4x | Body Armour · Gloves · Boots · Helmet · Shield | Sulphur Vents Map |
| +(71—85) to maximum Life | 4x | Body Armour | Coral Ruins Map |
| (0.3—0.5)% of Physical Attack Damage Leeched as Life | 3x | Ring · Amulet · Gloves · Quiver | Courthouse Map |
| (0.6—0.8)% of Physical Attack Damage Leeched as Life | 4x | Amulet | Lava Lake Map |
| (2—2.4)% of Physical Attack Damage Leeched as Life | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Courthouse Map |
| (2.6—3)% of Physical Attack Damage Leeched as Life | 4x | One Hand Melee · Two Hand Melee | Lava Lake Map |
| (2—2.4)% of Physical Attack Damage Leeched as Mana | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Lava Lake Map |
| +(55—64) to maximum Mana | 3x | Two Hand Melee | Default |
| +(65—74) to maximum Mana | 6x | Two Hand Melee | The Beacon |
| +(75—84) to maximum Mana | 2x | Two Hand Melee | The Feeding Trough |
| +(85—94) to maximum Mana | 4x | Two Hand Melee | Sulphur Vents Map |
| +(35—44) to maximum Mana | 3x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Default |
| +(45—54) to maximum Mana | 6x | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Beacon |
| +(55—64) to maximum Mana | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Feeding Trough |
| +(65—74) to maximum Mana | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Sulphur Vents Map |
| +(25—34) to maximum Mana | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | Default |
| +(35—44) to maximum Mana | 6x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Beacon |
| +(45—54) to maximum Mana | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Feeding Trough |
| (20—30)% increased Mana Regeneration Rate | 6x | One Hand Melee · One Hand Ranged · Ring · Amulet · Shield | Labyrinth Trial in The Chamber of Sins Level 2 |
| (31—40)% increased Mana Regeneration Rate | 2x | One Hand Melee · One Hand Ranged · Ring · Amulet · Shield | Racecourse Map |
| (30—45)% increased Mana Regeneration Rate | 6x | Two Hand Melee · Two Hand Ranged | Labyrinth Trial in The Chamber of Sins Level 2 |
| (46—60)% increased Mana Regeneration Rate | 2x | Two Hand Melee · Two Hand Ranged | Racecourse Map |
| (40—59)% increased Physical Damage | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Sewers |
| (60—79)% increased Physical Damage | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Ossuary |
| (80—99)% increased Physical Damage | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Quarry |
| (100—129)% increased Physical Damage | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Dry Sea Map |
| (37—51)% increased Spell Damage | 4x | Two Hand Melee | The Ancient Pyramid |
| (52—66)% increased Spell Damage | 8x | Two Hand Melee | Shavronne's Tower |
| (67—81)% increased Spell Damage | 4x | Two Hand Melee | The Boiling Lake |
| (82—99)% increased Spell Damage | 4x | Two Hand Melee | Flooded Mine Map |
| (25—34)% increased Spell Damage | 4x | One Hand Melee · One Hand Ranged | The Ancient Pyramid |
| (35—44)% increased Spell Damage | 8x | One Hand Melee · One Hand Ranged | Shavronne's Tower |
| (45—54)% increased Spell Damage | 4x | One Hand Melee · One Hand Ranged | The Boiling Lake |
| (55—66)% increased Spell Damage | 4x | One Hand Melee · One Hand Ranged | Flooded Mine Map |
| (11—20)% increased Damage over Time | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Labyrinth Trial in The Crypt |
| (21—30)% increased Damage over Time | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Strand Map |
| (15—23)% increased Elemental Damage with Attack Skills | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Catacombs |
| (24—32)% increased Elemental Damage with Attack Skills | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · Belt | Lava Chamber Map |
| (8—10)% increased Attack Speed | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Dried Lake |
| (11—15)% increased Attack Speed | 2x | One Hand Melee · Two Hand Melee | The Vastiri Desert |
| (16—20)% increased Attack Speed | 4x | One Hand Melee · Two Hand Melee | Moon Temple Map |
| (11—13)% increased Attack Speed | 4x | One Hand Ranged · Two Hand Ranged | Moon Temple Map |
| (7—12)% increased Attack Speed | 2x | Gloves · Quiver · Shield | The Dried Lake |
| (15—20)% increased Cast Speed | 6x | Two Hand Melee | The Dried Lake |
| (21—26)% increased Cast Speed | 2x | Two Hand Melee | The Vastiri Desert |
| (27—32)% increased Cast Speed | 4x | Two Hand Melee | Moon Temple Map |
| (10—13)% increased Cast Speed | 6x | One Hand Melee · One Hand Ranged | The Dried Lake |
| (14—17)% increased Cast Speed | 2x | One Hand Melee · One Hand Ranged | The Vastiri Desert |
| (18—21)% increased Cast Speed | 4x | One Hand Melee · One Hand Ranged | Moon Temple Map |
| (37—51)% increased Fire Damage | 4x | Two Hand Melee | The Solaris Temple Level 2 |
| (52—66)% increased Fire Damage | 8x | Two Hand Melee | The Dread Thicket |
| (67—81)% increased Fire Damage | 4x | Two Hand Melee | Arsenal Map |
| (25—34)% increased Fire Damage | 4x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (35—44)% increased Fire Damage | 8x | One Hand Melee · One Hand Ranged | The Dread Thicket |
| (45—54)% increased Fire Damage | 4x | One Hand Melee · One Hand Ranged | Arsenal Map |
| (9—12)% increased Fire Damage | 4x | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Solaris Temple Level 2 |
| (13—16)% increased Fire Damage | 2x | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Dread Thicket |
| (37—51)% increased Cold Damage | 4x | Two Hand Melee | The Crystal Veins |
| (52—66)% increased Cold Damage | 8x | Two Hand Melee | The Causeway |
| (67—81)% increased Cold Damage | 4x | Two Hand Melee | Primordial Pool Map |
| (25—34)% increased Cold Damage | 4x | One Hand Melee · One Hand Ranged | The Crystal Veins |
| (35—44)% increased Cold Damage | 8x | One Hand Melee · One Hand Ranged | The Causeway |
| (45—54)% increased Cold Damage | 4x | One Hand Melee · One Hand Ranged | Primordial Pool Map |
| (9—12)% increased Cold Damage | 4x | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Crystal Veins |
| (13—16)% increased Cold Damage | 2x | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Causeway |
| (37—51)% increased Lightning Damage | 4x | Two Hand Melee | The Lunaris Temple Level 2 |
| (52—66)% increased Lightning Damage | 8x | Two Hand Melee | The Chamber of Sins Level 1 |
| (67—81)% increased Lightning Damage | 4x | Two Hand Melee | Bramble Valley Map |
| (25—34)% increased Lightning Damage | 4x | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
| (35—44)% increased Lightning Damage | 8x | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
| (45—54)% increased Lightning Damage | 4x | One Hand Melee · One Hand Ranged | Bramble Valley Map |
| (9—12)% increased Lightning Damage | 4x | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Lunaris Temple Level 2 |
| (13—16)% increased Lightning Damage | 2x | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Chamber of Sins Level 1 |
| (37—51)% increased Chaos Damage | 2x | Two Hand Melee | The Temple of Decay Level 2 |
| (52—66)% increased Chaos Damage | 4x | Two Hand Melee | The Ossuary |
| (67—81)% increased Chaos Damage | 3x | Two Hand Melee | Cemetery Map |
| (25—34)% increased Chaos Damage | 2x | One Hand Melee · One Hand Ranged | The Temple of Decay Level 2 |
| (35—44)% increased Chaos Damage | 4x | One Hand Melee · One Hand Ranged | The Ossuary |
| (45—54)% increased Chaos Damage | 3x | One Hand Melee · One Hand Ranged | Cemetery Map |
| (9—12)% increased Chaos Damage | 3x | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Temple of Decay Level 2 |
| (13—16)% increased Chaos Damage | 3x | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Ossuary |
| +(91—120) to Accuracy Rating | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Reliquary |
| +(121—200) to Accuracy Rating | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Desecrated Chambers |
| +(201—300) to Accuracy Rating | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Defiled Cathedral Map |
| +(91—120) to Accuracy Rating | 4x | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Reliquary |
| +(121—150) to Accuracy Rating | 2x | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Desecrated Chambers |
| +(151—220) to Accuracy Rating | 2x | Gloves · Helmet · Ring · Amulet · Quiver · Shield | Defiled Cathedral Map |
| (9—12)% increased Global Physical Damage | 3x | Shield · Amulet | The Sewers |
| (13—16)% increased Global Physical Damage | 3x | Shield · Amulet | The Ossuary |
| (26—35)% increased Armour | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41—50)% increased Armour | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56—74)% increased Armour | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Grave Trough Map |
| +(50—75) to Armour | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| +(100—150) to Armour | 1x | Body Armour · Helmet · Shield | The Karui Fortress |
| +(250—320) to Armour | 2x | Body Armour · Shield | Grave Trough Map |
| (26—35)% increased Evasion Rating | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41—50)% increased Evasion Rating | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56—74)% increased Evasion Rating | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Grave Trough Map |
| +(50—75) to Evasion Rating | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| +(100—150) to Evasion Rating | 1x | Body Armour · Helmet · Shield | The Karui Fortress |
| +(250—320) to Evasion Rating | 2x | Body Armour · Shield | Grave Trough Map |
| (26—35)% increased Energy Shield | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41—50)% increased Energy Shield | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56—74)% increased Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Grave Trough Map |
| +(17—22) to maximum Energy Shield | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| +(35—45) to maximum Energy Shield | 1x | Body Armour · Helmet · Shield | The Karui Fortress |
| +(56—69) to maximum Energy Shield | 2x | Body Armour · Shield | Grave Trough Map |
| (10—12)% increased maximum Energy Shield | 1x | Amulet | Terrace Map |
| (13—15)% increased maximum Energy Shield | 2x | Amulet | Fields Map |
| +(21—25) to maximum Energy Shield | 1x | Amulet · Ring | Terrace Map |
| +(26—30) to maximum Energy Shield | 2x | Amulet · Ring | Fields Map |
| (26—35)% increased Armour and Evasion | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41—50)% increased Armour and Evasion | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56—74)% increased Armour and Evasion | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Grave Trough Map |
| (26—35)% increased Armour and Energy Shield | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41—50)% increased Armour and Energy Shield | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56—74)% increased Armour and Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Grave Trough Map |
| (26—35)% increased Evasion and Energy Shield | 4x | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
| (41—50)% increased Evasion and Energy Shield | 1x | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
| (56—74)% increased Evasion and Energy Shield | 2x | Body Armour · Boots · Gloves · Helmet · Shield | Grave Trough Map |
| Adds (19—21) to (32—41) Fire Damage | 4x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| Adds (38—46) to (73—85) Fire Damage | 2x | Two Hand Melee · Two Hand Ranged | The Dread Thicket |
| Adds (60—72) to (110—128) Fire Damage | 4x | Two Hand Melee · Two Hand Ranged | Arsenal Map |
| Adds (11—12) to (19—23) Fire Damage | 4x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| Adds (22—27) to (42—49) Fire Damage | 2x | One Hand Melee · One Hand Ranged | The Dread Thicket |
| Adds (35—41) to (63—73) Fire Damage | 4x | One Hand Melee · One Hand Ranged | Arsenal Map |
| Adds (8—11) to (16—20) Fire Damage to Attacks | 4x | Ring · Amulet · Gloves | The Solaris Temple Level 2 |
| Adds (12—17) to (26—30) Fire Damage to Attacks | 2x | Ring · Amulet | The Dread Thicket |
| Adds (19—21) to (32—41) Cold Damage | 4x | Two Hand Melee · Two Hand Ranged | The Crystal Veins |
| Adds (38—46) to (73—85) Cold Damage | 2x | Two Hand Melee · Two Hand Ranged | The Causeway |
| Adds (60—72) to (110—128) Cold Damage | 4x | Two Hand Melee · Two Hand Ranged | Primordial Pool Map |
| Adds (11—12) to (19—23) Cold Damage | 4x | One Hand Melee · One Hand Ranged | The Crystal Veins |
| Adds (22—27) to (42—49) Cold Damage | 2x | One Hand Melee · One Hand Ranged | The Causeway |
| Adds (35—41) to (63—73) Cold Damage | 4x | One Hand Melee · One Hand Ranged | Primordial Pool Map |
| Adds (6—8) to (14—18) Cold Damage to Attacks | 4x | Ring · Amulet · Gloves | The Crystal Veins |
| Adds (11—15) to (23—27) Cold Damage to Attacks | 2x | Ring · Amulet | The Causeway |
| Adds (2—5) to (46—64) Lightning Damage | 4x | Two Hand Melee · Two Hand Ranged | The Lunaris Temple Level 2 |
| Adds (6—9) to (104—139) Lightning Damage | 2x | Two Hand Melee · Two Hand Ranged | The Chamber of Sins Level 1 |
| Adds (10—14) to (162—197) Lightning Damage | 4x | Two Hand Melee · Two Hand Ranged | Bramble Valley Map |
| Adds (1—3) to (27—37) Lightning Damage | 4x | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
| Adds (3—5) to (60—80) Lightning Damage | 2x | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
| Adds (6—8) to (100—113) Lightning Damage | 4x | One Hand Melee · One Hand Ranged | Bramble Valley Map |
| Adds (1—4) to (32—36) Lightning Damage to Attacks | 4x | Ring · Amulet · Gloves | The Lunaris Temple Level 2 |
| Adds (1—5) to (41—48) Lightning Damage to Attacks | 2x | Ring · Amulet | The Chamber of Sins Level 1 |
| Adds (9—12) to (18—21) Physical Damage | 4x | Two Hand Melee · Two Hand Ranged | The Sewers |
| Adds (11—15) to (23—27) Physical Damage | 2x | Two Hand Melee · Two Hand Ranged | The Ossuary |
| Adds (18—24) to (36—42) Physical Damage | 4x | Two Hand Melee · Two Hand Ranged | The Quarry |
| Adds (6—8) to (13—15) Physical Damage | 4x | One Hand Melee · One Hand Ranged | The Sewers |
| Adds (7—11) to (16—19) Physical Damage | 2x | One Hand Melee · One Hand Ranged | The Ossuary |
| Adds (13—17) to (26—30) Physical Damage | 4x | One Hand Melee · One Hand Ranged | The Quarry |
| Adds (3—5) to (6—8) Physical Damage to Attacks | 4x | Ring · Amulet · Quiver · Gloves | The Sewers |
| Adds (5—7) to (8—10) Physical Damage to Attacks | 2x | Ring · Amulet · Quiver | The Ossuary |
| Adds (6—8) to (14—18) Chaos Damage to Attacks | 6x | Ring · Amulet · Quiver · Gloves | The Temple of Decay Level 2 |
| Adds (11—15) to (23—27) Chaos Damage to Attacks | 2x | Ring · Amulet · Quiver | The Ossuary |
| Adds (16—21) to (31—36) Fire Damage to Spells | 4x | Two Hand Melee | The Solaris Temple Level 2 |
| Adds (28—38) to (57—66) Fire Damage to Spells | 2x | Two Hand Melee | The Dread Thicket |
| Adds (41—55) to (83—96) Fire Damage to Spells | 4x | Two Hand Melee | Arsenal Map |
| Adds (12—16) to (23—27) Fire Damage to Spells | 4x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| Adds (21—28) to (42—49) Fire Damage to Spells | 2x | One Hand Melee · One Hand Ranged | The Dread Thicket |
| Adds (31—41) to (61—71) Fire Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Arsenal Map |
| Adds (14—19) to (28—33) Cold Damage to Spells | 4x | Two Hand Melee | The Crystal Veins |
| Adds (26—34) to (52—60) Cold Damage to Spells | 2x | Two Hand Melee | The Causeway |
| Adds (38—50) to (75—88) Cold Damage to Spells | 4x | Two Hand Melee | Primordial Pool Map |
| Adds (10—13) to (19—22) Cold Damage to Spells | 4x | One Hand Melee · One Hand Ranged | The Crystal Veins |
| Adds (17—23) to (34—40) Cold Damage to Spells | 2x | One Hand Melee · One Hand Ranged | The Causeway |
| Adds (25—33) to (50—58) Cold Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Primordial Pool Map |
| Adds (1—5) to (59—63) Lightning Damage to Spells | 4x | Two Hand Melee | The Lunaris Temple Level 2 |
| Adds (3—9) to (109—115) Lightning Damage to Spells | 2x | Two Hand Melee | The Chamber of Sins Level 1 |
| Adds (4—13) to (159—168) Lightning Damage to Spells | 4x | Two Hand Melee | Bramble Valley Map |
| Adds (1—4) to (39—42) Lightning Damage to Spells | 4x | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
| Adds (2—6) to (73—77) Lightning Damage to Spells | 2x | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
| Adds (3—9) to (106—112) Lightning Damage to Spells | 4x | One Hand Melee · One Hand Ranged | Bramble Valley Map |
| (17—19)% increased Critical Strike Chance | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Orchard Map |
| (20—24)% increased Critical Strike Chance | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Wharf Map |
| (25—27)% increased Critical Strike Chance | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Factory Map |
| +(17—19)% to Global Critical Strike Multiplier | 6x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Orchard Map |
| +(20—24)% to Global Critical Strike Multiplier | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Wharf Map |
| +(25—28)% to Global Critical Strike Multiplier | 4x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Factory Map |
| (45—75)% increased Spell Critical Strike Chance | 6x | Two Hand Melee | Orchard Map |
| (76—105)% increased Spell Critical Strike Chance | 3x | Two Hand Melee | Wharf Map |
| (30—49)% increased Spell Critical Strike Chance | 6x | One Hand Melee · One Hand Ranged | Orchard Map |
| (50—69)% increased Spell Critical Strike Chance | 3x | One Hand Melee · One Hand Ranged | Wharf Map |
| (17—21)% increased Global Critical Strike Chance | 9x | Quiver · Amulet | Orchard Map |
| (22—27)% increased Global Critical Strike Chance | 1x | Quiver · Amulet | Wharf Map |
| (5—10)% increased Flask Effect Duration | 2x | Belt | Labyrinth Trial in The Bath House |
| (11—15)% increased Flask Effect Duration | 4x | Belt | Core Map |
| (15—20)% chance to Avoid being Stunned | 1x | Helmet · Gloves | The Ascent |
| (21—25)% chance to Avoid being Stunned | 2x | Helmet · Gloves | Forking River Map |
| (16—20)% chance to Avoid Elemental Ailments | 1x | Boots · Shield | The Ascent |
| (21—25)% chance to Avoid Elemental Ailments | 2x | Boots · Shield | Forking River Map |
| (24—30)% reduced Effect of Chill and Shock on you | 1x | Boots · Gloves | The Ascent |
| (31—40)% reduced Effect of Chill and Shock on you | 2x | Boots · Gloves | Forking River Map |
| (31—40)% increased Chance to Block | 9x | Shield | Relic Chambers Map |
| (41—50)% increased Chance to Block | 3x | Shield | Chateau Map |
| (3—4)% Chance to Block Spell Damage | 4x | Shield | Relic Chambers Map |
| (5—6)% Chance to Block Spell Damage | 3x | Shield | Chateau Map |
| (5—6)% increased Life Regeneration rate | 2x | Helmet · Gloves · Boots | Port Map |
| (7—8)% increased Life Regeneration rate | 4x | Helmet · Gloves · Boots | Beach Map |
| 2% additional Physical Damage Reduction | 2x | Body Armour · Shield | Port Map |
| 3% additional Physical Damage Reduction | 4x | Body Armour · Shield | Beach Map |
| +(3—4)% chance to Suppress Spell Damage | 2x | Helmet · Gloves · Boots | Port Map |
| +(5—6)% chance to Suppress Spell Damage | 4x | Helmet · Gloves · Boots | Beach Map |
| +(5—7)% chance to Suppress Spell Damage | 2x | Body Armour · Shield | Port Map |
| +(8—10)% chance to Suppress Spell Damage | 4x | Body Armour · Shield | Beach Map |
| (9—11)% increased Energy Shield Recharge Rate | 2x | Helmet · Gloves · Boots | Port Map |
| (12—14)% increased Energy Shield Recharge Rate | 4x | Helmet · Gloves · Boots | Beach Map |
| (16—20)% faster start of Energy Shield Recharge | 2x | Body Armour · Shield | Port Map |
| (21—25)% faster start of Energy Shield Recharge | 4x | Body Armour · Shield | Beach Map |
| 5% reduced Damage taken from Damage Over Time | 2x | Shield | Crimson Temple Map |
| Light Radius is based on Energy Shield instead of Life | 4x | Helmet · Ring | Residence Map |
| Minions have (11—15)% increased maximum Life | 4x | Shield · Ring | The Lunaris Temple Level 2 |
| Minions have (16—20)% increased maximum Life | 2x | Shield | Coves Map |
| Minions deal (10—20)% increased Damage | 3x | Gloves | The Lunaris Temple Level 2 |
| Minions have (13—17)% increased Movement Speed | 4x | Ring · Amulet | The Lunaris Temple Level 2 |
| Minions have (18—22)% increased Movement Speed | 2x | Ring · Amulet | Coves Map |
| Minions deal (37—51)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | The Lunaris Temple Level 2 |
| Minions deal (52—66)% increased Damage | 2x | Two Hand Melee · Two Hand Ranged | Coves Map |
| Minions deal (67—81)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Haunted Mansion Map |
| Minions deal (25—34)% increased Damage | 4x | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
| Minions deal (35—44)% increased Damage | 2x | One Hand Melee · One Hand Ranged | Coves Map |
| Minions deal (45—54)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Haunted Mansion Map |
| (52—66)% increased Trap Damage | 2x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (67—81)% increased Trap Damage | 4x | Two Hand Melee · Two Hand Ranged | Castle Ruins Map |
| (35—44)% increased Trap Damage | 2x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (45—54)% increased Trap Damage | 4x | One Hand Melee · One Hand Ranged | Castle Ruins Map |
| (52—66)% increased Mine Damage | 2x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (67—81)% increased Mine Damage | 4x | Two Hand Melee · Two Hand Ranged | Castle Ruins Map |
| (35—44)% increased Mine Damage | 2x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (45—54)% increased Mine Damage | 4x | One Hand Melee · One Hand Ranged | Castle Ruins Map |
| (17—20)% increased Trap Throwing Speed | 6x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (21—23)% increased Trap Throwing Speed | 2x | Two Hand Melee · Two Hand Ranged | Castle Ruins Map |
| (9—12)% increased Trap Throwing Speed | 6x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (13—15)% increased Trap Throwing Speed | 2x | One Hand Melee · One Hand Ranged | Castle Ruins Map |
| (17—20)% increased Mine Throwing Speed | 6x | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
| (21—23)% increased Mine Throwing Speed | 2x | Two Hand Melee · Two Hand Ranged | Castle Ruins Map |
| (9—12)% increased Mine Throwing Speed | 6x | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
| (13—15)% increased Mine Throwing Speed | 2x | One Hand Melee · One Hand Ranged | Castle Ruins Map |
| (3—5)% increased Attack Speed | 2x | Ring | The Dried Lake |
| (6—9)% increased Cast Speed | 6x | Shield · Amulet | The Dried Lake |
| (15—20)% increased Warcry Speed | 6x | Amulet | The Dried Lake |
| Warcries cannot Exert Travel Skills | 1x | Ring · Amulet · Belt | The Chamber of Innocence |
| Used when an adjacent Flask is used | 5x 5x | Flask | Epilogue |
| Reused at the end of this Flask's effect | 5x 5x | Flask | Epilogue |
| Used when Charges reach full | 5x 5x | Flask | Epilogue |
| Used when you Use a Guard Skill | 5x 5x | Flask | Epilogue |
| Used when you Use a Travel Skill | 5x 5x | Flask | Epilogue |
| Used when you Hit a Rare or Unique Enemy, if not already in effect | 5x 5x | Flask | Epilogue |
| Used when you become Frozen | 5x 5x | Flask | Epilogue |
| Used when you become Chilled | 5x 5x | Flask | Epilogue |
| Used when you become Shocked | 5x 5x | Flask | Epilogue |
| Used when you become Ignited | 5x 5x | Flask | Epilogue |
| Used when you start Bleeding | 5x 5x | Flask | Epilogue |
| Used when you become Poisoned | 5x 5x | Flask | Epilogue |
| Used when you Block | 5x 5x | Flask | Epilogue |
| Used when you take a Savage Hit | 5x 5x | Flask | Epilogue |
| Used when you use a Life Flask | 5x 5x | Flask | Epilogue |
| Remove Enchantments | 3x | Flask · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Amulet · Ring · Quiver | Default |
| Moving while Bleeding doesn't cause you to take extra Damage | 2x | Shield · Quiver | The Ascent |
| +(31—36)% Chaos Resistance against Damage Over Time | 4x | Belt | Crimson Temple Map |
| +(37—43)% Chaos Resistance against Damage Over Time | 2x | Belt | Crimson Temple Map |
| (41—50)% chance to Avoid Bleeding | 4x | Boots | The Ascent |
| (51—60)% chance to Avoid Bleeding | 2x | Boots | Forking River Map |
| (41—50)% reduced Ignite Duration on you | 4x | Ring | The Ascent |
| (51—60)% reduced Ignite Duration on you | 2x | Ring | Forking River Map |
| (41—50)% reduced Effect of Chill on you | 4x | Ring | The Ascent |
| (51—60)% reduced Effect of Chill on you | 2x | Ring | Forking River Map |
| (41—50)% reduced Effect of Shock on you | 4x | Ring | The Ascent |
| (51—60)% reduced Effect of Shock on you | 2x | Ring | Forking River Map |
| (16—20)% reduced Effect of Curses on you | 4x | Ring | The Ascent |
| (21—25)% reduced Effect of Curses on you | 2x | Ring | Forking River Map |
| (11—15)% reduced Effect of Freeze on you | 4x | Helmet | The Ascent |
| (16—20)% reduced Effect of Freeze on you | 2x | Helmet | Forking River Map |
| Adds (9—11) to (16—21) Fire Damage to Attacks | 4x | Quiver | The Solaris Temple Level 2 |
| Adds (19—23) to (37—42) Fire Damage to Attacks | 2x | Quiver | The Dread Thicket |
| Adds (9—11) to (16—21) Cold Damage to Attacks | 4x | Quiver | The Crystal Veins |
| Adds (19—23) to (37—42) Cold Damage to Attacks | 2x | Quiver | The Causeway |
| Adds (1—4) to (32—36) Lightning Damage to Attacks | 4x | Quiver | The Lunaris Temple Level 2 |
| Adds (3—6) to (52—70) Lightning Damage to Attacks | 2x | Quiver | The Chamber of Sins Level 1 |
| (20—60)% increased Damage with Vaal Skills | 1x | Gloves | The Caverns |
| Regenerate (12—20) Life per second Regenerate (1.8—3) Mana per second | 1x | Amulet | The Archives |
| Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | The Refinery |
| (81—85)% increased Physical Damage (13—15)% chance to Impale Enemies on Hit with Attacks | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Dry Sea Map |
| (86—94)% increased Physical Damage (16—17)% chance to Impale Enemies on Hit with Attacks | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Dry Sea Map |
| (95—105)% increased Physical Damage (18—20)% chance to Impale Enemies on Hit with Attacks | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Dry Sea Map |
| (81—85)% increased Physical Damage (13—15)% chance to cause Bleeding on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Atoll Map |
| (86—94)% increased Physical Damage (16—17)% chance to cause Bleeding on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Atoll Map |
| (95—105)% increased Physical Damage (18—20)% chance to cause Bleeding on Hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Atoll Map |
| (81—85)% increased Physical Damage (13—15)% chance to Blind Enemies on hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Dry Sea Map |
| (86—94)% increased Physical Damage (16—17)% chance to Blind Enemies on hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Dry Sea Map |
| (95—105)% increased Physical Damage (18—20)% chance to Blind Enemies on hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Dry Sea Map |
| (81—85)% increased Physical Damage (13—15)% chance to Poison on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Atoll Map |
| (86—94)% increased Physical Damage (16—17)% chance to Poison on Hit | 3x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Atoll Map |
| (95—105)% increased Physical Damage (18—20)% chance to Poison on Hit | 8x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Atoll Map |
| (60—64)% increased Fire Damage (21—24)% chance to Ignite | 3x | Two Hand Melee | Arsenal Map |
| (65—72)% increased Fire Damage (25—28)% chance to Ignite | 3x | Two Hand Melee | Arsenal Map |
| (73—80)% increased Fire Damage (29—34)% chance to Ignite | 8x | Two Hand Melee | Arsenal Map |
| (36—41)% increased Fire Damage (13—15)% chance to Ignite | 3x | One Hand Melee · One Hand Ranged | Arsenal Map |
| (42—50)% increased Fire Damage (16—17)% chance to Ignite | 3x | One Hand Melee · One Hand Ranged | Arsenal Map |
| (51—60)% increased Fire Damage (18—20)% chance to Ignite | 8x | One Hand Melee · One Hand Ranged | Arsenal Map |
| (60—64)% increased Cold Damage (21—24)% chance to Freeze | 3x | Two Hand Melee | Primordial Pool Map |
| (65—72)% increased Cold Damage (25—28)% chance to Freeze | 3x | Two Hand Melee | Primordial Pool Map |
| (73—80)% increased Cold Damage (29—34)% chance to Freeze | 8x | Two Hand Melee | Primordial Pool Map |
| (36—41)% increased Cold Damage (13—15)% chance to Freeze | 3x | One Hand Melee · One Hand Ranged | Primordial Pool Map |
| (42—50)% increased Cold Damage (16—17)% chance to Freeze | 3x | One Hand Melee · One Hand Ranged | Primordial Pool Map |
| (51—60)% increased Cold Damage (18—20)% chance to Freeze | 8x | One Hand Melee · One Hand Ranged | Primordial Pool Map |
| (60—64)% increased Lightning Damage (21—24)% chance to Shock | 3x | Two Hand Melee | Bramble Valley Map |
| (65—72)% increased Lightning Damage (25—28)% chance to Shock | 3x | Two Hand Melee | Bramble Valley Map |
| (73—80)% increased Lightning Damage (29—34)% chance to Shock | 8x | Two Hand Melee | Bramble Valley Map |
| (36—41)% increased Lightning Damage (13—15)% chance to Shock | 3x | One Hand Melee · One Hand Ranged | Bramble Valley Map |
| (42—50)% increased Lightning Damage (16—17)% chance to Shock | 3x | One Hand Melee · One Hand Ranged | Bramble Valley Map |
| (51—60)% increased Lightning Damage (18—20)% chance to Shock | 8x | One Hand Melee · One Hand Ranged | Bramble Valley Map |
| (53—60)% increased Chaos Damage Chaos Skills have (15—17)% increased Skill Effect Duration | 3x | Two Hand Melee | Cemetery Map |
| (61—68)% increased Chaos Damage Chaos Skills have (18—20)% increased Skill Effect Duration | 3x | Two Hand Melee | Cemetery Map |
| (69—75)% increased Chaos Damage Chaos Skills have (21—23)% increased Skill Effect Duration | 8x | Two Hand Melee | Cemetery Map |
| (35—39)% increased Chaos Damage Chaos Skills have (7—8)% increased Skill Effect Duration | 3x | One Hand Melee · One Hand Ranged | Cemetery Map |
| (40—45)% increased Chaos Damage Chaos Skills have (9—10)% increased Skill Effect Duration | 3x | One Hand Melee · One Hand Ranged | Cemetery Map |
| (46—50)% increased Chaos Damage Chaos Skills have (11—12)% increased Skill Effect Duration | 8x | One Hand Melee · One Hand Ranged | Cemetery Map |
| (60—64)% increased Spell Damage (16—20)% increased Mana Regeneration Rate | 8x | Two Hand Melee | Flooded Mine Map |
| (65—72)% increased Spell Damage (21—25)% increased Mana Regeneration Rate | 2x | Two Hand Melee | Flooded Mine Map |
| (73—80)% increased Spell Damage (26—30)% increased Mana Regeneration Rate | 6x | Two Hand Melee | Flooded Mine Map |
| (36—41)% increased Spell Damage (7—9)% increased Mana Regeneration Rate | 8x | One Hand Melee · One Hand Ranged | Flooded Mine Map |
| (42—50)% increased Spell Damage (10—12)% increased Mana Regeneration Rate | 2x | One Hand Melee · One Hand Ranged | Flooded Mine Map |
| (51—60)% increased Spell Damage (13—15)% increased Mana Regeneration Rate | 6x | One Hand Melee · One Hand Ranged | Flooded Mine Map |
| (53—58)% increased Spell Damage Gain (3—4)% of Non-Chaos Damage as extra Chaos Damage | 1x | Two Hand Melee | Flooded Mine Map |
| (59—66)% increased Spell Damage Gain (5—6)% of Non-Chaos Damage as extra Chaos Damage | 4x | Two Hand Melee | Flooded Mine Map |
| (67—75)% increased Spell Damage Gain (7—8)% of Non-Chaos Damage as extra Chaos Damage | 4x | Two Hand Melee | Flooded Mine Map |
| (38—40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x | One Hand Melee · One Hand Ranged | Flooded Mine Map |
| (41—45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x | One Hand Melee · One Hand Ranged | Flooded Mine Map |
| (46—50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage | 4x | One Hand Melee · One Hand Ranged | Flooded Mine Map |
| Minions have (26—32)% increased maximum Life Minions deal (26—32)% increased Damage | 8x | Two Hand Melee · Two Hand Ranged | Haunted Mansion Map |
| Minions have (33—38)% increased maximum Life Minions deal (33—38)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Haunted Mansion Map |
| Minions have (39—45)% increased maximum Life Minions deal (39—45)% increased Damage | 4x | Two Hand Melee · Two Hand Ranged | Haunted Mansion Map |
| Minions have (16—19)% increased maximum Life Minions deal (16—19)% increased Damage | 8x | One Hand Melee · One Hand Ranged | Haunted Mansion Map |
| Minions have (20—24)% increased maximum Life Minions deal (20—24)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Haunted Mansion Map |
| Minions have (25—28)% increased maximum Life Minions deal (25—28)% increased Damage | 4x | One Hand Melee · One Hand Ranged | Haunted Mansion Map |
| Minions have (19—21)% increased Attack Speed Minions have (19—21)% increased Cast Speed | 8x | Two Hand Melee · Two Hand Ranged | Haunted Mansion Map |
| Minions have (22—24)% increased Attack Speed Minions have (22—24)% increased Cast Speed | 2x | Two Hand Melee · Two Hand Ranged | Haunted Mansion Map |
| Minions have (25—28)% increased Attack Speed Minions have (25—28)% increased Cast Speed | 4x | Two Hand Melee · Two Hand Ranged | Haunted Mansion Map |
| Minions have (10—11)% increased Attack Speed Minions have (10—11)% increased Cast Speed | 8x | One Hand Melee · One Hand Ranged | Haunted Mansion Map |
| Minions have (12—13)% increased Attack Speed Minions have (12—13)% increased Cast Speed | 2x | One Hand Melee · One Hand Ranged | Haunted Mansion Map |
| Minions have (14—15)% increased Attack Speed Minions have (14—15)% increased Cast Speed | 4x | One Hand Melee · One Hand Ranged | Haunted Mansion Map |
| +(25—27)% to Chaos Damage over Time Multiplier | 8x | Two Hand Melee | Mesa Map |
| +(28—30)% to Chaos Damage over Time Multiplier | 2x | Two Hand Melee | Mesa Map |
| +(31—35)% to Chaos Damage over Time Multiplier | 4x | Two Hand Melee | Mesa Map |
| +(14—15)% to Chaos Damage over Time Multiplier | 8x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Mesa Map |
| +(16—17)% to Chaos Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Mesa Map |
| +(18—20)% to Chaos Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Mesa Map |
| +(25—27)% to Physical Damage over Time Multiplier | 8x | Two Hand Melee | Overgrown Shrine Map |
| +(28—30)% to Physical Damage over Time Multiplier | 2x | Two Hand Melee | Overgrown Shrine Map |
| +(31—35)% to Physical Damage over Time Multiplier | 4x | Two Hand Melee | Overgrown Shrine Map |
| +(14—15)% to Physical Damage over Time Multiplier | 8x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map |
| +(16—17)% to Physical Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map |
| +(18—20)% to Physical Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map |
| +(25—27)% to Cold Damage over Time Multiplier | 8x | Two Hand Melee | Courtyard Map |
| +(28—30)% to Cold Damage over Time Multiplier | 2x | Two Hand Melee | Courtyard Map |
| +(31—35)% to Cold Damage over Time Multiplier | 4x | Two Hand Melee | Courtyard Map |
| +(14—15)% to Cold Damage over Time Multiplier | 8x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Courtyard Map |
| +(16—17)% to Cold Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Courtyard Map |
| +(18—20)% to Cold Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Courtyard Map |
| +(25—27)% to Fire Damage over Time Multiplier | 8x | Two Hand Melee | Iceberg Map |
| +(28—30)% to Fire Damage over Time Multiplier | 2x | Two Hand Melee | Iceberg Map |
| +(31—35)% to Fire Damage over Time Multiplier | 4x | Two Hand Melee | Iceberg Map |
| +(14—15)% to Fire Damage over Time Multiplier | 8x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Iceberg Map |
| +(16—17)% to Fire Damage over Time Multiplier | 2x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Iceberg Map |
| +(18—20)% to Fire Damage over Time Multiplier | 4x | One Hand Melee · One Hand Ranged · Two Hand Ranged | Iceberg Map |
| Attacks with this Weapon Penetrate (6—7)% Elemental Resistances | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Lava Chamber Map |
| Attacks with this Weapon Penetrate (8—10)% Elemental Resistances | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Lava Chamber Map |
| Attacks with this Weapon Penetrate (11—13)% Elemental Resistances | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Lava Chamber Map |
| Attacks with this Weapon Penetrate (6—7)% Chaos Resistance | 8x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Cemetery Map |
| Attacks with this Weapon Penetrate (8—10)% Chaos Resistance | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Cemetery Map |
| Attacks with this Weapon Penetrate (11—13)% Chaos Resistance | 4x | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Cemetery Map |
| (6—7)% chance to deal Double Damage | 2x | Two Hand Melee · Two Hand Ranged | Maze Map |
| (8—10)% chance to deal Double Damage | 8x | Two Hand Melee · Two Hand Ranged | Maze Map |
| 3% chance to deal Double Damage | 2x | One Hand Melee · One Hand Ranged · Shield | Maze Map |
| (4—5)% chance to deal Double Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Maze Map |
| (12—14)% increased Armour and Evasion +(8—9) to maximum Life | 8x | Boots · Gloves | Cold River Map |
| (15—17)% increased Armour and Evasion +(10—11) to maximum Life | 2x | Boots · Gloves | Cold River Map |
| (18—21)% increased Armour and Evasion +(12—14) to maximum Life | 2x | Boots · Gloves | Cold River Map |
| (12—14)% increased Armour and Energy Shield +(8—9) to maximum Life | 8x | Boots · Gloves | Cold River Map |
| (15—17)% increased Armour and Energy Shield +(10—11) to maximum Life | 2x | Boots · Gloves | Cold River Map |
| (18—21)% increased Armour and Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Cold River Map |
| (12—14)% increased Evasion and Energy Shield +(8—9) to maximum Life | 8x | Boots · Gloves | Cold River Map |
| (15—17)% increased Evasion and Energy Shield +(10—11) to maximum Life | 2x | Boots · Gloves | Cold River Map |
| (18—21)% increased Evasion and Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Cold River Map |
| (12—14)% increased Armour +(8—9) to maximum Life | 8x | Boots · Gloves | Cold River Map |
| (15—17)% increased Armour +(10—11) to maximum Life | 2x | Boots · Gloves | Cold River Map |
| (18—21)% increased Armour +(12—14) to maximum Life | 2x | Boots · Gloves | Cold River Map |
| (12—14)% increased Evasion Rating +(8—9) to maximum Life | 8x | Boots · Gloves | Cold River Map |
| (15—17)% increased Evasion Rating +(10—11) to maximum Life | 2x | Boots · Gloves | Cold River Map |
| (18—21)% increased Evasion Rating +(12—14) to maximum Life | 2x | Boots · Gloves | Cold River Map |
| (12—14)% increased Energy Shield +(8—9) to maximum Life | 8x | Boots · Gloves | Cold River Map |
| (15—17)% increased Energy Shield +(10—11) to maximum Life | 2x | Boots · Gloves | Cold River Map |
| (18—21)% increased Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Cold River Map |
| (12—14)% increased Armour, Evasion and Energy Shield +(8—9) to maximum Life | 8x | Boots · Gloves | Cold River Map |
| (15—17)% increased Armour, Evasion and Energy Shield +(10—11) to maximum Life | 2x | Boots · Gloves | Cold River Map |
| (18—21)% increased Armour, Evasion and Energy Shield +(12—14) to maximum Life | 2x | Boots · Gloves | Cold River Map |
| (12—14)% increased Armour and Evasion +(10—11) to maximum Life | 8x | Helmet · Shield | Cold River Map |
| (15—17)% increased Armour and Evasion +(12—13) to maximum Life | 2x | Helmet · Shield | Cold River Map |
| (18—21)% increased Armour and Evasion +(14—16) to maximum Life | 2x | Helmet · Shield | Cold River Map |
| (12—14)% increased Armour and Energy Shield +(10—11) to maximum Life | 8x | Helmet · Shield | Cold River Map |
| (15—17)% increased Armour and Energy Shield +(12—13) to maximum Life | 2x | Helmet · Shield | Cold River Map |
| (18—21)% increased Armour and Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Cold River Map |
| (12—14)% increased Evasion and Energy Shield +(10—11) to maximum Life | 8x | Helmet · Shield | Cold River Map |
| (15—17)% increased Evasion and Energy Shield +(12—13) to maximum Life | 2x | Helmet · Shield | Cold River Map |
| (18—21)% increased Evasion and Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Cold River Map |
| (12—14)% increased Armour +(10—11) to maximum Life | 8x | Helmet · Shield | Cold River Map |
| (15—17)% increased Armour +(12—13) to maximum Life | 2x | Helmet · Shield | Cold River Map |
| (18—21)% increased Armour +(14—16) to maximum Life | 2x | Helmet · Shield | Cold River Map |
| (12—14)% increased Evasion Rating +(10—11) to maximum Life | 8x | Helmet · Shield | Cold River Map |
| (15—17)% increased Evasion Rating +(12—13) to maximum Life | 2x | Helmet · Shield | Cold River Map |
| (18—21)% increased Evasion Rating +(14—16) to maximum Life | 2x | Helmet · Shield | Cold River Map |
| (12—14)% increased Energy Shield +(10—11) to maximum Life | 8x | Helmet · Shield | Cold River Map |
| (15—17)% increased Energy Shield +(12—13) to maximum Life | 2x | Helmet · Shield | Cold River Map |
| (18—21)% increased Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Cold River Map |
| (12—14)% increased Armour, Evasion and Energy Shield +(10—11) to maximum Life | 8x | Helmet · Shield | Cold River Map |
| (15—17)% increased Armour, Evasion and Energy Shield +(12—13) to maximum Life | 2x | Helmet · Shield | Cold River Map |
| (18—21)% increased Armour, Evasion and Energy Shield +(14—16) to maximum Life | 2x | Helmet · Shield | Cold River Map |
| (12—14)% increased Armour and Evasion +(13—14) to maximum Life | 8x | Body Armour | Cold River Map |
| (15—17)% increased Armour and Evasion +(15—16) to maximum Life | 2x | Body Armour | Cold River Map |
| (18—21)% increased Armour and Evasion +(17—19) to maximum Life | 2x | Body Armour | Cold River Map |
| (12—14)% increased Armour and Energy Shield +(13—14) to maximum Life | 8x | Body Armour | Cold River Map |
| (15—17)% increased Armour and Energy Shield +(15—16) to maximum Life | 2x | Body Armour | Cold River Map |
| (18—21)% increased Armour and Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Cold River Map |
| (12—14)% increased Evasion and Energy Shield +(13—14) to maximum Life | 8x | Body Armour | Cold River Map |
| (15—17)% increased Evasion and Energy Shield +(15—16) to maximum Life | 2x | Body Armour | Cold River Map |
| (18—21)% increased Evasion and Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Cold River Map |
| (12—14)% increased Armour +(13—14) to maximum Life | 8x | Body Armour | Cold River Map |
| (15—17)% increased Armour +(15—16) to maximum Life | 2x | Body Armour | Cold River Map |
| (18—21)% increased Armour +(17—19) to maximum Life | 2x | Body Armour | Cold River Map |
| (12—14)% increased Evasion Rating +(13—14) to maximum Life | 8x | Body Armour | Cold River Map |
| (15—17)% increased Evasion Rating +(15—16) to maximum Life | 2x | Body Armour | Cold River Map |
| (18—21)% increased Evasion Rating +(17—19) to maximum Life | 2x | Body Armour | Cold River Map |
| (12—14)% increased Energy Shield +(13—14) to maximum Life | 8x | Body Armour | Cold River Map |
| (15—17)% increased Energy Shield +(15—16) to maximum Life | 2x | Body Armour | Cold River Map |
| (18—21)% increased Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Cold River Map |
| (12—14)% increased Armour, Evasion and Energy Shield +(13—14) to maximum Life | 8x | Body Armour | Cold River Map |
| (15—17)% increased Armour, Evasion and Energy Shield +(15—16) to maximum Life | 2x | Body Armour | Cold River Map |
| (18—21)% increased Armour, Evasion and Energy Shield +(17—19) to maximum Life | 2x | Body Armour | Cold River Map |
| +(10—15) to Strength and Dexterity | 6x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Tropical Island Map |
| +(16—20) to Strength and Dexterity | 2x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Tropical Island Map |
| +(21—25) to Strength and Dexterity | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Tropical Island Map |
| +(10—15) to Dexterity and Intelligence | 6x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Tropical Island Map |
| +(16—20) to Dexterity and Intelligence | 2x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Tropical Island Map |
| +(21—25) to Dexterity and Intelligence | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Tropical Island Map |
| +(10—15) to Strength and Intelligence | 6x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Tropical Island Map |
| +(16—20) to Strength and Intelligence | 2x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Tropical Island Map |
| +(21—25) to Strength and Intelligence | 4x | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Tropical Island Map |
| +1 to Minimum Endurance Charges | 4x | Ring · Amulet | Cage Map |
| +1 to Minimum Power Charges | 4x | Ring · Amulet | Graveyard Map |
| +1 to Minimum Frenzy Charges | 4x | Ring · Amulet | Ashen Wood Map |
| +(26—30) to maximum Mana Regenerate 2 Mana per second | 6x | Ring · Amulet | Racecourse Map |
| +(31—35) to maximum Mana Regenerate 3 Mana per second | 4x | Ring · Amulet | Racecourse Map |
| +(36—40) to maximum Mana Regenerate 4 Mana per second | 4x | Ring · Amulet | Racecourse Map |
| +(26—30) to maximum Mana 3% reduced Mana Cost of Skills | 6x | Ring · Amulet | Wasteland Map |
| +(31—35) to maximum Mana 4% reduced Mana Cost of Skills | 4x | Ring · Amulet | Wasteland Map |
| +(36—40) to maximum Mana 5% reduced Mana Cost of Skills | 4x | Ring · Amulet | Wasteland Map |
| +(26—30) to maximum Mana 4% of Damage taken Recouped as Mana | 6x | Ring · Amulet | Racecourse Map |
| +(31—35) to maximum Mana 5% of Damage taken Recouped as Mana | 4x | Ring · Amulet | Racecourse Map |
| +(36—40) to maximum Mana 6% of Damage taken Recouped as Mana | 4x | Ring · Amulet | Racecourse Map |
| 3% increased Attack and Cast Speed | 8x | Amulet · Quiver | Moon Temple Map |
| 4% increased Attack and Cast Speed | 4x | Amulet · Quiver | Moon Temple Map |
| (5—6)% increased Attack and Cast Speed | 3x | Amulet · Quiver | Moon Temple Map |
| (13—14)% increased Movement Speed (6—9)% increased Movement Speed if you haven't been Hit Recently | 4x | Boots | Frozen Cabins Map |
| (15—17)% increased Movement Speed (6—9)% increased Movement Speed if you haven't been Hit Recently | 4x | Boots | Frozen Cabins Map |
| (18—20)% increased Movement Speed (6—9)% increased Movement Speed if you haven't been Hit Recently | 4x | Boots | Frozen Cabins Map |
| (13—14)% increased Movement Speed (8—12)% chance to gain Onslaught for 4 seconds on Kill | 4x | Boots | Frozen Cabins Map |
| (15—17)% increased Movement Speed (8—12)% chance to gain Onslaught for 4 seconds on Kill | 4x | Boots | Frozen Cabins Map |
| (18—20)% increased Movement Speed (8—12)% chance to gain Onslaught for 4 seconds on Kill | 4x | Boots | Frozen Cabins Map |
| (13—14)% increased Movement Speed 100% chance to Avoid being Chilled | 4x | Boots | Frozen Cabins Map |
| (15—17)% increased Movement Speed 100% chance to Avoid being Chilled | 4x | Boots | Frozen Cabins Map |
| (18—20)% increased Movement Speed 100% chance to Avoid being Chilled | 4x | Boots | Frozen Cabins Map |
| +(105—150) to Armour and Evasion Rating | 8x | Belt · Quiver | Grave Trough Map |
| +(151—213) to Armour and Evasion Rating | 2x | Belt · Quiver | Grave Trough Map |
| +(214—285) to Armour and Evasion Rating | 4x | Belt · Quiver | Grave Trough Map |
| +(105—150) to Armour +(11—15) to maximum Energy Shield | 8x | Belt | Grave Trough Map |
| +(151—213) to Armour +(16—20) to maximum Energy Shield | 2x | Belt | Grave Trough Map |
| +(214—285) to Armour +(21—25) to maximum Energy Shield | 4x | Belt | Grave Trough Map |
| +(105—150) to Evasion Rating +(11—15) to maximum Energy Shield | 8x | Belt · Quiver | Grave Trough Map |
| +(151—213) to Evasion Rating +(16—20) to maximum Energy Shield | 2x | Belt · Quiver | Grave Trough Map |
| +(214—285) to Evasion Rating +(21—25) to maximum Energy Shield | 4x | Belt · Quiver | Grave Trough Map |
| 20% reduced Flask Charges gained Flasks applied to you have (8—10)% increased Effect | 2x | Belt | Core Map |
| 33% reduced Flask Charges gained Flasks applied to you have (11—14)% increased Effect | 4x | Belt | Core Map |
| (6—8)% increased Cooldown Recovery Rate | 2x | Belt | Reef Map |
| (9—12)% increased Cooldown Recovery Rate | 4x | Belt | Reef Map |
| (5—6)% increased Damage per Endurance Charge | 3x | Two Hand Melee · Two Hand Ranged | Cage Map |
| (3—4)% increased Damage per Endurance Charge | 3x | One Hand Melee · One Hand Ranged | Cage Map |
| (5—6)% increased Damage per Frenzy Charge | 3x | Two Hand Melee · Two Hand Ranged | Graveyard Map |
| (3—4)% increased Damage per Frenzy Charge | 3x | One Hand Melee · One Hand Ranged | Graveyard Map |
| (5—6)% increased Damage per Power Charge | 3x | Two Hand Melee · Two Hand Ranged | Ashen Wood Map |
| (3—4)% increased Damage per Power Charge | 3x | One Hand Melee · One Hand Ranged | Ashen Wood Map |
| (20—25)% of Physical Damage Converted to Fire Damage | 4x | Gloves | Lair Map |
| (20—25)% of Physical Damage Converted to Cold Damage | 4x | Gloves | Lair Map |
| (20—25)% of Physical Damage Converted to Lightning Damage | 4x | Gloves | Lair Map |
| +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons | 4x | Helmet | Haunted Mansion Map |
| (16—22)% increased Effect of Non-Damaging Ailments | 2x | Boots · Amulet | Atoll Map |
| (23—30)% increased Effect of Non-Damaging Ailments | 2x | Boots · Amulet | Atoll Map |
| (4—5)% increased Effect of your Curses | 2x | Shield | Necropolis Map |
| (6—7)% increased Effect of your Curses | 4x | Shield | Necropolis Map |
| (6—7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 2x | Body Armour · Helmet | Belfry Map |
| (8—9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 4x | Body Armour · Helmet | Belfry Map |
| +(1000—1600) to Armour during Soul Gain Prevention | 2x | Body Armour · Shield | Belfry Map |
| +(1601—2200) to Armour during Soul Gain Prevention | 3x | Body Armour · Shield | Belfry Map |
| +(2201—3000) to Armour during Soul Gain Prevention | 4x | Body Armour · Shield | Belfry Map |
| You have Onslaught during Soul Gain Prevention | 3x | Boots · Gloves | Belfry Map |
| (30—40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 1x | Boots · Gloves | Belfry Map |
| (41—50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 2x | Boots · Gloves | Belfry Map |
| (51—60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 4x | Boots · Gloves | Belfry Map |
| +1 to Level of Socketed AoE Gems (8—10)% increased Area of Effect | 4x | Helmet | Mausoleum Map |
| +1 to Level of Socketed Projectile Gems Projectiles Pierce an additional Target | 4x | Helmet | Gardens Map |
| +1 to Level of Socketed Melee Gems +0.2 metres to Melee Strike Range | 4x | Helmet | Pit Map |
| +(25—31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x | Two Hand Melee · Two Hand Ranged | Shrine Map |
| +(32—38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x | Two Hand Melee · Two Hand Ranged | Shrine Map |
| +(39—45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x | Two Hand Melee · Two Hand Ranged | Shrine Map |
| +(17—21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x | One Hand Melee · One Hand Ranged | Shrine Map |
| +(22—25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x | One Hand Melee · One Hand Ranged | Shrine Map |
| +(26—30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x | One Hand Melee · One Hand Ranged | Shrine Map |
| (14—16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x | Two Hand Melee · Two Hand Ranged | Shrine Map |
| (17—19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x | Two Hand Melee · Two Hand Ranged | Shrine Map |
| (20—22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x | Two Hand Melee · Two Hand Ranged | Shrine Map |
| 7% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x | One Hand Melee · One Hand Ranged | Shrine Map |
| (8—9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x | One Hand Melee · One Hand Ranged | Shrine Map |
| (10—11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x | One Hand Melee · One Hand Ranged | Shrine Map |
| Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | 6x | Body Armour · Belt | Shrine Map |
| Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x | Body Armour · Belt | Shrine Map |
| Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x | Body Armour · Belt | Shrine Map |
| (9—10)% increased Global Critical Strike Chance 3% chance to gain a Frenzy Charge on Critical Strike | 6x | Quiver | Graveyard Map |
| (11—12)% increased Global Critical Strike Chance 4% chance to gain a Frenzy Charge on Critical Strike | 2x | Quiver | Graveyard Map |
| (13—14)% increased Global Critical Strike Chance 5% chance to gain a Frenzy Charge on Critical Strike | 4x | Quiver | Graveyard Map |
| (11—12)% increased Global Critical Strike Chance (14—16)% increased Elemental Damage if you've dealt a Critical Strike Recently | 6x | Gloves · Quiver | Factory Map |
| (13—14)% increased Global Critical Strike Chance (17—19)% increased Elemental Damage if you've dealt a Critical Strike Recently | 2x | Gloves · Quiver | Factory Map |
| (15—16)% increased Global Critical Strike Chance (20—22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x | Gloves · Quiver | Factory Map |
| (11—12)% increased Global Critical Strike Chance Adds (10—11) to (14—16) Chaos Damage if you've dealt a Critical Strike Recently | 6x | Gloves · Quiver | Factory Map |
| (13—14)% increased Global Critical Strike Chance Adds (12—13) to (17—20) Chaos Damage if you've dealt a Critical Strike Recently | 2x | Gloves · Quiver | Factory Map |
| (15—16)% increased Global Critical Strike Chance Adds (14—16) to (21—24) Chaos Damage if you've dealt a Critical Strike Recently | 4x | Gloves · Quiver | Factory Map |
| +(28—33) to maximum Life Regenerate 2 Mana per second | 6x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | City Square Map |
| +(34—40) to maximum Life Regenerate 3 Mana per second | 2x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | City Square Map |
| +(41—45) to maximum Life Regenerate 4 Mana per second | 4x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | City Square Map |
| Regenerate 15 Life per second +(28—33) to maximum Mana | 6x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | City Square Map |
| Regenerate 20 Life per second +(34—40) to maximum Mana | 2x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | City Square Map |
| Regenerate 25 Life per second +(41—45) to maximum Mana | 4x | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | City Square Map |
| (18—20)% increased Totem Placement speed | 6x | Boots · Amulet | Lookout Map |
| (21—25)% increased Totem Placement speed | 3x | Boots · Amulet | Lookout Map |
| (26—30)% increased Totem Placement speed | 3x | Boots · Amulet | Lookout Map |
| Adds (6—7) to (9—10) Fire Damage Adds (6—7) to (9—10) Cold Damage | 8x | Shield · Ring · Quiver · Amulet | Mineral Pools Map |
| Adds (8—9) to (11—13) Fire Damage Adds (8—9) to (11—13) Cold Damage | 3x | Shield · Ring · Quiver · Amulet | Mineral Pools Map |
| Adds (10—12) to (14—16) Fire Damage Adds (10—12) to (14—16) Cold Damage | 3x | Shield · Ring · Quiver · Amulet | Mineral Pools Map |
| Adds (6—7) to (9—10) Fire Damage Adds 1 to (14—16) Lightning Damage | 8x | Shield · Ring · Quiver · Amulet | Mineral Pools Map |
| Adds (8—9) to (11—13) Fire Damage Adds 1 to (17—20) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Mineral Pools Map |
| Adds (10—12) to (14—16) Fire Damage Adds 1 to (21—24) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Mineral Pools Map |
| Adds (6—7) to (9—10) Cold Damage Adds 1 to (14—16) Lightning Damage | 8x | Shield · Ring · Quiver · Amulet | Mineral Pools Map |
| Adds (8—9) to (11—13) Cold Damage Adds 1 to (17—20) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Mineral Pools Map |
| Adds (10—12) to (14—16) Cold Damage Adds 1 to (21—24) Lightning Damage | 3x | Shield · Ring · Quiver · Amulet | Mineral Pools Map |
| Your Critical Strike Chance is Lucky while Focused grant focus skill [1] | 9x | Belt | Factory Map |
| (16—18)% increased Evasion Rating while Focused grant focus skill [1] | 4x | Helmet · Boots | Grave Trough Map |
| (19—22)% increased Evasion Rating while Focused grant focus skill [1] | 2x | Helmet · Boots | Grave Trough Map |
| (23—25)% increased Evasion Rating while Focused grant focus skill [1] | 4x | Helmet · Boots | Grave Trough Map |
| 8% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x | Helmet · Gloves | Grave Trough Map |
| (9—10)% additional Physical Damage Reduction while Focused grant focus skill [1] | 2x | Helmet · Gloves | Grave Trough Map |
| (11—12)% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x | Helmet · Gloves | Grave Trough Map |
| Shock nearby Enemies for 2 Seconds when you Focus grant focus skill [1] | 4x | Ring | Atoll Map |
| Shock nearby Enemies for 3 Seconds when you Focus grant focus skill [1] | 2x | Ring | Atoll Map |
| Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] | 2x | Ring | Atoll Map |
| 1% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] | 3x | Body Armour | Grave Trough Map |
| Recover (23—25)% of Mana and Energy Shield when you Focus grant focus skill [1] | 6x | Body Armour | Fields Map |
| Recover (26—28)% of Mana and Energy Shield when you Focus grant focus skill [1] | 2x | Body Armour | Fields Map |
| Recover (29—31)% of Mana and Energy Shield when you Focus grant focus skill [1] | 4x | Body Armour | Fields Map |
| (16—20)% chance to deal Double Damage while Focused grant focus skill [1] | 4x | Two Hand Melee · Two Hand Ranged | Maze Map |
| (21—25)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | Two Hand Melee · Two Hand Ranged | Maze Map |
| (26—30)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | Two Hand Melee · Two Hand Ranged | Maze Map |
| (7—9)% chance to deal Double Damage while Focused grant focus skill [1] | 4x | One Hand Melee · One Hand Ranged · Shield | Maze Map |
| (10—12)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | One Hand Melee · One Hand Ranged · Shield | Maze Map |
| (13—15)% chance to deal Double Damage while Focused grant focus skill [1] | 8x | One Hand Melee · One Hand Ranged · Shield | Maze Map |
| (22—25)% increased Attack and Cast Speed while Focused grant focus skill [1] | 6x | Gloves | Moon Temple Map |
| (26—30)% increased Attack and Cast Speed while Focused grant focus skill [1] | 3x | Gloves | Moon Temple Map |
| (31—36)% increased Attack and Cast Speed while Focused grant focus skill [1] | 2x | Gloves | Moon Temple Map |
| (16—20)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x | Helmet | Atoll Map |
| (21—25)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x | Helmet | Atoll Map |
| (26—30)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x | Helmet | Atoll Map |
| You are Immune to Ailments while Focused grant focus skill [1] | 3x | Boots | Atoll Map |
| You have Vaal Pact while Focused 10% of Damage Leeched as Life while Focused grant focus skill [1] | 3x | Amulet | Lava Lake Map |
| +5 to maximum Fortification while Focused grant focus skill [1] | 4x | Body Armour | Grave Trough Map |
| +6 to maximum Fortification while Focused grant focus skill [1] | 2x | Body Armour | Grave Trough Map |
| +7 to maximum Fortification while Focused grant focus skill [1] | 2x | Body Armour | Grave Trough Map |
| Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown grant focus skill [1] | 3x | Helmet | The Refinery |
| (11—15)% of Damage is taken from Mana before Life while Focused grant focus skill [1] | 3x | Body Armour | Racecourse Map |
| Minions Recover 100% of their Life when you Focus grant focus skill [1] | 3x | Gloves | Haunted Mansion Map |
| (12—14)% increased Damage | 4x | Ring · Belt | Jungle Valley Map |
| (15—17)% increased Damage | 4x | Ring · Belt | Jungle Valley Map |
| +1 to Level of Socketed Support Gems | 8x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Palace Map |
| +2 to Level of Socketed Support Gems | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Palace Map |
| Channelling Skills have -1 to Total Mana Cost | 2x | Ring · Amulet | Wasteland Map |
| Channelling Skills have -2 to Total Mana Cost | 2x | Ring · Amulet | Wasteland Map |
| Channelling Skills have -3 to Total Mana Cost | 4x | Ring · Amulet | Wasteland Map |
| Non-Channelling Skills have -4 to Total Mana Cost | 2x | Ring · Amulet | Wasteland Map |
| Non-Channelling Skills have -5 to Total Mana Cost | 2x | Ring · Amulet | Wasteland Map |
| Non-Channelling Skills have (-7—-6) to Total Mana Cost | 4x | Ring · Amulet | Wasteland Map |
| (31—36)% increased Damage while Leeching | 3x | Gloves · Amulet | Lava Lake Map |
| (37—43)% increased Damage while Leeching | 4x | Gloves · Amulet | Lava Lake Map |
| +(6—7)% to Quality of Socketed Gems | 8x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Arid Lake Map |
| +(7—8)% to Quality of Socketed Gems | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Arid Lake Map |
| Adds (11—13) to (16—17) Physical Damage 35% chance to cause Bleeding on Hit | 2x | Two Hand Melee · Two Hand Ranged | Atoll Map |
| Adds (14—16) to (18—20) Physical Damage 40% chance to cause Bleeding on Hit | 4x | Two Hand Melee · Two Hand Ranged | Atoll Map |
| Adds (7—8) to (10—11) Physical Damage 35% chance to cause Bleeding on Hit | 2x | One Hand Melee · One Hand Ranged | Atoll Map |
| Adds (9—11) to (12—14) Physical Damage 40% chance to cause Bleeding on Hit | 4x | One Hand Melee · One Hand Ranged | Atoll Map |
| Hits can't be Evaded | 4x | One Hand Melee · Two Hand Melee | Foundry Map |
| (19—23)% increased Damage during any Flask Effect | 2x | Gloves | Arachnid Tomb Map |
| (24—28)% increased Damage during any Flask Effect | 4x | Gloves | Arachnid Tomb Map |
| (36—40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 8x | Helmet | Arcade Map |
| (41—45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 4x | Helmet | Arcade Map |
| Gain (11—13)% of Fire Damage as Extra Chaos Damage | 6x | Two Hand Melee · Two Hand Ranged | Park Map |
| Gain (14—16)% of Fire Damage as Extra Chaos Damage | 8x | Two Hand Melee · Two Hand Ranged | Park Map |
| Gain (5—6)% of Fire Damage as Extra Chaos Damage | 6x | One Hand Melee · One Hand Ranged · Shield | Park Map |
| Gain (7—8)% of Fire Damage as Extra Chaos Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Park Map |
| Gain (11—13)% of Cold Damage as Extra Chaos Damage | 6x | Two Hand Melee · Two Hand Ranged | Plaza Map |
| Gain (14—16)% of Cold Damage as Extra Chaos Damage | 8x | Two Hand Melee · Two Hand Ranged | Plaza Map |
| Gain (5—6)% of Cold Damage as Extra Chaos Damage | 6x | One Hand Melee · One Hand Ranged · Shield | Plaza Map |
| Gain (7—8)% of Cold Damage as Extra Chaos Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Plaza Map |
| Gain (11—13)% of Lightning Damage as Extra Chaos Damage | 6x | Two Hand Melee · Two Hand Ranged | Arena Map |
| Gain (14—16)% of Lightning Damage as Extra Chaos Damage | 8x | Two Hand Melee · Two Hand Ranged | Arena Map |
| Gain (5—6)% of Lightning Damage as Extra Chaos Damage | 6x | One Hand Melee · One Hand Ranged · Shield | Arena Map |
| Gain (7—8)% of Lightning Damage as Extra Chaos Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Arena Map |
| Gain (11—13)% of Physical Damage as Extra Chaos Damage | 6x | Two Hand Melee · Two Hand Ranged | Tower Map |
| Gain (14—16)% of Physical Damage as Extra Chaos Damage | 8x | Two Hand Melee · Two Hand Ranged | Tower Map |
| Gain (5—6)% of Physical Damage as Extra Chaos Damage | 6x | One Hand Melee · One Hand Ranged · Shield | Tower Map |
| Gain (7—8)% of Physical Damage as Extra Chaos Damage | 8x | One Hand Melee · One Hand Ranged · Shield | Tower Map |
| 5% increased Attributes | 2x | Body Armour | Tropical Island Map |
| 6% increased Attributes | 4x | Body Armour | Tropical Island Map |
| Banner Skills have (12—15)% increased Aura Effect | 2x | Body Armour | Underground Sea Map |
| Banner Skills have (16—20)% increased Aura Effect | 4x | Body Armour | Underground Sea Map |
| Trigger Level 10 Summon Spectral Wolf on Kill | 3x | Amulet | Promenade Map |
| (10—14)% increased Warcry Buff Effect | 2x | Helmet | Volcano Map |
| (15—18)% increased Warcry Buff Effect | 4x | Helmet | Volcano Map |
| 80% chance to Avoid being Frozen | 4x | Boots | Forking River Map |
| 100% chance to Avoid being Frozen | 4x | Boots | Forking River Map |
| (12—13)% increased Global Critical Strike Chance +(18—20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 2x | Ring | Factory Map |
| (14—16)% increased Global Critical Strike Chance +(21—23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 4x | Ring | Factory Map |
| (11—13)% increased Global Physical Damage (11—13)% increased Chaos Damage | 2x | Ring | Dry Sea Map |
| (14—16)% increased Global Physical Damage (14—16)% increased Chaos Damage | 4x | Ring | Dry Sea Map |
| (11—13)% increased Fire Damage (11—13)% increased Lightning Damage | 2x | Ring | Mineral Pools Map |
| (14—16)% increased Fire Damage (14—16)% increased Lightning Damage | 4x | Ring | Mineral Pools Map |
| Regenerate 3% of Life per second during Effect | 6x | Flask | Arachnid Tomb Map |
| 50% Chance to Avoid being Stunned during Effect | 6x | Flask | Arachnid Tomb Map |
| (20—30)% increased Rarity of Items found during Effect | 6x | Flask | Arachnid Tomb Map |
| (45—55)% of Damage from your Hits cannot be Reflected during Effect | 6x | Flask | Arachnid Tomb Map |
| 15% of Damage Taken from Hits is Leeched as Life during Effect | 6x | Flask | Arachnid Tomb Map |
| +(15—19) to Dexterity and Intelligence (8—10)% increased Attack Speed | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Moon Temple Map |
| +(20—24) to Dexterity and Intelligence (13—16)% increased Attack Speed | 4x | One Hand Melee · Two Hand Melee | Moon Temple Map |
| +(15—19) to Strength and Intelligence (15—20)% increased Critical Strike Chance | 2x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Factory Map |
| +(20—24) to Strength and Intelligence (21—25)% increased Critical Strike Chance | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Factory Map |
| +(15—19) to Strength and Dexterity +(161—200) to Accuracy Rating | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Defiled Cathedral Map |
| +(20—24) to Strength and Dexterity +(201—250) to Accuracy Rating | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Defiled Cathedral Map |
| 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8—10)% increased Attack Speed | 4x | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Summit Map |
| 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (13—16)% increased Attack Speed | 4x | One Hand Melee · Two Hand Melee | Summit Map |
| (12—14)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | Two Hand Melee · Two Hand Ranged | Summit Map |
| (15—18)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | Two Hand Melee · Two Hand Ranged | Summit Map |
| (19—24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | Two Hand Melee · Two Hand Ranged | Summit Map |
| (8—9)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | One Hand Melee · One Hand Ranged | Summit Map |
| (10—12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | One Hand Melee · One Hand Ranged | Summit Map |
| (13—16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x | One Hand Melee · One Hand Ranged | Summit Map |
| +(9—10)% to Fire and Chaos Resistances | 8x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Bog Map |
| +(11—12)% to Fire and Chaos Resistances | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Bog Map |
| +(13—15)% to Fire and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Bog Map |
| +(9—10)% to Lightning and Chaos Resistances | 8x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Bog Map |
| +(11—12)% to Lightning and Chaos Resistances | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Bog Map |
| +(13—15)% to Lightning and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Bog Map |
| +(9—10)% to Cold and Chaos Resistances | 8x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Bog Map |
| +(11—12)% to Cold and Chaos Resistances | 2x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Bog Map |
| +(13—15)% to Cold and Chaos Resistances | 3x | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Bog Map |
| +(10—15) to Strength (21—25)% chance to Avoid being Ignited | 8x | Body Armour · Shield | Maelström of Chaos |
| +(16—20) to Strength (21—25)% chance to Avoid being Ignited | 3x | Body Armour · Shield | Maelström of Chaos |
| +(21—25) to Strength (21—25)% chance to Avoid being Ignited | 4x | Body Armour · Shield | Maelström of Chaos |
| +(10—15) to Dexterity (21—25)% chance to Avoid being Frozen | 8x | Body Armour · Shield | Maelström of Chaos |
| +(16—20) to Dexterity (21—25)% chance to Avoid being Frozen | 3x | Body Armour · Shield | Maelström of Chaos |
| +(21—25) to Dexterity (21—25)% chance to Avoid being Frozen | 4x | Body Armour · Shield | Maelström of Chaos |
| +(10—15) to Intelligence (21—25)% chance to Avoid being Shocked | 8x | Body Armour · Shield | Maelström of Chaos |
| +(16—20) to Intelligence (21—25)% chance to Avoid being Shocked | 3x | Body Armour · Shield | Maelström of Chaos |
| +(21—25) to Intelligence (21—25)% chance to Avoid being Shocked | 4x | Body Armour · Shield | Maelström of Chaos |
| (7—8)% increased Trap Throwing Speed | 6x | Amulet · Belt | Castle Ruins Map |
| (9—10)% increased Trap Throwing Speed | 3x | Amulet · Belt | Castle Ruins Map |
| (11—12)% increased Trap Throwing Speed | 4x | Amulet · Belt | Castle Ruins Map |
| (7—8)% increased Mine Throwing Speed | 6x | Amulet · Helmet | Castle Ruins Map |
| (9—10)% increased Mine Throwing Speed | 3x | Amulet · Helmet | Castle Ruins Map |
| (11—12)% increased Mine Throwing Speed | 4x | Amulet · Helmet | Castle Ruins Map |
| (11—13)% increased Brand Attachment range | 6x | Amulet · Gloves | Fungal Hollow Map |
| (14—16)% increased Brand Attachment range | 3x | Amulet · Gloves | Fungal Hollow Map |
| (17—20)% increased Brand Attachment range | 4x | Amulet · Gloves | Fungal Hollow Map |
| (5—8)% increased maximum Life (5—8)% increased maximum Mana | 6x | Body Armour | City Square Map |
| (5—7)% Chance to Block Attack Damage | 4x | Body Armour | Chateau Map |
| (6—8)% Chance to Block Spell Damage | 4x | Body Armour | Chateau Map |
| (20—25)% chance to Avoid Elemental Ailments (20—25)% chance to Avoid being Stunned | 6x | Body Armour | Forking River Map |
| (6—7)% increased Area of Effect (9—10)% increased Area Damage | 3x | Gloves | Mausoleum Map |
| (8—9)% increased Area of Effect (11—13)% increased Area Damage | 3x | Gloves | Mausoleum Map |
| (10—12)% increased Area of Effect (14—16)% increased Area Damage | 4x | Gloves | Mausoleum Map |
| (10—12)% increased Projectile Speed (9—10)% increased Projectile Damage | 3x | Gloves | Gardens Map |
| (13—16)% increased Projectile Speed (11—13)% increased Projectile Damage | 3x | Gloves | Gardens Map |
| (17—20)% increased Projectile Speed (14—16)% increased Projectile Damage | 4x | Gloves | Gardens Map |
| (9—10)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x | Gloves | Pit Map |
| (11—13)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x | Gloves | Pit Map |
| (14—16)% increased Melee Damage +0.1 metres to Melee Strike Range | 4x | Gloves | Pit Map |
| Focus has (21—25)% increased Cooldown Recovery Rate | 3x | Boots | Reef Map |
| Reroll the Rarity of a non-Unique item | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod | Default |
| Prefixes Cannot Be Changed | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Coward's Trial |
| Suffixes Cannot Be Changed | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Oba's Cursed Trove |
| Can have up to 3 Crafted Modifiers | 2x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Putrid Cloister |
| Cannot roll Attack Modifiers | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Caer Blaidd, Wolfpack's Den |
| Cannot roll Caster Modifiers | 1x | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Whakawairua Tuahu |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.