Expedition
| Terrian | |
|---|---|
| Tag | |
| Dialogue | The landmarks described in this logbook don't match anything particularly notable on our current maps. The terrain has changed too much over the centuries. At best, I'm making guesses here. Do you care to pick a destination? | 
| Level | Generation | Modifiers | Weight | 
|---|---|---|---|
| 1 | Prefix | Monsters have 15% increased Movement Speed Monsters have 15% increased Attack Speed Monsters have 15% increased Cast Speed | 1000 | 
| 1 | Prefix | Monsters deal 15% increased Damage | 1000 | 
| 1 | Prefix | Monsters have 15% increased Maximum Life | 1000 | 
| 1 | Prefix | Monsters have 30% chance to Avoid All Damage from Hits | 1000 | 
| 1 | Prefix | Monsters' Hits can't be Evaded | 1000 | 
| 1 | Prefix | Monsters' Hits are always Critical Strikes | 1000 | 
| 35 | Prefix | Hits against Monsters cannot be Critical Strikes | 1000 | 
| 35 | Prefix | Damage cannot Leech Life from Monsters Damage cannot Leech Mana from Monsters | 1000 | 
| 1 | Prefix | Monsters are Immune to Physical Damage | 1000 | 
| 1 | Prefix | Monsters are Immune to Cold Damage | 1000 | 
| 1 | Prefix | Monsters are Immune to Fire Damage | 1000 | 
| 1 | Prefix | Monsters are Immune to Lightning Damage | 1000 | 
| 1 | Prefix | Monsters are Immune to Chaos Damage | 1000 | 
| 1 | Prefix | Monsters have 100% chance to Avoid being Chilled Monsters have 100% chance to Avoid being Frozen Monsters have 100% chance to Avoid being Ignited Monsters have 100% chance to Avoid being Shocked | 1000 | 
| 46 | Prefix | Runic Monsters apply a random Hex on Hit | 1000 | 
| 46 | Prefix | Runic Monsters inflict Petrification for 2 seconds on Hit | 100 | 
| 68 | Prefix | Runic Monsters are Duplicated | 100 | 
| 24 | Prefix | Monsters are Immune to Curses | 1000 | 
| 1 | Prefix | Monster Hits ignore Physical Damage Reduction | 1000 | 
| 1 | Prefix | Monsters do not grant Flask Charges when Slain | 1000 | 
| 1 | Prefix | Every 4 seconds, Runic Monsters Regenerate 30% of Life over one second | 1000 | 
| 1 | Prefix | Monsters take 30% reduced Damage | 1000 | 
| 1 | Prefix | Monsters have 30% increased Attack Speed while on Low Life Monsters have 30% increased Cast Speed while on Low Life Monsters deal 30% increased Damage while on Low Life Monsters have 30% increased Movement Speed while on Low Life | 1000 | 
| 1 | Prefix | Monsters have 100% increased Critical Strike Chance against Enemies on Full Life | 1000 | 
| 73 | Prefix | Monsters have base Ward equal to 20% of their maximum Life | 1000 | 
| 30 | Prefix | Monsters have +5% to all maximum Resistances Monsters have +30% to all Resistances | 1000 | 
| 1 | Prefix | Monsters Impale Enemies on Hit with Attacks Monsters have 100% increased Impale Effect | 1000 | 
| 12 | Prefix | Monsters have 100% increased Bleeding Duration Monsters' Attack Hits inflict Bleeding | 1000 | 
| 20 | Prefix | All Damage from Monsters' Hits can Poison Monsters have 100% increased Poison Duration Monsters Poison on Hit | 1000 | 
| 10 | Prefix | All Damage from Monsters' Hits can Ignite Monsters' Hits have 20% chance to Ignite Monsters have 100% increased Ignite Duration | 1000 | 
| 10 | Prefix | All Damage from Monsters' Hits can Freeze Monsters' Hits have 10% chance to Freeze | 1000 | 
| 14 | Prefix | All Damage from Monsters' Hits can Shock Monsters' Hits have 20% chance to Shock Monsters have 100% increased Effect of Shock | 1000 | 
| 68 | Prefix | Monsters have +5% to maximum Chance to Block Spell Damage Monsters have +50% Chance to Block Spell Damage Monsters have +5% to maximum Chance to Block Attack Damage Monsters have +50% Chance to Block Attack Damage | 1000 | 
| 1 | Prefix | Monsters Penetrate 15% Fire Resistance | 1000 | 
| 1 | Prefix | Monsters Penetrate 15% Cold Resistance | 1000 | 
| 1 | Prefix | Monsters Penetrate 15% Lightning Resistance | 1000 | 
| 1 | Prefix | Monsters Penetrate 15% Chaos Resistance | 1000 | 
| 45 | Prefix | Monsters gain 50% of Physical Damage as Extra Chaos Damage | 1000 | 
| 73 | Prefix | Monsters' Hits remove 10% of current Energy Shield Monsters' Hits remove 10% of current Mana | 1000 | 
| 1 | Prefix | Monsters Kill things with 20% or lower Life on Hit | 1000 | 
| 1 | Suffix | 25% increased Pack size | 1750 | 
| 1 | Suffix | 40% increased Quantity of Items Dropped by Monsters | 1750 | 
| 1 | Suffix | 40% increased Quantity of Items Found in Excavated Chests | 1173 | 
| 1 | Suffix | 80% increased Rarity of Items Dropped by Monsters | 1750 | 
| 1 | Suffix | 80% increased Rarity of Items Found in Excavated Chests | 1173 | 
| 1 | Suffix | Monsters grant 40% increased Experience | 1750 | 
| 45 | Suffix | Monsters grant 60% increased Experience | 1750 | 
| 68 | Suffix | Monsters grant 80% increased Experience | 1750 | 
| 78 | Suffix | Monsters grant 100% increased Experience | 1750 | 
| 6 | Prefix | 50% increased number of Magic Monsters | 1000 | 
| 12 | Prefix | 50% increased number of Rare Monsters | 1000 | 
| 1 | Suffix | 50% increased Quantity of Artifacts dropped by Monsters | 1750 | 
| 1 | Suffix | 50% increased Quantity of Artifacts found in Excavated Chests | 1173 | 
| 24 | Suffix | 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters | 875 | 
| 1 | Suffix | 25% increased Pack size | 1000 | 
| 1 | Suffix | Monsters grant 40% increased Experience | 1000 | 
| 45 | Suffix | Monsters grant 60% increased Experience | 1000 | 
| 68 | Suffix | Monsters grant 80% increased Experience | 1000 | 
| 78 | Suffix | Monsters grant 100% increased Experience | 1000 | 
| 6 | Prefix | 50% increased number of Magic Monsters | 500 | 
| 12 | Prefix | 50% increased number of Rare Monsters | 500 | 
| 1 | Suffix | 50% increased Quantity of Artifacts dropped by Monsters | 800 | 
| 1 | Suffix | 50% increased Quantity of Artifacts found in Excavated Chests | 800 | 
| 1 | Suffix | Excavated Chests have 50% chance to contain an additional Rare Armour Item | 1055 | 
| 5 | Suffix | Excavated Chests have 50% chance to contain an additional Rare Jewellery Item | 700 | 
| 1 | Suffix | Excavated Chests have 50% chance to contain an additional Rare Weapon | 1055 | 
| 1 | Suffix | Runic Monsters have 50% chance to drop an additional Rare Armour Item | 1550 | 
| 5 | Suffix | Runic Monsters have 50% chance to drop an additional Rare Jewellery Item | 1030 | 
| 1 | Suffix | Runic Monsters have 50% chance to drop an additional Rare Weapon | 1550 | 
| 5 | Suffix | Runic Monsters have 50% chance to drop additional Currency Items | 750 | 
| 5 | Suffix | Excavated Chests have 50% chance to contain additional Currency Items | 502 | 
| 13 | Suffix | Runic Monsters have 10% chance to drop an additional Unique Item | 125 | 
| 13 | Suffix | Excavated Chests have 10% chance to contain an additional Unique Item | 85 | 
| 10 | Suffix | Runic Monsters have 35% chance to drop an additional Gem | 375 | 
| 10 | Suffix | Excavated Chests have 35% chance to contain an additional Gem | 251 | 
| 5 | Suffix | Runic Monsters have 35% chance to drop an additional Talisman | 200 | 
| 5 | Suffix | Excavated Chests have 35% chance to contain an additional Talisman | 180 | 
| 68 | Suffix | Runic Monsters have 20% chance to drop an additional Map | 125 | 
| 68 | Suffix | Excavated Chests have 20% chance to contain an additional Map | 85 | 
| 12 | Suffix | Runic Monsters have 50% chance to drop Corrupted Items | 500 | 
| 45 | Suffix | Runic Monsters have 35% chance to drop an additional Fractured Item | 250 | 
| 45 | Suffix | Excavated Chests have 35% chance to contain an additional Fractured Item | 125 | 
| 45 | Suffix | Items dropped by Runic Monsters are fully Linked | 250 | 
| 81 | Suffix | Runic Monsters have 20% chance to drop an additional Influenced Item | 60 | 
| 81 | Suffix | Excavated Chests have 20% chance to contain an additional Influenced Item | 30 | 
| 5 | Suffix | Runic Monsters have 35% chance to drop an additional Essence | 500 | 
| 5 | Suffix | Excavated Chests have 35% chance to contain an additional Essence | 251 | 
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    Id: NULL
Act: 1
        NULL Attr /2
| Name | Show Full Descriptions | 
|---|---|
| Act | 1 | 
| Level | 0 | 
Crafting Bench /792
| Mod | Require | ItemClasses | Unlock | 
|---|---|---|---|
| Two Sockets | 1x  Jeweller's Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Grand Arena | 
| Three Sockets | 3x  Jeweller's Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Grand Arena | 
| Four Sockets | 10x  Jeweller's Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Grand Arena | 
| Five Sockets | 70x  Jeweller's Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Channel Map | 
| Six Sockets | 350x  Jeweller's Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Ashen Wood Map | 
| Two Linked Sockets | 1x  Orb of Fusing | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Kaom's Stronghold | 
| Three Linked Sockets | 3x  Orb of Fusing | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Kaom's Stronghold | 
| Four Linked Sockets | 5x  Orb of Fusing | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Kaom's Stronghold | 
| Five Linked Sockets | 150x  Orb of Fusing | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Park Map | 
| Six Linked Sockets | 1500x  Orb of Fusing | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Ivory Temple Map | 
| At Least One Red Socket | 4x  Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet | The Mines Level 1 | 
| At Least Two Red Sockets | 25x  Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 | 
| At Least Three Red Sockets | 120x  Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 | 
| At Least One Green Socket | 4x  Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet | The Mines Level 1 | 
| At Least Two Green Sockets | 25x  Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 | 
| At Least Three Green Sockets | 120x  Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 | 
| At Least One Blue Socket | 4x  Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet | The Mines Level 1 | 
| At Least Two Blue Sockets | 25x  Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 | 
| At Least Three Blue Sockets | 120x  Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 | 
| At Least One Red and One Green Socket | 15x  Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 | 
| At Least One Red and One Blue Socket | 15x  Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 | 
| At Least One Green and One Blue Socket | 15x  Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 | 
| At Least Two Red and One Green Socket | 100x  Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 | 
| At Least Two Red and One Blue Socket | 100x  Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 | 
| At Least Two Green and One Red Socket | 100x  Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 | 
| At Least Two Green and One Blue Socket | 100x  Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 | 
| At Least Two Blue and One Green Socket | 100x  Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 | 
| At Least Two Blue and One Red Socket | 100x  Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 | 
| Fortune Favours the Brave | 3x  Chaos Orb | Map | Level 5 | 
| Area contains 2 additional Abysses Areas can contain Abysses Scarabs dropped in Area have 50% increased chance to be Abyss Scarabs map extra content weighting [1] | 3x  Chaos Orb | Map | Level 4 | 
| Area contains 3 additional Imprisoned Monsters Areas can contain Imprisoned Monsters Scarabs dropped in Area have 50% increased chance to be Essence Scarabs map extra content weighting [1] | 4x  Chaos Orb | Map | Level 6 | 
| Area is inhabited by 3 additional Rogue Exiles Scarabs dropped in Area have 50% increased chance to be Anarchy Scarabs map extra content weighting [1] map ignore rogue exile rarity bias [1] | 3x  Chaos Orb | Map | Level 4 | 
| Area contains 4 additional Shrines Scarabs dropped in Area have 50% increased chance to be Domination Scarabs map extra content weighting [1] | 4x  Chaos Orb | Map | Level 6 | 
| Area contains 4 additional Strongboxes Scarabs found in Area have 50% increased chance to be Ambush Scarabs map extra content weighting [1] | 4x  Chaos Orb | Map | Level 6 | 
| Area is haunted by 4 additional Tormented Spirits Scarabs dropped in Area have 50% increased chance to be Torment Scarabs map extra content weighting [1] | 2x  Chaos Orb | Map | Level 2 | 
| Slaying Enemies close together can attract monsters from Beyond this realm Scarabs dropped in Area have 50% increased chance to be Beyond Scarabs map extra content weighting [1] | 4x  Chaos Orb | Map | Level 6 | 
| Area contains a Blight Encounter Scarabs dropped in Area have 50% increased chance to be Blight Scarabs map blight league [1] map extra content weighting [1] | 3x  Chaos Orb | Map | Level 4 | 
| Area contains 3 additional Harbingers Scarabs dropped in Area have 50% increased chance to be Harbinger Scarabs map extra content weighting [1] | 3x  Chaos Orb | Map | Level 4 | 
| Area contains 3 additional Smuggler's Caches map extra content weighting [1] map heist league [1] | 5x  Chaos Orb | Map | Level 9 | 
| Area contains an additional Legion Encounter Scarabs dropped in Area have 50% increased chance to be Legion Scarabs map extra content weighting [1] map legion league [1] | 3x  Chaos Orb | Map | Level 6 | 
| Area contains an Expedition Encounter Scarabs dropped in Area have 50% increased chance to be Expedition Scarabs | 5x  Chaos Orb | Map | Level 9 | 
| Areas contain a Mirror of Delirium Scarabs dropped in Area have 50% increased chance to be Delirium Scarabs map affliction league [1] | 6x  Chaos Orb | Map | Level 12 | 
| Areas contain Ritual Altars Scarabs dropped in Area have 50% increased chance to be Ritual Scarabs map extra content weighting [1] | 5x  Chaos Orb | Map | Level 9 | 
| Areas contain an Ultimatum Encounter Scarabs dropped in Area have 50% increased chance to be Ultimatum Scarabs map ultimatum league [1] | 4x  Chaos Orb | Map | Level 6 | 
| Area contains The Sacred Grove Scarabs dropped in Area have 50% increased chance to be Harvest Scarabs map extra content weighting [1] map harvest league [1] | 6x  Chaos Orb | Map | Level 12 | 
| Area contains 2 additional Ore Deposits Scarabs dropped in Area have 50% increased chance to be Kalguuran Scarabs | 5x  Chaos Orb | Map | Level 9 | 
| +(15–25) to maximum Life | 1x  Orb of Alteration | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default | 
| +(16–20)% to Fire Resistance | 1x  Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default | 
| +(16–20)% to Cold Resistance | 1x  Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default | 
| +(16–20)% to Lightning Resistance | 1x  Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default | 
| +(15–20) to Strength | 1x  Orb of Augmentation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default | 
| +(15–20) to Dexterity | 1x  Orb of Augmentation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Default | 
| +(15–20) to Intelligence | 1x  Orb of Augmentation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Default | 
| Remove Crafted Mods | 1x  Orb of Scouring | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default | 
| +(21–28)% to Fire Resistance | 1x  Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 | 
| +(29–35)% to Fire Resistance | 3x  Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool | 
| +(21–28)% to Cold Resistance | 1x  Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 | 
| +(29–35)% to Cold Resistance | 3x  Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool | 
| +(21–28)% to Lightning Resistance | 1x  Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 | 
| +(29–35)% to Lightning Resistance | 3x  Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool | 
| +(10–12)% to Fire and Cold Resistances | 6x  Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison | 
| +(13–16)% to Fire and Cold Resistances | 1x  Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial | 
| +(17–20)% to Fire and Cold Resistances | 3x  Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial | 
| +(10–12)% to Cold and Lightning Resistances | 6x  Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison | 
| +(13–16)% to Cold and Lightning Resistances | 1x  Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial | 
| +(17–20)% to Cold and Lightning Resistances | 3x  Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial | 
| +(10–12)% to Fire and Lightning Resistances | 6x  Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison | 
| +(13–16)% to Fire and Lightning Resistances | 1x  Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial | 
| +(17–20)% to Fire and Lightning Resistances | 3x  Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial | 
| +(5–8)% to all Elemental Resistances | 6x  Orb of Alteration | Ring · Amulet | Aspirant's Trial | 
| +(9–12)% to all Elemental Resistances | 1x  Chaos Orb | Ring · Amulet | Eternal Aspirant's Trial | 
| +(4–6)% to all Elemental Resistances Minions have +(5–8)% to all Elemental Resistances | 6x  Orb of Alteration | Ring · Amulet | Aspirant's Trial | 
| +(7–9)% to all Elemental Resistances Minions have +(9–12)% to all Elemental Resistances | 1x  Chaos Orb | Ring · Amulet | Eternal Aspirant's Trial | 
| +(21–25) to Strength | 2x  Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Western Forest | 
| +(26–30) to Strength | 2x  Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Courtyard Map | 
| +(21–25) to Dexterity | 2x  Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest | 
| +(26–30) to Dexterity | 2x  Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Courtyard Map | 
| +(21–25) to Intelligence | 2x  Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest | 
| +(26–30) to Intelligence | 2x  Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Courtyard Map | 
| +(6–9) to all Attributes | 3x  Orb of Chance | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Labyrinth Trial in The Imperial Gardens | 
| +(10–13) to all Attributes | 6x  Orb of Chance | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Labyrinth Trial in The Tunnel | 
| (10–14)% increased Movement Speed | 3x  Orb of Augmentation | Boots | The City of Sarn | 
| (15–19)% increased Movement Speed | 2x  Chaos Orb | Boots | The Chamber of Innocence | 
| (20–24)% increased Movement Speed | 4x  Chaos Orb | Boots | Epilogue | 
| +(26–40) to maximum Life | 6x  Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Beacon | 
| +(41–55) to maximum Life | 2x  Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Feeding Trough | 
| +(56–70) to maximum Life | 4x  Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield | Palace Map | 
| +(71–85) to maximum Life | 4x  Chaos Orb | Body Armour | City Square Map | 
| (0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x  Orb of Chance | Ring · Amulet · Gloves · Quiver | Mesa Map | 
| (0.6–0.8)% of Physical Attack Damage Leeched as Life | 4x  Orb of Chance | Amulet | Lava Lake Map | 
| (2–2.4)% of Physical Attack Damage Leeched as Life | 3x  Orb of Chance | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Mesa Map | 
| (2.6–3)% of Physical Attack Damage Leeched as Life | 4x  Orb of Chance | One Hand Melee · Two Hand Melee | Lava Lake Map | 
| (2–2.4)% of Physical Attack Damage Leeched as Mana | 1x  Regal Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Lava Lake Map | 
| +(55–64) to maximum Mana | 3x  Orb of Augmentation | Two Hand Melee | Default | 
| +(65–74) to maximum Mana | 6x  Orb of Augmentation | Two Hand Melee | The Beacon | 
| +(75–84) to maximum Mana | 2x  Chaos Orb | Two Hand Melee | The Feeding Trough | 
| +(85–94) to maximum Mana | 4x  Chaos Orb | Two Hand Melee | Palace Map | 
| +(35–44) to maximum Mana | 3x  Orb of Augmentation | One Hand Melee · One Hand Ranged · Two Hand Ranged | Default | 
| +(45–54) to maximum Mana | 6x  Orb of Augmentation | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Beacon | 
| +(55–64) to maximum Mana | 2x  Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Feeding Trough | 
| +(65–74) to maximum Mana | 4x  Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Palace Map | 
| +(25–34) to maximum Mana | 3x  Orb of Augmentation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | Default | 
| +(35–44) to maximum Mana | 6x  Orb of Augmentation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Beacon | 
| +(45–54) to maximum Mana | 2x  Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Feeding Trough | 
| (20–30)% increased Mana Regeneration Rate | 6x  Orb of Alteration | One Hand Melee · One Hand Ranged · Ring · Amulet · Shield | Labyrinth Trial in The Chamber of Sins Level 2 | 
| (31–40)% increased Mana Regeneration Rate | 2x  Orb of Alchemy | One Hand Melee · One Hand Ranged · Ring · Amulet · Shield | Lookout Map | 
| (30–45)% increased Mana Regeneration Rate | 6x  Orb of Alteration | Two Hand Melee · Two Hand Ranged | Labyrinth Trial in The Chamber of Sins Level 2 | 
| (46–60)% increased Mana Regeneration Rate | 2x  Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Lookout Map | 
| (40–59)% increased Physical Damage | 4x  Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Sewers | 
| (60–79)% increased Physical Damage | 8x  Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Ossuary | 
| (80–99)% increased Physical Damage | 4x  Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Quarry | 
| (100–129)% increased Physical Damage | 1x  Exalted Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map | 
| (37–51)% increased Spell Damage | 4x  Orb of Alteration | Two Hand Melee | The Ancient Pyramid | 
| (52–66)% increased Spell Damage | 8x  Orb of Alteration | Two Hand Melee | Shavronne's Tower | 
| (67–81)% increased Spell Damage | 4x  Chaos Orb | Two Hand Melee | The Boiling Lake | 
| (82–99)% increased Spell Damage | 1x  Exalted Orb | Two Hand Melee | Mud Geyser Map | 
| (25–34)% increased Spell Damage | 4x  Orb of Alteration | One Hand Melee · One Hand Ranged | The Ancient Pyramid | 
| (35–44)% increased Spell Damage | 8x  Orb of Alteration | One Hand Melee · One Hand Ranged | Shavronne's Tower | 
| (45–54)% increased Spell Damage | 4x  Chaos Orb | One Hand Melee · One Hand Ranged | The Boiling Lake | 
| (55–66)% increased Spell Damage | 1x  Exalted Orb | One Hand Melee · One Hand Ranged | Mud Geyser Map | 
| (11–20)% increased Damage over Time | 6x  Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Labyrinth Trial in The Crypt | 
| (21–30)% increased Damage over Time | 2x  Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Sepulchre Map | 
| (15–23)% increased Elemental Damage with Attack Skills | 6x  Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Catacombs | 
| (24–32)% increased Elemental Damage with Attack Skills | 4x  Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · Belt | Summit Map | 
| (8–10)% increased Attack Speed | 6x  Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Dried Lake | 
| (11–15)% increased Attack Speed | 2x  Chaos Orb | One Hand Melee · Two Hand Melee | The Vastiri Desert | 
| (16–20)% increased Attack Speed | 1x  Exalted Orb | One Hand Melee · Two Hand Melee | Lighthouse Map | 
| (11–13)% increased Attack Speed | 1x  Exalted Orb | One Hand Ranged · Two Hand Ranged | Lighthouse Map | 
| (7–12)% increased Attack Speed | 2x  Chaos Orb | Gloves · Quiver · Shield | The Dried Lake | 
| (15–20)% increased Cast Speed | 6x  Orb of Alteration | Two Hand Melee | The Dried Lake | 
| (21–26)% increased Cast Speed | 2x  Chaos Orb | Two Hand Melee | The Vastiri Desert | 
| (27–32)% increased Cast Speed | 1x  Exalted Orb | Two Hand Melee | Lighthouse Map | 
| (10–13)% increased Cast Speed | 6x  Orb of Alteration | One Hand Melee · One Hand Ranged | The Dried Lake | 
| (14–17)% increased Cast Speed | 2x  Chaos Orb | One Hand Melee · One Hand Ranged | The Vastiri Desert | 
| (18–21)% increased Cast Speed | 1x  Exalted Orb | One Hand Melee · One Hand Ranged | Lighthouse Map | 
| (37–51)% increased Fire Damage | 4x  Orb of Alteration | Two Hand Melee | The Solaris Temple Level 2 | 
| (52–66)% increased Fire Damage | 8x  Orb of Alteration | Two Hand Melee | The Dread Thicket | 
| (67–81)% increased Fire Damage | 4x  Chaos Orb | Two Hand Melee | Desert Map | 
| (25–34)% increased Fire Damage | 4x  Orb of Alteration | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 | 
| (35–44)% increased Fire Damage | 8x  Orb of Alteration | One Hand Melee · One Hand Ranged | The Dread Thicket | 
| (45–54)% increased Fire Damage | 4x  Chaos Orb | One Hand Melee · One Hand Ranged | Desert Map | 
| (9–12)% increased Fire Damage | 4x  Orb of Transmutation | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Solaris Temple Level 2 | 
| (13–16)% increased Fire Damage | 2x  Orb of Alchemy | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Dread Thicket | 
| (37–51)% increased Cold Damage | 4x  Orb of Alteration | Two Hand Melee | The Crystal Veins | 
| (52–66)% increased Cold Damage | 8x  Orb of Alteration | Two Hand Melee | The Causeway | 
| (67–81)% increased Cold Damage | 4x  Chaos Orb | Two Hand Melee | Alleyways Map | 
| (25–34)% increased Cold Damage | 4x  Orb of Alteration | One Hand Melee · One Hand Ranged | The Crystal Veins | 
| (35–44)% increased Cold Damage | 8x  Orb of Alteration | One Hand Melee · One Hand Ranged | The Causeway | 
| (45–54)% increased Cold Damage | 4x  Chaos Orb | One Hand Melee · One Hand Ranged | Alleyways Map | 
| (9–12)% increased Cold Damage | 4x  Orb of Transmutation | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Crystal Veins | 
| (13–16)% increased Cold Damage | 2x  Orb of Alchemy | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Causeway | 
| (37–51)% increased Lightning Damage | 4x  Orb of Alteration | Two Hand Melee | The Lunaris Temple Level 2 | 
| (52–66)% increased Lightning Damage | 8x  Orb of Alteration | Two Hand Melee | The Chamber of Sins Level 1 | 
| (67–81)% increased Lightning Damage | 4x  Chaos Orb | Two Hand Melee | Port Map | 
| (25–34)% increased Lightning Damage | 4x  Orb of Alteration | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 | 
| (35–44)% increased Lightning Damage | 8x  Orb of Alteration | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 | 
| (45–54)% increased Lightning Damage | 4x  Chaos Orb | One Hand Melee · One Hand Ranged | Port Map | 
| (9–12)% increased Lightning Damage | 4x  Orb of Transmutation | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Lunaris Temple Level 2 | 
| (13–16)% increased Lightning Damage | 2x  Orb of Alchemy | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Chamber of Sins Level 1 | 
| (37–51)% increased Chaos Damage | 2x  Orb of Chance | Two Hand Melee | The Temple of Decay Level 2 | 
| (52–66)% increased Chaos Damage | 4x  Orb of Chance | Two Hand Melee | The Ossuary | 
| (67–81)% increased Chaos Damage | 3x  Regal Orb | Two Hand Melee | Primordial Pool Map | 
| (25–34)% increased Chaos Damage | 2x  Orb of Chance | One Hand Melee · One Hand Ranged | The Temple of Decay Level 2 | 
| (35–44)% increased Chaos Damage | 4x  Orb of Chance | One Hand Melee · One Hand Ranged | The Ossuary | 
| (45–54)% increased Chaos Damage | 3x  Regal Orb | One Hand Melee · One Hand Ranged | Primordial Pool Map | 
| (9–12)% increased Chaos Damage | 3x  Orb of Chance | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Temple of Decay Level 2 | 
| (13–16)% increased Chaos Damage | 3x  Orb of Alchemy | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Ossuary | 
| +(91–120) to Accuracy Rating | 4x  Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Reliquary | 
| +(121–200) to Accuracy Rating | 2x  Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Desecrated Chambers | 
| +(201–300) to Accuracy Rating | 2x  Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Atoll Map | 
| +(91–120) to Accuracy Rating | 4x  Orb of Transmutation | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Reliquary | 
| +(121–150) to Accuracy Rating | 2x  Orb of Alchemy | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Desecrated Chambers | 
| +(151–220) to Accuracy Rating | 2x  Chaos Orb | Gloves · Helmet · Ring · Amulet · Quiver · Shield | Atoll Map | 
| (9–12)% increased Global Physical Damage | 3x  Orb of Chance | Shield · Amulet | The Sewers | 
| (13–16)% increased Global Physical Damage | 3x  Orb of Alchemy | Shield · Amulet | The Ossuary | 
| (26–35)% increased Armour | 4x  Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium | 
| (41–50)% increased Armour | 1x  Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress | 
| (56–74)% increased Armour | 2x  Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Waste Pool Map | 
| +(50–75) to Armour | 4x  Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium | 
| +(100–150) to Armour | 1x  Orb of Alchemy | Body Armour · Helmet · Shield | The Karui Fortress | 
| +(250–320) to Armour | 2x  Chaos Orb | Body Armour · Shield | Waste Pool Map | 
| (26–35)% increased Evasion Rating | 4x  Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium | 
| (41–50)% increased Evasion Rating | 1x  Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress | 
| (56–74)% increased Evasion Rating | 2x  Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Waste Pool Map | 
| +(50–75) to Evasion Rating | 4x  Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium | 
| +(100–150) to Evasion Rating | 1x  Orb of Alchemy | Body Armour · Helmet · Shield | The Karui Fortress | 
| +(250–320) to Evasion Rating | 2x  Chaos Orb | Body Armour · Shield | Waste Pool Map | 
| (26–35)% increased Energy Shield | 4x  Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium | 
| (41–50)% increased Energy Shield | 1x  Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress | 
| (56–74)% increased Energy Shield | 2x  Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Waste Pool Map | 
| +(17–22) to maximum Energy Shield | 4x  Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium | 
| +(35–45) to maximum Energy Shield | 1x  Orb of Alchemy | Body Armour · Helmet · Shield | The Karui Fortress | 
| +(56–69) to maximum Energy Shield | 2x  Chaos Orb | Body Armour · Shield | Waste Pool Map | 
| (10–12)% increased maximum Energy Shield | 1x  Chaos Orb | Amulet | Factory Map | 
| (13–15)% increased maximum Energy Shield | 2x  Chaos Orb | Amulet | Pit Map | 
| +(21–25) to maximum Energy Shield | 1x  Orb of Alchemy | Amulet · Ring | Factory Map | 
| +(26–30) to maximum Energy Shield | 2x  Chaos Orb | Amulet · Ring | Pit Map | 
| (26–35)% increased Armour and Evasion | 4x  Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium | 
| (41–50)% increased Armour and Evasion | 1x  Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress | 
| (56–74)% increased Armour and Evasion | 2x  Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Waste Pool Map | 
| (26–35)% increased Armour and Energy Shield | 4x  Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium | 
| (41–50)% increased Armour and Energy Shield | 1x  Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress | 
| (56–74)% increased Armour and Energy Shield | 2x  Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Waste Pool Map | 
| (26–35)% increased Evasion and Energy Shield | 4x  Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium | 
| (41–50)% increased Evasion and Energy Shield | 1x  Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress | 
| (56–74)% increased Evasion and Energy Shield | 2x  Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Waste Pool Map | 
| Adds (19–21) to (32–41) Fire Damage | 4x  Orb of Transmutation | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 | 
| Adds (38–46) to (73–85) Fire Damage | 2x  Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Dread Thicket | 
| Adds (60–72) to (110–128) Fire Damage | 4x  Chaos Orb | Two Hand Melee · Two Hand Ranged | Desert Map | 
| Adds (11–12) to (19–23) Fire Damage | 4x  Orb of Transmutation | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 | 
| Adds (22–27) to (42–49) Fire Damage | 2x  Orb of Alchemy | One Hand Melee · One Hand Ranged | The Dread Thicket | 
| Adds (35–41) to (63–73) Fire Damage | 4x  Chaos Orb | One Hand Melee · One Hand Ranged | Desert Map | 
| Adds (8–11) to (16–20) Fire Damage to Attacks | 4x  Orb of Transmutation | Ring · Amulet · Gloves | The Solaris Temple Level 2 | 
| Adds (12–17) to (26–30) Fire Damage to Attacks | 2x  Orb of Alchemy | Ring · Amulet | The Dread Thicket | 
| Adds (19–21) to (32–41) Cold Damage | 4x  Orb of Transmutation | Two Hand Melee · Two Hand Ranged | The Crystal Veins | 
| Adds (38–46) to (73–85) Cold Damage | 2x  Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Causeway | 
| Adds (60–72) to (110–128) Cold Damage | 4x  Chaos Orb | Two Hand Melee · Two Hand Ranged | Alleyways Map | 
| Adds (11–12) to (19–23) Cold Damage | 4x  Orb of Transmutation | One Hand Melee · One Hand Ranged | The Crystal Veins | 
| Adds (22–27) to (42–49) Cold Damage | 2x  Orb of Alchemy | One Hand Melee · One Hand Ranged | The Causeway | 
| Adds (35–41) to (63–73) Cold Damage | 4x  Chaos Orb | One Hand Melee · One Hand Ranged | Alleyways Map | 
| Adds (6–8) to (14–18) Cold Damage to Attacks | 4x  Orb of Transmutation | Ring · Amulet · Gloves | The Crystal Veins | 
| Adds (11–15) to (23–27) Cold Damage to Attacks | 2x  Orb of Alchemy | Ring · Amulet | The Causeway | 
| Adds (2–5) to (46–64) Lightning Damage | 4x  Orb of Transmutation | Two Hand Melee · Two Hand Ranged | The Lunaris Temple Level 2 | 
| Adds (6–9) to (104–139) Lightning Damage | 2x  Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Chamber of Sins Level 1 | 
| Adds (10–14) to (162–197) Lightning Damage | 4x  Chaos Orb | Two Hand Melee · Two Hand Ranged | Port Map | 
| Adds (1–3) to (27–37) Lightning Damage | 4x  Orb of Transmutation | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 | 
| Adds (3–5) to (60–80) Lightning Damage | 2x  Orb of Alchemy | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 | 
| Adds (6–8) to (100–113) Lightning Damage | 4x  Chaos Orb | One Hand Melee · One Hand Ranged | Port Map | 
| Adds (1–4) to (32–36) Lightning Damage to Attacks | 4x  Orb of Transmutation | Ring · Amulet · Gloves | The Lunaris Temple Level 2 | 
| Adds (1–5) to (41–48) Lightning Damage to Attacks | 2x  Orb of Alchemy | Ring · Amulet | The Chamber of Sins Level 1 | 
| Adds (9–12) to (18–21) Physical Damage | 4x  Orb of Transmutation | Two Hand Melee · Two Hand Ranged | The Sewers | 
| Adds (11–15) to (23–27) Physical Damage | 2x  Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Ossuary | 
| Adds (18–24) to (36–42) Physical Damage | 4x  Chaos Orb | Two Hand Melee · Two Hand Ranged | The Quarry | 
| Adds (6–8) to (13–15) Physical Damage | 4x  Orb of Transmutation | One Hand Melee · One Hand Ranged | The Sewers | 
| Adds (7–11) to (16–19) Physical Damage | 2x  Orb of Alchemy | One Hand Melee · One Hand Ranged | The Ossuary | 
| Adds (13–17) to (26–30) Physical Damage | 4x  Chaos Orb | One Hand Melee · One Hand Ranged | The Quarry | 
| Adds (3–5) to (6–8) Physical Damage to Attacks | 4x  Orb of Transmutation | Ring · Amulet · Quiver · Gloves | The Sewers | 
| Adds (5–7) to (8–10) Physical Damage to Attacks | 2x  Chaos Orb | Ring · Amulet · Quiver | The Ossuary | 
| Adds (6–8) to (14–18) Chaos Damage to Attacks | 6x  Orb of Transmutation | Ring · Amulet · Quiver · Gloves | The Temple of Decay Level 2 | 
| Adds (11–15) to (23–27) Chaos Damage to Attacks | 2x  Chaos Orb | Ring · Amulet · Quiver | The Ossuary | 
| Adds (16–21) to (31–36) Fire Damage to Spells | 4x  Orb of Transmutation | Two Hand Melee | The Solaris Temple Level 2 | 
| Adds (28–38) to (57–66) Fire Damage to Spells | 2x  Orb of Alchemy | Two Hand Melee | The Dread Thicket | 
| Adds (41–55) to (83–96) Fire Damage to Spells | 4x  Chaos Orb | Two Hand Melee | Desert Map | 
| Adds (12–16) to (23–27) Fire Damage to Spells | 4x  Orb of Transmutation | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 | 
| Adds (21–28) to (42–49) Fire Damage to Spells | 2x  Orb of Alchemy | One Hand Melee · One Hand Ranged | The Dread Thicket | 
| Adds (31–41) to (61–71) Fire Damage to Spells | 4x  Chaos Orb | One Hand Melee · One Hand Ranged | Desert Map | 
| Adds (14–19) to (28–33) Cold Damage to Spells | 4x  Orb of Transmutation | Two Hand Melee | The Crystal Veins | 
| Adds (26–34) to (52–60) Cold Damage to Spells | 2x  Orb of Alchemy | Two Hand Melee | The Causeway | 
| Adds (38–50) to (75–88) Cold Damage to Spells | 4x  Chaos Orb | Two Hand Melee | Alleyways Map | 
| Adds (10–13) to (19–22) Cold Damage to Spells | 4x  Orb of Transmutation | One Hand Melee · One Hand Ranged | The Crystal Veins | 
| Adds (17–23) to (34–40) Cold Damage to Spells | 2x  Orb of Alchemy | One Hand Melee · One Hand Ranged | The Causeway | 
| Adds (25–33) to (50–58) Cold Damage to Spells | 4x  Chaos Orb | One Hand Melee · One Hand Ranged | Alleyways Map | 
| Adds (1–5) to (59–63) Lightning Damage to Spells | 4x  Orb of Transmutation | Two Hand Melee | The Lunaris Temple Level 2 | 
| Adds (3–9) to (109–115) Lightning Damage to Spells | 2x  Orb of Alchemy | Two Hand Melee | The Chamber of Sins Level 1 | 
| Adds (4–13) to (159–168) Lightning Damage to Spells | 4x  Chaos Orb | Two Hand Melee | Port Map | 
| Adds (1–4) to (39–42) Lightning Damage to Spells | 4x  Orb of Transmutation | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 | 
| Adds (2–6) to (73–77) Lightning Damage to Spells | 2x  Orb of Alchemy | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 | 
| Adds (3–9) to (106–112) Lightning Damage to Spells | 4x  Chaos Orb | One Hand Melee · One Hand Ranged | Port Map | 
| (17–19)% increased Critical Strike Chance | 6x  Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cemetery Map | 
| (20–24)% increased Critical Strike Chance | 2x  Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Grotto Map | 
| (25–27)% increased Critical Strike Chance | 4x  Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Maze Map | 
| +(17–19)% to Global Critical Strike Multiplier | 6x  Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cemetery Map | 
| +(20–24)% to Global Critical Strike Multiplier | 2x  Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Grotto Map | 
| +(25–28)% to Global Critical Strike Multiplier | 4x  Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Maze Map | 
| (45–75)% increased Spell Critical Strike Chance | 6x  Orb of Alteration | Two Hand Melee | Cemetery Map | 
| (76–105)% increased Spell Critical Strike Chance | 3x  Chaos Orb | Two Hand Melee | Grotto Map | 
| (30–49)% increased Spell Critical Strike Chance | 6x  Orb of Alteration | One Hand Melee · One Hand Ranged | Cemetery Map | 
| (50–69)% increased Spell Critical Strike Chance | 3x  Chaos Orb | One Hand Melee · One Hand Ranged | Grotto Map | 
| (17–21)% increased Global Critical Strike Chance | 9x  Orb of Alteration | Quiver · Amulet | Cemetery Map | 
| (22–27)% increased Global Critical Strike Chance | 1x  Chaos Orb | Quiver · Amulet | Grotto Map | 
| (5–10)% increased Flask Effect Duration | 2x  Glassblower's Bauble | Belt | Labyrinth Trial in The Bath House | 
| (11–15)% increased Flask Effect Duration | 4x  Glassblower's Bauble | Belt | Residence Map | 
| (15–20)% chance to Avoid being Stunned | 1x  Regal Orb | Helmet · Gloves | The Ascent | 
| (21–25)% chance to Avoid being Stunned | 2x  Regal Orb | Helmet · Gloves | Underground Sea Map | 
| (16–20)% chance to Avoid Elemental Ailments | 1x  Chaos Orb | Boots · Shield | The Ascent | 
| (21–25)% chance to Avoid Elemental Ailments | 2x  Chaos Orb | Boots · Shield | Underground Sea Map | 
| (24–30)% reduced Effect of Chill and Shock on you | 1x  Chaos Orb | Boots · Gloves | The Ascent | 
| (31–40)% reduced Effect of Chill and Shock on you | 2x  Chaos Orb | Boots · Gloves | Underground Sea Map | 
| (31–40)% increased Chance to Block | 9x  Orb of Alteration | Shield | Lava Chamber Map | 
| (41–50)% increased Chance to Block | 3x  Chaos Orb | Shield | Dark Forest Map | 
| (3–4)% Chance to Block Spell Damage | 4x  Orb of Chance | Shield | Lava Chamber Map | 
| (5–6)% Chance to Block Spell Damage | 3x  Regal Orb | Shield | Dark Forest Map | 
| (5–6)% increased Life Regeneration rate | 2x  Orb of Alchemy | Helmet · Gloves · Boots | Flooded Mine Map | 
| (7–8)% increased Life Regeneration rate | 4x  Chaos Orb | Helmet · Gloves · Boots | Cells Map | 
| 2% additional Physical Damage Reduction | 2x  Orb of Alchemy | Body Armour · Shield | Flooded Mine Map | 
| 3% additional Physical Damage Reduction | 4x  Chaos Orb | Body Armour · Shield | Cells Map | 
| +(3–4)% chance to Suppress Spell Damage | 2x  Orb of Alchemy | Helmet · Gloves · Boots | Flooded Mine Map | 
| +(5–6)% chance to Suppress Spell Damage | 4x  Chaos Orb | Helmet · Gloves · Boots | Cells Map | 
| +(5–7)% chance to Suppress Spell Damage | 2x  Orb of Alchemy | Body Armour · Shield | Flooded Mine Map | 
| +(8–10)% chance to Suppress Spell Damage | 4x  Chaos Orb | Body Armour · Shield | Cells Map | 
| (9–11)% increased Energy Shield Recharge Rate | 2x  Orb of Alchemy | Helmet · Gloves · Boots | Flooded Mine Map | 
| (12–14)% increased Energy Shield Recharge Rate | 4x  Chaos Orb | Helmet · Gloves · Boots | Cells Map | 
| (16–20)% faster start of Energy Shield Recharge | 2x  Orb of Alchemy | Body Armour · Shield | Flooded Mine Map | 
| (21–25)% faster start of Energy Shield Recharge | 4x  Chaos Orb | Body Armour · Shield | Cells Map | 
| 5% reduced Damage taken from Damage Over Time | 2x  Regal Orb | Shield | Belfry Map | 
| Light Radius is based on Energy Shield instead of Life | 4x  Chaos Orb | Helmet · Ring | Mausoleum Map | 
| Minions have (11–15)% increased maximum Life | 4x  Orb of Augmentation | Shield · Ring | The Lunaris Temple Level 2 | 
| Minions have (16–20)% increased maximum Life | 2x  Orb of Alchemy | Shield | Arsenal Map | 
| Minions deal (10–20)% increased Damage | 3x  Chaos Orb | Gloves | The Lunaris Temple Level 2 | 
| Minions have (13–17)% increased Movement Speed | 4x  Orb of Augmentation | Ring · Amulet | The Lunaris Temple Level 2 | 
| Minions have (18–22)% increased Movement Speed | 2x  Orb of Alchemy | Ring · Amulet | Arsenal Map | 
| Minions deal (37–51)% increased Damage | 4x  Orb of Augmentation | Two Hand Melee · Two Hand Ranged | The Lunaris Temple Level 2 | 
| Minions deal (52–66)% increased Damage | 2x  Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Arsenal Map | 
| Minions deal (67–81)% increased Damage | 4x  Chaos Orb | Two Hand Melee · Two Hand Ranged | Acid Caverns Map | 
| Minions deal (25–34)% increased Damage | 4x  Orb of Augmentation | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 | 
| Minions deal (35–44)% increased Damage | 2x  Orb of Alchemy | One Hand Melee · One Hand Ranged | Arsenal Map | 
| Minions deal (45–54)% increased Damage | 4x  Chaos Orb | One Hand Melee · One Hand Ranged | Acid Caverns Map | 
| (52–66)% increased Trap Damage | 2x  Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 | 
| (67–81)% increased Trap Damage | 4x  Chaos Orb | Two Hand Melee · Two Hand Ranged | Colosseum Map | 
| (35–44)% increased Trap Damage | 2x  Orb of Alchemy | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 | 
| (45–54)% increased Trap Damage | 4x  Chaos Orb | One Hand Melee · One Hand Ranged | Colosseum Map | 
| (52–66)% increased Mine Damage | 2x  Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 | 
| (67–81)% increased Mine Damage | 4x  Chaos Orb | Two Hand Melee · Two Hand Ranged | Colosseum Map | 
| (35–44)% increased Mine Damage | 2x  Orb of Alchemy | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 | 
| (45–54)% increased Mine Damage | 4x  Chaos Orb | One Hand Melee · One Hand Ranged | Colosseum Map | 
| (17–20)% increased Trap Throwing Speed | 6x  Orb of Augmentation | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 | 
| (21–23)% increased Trap Throwing Speed | 2x  Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Colosseum Map | 
| (9–12)% increased Trap Throwing Speed | 6x  Orb of Augmentation | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 | 
| (13–15)% increased Trap Throwing Speed | 2x  Orb of Alchemy | One Hand Melee · One Hand Ranged | Colosseum Map | 
| (17–20)% increased Mine Throwing Speed | 6x  Orb of Augmentation | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 | 
| (21–23)% increased Mine Throwing Speed | 2x  Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Colosseum Map | 
| (9–12)% increased Mine Throwing Speed | 6x  Orb of Augmentation | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 | 
| (13–15)% increased Mine Throwing Speed | 2x  Orb of Alchemy | One Hand Melee · One Hand Ranged | Colosseum Map | 
| (3–5)% increased Attack Speed | 2x  Orb of Alchemy | Ring | The Dried Lake | 
| (6–9)% increased Cast Speed | 6x  Orb of Alteration | Shield · Amulet | The Dried Lake | 
| (15–20)% increased Warcry Speed | 6x  Orb of Alteration | Amulet | The Dried Lake | 
| Warcries cannot Exert Travel Skills | 1x  Orb of Alchemy | Ring · Amulet · Belt | The Chamber of Innocence | 
| Used when an adjacent Flask is used | 5x  Instilling Orb 5x  Glassblower's Bauble | Flask | Epilogue | 
| Reused at the end of this Flask's effect | 5x  Instilling Orb 5x  Glassblower's Bauble | Flask | Epilogue | 
| Used when Charges reach full | 5x  Instilling Orb 5x  Glassblower's Bauble | Flask | Epilogue | 
| Used when you Use a Guard Skill | 5x  Instilling Orb 5x  Glassblower's Bauble | Flask | Epilogue | 
| Used when you Use a Travel Skill | 5x  Instilling Orb 5x  Glassblower's Bauble | Flask | Epilogue | 
| Used when you Hit a Rare or Unique Enemy, if not already in effect | 5x  Instilling Orb 5x  Glassblower's Bauble | Flask | Epilogue | 
| Used when you become Frozen | 5x  Instilling Orb 5x  Glassblower's Bauble | Flask | Epilogue | 
| Used when you become Chilled | 5x  Instilling Orb 5x  Glassblower's Bauble | Flask | Epilogue | 
| Used when you become Shocked | 5x  Instilling Orb 5x  Glassblower's Bauble | Flask | Epilogue | 
| Used when you become Ignited | 5x  Instilling Orb 5x  Glassblower's Bauble | Flask | Epilogue | 
| Used when you start Bleeding | 5x  Instilling Orb 5x  Glassblower's Bauble | Flask | Epilogue | 
| Used when you become Poisoned | 5x  Instilling Orb 5x  Glassblower's Bauble | Flask | Epilogue | 
| Used when you Block | 5x  Instilling Orb 5x  Glassblower's Bauble | Flask | Epilogue | 
| Used when you take a Savage Hit | 5x  Instilling Orb 5x  Glassblower's Bauble | Flask | Epilogue | 
| Used when you use a Life Flask | 5x  Instilling Orb 5x  Glassblower's Bauble | Flask | Epilogue | 
| Remove Enchantments | 3x  Orb of Scouring | Flask · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Amulet · Ring · Quiver | Default | 
| Moving while Bleeding doesn't cause you to take extra Damage | 2x  Chaos Orb | Shield · Quiver | The Ascent | 
| +(31–36)% Chaos Resistance against Damage Over Time | 4x  Orb of Alteration | Belt | Belfry Map | 
| +(37–43)% Chaos Resistance against Damage Over Time | 2x  Chaos Orb | Belt | Belfry Map | 
| (41–50)% chance to Avoid Bleeding | 4x  Orb of Alteration | Boots | The Ascent | 
| (51–60)% chance to Avoid Bleeding | 2x  Chaos Orb | Boots | Underground Sea Map | 
| (41–50)% reduced Ignite Duration on you | 4x  Orb of Alteration | Ring | The Ascent | 
| (51–60)% reduced Ignite Duration on you | 2x  Chaos Orb | Ring | Underground Sea Map | 
| (41–50)% reduced Effect of Chill on you | 4x  Orb of Alteration | Ring | The Ascent | 
| (51–60)% reduced Effect of Chill on you | 2x  Chaos Orb | Ring | Underground Sea Map | 
| (41–50)% reduced Effect of Shock on you | 4x  Orb of Alteration | Ring | The Ascent | 
| (51–60)% reduced Effect of Shock on you | 2x  Chaos Orb | Ring | Underground Sea Map | 
| (16–20)% reduced Effect of Curses on you | 4x  Orb of Alteration | Ring | The Ascent | 
| (21–25)% reduced Effect of Curses on you | 2x  Chaos Orb | Ring | Underground Sea Map | 
| (11–15)% reduced Effect of Freeze on you | 4x  Orb of Alteration | Helmet | The Ascent | 
| (16–20)% reduced Effect of Freeze on you | 2x  Chaos Orb | Helmet | Underground Sea Map | 
| Adds (9–11) to (16–21) Fire Damage to Attacks | 4x  Orb of Transmutation | Quiver | The Solaris Temple Level 2 | 
| Adds (19–23) to (37–42) Fire Damage to Attacks | 2x  Orb of Alchemy | Quiver | The Dread Thicket | 
| Adds (9–11) to (16–21) Cold Damage to Attacks | 4x  Orb of Transmutation | Quiver | The Crystal Veins | 
| Adds (19–23) to (37–42) Cold Damage to Attacks | 2x  Orb of Alchemy | Quiver | The Causeway | 
| Adds (1–4) to (32–36) Lightning Damage to Attacks | 4x  Orb of Transmutation | Quiver | The Lunaris Temple Level 2 | 
| Adds (3–6) to (52–70) Lightning Damage to Attacks | 2x  Orb of Alchemy | Quiver | The Chamber of Sins Level 1 | 
| (20–60)% increased Damage with Vaal Skills | 1x  Vaal Orb | Gloves | The Caverns | 
| Regenerate (12–20) Life per second Regenerate (1.8–3) Mana per second | 1x  Orb of Alchemy | Amulet | The Archives | 
| Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x  Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | The Refinery | 
| (81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x  Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map | 
| (86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x  Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map | 
| (95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x  Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map | 
| (81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x  Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map | 
| (86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x  Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map | 
| (95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x  Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map | 
| (81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x  Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map | 
| (86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x  Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map | 
| (95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x  Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Ramparts Map | 
| (81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x  Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map | 
| (86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x  Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map | 
| (95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x  Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Overgrown Shrine Map | 
| (60–64)% increased Fire Damage (21–24)% chance to Ignite | 3x  Orb of Alchemy | Two Hand Melee | Desert Map | 
| (65–72)% increased Fire Damage (25–28)% chance to Ignite | 3x  Chaos Orb | Two Hand Melee | Desert Map | 
| (73–80)% increased Fire Damage (29–34)% chance to Ignite | 8x  Chaos Orb | Two Hand Melee | Desert Map | 
| (36–41)% increased Fire Damage (13–15)% chance to Ignite | 3x  Orb of Alchemy | One Hand Melee · One Hand Ranged | Desert Map | 
| (42–50)% increased Fire Damage (16–17)% chance to Ignite | 3x  Chaos Orb | One Hand Melee · One Hand Ranged | Desert Map | 
| (51–60)% increased Fire Damage (18–20)% chance to Ignite | 8x  Chaos Orb | One Hand Melee · One Hand Ranged | Desert Map | 
| (60–64)% increased Cold Damage (21–24)% chance to Freeze | 3x  Orb of Alchemy | Two Hand Melee | Alleyways Map | 
| (65–72)% increased Cold Damage (25–28)% chance to Freeze | 3x  Chaos Orb | Two Hand Melee | Alleyways Map | 
| (73–80)% increased Cold Damage (29–34)% chance to Freeze | 8x  Chaos Orb | Two Hand Melee | Alleyways Map | 
| (36–41)% increased Cold Damage (13–15)% chance to Freeze | 3x  Orb of Alchemy | One Hand Melee · One Hand Ranged | Alleyways Map | 
| (42–50)% increased Cold Damage (16–17)% chance to Freeze | 3x  Chaos Orb | One Hand Melee · One Hand Ranged | Alleyways Map | 
| (51–60)% increased Cold Damage (18–20)% chance to Freeze | 8x  Chaos Orb | One Hand Melee · One Hand Ranged | Alleyways Map | 
| (60–64)% increased Lightning Damage (21–24)% chance to Shock | 3x  Orb of Alchemy | Two Hand Melee | Port Map | 
| (65–72)% increased Lightning Damage (25–28)% chance to Shock | 3x  Chaos Orb | Two Hand Melee | Port Map | 
| (73–80)% increased Lightning Damage (29–34)% chance to Shock | 8x  Chaos Orb | Two Hand Melee | Port Map | 
| (36–41)% increased Lightning Damage (13–15)% chance to Shock | 3x  Orb of Alchemy | One Hand Melee · One Hand Ranged | Port Map | 
| (42–50)% increased Lightning Damage (16–17)% chance to Shock | 3x  Chaos Orb | One Hand Melee · One Hand Ranged | Port Map | 
| (51–60)% increased Lightning Damage (18–20)% chance to Shock | 8x  Chaos Orb | One Hand Melee · One Hand Ranged | Port Map | 
| (53–60)% increased Chaos Damage Chaos Skills have (15–17)% increased Skill Effect Duration | 3x  Orb of Alchemy | Two Hand Melee | Primordial Pool Map | 
| (61–68)% increased Chaos Damage Chaos Skills have (18–20)% increased Skill Effect Duration | 3x  Chaos Orb | Two Hand Melee | Primordial Pool Map | 
| (69–75)% increased Chaos Damage Chaos Skills have (21–23)% increased Skill Effect Duration | 8x  Chaos Orb | Two Hand Melee | Primordial Pool Map | 
| (35–39)% increased Chaos Damage Chaos Skills have (7–8)% increased Skill Effect Duration | 3x  Orb of Alchemy | One Hand Melee · One Hand Ranged | Primordial Pool Map | 
| (40–45)% increased Chaos Damage Chaos Skills have (9–10)% increased Skill Effect Duration | 3x  Chaos Orb | One Hand Melee · One Hand Ranged | Primordial Pool Map | 
| (46–50)% increased Chaos Damage Chaos Skills have (11–12)% increased Skill Effect Duration | 8x  Chaos Orb | One Hand Melee · One Hand Ranged | Primordial Pool Map | 
| (60–64)% increased Spell Damage (16–20)% increased Mana Regeneration Rate | 8x  Orb of Transmutation | Two Hand Melee | Mud Geyser Map | 
| (65–72)% increased Spell Damage (21–25)% increased Mana Regeneration Rate | 2x  Chaos Orb | Two Hand Melee | Mud Geyser Map | 
| (73–80)% increased Spell Damage (26–30)% increased Mana Regeneration Rate | 6x  Chaos Orb | Two Hand Melee | Mud Geyser Map | 
| (36–41)% increased Spell Damage (7–9)% increased Mana Regeneration Rate | 8x  Orb of Transmutation | One Hand Melee · One Hand Ranged | Mud Geyser Map | 
| (42–50)% increased Spell Damage (10–12)% increased Mana Regeneration Rate | 2x  Chaos Orb | One Hand Melee · One Hand Ranged | Mud Geyser Map | 
| (51–60)% increased Spell Damage (13–15)% increased Mana Regeneration Rate | 6x  Chaos Orb | One Hand Melee · One Hand Ranged | Mud Geyser Map | 
| (53–58)% increased Spell Damage Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage | 1x  Chaos Orb | Two Hand Melee | Mud Geyser Map | 
| (59–66)% increased Spell Damage Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage | 4x  Chaos Orb | Two Hand Melee | Mud Geyser Map | 
| (67–75)% increased Spell Damage Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage | 1x  Exalted Orb | Two Hand Melee | Mud Geyser Map | 
| (38–40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x  Chaos Orb | One Hand Melee · One Hand Ranged | Mud Geyser Map | 
| (41–45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x  Chaos Orb | One Hand Melee · One Hand Ranged | Mud Geyser Map | 
| (46–50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage | 1x  Exalted Orb | One Hand Melee · One Hand Ranged | Mud Geyser Map | 
| Minions have (26–32)% increased maximum Life Minions deal (26–32)% increased Damage | 8x  Orb of Alteration | Two Hand Melee · Two Hand Ranged | Acid Caverns Map | 
| Minions have (33–38)% increased maximum Life Minions deal (33–38)% increased Damage | 4x  Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Acid Caverns Map | 
| Minions have (39–45)% increased maximum Life Minions deal (39–45)% increased Damage | 4x  Chaos Orb | Two Hand Melee · Two Hand Ranged | Acid Caverns Map | 
| Minions have (16–19)% increased maximum Life Minions deal (16–19)% increased Damage | 8x  Orb of Alteration | One Hand Melee · One Hand Ranged | Acid Caverns Map | 
| Minions have (20–24)% increased maximum Life Minions deal (20–24)% increased Damage | 4x  Orb of Alchemy | One Hand Melee · One Hand Ranged | Acid Caverns Map | 
| Minions have (25–28)% increased maximum Life Minions deal (25–28)% increased Damage | 4x  Chaos Orb | One Hand Melee · One Hand Ranged | Acid Caverns Map | 
| Minions have (19–21)% increased Attack Speed Minions have (19–21)% increased Cast Speed | 8x  Orb of Alteration | Two Hand Melee · Two Hand Ranged | Acid Caverns Map | 
| Minions have (22–24)% increased Attack Speed Minions have (22–24)% increased Cast Speed | 2x  Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Acid Caverns Map | 
| Minions have (25–28)% increased Attack Speed Minions have (25–28)% increased Cast Speed | 4x  Chaos Orb | Two Hand Melee · Two Hand Ranged | Acid Caverns Map | 
| Minions have (10–11)% increased Attack Speed Minions have (10–11)% increased Cast Speed | 8x  Orb of Alteration | One Hand Melee · One Hand Ranged | Acid Caverns Map | 
| Minions have (12–13)% increased Attack Speed Minions have (12–13)% increased Cast Speed | 2x  Orb of Alchemy | One Hand Melee · One Hand Ranged | Acid Caverns Map | 
| Minions have (14–15)% increased Attack Speed Minions have (14–15)% increased Cast Speed | 4x  Chaos Orb | One Hand Melee · One Hand Ranged | Acid Caverns Map | 
| +(25–27)% to Chaos Damage over Time Multiplier | 8x  Orb of Alteration | Two Hand Melee | Cursed Crypt Map | 
| +(28–30)% to Chaos Damage over Time Multiplier | 2x  Orb of Alchemy | Two Hand Melee | Cursed Crypt Map | 
| +(31–35)% to Chaos Damage over Time Multiplier | 4x  Chaos Orb | Two Hand Melee | Cursed Crypt Map | 
| +(14–15)% to Chaos Damage over Time Multiplier | 8x  Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Ranged | Cursed Crypt Map | 
| +(16–17)% to Chaos Damage over Time Multiplier | 2x  Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Ranged | Cursed Crypt Map | 
| +(18–20)% to Chaos Damage over Time Multiplier | 4x  Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Cursed Crypt Map | 
| +(25–27)% to Physical Damage over Time Multiplier | 8x  Orb of Alteration | Two Hand Melee | Grave Trough Map | 
| +(28–30)% to Physical Damage over Time Multiplier | 2x  Orb of Alchemy | Two Hand Melee | Grave Trough Map | 
| +(31–35)% to Physical Damage over Time Multiplier | 4x  Chaos Orb | Two Hand Melee | Grave Trough Map | 
| +(14–15)% to Physical Damage over Time Multiplier | 8x  Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Ranged | Grave Trough Map | 
| +(16–17)% to Physical Damage over Time Multiplier | 2x  Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Ranged | Grave Trough Map | 
| +(18–20)% to Physical Damage over Time Multiplier | 4x  Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Grave Trough Map | 
| +(25–27)% to Cold Damage over Time Multiplier | 8x  Orb of Alteration | Two Hand Melee | Tower Map | 
| +(28–30)% to Cold Damage over Time Multiplier | 2x  Orb of Alchemy | Two Hand Melee | Tower Map | 
| +(31–35)% to Cold Damage over Time Multiplier | 4x  Chaos Orb | Two Hand Melee | Tower Map | 
| +(14–15)% to Cold Damage over Time Multiplier | 8x  Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tower Map | 
| +(16–17)% to Cold Damage over Time Multiplier | 2x  Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tower Map | 
| +(18–20)% to Cold Damage over Time Multiplier | 4x  Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Tower Map | 
| +(25–27)% to Fire Damage over Time Multiplier | 8x  Orb of Alteration | Two Hand Melee | Estuary Map | 
| +(28–30)% to Fire Damage over Time Multiplier | 2x  Orb of Alchemy | Two Hand Melee | Estuary Map | 
| +(31–35)% to Fire Damage over Time Multiplier | 4x  Chaos Orb | Two Hand Melee | Estuary Map | 
| +(14–15)% to Fire Damage over Time Multiplier | 8x  Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Ranged | Estuary Map | 
| +(16–17)% to Fire Damage over Time Multiplier | 2x  Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Ranged | Estuary Map | 
| +(18–20)% to Fire Damage over Time Multiplier | 4x  Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Estuary Map | 
| Attacks with this Weapon Penetrate (6–7)% Elemental Resistances | 4x  Orb of Alchemy | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Summit Map | 
| Attacks with this Weapon Penetrate (8–10)% Elemental Resistances | 4x  Chaos Orb | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Summit Map | 
| Attacks with this Weapon Penetrate (11–13)% Elemental Resistances | 1x  Exalted Orb | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Summit Map | 
| Attacks with this Weapon Penetrate (6–7)% Chaos Resistance | 8x  Orb of Alteration | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Primordial Pool Map | 
| Attacks with this Weapon Penetrate (8–10)% Chaos Resistance | 4x  Orb of Alchemy | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Primordial Pool Map | 
| Attacks with this Weapon Penetrate (11–13)% Chaos Resistance | 4x  Chaos Orb | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Primordial Pool Map | 
| (6–7)% chance to deal Double Damage | 2x  Chaos Orb | Two Hand Melee · Two Hand Ranged | Ghetto Map | 
| (8–10)% chance to deal Double Damage | 8x  Chaos Orb | Two Hand Melee · Two Hand Ranged | Ghetto Map | 
| 3% chance to deal Double Damage | 2x  Chaos Orb | One Hand Melee · One Hand Ranged · Shield | Ghetto Map | 
| (4–5)% chance to deal Double Damage | 8x  Chaos Orb | One Hand Melee · One Hand Ranged · Shield | Ghetto Map | 
| (12–14)% increased Armour and Evasion +(8–9) to maximum Life | 8x  Orb of Alteration | Boots · Gloves | Spider Forest Map | 
| (15–17)% increased Armour and Evasion +(10–11) to maximum Life | 2x  Orb of Alchemy | Boots · Gloves | Spider Forest Map | 
| (18–21)% increased Armour and Evasion +(12–14) to maximum Life | 2x  Chaos Orb | Boots · Gloves | Spider Forest Map | 
| (12–14)% increased Armour and Energy Shield +(8–9) to maximum Life | 8x  Orb of Alteration | Boots · Gloves | Spider Forest Map | 
| (15–17)% increased Armour and Energy Shield +(10–11) to maximum Life | 2x  Orb of Alchemy | Boots · Gloves | Spider Forest Map | 
| (18–21)% increased Armour and Energy Shield +(12–14) to maximum Life | 2x  Chaos Orb | Boots · Gloves | Spider Forest Map | 
| (12–14)% increased Evasion and Energy Shield +(8–9) to maximum Life | 8x  Orb of Alteration | Boots · Gloves | Spider Forest Map | 
| (15–17)% increased Evasion and Energy Shield +(10–11) to maximum Life | 2x  Orb of Alchemy | Boots · Gloves | Spider Forest Map | 
| (18–21)% increased Evasion and Energy Shield +(12–14) to maximum Life | 2x  Chaos Orb | Boots · Gloves | Spider Forest Map | 
| (12–14)% increased Armour +(8–9) to maximum Life | 8x  Orb of Alteration | Boots · Gloves | Spider Forest Map | 
| (15–17)% increased Armour +(10–11) to maximum Life | 2x  Orb of Alchemy | Boots · Gloves | Spider Forest Map | 
| (18–21)% increased Armour +(12–14) to maximum Life | 2x  Chaos Orb | Boots · Gloves | Spider Forest Map | 
| (12–14)% increased Evasion Rating +(8–9) to maximum Life | 8x  Orb of Alteration | Boots · Gloves | Spider Forest Map | 
| (15–17)% increased Evasion Rating +(10–11) to maximum Life | 2x  Orb of Alchemy | Boots · Gloves | Spider Forest Map | 
| (18–21)% increased Evasion Rating +(12–14) to maximum Life | 2x  Chaos Orb | Boots · Gloves | Spider Forest Map | 
| (12–14)% increased Energy Shield +(8–9) to maximum Life | 8x  Orb of Alteration | Boots · Gloves | Spider Forest Map | 
| (15–17)% increased Energy Shield +(10–11) to maximum Life | 2x  Orb of Alchemy | Boots · Gloves | Spider Forest Map | 
| (18–21)% increased Energy Shield +(12–14) to maximum Life | 2x  Chaos Orb | Boots · Gloves | Spider Forest Map | 
| (12–14)% increased Armour, Evasion and Energy Shield +(8–9) to maximum Life | 8x  Orb of Alteration | Boots · Gloves | Spider Forest Map | 
| (15–17)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 2x  Orb of Alchemy | Boots · Gloves | Spider Forest Map | 
| (18–21)% increased Armour, Evasion and Energy Shield +(12–14) to maximum Life | 2x  Chaos Orb | Boots · Gloves | Spider Forest Map | 
| (12–14)% increased Armour and Evasion +(10–11) to maximum Life | 8x  Orb of Alteration | Helmet · Shield | Spider Forest Map | 
| (15–17)% increased Armour and Evasion +(12–13) to maximum Life | 2x  Orb of Alchemy | Helmet · Shield | Spider Forest Map | 
| (18–21)% increased Armour and Evasion +(14–16) to maximum Life | 2x  Chaos Orb | Helmet · Shield | Spider Forest Map | 
| (12–14)% increased Armour and Energy Shield +(10–11) to maximum Life | 8x  Orb of Alteration | Helmet · Shield | Spider Forest Map | 
| (15–17)% increased Armour and Energy Shield +(12–13) to maximum Life | 2x  Orb of Alchemy | Helmet · Shield | Spider Forest Map | 
| (18–21)% increased Armour and Energy Shield +(14–16) to maximum Life | 2x  Chaos Orb | Helmet · Shield | Spider Forest Map | 
| (12–14)% increased Evasion and Energy Shield +(10–11) to maximum Life | 8x  Orb of Alteration | Helmet · Shield | Spider Forest Map | 
| (15–17)% increased Evasion and Energy Shield +(12–13) to maximum Life | 2x  Orb of Alchemy | Helmet · Shield | Spider Forest Map | 
| (18–21)% increased Evasion and Energy Shield +(14–16) to maximum Life | 2x  Chaos Orb | Helmet · Shield | Spider Forest Map | 
| (12–14)% increased Armour +(10–11) to maximum Life | 8x  Orb of Alteration | Helmet · Shield | Spider Forest Map | 
| (15–17)% increased Armour +(12–13) to maximum Life | 2x  Orb of Alchemy | Helmet · Shield | Spider Forest Map | 
| (18–21)% increased Armour +(14–16) to maximum Life | 2x  Chaos Orb | Helmet · Shield | Spider Forest Map | 
| (12–14)% increased Evasion Rating +(10–11) to maximum Life | 8x  Orb of Alteration | Helmet · Shield | Spider Forest Map | 
| (15–17)% increased Evasion Rating +(12–13) to maximum Life | 2x  Orb of Alchemy | Helmet · Shield | Spider Forest Map | 
| (18–21)% increased Evasion Rating +(14–16) to maximum Life | 2x  Chaos Orb | Helmet · Shield | Spider Forest Map | 
| (12–14)% increased Energy Shield +(10–11) to maximum Life | 8x  Orb of Alteration | Helmet · Shield | Spider Forest Map | 
| (15–17)% increased Energy Shield +(12–13) to maximum Life | 2x  Orb of Alchemy | Helmet · Shield | Spider Forest Map | 
| (18–21)% increased Energy Shield +(14–16) to maximum Life | 2x  Chaos Orb | Helmet · Shield | Spider Forest Map | 
| (12–14)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 8x  Orb of Alteration | Helmet · Shield | Spider Forest Map | 
| (15–17)% increased Armour, Evasion and Energy Shield +(12–13) to maximum Life | 2x  Orb of Alchemy | Helmet · Shield | Spider Forest Map | 
| (18–21)% increased Armour, Evasion and Energy Shield +(14–16) to maximum Life | 2x  Chaos Orb | Helmet · Shield | Spider Forest Map | 
| (12–14)% increased Armour and Evasion +(13–14) to maximum Life | 8x  Orb of Alteration | Body Armour | Spider Forest Map | 
| (15–17)% increased Armour and Evasion +(15–16) to maximum Life | 2x  Orb of Alchemy | Body Armour | Spider Forest Map | 
| (18–21)% increased Armour and Evasion +(17–19) to maximum Life | 2x  Chaos Orb | Body Armour | Spider Forest Map | 
| (12–14)% increased Armour and Energy Shield +(13–14) to maximum Life | 8x  Orb of Alteration | Body Armour | Spider Forest Map | 
| (15–17)% increased Armour and Energy Shield +(15–16) to maximum Life | 2x  Orb of Alchemy | Body Armour | Spider Forest Map | 
| (18–21)% increased Armour and Energy Shield +(17–19) to maximum Life | 2x  Chaos Orb | Body Armour | Spider Forest Map | 
| (12–14)% increased Evasion and Energy Shield +(13–14) to maximum Life | 8x  Orb of Alteration | Body Armour | Spider Forest Map | 
| (15–17)% increased Evasion and Energy Shield +(15–16) to maximum Life | 2x  Orb of Alchemy | Body Armour | Spider Forest Map | 
| (18–21)% increased Evasion and Energy Shield +(17–19) to maximum Life | 2x  Chaos Orb | Body Armour | Spider Forest Map | 
| (12–14)% increased Armour +(13–14) to maximum Life | 8x  Orb of Alteration | Body Armour | Spider Forest Map | 
| (15–17)% increased Armour +(15–16) to maximum Life | 2x  Orb of Alchemy | Body Armour | Spider Forest Map | 
| (18–21)% increased Armour +(17–19) to maximum Life | 2x  Chaos Orb | Body Armour | Spider Forest Map | 
| (12–14)% increased Evasion Rating +(13–14) to maximum Life | 8x  Orb of Alteration | Body Armour | Spider Forest Map | 
| (15–17)% increased Evasion Rating +(15–16) to maximum Life | 2x  Orb of Alchemy | Body Armour | Spider Forest Map | 
| (18–21)% increased Evasion Rating +(17–19) to maximum Life | 2x  Chaos Orb | Body Armour | Spider Forest Map | 
| (12–14)% increased Energy Shield +(13–14) to maximum Life | 8x  Orb of Alteration | Body Armour | Spider Forest Map | 
| (15–17)% increased Energy Shield +(15–16) to maximum Life | 2x  Orb of Alchemy | Body Armour | Spider Forest Map | 
| (18–21)% increased Energy Shield +(17–19) to maximum Life | 2x  Chaos Orb | Body Armour | Spider Forest Map | 
| (12–14)% increased Armour, Evasion and Energy Shield +(13–14) to maximum Life | 8x  Orb of Alteration | Body Armour | Spider Forest Map | 
| (15–17)% increased Armour, Evasion and Energy Shield +(15–16) to maximum Life | 2x  Orb of Alchemy | Body Armour | Spider Forest Map | 
| (18–21)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life | 2x  Chaos Orb | Body Armour | Spider Forest Map | 
| +(10–15) to Strength and Dexterity | 6x  Orb of Alteration | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map | 
| +(16–20) to Strength and Dexterity | 2x  Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map | 
| +(21–25) to Strength and Dexterity | 4x  Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map | 
| +(10–15) to Dexterity and Intelligence | 6x  Orb of Alteration | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map | 
| +(16–20) to Dexterity and Intelligence | 2x  Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map | 
| +(21–25) to Dexterity and Intelligence | 4x  Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map | 
| +(10–15) to Strength and Intelligence | 6x  Orb of Alteration | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map | 
| +(16–20) to Strength and Intelligence | 2x  Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map | 
| +(21–25) to Strength and Intelligence | 4x  Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Courtyard Map | 
| +1 to Minimum Endurance Charges | 1x  Exalted Orb | Ring · Amulet | Museum Map | 
| +1 to Minimum Power Charges | 1x  Exalted Orb | Ring · Amulet | Marshes Map | 
| +1 to Minimum Frenzy Charges | 1x  Exalted Orb | Ring · Amulet | Crimson Township Map | 
| +(26–30) to maximum Mana Regenerate 2 Mana per second | 6x  Orb of Augmentation | Ring · Amulet | Lookout Map | 
| +(31–35) to maximum Mana Regenerate 3 Mana per second | 4x  Orb of Alchemy | Ring · Amulet | Lookout Map | 
| +(36–40) to maximum Mana Regenerate 4 Mana per second | 4x  Chaos Orb | Ring · Amulet | Lookout Map | 
| +(26–30) to maximum Mana 3% reduced Mana Cost of Skills | 6x  Orb of Augmentation | Ring · Amulet | Orchard Map | 
| +(31–35) to maximum Mana 4% reduced Mana Cost of Skills | 4x  Orb of Alchemy | Ring · Amulet | Orchard Map | 
| +(36–40) to maximum Mana 5% reduced Mana Cost of Skills | 4x  Chaos Orb | Ring · Amulet | Orchard Map | 
| +(26–30) to maximum Mana 4% of Damage taken Recouped as Mana | 6x  Orb of Augmentation | Ring · Amulet | Lookout Map | 
| +(31–35) to maximum Mana 5% of Damage taken Recouped as Mana | 4x  Orb of Alchemy | Ring · Amulet | Lookout Map | 
| +(36–40) to maximum Mana 6% of Damage taken Recouped as Mana | 4x  Chaos Orb | Ring · Amulet | Lookout Map | 
| 3% increased Attack and Cast Speed | 8x  Orb of Alteration | Amulet · Quiver | Lighthouse Map | 
| 4% increased Attack and Cast Speed | 4x  Orb of Alchemy | Amulet · Quiver | Lighthouse Map | 
| (5–6)% increased Attack and Cast Speed | 3x  Chaos Orb | Amulet · Quiver | Lighthouse Map | 
| (13–14)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x  Orb of Chance | Boots | Frozen Cabins Map | 
| (15–17)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x  Orb of Alchemy | Boots | Frozen Cabins Map | 
| (18–20)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x  Chaos Orb | Boots | Frozen Cabins Map | 
| (13–14)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x  Orb of Chance | Boots | Frozen Cabins Map | 
| (15–17)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x  Orb of Alchemy | Boots | Frozen Cabins Map | 
| (18–20)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x  Chaos Orb | Boots | Frozen Cabins Map | 
| (13–14)% increased Movement Speed 100% chance to Avoid being Chilled | 4x  Orb of Chance | Boots | Frozen Cabins Map | 
| (15–17)% increased Movement Speed 100% chance to Avoid being Chilled | 4x  Orb of Alchemy | Boots | Frozen Cabins Map | 
| (18–20)% increased Movement Speed 100% chance to Avoid being Chilled | 4x  Chaos Orb | Boots | Frozen Cabins Map | 
| +(105–150) to Armour and Evasion Rating | 8x  Orb of Alteration | Belt · Quiver | Waste Pool Map | 
| +(151–213) to Armour and Evasion Rating | 2x  Orb of Alchemy | Belt · Quiver | Waste Pool Map | 
| +(214–285) to Armour and Evasion Rating | 4x  Chaos Orb | Belt · Quiver | Waste Pool Map | 
| +(105–150) to Armour +(11–15) to maximum Energy Shield | 8x  Orb of Alteration | Belt | Waste Pool Map | 
| +(151–213) to Armour +(16–20) to maximum Energy Shield | 2x  Orb of Alchemy | Belt | Waste Pool Map | 
| +(214–285) to Armour +(21–25) to maximum Energy Shield | 4x  Chaos Orb | Belt | Waste Pool Map | 
| +(105–150) to Evasion Rating +(11–15) to maximum Energy Shield | 8x  Orb of Alteration | Belt · Quiver | Waste Pool Map | 
| +(151–213) to Evasion Rating +(16–20) to maximum Energy Shield | 2x  Orb of Alchemy | Belt · Quiver | Waste Pool Map | 
| +(214–285) to Evasion Rating +(21–25) to maximum Energy Shield | 4x  Chaos Orb | Belt · Quiver | Waste Pool Map | 
| 20% reduced Flask Charges gained Flasks applied to you have (8–10)% increased Effect | 2x  Chaos Orb | Belt | Residence Map | 
| 33% reduced Flask Charges gained Flasks applied to you have (11–14)% increased Effect | 1x  Exalted Orb | Belt | Residence Map | 
| (6–8)% increased Cooldown Recovery Rate | 2x  Chaos Orb | Belt | Arcade Map | 
| (9–12)% increased Cooldown Recovery Rate | 1x  Exalted Orb | Belt | Arcade Map | 
| (5–6)% increased Damage per Endurance Charge | 3x  Chaos Orb | Two Hand Melee · Two Hand Ranged | Museum Map | 
| (3–4)% increased Damage per Endurance Charge | 3x  Chaos Orb | One Hand Melee · One Hand Ranged | Museum Map | 
| (5–6)% increased Damage per Frenzy Charge | 3x  Chaos Orb | Two Hand Melee · Two Hand Ranged | Marshes Map | 
| (3–4)% increased Damage per Frenzy Charge | 3x  Chaos Orb | One Hand Melee · One Hand Ranged | Marshes Map | 
| (5–6)% increased Damage per Power Charge | 3x  Chaos Orb | Two Hand Melee · Two Hand Ranged | Crimson Township Map | 
| (3–4)% increased Damage per Power Charge | 3x  Chaos Orb | One Hand Melee · One Hand Ranged | Crimson Township Map | 
| (20–25)% of Physical Damage Converted to Fire Damage | 4x  Chaos Orb | Gloves | Mineral Pools Map | 
| (20–25)% of Physical Damage Converted to Cold Damage | 4x  Chaos Orb | Gloves | Mineral Pools Map | 
| (20–25)% of Physical Damage Converted to Lightning Damage | 4x  Chaos Orb | Gloves | Mineral Pools Map | 
| +1 to maximum number of Raised Zombies +1 to maximum number of Skeletons | 4x  Chaos Orb | Helmet | Acid Caverns Map | 
| (16–22)% increased Effect of Non-Damaging Ailments | 2x  Orb of Chance | Boots · Amulet | Overgrown Shrine Map | 
| (23–30)% increased Effect of Non-Damaging Ailments | 2x  Regal Orb | Boots · Amulet | Overgrown Shrine Map | 
| (4–5)% increased Effect of your Curses | 2x  Chaos Orb | Shield | Canyon Map | 
| (6–7)% increased Effect of your Curses | 1x  Exalted Orb | Shield | Canyon Map | 
| (6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 2x  Vaal Orb | Body Armour · Helmet | Bramble Valley Map | 
| (8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 4x  Vaal Orb | Body Armour · Helmet | Bramble Valley Map | 
| +(1000–1600) to Armour during Soul Gain Prevention | 2x  Vaal Orb | Body Armour · Shield | Bramble Valley Map | 
| +(1601–2200) to Armour during Soul Gain Prevention | 3x  Vaal Orb | Body Armour · Shield | Bramble Valley Map | 
| +(2201–3000) to Armour during Soul Gain Prevention | 4x  Vaal Orb | Body Armour · Shield | Bramble Valley Map | 
| You have Onslaught during Soul Gain Prevention | 3x  Vaal Orb | Boots · Gloves | Bramble Valley Map | 
| (30–40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 1x  Vaal Orb | Boots · Gloves | Bramble Valley Map | 
| (41–50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 2x  Vaal Orb | Boots · Gloves | Bramble Valley Map | 
| (51–60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 4x  Vaal Orb | Boots · Gloves | Bramble Valley Map | 
| +1 to Level of Socketed AoE Gems (8–10)% increased Area of Effect | 4x  Chaos Orb | Helmet | Defiled Cathedral Map | 
| +1 to Level of Socketed Projectile Gems Projectiles Pierce an additional Target | 4x  Chaos Orb | Helmet | Desert Spring Map | 
| +1 to Level of Socketed Melee Gems +0.2 metres to Melee Strike Range | 4x  Chaos Orb | Helmet | Burial Chambers Map | 
| +(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x  Orb of Alteration | Two Hand Melee · Two Hand Ranged | Excavation Map | 
| +(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x  Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Excavation Map | 
| +(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x  Chaos Orb | Two Hand Melee · Two Hand Ranged | Excavation Map | 
| +(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x  Orb of Alteration | One Hand Melee · One Hand Ranged | Excavation Map | 
| +(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x  Orb of Alchemy | One Hand Melee · One Hand Ranged | Excavation Map | 
| +(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x  Chaos Orb | One Hand Melee · One Hand Ranged | Excavation Map | 
| (14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x  Orb of Alteration | Two Hand Melee · Two Hand Ranged | Excavation Map | 
| (17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x  Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Excavation Map | 
| (20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x  Chaos Orb | Two Hand Melee · Two Hand Ranged | Excavation Map | 
| 7% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x  Orb of Alteration | One Hand Melee · One Hand Ranged | Excavation Map | 
| (8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x  Orb of Alchemy | One Hand Melee · One Hand Ranged | Excavation Map | 
| (10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x  Chaos Orb | One Hand Melee · One Hand Ranged | Excavation Map | 
| Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | 6x  Orb of Alteration | Body Armour · Belt | Excavation Map | 
| Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x  Orb of Alchemy | Body Armour · Belt | Excavation Map | 
| Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x  Chaos Orb | Body Armour · Belt | Excavation Map | 
| (9–10)% increased Global Critical Strike Chance 3% chance to gain a Frenzy Charge on Critical Strike | 6x  Orb of Alteration | Quiver | Marshes Map | 
| (11–12)% increased Global Critical Strike Chance 4% chance to gain a Frenzy Charge on Critical Strike | 2x  Orb of Alchemy | Quiver | Marshes Map | 
| (13–14)% increased Global Critical Strike Chance 5% chance to gain a Frenzy Charge on Critical Strike | 4x  Chaos Orb | Quiver | Marshes Map | 
| (11–12)% increased Global Critical Strike Chance (14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently | 6x  Orb of Alteration | Gloves · Quiver | Maze Map | 
| (13–14)% increased Global Critical Strike Chance (17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently | 2x  Orb of Alchemy | Gloves · Quiver | Maze Map | 
| (15–16)% increased Global Critical Strike Chance (20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x  Chaos Orb | Gloves · Quiver | Maze Map | 
| (11–12)% increased Global Critical Strike Chance Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently | 6x  Orb of Alteration | Gloves · Quiver | Maze Map | 
| (13–14)% increased Global Critical Strike Chance Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently | 2x  Orb of Alchemy | Gloves · Quiver | Maze Map | 
| (15–16)% increased Global Critical Strike Chance Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently | 4x  Chaos Orb | Gloves · Quiver | Maze Map | 
| +(28–33) to maximum Life Regenerate 2 Mana per second | 6x  Orb of Alteration | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Primordial Blocks Map | 
| +(34–40) to maximum Life Regenerate 3 Mana per second | 2x  Orb of Alchemy | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Primordial Blocks Map | 
| +(41–45) to maximum Life Regenerate 4 Mana per second | 4x  Chaos Orb | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Primordial Blocks Map | 
| +(28–33) to maximum Mana Regenerate 15 Life per second | 6x  Orb of Alteration | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Primordial Blocks Map | 
| +(34–40) to maximum Mana Regenerate 20 Life per second | 2x  Orb of Alchemy | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Primordial Blocks Map | 
| +(41–45) to maximum Mana Regenerate 25 Life per second | 4x  Chaos Orb | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Primordial Blocks Map | 
| (18–20)% increased Totem Placement speed | 6x  Orb of Augmentation | Boots · Amulet | Vaal Pyramid Map | 
| (21–25)% increased Totem Placement speed | 3x  Orb of Alchemy | Boots · Amulet | Vaal Pyramid Map | 
| (26–30)% increased Totem Placement speed | 3x  Chaos Orb | Boots · Amulet | Vaal Pyramid Map | 
| Adds (6–7) to (9–10) Fire Damage Adds (6–7) to (9–10) Cold Damage | 8x  Orb of Transmutation | Shield · Ring · Quiver · Amulet | Precinct Map | 
| Adds (8–9) to (11–13) Fire Damage Adds (8–9) to (11–13) Cold Damage | 3x  Orb of Alchemy | Shield · Ring · Quiver · Amulet | Precinct Map | 
| Adds (10–12) to (14–16) Fire Damage Adds (10–12) to (14–16) Cold Damage | 3x  Chaos Orb | Shield · Ring · Quiver · Amulet | Precinct Map | 
| Adds (6–7) to (9–10) Fire Damage Adds 1 to (14–16) Lightning Damage | 8x  Orb of Transmutation | Shield · Ring · Quiver · Amulet | Precinct Map | 
| Adds (8–9) to (11–13) Fire Damage Adds 1 to (17–20) Lightning Damage | 3x  Orb of Alchemy | Shield · Ring · Quiver · Amulet | Precinct Map | 
| Adds (10–12) to (14–16) Fire Damage Adds 1 to (21–24) Lightning Damage | 3x  Chaos Orb | Shield · Ring · Quiver · Amulet | Precinct Map | 
| Adds (6–7) to (9–10) Cold Damage Adds 1 to (14–16) Lightning Damage | 8x  Orb of Transmutation | Shield · Ring · Quiver · Amulet | Precinct Map | 
| Adds (8–9) to (11–13) Cold Damage Adds 1 to (17–20) Lightning Damage | 3x  Orb of Alchemy | Shield · Ring · Quiver · Amulet | Precinct Map | 
| Adds (10–12) to (14–16) Cold Damage Adds 1 to (21–24) Lightning Damage | 3x  Chaos Orb | Shield · Ring · Quiver · Amulet | Precinct Map | 
| Your Critical Strike Chance is Lucky while Focused grant focus skill [1] | 9x  Orb of Alteration | Belt | Maze Map | 
| (16–18)% increased Evasion Rating while Focused grant focus skill [1] | 4x  Orb of Alteration | Helmet · Boots | Waste Pool Map | 
| (19–22)% increased Evasion Rating while Focused grant focus skill [1] | 2x  Orb of Alchemy | Helmet · Boots | Waste Pool Map | 
| (23–25)% increased Evasion Rating while Focused grant focus skill [1] | 4x  Chaos Orb | Helmet · Boots | Waste Pool Map | 
| 8% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x  Orb of Alteration | Helmet · Gloves | Waste Pool Map | 
| (9–10)% additional Physical Damage Reduction while Focused grant focus skill [1] | 2x  Orb of Alchemy | Helmet · Gloves | Waste Pool Map | 
| (11–12)% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x  Chaos Orb | Helmet · Gloves | Waste Pool Map | 
| Shock nearby Enemies for 2 Seconds when you Focus grant focus skill [1] | 4x  Orb of Alteration | Ring | Overgrown Shrine Map | 
| Shock nearby Enemies for 3 Seconds when you Focus grant focus skill [1] | 2x  Orb of Alchemy | Ring | Overgrown Shrine Map | 
| Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] | 2x  Chaos Orb | Ring | Overgrown Shrine Map | 
| 1% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] | 3x  Chaos Orb | Body Armour | Waste Pool Map | 
| Recover (23–25)% of Mana and Energy Shield when you Focus grant focus skill [1] | 6x  Orb of Alteration | Body Armour | Pit Map | 
| Recover (26–28)% of Mana and Energy Shield when you Focus grant focus skill [1] | 2x  Orb of Alchemy | Body Armour | Pit Map | 
| Recover (29–31)% of Mana and Energy Shield when you Focus grant focus skill [1] | 4x  Chaos Orb | Body Armour | Pit Map | 
| (16–20)% chance to deal Double Damage while Focused grant focus skill [1] | 4x  Orb of Alteration | Two Hand Melee · Two Hand Ranged | Ghetto Map | 
| (21–25)% chance to deal Double Damage while Focused grant focus skill [1] | 8x  Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Ghetto Map | 
| (26–30)% chance to deal Double Damage while Focused grant focus skill [1] | 8x  Chaos Orb | Two Hand Melee · Two Hand Ranged | Ghetto Map | 
| (7–9)% chance to deal Double Damage while Focused grant focus skill [1] | 4x  Orb of Alteration | One Hand Melee · One Hand Ranged · Shield | Ghetto Map | 
| (10–12)% chance to deal Double Damage while Focused grant focus skill [1] | 8x  Orb of Alchemy | One Hand Melee · One Hand Ranged · Shield | Ghetto Map | 
| (13–15)% chance to deal Double Damage while Focused grant focus skill [1] | 8x  Chaos Orb | One Hand Melee · One Hand Ranged · Shield | Ghetto Map | 
| (22–25)% increased Attack and Cast Speed while Focused grant focus skill [1] | 6x  Orb of Alteration | Gloves | Lighthouse Map | 
| (26–30)% increased Attack and Cast Speed while Focused grant focus skill [1] | 3x  Orb of Alchemy | Gloves | Lighthouse Map | 
| (31–36)% increased Attack and Cast Speed while Focused grant focus skill [1] | 2x  Chaos Orb | Gloves | Lighthouse Map | 
| (16–20)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x  Orb of Alteration | Helmet | Overgrown Shrine Map | 
| (21–25)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x  Orb of Alchemy | Helmet | Overgrown Shrine Map | 
| (26–30)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x  Chaos Orb | Helmet | Overgrown Shrine Map | 
| You are Immune to Ailments while Focused grant focus skill [1] | 3x  Chaos Orb | Boots | Overgrown Shrine Map | 
| You have Vaal Pact while Focused 10% of Damage Leeched as Life while Focused grant focus skill [1] | 3x  Chaos Orb | Amulet | Lava Lake Map | 
| +5 to maximum Fortification while Focused grant focus skill [1] | 4x  Orb of Alteration | Body Armour | Waste Pool Map | 
| +6 to maximum Fortification while Focused grant focus skill [1] | 2x  Orb of Alchemy | Body Armour | Waste Pool Map | 
| +7 to maximum Fortification while Focused grant focus skill [1] | 2x  Chaos Orb | Body Armour | Waste Pool Map | 
| Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown grant focus skill [1] | 3x  Chaos Orb | Helmet | The Refinery | 
| (11–15)% of Damage is taken from Mana before Life while Focused grant focus skill [1] | 3x  Chaos Orb | Body Armour | Lookout Map | 
| Minions Recover 100% of their Life when you Focus grant focus skill [1] | 3x  Chaos Orb | Gloves | Acid Caverns Map | 
| (12–14)% increased Damage | 4x  Chaos Orb | Ring · Belt | Crimson Temple Map | 
| (15–17)% increased Damage | 1x  Exalted Orb | Ring · Belt | Crimson Temple Map | 
| +1 to Level of Socketed Support Gems | 8x  Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Beach Map | 
| +2 to Level of Socketed Support Gems | 2x  Exalted Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Beach Map | 
| Channelling Skills have -1 to Total Mana Cost | 2x  Orb of Alchemy | Ring · Amulet | Orchard Map | 
| Channelling Skills have -2 to Total Mana Cost | 2x  Chaos Orb | Ring · Amulet | Orchard Map | 
| Channelling Skills have -3 to Total Mana Cost | 4x  Chaos Orb | Ring · Amulet | Orchard Map | 
| Non-Channelling Skills have -4 to Total Mana Cost | 2x  Orb of Alchemy | Ring · Amulet | Orchard Map | 
| Non-Channelling Skills have -5 to Total Mana Cost | 2x  Chaos Orb | Ring · Amulet | Orchard Map | 
| Non-Channelling Skills have (-7–-6) to Total Mana Cost | 4x  Chaos Orb | Ring · Amulet | Orchard Map | 
| (31–36)% increased Damage while Leeching | 3x  Chaos Orb | Gloves · Amulet | Lava Lake Map | 
| (37–43)% increased Damage while Leeching | 1x  Exalted Orb | Gloves · Amulet | Lava Lake Map | 
| +(6–7)% to Quality of Socketed Gems | 8x  Gemcutter's Prism | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Chateau Map | 
| +(7–8)% to Quality of Socketed Gems | 1x  Exalted Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Chateau Map | 
| Adds (11–13) to (16–17) Physical Damage 35% chance to cause Bleeding on Hit | 2x  Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Overgrown Shrine Map | 
| Adds (14–16) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit | 4x  Chaos Orb | Two Hand Melee · Two Hand Ranged | Overgrown Shrine Map | 
| Adds (7–8) to (10–11) Physical Damage 35% chance to cause Bleeding on Hit | 2x  Orb of Alchemy | One Hand Melee · One Hand Ranged | Overgrown Shrine Map | 
| Adds (9–11) to (12–14) Physical Damage 40% chance to cause Bleeding on Hit | 4x  Chaos Orb | One Hand Melee · One Hand Ranged | Overgrown Shrine Map | 
| Hits can't be Evaded | 3x  Exalted Orb | One Hand Melee · Two Hand Melee | Temple Map | 
| (19–23)% increased Damage during any Flask Effect | 2x  Orb of Alchemy | Gloves | Silo Map | 
| (24–28)% increased Damage during any Flask Effect | 4x  Chaos Orb | Gloves | Silo Map | 
| (36–40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 8x  Orb of Chance | Helmet | Infested Valley Map | 
| (41–45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 4x  Regal Orb | Helmet | Infested Valley Map | 
| Gain (11–13)% of Fire Damage as Extra Chaos Damage | 6x  Vaal Orb | Two Hand Melee · Two Hand Ranged | Glacier Map | 
| Gain (14–16)% of Fire Damage as Extra Chaos Damage | 8x  Vaal Orb | Two Hand Melee · Two Hand Ranged | Glacier Map | 
| Gain (5–6)% of Fire Damage as Extra Chaos Damage | 6x  Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Glacier Map | 
| Gain (7–8)% of Fire Damage as Extra Chaos Damage | 8x  Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Glacier Map | 
| Gain (11–13)% of Cold Damage as Extra Chaos Damage | 6x  Vaal Orb | Two Hand Melee · Two Hand Ranged | Arid Lake Map | 
| Gain (14–16)% of Cold Damage as Extra Chaos Damage | 8x  Vaal Orb | Two Hand Melee · Two Hand Ranged | Arid Lake Map | 
| Gain (5–6)% of Cold Damage as Extra Chaos Damage | 6x  Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Arid Lake Map | 
| Gain (7–8)% of Cold Damage as Extra Chaos Damage | 8x  Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Arid Lake Map | 
| Gain (11–13)% of Lightning Damage as Extra Chaos Damage | 6x  Vaal Orb | Two Hand Melee · Two Hand Ranged | Arachnid Nest Map | 
| Gain (14–16)% of Lightning Damage as Extra Chaos Damage | 8x  Vaal Orb | Two Hand Melee · Two Hand Ranged | Arachnid Nest Map | 
| Gain (5–6)% of Lightning Damage as Extra Chaos Damage | 6x  Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Arachnid Nest Map | 
| Gain (7–8)% of Lightning Damage as Extra Chaos Damage | 8x  Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Arachnid Nest Map | 
| Gain (11–13)% of Physical Damage as Extra Chaos Damage | 6x  Vaal Orb | Two Hand Melee · Two Hand Ranged | Villa Map | 
| Gain (14–16)% of Physical Damage as Extra Chaos Damage | 8x  Vaal Orb | Two Hand Melee · Two Hand Ranged | Villa Map | 
| Gain (5–6)% of Physical Damage as Extra Chaos Damage | 6x  Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Villa Map | 
| Gain (7–8)% of Physical Damage as Extra Chaos Damage | 8x  Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Villa Map | 
| 5% increased Attributes | 2x  Orb of Alchemy | Body Armour | Courtyard Map | 
| 6% increased Attributes | 4x  Chaos Orb | Body Armour | Courtyard Map | 
| Banner Skills have (12–15)% increased Aura Effect | 2x  Orb of Alchemy | Body Armour | Shore Map | 
| Banner Skills have (16–20)% increased Aura Effect | 4x  Chaos Orb | Body Armour | Shore Map | 
| Trigger Level 10 Summon Spectral Wolf on Kill | 3x  Chaos Orb | Amulet | Moon Temple Map | 
| (10–14)% increased Warcry Buff Effect | 2x  Orb of Alchemy | Helmet | Core Map | 
| (15–18)% increased Warcry Buff Effect | 4x  Chaos Orb | Helmet | Core Map | 
| 80% chance to Avoid being Frozen | 4x  Chaos Orb | Boots | Underground Sea Map | 
| 100% chance to Avoid being Frozen | 1x  Exalted Orb | Boots | Underground Sea Map | 
| (12–13)% increased Global Critical Strike Chance +(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 2x  Orb of Alchemy | Ring | Maze Map | 
| (14–16)% increased Global Critical Strike Chance +(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 4x  Chaos Orb | Ring | Maze Map | 
| (11–13)% increased Global Physical Damage (11–13)% increased Chaos Damage | 2x  Orb of Alchemy | Ring | Ramparts Map | 
| (14–16)% increased Global Physical Damage (14–16)% increased Chaos Damage | 4x  Chaos Orb | Ring | Ramparts Map | 
| (11–13)% increased Fire Damage (11–13)% increased Lightning Damage | 2x  Orb of Alchemy | Ring | Precinct Map | 
| (14–16)% increased Fire Damage (14–16)% increased Lightning Damage | 4x  Chaos Orb | Ring | Precinct Map | 
| Regenerate 3% of Life per second during Effect | 6x  Glassblower's Bauble | Flask | Silo Map | 
| 50% Chance to Avoid being Stunned during Effect | 6x  Glassblower's Bauble | Flask | Silo Map | 
| (20–30)% increased Rarity of Items found during Effect | 6x  Glassblower's Bauble | Flask | Silo Map | 
| (45–55)% reduced Reflected Damage taken during Effect | 6x  Glassblower's Bauble | Flask | Silo Map | 
| 15% of Damage Taken from Hits is Leeched as Life during Effect | 6x  Glassblower's Bauble | Flask | Silo Map | 
| +(15–19) to Dexterity and Intelligence (8–10)% increased Attack Speed | 4x  Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Lighthouse Map | 
| +(20–24) to Dexterity and Intelligence (13–16)% increased Attack Speed | 1x  Exalted Orb | One Hand Melee · Two Hand Melee | Lighthouse Map | 
| +(15–19) to Strength and Intelligence (15–20)% increased Critical Strike Chance | 2x  Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Maze Map | 
| +(20–24) to Strength and Intelligence (21–25)% increased Critical Strike Chance | 1x  Exalted Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Maze Map | 
| +(15–19) to Strength and Dexterity +(161–200) to Accuracy Rating | 4x  Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Atoll Map | 
| +(20–24) to Strength and Dexterity +(201–250) to Accuracy Rating | 4x  Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Atoll Map | 
| 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8–10)% increased Attack Speed | 4x  Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Jungle Valley Map | 
| 10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (13–16)% increased Attack Speed | 1x  Exalted Orb | One Hand Melee · Two Hand Melee | Jungle Valley Map | 
| (12–14)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x  Orb of Alteration | Two Hand Melee · Two Hand Ranged | Jungle Valley Map | 
| (15–18)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x  Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Jungle Valley Map | 
| (19–24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x  Chaos Orb | Two Hand Melee · Two Hand Ranged | Jungle Valley Map | 
| (8–9)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x  Orb of Alteration | One Hand Melee · One Hand Ranged | Jungle Valley Map | 
| (10–12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x  Orb of Alchemy | One Hand Melee · One Hand Ranged | Jungle Valley Map | 
| (13–16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x  Chaos Orb | One Hand Melee · One Hand Ranged | Jungle Valley Map | 
| +(9–10)% to Fire and Chaos Resistances | 8x  Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map | 
| +(11–12)% to Fire and Chaos Resistances | 2x  Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map | 
| +(13–15)% to Fire and Chaos Resistances | 3x  Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map | 
| +(9–10)% to Lightning and Chaos Resistances | 8x  Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map | 
| +(11–12)% to Lightning and Chaos Resistances | 2x  Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map | 
| +(13–15)% to Lightning and Chaos Resistances | 3x  Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map | 
| +(9–10)% to Cold and Chaos Resistances | 8x  Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map | 
| +(11–12)% to Cold and Chaos Resistances | 2x  Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map | 
| +(13–15)% to Cold and Chaos Resistances | 3x  Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Promenade Map | 
| +(10–15) to Strength (21–25)% chance to Avoid being Ignited | 8x  Armourer's Scrap | Body Armour · Shield | Maelström of Chaos | 
| +(16–20) to Strength (21–25)% chance to Avoid being Ignited | 3x  Orb of Alchemy | Body Armour · Shield | Maelström of Chaos | 
| +(21–25) to Strength (21–25)% chance to Avoid being Ignited | 4x  Chaos Orb | Body Armour · Shield | Maelström of Chaos | 
| +(10–15) to Dexterity (21–25)% chance to Avoid being Frozen | 8x  Armourer's Scrap | Body Armour · Shield | Maelström of Chaos | 
| +(16–20) to Dexterity (21–25)% chance to Avoid being Frozen | 3x  Orb of Alchemy | Body Armour · Shield | Maelström of Chaos | 
| +(21–25) to Dexterity (21–25)% chance to Avoid being Frozen | 4x  Chaos Orb | Body Armour · Shield | Maelström of Chaos | 
| +(10–15) to Intelligence (21–25)% chance to Avoid being Shocked | 8x  Armourer's Scrap | Body Armour · Shield | Maelström of Chaos | 
| +(16–20) to Intelligence (21–25)% chance to Avoid being Shocked | 3x  Orb of Alchemy | Body Armour · Shield | Maelström of Chaos | 
| +(21–25) to Intelligence (21–25)% chance to Avoid being Shocked | 4x  Chaos Orb | Body Armour · Shield | Maelström of Chaos | 
| (7–8)% increased Trap Throwing Speed | 6x  Orb of Augmentation | Amulet · Belt | Colosseum Map | 
| (9–10)% increased Trap Throwing Speed | 3x  Orb of Alchemy | Amulet · Belt | Colosseum Map | 
| (11–12)% increased Trap Throwing Speed | 4x  Chaos Orb | Amulet · Belt | Colosseum Map | 
| (7–8)% increased Mine Throwing Speed | 6x  Orb of Augmentation | Amulet · Helmet | Colosseum Map | 
| (9–10)% increased Mine Throwing Speed | 3x  Orb of Alchemy | Amulet · Helmet | Colosseum Map | 
| (11–12)% increased Mine Throwing Speed | 4x  Chaos Orb | Amulet · Helmet | Colosseum Map | 
| (11–13)% increased Brand Attachment range | 6x  Orb of Augmentation | Amulet · Gloves | Dunes Map | 
| (14–16)% increased Brand Attachment range | 3x  Orb of Alchemy | Amulet · Gloves | Dunes Map | 
| (17–20)% increased Brand Attachment range | 4x  Chaos Orb | Amulet · Gloves | Dunes Map | 
| (5–8)% increased maximum Life (5–8)% increased maximum Mana | 6x  Chaos Orb | Body Armour | Primordial Blocks Map | 
| (5–7)% Chance to Block Attack Damage | 4x  Chaos Orb | Body Armour | Dark Forest Map | 
| (6–8)% Chance to Block Spell Damage | 4x  Chaos Orb | Body Armour | Dark Forest Map | 
| (20–25)% chance to Avoid Elemental Ailments (20–25)% chance to Avoid being Stunned | 6x  Orb of Alchemy | Body Armour | Underground Sea Map | 
| (6–7)% increased Area of Effect (9–10)% increased Area Damage | 3x  Orb of Alchemy | Gloves | Defiled Cathedral Map | 
| (8–9)% increased Area of Effect (11–13)% increased Area Damage | 3x  Chaos Orb | Gloves | Defiled Cathedral Map | 
| (10–12)% increased Area of Effect (14–16)% increased Area Damage | 1x  Exalted Orb | Gloves | Defiled Cathedral Map | 
| (10–12)% increased Projectile Speed (9–10)% increased Projectile Damage | 3x  Orb of Alchemy | Gloves | Desert Spring Map | 
| (13–16)% increased Projectile Speed (11–13)% increased Projectile Damage | 3x  Chaos Orb | Gloves | Desert Spring Map | 
| (17–20)% increased Projectile Speed (14–16)% increased Projectile Damage | 1x  Exalted Orb | Gloves | Desert Spring Map | 
| (9–10)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x  Orb of Alchemy | Gloves | Burial Chambers Map | 
| (11–13)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x  Chaos Orb | Gloves | Burial Chambers Map | 
| (14–16)% increased Melee Damage +0.1 metres to Melee Strike Range | 1x  Exalted Orb | Gloves | Burial Chambers Map | 
| Focus has (21–25)% increased Cooldown Recovery Rate | 3x  Chaos Orb | Boots | Arcade Map | 
| Reroll the Rarity of a non-Unique item | 1x  Orb of Chance | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod | Default | 
| Prefixes Cannot Be Changed | 2x  Divine Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Coward's Trial | 
| Suffixes Cannot Be Changed | 2x  Divine Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Oba's Cursed Trove | 
| Can have up to 3 Crafted Modifiers | 2x  Divine Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Putrid Cloister | 
| Cannot roll Attack Modifiers | 1x  Divine Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Caer Blaidd, Wolfpack's Den | 
| Cannot roll Caster Modifiers | 1x  Divine Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Whakawairua Tuahu | 
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.















































