Expedition
Terrian | |
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Tag | |
Dialogue | The landmarks described in this logbook don't match anything particularly notable on our current maps. The terrain has changed too much over the centuries. At best, I'm making guesses here. Do you care to pick a destination? |
Level | Generation | Modifiers | Weight |
---|---|---|---|
1 | Prefix | Monsters have 15% increased Movement Speed Monsters have 15% increased Attack Speed Monsters have 15% increased Cast Speed | 1000 |
1 | Prefix | Monsters deal 15% increased Damage | 1000 |
1 | Prefix | Monsters have 15% increased Maximum Life | 1000 |
1 | Prefix | Monsters have 30% chance to Avoid All Damage from Hits | 1000 |
1 | Prefix | Monsters' Hits can't be Evaded | 1000 |
1 | Prefix | Monsters' Hits are always Critical Strikes | 1000 |
35 | Prefix | Hits against Monsters cannot be Critical Strikes | 1000 |
35 | Prefix | Damage cannot Leech Life from Monsters Damage cannot Leech Mana from Monsters | 1000 |
1 | Prefix | Monsters are Immune to Physical Damage | 1000 |
1 | Prefix | Monsters are Immune to Cold Damage | 1000 |
1 | Prefix | Monsters are Immune to Fire Damage | 1000 |
1 | Prefix | Monsters are Immune to Lightning Damage | 1000 |
1 | Prefix | Monsters are Immune to Chaos Damage | 1000 |
1 | Prefix | Monsters have 100% chance to Avoid being Chilled Monsters have 100% chance to Avoid being Frozen Monsters have 100% chance to Avoid being Ignited Monsters have 100% chance to Avoid being Shocked | 1000 |
46 | Prefix | Runic Monsters apply a random Hex on Hit | 1000 |
46 | Prefix | Runic Monsters inflict Petrification for 2 seconds on Hit | 100 |
68 | Prefix | Runic Monsters are Duplicated | 100 |
24 | Prefix | Monsters are Immune to Curses | 1000 |
1 | Prefix | Monster Hits ignore Physical Damage Reduction | 1000 |
1 | Prefix | Monsters do not grant Flask Charges when Slain | 1000 |
1 | Prefix | Every 4 seconds, Runic Monsters Regenerate 30% of Life over one second | 1000 |
1 | Prefix | Monsters take 30% reduced Damage | 1000 |
1 | Prefix | Monsters have 30% increased Attack Speed while on Low Life Monsters have 30% increased Cast Speed while on Low Life Monsters deal 30% increased Damage while on Low Life Monsters have 30% increased Movement Speed while on Low Life | 1000 |
1 | Prefix | Monsters have 100% increased Critical Strike Chance against Enemies on Full Life | 1000 |
73 | Prefix | Monsters have base Ward equal to 20% of their maximum Life | 1000 |
30 | Prefix | Monsters have +5% to all maximum Resistances Monsters have +30% to all Resistances | 1000 |
1 | Prefix | Monsters Impale Enemies on Hit with Attacks Monsters have 100% increased Impale Effect | 1000 |
12 | Prefix | Monsters have 100% increased Bleeding Duration Monsters' Attack Hits inflict Bleeding | 1000 |
20 | Prefix | All Damage from Monsters' Hits can Poison Monsters have 100% increased Poison Duration Monsters Poison on Hit | 1000 |
10 | Prefix | All Damage from Monsters' Hits can Ignite Monsters' Hits have 20% chance to Ignite Monsters have 100% increased Ignite Duration | 1000 |
10 | Prefix | All Damage from Monsters' Hits can Freeze Monsters' Hits have 10% chance to Freeze | 1000 |
14 | Prefix | All Damage from Monsters' Hits can Shock Monsters' Hits have 20% chance to Shock Monsters have 100% increased Effect of Shock | 1000 |
68 | Prefix | Monsters have +5% to maximum Chance to Block Spell Damage Monsters have +50% Chance to Block Spell Damage Monsters have +5% to maximum Chance to Block Attack Damage Monsters have +50% Chance to Block Attack Damage | 1000 |
1 | Prefix | Monsters Penetrate 15% Fire Resistance | 1000 |
1 | Prefix | Monsters Penetrate 15% Cold Resistance | 1000 |
1 | Prefix | Monsters Penetrate 15% Lightning Resistance | 1000 |
1 | Prefix | Monsters Penetrate 15% Chaos Resistance | 1000 |
45 | Prefix | Monsters gain 50% of Physical Damage as Extra Chaos Damage | 1000 |
73 | Prefix | Monsters' Hits remove 10% of current Energy Shield Monsters' Hits remove 10% of current Mana | 1000 |
1 | Prefix | Monsters Kill things with 20% or lower Life on Hit | 1000 |
1 | Suffix | 25% increased Pack size | 1750 |
1 | Suffix | 40% increased Quantity of Items Dropped by Monsters | 1750 |
1 | Suffix | 40% increased Quantity of Items Found in Excavated Chests | 1173 |
1 | Suffix | 80% increased Rarity of Items Dropped by Monsters | 1750 |
1 | Suffix | 80% increased Rarity of Items Found in Excavated Chests | 1173 |
1 | Suffix | Monsters grant 40% increased Experience | 1750 |
45 | Suffix | Monsters grant 60% increased Experience | 1750 |
68 | Suffix | Monsters grant 80% increased Experience | 1750 |
78 | Suffix | Monsters grant 100% increased Experience | 1750 |
6 | Prefix | 50% increased number of Magic Monsters | 1000 |
12 | Prefix | 50% increased number of Rare Monsters | 1000 |
1 | Suffix | 50% increased Quantity of Artifacts dropped by Monsters | 1750 |
1 | Suffix | 50% increased Quantity of Artifacts found in Excavated Chests | 1173 |
24 | Suffix | 50% increased Quantity of Expedition Logbooks dropped by Runic Monsters | 875 |
1 | Suffix | 25% increased Pack size | 1000 |
1 | Suffix | Monsters grant 40% increased Experience | 1000 |
45 | Suffix | Monsters grant 60% increased Experience | 1000 |
68 | Suffix | Monsters grant 80% increased Experience | 1000 |
78 | Suffix | Monsters grant 100% increased Experience | 1000 |
6 | Prefix | 50% increased number of Magic Monsters | 500 |
12 | Prefix | 50% increased number of Rare Monsters | 500 |
1 | Suffix | 50% increased Quantity of Artifacts dropped by Monsters | 800 |
1 | Suffix | 50% increased Quantity of Artifacts found in Excavated Chests | 800 |
1 | Suffix | Excavated Chests have 50% chance to contain an additional Rare Armour Item | 1055 |
5 | Suffix | Excavated Chests have 50% chance to contain an additional Rare Jewellery Item | 700 |
1 | Suffix | Excavated Chests have 50% chance to contain an additional Rare Weapon | 1055 |
1 | Suffix | Runic Monsters have 50% chance to drop an additional Rare Armour Item | 1550 |
5 | Suffix | Runic Monsters have 50% chance to drop an additional Rare Jewellery Item | 1030 |
1 | Suffix | Runic Monsters have 50% chance to drop an additional Rare Weapon | 1550 |
5 | Suffix | Runic Monsters have 50% chance to drop additional Currency Items | 750 |
5 | Suffix | Excavated Chests have 50% chance to contain additional Currency Items | 502 |
13 | Suffix | Runic Monsters have 10% chance to drop an additional Unique Item | 125 |
13 | Suffix | Excavated Chests have 10% chance to contain an additional Unique Item | 85 |
10 | Suffix | Runic Monsters have 35% chance to drop an additional Gem | 375 |
10 | Suffix | Excavated Chests have 35% chance to contain an additional Gem | 251 |
5 | Suffix | Runic Monsters have 35% chance to drop an additional Talisman | 200 |
5 | Suffix | Excavated Chests have 35% chance to contain an additional Talisman | 180 |
68 | Suffix | Runic Monsters have 20% chance to drop an additional Map | 125 |
68 | Suffix | Excavated Chests have 20% chance to contain an additional Map | 85 |
12 | Suffix | Runic Monsters have 50% chance to drop Corrupted Items | 500 |
45 | Suffix | Runic Monsters have 35% chance to drop an additional Fractured Item | 250 |
45 | Suffix | Excavated Chests have 35% chance to contain an additional Fractured Item | 125 |
45 | Suffix | Items dropped by Runic Monsters are fully Linked | 250 |
81 | Suffix | Runic Monsters have 20% chance to drop an additional Influenced Item | 60 |
81 | Suffix | Excavated Chests have 20% chance to contain an additional Influenced Item | 30 |
5 | Suffix | Runic Monsters have 35% chance to drop an additional Essence | 500 |
5 | Suffix | Excavated Chests have 35% chance to contain an additional Essence | 251 |
NULL
NULL
Id: NULL
Act: 1
Crafting Bench /952
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Two Sockets | 1x Jeweller's Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Grand Arena |
Three Sockets | 3x Jeweller's Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Grand Arena |
Four Sockets | 10x Jeweller's Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Grand Arena |
Five Sockets | 70x Jeweller's Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Arachnid Tomb Map |
Six Sockets | 350x Jeweller's Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Pier Map |
Two Linked Sockets | 1x Orb of Fusing | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Kaom's Stronghold |
Three Linked Sockets | 3x Orb of Fusing | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Kaom's Stronghold |
Four Linked Sockets | 5x Orb of Fusing | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Kaom's Stronghold |
Five Linked Sockets | 150x Orb of Fusing | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Infested Valley Map |
Six Linked Sockets | 1500x Orb of Fusing | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Lighthouse Map |
At Least One Red Socket | 4x Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet | The Mines Level 1 |
At Least Two Red Sockets | 25x Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least Three Red Sockets | 120x Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least One Green Socket | 4x Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet | The Mines Level 1 |
At Least Two Green Sockets | 25x Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least Three Green Sockets | 120x Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least One Blue Socket | 4x Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet | The Mines Level 1 |
At Least Two Blue Sockets | 25x Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least Three Blue Sockets | 120x Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least One Red and One Green Socket | 15x Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least One Red and One Blue Socket | 15x Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least One Green and One Blue Socket | 15x Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least Two Red and One Green Socket | 100x Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least Two Red and One Blue Socket | 100x Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least Two Green and One Red Socket | 100x Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least Two Green and One Blue Socket | 100x Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least Two Blue and One Green Socket | 100x Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least Two Blue and One Red Socket | 100x Chromatic Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
Fortune Favours the Brave | 3x Chaos Orb | Map | Level 5 |
Area contains 2 additional Abysses Areas can contain Abysses map extra content weighting [1] | 4x Chaos Orb | Map | Level 6 |
Area contains 4 additional Imprisoned Monsters Areas can contain Imprisoned Monsters map extra content weighting [1] | 6x Chaos Orb | Map | Level 12 |
Area is inhabited by 3 additional Rogue Exiles map extra content weighting [1] map ignore rogue exile rarity bias [1] | 2x Chaos Orb | Map | Level 2 |
Area contains 3 additional Shrines map extra content weighting [1] | 3x Chaos Orb | Map | Level 4 |
Area contains 3 additional Strongboxes map extra content weighting [1] | 4x Chaos Orb | Map | Level 6 |
Area can contain Breaches Area contains 3 additional Breaches map extra content weighting [1] | 6x Chaos Orb | Map | Level 12 |
Area is haunted by 3 additional Tormented Spirits map extra content weighting [1] | 2x Chaos Orb | Map | Level 2 |
Slaying Enemies close together can attract monsters from Beyond this realm map extra content weighting [1] | 5x Chaos Orb | Map | Level 9 |
Area contains a Blight Encounter map blight league [1] map extra content weighting [1] | 4x Chaos Orb | Map | Level 6 |
Area contains 2 additional Harbingers map extra content weighting [1] | 4x Chaos Orb | Map | Level 6 |
Area contains 2 additional Smuggler's Caches map extra content weighting [1] map heist league [1] | 5x Chaos Orb | Map | Level 9 |
Area contains an additional Legion Encounter map extra content weighting [1] map legion league [1] | 5x Chaos Orb | Map | Level 9 |
Area contains an Expedition Encounter | 6x Chaos Orb | Map | Level 12 |
Areas contain a Mirror of Delirium map affliction league [1] | 7x Chaos Orb | Map | Level 15 |
Areas contain Ritual Altars map extra content weighting [1] | 4x Chaos Orb | Map | Level 6 |
Areas contain an Ultimatum Encounter map ultimatum league [1] | 5x Chaos Orb | Map | Level 9 |
Area contains The Sacred Grove map extra content weighting [1] map harvest league [1] | 6x Chaos Orb | Map | Level 12 |
+(15–25) to maximum Life | 1x Orb of Alteration | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
+(16–20)% to Fire Resistance | 1x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
+(16–20)% to Cold Resistance | 1x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
+(16–20)% to Lightning Resistance | 1x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
+(15–20) to Strength | 1x Orb of Augmentation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
+(15–20) to Dexterity | 1x Orb of Augmentation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Default |
+(15–20) to Intelligence | 1x Orb of Augmentation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Default |
Remove Crafted Mods | 1x Orb of Scouring | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Default |
+(21–28)% to Fire Resistance | 1x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
+(29–35)% to Fire Resistance | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
+(21–28)% to Cold Resistance | 1x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
+(29–35)% to Cold Resistance | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
+(21–28)% to Lightning Resistance | 1x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
+(29–35)% to Lightning Resistance | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
+(10–12)% to Fire and Cold Resistances | 6x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Cold Resistances | 1x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
+(17–20)% to Fire and Cold Resistances | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
+(10–12)% to Cold and Lightning Resistances | 6x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
+(13–16)% to Cold and Lightning Resistances | 1x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
+(17–20)% to Cold and Lightning Resistances | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
+(10–12)% to Fire and Lightning Resistances | 6x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Lightning Resistances | 1x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
+(17–20)% to Fire and Lightning Resistances | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
+(5–8)% to all Elemental Resistances | 6x Orb of Alteration | Ring · Amulet | Aspirant's Trial |
+(9–12)% to all Elemental Resistances | 1x Chaos Orb | Ring · Amulet | Eternal Aspirant's Trial |
+(4–6)% to all Elemental Resistances Minions have +(5–8)% to all Elemental Resistances | 6x Orb of Alteration | Ring · Amulet | Aspirant's Trial |
+(7–9)% to all Elemental Resistances Minions have +(9–12)% to all Elemental Resistances | 1x Chaos Orb | Ring · Amulet | Eternal Aspirant's Trial |
+(21–25) to Strength | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Western Forest |
+(26–30) to Strength | 2x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Graveyard Map |
+(21–25) to Dexterity | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
+(26–30) to Dexterity | 2x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Graveyard Map |
+(21–25) to Intelligence | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
+(26–30) to Intelligence | 2x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Graveyard Map |
+(6–9) to all Attributes | 3x Orb of Chance | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Labyrinth Trial in The Imperial Gardens |
+(10–13) to all Attributes | 6x Orb of Chance | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Labyrinth Trial in The Tunnel |
(10–14)% increased Movement Speed | 3x Orb of Augmentation | Boots | The City of Sarn |
(15–19)% increased Movement Speed | 2x Chaos Orb | Boots | The Chamber of Innocence |
(20–24)% increased Movement Speed | 4x Chaos Orb | Boots | Epilogue |
+(26–40) to maximum Life | 6x Orb of Transmutation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Beacon |
+(41–55) to maximum Life | 2x Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Feeding Trough |
+(56–70) to maximum Life | 4x Orb of Alchemy | Body Armour · Gloves · Boots · Helmet · Shield | Fungal Hollow Map |
+(71–85) to maximum Life | 4x Chaos Orb | Body Armour | Racecourse Map |
(0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x Orb of Chance | Ring · Amulet · Gloves · Quiver | Cells Map |
(0.6–0.8)% of Physical Attack Damage Leeched as Life | 4x Orb of Chance | Amulet | Basilica Map |
(0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x Orb of Chance | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cells Map |
(0.5–0.8)% of Physical Attack Damage Leeched as Life | 4x Orb of Chance | One Hand Melee · Two Hand Melee | Basilica Map |
(0.2–0.4)% of Physical Attack Damage Leeched as Mana | 1x Regal Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Basilica Map |
+(55–64) to maximum Mana | 3x Orb of Augmentation | Two Hand Melee | Default |
+(65–74) to maximum Mana | 6x Orb of Augmentation | Two Hand Melee | The Beacon |
+(75–84) to maximum Mana | 2x Chaos Orb | Two Hand Melee | The Feeding Trough |
+(85–94) to maximum Mana | 4x Chaos Orb | Two Hand Melee | Fungal Hollow Map |
+(35–44) to maximum Mana | 3x Orb of Augmentation | One Hand Melee · One Hand Ranged · Two Hand Ranged | Default |
+(45–54) to maximum Mana | 6x Orb of Augmentation | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Beacon |
+(55–64) to maximum Mana | 2x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Feeding Trough |
+(65–74) to maximum Mana | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Fungal Hollow Map |
+(25–34) to maximum Mana | 3x Orb of Augmentation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | Default |
+(35–44) to maximum Mana | 6x Orb of Augmentation | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Beacon |
+(45–54) to maximum Mana | 2x Chaos Orb | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Feeding Trough |
(20–30)% increased Mana Regeneration Rate | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Shield | Labyrinth Trial in The Chamber of Sins Level 2 |
(31–40)% increased Mana Regeneration Rate | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Shield | Estuary Map |
(40–59)% increased Physical Damage | 4x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Sewers |
(60–79)% increased Physical Damage | 8x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Ossuary |
(80–99)% increased Physical Damage | 4x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Quarry |
(100–129)% increased Physical Damage | 1x Exalted Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Port Map |
(37–51)% increased Spell Damage | 4x Orb of Alteration | Two Hand Melee | The Ancient Pyramid |
(52–66)% increased Spell Damage | 8x Orb of Alteration | Two Hand Melee | Shavronne's Tower |
(67–81)% increased Spell Damage | 4x Chaos Orb | Two Hand Melee | The Boiling Lake |
(82–99)% increased Spell Damage | 1x Exalted Orb | Two Hand Melee | Museum Map |
(25–34)% increased Spell Damage | 4x Orb of Alteration | One Hand Melee · One Hand Ranged | The Ancient Pyramid |
(35–44)% increased Spell Damage | 8x Orb of Alteration | One Hand Melee · One Hand Ranged | Shavronne's Tower |
(45–54)% increased Spell Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | The Boiling Lake |
(55–66)% increased Spell Damage | 1x Exalted Orb | One Hand Melee · One Hand Ranged | Museum Map |
(11–20)% increased Damage over Time | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Labyrinth Trial in The Crypt |
(21–30)% increased Damage over Time | 2x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Shore Map |
(15–23)% increased Elemental Damage with Attack Skills | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Catacombs |
(24–32)% increased Elemental Damage with Attack Skills | 4x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · Belt | Marshes Map |
(8–10)% increased Attack Speed | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Dried Lake |
(11–15)% increased Attack Speed | 2x Chaos Orb | One Hand Melee · Two Hand Melee | The Vastiri Desert |
(16–20)% increased Attack Speed | 1x Exalted Orb | One Hand Melee · Two Hand Melee | Glacier Map |
(11–13)% increased Attack Speed | 1x Exalted Orb | One Hand Ranged · Two Hand Ranged | Glacier Map |
(7–12)% increased Attack Speed | 2x Chaos Orb | Gloves · Quiver · Shield | The Dried Lake |
(15–20)% increased Cast Speed | 6x Orb of Alteration | Two Hand Melee | The Dried Lake |
(21–26)% increased Cast Speed | 2x Chaos Orb | Two Hand Melee | The Vastiri Desert |
(27–32)% increased Cast Speed | 1x Exalted Orb | Two Hand Melee | Glacier Map |
(10–13)% increased Cast Speed | 6x Orb of Alteration | One Hand Melee · One Hand Ranged | The Dried Lake |
(14–17)% increased Cast Speed | 2x Chaos Orb | One Hand Melee · One Hand Ranged | The Vastiri Desert |
(18–21)% increased Cast Speed | 1x Exalted Orb | One Hand Melee · One Hand Ranged | Glacier Map |
(37–51)% increased Fire Damage | 4x Orb of Alteration | Two Hand Melee | The Solaris Temple Level 2 |
(52–66)% increased Fire Damage | 8x Orb of Alteration | Two Hand Melee | The Dread Thicket |
(67–81)% increased Fire Damage | 4x Chaos Orb | Two Hand Melee | Silo Map |
(25–34)% increased Fire Damage | 4x Orb of Alteration | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
(35–44)% increased Fire Damage | 8x Orb of Alteration | One Hand Melee · One Hand Ranged | The Dread Thicket |
(45–54)% increased Fire Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Silo Map |
(9–12)% increased Fire Damage | 4x Orb of Transmutation | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Solaris Temple Level 2 |
(13–16)% increased Fire Damage | 2x Orb of Alchemy | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Dread Thicket |
(37–51)% increased Cold Damage | 4x Orb of Alteration | Two Hand Melee | The Crystal Veins |
(52–66)% increased Cold Damage | 8x Orb of Alteration | Two Hand Melee | The Causeway |
(67–81)% increased Cold Damage | 4x Chaos Orb | Two Hand Melee | Cold River Map |
(25–34)% increased Cold Damage | 4x Orb of Alteration | One Hand Melee · One Hand Ranged | The Crystal Veins |
(35–44)% increased Cold Damage | 8x Orb of Alteration | One Hand Melee · One Hand Ranged | The Causeway |
(45–54)% increased Cold Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Cold River Map |
(9–12)% increased Cold Damage | 4x Orb of Transmutation | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Crystal Veins |
(13–16)% increased Cold Damage | 2x Orb of Alchemy | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Causeway |
(37–51)% increased Lightning Damage | 4x Orb of Alteration | Two Hand Melee | The Lunaris Temple Level 2 |
(52–66)% increased Lightning Damage | 8x Orb of Alteration | Two Hand Melee | The Chamber of Sins Level 1 |
(67–81)% increased Lightning Damage | 4x Chaos Orb | Two Hand Melee | Desert Map |
(25–34)% increased Lightning Damage | 4x Orb of Alteration | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
(35–44)% increased Lightning Damage | 8x Orb of Alteration | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
(45–54)% increased Lightning Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Desert Map |
(9–12)% increased Lightning Damage | 4x Orb of Transmutation | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Lunaris Temple Level 2 |
(13–16)% increased Lightning Damage | 2x Orb of Alchemy | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Chamber of Sins Level 1 |
(37–51)% increased Chaos Damage | 2x Orb of Chance | Two Hand Melee | The Temple of Decay Level 2 |
(52–66)% increased Chaos Damage | 4x Orb of Chance | Two Hand Melee | The Ossuary |
(67–81)% increased Chaos Damage | 3x Regal Orb | Two Hand Melee | Sulphur Vents Map |
(25–34)% increased Chaos Damage | 2x Orb of Chance | One Hand Melee · One Hand Ranged | The Temple of Decay Level 2 |
(35–44)% increased Chaos Damage | 4x Orb of Chance | One Hand Melee · One Hand Ranged | The Ossuary |
(45–54)% increased Chaos Damage | 3x Regal Orb | One Hand Melee · One Hand Ranged | Sulphur Vents Map |
(9–12)% increased Chaos Damage | 3x Orb of Chance | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Temple of Decay Level 2 |
(13–16)% increased Chaos Damage | 3x Orb of Alchemy | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Ossuary |
+(91–120) to Accuracy Rating | 4x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Reliquary |
+(121–200) to Accuracy Rating | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Desecrated Chambers |
+(201–300) to Accuracy Rating | 2x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Courtyard Map |
+(91–120) to Accuracy Rating | 4x Orb of Transmutation | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Reliquary |
+(121–150) to Accuracy Rating | 2x Orb of Alchemy | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Desecrated Chambers |
+(151–220) to Accuracy Rating | 2x Chaos Orb | Gloves · Helmet · Ring · Amulet · Quiver · Shield | Courtyard Map |
(9–12)% increased Global Physical Damage | 3x Orb of Chance | Shield · Amulet | The Sewers |
(13–16)% increased Global Physical Damage | 3x Orb of Alchemy | Shield · Amulet | The Ossuary |
(26–35)% increased Armour | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Armour | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Armour | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
+(50–75) to Armour | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
+(100–150) to Armour | 1x Orb of Alchemy | Body Armour · Helmet · Shield | The Karui Fortress |
+(250–320) to Armour | 2x Chaos Orb | Body Armour · Shield | Ancient City Map |
(26–35)% increased Evasion Rating | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Evasion Rating | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Evasion Rating | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
+(50–75) to Evasion Rating | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
+(100–150) to Evasion Rating | 1x Orb of Alchemy | Body Armour · Helmet · Shield | The Karui Fortress |
+(250–320) to Evasion Rating | 2x Chaos Orb | Body Armour · Shield | Ancient City Map |
(26–35)% increased Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Energy Shield | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Energy Shield | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
+(17–22) to maximum Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
+(35–45) to maximum Energy Shield | 1x Orb of Alchemy | Body Armour · Helmet · Shield | The Karui Fortress |
+(56–69) to maximum Energy Shield | 2x Chaos Orb | Body Armour · Shield | Ancient City Map |
(10–12)% increased maximum Energy Shield | 1x Chaos Orb | Amulet | Moon Temple Map |
(13–15)% increased maximum Energy Shield | 2x Chaos Orb | Amulet | Ramparts Map |
+(21–25) to maximum Energy Shield | 1x Orb of Alchemy | Amulet · Ring | Moon Temple Map |
+(26–30) to maximum Energy Shield | 2x Chaos Orb | Amulet · Ring | Ramparts Map |
(26–35)% increased Armour and Evasion | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Armour and Evasion | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Armour and Evasion | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
(26–35)% increased Armour and Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Armour and Energy Shield | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Armour and Energy Shield | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
(26–35)% increased Evasion and Energy Shield | 4x Orb of Transmutation | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Evasion and Energy Shield | 1x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Evasion and Energy Shield | 2x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
Adds (19–21) to (32–41) Fire Damage | 4x Orb of Transmutation | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
Adds (38–46) to (73–85) Fire Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Dread Thicket |
Adds (60–72) to (110–128) Fire Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Silo Map |
Adds (11–12) to (19–23) Fire Damage | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
Adds (22–27) to (42–49) Fire Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Dread Thicket |
Adds (35–41) to (63–73) Fire Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Silo Map |
Adds (8–11) to (16–20) Fire Damage to Attacks | 4x Orb of Transmutation | Ring · Amulet · Gloves | The Solaris Temple Level 2 |
Adds (12–17) to (26–30) Fire Damage to Attacks | 2x Orb of Alchemy | Ring · Amulet | The Dread Thicket |
Adds (19–21) to (32–41) Cold Damage | 4x Orb of Transmutation | Two Hand Melee · Two Hand Ranged | The Crystal Veins |
Adds (38–46) to (73–85) Cold Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Causeway |
Adds (60–72) to (110–128) Cold Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Cold River Map |
Adds (11–12) to (19–23) Cold Damage | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Crystal Veins |
Adds (22–27) to (42–49) Cold Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Causeway |
Adds (35–41) to (63–73) Cold Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Cold River Map |
Adds (6–8) to (14–18) Cold Damage to Attacks | 4x Orb of Transmutation | Ring · Amulet · Gloves | The Crystal Veins |
Adds (11–15) to (23–27) Cold Damage to Attacks | 2x Orb of Alchemy | Ring · Amulet | The Causeway |
Adds (2–5) to (46–64) Lightning Damage | 4x Orb of Transmutation | Two Hand Melee · Two Hand Ranged | The Lunaris Temple Level 2 |
Adds (6–9) to (104–139) Lightning Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Chamber of Sins Level 1 |
Adds (10–14) to (162–197) Lightning Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Desert Map |
Adds (1–3) to (27–37) Lightning Damage | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
Adds (3–5) to (60–80) Lightning Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
Adds (6–8) to (100–113) Lightning Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Desert Map |
Adds (1–4) to (32–36) Lightning Damage to Attacks | 4x Orb of Transmutation | Ring · Amulet · Gloves | The Lunaris Temple Level 2 |
Adds (1–5) to (41–48) Lightning Damage to Attacks | 2x Orb of Alchemy | Ring · Amulet | The Chamber of Sins Level 1 |
Adds (9–12) to (18–21) Physical Damage | 4x Orb of Transmutation | Two Hand Melee · Two Hand Ranged | The Sewers |
Adds (11–15) to (23–27) Physical Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Ossuary |
Adds (18–24) to (36–42) Physical Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | The Quarry |
Adds (6–8) to (13–15) Physical Damage | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Sewers |
Adds (7–11) to (16–19) Physical Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Ossuary |
Adds (13–17) to (26–30) Physical Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | The Quarry |
Adds (3–5) to (6–8) Physical Damage to Attacks | 4x Orb of Transmutation | Ring · Amulet · Quiver · Gloves | The Sewers |
Adds (5–7) to (8–10) Physical Damage to Attacks | 2x Chaos Orb | Ring · Amulet · Quiver | The Ossuary |
Adds (6–8) to (14–18) Chaos Damage to Attacks | 6x Orb of Transmutation | Ring · Amulet · Quiver · Gloves | The Temple of Decay Level 2 |
Adds (11–15) to (23–27) Chaos Damage to Attacks | 2x Chaos Orb | Ring · Amulet · Quiver | The Ossuary |
Adds (16–21) to (31–36) Fire Damage to Spells | 4x Orb of Transmutation | Two Hand Melee | The Solaris Temple Level 2 |
Adds (28–38) to (57–66) Fire Damage to Spells | 2x Orb of Alchemy | Two Hand Melee | The Dread Thicket |
Adds (41–55) to (83–96) Fire Damage to Spells | 4x Chaos Orb | Two Hand Melee | Silo Map |
Adds (12–16) to (23–27) Fire Damage to Spells | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
Adds (21–28) to (42–49) Fire Damage to Spells | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Dread Thicket |
Adds (31–41) to (61–71) Fire Damage to Spells | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Silo Map |
Adds (14–19) to (28–33) Cold Damage to Spells | 4x Orb of Transmutation | Two Hand Melee | The Crystal Veins |
Adds (26–34) to (52–60) Cold Damage to Spells | 2x Orb of Alchemy | Two Hand Melee | The Causeway |
Adds (38–50) to (75–88) Cold Damage to Spells | 4x Chaos Orb | Two Hand Melee | Cold River Map |
Adds (10–13) to (19–22) Cold Damage to Spells | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Crystal Veins |
Adds (17–23) to (34–40) Cold Damage to Spells | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Causeway |
Adds (25–33) to (50–58) Cold Damage to Spells | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Cold River Map |
Adds (1–5) to (59–63) Lightning Damage to Spells | 4x Orb of Transmutation | Two Hand Melee | The Lunaris Temple Level 2 |
Adds (3–9) to (109–115) Lightning Damage to Spells | 2x Orb of Alchemy | Two Hand Melee | The Chamber of Sins Level 1 |
Adds (4–13) to (159–168) Lightning Damage to Spells | 4x Chaos Orb | Two Hand Melee | Desert Map |
Adds (1–4) to (39–42) Lightning Damage to Spells | 4x Orb of Transmutation | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
Adds (2–6) to (73–77) Lightning Damage to Spells | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
Adds (3–9) to (106–112) Lightning Damage to Spells | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Desert Map |
(17–19)% increased Critical Strike Chance | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cemetery Map |
(20–24)% increased Critical Strike Chance | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Jungle Valley Map |
(25–27)% increased Critical Strike Chance | 4x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Maze Map |
+(17–19)% to Global Critical Strike Multiplier | 6x Orb of Alteration | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cemetery Map |
+(20–24)% to Global Critical Strike Multiplier | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Jungle Valley Map |
+(25–28)% to Global Critical Strike Multiplier | 4x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Maze Map |
(45–75)% increased Spell Critical Strike Chance | 6x Orb of Alteration | Two Hand Melee | Cemetery Map |
(76–105)% increased Spell Critical Strike Chance | 3x Chaos Orb | Two Hand Melee | Jungle Valley Map |
(30–49)% increased Spell Critical Strike Chance | 6x Orb of Alteration | One Hand Melee · One Hand Ranged | Cemetery Map |
(50–69)% increased Spell Critical Strike Chance | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Jungle Valley Map |
(17–21)% increased Global Critical Strike Chance | 9x Orb of Alteration | Quiver · Amulet | Cemetery Map |
(22–27)% increased Global Critical Strike Chance | 1x Chaos Orb | Quiver · Amulet | Jungle Valley Map |
(5–10)% increased Flask Effect Duration | 2x Glassblower's Bauble | Belt | Labyrinth Trial in The Bath House |
(11–15)% increased Flask Effect Duration | 4x Glassblower's Bauble | Belt | Lair Map |
(15–20)% chance to Avoid being Stunned | 1x Regal Orb | Helmet · Gloves | The Ascent |
(21–25)% chance to Avoid being Stunned | 2x Regal Orb | Helmet · Gloves | Malformation Map |
(16–20)% chance to Avoid Elemental Ailments | 1x Chaos Orb | Boots · Shield | The Ascent |
(21–25)% chance to Avoid Elemental Ailments | 2x Chaos Orb | Boots · Shield | Malformation Map |
(24–30)% reduced Effect of Chill and Shock on you | 1x Chaos Orb | Boots · Gloves | The Ascent |
(31–40)% reduced Effect of Chill and Shock on you | 2x Chaos Orb | Boots · Gloves | Malformation Map |
(31–40)% increased Chance to Block | 9x Orb of Alteration | Shield | Atoll Map |
(41–50)% increased Chance to Block | 3x Chaos Orb | Shield | Haunted Mansion Map |
(3–4)% Chance to Block Spell Damage | 4x Orb of Chance | Shield | Atoll Map |
(5–6)% Chance to Block Spell Damage | 3x Regal Orb | Shield | Haunted Mansion Map |
(5–6)% increased Life Regeneration rate | 2x Orb of Alchemy | Helmet · Gloves · Boots | Dungeon Map |
(7–8)% increased Life Regeneration rate | 4x Chaos Orb | Helmet · Gloves · Boots | Underground Sea Map |
2% additional Physical Damage Reduction | 2x Orb of Alchemy | Body Armour · Shield | Dungeon Map |
3% additional Physical Damage Reduction | 4x Chaos Orb | Body Armour · Shield | Underground Sea Map |
+(3–4)% chance to Suppress Spell Damage | 2x Orb of Alchemy | Helmet · Gloves · Boots | Dungeon Map |
+(5–6)% chance to Suppress Spell Damage | 4x Chaos Orb | Helmet · Gloves · Boots | Underground Sea Map |
+(5–7)% chance to Suppress Spell Damage | 2x Orb of Alchemy | Body Armour · Shield | Dungeon Map |
+(8–10)% chance to Suppress Spell Damage | 4x Chaos Orb | Body Armour · Shield | Underground Sea Map |
(9–11)% increased Energy Shield Recharge Rate | 2x Orb of Alchemy | Helmet · Gloves · Boots | Dungeon Map |
(12–14)% increased Energy Shield Recharge Rate | 4x Chaos Orb | Helmet · Gloves · Boots | Underground Sea Map |
(16–20)% faster start of Energy Shield Recharge | 2x Orb of Alchemy | Body Armour · Shield | Dungeon Map |
(21–25)% faster start of Energy Shield Recharge | 4x Chaos Orb | Body Armour · Shield | Underground Sea Map |
5% reduced Damage taken from Damage Over Time | 2x Regal Orb | Shield | Crimson Township Map |
Item drops on Death if Equipped by an Animated Guardian | 1x Chaos Orb | Body Armour | Dig Map |
Light Radius is based on Energy Shield instead of Life | 4x Chaos Orb | Helmet · Ring | Dig Map |
Minions have (11–15)% increased maximum Life | 4x Orb of Augmentation | Shield · Ring | The Lunaris Temple Level 2 |
Minions have (16–20)% increased maximum Life | 2x Orb of Alchemy | Shield | Promenade Map |
Minions deal (10–20)% increased Damage | 3x Chaos Orb | Gloves | The Lunaris Temple Level 2 |
Minions have (13–17)% increased Movement Speed | 4x Orb of Augmentation | Ring · Amulet | The Lunaris Temple Level 2 |
Minions have (18–22)% increased Movement Speed | 2x Orb of Alchemy | Ring · Amulet | Promenade Map |
Minions deal (37–51)% increased Damage | 4x Orb of Augmentation | Two Hand Melee · Two Hand Ranged | The Lunaris Temple Level 2 |
Minions deal (52–66)% increased Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Promenade Map |
Minions deal (67–81)% increased Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Arcade Map |
Minions deal (25–34)% increased Damage | 4x Orb of Augmentation | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
Minions deal (35–44)% increased Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Promenade Map |
Minions deal (45–54)% increased Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Arcade Map |
(52–66)% increased Trap Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
(67–81)% increased Trap Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Fields Map |
(35–44)% increased Trap Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
(45–54)% increased Trap Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Fields Map |
(52–66)% increased Mine Damage | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
(67–81)% increased Mine Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Fields Map |
(35–44)% increased Mine Damage | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
(45–54)% increased Mine Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Fields Map |
(17–20)% increased Trap Throwing Speed | 6x Orb of Augmentation | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
(21–23)% increased Trap Throwing Speed | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Fields Map |
(9–12)% increased Trap Throwing Speed | 6x Orb of Augmentation | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
(13–15)% increased Trap Throwing Speed | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Fields Map |
(17–20)% increased Mine Throwing Speed | 6x Orb of Augmentation | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
(21–23)% increased Mine Throwing Speed | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Fields Map |
(9–12)% increased Mine Throwing Speed | 6x Orb of Augmentation | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
(13–15)% increased Mine Throwing Speed | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Fields Map |
(3–5)% increased Attack Speed | 2x Orb of Alchemy | Ring | The Dried Lake |
(6–9)% increased Cast Speed | 6x Orb of Alteration | Shield · Amulet | The Dried Lake |
(15–20)% increased Warcry Speed | 6x Orb of Alteration | Amulet | The Dried Lake |
Warcries cannot Exert Travel Skills | 1x Orb of Alchemy | Ring · Amulet · Belt | The Chamber of Innocence |
Used when an adjacent Flask is used | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Reused at the end of this Flask's effect | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when Charges reach full | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you Use a Guard Skill | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you Use a Travel Skill | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you Hit a Rare or Unique Enemy, if not already in effect | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you become Frozen | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you become Chilled | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you become Shocked | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you become Ignited | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you start Bleeding | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you become Poisoned | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you Block | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you take a Savage Hit | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Used when you use a Life Flask | 5x Instilling Orb 5x Glassblower's Bauble | Flask | Epilogue |
Remove Enchantments | 3x Orb of Scouring | Flask · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Amulet · Ring · Quiver | Default |
Moving while Bleeding doesn't cause you to take extra Damage | 2x Chaos Orb | Shield · Quiver | The Ascent |
+(31–36)% Chaos Resistance against Damage Over Time | 4x Orb of Alteration | Belt | Crimson Township Map |
+(37–43)% Chaos Resistance against Damage Over Time | 2x Chaos Orb | Belt | Crimson Township Map |
(41–50)% chance to Avoid Bleeding | 4x Orb of Alteration | Boots | The Ascent |
(51–60)% chance to Avoid Bleeding | 2x Chaos Orb | Boots | Malformation Map |
(41–50)% reduced Ignite Duration on you | 4x Orb of Alteration | Ring | The Ascent |
(51–60)% reduced Ignite Duration on you | 2x Chaos Orb | Ring | Malformation Map |
(41–50)% reduced Effect of Chill on you | 4x Orb of Alteration | Ring | The Ascent |
(51–60)% reduced Effect of Chill on you | 2x Chaos Orb | Ring | Malformation Map |
(41–50)% reduced Effect of Shock on you | 4x Orb of Alteration | Ring | The Ascent |
(51–60)% reduced Effect of Shock on you | 2x Chaos Orb | Ring | Malformation Map |
(16–20)% reduced Effect of Curses on you | 4x Orb of Alteration | Ring | The Ascent |
(21–25)% reduced Effect of Curses on you | 2x Chaos Orb | Ring | Malformation Map |
(11–15)% reduced Effect of Freeze on you | 4x Orb of Alteration | Helmet | The Ascent |
(16–20)% reduced Effect of Freeze on you | 2x Chaos Orb | Helmet | Malformation Map |
Adds (9–11) to (16–21) Fire Damage to Attacks | 4x Orb of Transmutation | Quiver | The Solaris Temple Level 2 |
Adds (19–23) to (37–42) Fire Damage to Attacks | 2x Orb of Alchemy | Quiver | The Dread Thicket |
Adds (9–11) to (16–21) Cold Damage to Attacks | 4x Orb of Transmutation | Quiver | The Crystal Veins |
Adds (19–23) to (37–42) Cold Damage to Attacks | 2x Orb of Alchemy | Quiver | The Causeway |
Adds (1–4) to (32–36) Lightning Damage to Attacks | 4x Orb of Transmutation | Quiver | The Lunaris Temple Level 2 |
Adds (3–6) to (52–70) Lightning Damage to Attacks | 2x Orb of Alchemy | Quiver | The Chamber of Sins Level 1 |
(20–60)% increased Damage with Vaal Skills | 1x Vaal Orb | Gloves | The Caverns |
Regenerate (12–20) Life per second Regenerate (1.8–3) Mana per second | 1x Orb of Alchemy | Amulet | The Archives |
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | The Refinery |
(81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
(60–64)% increased Fire Damage (21–24)% chance to Ignite | 3x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
(65–72)% increased Fire Damage (25–28)% chance to Ignite | 3x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(73–80)% increased Fire Damage (29–34)% chance to Ignite | 8x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(36–41)% increased Fire Damage (13–15)% chance to Ignite | 3x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(42–50)% increased Fire Damage (16–17)% chance to Ignite | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(51–60)% increased Fire Damage (18–20)% chance to Ignite | 8x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(60–64)% increased Cold Damage (21–24)% chance to Freeze | 3x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
(65–72)% increased Cold Damage (25–28)% chance to Freeze | 3x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(73–80)% increased Cold Damage (29–34)% chance to Freeze | 8x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(36–41)% increased Cold Damage (13–15)% chance to Freeze | 3x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(42–50)% increased Cold Damage (16–17)% chance to Freeze | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(51–60)% increased Cold Damage (18–20)% chance to Freeze | 8x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(60–64)% increased Lightning Damage (21–24)% chance to Shock | 3x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
(65–72)% increased Lightning Damage (25–28)% chance to Shock | 3x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(73–80)% increased Lightning Damage (29–34)% chance to Shock | 8x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(36–41)% increased Lightning Damage (13–15)% chance to Shock | 3x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(42–50)% increased Lightning Damage (16–17)% chance to Shock | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(51–60)% increased Lightning Damage (18–20)% chance to Shock | 8x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(53–60)% increased Chaos Damage Chaos Skills have (15–17)% increased Skill Effect Duration | 3x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
(61–68)% increased Chaos Damage Chaos Skills have (18–20)% increased Skill Effect Duration | 3x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(69–75)% increased Chaos Damage Chaos Skills have (21–23)% increased Skill Effect Duration | 8x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(35–39)% increased Chaos Damage Chaos Skills have (7–8)% increased Skill Effect Duration | 3x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(40–45)% increased Chaos Damage Chaos Skills have (9–10)% increased Skill Effect Duration | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(46–50)% increased Chaos Damage Chaos Skills have (11–12)% increased Skill Effect Duration | 8x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(60–64)% increased Spell Damage (16–20)% increased Mana Regeneration Rate | 8x Orb of Transmutation | Two Hand Melee | Betrayal Unveil |
(65–72)% increased Spell Damage (21–25)% increased Mana Regeneration Rate | 2x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(73–80)% increased Spell Damage (26–30)% increased Mana Regeneration Rate | 6x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(36–41)% increased Spell Damage (7–9)% increased Mana Regeneration Rate | 8x Orb of Transmutation | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(42–50)% increased Spell Damage (10–12)% increased Mana Regeneration Rate | 2x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(51–60)% increased Spell Damage (13–15)% increased Mana Regeneration Rate | 6x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(53–58)% increased Spell Damage Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage | 1x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(59–66)% increased Spell Damage Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage | 4x Chaos Orb | Two Hand Melee | Betrayal Unveil |
(67–75)% increased Spell Damage Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage | 1x Exalted Orb | Two Hand Melee | Betrayal Unveil |
(38–40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(41–45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(46–50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage | 1x Exalted Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Minions have (26–32)% increased maximum Life Minions deal (26–32)% increased Damage | 8x Orb of Alteration | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Minions have (33–38)% increased maximum Life Minions deal (33–38)% increased Damage | 4x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Minions have (39–45)% increased maximum Life Minions deal (39–45)% increased Damage | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Minions have (16–19)% increased maximum Life Minions deal (16–19)% increased Damage | 8x Orb of Alteration | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Minions have (20–24)% increased maximum Life Minions deal (20–24)% increased Damage | 4x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Minions have (25–28)% increased maximum Life Minions deal (25–28)% increased Damage | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Minions have (19–21)% increased Attack Speed Minions have (19–21)% increased Cast Speed | 8x Orb of Alteration | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Minions have (22–24)% increased Attack Speed Minions have (22–24)% increased Cast Speed | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Minions have (25–28)% increased Attack Speed Minions have (25–28)% increased Cast Speed | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Minions have (10–11)% increased Attack Speed Minions have (10–11)% increased Cast Speed | 8x Orb of Alteration | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Minions have (12–13)% increased Attack Speed Minions have (12–13)% increased Cast Speed | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Minions have (14–15)% increased Attack Speed Minions have (14–15)% increased Cast Speed | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
+(25–27)% to Chaos Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee | Betrayal Unveil |
+(28–30)% to Chaos Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
+(31–35)% to Chaos Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee | Betrayal Unveil |
+(14–15)% to Chaos Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(16–17)% to Chaos Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(18–20)% to Chaos Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(25–27)% to Physical Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee | Betrayal Unveil |
+(28–30)% to Physical Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
+(31–35)% to Physical Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee | Betrayal Unveil |
+(14–15)% to Physical Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(16–17)% to Physical Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(18–20)% to Physical Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(25–27)% to Cold Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee | Betrayal Unveil |
+(28–30)% to Cold Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
+(31–35)% to Cold Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee | Betrayal Unveil |
+(14–15)% to Cold Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(16–17)% to Cold Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(18–20)% to Cold Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(25–27)% to Fire Damage over Time Multiplier | 8x Orb of Alteration | Two Hand Melee | Betrayal Unveil |
+(28–30)% to Fire Damage over Time Multiplier | 2x Orb of Alchemy | Two Hand Melee | Betrayal Unveil |
+(31–35)% to Fire Damage over Time Multiplier | 4x Chaos Orb | Two Hand Melee | Betrayal Unveil |
+(14–15)% to Fire Damage over Time Multiplier | 8x Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(16–17)% to Fire Damage over Time Multiplier | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
+(18–20)% to Fire Damage over Time Multiplier | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Ranged | Betrayal Unveil |
Attacks with this Weapon Penetrate (6–7)% Elemental Resistances | 4x Orb of Alchemy | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Betrayal Unveil |
Attacks with this Weapon Penetrate (8–10)% Elemental Resistances | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Betrayal Unveil |
Attacks with this Weapon Penetrate (11–13)% Elemental Resistances | 1x Exalted Orb | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Betrayal Unveil |
Attacks with this Weapon Penetrate (6–7)% Chaos Resistance | 8x Orb of Alteration | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Betrayal Unveil |
Attacks with this Weapon Penetrate (8–10)% Chaos Resistance | 4x Orb of Alchemy | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Betrayal Unveil |
Attacks with this Weapon Penetrate (11–13)% Chaos Resistance | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Betrayal Unveil |
(6–7)% chance to deal Double Damage | 2x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(8–10)% chance to deal Double Damage | 8x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
3% chance to deal Double Damage | 2x Chaos Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
(4–5)% chance to deal Double Damage | 8x Chaos Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
(12–14)% increased Armour and Evasion +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Armour and Evasion +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Armour and Evasion +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Armour and Energy Shield +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Armour and Energy Shield +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Armour and Energy Shield +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Evasion and Energy Shield +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Evasion and Energy Shield +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Evasion and Energy Shield +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Armour +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Armour +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Armour +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Evasion Rating +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Evasion Rating +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Evasion Rating +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Energy Shield +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Energy Shield +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Energy Shield +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(8–9) to maximum Life | 8x Orb of Alteration | Boots · Gloves | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 2x Orb of Alchemy | Boots · Gloves | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(12–14) to maximum Life | 2x Chaos Orb | Boots · Gloves | Betrayal Unveil |
(12–14)% increased Armour and Evasion +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Armour and Evasion +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Armour and Evasion +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Armour and Energy Shield +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Armour and Energy Shield +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Armour and Energy Shield +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Evasion and Energy Shield +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Evasion and Energy Shield +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Evasion and Energy Shield +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Armour +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Armour +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Armour +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Evasion Rating +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Evasion Rating +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Evasion Rating +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Energy Shield +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Energy Shield +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Energy Shield +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 8x Orb of Alteration | Helmet · Shield | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(12–13) to maximum Life | 2x Orb of Alchemy | Helmet · Shield | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(14–16) to maximum Life | 2x Chaos Orb | Helmet · Shield | Betrayal Unveil |
(12–14)% increased Armour and Evasion +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Armour and Evasion +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Armour and Evasion +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
(12–14)% increased Armour and Energy Shield +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Armour and Energy Shield +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Armour and Energy Shield +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
(12–14)% increased Evasion and Energy Shield +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Evasion and Energy Shield +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Evasion and Energy Shield +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
(12–14)% increased Armour +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Armour +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Armour +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
(12–14)% increased Evasion Rating +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Evasion Rating +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Evasion Rating +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
(12–14)% increased Energy Shield +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Energy Shield +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Energy Shield +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
(12–14)% increased Armour, Evasion and Energy Shield +(13–14) to maximum Life | 8x Orb of Alteration | Body Armour | Betrayal Unveil |
(15–17)% increased Armour, Evasion and Energy Shield +(15–16) to maximum Life | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
(18–21)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life | 2x Chaos Orb | Body Armour | Betrayal Unveil |
+(10–15) to Strength and Dexterity | 6x Orb of Alteration | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(16–20) to Strength and Dexterity | 2x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(21–25) to Strength and Dexterity | 4x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(10–15) to Dexterity and Intelligence | 6x Orb of Alteration | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(16–20) to Dexterity and Intelligence | 2x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(21–25) to Dexterity and Intelligence | 4x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(10–15) to Strength and Intelligence | 6x Orb of Alteration | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(16–20) to Strength and Intelligence | 2x Orb of Alchemy | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+(21–25) to Strength and Intelligence | 4x Chaos Orb | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Betrayal Unveil |
+1 to Minimum Endurance Charges | 1x Exalted Orb | Ring · Amulet | Betrayal Unveil |
+1 to Minimum Power Charges | 1x Exalted Orb | Ring · Amulet | Betrayal Unveil |
+1 to Minimum Frenzy Charges | 1x Exalted Orb | Ring · Amulet | Betrayal Unveil |
+(26–30) to maximum Mana Regenerate 2 Mana per second | 6x Orb of Augmentation | Ring · Amulet | Betrayal Unveil |
+(31–35) to maximum Mana Regenerate 3 Mana per second | 4x Orb of Alchemy | Ring · Amulet | Betrayal Unveil |
+(36–40) to maximum Mana Regenerate 4 Mana per second | 4x Chaos Orb | Ring · Amulet | Betrayal Unveil |
+(26–30) to maximum Mana 3% reduced Mana Cost of Skills | 6x Orb of Augmentation | Ring · Amulet | Betrayal Unveil |
+(31–35) to maximum Mana 4% reduced Mana Cost of Skills | 4x Orb of Alchemy | Ring · Amulet | Betrayal Unveil |
+(36–40) to maximum Mana 5% reduced Mana Cost of Skills | 4x Chaos Orb | Ring · Amulet | Betrayal Unveil |
+(26–30) to maximum Mana 4% of Damage taken Recouped as Mana | 6x Orb of Augmentation | Ring · Amulet | Betrayal Unveil |
+(31–35) to maximum Mana 5% of Damage taken Recouped as Mana | 4x Orb of Alchemy | Ring · Amulet | Betrayal Unveil |
+(36–40) to maximum Mana 6% of Damage taken Recouped as Mana | 4x Chaos Orb | Ring · Amulet | Betrayal Unveil |
3% increased Attack and Cast Speed | 8x Orb of Alteration | Amulet · Quiver | Betrayal Unveil |
4% increased Attack and Cast Speed | 4x Orb of Alchemy | Amulet · Quiver | Betrayal Unveil |
(5–6)% increased Attack and Cast Speed | 3x Chaos Orb | Amulet · Quiver | Betrayal Unveil |
(13–14)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x Orb of Chance | Boots | Betrayal Unveil |
(15–17)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x Orb of Alchemy | Boots | Betrayal Unveil |
(18–20)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x Chaos Orb | Boots | Betrayal Unveil |
(13–14)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x Orb of Chance | Boots | Betrayal Unveil |
(15–17)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x Orb of Alchemy | Boots | Betrayal Unveil |
(18–20)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x Chaos Orb | Boots | Betrayal Unveil |
(13–14)% increased Movement Speed 100% chance to Avoid being Chilled | 4x Orb of Chance | Boots | Betrayal Unveil |
(15–17)% increased Movement Speed 100% chance to Avoid being Chilled | 4x Orb of Alchemy | Boots | Betrayal Unveil |
(18–20)% increased Movement Speed 100% chance to Avoid being Chilled | 4x Chaos Orb | Boots | Betrayal Unveil |
+(105–150) to Armour and Evasion Rating | 8x Orb of Alteration | Belt · Quiver | Betrayal Unveil |
+(151–213) to Armour and Evasion Rating | 2x Orb of Alchemy | Belt · Quiver | Betrayal Unveil |
+(214–285) to Armour and Evasion Rating | 4x Chaos Orb | Belt · Quiver | Betrayal Unveil |
+(105–150) to Armour +(11–15) to maximum Energy Shield | 8x Orb of Alteration | Belt | Betrayal Unveil |
+(151–213) to Armour +(16–20) to maximum Energy Shield | 2x Orb of Alchemy | Belt | Betrayal Unveil |
+(214–285) to Armour +(21–25) to maximum Energy Shield | 4x Chaos Orb | Belt | Betrayal Unveil |
+(105–150) to Evasion Rating +(11–15) to maximum Energy Shield | 8x Orb of Alteration | Belt · Quiver | Betrayal Unveil |
+(151–213) to Evasion Rating +(16–20) to maximum Energy Shield | 2x Orb of Alchemy | Belt · Quiver | Betrayal Unveil |
+(214–285) to Evasion Rating +(21–25) to maximum Energy Shield | 4x Chaos Orb | Belt · Quiver | Betrayal Unveil |
20% reduced Flask Charges gained Flasks applied to you have (8–10)% increased Effect | 2x Chaos Orb | Belt | Betrayal Unveil |
33% reduced Flask Charges gained Flasks applied to you have (11–14)% increased Effect | 1x Exalted Orb | Belt | Betrayal Unveil |
(6–8)% increased Cooldown Recovery Rate | 2x Chaos Orb | Belt | Betrayal Unveil |
(9–12)% increased Cooldown Recovery Rate | 1x Exalted Orb | Belt | Betrayal Unveil |
(5–6)% increased Damage per Endurance Charge | 3x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(3–4)% increased Damage per Endurance Charge | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(5–6)% increased Damage per Frenzy Charge | 3x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(3–4)% increased Damage per Frenzy Charge | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(5–6)% increased Damage per Power Charge | 3x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(3–4)% increased Damage per Power Charge | 3x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(20–25)% of Physical Damage Converted to Fire Damage | 4x Chaos Orb | Gloves | Betrayal Unveil |
(20–25)% of Physical Damage Converted to Cold Damage | 4x Chaos Orb | Gloves | Betrayal Unveil |
(20–25)% of Physical Damage Converted to Lightning Damage | 4x Chaos Orb | Gloves | Betrayal Unveil |
+1 to maximum number of Raised Zombies +1 to maximum number of Skeletons | 4x Chaos Orb | Helmet | Betrayal Unveil |
(16–22)% increased Effect of Non-Damaging Ailments | 2x Orb of Chance | Boots · Amulet | Betrayal Unveil |
(23–30)% increased Effect of Non-Damaging Ailments | 2x Regal Orb | Boots · Amulet | Betrayal Unveil |
(4–5)% increased Effect of your Curses | 2x Chaos Orb | Shield | Betrayal Unveil |
(6–7)% increased Effect of your Curses | 1x Exalted Orb | Shield | Betrayal Unveil |
(6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 2x Vaal Orb | Body Armour · Helmet | Betrayal Unveil |
(8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 4x Vaal Orb | Body Armour · Helmet | Betrayal Unveil |
+(1000–1600) to Armour during Soul Gain Prevention | 2x Vaal Orb | Body Armour · Shield | Betrayal Unveil |
+(1601–2200) to Armour during Soul Gain Prevention | 3x Vaal Orb | Body Armour · Shield | Betrayal Unveil |
+(2201–3000) to Armour during Soul Gain Prevention | 4x Vaal Orb | Body Armour · Shield | Betrayal Unveil |
You have Onslaught during Soul Gain Prevention | 3x Vaal Orb | Boots · Gloves | Betrayal Unveil |
(30–40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 1x Vaal Orb | Boots · Gloves | Betrayal Unveil |
(41–50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 2x Vaal Orb | Boots · Gloves | Betrayal Unveil |
(51–60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 4x Vaal Orb | Boots · Gloves | Betrayal Unveil |
+1 to Level of Socketed AoE Gems (8–10)% increased Area of Effect | 4x Chaos Orb | Helmet · Gloves | Betrayal Unveil |
+1 to Level of Socketed Projectile Gems Projectiles Pierce an additional Target | 4x Chaos Orb | Helmet · Gloves | Betrayal Unveil |
+1 to Level of Socketed Melee Gems +0.2 metres to Melee Strike Range | 4x Chaos Orb | Helmet · Gloves | Betrayal Unveil |
+(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | One Hand Melee · One Hand Ranged | Betrayal Unveil |
+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
7% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | 6x Orb of Alteration | Body Armour · Belt | Betrayal Unveil |
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x Orb of Alchemy | Body Armour · Belt | Betrayal Unveil |
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x Chaos Orb | Body Armour · Belt | Betrayal Unveil |
(9–10)% increased Global Critical Strike Chance 3% chance to gain a Frenzy Charge on Critical Strike | 6x Orb of Alteration | Quiver | Betrayal Unveil |
(11–12)% increased Global Critical Strike Chance 4% chance to gain a Frenzy Charge on Critical Strike | 2x Orb of Alchemy | Quiver | Betrayal Unveil |
(13–14)% increased Global Critical Strike Chance 5% chance to gain a Frenzy Charge on Critical Strike | 4x Chaos Orb | Quiver | Betrayal Unveil |
(11–12)% increased Global Critical Strike Chance (14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently | 6x Orb of Alteration | Gloves · Quiver | Betrayal Unveil |
(13–14)% increased Global Critical Strike Chance (17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently | 2x Orb of Alchemy | Gloves · Quiver | Betrayal Unveil |
(15–16)% increased Global Critical Strike Chance (20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x Chaos Orb | Gloves · Quiver | Betrayal Unveil |
(11–12)% increased Global Critical Strike Chance Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently | 6x Orb of Alteration | Gloves · Quiver | Betrayal Unveil |
(13–14)% increased Global Critical Strike Chance Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently | 2x Orb of Alchemy | Gloves · Quiver | Betrayal Unveil |
(15–16)% increased Global Critical Strike Chance Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently | 4x Chaos Orb | Gloves · Quiver | Betrayal Unveil |
+(28–33) to maximum Life Regenerate 2 Mana per second | 6x Orb of Alteration | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(34–40) to maximum Life Regenerate 3 Mana per second | 2x Orb of Alchemy | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(41–45) to maximum Life Regenerate 4 Mana per second | 4x Chaos Orb | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(28–33) to maximum Mana Regenerate 15 Life per second | 6x Orb of Alteration | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(34–40) to maximum Mana Regenerate 20 Life per second | 2x Orb of Alchemy | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(41–45) to maximum Mana Regenerate 25 Life per second | 4x Chaos Orb | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
(18–20)% increased Totem Placement speed | 6x Orb of Augmentation | Boots · Amulet | Betrayal Unveil |
(21–25)% increased Totem Placement speed | 3x Orb of Alchemy | Boots · Amulet | Betrayal Unveil |
(26–30)% increased Totem Placement speed | 3x Chaos Orb | Boots · Amulet | Betrayal Unveil |
Adds (6–7) to (9–10) Fire Damage Adds (6–7) to (9–10) Cold Damage | 8x Orb of Transmutation | Shield · Ring · Quiver | Betrayal Unveil |
Adds (8–9) to (11–13) Fire Damage Adds (8–9) to (11–13) Cold Damage | 3x Orb of Alchemy | Shield · Ring · Quiver | Betrayal Unveil |
Adds (10–12) to (14–16) Fire Damage Adds (10–12) to (14–16) Cold Damage | 3x Chaos Orb | Shield · Ring · Quiver | Betrayal Unveil |
Adds (6–7) to (9–10) Fire Damage Adds 1 to (14–16) Lightning Damage | 8x Orb of Transmutation | Shield · Ring · Quiver | Betrayal Unveil |
Adds (8–9) to (11–13) Fire Damage Adds 1 to (17–20) Lightning Damage | 3x Orb of Alchemy | Shield · Ring · Quiver | Betrayal Unveil |
Adds (10–12) to (14–16) Fire Damage Adds 1 to (21–24) Lightning Damage | 3x Chaos Orb | Shield · Ring · Quiver | Betrayal Unveil |
Adds (6–7) to (9–10) Cold Damage Adds 1 to (14–16) Lightning Damage | 8x Orb of Transmutation | Shield · Ring · Quiver | Betrayal Unveil |
Adds (8–9) to (11–13) Cold Damage Adds 1 to (17–20) Lightning Damage | 3x Orb of Alchemy | Shield · Ring · Quiver | Betrayal Unveil |
Adds (10–12) to (14–16) Cold Damage Adds 1 to (21–24) Lightning Damage | 3x Chaos Orb | Shield · Ring · Quiver | Betrayal Unveil |
Your Critical Strike Chance is Lucky while Focused grant focus skill [1] | 9x Orb of Alteration | Belt | Betrayal Unveil |
(16–18)% increased Evasion Rating while Focused grant focus skill [1] | 4x Orb of Alteration | Helmet · Boots | Betrayal Unveil |
(19–22)% increased Evasion Rating while Focused grant focus skill [1] | 2x Orb of Alchemy | Helmet · Boots | Betrayal Unveil |
(23–25)% increased Evasion Rating while Focused grant focus skill [1] | 4x Chaos Orb | Helmet · Boots | Betrayal Unveil |
8% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x Orb of Alteration | Helmet · Gloves | Betrayal Unveil |
(9–10)% additional Physical Damage Reduction while Focused grant focus skill [1] | 2x Orb of Alchemy | Helmet · Gloves | Betrayal Unveil |
(11–12)% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x Chaos Orb | Helmet · Gloves | Betrayal Unveil |
Shock nearby Enemies for 2 Seconds when you Focus grant focus skill [1] | 4x Orb of Alteration | Ring | Betrayal Unveil |
Shock nearby Enemies for 3 Seconds when you Focus grant focus skill [1] | 2x Orb of Alchemy | Ring | Betrayal Unveil |
Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] | 2x Chaos Orb | Ring | Betrayal Unveil |
1% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] | 3x Chaos Orb | Body Armour | Betrayal Unveil |
Recover (23–25)% of Mana and Energy Shield when you Focus grant focus skill [1] | 6x Orb of Alteration | Body Armour | Betrayal Unveil |
Recover (26–28)% of Mana and Energy Shield when you Focus grant focus skill [1] | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
Recover (29–31)% of Mana and Energy Shield when you Focus grant focus skill [1] | 4x Chaos Orb | Body Armour | Betrayal Unveil |
(16–20)% chance to deal Double Damage while Focused grant focus skill [1] | 4x Orb of Alteration | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(21–25)% chance to deal Double Damage while Focused grant focus skill [1] | 8x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(26–30)% chance to deal Double Damage while Focused grant focus skill [1] | 8x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(7–9)% chance to deal Double Damage while Focused grant focus skill [1] | 4x Orb of Alteration | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
(10–12)% chance to deal Double Damage while Focused grant focus skill [1] | 8x Orb of Alchemy | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
(13–15)% chance to deal Double Damage while Focused grant focus skill [1] | 8x Chaos Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
(22–25)% increased Attack and Cast Speed while Focused grant focus skill [1] | 6x Orb of Alteration | Gloves | Betrayal Unveil |
(26–30)% increased Attack and Cast Speed while Focused grant focus skill [1] | 3x Orb of Alchemy | Gloves | Betrayal Unveil |
(31–36)% increased Attack and Cast Speed while Focused grant focus skill [1] | 2x Chaos Orb | Gloves | Betrayal Unveil |
(16–20)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x Orb of Alteration | Helmet | Betrayal Unveil |
(21–25)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x Orb of Alchemy | Helmet | Betrayal Unveil |
(26–30)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x Chaos Orb | Helmet | Betrayal Unveil |
You are Immune to Ailments while Focused grant focus skill [1] | 3x Chaos Orb | Boots | Betrayal Unveil |
You have Vaal Pact while Focused 10% of Damage Leeched as Life while Focused grant focus skill [1] | 3x Chaos Orb | Amulet | Betrayal Unveil |
+5 to maximum Fortification while Focused grant focus skill [1] | 4x Orb of Alteration | Body Armour | Betrayal Unveil |
+6 to maximum Fortification while Focused grant focus skill [1] | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
+7 to maximum Fortification while Focused grant focus skill [1] | 2x Chaos Orb | Body Armour | Betrayal Unveil |
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown grant focus skill [1] | 3x Chaos Orb | Helmet | Betrayal Unveil |
(11–15)% of Damage is taken from Mana before Life while Focused grant focus skill [1] | 3x Chaos Orb | Body Armour | Betrayal Unveil |
Minions Recover 100% of their Life when you Focus grant focus skill [1] | 3x Chaos Orb | Gloves | Betrayal Unveil |
(12–14)% increased Damage | 4x Chaos Orb | Ring · Belt | Betrayal Unveil |
(15–17)% increased Damage | 1x Exalted Orb | Ring · Belt | Betrayal Unveil |
+1 to Level of Socketed Support Gems | 8x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Betrayal Unveil |
+2 to Level of Socketed Support Gems | 2x Exalted Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Betrayal Unveil |
Channelling Skills have -1 to Total Mana Cost | 2x Orb of Alchemy | Ring · Amulet | Betrayal Unveil |
Channelling Skills have -2 to Total Mana Cost | 2x Chaos Orb | Ring · Amulet | Betrayal Unveil |
Channelling Skills have -3 to Total Mana Cost | 4x Chaos Orb | Ring · Amulet | Betrayal Unveil |
Non-Channelling Skills have -4 to Total Mana Cost | 2x Orb of Alchemy | Ring · Amulet | Betrayal Unveil |
Non-Channelling Skills have -5 to Total Mana Cost | 2x Chaos Orb | Ring · Amulet | Betrayal Unveil |
Non-Channelling Skills have (-7–-6) to Total Mana Cost | 4x Chaos Orb | Ring · Amulet | Betrayal Unveil |
(31–36)% increased Damage while Leeching | 3x Chaos Orb | Gloves · Amulet | Betrayal Unveil |
(37–43)% increased Damage while Leeching | 1x Exalted Orb | Gloves · Amulet | Betrayal Unveil |
+(6–7)% to Quality of Socketed Gems | 8x Gemcutter's Prism | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Betrayal Unveil |
+(7–8)% to Quality of Socketed Gems | 1x Exalted Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Betrayal Unveil |
Adds (11–13) to (16–17) Physical Damage 35% chance to cause Bleeding on Hit | 2x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Adds (14–16) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Adds (7–8) to (10–11) Physical Damage 35% chance to cause Bleeding on Hit | 2x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Adds (9–11) to (12–14) Physical Damage 40% chance to cause Bleeding on Hit | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
Hits can't be Evaded | 3x Exalted Orb | One Hand Melee · Two Hand Melee | Betrayal Unveil |
(19–23)% increased Damage during any Flask Effect | 2x Orb of Alchemy | Gloves | Betrayal Unveil |
(24–28)% increased Damage during any Flask Effect | 4x Chaos Orb | Gloves | Betrayal Unveil |
(36–40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 8x Orb of Chance | Helmet | Betrayal Unveil |
(41–45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 4x Regal Orb | Helmet | Betrayal Unveil |
Gain (11–13)% of Fire Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (14–16)% of Fire Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (5–6)% of Fire Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
Gain (7–8)% of Fire Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
Gain (11–13)% of Cold Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (14–16)% of Cold Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (5–6)% of Cold Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
Gain (7–8)% of Cold Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
Gain (11–13)% of Lightning Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (14–16)% of Lightning Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (5–6)% of Lightning Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
Gain (7–8)% of Lightning Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
Gain (11–13)% of Physical Damage as Extra Chaos Damage | 6x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (14–16)% of Physical Damage as Extra Chaos Damage | 8x Vaal Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
Gain (5–6)% of Physical Damage as Extra Chaos Damage | 6x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
Gain (7–8)% of Physical Damage as Extra Chaos Damage | 8x Vaal Orb | One Hand Melee · One Hand Ranged · Shield | Betrayal Unveil |
5% increased Attributes | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
6% increased Attributes | 4x Chaos Orb | Body Armour | Betrayal Unveil |
Banner Skills have (12–15)% increased Aura Effect | 2x Orb of Alchemy | Body Armour | Betrayal Unveil |
Banner Skills have (16–20)% increased Aura Effect | 4x Chaos Orb | Body Armour | Betrayal Unveil |
Trigger Level 10 Summon Spectral Wolf on Kill | 3x Chaos Orb | Amulet | Betrayal Unveil |
(10–14)% increased Warcry Buff Effect | 2x Orb of Alchemy | Helmet | Betrayal Unveil |
(15–18)% increased Warcry Buff Effect | 4x Chaos Orb | Helmet | Betrayal Unveil |
80% chance to Avoid being Frozen | 4x Chaos Orb | Boots | Betrayal Unveil |
100% chance to Avoid being Frozen | 1x Exalted Orb | Boots | Betrayal Unveil |
(12–13)% increased Global Critical Strike Chance +(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 2x Orb of Alchemy | Ring | Betrayal Unveil |
(14–16)% increased Global Critical Strike Chance +(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 4x Chaos Orb | Ring | Betrayal Unveil |
(11–13)% increased Global Physical Damage (11–13)% increased Chaos Damage | 2x Orb of Alchemy | Ring | Betrayal Unveil |
(14–16)% increased Global Physical Damage (14–16)% increased Chaos Damage | 4x Chaos Orb | Ring | Betrayal Unveil |
(11–13)% increased Fire Damage (11–13)% increased Lightning Damage | 2x Orb of Alchemy | Ring | Betrayal Unveil |
(14–16)% increased Fire Damage (14–16)% increased Lightning Damage | 4x Chaos Orb | Ring | Betrayal Unveil |
Regenerate 3% of Life per second during Effect | 6x Glassblower's Bauble | Flask | Betrayal Unveil |
50% Chance to Avoid being Stunned during Effect | 6x Glassblower's Bauble | Flask | Betrayal Unveil |
(20–30)% increased Rarity of Items found during Effect | 6x Glassblower's Bauble | Flask | Betrayal Unveil |
(45–55)% reduced Reflected Damage taken during Effect | 6x Glassblower's Bauble | Flask | Betrayal Unveil |
15% of Damage Taken from Hits is Leeched as Life during Effect | 6x Glassblower's Bauble | Flask | Betrayal Unveil |
+(15–19) to Dexterity and Intelligence (8–10)% increased Attack Speed | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(20–24) to Dexterity and Intelligence (13–16)% increased Attack Speed | 1x Exalted Orb | One Hand Melee · Two Hand Melee | Betrayal Unveil |
+(15–19) to Strength and Intelligence (15–20)% increased Critical Strike Chance | 2x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(20–24) to Strength and Intelligence (21–25)% increased Critical Strike Chance | 1x Exalted Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(15–19) to Strength and Dexterity +(161–200) to Accuracy Rating | 4x Orb of Alteration | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
+(20–24) to Strength and Dexterity +(201–250) to Accuracy Rating | 4x Orb of Alchemy | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8–10)% increased Attack Speed | 4x Chaos Orb | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (13–16)% increased Attack Speed | 1x Exalted Orb | One Hand Melee · Two Hand Melee | Betrayal Unveil |
(12–14)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x Orb of Alteration | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(15–18)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x Orb of Alchemy | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(19–24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x Chaos Orb | Two Hand Melee · Two Hand Ranged | Betrayal Unveil |
(8–9)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x Orb of Alteration | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(10–12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x Orb of Alchemy | One Hand Melee · One Hand Ranged | Betrayal Unveil |
(13–16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x Chaos Orb | One Hand Melee · One Hand Ranged | Betrayal Unveil |
+(9–10)% to Fire and Chaos Resistances | 8x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(11–12)% to Fire and Chaos Resistances | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(13–15)% to Fire and Chaos Resistances | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(9–10)% to Lightning and Chaos Resistances | 8x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(11–12)% to Lightning and Chaos Resistances | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(13–15)% to Lightning and Chaos Resistances | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(9–10)% to Cold and Chaos Resistances | 8x Orb of Transmutation | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(11–12)% to Cold and Chaos Resistances | 2x Orb of Alchemy | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(13–15)% to Cold and Chaos Resistances | 3x Chaos Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Betrayal Unveil |
+(10–15) to Strength (21–25)% chance to Avoid being Ignited | 8x Armourer's Scrap | Body Armour · Shield | Betrayal Unveil |
+(16–20) to Strength (21–25)% chance to Avoid being Ignited | 3x Orb of Alchemy | Body Armour · Shield | Betrayal Unveil |
+(21–25) to Strength (21–25)% chance to Avoid being Ignited | 4x Chaos Orb | Body Armour · Shield | Betrayal Unveil |
+(10–15) to Dexterity (21–25)% chance to Avoid being Frozen | 8x Armourer's Scrap | Body Armour · Shield | Betrayal Unveil |
+(16–20) to Dexterity (21–25)% chance to Avoid being Frozen | 3x Orb of Alchemy | Body Armour · Shield | Betrayal Unveil |
+(21–25) to Dexterity (21–25)% chance to Avoid being Frozen | 4x Chaos Orb | Body Armour · Shield | Betrayal Unveil |
+(10–15) to Intelligence (21–25)% chance to Avoid being Shocked | 8x Armourer's Scrap | Body Armour · Shield | Betrayal Unveil |
+(16–20) to Intelligence (21–25)% chance to Avoid being Shocked | 3x Orb of Alchemy | Body Armour · Shield | Betrayal Unveil |
+(21–25) to Intelligence (21–25)% chance to Avoid being Shocked | 4x Chaos Orb | Body Armour · Shield | Betrayal Unveil |
(7–8)% increased Trap Throwing Speed | 6x Orb of Augmentation | Amulet · Belt | Betrayal Unveil |
(9–10)% increased Trap Throwing Speed | 3x Orb of Alchemy | Amulet · Belt | Betrayal Unveil |
(11–12)% increased Trap Throwing Speed | 4x Chaos Orb | Amulet · Belt | Betrayal Unveil |
(7–8)% increased Mine Throwing Speed | 6x Orb of Augmentation | Amulet · Helmet | Betrayal Unveil |
(9–10)% increased Mine Throwing Speed | 3x Orb of Alchemy | Amulet · Helmet | Betrayal Unveil |
(11–12)% increased Mine Throwing Speed | 4x Chaos Orb | Amulet · Helmet | Betrayal Unveil |
(11–13)% increased Brand Attachment range | 6x Orb of Augmentation | Amulet · Gloves | Betrayal Unveil |
(14–16)% increased Brand Attachment range | 3x Orb of Alchemy | Amulet · Gloves | Betrayal Unveil |
(17–20)% increased Brand Attachment range | 4x Chaos Orb | Amulet · Gloves | Betrayal Unveil |
(5–8)% increased maximum Life (5–8)% increased maximum Mana | 6x Chaos Orb | Body Armour | Betrayal Unveil |
(5–7)% Chance to Block Attack Damage | 4x Chaos Orb | Body Armour | Betrayal Unveil |
(6–8)% Chance to Block Spell Damage | 4x Chaos Orb | Body Armour | Betrayal Unveil |
(20–25)% chance to Avoid Elemental Ailments (20–25)% chance to Avoid being Stunned | 6x Orb of Alchemy | Body Armour | Betrayal Unveil |
(6–7)% increased Area of Effect (9–10)% increased Area Damage | 3x Orb of Alchemy | Amulet | Betrayal Unveil |
(8–9)% increased Area of Effect (11–13)% increased Area Damage | 3x Chaos Orb | Amulet | Betrayal Unveil |
(10–12)% increased Area of Effect (14–16)% increased Area Damage | 1x Exalted Orb | Amulet | Betrayal Unveil |
(10–12)% increased Projectile Speed (9–10)% increased Projectile Damage | 3x Orb of Alchemy | Amulet | Betrayal Unveil |
(13–16)% increased Projectile Speed (11–13)% increased Projectile Damage | 3x Chaos Orb | Amulet | Betrayal Unveil |
(17–20)% increased Projectile Speed (14–16)% increased Projectile Damage | 1x Exalted Orb | Amulet | Betrayal Unveil |
(9–10)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x Orb of Alchemy | Amulet | Betrayal Unveil |
(11–13)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x Chaos Orb | Amulet | Betrayal Unveil |
(14–16)% increased Melee Damage +0.1 metres to Melee Strike Range | 1x Exalted Orb | Amulet | Betrayal Unveil |
Focus has (21–25)% increased Cooldown Recovery Rate | 3x Chaos Orb | Boots | Betrayal Unveil |
Prefixes Cannot Be Changed | 2x Divine Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Coward's Trial |
Suffixes Cannot Be Changed | 2x Divine Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Oba's Cursed Trove |
Can have up to 3 Crafted Modifiers | 2x Divine Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Putrid Cloister |
Cannot roll Attack Modifiers | 1x Divine Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Caer Blaidd, Wolfpack's Den |
Cannot roll Caster Modifiers | 1x Divine Orb | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Whakawairua Tuahu |
Adds (8–10) to (15–18) Fire Damage | 1x Sun Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
Adds (12–17) to (25–29) Fire Damage | 8x Sun Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
Adds (17–24) to (35–41) Fire Damage | 55x Sun Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
Adds (14–20) to (29–33) Fire Damage | 1x Sun Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
Adds (23–31) to (47–54) Fire Damage | 8x Sun Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
Adds (32–44) to (65–76) Fire Damage | 55x Sun Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
(10–15)% chance to Ignite | 1x Sun Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
(20–25)% chance to Ignite | 1x Sun Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
Cast Level 10 Fire Burst on Hit | 12x Sun Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
Burning Enemies you kill have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage | 18x Sun Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
Adds 2 to (25–29) Lightning Damage | 1x Bound Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
Adds 2 to (41–48) Lightning Damage | 8x Bound Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
Adds 3 to (57–67) Lightning Damage | 55x Bound Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
Adds 3 to (46–53) Lightning Damage | 1x Bound Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
Adds (4–5) to (76–88) Lightning Damage | 8x Bound Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
Adds (5–8) to (106–123) Lightning Damage | 55x Bound Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
(10–15)% chance to Shock | 1x Bound Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
(20–25)% chance to Shock | 1x Bound Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
Trigger Level 5 Lightning Bolt when you deal a Critical Strike | 10x Bound Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
Trigger Level 10 Shock Ground on Hit | 16x Bound Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy | 41x Sun Rune 110x Bound Rune | One Hand Sword | |
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy | 110x Sun Rune 41x Bound Rune | One Hand Sword | |
(10–19)% increased Spell Damage | 1x Life Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
(20–29)% increased Spell Damage | 6x Life Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
(30–39)% increased Spell Damage | 45x Life Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
(15–29)% increased Spell Damage | 1x Life Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
(30–44)% increased Spell Damage | 6x Life Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
(45–59)% increased Spell Damage | 45x Life Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
Minions deal (10–19)% increased Damage | 1x Life Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
Minions deal (20–29)% increased Damage | 6x Life Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
Minions deal (30–39)% increased Damage | 45x Life Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
Minions deal (15–29)% increased Damage | 1x Life Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
Minions deal (30–44)% increased Damage | 6x Life Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
Minions deal (45–59)% increased Damage | 45x Life Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
(20–25)% increased Spell Critical Strike Chance | 20x Life Rune 15x Bound Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
(30–35)% increased Spell Critical Strike Chance | 20x Life Rune 15x Bound Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
Trigger Level 10 Summon Spectral Wolf on Kill | 11x Life Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
Culling Strike | 12x Life Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
Every 3 seconds, Consume a nearby Corpse to Recover (7–10)% of Life | 8x Life Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
25% chance to Trigger Level 10 Summon Raging Spirit on Kill | 9x Life Rune 5x Sun Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw | |
Your Minions spread Burning Ground on Death, dealing 10% of their maximum Life as Fire Damage per second | 25x Life Rune 15x Sun Rune | Dagger and Rune Dagger · Wand | |
You and Nearby Allies have 1 to (8–12) added Lightning Damage per Blue Socket | 18x Life Rune 18x Bound Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace | |
(11–15)% increased Physical Damage | 3x War Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
(16–20)% increased Physical Damage | 10x War Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
(21–25)% increased Physical Damage | 50x War Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
Adds (7–9) to (14–16) Chaos Damage | 1x War Rune 1x Life Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
Adds (11–15) to (23–26) Chaos Damage | 5x War Rune 5x Life Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
Adds (16–21) to (31–37) Chaos Damage | 25x War Rune 25x Life Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
Adds (12–17) to (26–30) Chaos Damage | 1x War Rune 1x Life Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
Adds (21–28) to (42–48) Chaos Damage | 5x War Rune 5x Life Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
Adds (29–40) to (58–68) Chaos Damage | 25x War Rune 25x Life Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
(21–25)% reduced Enemy Stun Threshold with this Weapon | 8x War Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
10% chance to Poison on Hit | 10x War Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
10% chance to cause Bleeding on Hit | 10x War Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
(0.2–0.3)% of Physical Attack Damage Leeched as Life | 20x War Rune 30x Sun Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
(0.2–0.3)% of Physical Attack Damage Leeched as Mana | 20x War Rune 30x Bound Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
(5–7)% increased Critical Strike Chance | 35x War Rune 30x Bound Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
Trigger Level 1 Stalking Pustule on Kill | 10x War Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
Grants Level 1 Envy Skill | 8x War Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
(7–13)% chance to gain Chaotic Might for 10 seconds on Kill | 7x War Rune 6x Sun Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger | |
Adds (7–9) to (14–16) Cold Damage | 1x River Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
Adds (11–15) to (23–26) Cold Damage | 5x River Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
Adds (16–21) to (31–37) Cold Damage | 40x River Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
Adds (12–17) to (26–30) Cold Damage | 1x River Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
Adds (21–28) to (42–48) Cold Damage | 5x River Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
Adds (29–40) to (58–68) Cold Damage | 40x River Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
(10–15)% chance to Freeze | 5x River Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
(20–25)% chance to Freeze | 5x River Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
(3–6)% increased Attack Speed | 25x River Rune 20x War Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand · Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
(6–10)% increased Cast Speed | 26x River Rune 22x Life Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
(13–18)% increased Cast Speed | 26x River Rune 22x Life Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
No Physical Damage Has (50–100)% increased Elemental Damage | 500x River Rune 500x Bound Rune 500x Sun Rune | Two Hand Sword | |
Trigger Level 10 Icicle Burst when you Hit a Frozen Enemy | 27x River Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace | |
(10–15)% chance to create Chilled Ground when you Freeze an Enemy | 8x River Rune | Dagger and Rune Dagger · Wand | |
(20–25)% chance to create Consecrated Ground when you Shatter an Enemy | 18x River Rune 10x Life Rune | Staff and Warstaff | |
Gain (10–15)% of Cold Damage as Extra Fire Damage against Frozen Enemies | 85x River Rune 70x Sun Rune | Two Hand Sword · Two Hand Axe · Two Hand Mace · Staff and Warstaff · Bow | |
(20–30)% chance to Curse Enemies with Elemental Weakness on Hit | 44x Sun Rune 44x Bound Rune 44x River Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre · Claw · Dagger and Rune Dagger · Wand | |
Minions deal (20–30)% increased Damage if you've Hit Recently | 50x River Rune 50x Sun Rune | One Hand Sword · One Hand Axe · One Hand Mace and Sceptre | |
Recover (1–3)% of Life on Kill | 13x Bounty Rune 15x Life Rune 14x Sun Rune | Two Hand Axe | |
Recover (1–3)% of Mana on Kill | 13x Bounty Rune 15x Life Rune 14x Bound Rune | Two Hand Mace | |
(20–30)% of Attack Physical Damage Converted to Fire Damage | 30x Bounty Rune 27x War Rune 41x Sun Rune | Two Hand Sword | |
(20–30)% of Attack Physical Damage Converted to Cold Damage | 30x Bounty Rune 27x War Rune 41x River Rune | Two Hand Axe | |
(20–30)% of Attack Physical Damage Converted to Lightning Damage | 30x Bounty Rune 27x War Rune 41x Bound Rune | Two Hand Mace | |
(10–15)% chance to Cover Enemies in Ash on Hit | 88x Bounty Rune 77x Sun Rune | Staff and Warstaff | |
(10–15)% chance to Cover Enemies in Frost on Hit | 88x Bounty Rune 77x River Rune | Two Hand Axe | |
+10% to Maximum Effect of Shock | 88x Bounty Rune 77x Bound Rune | Two Hand Mace | |
Enemies Killed by your Hits are destroyed | 27x Bounty Rune 31x War Rune | Claw | |
Gain (7–10)% of Elemental Damage as Extra Chaos Damage | 55x Bounty Rune 45x Life Rune 55x War Rune | Two Hand Sword | |
Your Hits against Marked Enemy cannot be Blocked or Suppressed | 20x Bounty Rune 20x Life Rune 20x River Rune | Dagger and Rune Dagger | |
+1 to Level of all Fire Spell Skill Gems | 75x Journey Rune 35x Sun Rune | Staff and Warstaff | |
+1 to Level of all Cold Spell Skill Gems | 75x Journey Rune 35x River Rune | Staff and Warstaff | |
+1 to Level of all Lightning Spell Skill Gems | 75x Journey Rune 35x Bound Rune | Staff and Warstaff | |
+1 to Level of all Chaos Spell Skill Gems | 75x Journey Rune 35x War Rune | Staff and Warstaff | |
+1 to Level of all Physical Spell Skill Gems | 75x Journey Rune 35x War Rune | Staff and Warstaff | |
+1 to Level of all Minion Skill Gems | 75x Journey Rune 35x Life Rune | Staff and Warstaff | |
(15–25)% chance to inflict Fire Exposure on Hit | 16x Journey Rune 20x Bounty Rune 24x Sun Rune | Wand | |
(15–25)% chance to inflict Cold Exposure on Hit | 16x Journey Rune 20x Bounty Rune 24x River Rune | Wand | |
(15–25)% chance to inflict Lightning Exposure on Hit | 16x Journey Rune 20x Bounty Rune 24x Bound Rune | Wand | |
Spells deal added Chaos Damage equal to 4% of your maximum Life | 44x Journey Rune 88x War Rune 77x Life Rune | Two Hand Sword | |
(10–15)% chance to Impale on Spell Hit | 12x Journey Rune 16x War Rune 22x Bound Rune | One Hand Sword | |
+2 to Level of Socketed Melee Gems | 37x Mountain Rune 23x War Rune | Staff and Warstaff | |
(10–20)% chance to Blind Enemies on Hit with Spells | 12x Mountain Rune 37x Life Rune | One Hand Axe | |
Melee Hits Fortify | 37x Mountain Rune 24x War Rune 32x Life Rune | Dagger and Rune Dagger | |
Gain (2–4) Rage on Melee Hit | 3x Mountain Rune 5x War Rune 5x Bounty Rune | Staff and Warstaff | |
(10–20)% chance for Bleeding inflicted with this Weapon to deal 100% more Damage | 133x Mountain Rune 88x War Rune 88x Bounty Rune 101x Sun Rune | Dagger and Rune Dagger | |
(10–20)% chance for Poisons inflicted with this Weapon to deal 100% more Damage | 133x Mountain Rune 88x War Rune 88x Bounty Rune 101x Bound Rune | One Hand Mace and Sceptre | |
Adds 5% of your Maximum Mana as Fire Damage to Attacks with this Weapon | 155x Mountain Rune 155x Sun Rune 155x Bound Rune | One Hand Sword | |
Iron Grip | 15x Mountain Rune 38x Life Rune 38x River Rune | Claw | |
Iron Will | 15x Mountain Rune 38x Life Rune 38x Bound Rune | One Hand Mace and Sceptre | |
Far Shot | 68x Mountain Rune 131x Bounty Rune 85x Bound Rune | One Hand Axe | |
Point Blank | 68x Mountain Rune 131x Bounty Rune 85x Sun Rune | Wand | |
Skills fire an additional Projectile | 77x Mountain Rune 99x Bounty Rune 99x River Rune | Two Hand Axe | |
Skills fire 2 additional Projectiles Projectiles are fired in random directions | 87x Mountain Rune 99x Bounty Rune 99x Life Rune | Two Hand Mace | |
+(6–8)% Chance to Block Attack Damage while Dual Wielding | 12x Mountain Rune 25x River Rune | One Hand Mace and Sceptre | |
(5–10)% chance to Restore your Ward on Hit | 100x Time Rune 55x Life Rune | One Hand Axe | |
(10–20)% chance to inflict Corrosion on Hit with Spells | 11x Time Rune 75x Sun Rune | Dagger and Rune Dagger | |
Gain Elusive on Critical Strike | 55x Time Rune 65x River Rune | Bow | |
Exerted Attacks deal (80–100)% increased Damage | 8x Time Rune 22x Mountain Rune | Staff and Warstaff | |
+(15–25)% to Damage over Time Multiplier for Ailments from Critical Strikes | 15x Time Rune 55x Bound Rune | One Hand Sword | |
(7–10)% increased Rage Effect | 8x Time Rune 75x War Rune | Claw | |
Gain Arcane Surge after Spending a total of 200 Life | 8x Time Rune 55x Bound Rune 78x Sun Rune | Wand | |
Gain Onslaught after Spending a total of 200 Mana | 8x Time Rune 55x Bound Rune 78x River Rune | Bow | |
Insufficient Life doesn't prevent your Melee Attacks | 6x Time Rune 42x Sun Rune 52x River Rune | One Hand Mace and Sceptre | |
+2 to Level of all Spell Skill Gems | 56x Time Rune 78x Journey Rune 83x Life Rune | Two Hand Sword | |
Curse Enemies with Temporal Chains on Hit | 3x Time Rune 11x Journey Rune 24x Bound Rune | One Hand Sword | |
Curse Enemies with Punishment on Hit | 3x Time Rune 11x Journey Rune 24x Sun Rune | One Hand Axe | |
Curse Enemies with Enfeeble on Hit | 3x Time Rune 11x Journey Rune 24x River Rune | One Hand Mace and Sceptre | |
(5–10)% chance to gain an Endurance Charge on Kill | 4x Time Rune 13x Bounty Rune 22x Sun Rune | Claw | |
(5–10)% chance to gain a Frenzy Charge on Kill | 4x Time Rune 13x Bounty Rune 22x River Rune | One Hand Mace and Sceptre | |
(5–10)% chance to gain a Power Charge on Kill | 4x Time Rune 13x Bounty Rune 22x Bound Rune | One Hand Axe | |
100% chance to gain an additional Vaal Soul on Kill | 13x Time Rune 15x Bounty Rune 31x Life Rune | Wand | |
Adds 5% of your Maximum Energy Shield as Cold Damage to Attacks with this Weapon | 44x Time Rune 66x Mountain Rune 22x River Rune | Bow | |
(10–20)% chance to Aggravate Bleeding on targets you Hit with Attacks | 5x Time Rune 18x War Rune 32x Sun Rune | Claw | |
(15–25)% increased Poison Duration | 5x Time Rune 18x War Rune 32x Bound Rune | Two Hand Axe | |
Attacks Cost Life instead of Mana | 43x Time Rune 55x Mountain Rune 77x War Rune | Wand | |
Gain Unholy Might for 4 seconds on Critical Strike | 14x Time Rune 22x War Rune 33x Life Rune | Two Hand Mace | |
+1 to maximum number of Summoned Golems | 16x Time Rune 36x Life Rune 52x Sun Rune | Bow | |
Damage cannot be Reflected | 11x Time Rune 19x Mountain Rune 11x Life Rune | Bow | |
(20–25)% of Cold Damage Converted to Chaos Damage | 15x Time Rune 15x River Rune 45x War Rune | Dagger and Rune Dagger | |
Life Leech from Hits with this Weapon is instant | 11x Power Rune 66x War Rune 77x Sun Rune | One Hand Mace and Sceptre | |
Mana Leech from Hits with this Weapon is Instant | 3x Power Rune 66x War Rune 77x Bound Rune | One Hand Axe | |
Energy Shield Leech Effects from Attacks are not removed at Full Energy Shield | 11x Power Rune 66x War Rune 77x River Rune | One Hand Sword | |
Haunted by Tormented Spirits | 13x Power Rune 33x Journey Rune 33x Time Rune | Wand | |
Socketed Vaal Skills have 100% reduced Soul Gain Prevention Duration | 15x Power Rune 90x Life Rune 90x Bounty Rune | Dagger and Rune Dagger | |
Gain (30–50)% of Weapon Physical Damage as Extra Damage of each Element | 4x Power Rune 11x Journey Rune 11x War Rune | Two Hand Mace | |
Trigger a Socketed Fire Spell on Hit, with a 0.25 second Cooldown | 4x Power Rune 88x Sun Rune 88x War Rune | One Hand Axe | |
You can apply an additional Curse | 3x Power Rune 30x Life Rune 30x Time Rune | Bow | |
(20–25)% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds | 16x Power Rune 13x Bounty Rune 13x Time Rune | Staff and Warstaff | |
Attack Projectiles Return to you | 15x Power Rune 55x Bounty Rune 44x Mountain Rune | Two Hand Sword | |
Attack Critical Strikes ignore Enemy Monster Elemental Resistances | 3x Power Rune 30x Journey Rune 40x Mountain Rune | Two Hand Axe | |
+2 metres to Weapon Range | 2x Power Rune 50x War Rune 40x Mountain Rune | One Hand Sword | |
Chaos Damage with Hits is Lucky | 4x Power Rune 23x Journey Rune 29x Bound Rune | Dagger and Rune Dagger | |
Gain Flaming, Icy or Crackling Runesurge at random for 4 seconds every 10 seconds | 4x Power Rune 33x Sun Rune 33x Bound Rune 33x River Rune | Two Hand Mace | |
Battlemage | 3x Power Rune 105x War Rune 105x Life Rune | Claw | |
Melee Strike Skills deal Splash Damage to surrounding targets | 3x Power Rune 40x Mountain Rune 80x Sun Rune | Claw | |
Gain a random shrine buff every 10 seconds | 13x Power Rune 32x Journey Rune 64x Bounty Rune | Staff and Warstaff | |
Trigger Level 20 Summon Phantasm Skill when you Consume a corpse | 4x Power Rune 40x Life Rune 35x Bounty Rune | Two Hand Sword | |
Increases and Reductions to Minion Damage also affect you at 150% of their value | 3x Power Rune 50x Life Rune 50x Mountain Rune | Bow | |
(7–10)% increased Fire Damage per 1% Fire Resistance above 75% | 4x Power Rune 44x Sun Rune 55x River Rune | Two Hand Axe | |
+(50–75)% chance to Suppress Spell Damage while your Off Hand is empty | 3x Power Rune 40x River Rune 50x Life Rune | One Hand Mace and Sceptre | |
Shepherd of Souls | 4x Power Rune 30x Life Rune 15x Journey Rune | Wand | |
5% increased Quantity of Gold Dropped by Slain Enemies | 20x Power Rune | Fishing Rod |