Expedition
Terrian
Tag
  • expedition_common_remnant
  • DialogueThe landmarks described in this logbook don't match anything particularly notable on our current maps. The terrain has changed too much over the centuries. At best, I'm making guesses here. Do you care to pick a destination?
    LevelGenerationModifiersWeight
    1PrefixMonsters have 15% increased Movement Speed
    Monsters have 15% increased Attack Speed
    Monsters have 15% increased Cast Speed
    1000
    1PrefixMonsters deal 15% increased Damage1000
    1PrefixMonsters have 15% increased Maximum Life1000
    1PrefixMonsters have 30% chance to Avoid All Damage from Hits1000
    1PrefixMonsters' Hits can't be Evaded1000
    1PrefixMonsters' Hits are always Critical Strikes1000
    35PrefixHits against Monsters cannot be Critical Strikes1000
    35PrefixDamage cannot Leech Life from Monsters
    Damage cannot Leech Mana from Monsters
    1000
    1PrefixMonsters are Immune to Physical Damage1000
    1PrefixMonsters are Immune to Cold Damage1000
    1PrefixMonsters are Immune to Fire Damage1000
    1PrefixMonsters are Immune to Lightning Damage1000
    1PrefixMonsters are Immune to Chaos Damage1000
    1PrefixMonsters have 100% chance to Avoid being Chilled
    Monsters have 100% chance to Avoid being Frozen
    Monsters have 100% chance to Avoid being Ignited
    Monsters have 100% chance to Avoid being Shocked
    1000
    46PrefixRunic Monsters apply a random Hex on Hit1000
    46PrefixRunic Monsters inflict Petrification for 2 seconds on Hit100
    68PrefixRunic Monsters are Duplicated100
    24PrefixMonsters are Immune to Curses1000
    1PrefixMonster Hits ignore Physical Damage Reduction1000
    1PrefixMonsters do not grant Flask Charges when Slain1000
    1PrefixEvery 4 seconds, Runic Monsters Regenerate 30% of Life over one second1000
    1PrefixMonsters take 30% reduced Damage1000
    1PrefixMonsters have 30% increased Attack Speed while on Low Life
    Monsters have 30% increased Cast Speed while on Low Life
    Monsters deal 30% increased Damage while on Low Life
    Monsters have 30% increased Movement Speed while on Low Life
    1000
    1PrefixMonsters have 100% increased Critical Strike Chance against Enemies on Full Life1000
    73PrefixMonsters have base Ward equal to 20% of their maximum Life1000
    30PrefixMonsters have +5% to all maximum Resistances
    Monsters have +30% to all Resistances
    1000
    1PrefixMonsters Impale Enemies on Hit with Attacks
    Monsters have 100% increased Impale Effect
    1000
    12PrefixMonsters have 100% increased Bleeding Duration
    Monsters' Attack Hits inflict Bleeding
    1000
    20PrefixAll Damage from Monsters' Hits can Poison
    Monsters have 100% increased Poison Duration
    Monsters Poison on Hit
    1000
    10PrefixAll Damage from Monsters' Hits can Ignite
    Monsters' Hits have 20% chance to Ignite
    Monsters have 100% increased Ignite Duration
    1000
    10PrefixAll Damage from Monsters' Hits can Freeze
    Monsters' Hits have 10% chance to Freeze
    1000
    14PrefixAll Damage from Monsters' Hits can Shock
    Monsters' Hits have 20% chance to Shock
    Monsters have 100% increased Effect of Shock
    1000
    68PrefixMonsters have +5% to maximum Chance to Block Spell Damage
    Monsters have +50% Chance to Block Spell Damage
    Monsters have +5% to maximum Chance to Block Attack Damage
    Monsters have +50% Chance to Block Attack Damage
    1000
    1PrefixMonsters Penetrate 15% Fire Resistance1000
    1PrefixMonsters Penetrate 15% Cold Resistance1000
    1PrefixMonsters Penetrate 15% Lightning Resistance1000
    1PrefixMonsters Penetrate 15% Chaos Resistance1000
    45PrefixMonsters gain 50% of Physical Damage as Extra Chaos Damage1000
    73PrefixMonsters' Hits remove 10% of current Energy Shield
    Monsters' Hits remove 10% of current Mana
    1000
    1PrefixMonsters Kill things with 20% or lower Life on Hit1000
    1Suffix25% increased Pack size1750
    1Suffix40% increased Quantity of Items Dropped by Monsters1750
    1Suffix40% increased Quantity of Items Found in Excavated Chests1173
    1Suffix80% increased Rarity of Items Dropped by Monsters1750
    1Suffix80% increased Rarity of Items Found in Excavated Chests1173
    1SuffixMonsters grant 40% increased Experience1750
    45SuffixMonsters grant 60% increased Experience1750
    68SuffixMonsters grant 80% increased Experience1750
    78SuffixMonsters grant 100% increased Experience1750
    6Prefix50% increased number of Magic Monsters1000
    12Prefix50% increased number of Rare Monsters1000
    1Suffix50% increased Quantity of Artifacts dropped by Monsters1750
    1Suffix50% increased Quantity of Artifacts found in Excavated Chests1173
    24Suffix50% increased Quantity of Expedition Logbooks dropped by Runic Monsters875
    1Suffix25% increased Pack size1000
    1SuffixMonsters grant 40% increased Experience1000
    45SuffixMonsters grant 60% increased Experience1000
    68SuffixMonsters grant 80% increased Experience1000
    78SuffixMonsters grant 100% increased Experience1000
    6Prefix50% increased number of Magic Monsters500
    12Prefix50% increased number of Rare Monsters500
    1Suffix50% increased Quantity of Artifacts dropped by Monsters800
    1Suffix50% increased Quantity of Artifacts found in Excavated Chests800
    1SuffixExcavated Chests have 50% chance to contain an additional Rare Armour Item1055
    5SuffixExcavated Chests have 50% chance to contain an additional Rare Jewellery Item700
    1SuffixExcavated Chests have 50% chance to contain an additional Rare Weapon1055
    1SuffixRunic Monsters have 50% chance to drop an additional Rare Armour Item1550
    5SuffixRunic Monsters have 50% chance to drop an additional Rare Jewellery Item1030
    1SuffixRunic Monsters have 50% chance to drop an additional Rare Weapon1550
    5SuffixRunic Monsters have 50% chance to drop additional Currency Items750
    5SuffixExcavated Chests have 50% chance to contain additional Currency Items502
    13SuffixRunic Monsters have 10% chance to drop an additional Unique Item125
    13SuffixExcavated Chests have 10% chance to contain an additional Unique Item85
    10SuffixRunic Monsters have 35% chance to drop an additional Gem375
    10SuffixExcavated Chests have 35% chance to contain an additional Gem251
    5SuffixRunic Monsters have 35% chance to drop an additional Talisman200
    5SuffixExcavated Chests have 35% chance to contain an additional Talisman180
    68SuffixRunic Monsters have 20% chance to drop an additional Map125
    68SuffixExcavated Chests have 20% chance to contain an additional Map85
    12SuffixRunic Monsters have 50% chance to drop Corrupted Items500
    45SuffixRunic Monsters have 35% chance to drop an additional Fractured Item250
    45SuffixExcavated Chests have 35% chance to contain an additional Fractured Item125
    45SuffixItems dropped by Runic Monsters are fully Linked250
    81SuffixRunic Monsters have 20% chance to drop an additional Influenced Item60
    81SuffixExcavated Chests have 20% chance to contain an additional Influenced Item30
    5SuffixRunic Monsters have 35% chance to drop an additional Essence500
    5SuffixExcavated Chests have 35% chance to contain an additional Essence251
    Map Device Recipes /2
    ItemMapLevel
    NULL0
    NULL0

    NULL

    NULL
    Id: NULL
    Act: 1
    NULL Attr /2
    NameShow Full Descriptions
    Act1
    Level0
    Crafting Bench /792
    ModRequireItemClassesUnlock
    Two Sockets1x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Grand Arena
    Three Sockets3x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Grand Arena
    Four Sockets10x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Grand Arena
    Five Sockets70x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldChannel Map
    Six Sockets350x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldAshen Wood Map
    Two Linked Sockets1x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldKaom's Stronghold
    Three Linked Sockets3x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldKaom's Stronghold
    Four Linked Sockets5x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldKaom's Stronghold
    Five Linked Sockets150x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldPark Map
    Six Linked Sockets1500x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldIvory Temple Map
    At Least One Red Socket4x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · AmuletThe Mines Level 1
    At Least Two Red Sockets25x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
    At Least Three Red Sockets120x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
    At Least One Green Socket4x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · AmuletThe Mines Level 1
    At Least Two Green Sockets25x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
    At Least Three Green Sockets120x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
    At Least One Blue Socket4x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · AmuletThe Mines Level 1
    At Least Two Blue Sockets25x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
    At Least Three Blue Sockets120x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
    At Least One Red and One Green Socket15x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
    At Least One Red and One Blue Socket15x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
    At Least One Green and One Blue Socket15x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
    At Least Two Red and One Green Socket100x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
    At Least Two Red and One Blue Socket100x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
    At Least Two Green and One Red Socket100x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
    At Least Two Green and One Blue Socket100x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
    At Least Two Blue and One Green Socket100x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
    At Least Two Blue and One Red Socket100x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
    Fortune Favours the Brave3x Chaos OrbMapLevel 5
    Area contains 2 additional Abysses
    Areas can contain Abysses
    Scarabs dropped in Area have 50% increased chance to be Abyss Scarabs
    map extra content weighting [1]
    3x Chaos OrbMapLevel 4
    Area contains 3 additional Imprisoned Monsters
    Areas can contain Imprisoned Monsters
    Scarabs dropped in Area have 50% increased chance to be Essence Scarabs
    map extra content weighting [1]
    4x Chaos OrbMapLevel 6
    Area is inhabited by 3 additional Rogue Exiles
    Scarabs dropped in Area have 50% increased chance to be Anarchy Scarabs
    map extra content weighting [1]
    map ignore rogue exile rarity bias [1]
    3x Chaos OrbMapLevel 4
    Area contains 4 additional Shrines
    Scarabs dropped in Area have 50% increased chance to be Domination Scarabs
    map extra content weighting [1]
    4x Chaos OrbMapLevel 6
    Area contains 4 additional Strongboxes
    Scarabs found in Area have 50% increased chance to be Ambush Scarabs
    map extra content weighting [1]
    4x Chaos OrbMapLevel 6
    Area is haunted by 4 additional Tormented Spirits
    Scarabs dropped in Area have 50% increased chance to be Torment Scarabs
    map extra content weighting [1]
    2x Chaos OrbMapLevel 2
    Slaying Enemies close together can attract monsters from Beyond this realm
    Scarabs dropped in Area have 50% increased chance to be Beyond Scarabs
    map extra content weighting [1]
    4x Chaos OrbMapLevel 6
    Area contains a Blight Encounter
    Scarabs dropped in Area have 50% increased chance to be Blight Scarabs
    map blight league [1]
    map extra content weighting [1]
    3x Chaos OrbMapLevel 4
    Area contains 3 additional Harbingers
    Scarabs dropped in Area have 50% increased chance to be Harbinger Scarabs
    map extra content weighting [1]
    3x Chaos OrbMapLevel 4
    Area contains 3 additional Smuggler's Caches
    map extra content weighting [1]
    map heist league [1]
    5x Chaos OrbMapLevel 9
    Area contains an additional Legion Encounter
    Scarabs dropped in Area have 50% increased chance to be Legion Scarabs
    map extra content weighting [1]
    map legion league [1]
    3x Chaos OrbMapLevel 6
    Area contains an Expedition Encounter
    Scarabs dropped in Area have 50% increased chance to be Expedition Scarabs
    5x Chaos OrbMapLevel 9
    Areas contain a Mirror of Delirium
    Scarabs dropped in Area have 50% increased chance to be Delirium Scarabs
    map affliction league [1]
    6x Chaos OrbMapLevel 12
    Areas contain Ritual Altars
    Scarabs dropped in Area have 50% increased chance to be Ritual Scarabs
    map extra content weighting [1]
    5x Chaos OrbMapLevel 9
    Areas contain an Ultimatum Encounter
    Scarabs dropped in Area have 50% increased chance to be Ultimatum Scarabs
    map ultimatum league [1]
    4x Chaos OrbMapLevel 6
    Area contains The Sacred Grove
    Scarabs dropped in Area have 50% increased chance to be Harvest Scarabs
    map extra content weighting [1]
    map harvest league [1]
    6x Chaos OrbMapLevel 12
    Area contains 2 additional Ore Deposits
    Scarabs dropped in Area have 50% increased chance to be Kalguuran Scarabs
    5x Chaos OrbMapLevel 9
    +(15–25) to maximum Life1x Orb of AlterationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
    +(16–20)% to Fire Resistance1x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
    +(16–20)% to Cold Resistance1x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
    +(16–20)% to Lightning Resistance1x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
    +(15–20) to Strength1x Orb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
    +(15–20) to Dexterity1x Orb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverDefault
    +(15–20) to Intelligence1x Orb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverDefault
    Remove Crafted Mods1x Orb of ScouringOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverDefault
    +(21–28)% to Fire Resistance1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
    +(29–35)% to Fire Resistance3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
    +(21–28)% to Cold Resistance1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
    +(29–35)% to Cold Resistance3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
    +(21–28)% to Lightning Resistance1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
    +(29–35)% to Lightning Resistance3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
    +(10–12)% to Fire and Cold Resistances6x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Cold Resistances1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
    +(17–20)% to Fire and Cold Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
    +(10–12)% to Cold and Lightning Resistances6x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
    +(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
    +(17–20)% to Cold and Lightning Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
    +(10–12)% to Fire and Lightning Resistances6x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
    +(17–20)% to Fire and Lightning Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
    +(5–8)% to all Elemental Resistances6x Orb of AlterationRing · AmuletAspirant's Trial
    +(9–12)% to all Elemental Resistances1x Chaos OrbRing · AmuletEternal Aspirant's Trial
    +(4–6)% to all Elemental Resistances
    Minions have +(5–8)% to all Elemental Resistances
    6x Orb of AlterationRing · AmuletAspirant's Trial
    +(7–9)% to all Elemental Resistances
    Minions have +(9–12)% to all Elemental Resistances
    1x Chaos OrbRing · AmuletEternal Aspirant's Trial
    +(21–25) to Strength2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Western Forest
    +(26–30) to Strength2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCourtyard Map
    +(21–25) to Dexterity2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
    +(26–30) to Dexterity2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverCourtyard Map
    +(21–25) to Intelligence2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
    +(26–30) to Intelligence2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverCourtyard Map
    +(6–9) to all Attributes3x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverLabyrinth Trial in The Imperial Gardens
    +(10–13) to all Attributes6x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverLabyrinth Trial in The Tunnel
    (10–14)% increased Movement Speed3x Orb of AugmentationBootsThe City of Sarn
    (15–19)% increased Movement Speed2x Chaos OrbBootsThe Chamber of Innocence
    (20–24)% increased Movement Speed4x Chaos OrbBootsEpilogue
    +(26–40) to maximum Life6x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Beacon
    +(41–55) to maximum Life2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Feeding Trough
    +(56–70) to maximum Life4x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · ShieldPalace Map
    +(71–85) to maximum Life4x Chaos OrbBody ArmourCity Square Map
    (0.3–0.5)% of Physical Attack Damage Leeched as Life3x Orb of ChanceRing · Amulet · Gloves · QuiverMesa Map
    (0.6–0.8)% of Physical Attack Damage Leeched as Life4x Orb of ChanceAmuletLava Lake Map
    (2–2.4)% of Physical Attack Damage Leeched as Life3x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedMesa Map
    (2.6–3)% of Physical Attack Damage Leeched as Life4x Orb of ChanceOne Hand Melee · Two Hand MeleeLava Lake Map
    (2–2.4)% of Physical Attack Damage Leeched as Mana1x Regal OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedLava Lake Map
    +(55–64) to maximum Mana3x Orb of AugmentationTwo Hand MeleeDefault
    +(65–74) to maximum Mana6x Orb of AugmentationTwo Hand MeleeThe Beacon
    +(75–84) to maximum Mana2x Chaos OrbTwo Hand MeleeThe Feeding Trough
    +(85–94) to maximum Mana4x Chaos OrbTwo Hand MeleePalace Map
    +(35–44) to maximum Mana3x Orb of AugmentationOne Hand Melee · One Hand Ranged · Two Hand RangedDefault
    +(45–54) to maximum Mana6x Orb of AugmentationOne Hand Melee · One Hand Ranged · Two Hand RangedThe Beacon
    +(55–64) to maximum Mana2x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedThe Feeding Trough
    +(65–74) to maximum Mana4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedPalace Map
    +(25–34) to maximum Mana3x Orb of AugmentationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltDefault
    +(35–44) to maximum Mana6x Orb of AugmentationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltThe Beacon
    +(45–54) to maximum Mana2x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltThe Feeding Trough
    (20–30)% increased Mana Regeneration Rate6x Orb of AlterationOne Hand Melee · One Hand Ranged · Ring · Amulet · ShieldLabyrinth Trial in The Chamber of Sins Level 2
    (31–40)% increased Mana Regeneration Rate2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Ring · Amulet · ShieldLookout Map
    (30–45)% increased Mana Regeneration Rate6x Orb of AlterationTwo Hand Melee · Two Hand RangedLabyrinth Trial in The Chamber of Sins Level 2
    (46–60)% increased Mana Regeneration Rate2x Orb of AlchemyTwo Hand Melee · Two Hand RangedLookout Map
    (40–59)% increased Physical Damage4x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Sewers
    (60–79)% increased Physical Damage8x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Ossuary
    (80–99)% increased Physical Damage4x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Quarry
    (100–129)% increased Physical Damage1x Exalted OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedRamparts Map
    (37–51)% increased Spell Damage4x Orb of AlterationTwo Hand MeleeThe Ancient Pyramid
    (52–66)% increased Spell Damage8x Orb of AlterationTwo Hand MeleeShavronne's Tower
    (67–81)% increased Spell Damage4x Chaos OrbTwo Hand MeleeThe Boiling Lake
    (82–99)% increased Spell Damage1x Exalted OrbTwo Hand MeleeMud Geyser Map
    (25–34)% increased Spell Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Ancient Pyramid
    (35–44)% increased Spell Damage8x Orb of AlterationOne Hand Melee · One Hand RangedShavronne's Tower
    (45–54)% increased Spell Damage4x Chaos OrbOne Hand Melee · One Hand RangedThe Boiling Lake
    (55–66)% increased Spell Damage1x Exalted OrbOne Hand Melee · One Hand RangedMud Geyser Map
    (11–20)% increased Damage over Time6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedLabyrinth Trial in The Crypt
    (21–30)% increased Damage over Time2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedSepulchre Map
    (15–23)% increased Elemental Damage with Attack Skills6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Catacombs
    (24–32)% increased Elemental Damage with Attack Skills4x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · BeltSummit Map
    (8–10)% increased Attack Speed6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Dried Lake
    (11–15)% increased Attack Speed2x Chaos OrbOne Hand Melee · Two Hand MeleeThe Vastiri Desert
    (16–20)% increased Attack Speed1x Exalted OrbOne Hand Melee · Two Hand MeleeLighthouse Map
    (11–13)% increased Attack Speed1x Exalted OrbOne Hand Ranged · Two Hand RangedLighthouse Map
    (7–12)% increased Attack Speed2x Chaos OrbGloves · Quiver · ShieldThe Dried Lake
    (15–20)% increased Cast Speed6x Orb of AlterationTwo Hand MeleeThe Dried Lake
    (21–26)% increased Cast Speed2x Chaos OrbTwo Hand MeleeThe Vastiri Desert
    (27–32)% increased Cast Speed1x Exalted OrbTwo Hand MeleeLighthouse Map
    (10–13)% increased Cast Speed6x Orb of AlterationOne Hand Melee · One Hand RangedThe Dried Lake
    (14–17)% increased Cast Speed2x Chaos OrbOne Hand Melee · One Hand RangedThe Vastiri Desert
    (18–21)% increased Cast Speed1x Exalted OrbOne Hand Melee · One Hand RangedLighthouse Map
    (37–51)% increased Fire Damage4x Orb of AlterationTwo Hand MeleeThe Solaris Temple Level 2
    (52–66)% increased Fire Damage8x Orb of AlterationTwo Hand MeleeThe Dread Thicket
    (67–81)% increased Fire Damage4x Chaos OrbTwo Hand MeleeDesert Map
    (25–34)% increased Fire Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
    (35–44)% increased Fire Damage8x Orb of AlterationOne Hand Melee · One Hand RangedThe Dread Thicket
    (45–54)% increased Fire Damage4x Chaos OrbOne Hand Melee · One Hand RangedDesert Map
    (9–12)% increased Fire Damage4x Orb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Solaris Temple Level 2
    (13–16)% increased Fire Damage2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Dread Thicket
    (37–51)% increased Cold Damage4x Orb of AlterationTwo Hand MeleeThe Crystal Veins
    (52–66)% increased Cold Damage8x Orb of AlterationTwo Hand MeleeThe Causeway
    (67–81)% increased Cold Damage4x Chaos OrbTwo Hand MeleeAlleyways Map
    (25–34)% increased Cold Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Crystal Veins
    (35–44)% increased Cold Damage8x Orb of AlterationOne Hand Melee · One Hand RangedThe Causeway
    (45–54)% increased Cold Damage4x Chaos OrbOne Hand Melee · One Hand RangedAlleyways Map
    (9–12)% increased Cold Damage4x Orb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Crystal Veins
    (13–16)% increased Cold Damage2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Causeway
    (37–51)% increased Lightning Damage4x Orb of AlterationTwo Hand MeleeThe Lunaris Temple Level 2
    (52–66)% increased Lightning Damage8x Orb of AlterationTwo Hand MeleeThe Chamber of Sins Level 1
    (67–81)% increased Lightning Damage4x Chaos OrbTwo Hand MeleePort Map
    (25–34)% increased Lightning Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
    (35–44)% increased Lightning Damage8x Orb of AlterationOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
    (45–54)% increased Lightning Damage4x Chaos OrbOne Hand Melee · One Hand RangedPort Map
    (9–12)% increased Lightning Damage4x Orb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Lunaris Temple Level 2
    (13–16)% increased Lightning Damage2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Chamber of Sins Level 1
    (37–51)% increased Chaos Damage2x Orb of ChanceTwo Hand MeleeThe Temple of Decay Level 2
    (52–66)% increased Chaos Damage4x Orb of ChanceTwo Hand MeleeThe Ossuary
    (67–81)% increased Chaos Damage3x Regal OrbTwo Hand MeleePrimordial Pool Map
    (25–34)% increased Chaos Damage2x Orb of ChanceOne Hand Melee · One Hand RangedThe Temple of Decay Level 2
    (35–44)% increased Chaos Damage4x Orb of ChanceOne Hand Melee · One Hand RangedThe Ossuary
    (45–54)% increased Chaos Damage3x Regal OrbOne Hand Melee · One Hand RangedPrimordial Pool Map
    (9–12)% increased Chaos Damage3x Orb of ChanceRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Temple of Decay Level 2
    (13–16)% increased Chaos Damage3x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Ossuary
    +(91–120) to Accuracy Rating4x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Reliquary
    +(121–200) to Accuracy Rating2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Desecrated Chambers
    +(201–300) to Accuracy Rating2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAtoll Map
    +(91–120) to Accuracy Rating4x Orb of TransmutationGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Reliquary
    +(121–150) to Accuracy Rating2x Orb of AlchemyGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Desecrated Chambers
    +(151–220) to Accuracy Rating2x Chaos OrbGloves · Helmet · Ring · Amulet · Quiver · ShieldAtoll Map
    (9–12)% increased Global Physical Damage3x Orb of ChanceShield · AmuletThe Sewers
    (13–16)% increased Global Physical Damage3x Orb of AlchemyShield · AmuletThe Ossuary
    (26–35)% increased Armour4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    (41–50)% increased Armour1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
    (56–74)% increased Armour2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldWaste Pool Map
    +(50–75) to Armour4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    +(100–150) to Armour1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
    +(250–320) to Armour2x Chaos OrbBody Armour · ShieldWaste Pool Map
    (26–35)% increased Evasion Rating4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    (41–50)% increased Evasion Rating1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
    (56–74)% increased Evasion Rating2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldWaste Pool Map
    +(50–75) to Evasion Rating4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    +(100–150) to Evasion Rating1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
    +(250–320) to Evasion Rating2x Chaos OrbBody Armour · ShieldWaste Pool Map
    (26–35)% increased Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    (41–50)% increased Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
    (56–74)% increased Energy Shield2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldWaste Pool Map
    +(17–22) to maximum Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    +(35–45) to maximum Energy Shield1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
    +(56–69) to maximum Energy Shield2x Chaos OrbBody Armour · ShieldWaste Pool Map
    (10–12)% increased maximum Energy Shield1x Chaos OrbAmuletFactory Map
    (13–15)% increased maximum Energy Shield2x Chaos OrbAmuletPit Map
    +(21–25) to maximum Energy Shield1x Orb of AlchemyAmulet · RingFactory Map
    +(26–30) to maximum Energy Shield2x Chaos OrbAmulet · RingPit Map
    (26–35)% increased Armour and Evasion4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    (41–50)% increased Armour and Evasion1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
    (56–74)% increased Armour and Evasion2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldWaste Pool Map
    (26–35)% increased Armour and Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    (41–50)% increased Armour and Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
    (56–74)% increased Armour and Energy Shield2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldWaste Pool Map
    (26–35)% increased Evasion and Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
    (41–50)% increased Evasion and Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
    (56–74)% increased Evasion and Energy Shield2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldWaste Pool Map
    Adds (19–21) to (32–41) Fire Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
    Adds (38–46) to (73–85) Fire Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Dread Thicket
    Adds (60–72) to (110–128) Fire Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedDesert Map
    Adds (11–12) to (19–23) Fire Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
    Adds (22–27) to (42–49) Fire Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
    Adds (35–41) to (63–73) Fire Damage4x Chaos OrbOne Hand Melee · One Hand RangedDesert Map
    Adds (8–11) to (16–20) Fire Damage to Attacks4x Orb of TransmutationRing · Amulet · GlovesThe Solaris Temple Level 2
    Adds (12–17) to (26–30) Fire Damage to Attacks2x Orb of AlchemyRing · AmuletThe Dread Thicket
    Adds (19–21) to (32–41) Cold Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Crystal Veins
    Adds (38–46) to (73–85) Cold Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Causeway
    Adds (60–72) to (110–128) Cold Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedAlleyways Map
    Adds (11–12) to (19–23) Cold Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Crystal Veins
    Adds (22–27) to (42–49) Cold Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
    Adds (35–41) to (63–73) Cold Damage4x Chaos OrbOne Hand Melee · One Hand RangedAlleyways Map
    Adds (6–8) to (14–18) Cold Damage to Attacks4x Orb of TransmutationRing · Amulet · GlovesThe Crystal Veins
    Adds (11–15) to (23–27) Cold Damage to Attacks2x Orb of AlchemyRing · AmuletThe Causeway
    Adds (2–5) to (46–64) Lightning Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Lunaris Temple Level 2
    Adds (6–9) to (104–139) Lightning Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Chamber of Sins Level 1
    Adds (10–14) to (162–197) Lightning Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedPort Map
    Adds (1–3) to (27–37) Lightning Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
    Adds (3–5) to (60–80) Lightning Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
    Adds (6–8) to (100–113) Lightning Damage4x Chaos OrbOne Hand Melee · One Hand RangedPort Map
    Adds (1–4) to (32–36) Lightning Damage to Attacks4x Orb of TransmutationRing · Amulet · GlovesThe Lunaris Temple Level 2
    Adds (1–5) to (41–48) Lightning Damage to Attacks2x Orb of AlchemyRing · AmuletThe Chamber of Sins Level 1
    Adds (9–12) to (18–21) Physical Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Sewers
    Adds (11–15) to (23–27) Physical Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Ossuary
    Adds (18–24) to (36–42) Physical Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedThe Quarry
    Adds (6–8) to (13–15) Physical Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Sewers
    Adds (7–11) to (16–19) Physical Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Ossuary
    Adds (13–17) to (26–30) Physical Damage4x Chaos OrbOne Hand Melee · One Hand RangedThe Quarry
    Adds (3–5) to (6–8) Physical Damage to Attacks4x Orb of TransmutationRing · Amulet · Quiver · GlovesThe Sewers
    Adds (5–7) to (8–10) Physical Damage to Attacks2x Chaos OrbRing · Amulet · QuiverThe Ossuary
    Adds (6–8) to (14–18) Chaos Damage to Attacks6x Orb of TransmutationRing · Amulet · Quiver · GlovesThe Temple of Decay Level 2
    Adds (11–15) to (23–27) Chaos Damage to Attacks2x Chaos OrbRing · Amulet · QuiverThe Ossuary
    Adds (16–21) to (31–36) Fire Damage to Spells4x Orb of TransmutationTwo Hand MeleeThe Solaris Temple Level 2
    Adds (28–38) to (57–66) Fire Damage to Spells2x Orb of AlchemyTwo Hand MeleeThe Dread Thicket
    Adds (41–55) to (83–96) Fire Damage to Spells4x Chaos OrbTwo Hand MeleeDesert Map
    Adds (12–16) to (23–27) Fire Damage to Spells4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
    Adds (21–28) to (42–49) Fire Damage to Spells2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
    Adds (31–41) to (61–71) Fire Damage to Spells4x Chaos OrbOne Hand Melee · One Hand RangedDesert Map
    Adds (14–19) to (28–33) Cold Damage to Spells4x Orb of TransmutationTwo Hand MeleeThe Crystal Veins
    Adds (26–34) to (52–60) Cold Damage to Spells2x Orb of AlchemyTwo Hand MeleeThe Causeway
    Adds (38–50) to (75–88) Cold Damage to Spells4x Chaos OrbTwo Hand MeleeAlleyways Map
    Adds (10–13) to (19–22) Cold Damage to Spells4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Crystal Veins
    Adds (17–23) to (34–40) Cold Damage to Spells2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
    Adds (25–33) to (50–58) Cold Damage to Spells4x Chaos OrbOne Hand Melee · One Hand RangedAlleyways Map
    Adds (1–5) to (59–63) Lightning Damage to Spells4x Orb of TransmutationTwo Hand MeleeThe Lunaris Temple Level 2
    Adds (3–9) to (109–115) Lightning Damage to Spells2x Orb of AlchemyTwo Hand MeleeThe Chamber of Sins Level 1
    Adds (4–13) to (159–168) Lightning Damage to Spells4x Chaos OrbTwo Hand MeleePort Map
    Adds (1–4) to (39–42) Lightning Damage to Spells4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
    Adds (2–6) to (73–77) Lightning Damage to Spells2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
    Adds (3–9) to (106–112) Lightning Damage to Spells4x Chaos OrbOne Hand Melee · One Hand RangedPort Map
    (17–19)% increased Critical Strike Chance6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCemetery Map
    (20–24)% increased Critical Strike Chance2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedGrotto Map
    (25–27)% increased Critical Strike Chance4x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedMaze Map
    +(17–19)% to Global Critical Strike Multiplier6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCemetery Map
    +(20–24)% to Global Critical Strike Multiplier2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedGrotto Map
    +(25–28)% to Global Critical Strike Multiplier4x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedMaze Map
    (45–75)% increased Spell Critical Strike Chance6x Orb of AlterationTwo Hand MeleeCemetery Map
    (76–105)% increased Spell Critical Strike Chance3x Chaos OrbTwo Hand MeleeGrotto Map
    (30–49)% increased Spell Critical Strike Chance6x Orb of AlterationOne Hand Melee · One Hand RangedCemetery Map
    (50–69)% increased Spell Critical Strike Chance3x Chaos OrbOne Hand Melee · One Hand RangedGrotto Map
    (17–21)% increased Global Critical Strike Chance9x Orb of AlterationQuiver · AmuletCemetery Map
    (22–27)% increased Global Critical Strike Chance1x Chaos OrbQuiver · AmuletGrotto Map
    (5–10)% increased Flask Effect Duration2x Glassblower's BaubleBeltLabyrinth Trial in The Bath House
    (11–15)% increased Flask Effect Duration4x Glassblower's BaubleBeltResidence Map
    (15–20)% chance to Avoid being Stunned1x Regal OrbHelmet · GlovesThe Ascent
    (21–25)% chance to Avoid being Stunned2x Regal OrbHelmet · GlovesUnderground Sea Map
    (16–20)% chance to Avoid Elemental Ailments1x Chaos OrbBoots · ShieldThe Ascent
    (21–25)% chance to Avoid Elemental Ailments2x Chaos OrbBoots · ShieldUnderground Sea Map
    (24–30)% reduced Effect of Chill and Shock on you1x Chaos OrbBoots · GlovesThe Ascent
    (31–40)% reduced Effect of Chill and Shock on you2x Chaos OrbBoots · GlovesUnderground Sea Map
    (31–40)% increased Chance to Block9x Orb of AlterationShieldLava Chamber Map
    (41–50)% increased Chance to Block3x Chaos OrbShieldDark Forest Map
    (3–4)% Chance to Block Spell Damage4x Orb of ChanceShieldLava Chamber Map
    (5–6)% Chance to Block Spell Damage3x Regal OrbShieldDark Forest Map
    (5–6)% increased Life Regeneration rate2x Orb of AlchemyHelmet · Gloves · BootsFlooded Mine Map
    (7–8)% increased Life Regeneration rate4x Chaos OrbHelmet · Gloves · BootsCells Map
    2% additional Physical Damage Reduction2x Orb of AlchemyBody Armour · ShieldFlooded Mine Map
    3% additional Physical Damage Reduction4x Chaos OrbBody Armour · ShieldCells Map
    +(3–4)% chance to Suppress Spell Damage2x Orb of AlchemyHelmet · Gloves · BootsFlooded Mine Map
    +(5–6)% chance to Suppress Spell Damage4x Chaos OrbHelmet · Gloves · BootsCells Map
    +(5–7)% chance to Suppress Spell Damage2x Orb of AlchemyBody Armour · ShieldFlooded Mine Map
    +(8–10)% chance to Suppress Spell Damage4x Chaos OrbBody Armour · ShieldCells Map
    (9–11)% increased Energy Shield Recharge Rate2x Orb of AlchemyHelmet · Gloves · BootsFlooded Mine Map
    (12–14)% increased Energy Shield Recharge Rate4x Chaos OrbHelmet · Gloves · BootsCells Map
    (16–20)% faster start of Energy Shield Recharge2x Orb of AlchemyBody Armour · ShieldFlooded Mine Map
    (21–25)% faster start of Energy Shield Recharge4x Chaos OrbBody Armour · ShieldCells Map
    5% reduced Damage taken from Damage Over Time2x Regal OrbShieldBelfry Map
    Light Radius is based on Energy Shield instead of Life4x Chaos OrbHelmet · RingMausoleum Map
    Minions have (11–15)% increased maximum Life4x Orb of AugmentationShield · RingThe Lunaris Temple Level 2
    Minions have (16–20)% increased maximum Life2x Orb of AlchemyShieldArsenal Map
    Minions deal (10–20)% increased Damage3x Chaos OrbGlovesThe Lunaris Temple Level 2
    Minions have (13–17)% increased Movement Speed4x Orb of AugmentationRing · AmuletThe Lunaris Temple Level 2
    Minions have (18–22)% increased Movement Speed2x Orb of AlchemyRing · AmuletArsenal Map
    Minions deal (37–51)% increased Damage4x Orb of AugmentationTwo Hand Melee · Two Hand RangedThe Lunaris Temple Level 2
    Minions deal (52–66)% increased Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedArsenal Map
    Minions deal (67–81)% increased Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedAcid Caverns Map
    Minions deal (25–34)% increased Damage4x Orb of AugmentationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
    Minions deal (35–44)% increased Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedArsenal Map
    Minions deal (45–54)% increased Damage4x Chaos OrbOne Hand Melee · One Hand RangedAcid Caverns Map
    (52–66)% increased Trap Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
    (67–81)% increased Trap Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedColosseum Map
    (35–44)% increased Trap Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
    (45–54)% increased Trap Damage4x Chaos OrbOne Hand Melee · One Hand RangedColosseum Map
    (52–66)% increased Mine Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
    (67–81)% increased Mine Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedColosseum Map
    (35–44)% increased Mine Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
    (45–54)% increased Mine Damage4x Chaos OrbOne Hand Melee · One Hand RangedColosseum Map
    (17–20)% increased Trap Throwing Speed6x Orb of AugmentationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
    (21–23)% increased Trap Throwing Speed2x Orb of AlchemyTwo Hand Melee · Two Hand RangedColosseum Map
    (9–12)% increased Trap Throwing Speed6x Orb of AugmentationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
    (13–15)% increased Trap Throwing Speed2x Orb of AlchemyOne Hand Melee · One Hand RangedColosseum Map
    (17–20)% increased Mine Throwing Speed6x Orb of AugmentationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
    (21–23)% increased Mine Throwing Speed2x Orb of AlchemyTwo Hand Melee · Two Hand RangedColosseum Map
    (9–12)% increased Mine Throwing Speed6x Orb of AugmentationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
    (13–15)% increased Mine Throwing Speed2x Orb of AlchemyOne Hand Melee · One Hand RangedColosseum Map
    (3–5)% increased Attack Speed2x Orb of AlchemyRingThe Dried Lake
    (6–9)% increased Cast Speed6x Orb of AlterationShield · AmuletThe Dried Lake
    (15–20)% increased Warcry Speed6x Orb of AlterationAmuletThe Dried Lake
    Warcries cannot Exert Travel Skills1x Orb of AlchemyRing · Amulet · BeltThe Chamber of Innocence
    Used when an adjacent Flask is used5x Instilling Orb
    5x Glassblower's Bauble
    FlaskEpilogue
    Reused at the end of this Flask's effect5x Instilling Orb
    5x Glassblower's Bauble
    FlaskEpilogue
    Used when Charges reach full5x Instilling Orb
    5x Glassblower's Bauble
    FlaskEpilogue
    Used when you Use a Guard Skill5x Instilling Orb
    5x Glassblower's Bauble
    FlaskEpilogue
    Used when you Use a Travel Skill5x Instilling Orb
    5x Glassblower's Bauble
    FlaskEpilogue
    Used when you Hit a Rare or Unique Enemy, if not already in effect5x Instilling Orb
    5x Glassblower's Bauble
    FlaskEpilogue
    Used when you become Frozen5x Instilling Orb
    5x Glassblower's Bauble
    FlaskEpilogue
    Used when you become Chilled5x Instilling Orb
    5x Glassblower's Bauble
    FlaskEpilogue
    Used when you become Shocked5x Instilling Orb
    5x Glassblower's Bauble
    FlaskEpilogue
    Used when you become Ignited5x Instilling Orb
    5x Glassblower's Bauble
    FlaskEpilogue
    Used when you start Bleeding5x Instilling Orb
    5x Glassblower's Bauble
    FlaskEpilogue
    Used when you become Poisoned5x Instilling Orb
    5x Glassblower's Bauble
    FlaskEpilogue
    Used when you Block5x Instilling Orb
    5x Glassblower's Bauble
    FlaskEpilogue
    Used when you take a Savage Hit5x Instilling Orb
    5x Glassblower's Bauble
    FlaskEpilogue
    Used when you use a Life Flask5x Instilling Orb
    5x Glassblower's Bauble
    FlaskEpilogue
    Remove Enchantments3x Orb of ScouringFlask · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Amulet · Ring · QuiverDefault
    Moving while Bleeding doesn't cause you to take extra Damage2x Chaos OrbShield · QuiverThe Ascent
    +(31–36)% Chaos Resistance against Damage Over Time4x Orb of AlterationBeltBelfry Map
    +(37–43)% Chaos Resistance against Damage Over Time2x Chaos OrbBeltBelfry Map
    (41–50)% chance to Avoid Bleeding4x Orb of AlterationBootsThe Ascent
    (51–60)% chance to Avoid Bleeding2x Chaos OrbBootsUnderground Sea Map
    (41–50)% reduced Ignite Duration on you4x Orb of AlterationRingThe Ascent
    (51–60)% reduced Ignite Duration on you2x Chaos OrbRingUnderground Sea Map
    (41–50)% reduced Effect of Chill on you4x Orb of AlterationRingThe Ascent
    (51–60)% reduced Effect of Chill on you2x Chaos OrbRingUnderground Sea Map
    (41–50)% reduced Effect of Shock on you4x Orb of AlterationRingThe Ascent
    (51–60)% reduced Effect of Shock on you2x Chaos OrbRingUnderground Sea Map
    (16–20)% reduced Effect of Curses on you4x Orb of AlterationRingThe Ascent
    (21–25)% reduced Effect of Curses on you2x Chaos OrbRingUnderground Sea Map
    (11–15)% reduced Effect of Freeze on you4x Orb of AlterationHelmetThe Ascent
    (16–20)% reduced Effect of Freeze on you2x Chaos OrbHelmetUnderground Sea Map
    Adds (9–11) to (16–21) Fire Damage to Attacks4x Orb of TransmutationQuiverThe Solaris Temple Level 2
    Adds (19–23) to (37–42) Fire Damage to Attacks2x Orb of AlchemyQuiverThe Dread Thicket
    Adds (9–11) to (16–21) Cold Damage to Attacks4x Orb of TransmutationQuiverThe Crystal Veins
    Adds (19–23) to (37–42) Cold Damage to Attacks2x Orb of AlchemyQuiverThe Causeway
    Adds (1–4) to (32–36) Lightning Damage to Attacks4x Orb of TransmutationQuiverThe Lunaris Temple Level 2
    Adds (3–6) to (52–70) Lightning Damage to Attacks2x Orb of AlchemyQuiverThe Chamber of Sins Level 1
    (20–60)% increased Damage with Vaal Skills1x Vaal OrbGlovesThe Caverns
    Regenerate (12–20) Life per second
    Regenerate (1.8–3) Mana per second
    1x Orb of AlchemyAmuletThe Archives
    Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
    Spells Triggered this way have 150% more Cost
    3x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedThe Refinery
    (81–85)% increased Physical Damage
    (13–15)% chance to Impale Enemies on Hit with Attacks
    3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedRamparts Map
    (86–94)% increased Physical Damage
    (16–17)% chance to Impale Enemies on Hit with Attacks
    3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedRamparts Map
    (95–105)% increased Physical Damage
    (18–20)% chance to Impale Enemies on Hit with Attacks
    8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedRamparts Map
    (81–85)% increased Physical Damage
    (13–15)% chance to cause Bleeding on Hit
    3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOvergrown Shrine Map
    (86–94)% increased Physical Damage
    (16–17)% chance to cause Bleeding on Hit
    3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOvergrown Shrine Map
    (95–105)% increased Physical Damage
    (18–20)% chance to cause Bleeding on Hit
    8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOvergrown Shrine Map
    (81–85)% increased Physical Damage
    (13–15)% chance to Blind Enemies on hit
    3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedRamparts Map
    (86–94)% increased Physical Damage
    (16–17)% chance to Blind Enemies on hit
    3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedRamparts Map
    (95–105)% increased Physical Damage
    (18–20)% chance to Blind Enemies on hit
    8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedRamparts Map
    (81–85)% increased Physical Damage
    (13–15)% chance to Poison on Hit
    3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOvergrown Shrine Map
    (86–94)% increased Physical Damage
    (16–17)% chance to Poison on Hit
    3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOvergrown Shrine Map
    (95–105)% increased Physical Damage
    (18–20)% chance to Poison on Hit
    8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOvergrown Shrine Map
    (60–64)% increased Fire Damage
    (21–24)% chance to Ignite
    3x Orb of AlchemyTwo Hand MeleeDesert Map
    (65–72)% increased Fire Damage
    (25–28)% chance to Ignite
    3x Chaos OrbTwo Hand MeleeDesert Map
    (73–80)% increased Fire Damage
    (29–34)% chance to Ignite
    8x Chaos OrbTwo Hand MeleeDesert Map
    (36–41)% increased Fire Damage
    (13–15)% chance to Ignite
    3x Orb of AlchemyOne Hand Melee · One Hand RangedDesert Map
    (42–50)% increased Fire Damage
    (16–17)% chance to Ignite
    3x Chaos OrbOne Hand Melee · One Hand RangedDesert Map
    (51–60)% increased Fire Damage
    (18–20)% chance to Ignite
    8x Chaos OrbOne Hand Melee · One Hand RangedDesert Map
    (60–64)% increased Cold Damage
    (21–24)% chance to Freeze
    3x Orb of AlchemyTwo Hand MeleeAlleyways Map
    (65–72)% increased Cold Damage
    (25–28)% chance to Freeze
    3x Chaos OrbTwo Hand MeleeAlleyways Map
    (73–80)% increased Cold Damage
    (29–34)% chance to Freeze
    8x Chaos OrbTwo Hand MeleeAlleyways Map
    (36–41)% increased Cold Damage
    (13–15)% chance to Freeze
    3x Orb of AlchemyOne Hand Melee · One Hand RangedAlleyways Map
    (42–50)% increased Cold Damage
    (16–17)% chance to Freeze
    3x Chaos OrbOne Hand Melee · One Hand RangedAlleyways Map
    (51–60)% increased Cold Damage
    (18–20)% chance to Freeze
    8x Chaos OrbOne Hand Melee · One Hand RangedAlleyways Map
    (60–64)% increased Lightning Damage
    (21–24)% chance to Shock
    3x Orb of AlchemyTwo Hand MeleePort Map
    (65–72)% increased Lightning Damage
    (25–28)% chance to Shock
    3x Chaos OrbTwo Hand MeleePort Map
    (73–80)% increased Lightning Damage
    (29–34)% chance to Shock
    8x Chaos OrbTwo Hand MeleePort Map
    (36–41)% increased Lightning Damage
    (13–15)% chance to Shock
    3x Orb of AlchemyOne Hand Melee · One Hand RangedPort Map
    (42–50)% increased Lightning Damage
    (16–17)% chance to Shock
    3x Chaos OrbOne Hand Melee · One Hand RangedPort Map
    (51–60)% increased Lightning Damage
    (18–20)% chance to Shock
    8x Chaos OrbOne Hand Melee · One Hand RangedPort Map
    (53–60)% increased Chaos Damage
    Chaos Skills have (15–17)% increased Skill Effect Duration
    3x Orb of AlchemyTwo Hand MeleePrimordial Pool Map
    (61–68)% increased Chaos Damage
    Chaos Skills have (18–20)% increased Skill Effect Duration
    3x Chaos OrbTwo Hand MeleePrimordial Pool Map
    (69–75)% increased Chaos Damage
    Chaos Skills have (21–23)% increased Skill Effect Duration
    8x Chaos OrbTwo Hand MeleePrimordial Pool Map
    (35–39)% increased Chaos Damage
    Chaos Skills have (7–8)% increased Skill Effect Duration
    3x Orb of AlchemyOne Hand Melee · One Hand RangedPrimordial Pool Map
    (40–45)% increased Chaos Damage
    Chaos Skills have (9–10)% increased Skill Effect Duration
    3x Chaos OrbOne Hand Melee · One Hand RangedPrimordial Pool Map
    (46–50)% increased Chaos Damage
    Chaos Skills have (11–12)% increased Skill Effect Duration
    8x Chaos OrbOne Hand Melee · One Hand RangedPrimordial Pool Map
    (60–64)% increased Spell Damage
    (16–20)% increased Mana Regeneration Rate
    8x Orb of TransmutationTwo Hand MeleeMud Geyser Map
    (65–72)% increased Spell Damage
    (21–25)% increased Mana Regeneration Rate
    2x Chaos OrbTwo Hand MeleeMud Geyser Map
    (73–80)% increased Spell Damage
    (26–30)% increased Mana Regeneration Rate
    6x Chaos OrbTwo Hand MeleeMud Geyser Map
    (36–41)% increased Spell Damage
    (7–9)% increased Mana Regeneration Rate
    8x Orb of TransmutationOne Hand Melee · One Hand RangedMud Geyser Map
    (42–50)% increased Spell Damage
    (10–12)% increased Mana Regeneration Rate
    2x Chaos OrbOne Hand Melee · One Hand RangedMud Geyser Map
    (51–60)% increased Spell Damage
    (13–15)% increased Mana Regeneration Rate
    6x Chaos OrbOne Hand Melee · One Hand RangedMud Geyser Map
    (53–58)% increased Spell Damage
    Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage
    1x Chaos OrbTwo Hand MeleeMud Geyser Map
    (59–66)% increased Spell Damage
    Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage
    4x Chaos OrbTwo Hand MeleeMud Geyser Map
    (67–75)% increased Spell Damage
    Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage
    1x Exalted OrbTwo Hand MeleeMud Geyser Map
    (38–40)% increased Spell Damage
    Gain 2% of Non-Chaos Damage as extra Chaos Damage
    1x Chaos OrbOne Hand Melee · One Hand RangedMud Geyser Map
    (41–45)% increased Spell Damage
    Gain 3% of Non-Chaos Damage as extra Chaos Damage
    4x Chaos OrbOne Hand Melee · One Hand RangedMud Geyser Map
    (46–50)% increased Spell Damage
    Gain 4% of Non-Chaos Damage as extra Chaos Damage
    1x Exalted OrbOne Hand Melee · One Hand RangedMud Geyser Map
    Minions have (26–32)% increased maximum Life
    Minions deal (26–32)% increased Damage
    8x Orb of AlterationTwo Hand Melee · Two Hand RangedAcid Caverns Map
    Minions have (33–38)% increased maximum Life
    Minions deal (33–38)% increased Damage
    4x Orb of AlchemyTwo Hand Melee · Two Hand RangedAcid Caverns Map
    Minions have (39–45)% increased maximum Life
    Minions deal (39–45)% increased Damage
    4x Chaos OrbTwo Hand Melee · Two Hand RangedAcid Caverns Map
    Minions have (16–19)% increased maximum Life
    Minions deal (16–19)% increased Damage
    8x Orb of AlterationOne Hand Melee · One Hand RangedAcid Caverns Map
    Minions have (20–24)% increased maximum Life
    Minions deal (20–24)% increased Damage
    4x Orb of AlchemyOne Hand Melee · One Hand RangedAcid Caverns Map
    Minions have (25–28)% increased maximum Life
    Minions deal (25–28)% increased Damage
    4x Chaos OrbOne Hand Melee · One Hand RangedAcid Caverns Map
    Minions have (19–21)% increased Attack Speed
    Minions have (19–21)% increased Cast Speed
    8x Orb of AlterationTwo Hand Melee · Two Hand RangedAcid Caverns Map
    Minions have (22–24)% increased Attack Speed
    Minions have (22–24)% increased Cast Speed
    2x Orb of AlchemyTwo Hand Melee · Two Hand RangedAcid Caverns Map
    Minions have (25–28)% increased Attack Speed
    Minions have (25–28)% increased Cast Speed
    4x Chaos OrbTwo Hand Melee · Two Hand RangedAcid Caverns Map
    Minions have (10–11)% increased Attack Speed
    Minions have (10–11)% increased Cast Speed
    8x Orb of AlterationOne Hand Melee · One Hand RangedAcid Caverns Map
    Minions have (12–13)% increased Attack Speed
    Minions have (12–13)% increased Cast Speed
    2x Orb of AlchemyOne Hand Melee · One Hand RangedAcid Caverns Map
    Minions have (14–15)% increased Attack Speed
    Minions have (14–15)% increased Cast Speed
    4x Chaos OrbOne Hand Melee · One Hand RangedAcid Caverns Map
    +(25–27)% to Chaos Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeCursed Crypt Map
    +(28–30)% to Chaos Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeCursed Crypt Map
    +(31–35)% to Chaos Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeCursed Crypt Map
    +(14–15)% to Chaos Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedCursed Crypt Map
    +(16–17)% to Chaos Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedCursed Crypt Map
    +(18–20)% to Chaos Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedCursed Crypt Map
    +(25–27)% to Physical Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeGrave Trough Map
    +(28–30)% to Physical Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeGrave Trough Map
    +(31–35)% to Physical Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeGrave Trough Map
    +(14–15)% to Physical Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedGrave Trough Map
    +(16–17)% to Physical Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedGrave Trough Map
    +(18–20)% to Physical Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedGrave Trough Map
    +(25–27)% to Cold Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeTower Map
    +(28–30)% to Cold Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeTower Map
    +(31–35)% to Cold Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeTower Map
    +(14–15)% to Cold Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedTower Map
    +(16–17)% to Cold Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedTower Map
    +(18–20)% to Cold Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedTower Map
    +(25–27)% to Fire Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeEstuary Map
    +(28–30)% to Fire Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeEstuary Map
    +(31–35)% to Fire Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeEstuary Map
    +(14–15)% to Fire Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedEstuary Map
    +(16–17)% to Fire Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedEstuary Map
    +(18–20)% to Fire Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedEstuary Map
    Attacks with this Weapon Penetrate (6–7)% Elemental Resistances4x Orb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedSummit Map
    Attacks with this Weapon Penetrate (8–10)% Elemental Resistances4x Chaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedSummit Map
    Attacks with this Weapon Penetrate (11–13)% Elemental Resistances1x Exalted OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedSummit Map
    Attacks with this Weapon Penetrate (6–7)% Chaos Resistance8x Orb of AlterationTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedPrimordial Pool Map
    Attacks with this Weapon Penetrate (8–10)% Chaos Resistance4x Orb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedPrimordial Pool Map
    Attacks with this Weapon Penetrate (11–13)% Chaos Resistance4x Chaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedPrimordial Pool Map
    (6–7)% chance to deal Double Damage2x Chaos OrbTwo Hand Melee · Two Hand RangedGhetto Map
    (8–10)% chance to deal Double Damage8x Chaos OrbTwo Hand Melee · Two Hand RangedGhetto Map
    3% chance to deal Double Damage2x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldGhetto Map
    (4–5)% chance to deal Double Damage8x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldGhetto Map
    (12–14)% increased Armour and Evasion
    +(8–9) to maximum Life
    8x Orb of AlterationBoots · GlovesSpider Forest Map
    (15–17)% increased Armour and Evasion
    +(10–11) to maximum Life
    2x Orb of AlchemyBoots · GlovesSpider Forest Map
    (18–21)% increased Armour and Evasion
    +(12–14) to maximum Life
    2x Chaos OrbBoots · GlovesSpider Forest Map
    (12–14)% increased Armour and Energy Shield
    +(8–9) to maximum Life
    8x Orb of AlterationBoots · GlovesSpider Forest Map
    (15–17)% increased Armour and Energy Shield
    +(10–11) to maximum Life
    2x Orb of AlchemyBoots · GlovesSpider Forest Map
    (18–21)% increased Armour and Energy Shield
    +(12–14) to maximum Life
    2x Chaos OrbBoots · GlovesSpider Forest Map
    (12–14)% increased Evasion and Energy Shield
    +(8–9) to maximum Life
    8x Orb of AlterationBoots · GlovesSpider Forest Map
    (15–17)% increased Evasion and Energy Shield
    +(10–11) to maximum Life
    2x Orb of AlchemyBoots · GlovesSpider Forest Map
    (18–21)% increased Evasion and Energy Shield
    +(12–14) to maximum Life
    2x Chaos OrbBoots · GlovesSpider Forest Map
    (12–14)% increased Armour
    +(8–9) to maximum Life
    8x Orb of AlterationBoots · GlovesSpider Forest Map
    (15–17)% increased Armour
    +(10–11) to maximum Life
    2x Orb of AlchemyBoots · GlovesSpider Forest Map
    (18–21)% increased Armour
    +(12–14) to maximum Life
    2x Chaos OrbBoots · GlovesSpider Forest Map
    (12–14)% increased Evasion Rating
    +(8–9) to maximum Life
    8x Orb of AlterationBoots · GlovesSpider Forest Map
    (15–17)% increased Evasion Rating
    +(10–11) to maximum Life
    2x Orb of AlchemyBoots · GlovesSpider Forest Map
    (18–21)% increased Evasion Rating
    +(12–14) to maximum Life
    2x Chaos OrbBoots · GlovesSpider Forest Map
    (12–14)% increased Energy Shield
    +(8–9) to maximum Life
    8x Orb of AlterationBoots · GlovesSpider Forest Map
    (15–17)% increased Energy Shield
    +(10–11) to maximum Life
    2x Orb of AlchemyBoots · GlovesSpider Forest Map
    (18–21)% increased Energy Shield
    +(12–14) to maximum Life
    2x Chaos OrbBoots · GlovesSpider Forest Map
    (12–14)% increased Armour, Evasion and Energy Shield
    +(8–9) to maximum Life
    8x Orb of AlterationBoots · GlovesSpider Forest Map
    (15–17)% increased Armour, Evasion and Energy Shield
    +(10–11) to maximum Life
    2x Orb of AlchemyBoots · GlovesSpider Forest Map
    (18–21)% increased Armour, Evasion and Energy Shield
    +(12–14) to maximum Life
    2x Chaos OrbBoots · GlovesSpider Forest Map
    (12–14)% increased Armour and Evasion
    +(10–11) to maximum Life
    8x Orb of AlterationHelmet · ShieldSpider Forest Map
    (15–17)% increased Armour and Evasion
    +(12–13) to maximum Life
    2x Orb of AlchemyHelmet · ShieldSpider Forest Map
    (18–21)% increased Armour and Evasion
    +(14–16) to maximum Life
    2x Chaos OrbHelmet · ShieldSpider Forest Map
    (12–14)% increased Armour and Energy Shield
    +(10–11) to maximum Life
    8x Orb of AlterationHelmet · ShieldSpider Forest Map
    (15–17)% increased Armour and Energy Shield
    +(12–13) to maximum Life
    2x Orb of AlchemyHelmet · ShieldSpider Forest Map
    (18–21)% increased Armour and Energy Shield
    +(14–16) to maximum Life
    2x Chaos OrbHelmet · ShieldSpider Forest Map
    (12–14)% increased Evasion and Energy Shield
    +(10–11) to maximum Life
    8x Orb of AlterationHelmet · ShieldSpider Forest Map
    (15–17)% increased Evasion and Energy Shield
    +(12–13) to maximum Life
    2x Orb of AlchemyHelmet · ShieldSpider Forest Map
    (18–21)% increased Evasion and Energy Shield
    +(14–16) to maximum Life
    2x Chaos OrbHelmet · ShieldSpider Forest Map
    (12–14)% increased Armour
    +(10–11) to maximum Life
    8x Orb of AlterationHelmet · ShieldSpider Forest Map
    (15–17)% increased Armour
    +(12–13) to maximum Life
    2x Orb of AlchemyHelmet · ShieldSpider Forest Map
    (18–21)% increased Armour
    +(14–16) to maximum Life
    2x Chaos OrbHelmet · ShieldSpider Forest Map
    (12–14)% increased Evasion Rating
    +(10–11) to maximum Life
    8x Orb of AlterationHelmet · ShieldSpider Forest Map
    (15–17)% increased Evasion Rating
    +(12–13) to maximum Life
    2x Orb of AlchemyHelmet · ShieldSpider Forest Map
    (18–21)% increased Evasion Rating
    +(14–16) to maximum Life
    2x Chaos OrbHelmet · ShieldSpider Forest Map
    (12–14)% increased Energy Shield
    +(10–11) to maximum Life
    8x Orb of AlterationHelmet · ShieldSpider Forest Map
    (15–17)% increased Energy Shield
    +(12–13) to maximum Life
    2x Orb of AlchemyHelmet · ShieldSpider Forest Map
    (18–21)% increased Energy Shield
    +(14–16) to maximum Life
    2x Chaos OrbHelmet · ShieldSpider Forest Map
    (12–14)% increased Armour, Evasion and Energy Shield
    +(10–11) to maximum Life
    8x Orb of AlterationHelmet · ShieldSpider Forest Map
    (15–17)% increased Armour, Evasion and Energy Shield
    +(12–13) to maximum Life
    2x Orb of AlchemyHelmet · ShieldSpider Forest Map
    (18–21)% increased Armour, Evasion and Energy Shield
    +(14–16) to maximum Life
    2x Chaos OrbHelmet · ShieldSpider Forest Map
    (12–14)% increased Armour and Evasion
    +(13–14) to maximum Life
    8x Orb of AlterationBody ArmourSpider Forest Map
    (15–17)% increased Armour and Evasion
    +(15–16) to maximum Life
    2x Orb of AlchemyBody ArmourSpider Forest Map
    (18–21)% increased Armour and Evasion
    +(17–19) to maximum Life
    2x Chaos OrbBody ArmourSpider Forest Map
    (12–14)% increased Armour and Energy Shield
    +(13–14) to maximum Life
    8x Orb of AlterationBody ArmourSpider Forest Map
    (15–17)% increased Armour and Energy Shield
    +(15–16) to maximum Life
    2x Orb of AlchemyBody ArmourSpider Forest Map
    (18–21)% increased Armour and Energy Shield
    +(17–19) to maximum Life
    2x Chaos OrbBody ArmourSpider Forest Map
    (12–14)% increased Evasion and Energy Shield
    +(13–14) to maximum Life
    8x Orb of AlterationBody ArmourSpider Forest Map
    (15–17)% increased Evasion and Energy Shield
    +(15–16) to maximum Life
    2x Orb of AlchemyBody ArmourSpider Forest Map
    (18–21)% increased Evasion and Energy Shield
    +(17–19) to maximum Life
    2x Chaos OrbBody ArmourSpider Forest Map
    (12–14)% increased Armour
    +(13–14) to maximum Life
    8x Orb of AlterationBody ArmourSpider Forest Map
    (15–17)% increased Armour
    +(15–16) to maximum Life
    2x Orb of AlchemyBody ArmourSpider Forest Map
    (18–21)% increased Armour
    +(17–19) to maximum Life
    2x Chaos OrbBody ArmourSpider Forest Map
    (12–14)% increased Evasion Rating
    +(13–14) to maximum Life
    8x Orb of AlterationBody ArmourSpider Forest Map
    (15–17)% increased Evasion Rating
    +(15–16) to maximum Life
    2x Orb of AlchemyBody ArmourSpider Forest Map
    (18–21)% increased Evasion Rating
    +(17–19) to maximum Life
    2x Chaos OrbBody ArmourSpider Forest Map
    (12–14)% increased Energy Shield
    +(13–14) to maximum Life
    8x Orb of AlterationBody ArmourSpider Forest Map
    (15–17)% increased Energy Shield
    +(15–16) to maximum Life
    2x Orb of AlchemyBody ArmourSpider Forest Map
    (18–21)% increased Energy Shield
    +(17–19) to maximum Life
    2x Chaos OrbBody ArmourSpider Forest Map
    (12–14)% increased Armour, Evasion and Energy Shield
    +(13–14) to maximum Life
    8x Orb of AlterationBody ArmourSpider Forest Map
    (15–17)% increased Armour, Evasion and Energy Shield
    +(15–16) to maximum Life
    2x Orb of AlchemyBody ArmourSpider Forest Map
    (18–21)% increased Armour, Evasion and Energy Shield
    +(17–19) to maximum Life
    2x Chaos OrbBody ArmourSpider Forest Map
    +(10–15) to Strength and Dexterity6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverCourtyard Map
    +(16–20) to Strength and Dexterity2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverCourtyard Map
    +(21–25) to Strength and Dexterity4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverCourtyard Map
    +(10–15) to Dexterity and Intelligence6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverCourtyard Map
    +(16–20) to Dexterity and Intelligence2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverCourtyard Map
    +(21–25) to Dexterity and Intelligence4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverCourtyard Map
    +(10–15) to Strength and Intelligence6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverCourtyard Map
    +(16–20) to Strength and Intelligence2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverCourtyard Map
    +(21–25) to Strength and Intelligence4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverCourtyard Map
    +1 to Minimum Endurance Charges1x Exalted OrbRing · AmuletMuseum Map
    +1 to Minimum Power Charges1x Exalted OrbRing · AmuletMarshes Map
    +1 to Minimum Frenzy Charges1x Exalted OrbRing · AmuletCrimson Township Map
    +(26–30) to maximum Mana
    Regenerate 2 Mana per second
    6x Orb of AugmentationRing · AmuletLookout Map
    +(31–35) to maximum Mana
    Regenerate 3 Mana per second
    4x Orb of AlchemyRing · AmuletLookout Map
    +(36–40) to maximum Mana
    Regenerate 4 Mana per second
    4x Chaos OrbRing · AmuletLookout Map
    +(26–30) to maximum Mana
    3% reduced Mana Cost of Skills
    6x Orb of AugmentationRing · AmuletOrchard Map
    +(31–35) to maximum Mana
    4% reduced Mana Cost of Skills
    4x Orb of AlchemyRing · AmuletOrchard Map
    +(36–40) to maximum Mana
    5% reduced Mana Cost of Skills
    4x Chaos OrbRing · AmuletOrchard Map
    +(26–30) to maximum Mana
    4% of Damage taken Recouped as Mana
    6x Orb of AugmentationRing · AmuletLookout Map
    +(31–35) to maximum Mana
    5% of Damage taken Recouped as Mana
    4x Orb of AlchemyRing · AmuletLookout Map
    +(36–40) to maximum Mana
    6% of Damage taken Recouped as Mana
    4x Chaos OrbRing · AmuletLookout Map
    3% increased Attack and Cast Speed8x Orb of AlterationAmulet · QuiverLighthouse Map
    4% increased Attack and Cast Speed4x Orb of AlchemyAmulet · QuiverLighthouse Map
    (5–6)% increased Attack and Cast Speed3x Chaos OrbAmulet · QuiverLighthouse Map
    (13–14)% increased Movement Speed
    (6–9)% increased Movement Speed if you haven't been Hit Recently
    4x Orb of ChanceBootsFrozen Cabins Map
    (15–17)% increased Movement Speed
    (6–9)% increased Movement Speed if you haven't been Hit Recently
    4x Orb of AlchemyBootsFrozen Cabins Map
    (18–20)% increased Movement Speed
    (6–9)% increased Movement Speed if you haven't been Hit Recently
    4x Chaos OrbBootsFrozen Cabins Map
    (13–14)% increased Movement Speed
    (8–12)% chance to gain Onslaught for 4 seconds on Kill
    4x Orb of ChanceBootsFrozen Cabins Map
    (15–17)% increased Movement Speed
    (8–12)% chance to gain Onslaught for 4 seconds on Kill
    4x Orb of AlchemyBootsFrozen Cabins Map
    (18–20)% increased Movement Speed
    (8–12)% chance to gain Onslaught for 4 seconds on Kill
    4x Chaos OrbBootsFrozen Cabins Map
    (13–14)% increased Movement Speed
    100% chance to Avoid being Chilled
    4x Orb of ChanceBootsFrozen Cabins Map
    (15–17)% increased Movement Speed
    100% chance to Avoid being Chilled
    4x Orb of AlchemyBootsFrozen Cabins Map
    (18–20)% increased Movement Speed
    100% chance to Avoid being Chilled
    4x Chaos OrbBootsFrozen Cabins Map
    +(105–150) to Armour and Evasion Rating8x Orb of AlterationBelt · QuiverWaste Pool Map
    +(151–213) to Armour and Evasion Rating2x Orb of AlchemyBelt · QuiverWaste Pool Map
    +(214–285) to Armour and Evasion Rating4x Chaos OrbBelt · QuiverWaste Pool Map
    +(105–150) to Armour
    +(11–15) to maximum Energy Shield
    8x Orb of AlterationBeltWaste Pool Map
    +(151–213) to Armour
    +(16–20) to maximum Energy Shield
    2x Orb of AlchemyBeltWaste Pool Map
    +(214–285) to Armour
    +(21–25) to maximum Energy Shield
    4x Chaos OrbBeltWaste Pool Map
    +(105–150) to Evasion Rating
    +(11–15) to maximum Energy Shield
    8x Orb of AlterationBelt · QuiverWaste Pool Map
    +(151–213) to Evasion Rating
    +(16–20) to maximum Energy Shield
    2x Orb of AlchemyBelt · QuiverWaste Pool Map
    +(214–285) to Evasion Rating
    +(21–25) to maximum Energy Shield
    4x Chaos OrbBelt · QuiverWaste Pool Map
    20% reduced Flask Charges gained
    Flasks applied to you have (8–10)% increased Effect
    2x Chaos OrbBeltResidence Map
    33% reduced Flask Charges gained
    Flasks applied to you have (11–14)% increased Effect
    1x Exalted OrbBeltResidence Map
    (6–8)% increased Cooldown Recovery Rate2x Chaos OrbBeltArcade Map
    (9–12)% increased Cooldown Recovery Rate1x Exalted OrbBeltArcade Map
    (5–6)% increased Damage per Endurance Charge3x Chaos OrbTwo Hand Melee · Two Hand RangedMuseum Map
    (3–4)% increased Damage per Endurance Charge3x Chaos OrbOne Hand Melee · One Hand RangedMuseum Map
    (5–6)% increased Damage per Frenzy Charge3x Chaos OrbTwo Hand Melee · Two Hand RangedMarshes Map
    (3–4)% increased Damage per Frenzy Charge3x Chaos OrbOne Hand Melee · One Hand RangedMarshes Map
    (5–6)% increased Damage per Power Charge3x Chaos OrbTwo Hand Melee · Two Hand RangedCrimson Township Map
    (3–4)% increased Damage per Power Charge3x Chaos OrbOne Hand Melee · One Hand RangedCrimson Township Map
    (20–25)% of Physical Damage Converted to Fire Damage4x Chaos OrbGlovesMineral Pools Map
    (20–25)% of Physical Damage Converted to Cold Damage4x Chaos OrbGlovesMineral Pools Map
    (20–25)% of Physical Damage Converted to Lightning Damage4x Chaos OrbGlovesMineral Pools Map
    +1 to maximum number of Raised Zombies
    +1 to maximum number of Skeletons
    4x Chaos OrbHelmetAcid Caverns Map
    (16–22)% increased Effect of Non-Damaging Ailments2x Orb of ChanceBoots · AmuletOvergrown Shrine Map
    (23–30)% increased Effect of Non-Damaging Ailments2x Regal OrbBoots · AmuletOvergrown Shrine Map
    (4–5)% increased Effect of your Curses2x Chaos OrbShieldCanyon Map
    (6–7)% increased Effect of your Curses1x Exalted OrbShieldCanyon Map
    (6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention2x Vaal OrbBody Armour · HelmetBramble Valley Map
    (8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention4x Vaal OrbBody Armour · HelmetBramble Valley Map
    +(1000–1600) to Armour during Soul Gain Prevention2x Vaal OrbBody Armour · ShieldBramble Valley Map
    +(1601–2200) to Armour during Soul Gain Prevention3x Vaal OrbBody Armour · ShieldBramble Valley Map
    +(2201–3000) to Armour during Soul Gain Prevention4x Vaal OrbBody Armour · ShieldBramble Valley Map
    You have Onslaught during Soul Gain Prevention3x Vaal OrbBoots · GlovesBramble Valley Map
    (30–40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention1x Vaal OrbBoots · GlovesBramble Valley Map
    (41–50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention2x Vaal OrbBoots · GlovesBramble Valley Map
    (51–60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention4x Vaal OrbBoots · GlovesBramble Valley Map
    +1 to Level of Socketed AoE Gems
    (8–10)% increased Area of Effect
    4x Chaos OrbHelmetDefiled Cathedral Map
    +1 to Level of Socketed Projectile Gems
    Projectiles Pierce an additional Target
    4x Chaos OrbHelmetDesert Spring Map
    +1 to Level of Socketed Melee Gems
    +0.2 metres to Melee Strike Range
    4x Chaos OrbHelmetBurial Chambers Map
    +(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationTwo Hand Melee · Two Hand RangedExcavation Map
    +(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyTwo Hand Melee · Two Hand RangedExcavation Map
    +(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbTwo Hand Melee · Two Hand RangedExcavation Map
    +(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationOne Hand Melee · One Hand RangedExcavation Map
    +(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyOne Hand Melee · One Hand RangedExcavation Map
    +(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbOne Hand Melee · One Hand RangedExcavation Map
    (14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationTwo Hand Melee · Two Hand RangedExcavation Map
    (17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyTwo Hand Melee · Two Hand RangedExcavation Map
    (20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbTwo Hand Melee · Two Hand RangedExcavation Map
    7% increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationOne Hand Melee · One Hand RangedExcavation Map
    (8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyOne Hand Melee · One Hand RangedExcavation Map
    (10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbOne Hand Melee · One Hand RangedExcavation Map
    Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby6x Orb of AlterationBody Armour · BeltExcavation Map
    Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBody Armour · BeltExcavation Map
    Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby4x Chaos OrbBody Armour · BeltExcavation Map
    (9–10)% increased Global Critical Strike Chance
    3% chance to gain a Frenzy Charge on Critical Strike
    6x Orb of AlterationQuiverMarshes Map
    (11–12)% increased Global Critical Strike Chance
    4% chance to gain a Frenzy Charge on Critical Strike
    2x Orb of AlchemyQuiverMarshes Map
    (13–14)% increased Global Critical Strike Chance
    5% chance to gain a Frenzy Charge on Critical Strike
    4x Chaos OrbQuiverMarshes Map
    (11–12)% increased Global Critical Strike Chance
    (14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently
    6x Orb of AlterationGloves · QuiverMaze Map
    (13–14)% increased Global Critical Strike Chance
    (17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently
    2x Orb of AlchemyGloves · QuiverMaze Map
    (15–16)% increased Global Critical Strike Chance
    (20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently
    4x Chaos OrbGloves · QuiverMaze Map
    (11–12)% increased Global Critical Strike Chance
    Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently
    6x Orb of AlterationGloves · QuiverMaze Map
    (13–14)% increased Global Critical Strike Chance
    Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently
    2x Orb of AlchemyGloves · QuiverMaze Map
    (15–16)% increased Global Critical Strike Chance
    Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently
    4x Chaos OrbGloves · QuiverMaze Map
    +(28–33) to maximum Life
    Regenerate 2 Mana per second
    6x Orb of AlterationHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverPrimordial Blocks Map
    +(34–40) to maximum Life
    Regenerate 3 Mana per second
    2x Orb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverPrimordial Blocks Map
    +(41–45) to maximum Life
    Regenerate 4 Mana per second
    4x Chaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverPrimordial Blocks Map
    +(28–33) to maximum Mana
    Regenerate 15 Life per second
    6x Orb of AlterationHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverPrimordial Blocks Map
    +(34–40) to maximum Mana
    Regenerate 20 Life per second
    2x Orb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverPrimordial Blocks Map
    +(41–45) to maximum Mana
    Regenerate 25 Life per second
    4x Chaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverPrimordial Blocks Map
    (18–20)% increased Totem Placement speed6x Orb of AugmentationBoots · AmuletVaal Pyramid Map
    (21–25)% increased Totem Placement speed3x Orb of AlchemyBoots · AmuletVaal Pyramid Map
    (26–30)% increased Totem Placement speed3x Chaos OrbBoots · AmuletVaal Pyramid Map
    Adds (6–7) to (9–10) Fire Damage
    Adds (6–7) to (9–10) Cold Damage
    8x Orb of TransmutationShield · Ring · Quiver · AmuletPrecinct Map
    Adds (8–9) to (11–13) Fire Damage
    Adds (8–9) to (11–13) Cold Damage
    3x Orb of AlchemyShield · Ring · Quiver · AmuletPrecinct Map
    Adds (10–12) to (14–16) Fire Damage
    Adds (10–12) to (14–16) Cold Damage
    3x Chaos OrbShield · Ring · Quiver · AmuletPrecinct Map
    Adds (6–7) to (9–10) Fire Damage
    Adds 1 to (14–16) Lightning Damage
    8x Orb of TransmutationShield · Ring · Quiver · AmuletPrecinct Map
    Adds (8–9) to (11–13) Fire Damage
    Adds 1 to (17–20) Lightning Damage
    3x Orb of AlchemyShield · Ring · Quiver · AmuletPrecinct Map
    Adds (10–12) to (14–16) Fire Damage
    Adds 1 to (21–24) Lightning Damage
    3x Chaos OrbShield · Ring · Quiver · AmuletPrecinct Map
    Adds (6–7) to (9–10) Cold Damage
    Adds 1 to (14–16) Lightning Damage
    8x Orb of TransmutationShield · Ring · Quiver · AmuletPrecinct Map
    Adds (8–9) to (11–13) Cold Damage
    Adds 1 to (17–20) Lightning Damage
    3x Orb of AlchemyShield · Ring · Quiver · AmuletPrecinct Map
    Adds (10–12) to (14–16) Cold Damage
    Adds 1 to (21–24) Lightning Damage
    3x Chaos OrbShield · Ring · Quiver · AmuletPrecinct Map
    Your Critical Strike Chance is Lucky while Focused
    grant focus skill [1]
    9x Orb of AlterationBeltMaze Map
    (16–18)% increased Evasion Rating while Focused
    grant focus skill [1]
    4x Orb of AlterationHelmet · BootsWaste Pool Map
    (19–22)% increased Evasion Rating while Focused
    grant focus skill [1]
    2x Orb of AlchemyHelmet · BootsWaste Pool Map
    (23–25)% increased Evasion Rating while Focused
    grant focus skill [1]
    4x Chaos OrbHelmet · BootsWaste Pool Map
    8% additional Physical Damage Reduction while Focused
    grant focus skill [1]
    4x Orb of AlterationHelmet · GlovesWaste Pool Map
    (9–10)% additional Physical Damage Reduction while Focused
    grant focus skill [1]
    2x Orb of AlchemyHelmet · GlovesWaste Pool Map
    (11–12)% additional Physical Damage Reduction while Focused
    grant focus skill [1]
    4x Chaos OrbHelmet · GlovesWaste Pool Map
    Shock nearby Enemies for 2 Seconds when you Focus
    grant focus skill [1]
    4x Orb of AlterationRingOvergrown Shrine Map
    Shock nearby Enemies for 3 Seconds when you Focus
    grant focus skill [1]
    2x Orb of AlchemyRingOvergrown Shrine Map
    Shock nearby Enemies for 4 Seconds when you Focus
    grant focus skill [1]
    2x Chaos OrbRingOvergrown Shrine Map
    1% of Evasion Rating is Regenerated as Life per second while Focused
    grant focus skill [1]
    3x Chaos OrbBody ArmourWaste Pool Map
    Recover (23–25)% of Mana and Energy Shield when you Focus
    grant focus skill [1]
    6x Orb of AlterationBody ArmourPit Map
    Recover (26–28)% of Mana and Energy Shield when you Focus
    grant focus skill [1]
    2x Orb of AlchemyBody ArmourPit Map
    Recover (29–31)% of Mana and Energy Shield when you Focus
    grant focus skill [1]
    4x Chaos OrbBody ArmourPit Map
    (16–20)% chance to deal Double Damage while Focused
    grant focus skill [1]
    4x Orb of AlterationTwo Hand Melee · Two Hand RangedGhetto Map
    (21–25)% chance to deal Double Damage while Focused
    grant focus skill [1]
    8x Orb of AlchemyTwo Hand Melee · Two Hand RangedGhetto Map
    (26–30)% chance to deal Double Damage while Focused
    grant focus skill [1]
    8x Chaos OrbTwo Hand Melee · Two Hand RangedGhetto Map
    (7–9)% chance to deal Double Damage while Focused
    grant focus skill [1]
    4x Orb of AlterationOne Hand Melee · One Hand Ranged · ShieldGhetto Map
    (10–12)% chance to deal Double Damage while Focused
    grant focus skill [1]
    8x Orb of AlchemyOne Hand Melee · One Hand Ranged · ShieldGhetto Map
    (13–15)% chance to deal Double Damage while Focused
    grant focus skill [1]
    8x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldGhetto Map
    (22–25)% increased Attack and Cast Speed while Focused
    grant focus skill [1]
    6x Orb of AlterationGlovesLighthouse Map
    (26–30)% increased Attack and Cast Speed while Focused
    grant focus skill [1]
    3x Orb of AlchemyGlovesLighthouse Map
    (31–36)% increased Attack and Cast Speed while Focused
    grant focus skill [1]
    2x Chaos OrbGlovesLighthouse Map
    (16–20)% increased Duration of Ailments you inflict while Focused
    grant focus skill [1]
    4x Orb of AlterationHelmetOvergrown Shrine Map
    (21–25)% increased Duration of Ailments you inflict while Focused
    grant focus skill [1]
    4x Orb of AlchemyHelmetOvergrown Shrine Map
    (26–30)% increased Duration of Ailments you inflict while Focused
    grant focus skill [1]
    4x Chaos OrbHelmetOvergrown Shrine Map
    You are Immune to Ailments while Focused
    grant focus skill [1]
    3x Chaos OrbBootsOvergrown Shrine Map
    You have Vaal Pact while Focused
    10% of Damage Leeched as Life while Focused
    grant focus skill [1]
    3x Chaos OrbAmuletLava Lake Map
    +5 to maximum Fortification while Focused
    grant focus skill [1]
    4x Orb of AlterationBody ArmourWaste Pool Map
    +6 to maximum Fortification while Focused
    grant focus skill [1]
    2x Orb of AlchemyBody ArmourWaste Pool Map
    +7 to maximum Fortification while Focused
    grant focus skill [1]
    2x Chaos OrbBody ArmourWaste Pool Map
    Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown
    grant focus skill [1]
    3x Chaos OrbHelmetThe Refinery
    (11–15)% of Damage is taken from Mana before Life while Focused
    grant focus skill [1]
    3x Chaos OrbBody ArmourLookout Map
    Minions Recover 100% of their Life when you Focus
    grant focus skill [1]
    3x Chaos OrbGlovesAcid Caverns Map
    (12–14)% increased Damage4x Chaos OrbRing · BeltCrimson Temple Map
    (15–17)% increased Damage1x Exalted OrbRing · BeltCrimson Temple Map
    +1 to Level of Socketed Support Gems8x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldBeach Map
    +2 to Level of Socketed Support Gems2x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldBeach Map
    Channelling Skills have -1 to Total Mana Cost2x Orb of AlchemyRing · AmuletOrchard Map
    Channelling Skills have -2 to Total Mana Cost2x Chaos OrbRing · AmuletOrchard Map
    Channelling Skills have -3 to Total Mana Cost4x Chaos OrbRing · AmuletOrchard Map
    Non-Channelling Skills have -4 to Total Mana Cost2x Orb of AlchemyRing · AmuletOrchard Map
    Non-Channelling Skills have -5 to Total Mana Cost2x Chaos OrbRing · AmuletOrchard Map
    Non-Channelling Skills have (-7–-6) to Total Mana Cost4x Chaos OrbRing · AmuletOrchard Map
    (31–36)% increased Damage while Leeching3x Chaos OrbGloves · AmuletLava Lake Map
    (37–43)% increased Damage while Leeching1x Exalted OrbGloves · AmuletLava Lake Map
    +(6–7)% to Quality of Socketed Gems8x Gemcutter's PrismOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldChateau Map
    +(7–8)% to Quality of Socketed Gems1x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldChateau Map
    Adds (11–13) to (16–17) Physical Damage
    35% chance to cause Bleeding on Hit
    2x Orb of AlchemyTwo Hand Melee · Two Hand RangedOvergrown Shrine Map
    Adds (14–16) to (18–20) Physical Damage
    40% chance to cause Bleeding on Hit
    4x Chaos OrbTwo Hand Melee · Two Hand RangedOvergrown Shrine Map
    Adds (7–8) to (10–11) Physical Damage
    35% chance to cause Bleeding on Hit
    2x Orb of AlchemyOne Hand Melee · One Hand RangedOvergrown Shrine Map
    Adds (9–11) to (12–14) Physical Damage
    40% chance to cause Bleeding on Hit
    4x Chaos OrbOne Hand Melee · One Hand RangedOvergrown Shrine Map
    Hits can't be Evaded3x Exalted OrbOne Hand Melee · Two Hand MeleeTemple Map
    (19–23)% increased Damage during any Flask Effect2x Orb of AlchemyGlovesSilo Map
    (24–28)% increased Damage during any Flask Effect4x Chaos OrbGlovesSilo Map
    (36–40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies8x Orb of ChanceHelmetInfested Valley Map
    (41–45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies4x Regal OrbHelmetInfested Valley Map
    Gain (11–13)% of Fire Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedGlacier Map
    Gain (14–16)% of Fire Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedGlacier Map
    Gain (5–6)% of Fire Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldGlacier Map
    Gain (7–8)% of Fire Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldGlacier Map
    Gain (11–13)% of Cold Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedArid Lake Map
    Gain (14–16)% of Cold Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedArid Lake Map
    Gain (5–6)% of Cold Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldArid Lake Map
    Gain (7–8)% of Cold Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldArid Lake Map
    Gain (11–13)% of Lightning Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedArachnid Nest Map
    Gain (14–16)% of Lightning Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedArachnid Nest Map
    Gain (5–6)% of Lightning Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldArachnid Nest Map
    Gain (7–8)% of Lightning Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldArachnid Nest Map
    Gain (11–13)% of Physical Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedVilla Map
    Gain (14–16)% of Physical Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedVilla Map
    Gain (5–6)% of Physical Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldVilla Map
    Gain (7–8)% of Physical Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldVilla Map
    5% increased Attributes2x Orb of AlchemyBody ArmourCourtyard Map
    6% increased Attributes4x Chaos OrbBody ArmourCourtyard Map
    Banner Skills have (12–15)% increased Aura Effect2x Orb of AlchemyBody ArmourShore Map
    Banner Skills have (16–20)% increased Aura Effect4x Chaos OrbBody ArmourShore Map
    Trigger Level 10 Summon Spectral Wolf on Kill3x Chaos OrbAmuletMoon Temple Map
    (10–14)% increased Warcry Buff Effect2x Orb of AlchemyHelmetCore Map
    (15–18)% increased Warcry Buff Effect4x Chaos OrbHelmetCore Map
    80% chance to Avoid being Frozen4x Chaos OrbBootsUnderground Sea Map
    100% chance to Avoid being Frozen1x Exalted OrbBootsUnderground Sea Map
    (12–13)% increased Global Critical Strike Chance
    +(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
    2x Orb of AlchemyRingMaze Map
    (14–16)% increased Global Critical Strike Chance
    +(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
    4x Chaos OrbRingMaze Map
    (11–13)% increased Global Physical Damage
    (11–13)% increased Chaos Damage
    2x Orb of AlchemyRingRamparts Map
    (14–16)% increased Global Physical Damage
    (14–16)% increased Chaos Damage
    4x Chaos OrbRingRamparts Map
    (11–13)% increased Fire Damage
    (11–13)% increased Lightning Damage
    2x Orb of AlchemyRingPrecinct Map
    (14–16)% increased Fire Damage
    (14–16)% increased Lightning Damage
    4x Chaos OrbRingPrecinct Map
    Regenerate 3% of Life per second during Effect6x Glassblower's BaubleFlaskSilo Map
    50% Chance to Avoid being Stunned during Effect6x Glassblower's BaubleFlaskSilo Map
    (20–30)% increased Rarity of Items found during Effect6x Glassblower's BaubleFlaskSilo Map
    (45–55)% reduced Reflected Damage taken during Effect6x Glassblower's BaubleFlaskSilo Map
    15% of Damage Taken from Hits is Leeched as Life during Effect6x Glassblower's BaubleFlaskSilo Map
    +(15–19) to Dexterity and Intelligence
    (8–10)% increased Attack Speed
    4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedLighthouse Map
    +(20–24) to Dexterity and Intelligence
    (13–16)% increased Attack Speed
    1x Exalted OrbOne Hand Melee · Two Hand MeleeLighthouse Map
    +(15–19) to Strength and Intelligence
    (15–20)% increased Critical Strike Chance
    2x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedMaze Map
    +(20–24) to Strength and Intelligence
    (21–25)% increased Critical Strike Chance
    1x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedMaze Map
    +(15–19) to Strength and Dexterity
    +(161–200) to Accuracy Rating
    4x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedAtoll Map
    +(20–24) to Strength and Dexterity
    +(201–250) to Accuracy Rating
    4x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedAtoll Map
    10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
    (8–10)% increased Attack Speed
    4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedJungle Valley Map
    10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
    (13–16)% increased Attack Speed
    1x Exalted OrbOne Hand Melee · Two Hand MeleeJungle Valley Map
    (12–14)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Orb of AlterationTwo Hand Melee · Two Hand RangedJungle Valley Map
    (15–18)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Orb of AlchemyTwo Hand Melee · Two Hand RangedJungle Valley Map
    (19–24)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Chaos OrbTwo Hand Melee · Two Hand RangedJungle Valley Map
    (8–9)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Orb of AlterationOne Hand Melee · One Hand RangedJungle Valley Map
    (10–12)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Orb of AlchemyOne Hand Melee · One Hand RangedJungle Valley Map
    (13–16)% increased Cast Speed
    10% chance to gain Arcane Surge when you Kill an Enemy
    4x Chaos OrbOne Hand Melee · One Hand RangedJungle Valley Map
    +(9–10)% to Fire and Chaos Resistances8x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverPromenade Map
    +(11–12)% to Fire and Chaos Resistances2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverPromenade Map
    +(13–15)% to Fire and Chaos Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverPromenade Map
    +(9–10)% to Lightning and Chaos Resistances8x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverPromenade Map
    +(11–12)% to Lightning and Chaos Resistances2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverPromenade Map
    +(13–15)% to Lightning and Chaos Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverPromenade Map
    +(9–10)% to Cold and Chaos Resistances8x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverPromenade Map
    +(11–12)% to Cold and Chaos Resistances2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverPromenade Map
    +(13–15)% to Cold and Chaos Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverPromenade Map
    +(10–15) to Strength
    (21–25)% chance to Avoid being Ignited
    8x Armourer's ScrapBody Armour · ShieldMaelström of Chaos
    +(16–20) to Strength
    (21–25)% chance to Avoid being Ignited
    3x Orb of AlchemyBody Armour · ShieldMaelström of Chaos
    +(21–25) to Strength
    (21–25)% chance to Avoid being Ignited
    4x Chaos OrbBody Armour · ShieldMaelström of Chaos
    +(10–15) to Dexterity
    (21–25)% chance to Avoid being Frozen
    8x Armourer's ScrapBody Armour · ShieldMaelström of Chaos
    +(16–20) to Dexterity
    (21–25)% chance to Avoid being Frozen
    3x Orb of AlchemyBody Armour · ShieldMaelström of Chaos
    +(21–25) to Dexterity
    (21–25)% chance to Avoid being Frozen
    4x Chaos OrbBody Armour · ShieldMaelström of Chaos
    +(10–15) to Intelligence
    (21–25)% chance to Avoid being Shocked
    8x Armourer's ScrapBody Armour · ShieldMaelström of Chaos
    +(16–20) to Intelligence
    (21–25)% chance to Avoid being Shocked
    3x Orb of AlchemyBody Armour · ShieldMaelström of Chaos
    +(21–25) to Intelligence
    (21–25)% chance to Avoid being Shocked
    4x Chaos OrbBody Armour · ShieldMaelström of Chaos
    (7–8)% increased Trap Throwing Speed6x Orb of AugmentationAmulet · BeltColosseum Map
    (9–10)% increased Trap Throwing Speed3x Orb of AlchemyAmulet · BeltColosseum Map
    (11–12)% increased Trap Throwing Speed4x Chaos OrbAmulet · BeltColosseum Map
    (7–8)% increased Mine Throwing Speed6x Orb of AugmentationAmulet · HelmetColosseum Map
    (9–10)% increased Mine Throwing Speed3x Orb of AlchemyAmulet · HelmetColosseum Map
    (11–12)% increased Mine Throwing Speed4x Chaos OrbAmulet · HelmetColosseum Map
    (11–13)% increased Brand Attachment range6x Orb of AugmentationAmulet · GlovesDunes Map
    (14–16)% increased Brand Attachment range3x Orb of AlchemyAmulet · GlovesDunes Map
    (17–20)% increased Brand Attachment range4x Chaos OrbAmulet · GlovesDunes Map
    (5–8)% increased maximum Life
    (5–8)% increased maximum Mana
    6x Chaos OrbBody ArmourPrimordial Blocks Map
    (5–7)% Chance to Block Attack Damage4x Chaos OrbBody ArmourDark Forest Map
    (6–8)% Chance to Block Spell Damage4x Chaos OrbBody ArmourDark Forest Map
    (20–25)% chance to Avoid Elemental Ailments
    (20–25)% chance to Avoid being Stunned
    6x Orb of AlchemyBody ArmourUnderground Sea Map
    (6–7)% increased Area of Effect
    (9–10)% increased Area Damage
    3x Orb of AlchemyGlovesDefiled Cathedral Map
    (8–9)% increased Area of Effect
    (11–13)% increased Area Damage
    3x Chaos OrbGlovesDefiled Cathedral Map
    (10–12)% increased Area of Effect
    (14–16)% increased Area Damage
    1x Exalted OrbGlovesDefiled Cathedral Map
    (10–12)% increased Projectile Speed
    (9–10)% increased Projectile Damage
    3x Orb of AlchemyGlovesDesert Spring Map
    (13–16)% increased Projectile Speed
    (11–13)% increased Projectile Damage
    3x Chaos OrbGlovesDesert Spring Map
    (17–20)% increased Projectile Speed
    (14–16)% increased Projectile Damage
    1x Exalted OrbGlovesDesert Spring Map
    (9–10)% increased Melee Damage
    +0.1 metres to Melee Strike Range
    3x Orb of AlchemyGlovesBurial Chambers Map
    (11–13)% increased Melee Damage
    +0.1 metres to Melee Strike Range
    3x Chaos OrbGlovesBurial Chambers Map
    (14–16)% increased Melee Damage
    +0.1 metres to Melee Strike Range
    1x Exalted OrbGlovesBurial Chambers Map
    Focus has (21–25)% increased Cooldown Recovery Rate3x Chaos OrbBootsArcade Map
    Reroll the Rarity of a non-Unique item1x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing RodDefault
    Prefixes Cannot Be Changed2x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Coward's Trial
    Suffixes Cannot Be Changed2x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverOba's Cursed Trove
    Can have up to 3 Crafted Modifiers2x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Putrid Cloister
    Cannot roll Attack Modifiers1x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCaer Blaidd, Wolfpack's Den
    Cannot roll Caster Modifiers1x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverWhakawairua Tuahu
    LevelNameExperienceDamageAttack TimeLifeArmourEvasionEnergy Shield
    0The Alpha Beast001.09500
    0Goatman Fire-raiser001.5000
    0Blood Chieftain001.90500
    0Stygian Silverback001.90500
    0Prime Ape001.90500
    0Necromancer001.17000
    0Necromancer001.17000
    0Diabolist001.17000
    0Sin Lord001.17000
    0Thunder Whisperer001.17000
    0Fated Necromancer001.17000
    0The First Rhoa001.39500
    0Colossal Spitter000.9900
    0Crow Keeper001.60500
    0Grinning Totem001.500
    0Grinning Totem001.500
    0Vaal Totem001.500
    0Grinning Totem001.500
    0Vaal Totem001.500
    0Blackguard Chaplain001.305000
    0Dusk Horror002.44500
    0Great Maw001.45500
    0Clutch Queen001.005000
    0Carrion Queen001.500
    0Ash Prophet001.17000
    0Ash Prophet001.17000
    0Death Bishop001.17000
    0Undying Incinerator001.500
    0Undying Evangelist001.24500
    0Undying Evangelist001.24500
    0Undying Evangelist001.24500
    0Entity of the Void001.24500
    0Entity of the Void001.24500
    0Undying Grappler001.24500
    0Undying Ravager001.6500
    0Foreman001.3500
    0Foreman001.3500
    0Necromancer001.17000
    0Fickle Totem001.500
    0Fickle Totem001.500
    0Fickle Totem001.500
    0Devourer001.500
    0Elder Devourer001.500
    0Cannibal Fire-eater001.99500
    0K'aj Q'ura001.500
    0K'aj Y'ara'az001.35000
    0K'aj A'alai001.6500
    0Tzteosh, Hungering Flame001.3500
    0Ephij, Crackling Sky001.3500
    0Haast, Unrelenting Frost001.3500
    0Bameth, Shifting Darkness001.3500
    0Na'em, Bending Stone001.3500
    0Bloodsoaked Fallen001.500
    0Bloodsoaked Vanguard001.500
    0Maelström001.305000
    0Knitted Horror001.500
    0Bleached Horror001.500
    0Pocked Illuminator001.39500
    0Tunneler001.500
    0Chaos Sentinel001.5000
    0Vakali Totem002.2500
    0Rakango002.25000
    0Eye Hatchery001.500
    0Icy Manifestation001.65000
    0Volatile Fire001.5000
    0Stormstruck Golem001.755000
    0Gemling Frostmage001.30500
    0Gemling Artillery001.30500
    0Gemling Corpsemage001.305000
    0Gemling Brawler001.30500
    0Gemling Berserker001.30500
    0Stygian Revenant001.500
    0Stygian Revenant001.500
    0Escaped Revenant001.500
    0Animated Stone001.500
    0Overgrown Rat001.500
    0Strange Frog00000
    0Strange Frog00000
    0Temple Justicar001.305000
    0Slave Catcher001.75500
    0Flame Mother001.8000
    0Heretical Guardian001.95000
    0Xoph's Loyal001.500
    0Xoph's Loyal001.500
    0Xoph's Loyal001.500
    0Chayula's Perfected001.500
    0Chayula's Perfected001.500
    0They of Tul001.75500
    0They of Tul001.75500
    0They of Tul001.75500
    0Scale of Esh000.9900
    0Scale of Esh000.9900
    0Scale of Esh000.9900
    0Uul-Netol's Trophy001.11000
    0Uul-Netol's Trophy001.11000
    0Kitava's Herald001.45500
    0Rattling Condemned001.75500
    0Sandworn Slaves001.75500
    0Temple Adjudicator001.755000
    0Heart of the Insatiable00000
    0<>001.500
    0<>001.500
    0<>001.500
    0<>001.500
    0<>001.500
    0<>001.500
    0<>001.500
    0<>001.500
    0<>001.500
    0Bone Husk001.800
    0[DNT] Bonier Husk001.800
    0Bone Stalker001.800
    0Null Portal001.500
    0Farric Tiger Alpha001.200
    0Vaal Flesh Merchant001.995000
    0Greatly Disturbed Sulphite001.500
    0Haku001.99500
    0Elreon001.995000
    0Tora001.99500
    0Vagan001.99500
    0Vorici001.095000
    0Hillock, the Blacksmith001.54500
    0Leo, Wolf of the Pits001.54500
    0Guff "Tiny" Grenn001.545000
    0Janus Perandus001.5000
    0Gravicius001.545000
    0Thane Jorgin001.33500
    0Korell Goya001.5300
    0Rin Yuushu001.99500
    0Cameria the Coldblooded001.5300
    0Aisling Laffrey001.095000
    0Riker Maloney001.99500
    0Mangled Sculpture001.500
    0Karui Firespeaker001.99500
    0Daughter of Valako001.99500
    0Heavy Guard001.5600
    0Lion Guard001.33500
    0Scorpion Sentinel001.1100
    0Roc Sentinel001.99500
    0Sin Purger001.5000
    0Peacekeeper001.56000
    0Bloodblessed Conqueror001.33500
    0Ritemaster Decapitator001.5600
    0Baranite Thaumaturge001.5000
    0Redemption Sentry001.500
    0Hunting Party000.82500
    0Arena Master001.1700
    0Fungal Shaman001.5000
    0Ethereal Captain002.2500
    0Head Enforcer001.5600
    0Security Specialist001.99500
    0Head Enforcer001.5600
    0Security Specialist001.99500
    0Flesh Sculptor001.7700
    0Corpse Stitcher001.56000
    0Flesh Sculptor001.7700
    0Corpse Stitcher001.56000
    0Violator001.00500
    0Senior Heretech001.17000
    0Senior Necroscientist001.17000
    0Backbreaker001.99500
    0Tormentor001.335000
    0Backbreaker001.99500
    0Tormentor001.335000
    0Loyalguard Mk 4001.78500
    0Trial Titan001.500
    0Black Scythe Arbalist001.500
    0Knight of the Sun002.2500
    0Knight of the Sun002.2500
    0Runed Knight001.3200
    0Runed Knight001.3200
    0Priest of the Chalice001.500
    0Druid of the Broken Circle001.3200
    0Druidic Dire Familiar001.06500
    0Black Scythe Mercenary001.500
    0Order Ostiary001.500
    0Demon Harpy001.500
    0Demon Harpy001.500
    0Demon Herder001.5000
    0Demon Herder001.5000
    0Ravenous Bloodshaper001.5000
    0Ravenous Macerator001.500
    0Pale Angel001.5000
    0Pale Seraphim001.500
    0Daemon00100
    0Consuming Phantasm001.500
    0Titanic Shell001.500
    0Bloodbound Warrior001.500
    0Death's Guide001.5000
    0Sunset Sage001.5000
    0Trawler001.500
    0Tidecaller001.5000
    0Tawhoa Shaman001.5000
    0Jadecrafter001.5000
    0Blackbark Demolisher001.500
    0Storm Conduit001.5000
    0Ikiaho001.5000
    0Tawhanuku001.5000
    0Kahuturoa001.500
    0Kaom001.500
    0Kiloava001.500
    0Ahuana001.500
    0Akoya001.500
    0Maata001.5000
    0Rakiata001.500
    0Utula001.500
    0Skullslinger001.500
    0Ribrattle001.59000
    0Spinesnatcher001.5900
    0Whipleg Arachnid001.500
    0Nameless Beast001.500
    0Nameless Beast001.500
    0Nameless Beast001.500
    0Nameless Burrower001.500
    0Nameless Burrower001.500
    0Nameless Thing001.500
    0Nameless Thing001.500
    0Treant Dryad001.500
    0Treant Dryad001.500
    0Treant Dryad001.500
    0Treant Hookhorror001.500
    0Treant Splitbeast001.500
    0Treant Splitbeast001.500
    0Fungal Reaver001.500
    0Cultist Archer001.500
    0Cultist Witch001.5000
    0Cultist Witch001.5000
    0Cultist Warrior001.500
    0Treant Tendrilmaster001.500
    0Cultist Brute001.500
    0Cultist Brute001.500
    0Tumbling Opulence00000
    0Kodoka001.5000
    0Kodaka001.5000
    0Flaric Synthete001.305000
    0Frosal Synthete001.305000
    0Scinteel Synthete001.305000
    0Aurid Synthete001.305000
    0Resplendent Tusked Beetle001.500
    0Despair Remnant001.5000
    0Eternal Regret001.995000
    0Feral Memory001.1700
    0Screaming Loneliness001.5000
    0Vicious Memory000.70500
    0It That Lashes001.500
    0It That Hates001.5000
    0It That Guards001.5000
    0It That Controls001.5000
    0It That Stalks001.500
    0Callow Sniper001.99500
    0Kraityn's Scout001.99500
    0Kraityn's Sentry001.99500
    0Oak's Sniper001.99500
    0Shadow Archer001.99500
    0Alira's Martyr001.3500
    0Doedre's Fanatic001.3500
    0Doedre's Fanatic001.3500
    0Alira's Blood Guard001.3500
    0Callow Thug001.3500
    0Shadow Stalker001.3500
    0Highwayman001.3500
    0Elder-Blessed Highwayman001.3500
    0Kraityn's Aspirant001.3500
    0Oak's Devoted001.3500
    0Oak's Brute001.3500
    0Elder-Blessed Brute001.3500
    0Ryslatha's Devoted001.3500
    0Ryslatha's Brute001.3500
    0Devoted Bandit001.99500
    0Devoted Bandit001.99500
    0Devoted Bandit001.3500
    0Devoted Bandit001.3500
    0Devoted Bandit001.3500
    0Devoted Bandit001.3500
    0Elder-Blessed Acolyte001.99500
    0Cave Beast001.09500
    0Primal Beast001.09500
    0Bone Cruncher001.09500
    0Hairy Bonecruncher001.09500
    0Shaggy Monstrosity001.09500
    0Skeletal Beast001.09500
    0Skeletal Beast001.09500
    0Corrupted Beast001.09500
    0Armour Cruncher001.09500
    0Spectral Corsair001.5000
    0Spectral Corsair001.5000
    0Spectral Corsair001.5000
    0Spectral Scoundrel001.5000
    0Spectral Swashbuckler001.5000
    0Spectral Swashbuckler001.5000
    0Cursed Mariner001.5000
    0Cursed Mariner001.5000
    0Ashen Buccaneer001.5000
    0Ashen Buccaneer001.5000
    0Spectral Bowman001.5000
    0Spectral Bowman001.5000
    0Phantom Occultist001.5000
    0Phantom Occultist001.5000
    0Spectral Corsair001.5000
    0Spectral Mage001.5000
    0Goatman001.200
    0Elder-Blessed Goatman001.200
    0Bearded Devil001.200
    0Alpine Devil001.45500
    0Bearded Devil001.45500
    0Goatman Shaman001.125000
    0Goatman Fire-raiser001.5000
    0Bearded Shaman001.125000
    0Bearded Skycaller001.5000
    0Alpine Shaman001.5000
    0Hill Devil001.45500
    0Colossus Crusher001.500
    0Ancient Construct001.32000
    0Ancient Sentry Apparatus001.32000
    0Ancient Construct001.32000
    0Vaal Construct001.32000
    0Wolf001.500
    0Elder-Blessed Hellion001.500
    0Flame Hellion001.500
    0Highland Hellion001.500
    0Dune Hellion001.500
    0Mountain Hellion001.500
    0Mountain Hellion Alpha001.500
    0Shackled Hellion001.500
    0Blood Ape001.00500
    0Dread Primate001.00500
    0Dread Primate001.00500
    0Stygian Ape001.00500
    0Aboriginal Chieftain001.90500
    0Carnage Ape001.00500
    0Barrow Ape001.00500
    0Primitive Ape001.00500
    0Stalag Nightmare001.1700
    0Hulking Titan001.1700
    0Ruined Titan001.1700
    0Mountain Fragment001.1700
    0Necromancer001.17000
    0Necromancer001.17000
    0Defiler001.17000
    0Diabolist001.17000
    0Sin Lord001.17000
    0Sin Lord001.17000
    0Doedre's Animator001.17000
    0Rhoa Mare001.39500
    0Elder-Blessed Rhoa001.39500
    0Primordial Rhoa001.39500
    0Tercel Rhoa001.39500
    0Murk Runner001.39500
    0Bone Rhoa001.39500
    0Restless Bone Rhoa001.39500
    0Bone Rhoa001.39500
    0Bone Rhoa001.39500
    0Corrupted Rhoa001.39500
    0Restless Small Bone Rhoa001.39500
    0Fossil Eater000.9900
    0Merveil's Favoured001.005000
    0Merveil's Attendant001.005000
    0Merveil's Blessed001.005000
    0Fated Siren001.005000
    0Scrabbling Menace000.9300
    0Cave Crustacean000.9300
    0Invading Crustacean000.9300
    0Shield Crab000.9300
    0Fated Archer001.2900
    0Ancient Archer001.2900
    0Restless Skeletal Archer001.2900
    0Ancient Archer001.2900
    0Timeless Hunter001.2900
    0Brittle Lookout001.2900
    0Brittle Born-again001.2900
    0Brittle Poacher001.2900
    0Sandy Lookout001.2900
    0Ancient Archer001.2900
    0Restless Skeletal Burning Bowman001.2900
    0Burning Bowman001.2900
    0Weathered Watchman001.2900
    0Brittle Archer001.2900
    0Restless Skeletal Split Shooter001.2900
    0Brittle Archer001.2900
    0Brittle Poacher001.2900
    0Brittle Poacher001.2900
    0Sin Archer001.2900
    0Thunder Thrall001.2900
    0Brittle Bleeder001.2900
    0Brittle Bleeder001.2900
    0Disbanded Dead001.99500
    0Disbanded Dead001.99500
    0Disbanded Dead001.99500
    0Disbanded Dead001.99500
    0Vexing Archer001.2900
    0Bonewarped Archer001.2900
    0Bonewarped Archer001.2900
    0Bonewarped Archer001.2900
    0Bonewarped Archer001.2900
    0Bonewarped Archer001.2900
    0Bonewarped Archer001.2900
    0Bloodstained Archer001.2900
    0Bloodstained Archer001.2900
    0Axiom Frostguard001.605000
    0Restless Skeletal Frost Mage001.605000
    0Axiom Frostguard001.605000
    0Frost Archmage001.605000
    0Frost Bishop001.605000
    0Frost Priest001.605000
    0Frost Priest001.605000
    0Frost Keeper001.605000
    0Frost Keeper001.605000
    0Frost Preacher001.605000
    0Frost Preacher001.605000
    0Frost Archmage001.605000
    0Gleaming Saint001.605000
    0Gleaming Saint001.605000
    0Desecrated Saint001.605000
    0Desecrated Saint001.605000
    0Desecrated Sage001.605000
    0Restless Skeletal Fire Mage001.605000
    0Flame Archmage001.605000
    0Flame Archmage001.605000
    0Flame Priest001.605000
    0Flame Priest001.605000
    0Brittle Arsonist001.605000
    0Flame Archmage001.605000
    0Axiom Thunderguard001.605000
    0Restless Skeletal Lightning Mage001.605000
    0Axiom Thunderguard001.605000
    0Thunder Archmage001.605000
    0Thunder Archmage001.605000
    0Thunder Priest001.605000
    0Thunder Keeper001.605000
    0Thunder Keeper001.605000
    0Sparking Mage001.605000
    0Sparking Mage001.605000
    0Thunder Archmage001.605000
    0Ancient Bonestalker000.97500
    0Ancient Bonestalker000.97500
    0Restless Skeleton000.97500
    0Brittle Cleric001.60500
    0Brittle Cleric001.60500
    0Brittle Cleric001.60500
    0Brittle Cleric001.60500
    0Brittle Cleric001.60500
    0Brittle Cleric001.60500
    0Brittle Thief001.60500
    0Brittle Thief001.60500
    0Rattling Bones000.97500
    0Rattling Bones000.97500
    0Vault Guardian001.60500
    0Timeless Wanderer000.97500
    0Timeless Wanderer000.97500
    0Sandworn Watchman000.97500
    0Ancient Bonestalker000.97500
    0Rattling Bones000.97500
    0Timeless Wanderer000.97500
    0Sandworn Watchman000.97500
    0Ash Harvester001.60500
    0Ash Harvester001.60500
    0Brittle Born-again000.97500
    0Angered Remains000.97500
    0Risen Saint000.97500
    0Risen Saint000.97500
    0Vault Guardian001.60500
    0Sandy Guardian000.97500
    0Ancient Worker000.97500
    0Brittle Gladiator002.2500
    0Brittle Gladiator002.2500
    0Risen Gladiator001.99500
    0Risen Gladiator001.99500
    0Brittle Bandit001.60500
    0Brittle Bandit001.60500
    0Brittle Bandit001.60500
    0Brittle Bandit001.60500
    0Brittle Farmer002.2500
    0Brittle Farmer002.2500
    0Brittle Farmer002.2500
    0Brittle Farmer002.2500
    0Brittle Farmer002.2500
    0Brittle Farmer002.2500
    0Brittle Farmer000.97500
    0Brittle Farmer000.97500
    0Brittle Farmer000.97500
    0Brittle Farmer000.97500
    0Smouldering Farmer002.2500
    0Smouldering Farmer002.2500
    0Smouldering Farmer002.2500
    0Smouldering Farmer000.97500
    0Smouldering Farmer000.97500
    0Bonewarped Warrior000.97500
    0Bonewarped Warrior000.97500
    0Bonewarped Warrior000.97500
    0Bonewarped Warrior000.97500
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    Edit

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