Plumed Chimeral
Beast
Genus: Rhoas
Group: Reptiles
Family: The Sands
chance to apply suppression on hit % [20]
stance movement speed +% final [100]
SpectreY
AreaThe Sceptre of God, The Upper Sceptre of God, The Eternal Laboratory, Mystical Clearing, Sealed Corridors, Mystical Clearing, Sealed Corridors, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, InvasionBoss
Tagsbeast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast, slow_movement, small_height
Packs
  • The Sceptre of God, The Upper Sceptre of God: Plumed Chimeral
  • The Upper Sceptre of God: Plumed Chimeral
  • Plumed Chimeral
  • The Eternal Laboratory: Plumed Chimeral
  • WorldAreas#1343: Plumed Chimeral
  • InvasionBoss: Alpha Paradisae, Plumed Chimeral
  • Chimeric Croaker, Plumed Chimeral
  • Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Fragmented Memory, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void, Memory Void: Undying Aristocrat, Undying Aristocrat, Plumed Chimeral
  • Life
    125%
    Energy Shield From Life
    50%
    Evasion
    +20%
    Ailment Threshold
    125%
    Resistance
    52 52 0 0
    Damage
    113%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    Iguana
    Metadata
    Iguana
    Level
    83
    Life
    20,010
    Armour
    92,477
    Evasion Rating
    9,432
    Energy Shield
    9,574
    Damage
    1,017
    Spell Damage
    1,017
    Accuracy
    1,036
    Attack Time
    1.005
    Experience
    16,415
    Minion Life
    3,813
    Minion Energy Shield
    1,824
    Minion Damage
    859
    Ailment Threshold
    40,021
    Chill
    127
    Shock
    127
    Brittle
    716
    Scorch
    127
    Sap
    350
    IguanaProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 814–1221
    Critical Strike Chance: 5%
    Attack Time: 1.005 sec
    Cooldown Time: 3.5 sec
    Deals 60% less Damage
    base is projectile [1]
    monster projectile variation [4]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 814–1221
    Critical Strike Chance: 5%
    Attack Time: 1.005 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Actor
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/Iguana"] = {
        name = "Plumed Chimeral",
        life = 1.25,
        energyShield = 0.5,
        fireResist = 52,
        coldResist = 52,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "IguanaProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaProjectile"] = {
        name = "IguanaProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    chance to apply suppression on hit % [20]
    IdMonsterSuppressingFire
    FamilySuppressingFire
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceScavengerRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    Plumed Chimeral
    Beast
    Genus: Rhoas
    Group: Reptiles
    Family: The Sands
    chance to apply suppression on hit % [20]
    stance movement speed +% final [100]
    SpectreY
    AreaThe High Gardens
    Tagsbeast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast, slow_movement, small_height
    Packs
  • The High Gardens: Plumed Chimeral
  • Life
    125%
    Energy Shield From Life
    50%
    Evasion
    +20%
    Ailment Threshold
    125%
    Resistance
    52 52 0 0
    Damage
    113%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    Iguana
    Metadata
    IguanaHighGardens
    Level
    58
    Life
    2,033
    Armour
    12,902
    Evasion Rating
    3,962
    Energy Shield
    2,033
    Damage
    253
    Spell Damage
    253
    Accuracy
    390
    Attack Time
    1.005
    Experience
    9,629
    Minion Life
    483
    Minion Energy Shield
    483
    Minion Damage
    196
    Ailment Threshold
    4,066
    Chill
    13
    Shock
    13
    Brittle
    73
    Scorch
    13
    Sap
    36
    IguanaProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 202–304
    Critical Strike Chance: 5%
    Attack Time: 1.005 sec
    Cooldown Time: 3.5 sec
    Deals 60% less Damage
    base is projectile [1]
    monster projectile variation [4]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 202–304
    Critical Strike Chance: 5%
    Attack Time: 1.005 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Actor
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/IguanaHighGardens"] = {
        name = "Plumed Chimeral",
        life = 1.25,
        energyShield = 0.5,
        fireResist = 52,
        coldResist = 52,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "IguanaProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaProjectile"] = {
        name = "IguanaProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    chance to apply suppression on hit % [20]
    IdMonsterSuppressingFire
    FamilySuppressingFire
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceScavengerRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    Plumed Chimeral
    Beast
    chance to apply suppression on hit % [20]
    stance movement speed +% final [100]
    SpectreY
    AreaThe Temple of Atzoatl, The Temple of Atzoatl, The Temple of Atzoatl, The Temple of Atzoatl, The Temple of Atzoatl, The Temple of Atzoatl, The Temple of Atzoatl
    Tagsbeast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, melee, no_pantheon_mod, not_str, physical_affinity, ranged, red_blood, reptile_beast, slow_movement, small_height
    Packs
  • The Temple of Atzoatl, The Temple of Atzoatl, The Temple of Atzoatl, The Temple of Atzoatl, The Temple of Atzoatl, The Temple of Atzoatl, The Temple of Atzoatl: Chimeric Croaker, Plumed Chimeral
  • Life
    126%
    Energy Shield From Life
    50%
    Evasion
    +20%
    Ailment Threshold
    126%
    Resistance
    52 52 0 0
    Damage
    113%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experience
    63%
    Model Size
    100%
    Type
    VaalIguanaTemple
    Metadata
    IguanaIncursionTemple
    Level
    55
    Life
    1,687
    Armour
    10,090
    Evasion Rating
    3,538
    Energy Shield
    1,687
    Damage
    216
    Spell Damage
    216
    Accuracy
    344
    Attack Time
    1.005
    Experience
    4,321
    Minion Life
    411
    Minion Energy Shield
    411
    Minion Damage
    166
    Ailment Threshold
    3,374
    Chill
    11
    Shock
    11
    Brittle
    60
    Scorch
    11
    Sap
    29
    IguanaProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 173–259
    Critical Strike Chance: 5%
    Attack Time: 1.005 sec
    Cooldown Time: 3.5 sec
    Deals 60% less Damage
    base is projectile [1]
    monster projectile variation [4]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 173–259
    Critical Strike Chance: 5%
    Attack Time: 1.005 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Actor
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/IguanaIncursionTemple"] = {
        name = "Plumed Chimeral",
        life = 1.26,
        energyShield = 0.5,
        fireResist = 52,
        coldResist = 52,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "IguanaProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaProjectile"] = {
        name = "IguanaProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    chance to apply suppression on hit % [20]
    IdMonsterSuppressingFire
    FamilySuppressingFire
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceScavengerRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    Plumed Chimeral
    Beast
    chance to apply suppression on hit % [20]
    stance movement speed +% final [100]
    SpectreY
    AreaThe Temple of Atzoatl, The Temple of Atzoatl, The Temple of Atzoatl
    Tagsbeast, has_one_hand_sword, has_one_handed_melee, large_model, light_armour, melee, no_pantheon_mod, not_str, physical_affinity, ranged, red_blood, reptile_beast, slow_movement, small_height
    Packs
  • The Temple of Atzoatl, The Temple of Atzoatl, The Temple of Atzoatl: Chimeric Croaker, Plumed Chimeral
  • Life
    125%
    Energy Shield From Life
    50%
    Evasion
    +20%
    Ailment Threshold
    125%
    Resistance
    52 52 0 0
    Damage
    113%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experience
    125%
    Model Size
    100%
    Type
    VaalIguanaTempleMap
    Metadata
    IguanaIncursionTempleMap_
    Level
    78
    Life
    11,399
    Armour
    62,934
    Evasion Rating
    8,000
    Energy Shield
    7,080
    Damage
    763
    Spell Damage
    763
    Accuracy
    856
    Attack Time
    1.005
    Experience
    15,471
    Minion Life
    2,267
    Minion Energy Shield
    1,408
    Minion Damage
    632
    Ailment Threshold
    22,798
    Chill
    72
    Shock
    72
    Brittle
    408
    Scorch
    72
    Sap
    199
    IguanaProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 610–915
    Critical Strike Chance: 5%
    Attack Time: 1.005 sec
    Cooldown Time: 3.5 sec
    Deals 60% less Damage
    base is projectile [1]
    monster projectile variation [4]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 610–915
    Critical Strike Chance: 5%
    Attack Time: 1.005 sec
    Strike your foes down with a powerful blow.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Actor
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/IguanaIncursionTempleMap_"] = {
        name = "Plumed Chimeral",
        life = 1.25,
        energyShield = 0.5,
        fireResist = 52,
        coldResist = 52,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.13,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "IguanaProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaProjectile"] = {
        name = "IguanaProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    chance to apply suppression on hit % [20]
    IdMonsterSuppressingFire
    FamilySuppressingFire
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • chance to apply suppression on hit % Min: 20 Max: 20 Global
  • IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [100]
    IdStanceScavengerRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    Edit

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