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Quimera Plumada(Plumed Chimeral)

SpectreY
AreaEl Cetro de Dios El Cetro de Dios Superior Claro Místico Corredores Sellados
Modchance to apply suppression on hit % [20]
Fuego de Supresión

stance movement speed +% final [100]
Tagsred_blood, beast, reptile_beast, not_str
Damage113%
Vida125%
Energy Shield From Life50%
Ailment Threshold125%
Daño de golpe crítico5%
TypeIguana
Attack Distance6 ~ 9
Attack Time1.005 Second
Damage Spread20%
Evasión+20%
Precisión+100%

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Quimera Plumada359411082.51.005952416265102584762525200

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Quimera Plumada32190965.71.00579181442595343959525200

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Quimera Plumada24909766.71.00553351132882222668525200

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Quimera Plumada18506571.91.0053395834868111698525200

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Quimera Plumada13460424.21.0052153612756171077525200

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
33Quimera Plumada279463.61.0053145851193157151500
Melee20OnlyLastTarget TargetNear
Melee5OnlyLastTarget
MonsterProjectileWeapon 4
MonsterProjectileWeapon10TargetNotNear
MonsterProjectileWeapon40TargetNotNear NoEnemyNearMe
StrafeLeft 4
StrafeRight 4
ChangeToStance210TargetNotMediumNear TargetIsEnemy
stance stance2
Melee10OnlyLastTarget
Advance 20
ChangeToStance150TargetNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Actor
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resiste FuegoResiste HieloResiste RayoResiste Caos
151500
343400
525200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GemMonster/Iguana"] = {
    name = "Plumed Chimeral",
    life = 1.25,
    energyShield = 0.5,
    fireResist = 52,
    coldResist = 52,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.13,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "IguanaProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IguanaProjectile"] = {
    name = "IguanaProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_repeat_count",
        "spell_maximum_action_distance_+%",
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {4, 0, -60, -60, 30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
SpectreY
AreaLos Jardines Altos
Modchance to apply suppression on hit % [20]
Fuego de Supresión

stance movement speed +% final [100]
Tagsred_blood, beast, reptile_beast, not_str
Damage113%
Vida125%
Energy Shield From Life50%
Ailment Threshold125%
Daño de golpe crítico5%
TypeIguana
Attack Distance6 ~ 9
Attack Time1.005 Second
Damage Spread20%
Evasión+20%
Precisión+100%

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Quimera Plumada359411082.51.005952416265102584762525200

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Quimera Plumada32190965.71.00579181442595343959525200

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Quimera Plumada24909766.71.00553351132882222668525200

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Quimera Plumada18506571.91.0053395834868111698525200

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Quimera Plumada13460424.21.0052153612756171077525200

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
58Quimera Plumada9629254.21.005124532533762623343400
Melee20OnlyLastTarget TargetNear
Melee5OnlyLastTarget
MonsterProjectileWeapon 4
MonsterProjectileWeapon10TargetNotNear
MonsterProjectileWeapon40TargetNotNear NoEnemyNearMe
StrafeLeft 4
StrafeRight 4
ChangeToStance210TargetNotMediumNear TargetIsEnemy
stance stance2
Melee10OnlyLastTarget
Advance 20
ChangeToStance150TargetNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Actor
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resiste FuegoResiste HieloResiste RayoResiste Caos
151500
343400
525200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GemMonster/IguanaHighGardens"] = {
    name = "Plumed Chimeral",
    life = 1.25,
    energyShield = 0.5,
    fireResist = 52,
    coldResist = 52,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.13,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "IguanaProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IguanaProjectile"] = {
    name = "IguanaProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_repeat_count",
        "spell_maximum_action_distance_+%",
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {4, 0, -60, -60, 30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
SpectreY
Area
Modchance to apply suppression on hit % [20]
Fuego de Supresión

stance movement speed +% final [100]
Tagsred_blood, beast, reptile_beast, not_str
Damage113%
Vida126%
Energy Shield From Life50%
Ailment Threshold126%
Daño de golpe crítico5%
TypeVaalIguanaTemple
Attack Distance6 ~ 9
Attack Time1.005 Second
Damage Spread20%
Evasión+20%
Precisión+100%

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Quimera Plumada181141082.51.005960016265102584800525200

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Quimera Plumada16224965.71.00579811442595343991525200

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Quimera Plumada12554766.71.00553781132882222689525200

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Quimera Plumada9327571.91.0053422834868111711525200

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Quimera Plumada6784424.21.0052170612756171085525200
Melee20OnlyLastTarget TargetNear
Melee5OnlyLastTarget
MonsterProjectileWeapon 4
MonsterProjectileWeapon10TargetNotNear
MonsterProjectileWeapon40TargetNotNear NoEnemyNearMe
StrafeLeft 4
StrafeRight 4
ChangeToStance210TargetNotMediumNear TargetIsEnemy
stance stance2
Melee10OnlyLastTarget
Advance 20
ChangeToStance150TargetNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Actor
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resiste FuegoResiste HieloResiste RayoResiste Caos
151500
343400
525200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GemMonster/IguanaIncursionTemple"] = {
    name = "Plumed Chimeral",
    life = 1.26,
    energyShield = 0.5,
    fireResist = 52,
    coldResist = 52,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.13,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "IguanaProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IguanaProjectile"] = {
    name = "IguanaProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_repeat_count",
        "spell_maximum_action_distance_+%",
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {4, 0, -60, -60, 30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}
SpectreY
Area
Modchance to apply suppression on hit % [20]
Fuego de Supresión

stance movement speed +% final [100]
Tagsred_blood, beast, reptile_beast, not_str
Damage113%
Vida125%
Energy Shield From Life50%
Ailment Threshold125%
Daño de golpe crítico5%
TypeVaalIguanaTempleMap
Attack Distance6 ~ 9
Attack Time1.005 Second
Damage Spread20%
Evasión+20%
Precisión+100%

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Quimera Plumada359411082.51.005952416265102584762525200

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Quimera Plumada32190965.71.00579181442595343959525200

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Quimera Plumada24909766.71.00553351132882222668525200

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Quimera Plumada18506571.91.0053395834868111698525200

IguanaProjectile
monster projectile variation [4]
spell maximum action distance +% [-60]
active skill damage +% final [-60]
monster reverse point blank damage -% at minimum range [30]

base_is_projectile Attack ProjectileAttack SkillCanMirageArcher Projectile SkillCanVolley Hit Triggerable
Tiempo de lanzamiento: 1.5 Second
Tiempo de recarga: 3.5 Second

Melee
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
Tiempo de lanzamiento: 1 Second
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Quimera Plumada13460424.21.0052153612756171077525200
Melee20OnlyLastTarget TargetNear
Melee5OnlyLastTarget
MonsterProjectileWeapon 4
MonsterProjectileWeapon10TargetNotNear
MonsterProjectileWeapon40TargetNotNear NoEnemyNearMe
StrafeLeft 4
StrafeRight 4
ChangeToStance210TargetNotMediumNear TargetIsEnemy
stance stance2
Melee10OnlyLastTarget
Advance 20
ChangeToStance150TargetNear TargetIsEnemy

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
}

Actor
{

}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Resiste FuegoResiste HieloResiste RayoResiste Caos
151500
343400
525200
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GemMonster/IguanaIncursionTempleMap_"] = {
    name = "Plumed Chimeral",
    life = 1.25,
    energyShield = 0.5,
    fireResist = 52,
    coldResist = 52,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.13,
    damageSpread = 0.2,
    attackTime = 1.005,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "IguanaProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IguanaProjectile"] = {
    name = "IguanaProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.87,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "skill_repeat_count",
        "spell_maximum_action_distance_+%",
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
    },
    levels = {
        [1] = {4, 0, -60, -60, 30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1},  },
    },
}