SpectreY
AreaEl Cetro de Dios, El Cetro de Dios Superior, El Laboratorio Eterno, Depósito Sellado, Depósito Sellado, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, La mansión Perandus, InvasionBoss
TagsLanzador de hechizos, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, undying
Packs
  • El Cetro de Dios, El Cetro de Dios Superior: Aristócrata imperecedero, Aristócrata imperecedero
  • El Laboratorio Eterno: Evangelista imperecedero, Aristócrata imperecedero
  • WorldAreas#910, WorldAreas#1020, La mansión Perandus: Evangelista imperecedero, Aristócrata imperecedero, Evangelista imperecedero, Aristócrata imperecedero
  • WorldAreas#910, WorldAreas#1020, La mansión Perandus: Croadora quimérica, Aristócrata imperecedero, Aristócrata imperecedero
  • WorldAreas#1362: Luchador imperecedero, Aristócrata imperecedero
  • InvasionBoss: El Malabarista de Descargas, Aristócrata imperecedero, Aristócrata imperecedero
  • Evangelista imperecedero, Aristócrata imperecedero
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Evangelista imperecedero, Aristócrata imperecedero
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Aristócrata imperecedero, Aristócrata imperecedero, Quimerina emplumada
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Croadora quimérica, Aristócrata imperecedero, Aristócrata imperecedero
  • Vida
    110%
    Armaduras
    +50%
    Evasión
    +10%
    Ailment Threshold
    110%
    Resistencia
    20 20 20 0
    Damage
    125%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    115%
    Type
    CityStalkerArmour
    Metadata
    CityStalkerMaleArmour
    Nivel
    83
    Vida
    35,218
    Armaduras
    138,716
    Evasión
    8,646
    Escudo de energía
    0
    Damage
    1,125
    Daño de hechizos
    1,125
    Precisión
    518
    Attack Time
    1.245
    Experiencia
    13,132
    Ailment Threshold
    35,218
    Chill
    111
    Shock
    111
    Brittle
    630
    Scorch
    111
    Sap
    308
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 900–1351
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterLightningProjectileNova
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 4%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 6 seg
    Inflige de 454 a 1357 de daño de rayo
    Dispara 8 proyectiles adicionales
    Dispara proyectiles en círculo
    base is projectile [1]
    monster projectile variation [2]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleArmour"] = {
        name = "Undying Aristocrat",
        life = 1.1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterLightningProjectileNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningProjectileNova"] = {
        name = "MonsterLightningProjectileNova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 8, -60, 2, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.93999999761581, 2.8099999427795, 8, -60, 2, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Lanza Nova de Rayo
    IdDisplayMonsterCastsLightningNova
    FamilyDisplayMonsterCastsLightningNova
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • display monster casts lightning nova text Min: 1 Max: 1 Global
  • Aristócrata imperecedero
    Demonio
    Lanza Nova de Rayo
    Undying Aristocrat
    SpectreY
    TagsLanzador de hechizos, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, lightning_affinity, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, undying
    Packs
  • Evangelista imperecedero, Evangelista imperecedero, Aristócrata imperecedero, Aristócrata imperecedero, Desdichado imperecedero
  • Vida
    110%
    Armaduras
    +50%
    Evasión
    +10%
    Ailment Threshold
    110%
    Resistencia
    20 20 20 0
    Damage
    125%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    115%
    Type
    CityStalkerArmour
    Metadata
    CityStalkerMaleArmourHellscape
    Nivel
    68
    Vida
    7,077
    Armaduras
    43,185
    Evasión
    5,213
    Escudo de energía
    0
    Damage
    467
    Daño de hechizos
    467
    Precisión
    290
    Attack Time
    1.245
    Experiencia
    10,255
    Ailment Threshold
    7,077
    Chill
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterLightningProjectileNova
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 4%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 6 seg
    Inflige de 303.1 a 906.2 de daño de rayo
    Dispara 8 proyectiles adicionales
    Dispara proyectiles en círculo
    base is projectile [1]
    monster projectile variation [2]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerMaleArmourHellscape"] = {
        name = "Undying Aristocrat",
        life = 1.1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterLightningProjectileNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningProjectileNova"] = {
        name = "MonsterLightningProjectileNova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 8, -60, 2, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.93999999761581, 2.8099999427795, 8, -60, 2, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Lanza Nova de Rayo
    IdDisplayMonsterCastsLightningNova
    FamilyDisplayMonsterCastsLightningNova
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • display monster casts lightning nova text Min: 1 Max: 1 Global
  • Aristócrata imperecedero
    SpectreY
    AreaEl Cetro de Dios, El Cetro de Dios Superior, El Laboratorio Eterno, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, La mansión Perandus, InvasionBoss
    TagsLanzador de hechizos, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, lightning_affinity, medium_height, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, undying
    Packs
  • El Cetro de Dios, El Cetro de Dios Superior: Aristócrata imperecedero, Aristócrata imperecedero
  • El Cetro de Dios: Evangelista imperecedero, Aristócrata imperecedero
  • El Laboratorio Eterno: Evangelista imperecedero, Aristócrata imperecedero
  • WorldAreas#910, WorldAreas#1020, La mansión Perandus: Evangelista imperecedero, Aristócrata imperecedero, Evangelista imperecedero, Aristócrata imperecedero
  • WorldAreas#910, WorldAreas#1020, La mansión Perandus: Croadora quimérica, Aristócrata imperecedero, Aristócrata imperecedero
  • InvasionBoss: El Malabarista de Descargas, Aristócrata imperecedero, Aristócrata imperecedero
  • Gólem Golpeado por Tormentas, Archimago de la Guardia negra, Aristócrata imperecedero, Ojo errante
  • Evangelista imperecedero, Aristócrata imperecedero
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Evangelista imperecedero, Aristócrata imperecedero
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Aristócrata imperecedero, Aristócrata imperecedero, Quimerina emplumada
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Croadora quimérica, Aristócrata imperecedero, Aristócrata imperecedero
  • Vida
    110%
    Armaduras
    +50%
    Evasión
    +10%
    Ailment Threshold
    110%
    Resistencia
    20 20 20 0
    Damage
    125%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    115%
    Type
    CityStalkerArmour
    Metadata
    CityStalkerFemaleArmour
    Nivel
    83
    Vida
    35,218
    Armaduras
    138,716
    Evasión
    8,646
    Escudo de energía
    0
    Damage
    1,125
    Daño de hechizos
    1,125
    Precisión
    518
    Attack Time
    1.245
    Experiencia
    13,132
    Ailment Threshold
    35,218
    Chill
    111
    Shock
    111
    Brittle
    630
    Scorch
    111
    Sap
    308
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 900–1351
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterLightningProjectileNova
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 4%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 6 seg
    Inflige de 454 a 1357 de daño de rayo
    Dispara 8 proyectiles adicionales
    Dispara proyectiles en círculo
    base is projectile [1]
    monster projectile variation [2]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleArmour"] = {
        name = "Undying Aristocrat",
        life = 1.1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterLightningProjectileNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningProjectileNova"] = {
        name = "MonsterLightningProjectileNova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 8, -60, 2, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.93999999761581, 2.8099999427795, 8, -60, 2, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Lanza Nova de Rayo
    IdDisplayMonsterCastsLightningNova
    FamilyDisplayMonsterCastsLightningNova
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • display monster casts lightning nova text Min: 1 Max: 1 Global
  • Aristócrata imperecedero
    Demonio
    Lanza Nova de Rayo
    Undying Aristocrat
    SpectreY
    TagsLanzador de hechizos, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, lightning_affinity, medium_movement, melee, not_int, physical_affinity, ranged, red_blood, undying
    Packs
  • Evangelista imperecedero, Evangelista imperecedero, Aristócrata imperecedero, Aristócrata imperecedero, Desdichado imperecedero
  • Vida
    110%
    Armaduras
    +50%
    Evasión
    +10%
    Ailment Threshold
    110%
    Resistencia
    20 20 20 0
    Damage
    125%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    115%
    Type
    CityStalkerArmour
    Metadata
    CityStalkerFemaleArmourHellscape
    Nivel
    68
    Vida
    7,077
    Armaduras
    43,185
    Evasión
    5,213
    Escudo de energía
    0
    Damage
    467
    Daño de hechizos
    467
    Precisión
    290
    Attack Time
    1.245
    Experiencia
    10,255
    Ailment Threshold
    7,077
    Chill
    22
    Shock
    22
    Brittle
    127
    Scorch
    22
    Sap
    62
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterLightningProjectileNova
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Probabilidad de golpe crítico: 4%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 6 seg
    Inflige de 303.1 a 906.2 de daño de rayo
    Dispara 8 proyectiles adicionales
    Dispara proyectiles en círculo
    base is projectile [1]
    monster projectile variation [2]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Undying/CityStalkerFemaleArmourHellscape"] = {
        name = "Undying Aristocrat",
        life = 1.1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterLightningProjectileNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterLightningProjectileNova"] = {
        name = "MonsterLightningProjectileNova",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "spell_maximum_action_distance_+%",
            "monster_projectile_variation",
            "projectiles_nova",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 8, -60, 2, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
            [2] = {0.93999999761581, 2.8099999427795, 8, -60, 2, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Lanza Nova de Rayo
    IdDisplayMonsterCastsLightningNova
    FamilyDisplayMonsterCastsLightningNova
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • display monster casts lightning nova text Min: 1 Max: 1 Global
  • Edit

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