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Aristócrata Imperecedero
El Cetro de Dios
El Cetro de Dios Superior
Depósito Sellado
Undying Aristocrat

Aristócrata Imperecedero

SpectreY
AreaEl Cetro de Dios, El Cetro de Dios Superior, Depósito Sellado
ModLanza Nova de Rayo
Tagsred_blood, demon, undying, humanoid, not_int
Vida110%
Armadura+50%
Evasión+10%
Resistencia
0000
1010100
2020200
Damage100%
Precisión+100%
Daño de golpe crítico5%
Attack Distance6 ~ 7
Attack Time1.245 Second
Damage Spread20%
Ailment Threshold110%
TypeCityStalkerArmour
Melee
iconbasicattack
Daño de golpe crítico: 5%
Attack Time: 1.245 Second
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
MonsterLightningProjectileNova
Daño de golpe crítico: 4%
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second
Inflige 471.5 a 1409 de Daño de Rayo
Las Habilidades disparan 8 Proyectiles adicionales
spell maximum action distance +% [-60]
monster projectile variation [2]

projectiles_nova base_is_projectile Spell Projectile SkillCanVolley Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
84Aristócrata Imperecedero287531186.71.245838124398940302020200
Melee
iconbasicattack
Daño de golpe crítico: 5%
Attack Time: 1.245 Second
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
MonsterLightningProjectileNova
Daño de golpe crítico: 4%
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second
Inflige 437.2 a 1307 de Daño de Rayo
Las Habilidades disparan 8 Proyectiles adicionales
spell maximum action distance +% [-60]
monster projectile variation [2]

projectiles_nova base_is_projectile Spell Projectile SkillCanVolley Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
82Aristócrata Imperecedero257521058.61.245696721638874002020200
Melee
iconbasicattack
Daño de golpe crítico: 5%
Attack Time: 1.245 Second
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
MonsterLightningProjectileNova
Daño de golpe crítico: 4%
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second
Inflige 375.4 a 1122 de Daño de Rayo
Las Habilidades disparan 8 Proyectiles adicionales
spell maximum action distance +% [-60]
monster projectile variation [2]

projectiles_nova base_is_projectile Spell Projectile SkillCanVolley Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
78Aristócrata Imperecedero19927840.51.245469516992753702020200
Melee
iconbasicattack
Daño de golpe crítico: 5%
Attack Time: 1.245 Second
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
MonsterLightningProjectileNova
Daño de golpe crítico: 4%
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second
Inflige 309.5 a 925.1 de Daño de Rayo
Las Habilidades disparan 8 Proyectiles adicionales
spell maximum action distance +% [-60]
monster projectile variation [2]

projectiles_nova base_is_projectile Spell Projectile SkillCanVolley Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
73Aristócrata Imperecedero148046271.245298712522624402020200
Melee
iconbasicattack
Daño de golpe crítico: 5%
Attack Time: 1.245 Second
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
MonsterLightningProjectileNova
Daño de golpe crítico: 4%
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second
Inflige 254.1 a 759.7 de Daño de Rayo
Las Habilidades disparan 8 Proyectiles adicionales
spell maximum action distance +% [-60]
monster projectile variation [2]

projectiles_nova base_is_projectile Spell Projectile SkillCanVolley Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
68Aristócrata Imperecedero10768465.11.24518949191514902020200
Melee
iconbasicattack
Daño de golpe crítico: 5%
Attack Time: 1.245 Second
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
MonsterLightningProjectileNova
Daño de golpe crítico: 4%
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second
Inflige 28.97 a 86.9 de Daño de Rayo
Las Habilidades disparan 8 Proyectiles adicionales
spell maximum action distance +% [-60]
monster projectile variation [2]

projectiles_nova base_is_projectile Spell Projectile SkillCanVolley Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
33Aristócrata Imperecedero223569.71.245276878109300000
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
MonsterProjectileSpell9OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerMaleArmour"] = {
    name = "Undying Aristocrat",
    life = 1.1,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterLightningProjectileNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningProjectileNova"] = {
    name = "MonsterLightningProjectileNova",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.5875,
    incrementalEffectiveness = 0.0273,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "spell_maximum_action_distance_+%",
        "monster_projectile_variation",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 8, -60, 2, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.94, 2.81, 8, -60, 2, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}
SpectreY
AreaEl Cetro de Dios, El Cetro de Dios Superior
ModLanza Nova de Rayo
Tagsred_blood, demon, undying, humanoid, not_int
Vida110%
Armadura+50%
Evasión+10%
Resistencia
0000
1010100
2020200
Damage100%
Precisión+100%
Daño de golpe crítico5%
Attack Distance6 ~ 7
Attack Time1.245 Second
Damage Spread20%
Ailment Threshold110%
TypeCityStalkerArmour
Melee
iconbasicattack
Daño de golpe crítico: 5%
Attack Time: 1.245 Second
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
MonsterLightningProjectileNova
Daño de golpe crítico: 4%
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second
Inflige 471.5 a 1409 de Daño de Rayo
Las Habilidades disparan 8 Proyectiles adicionales
spell maximum action distance +% [-60]
monster projectile variation [2]

projectiles_nova base_is_projectile Spell Projectile SkillCanVolley Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
84Aristócrata Imperecedero287531186.71.245838124398940302020200
Melee
iconbasicattack
Daño de golpe crítico: 5%
Attack Time: 1.245 Second
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
MonsterLightningProjectileNova
Daño de golpe crítico: 4%
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second
Inflige 437.2 a 1307 de Daño de Rayo
Las Habilidades disparan 8 Proyectiles adicionales
spell maximum action distance +% [-60]
monster projectile variation [2]

projectiles_nova base_is_projectile Spell Projectile SkillCanVolley Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
82Aristócrata Imperecedero257521058.61.245696721638874002020200
Melee
iconbasicattack
Daño de golpe crítico: 5%
Attack Time: 1.245 Second
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
MonsterLightningProjectileNova
Daño de golpe crítico: 4%
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second
Inflige 375.4 a 1122 de Daño de Rayo
Las Habilidades disparan 8 Proyectiles adicionales
spell maximum action distance +% [-60]
monster projectile variation [2]

projectiles_nova base_is_projectile Spell Projectile SkillCanVolley Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
78Aristócrata Imperecedero19927840.51.245469516992753702020200
Melee
iconbasicattack
Daño de golpe crítico: 5%
Attack Time: 1.245 Second
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
MonsterLightningProjectileNova
Daño de golpe crítico: 4%
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second
Inflige 309.5 a 925.1 de Daño de Rayo
Las Habilidades disparan 8 Proyectiles adicionales
spell maximum action distance +% [-60]
monster projectile variation [2]

projectiles_nova base_is_projectile Spell Projectile SkillCanVolley Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
73Aristócrata Imperecedero148046271.245298712522624402020200
Melee
iconbasicattack
Daño de golpe crítico: 5%
Attack Time: 1.245 Second
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
MonsterLightningProjectileNova
Daño de golpe crítico: 4%
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second
Inflige 254.1 a 759.7 de Daño de Rayo
Las Habilidades disparan 8 Proyectiles adicionales
spell maximum action distance +% [-60]
monster projectile variation [2]

projectiles_nova base_is_projectile Spell Projectile SkillCanVolley Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
68Aristócrata Imperecedero10768465.11.24518949191514902020200
Melee
iconbasicattack
Daño de golpe crítico: 5%
Attack Time: 1.245 Second
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
MonsterLightningProjectileNova
Daño de golpe crítico: 4%
Tiempo de lanzamiento: 1 Second
Tiempo de recarga: 6 Second
Inflige 28.97 a 86.9 de Daño de Rayo
Las Habilidades disparan 8 Proyectiles adicionales
spell maximum action distance +% [-60]
monster projectile variation [2]

projectiles_nova base_is_projectile Spell Projectile SkillCanVolley Triggerable
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energía
33Aristócrata Imperecedero223569.71.245276878109300000
Melee72OnlyLastTarget TargetNear
Melee24OnlyLastTarget
MonsterProjectileSpell9OnlyLastTarget
Melee 3

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Undying/CityStalkerFemaleArmour"] = {
    name = "Undying Aristocrat",
    life = 1.1,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "Melee",
        "MonsterLightningProjectileNova",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MonsterLightningProjectileNova"] = {
    name = "MonsterLightningProjectileNova",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.5875,
    incrementalEffectiveness = 0.0273,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "spell_maximum_action_distance_+%",
        "monster_projectile_variation",
        "projectiles_nova",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 8, -60, 2, critChance = 4, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.94, 2.81, 8, -60, 2, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 1, 1, 1},  cost = { }, },
    },
}