Luchador imperecedero
Demonio
monster gain power charge on kin death [1]
monster uses flicker strike text [1]
monster casts discharge text [1]
Undying Grappler
SpectreY
AreaLas alcantarillas, La fosa séptica de Doedre, La puerta del grano, El laboratorio eterno, Sótano abandonado, Sótano abandonado, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, La mansión Perandus, InvasionBoss, Lago de Kalandra
Tagsdemon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, undying
Packs
  • Las alcantarillas: Luchador imperecedero
  • La fosa séptica de Doedre: Luchador imperecedero
  • El laboratorio eterno: Luchador imperecedero, Intocable imperecedero
  • WorldAreas#915, WorldAreas#1025, La mansión Perandus: Luchador imperecedero, Archivador imperecedero, Intocable imperecedero
  • WorldAreas#915, WorldAreas#1025, La mansión Perandus: Cultista imperecedero, Luchador imperecedero, Intocable imperecedero
  • WorldAreas#915, WorldAreas#1025, La mansión Perandus: Archivador imperecedero, Imperecedero apestoso, Luchador imperecedero
  • WorldAreas#1348: Luchador imperecedero, Intocable imperecedero, Intocable imperecedero
  • WorldAreas#1365: Incinerador imperecedero, Luchador imperecedero, Intocable imperecedero
  • WorldAreas#1377: Luchador imperecedero, Aristócrata imperecedero
  • InvasionBoss: Caminante de Maravillas, Luchador imperecedero, Intocable imperecedero, Intocable imperecedero
  • Luchador imperecedero, Imperecedero apestoso, Imperecedero apestoso
  • Luchador imperecedero, Archivador imperecedero, Archivador imperecedero
  • Archivador imperecedero, Imperecedero apestoso, Luchador imperecedero
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Luchador imperecedero, Archivador imperecedero, Intocable imperecedero
  • Vida
    100%
    Evasión
    +30%
    Ailment Threshold
    100%
    Resistencia
    20 20 20 0
    Damage
    125%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    115%
    Type
    CityStalker
    Metadata
    Grappler
    Nivel
    83
    Vida
    32,017
    Armadura
    92,477
    Evasión
    10,218
    Damage
    1,125
    Daño de hechizos
    1,125
    Precisión
    1,036
    Attack Time
    1.245
    Experiencia
    13,132
    Minion Life
    6,101
    Minion Damage
    951
    Ailment Threshold
    32,017
    Chill
    101
    Shock
    101
    Brittle
    573
    Scorch
    101
    Sap
    280
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 900–1351
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Golpe repentino
    Base Damage: 900–1351
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Tiempo de recarga: 2 seg
    Teletransporta al personaje a un monstruo cercano y lo ataca con un arma cuerpo a cuerpo. Si no seleccionas un monstruo específico, elige uno al azar. Otorga una bonificación que aumenta la velocidad de movimiento durante un tiempo. Puedes ignorar su tiempo de recarga consumiendo una carga de frenesí.
    Inflige un 10% más de daño
    Velocidad de ataque aumentada un 30%
    Velocidad de ataque aumentada un 10% por cada carga de frenesí
    ignores proximity shield [1]
    melee defer damage prediction [1]
    MonsterDischarge
    Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
    Descarga
    Probabilidad de golpe crítico: 4%
    Efectividad del daño agregado: 150%
    Tiempo de lanzamiento: 1 seg
    Consume todas las cargas del personaje para infligir daño elemental a todos los monstruos cercanos.
    Inflige de 459 a 1370 de daño de rayo base por cada carga de poder eliminada
    Inflige de 651.5 a 977.3 de daño de fuego base por cada carga de aguante eliminada
    Inflige de 533.1 a 799.6 de daño de hielo base por cada carga de frenesí eliminada
    El radio base es de 2.5 metros
    disable skill repeats [1]
    is area damage [1]
    spell maximum action distance +% [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Grappler/Grappler"] = {
        name = "Undying Grappler",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterDischarge",
            "MonsterFlickerStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDischarge"] = {
        name = "Discharge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage_per_removable_power_charge",
            "spell_maximum_base_lightning_damage_per_removable_power_charge",
            "spell_minimum_base_fire_damage_per_removable_endurance_charge",
            "spell_maximum_base_fire_damage_per_removable_endurance_charge",
            "spell_minimum_base_cold_damage_per_removable_frenzy_charge",
            "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "disable_skill_repeats",
        },
        levels = {
            [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, -75, 25, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
            [2] = {0.62000000476837, 1.8500000238419, 0.87999999523163, 1.3200000524521, 0.72000002861023, 1.0800000429153, -75, 25, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster gain power charge on kin death [1]
    FamilyMonsterGainsPowerChargeOnKinDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster gain power charge on kin death Min: 1 Max: 1 Global
  • Craft Tagspower_charge
    monster uses flicker strike text [1]
    FamilyMonsterUsesFlickerStrikeText
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster uses flicker strike text Min: 1 Max: 1 Global
  • monster casts discharge text [1]
    FamilyMonsterCastsDischargeText
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster casts discharge text Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Actor.main_hand_unarmed_typeOne_Hand_Sword
    Luchador imperecedero
    Demonio
    monster gain power charge on kin death [1]
    monster uses flicker strike text [1]
    monster casts discharge text [1]
    Undying Grappler
    SpectreY
    Tagsdemon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, undying
    Packs
  • Luchador imperecedero, Incinerador imperecedero
  • Luchador imperecedero
  • Vida
    100%
    Evasión
    +30%
    Ailment Threshold
    100%
    Resistencia
    20 20 20 0
    Damage
    125%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    115%
    Type
    CityStalker
    Metadata
    GrapplerHellscape
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    6,161
    Damage
    467
    Daño de hechizos
    467
    Precisión
    580
    Attack Time
    1.245
    Experiencia
    10,255
    Minion Life
    1,395
    Minion Damage
    373
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Golpe repentino
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Tiempo de recarga: 2 seg
    Teletransporta al personaje a un monstruo cercano y lo ataca con un arma cuerpo a cuerpo. Si no seleccionas un monstruo específico, elige uno al azar. Otorga una bonificación que aumenta la velocidad de movimiento durante un tiempo. Puedes ignorar su tiempo de recarga consumiendo una carga de frenesí.
    Inflige un 10% más de daño
    Velocidad de ataque aumentada un 30%
    Velocidad de ataque aumentada un 10% por cada carga de frenesí
    ignores proximity shield [1]
    melee defer damage prediction [1]
    MonsterDischarge
    Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
    Descarga
    Probabilidad de golpe crítico: 4%
    Efectividad del daño agregado: 150%
    Tiempo de lanzamiento: 1 seg
    Consume todas las cargas del personaje para infligir daño elemental a todos los monstruos cercanos.
    Inflige de 252.5 a 753.3 de daño de rayo base por cada carga de poder eliminada
    Inflige de 358.3 a 537.5 de daño de fuego base por cada carga de aguante eliminada
    Inflige de 293.2 a 439.8 de daño de hielo base por cada carga de frenesí eliminada
    El radio base es de 2.5 metros
    disable skill repeats [1]
    is area damage [1]
    spell maximum action distance +% [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Grappler/GrapplerHellscape"] = {
        name = "Undying Grappler",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterDischarge",
            "MonsterFlickerStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDischarge"] = {
        name = "Discharge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage_per_removable_power_charge",
            "spell_maximum_base_lightning_damage_per_removable_power_charge",
            "spell_minimum_base_fire_damage_per_removable_endurance_charge",
            "spell_maximum_base_fire_damage_per_removable_endurance_charge",
            "spell_minimum_base_cold_damage_per_removable_frenzy_charge",
            "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "disable_skill_repeats",
        },
        levels = {
            [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, -75, 25, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
            [2] = {0.62000000476837, 1.8500000238419, 0.87999999523163, 1.3200000524521, 0.72000002861023, 1.0800000429153, -75, 25, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster gain power charge on kin death [1]
    FamilyMonsterGainsPowerChargeOnKinDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster gain power charge on kin death Min: 1 Max: 1 Global
  • Craft Tagspower_charge
    monster uses flicker strike text [1]
    FamilyMonsterUsesFlickerStrikeText
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster uses flicker strike text Min: 1 Max: 1 Global
  • monster casts discharge text [1]
    FamilyMonsterCastsDischargeText
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster casts discharge text Min: 1 Max: 1 Global
  • Luchador imperecedero
    Demonio
    monster gain power charge on kin death [1]
    monster uses flicker strike text [1]
    monster casts discharge text [1]
    Undying Grappler
    SpectreY
    AreaLa refinería
    Tagsdemon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, undying
    Packs
  • La refinería: Construcción de refinería, Luchador imperecedero, Luchador imperecedero
  • Vida
    100%
    Evasión
    +30%
    Ailment Threshold
    100%
    Resistencia
    20 20 20 0
    Damage
    125%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    115%
    Type
    CityStalker
    Metadata
    GrapplerRefinery
    Nivel
    63
    Vida
    4,476
    Armadura
    19,330
    Evasión
    5,157
    Damage
    362
    Daño de hechizos
    362
    Precisión
    476
    Attack Time
    1.245
    Experiencia
    9,032
    Minion Life
    1,015
    Minion Damage
    285
    Ailment Threshold
    4,476
    Chill
    14
    Shock
    14
    Brittle
    80
    Scorch
    14
    Sap
    39
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 290–435
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Golpe repentino
    Base Damage: 290–435
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Tiempo de recarga: 2 seg
    Teletransporta al personaje a un monstruo cercano y lo ataca con un arma cuerpo a cuerpo. Si no seleccionas un monstruo específico, elige uno al azar. Otorga una bonificación que aumenta la velocidad de movimiento durante un tiempo. Puedes ignorar su tiempo de recarga consumiendo una carga de frenesí.
    Inflige un 10% más de daño
    Velocidad de ataque aumentada un 30%
    Velocidad de ataque aumentada un 10% por cada carga de frenesí
    ignores proximity shield [1]
    melee defer damage prediction [1]
    MonsterDischarge
    Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
    Descarga
    Probabilidad de golpe crítico: 4%
    Efectividad del daño agregado: 150%
    Tiempo de lanzamiento: 1 seg
    Consume todas las cargas del personaje para infligir daño elemental a todos los monstruos cercanos.
    Inflige de 185.4 a 559.5 de daño de rayo base por cada carga de poder eliminada
    Inflige de 264.9 a 397.3 de daño de fuego base por cada carga de aguante eliminada
    Inflige de 215.2 a 324.4 de daño de hielo base por cada carga de frenesí eliminada
    El radio base es de 2.5 metros
    disable skill repeats [1]
    is area damage [1]
    spell maximum action distance +% [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Grappler/GrapplerRefinery"] = {
        name = "Undying Grappler",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterDischarge",
            "MonsterFlickerStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDischarge"] = {
        name = "Discharge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage_per_removable_power_charge",
            "spell_maximum_base_lightning_damage_per_removable_power_charge",
            "spell_minimum_base_fire_damage_per_removable_endurance_charge",
            "spell_maximum_base_fire_damage_per_removable_endurance_charge",
            "spell_minimum_base_cold_damage_per_removable_frenzy_charge",
            "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "disable_skill_repeats",
        },
        levels = {
            [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, -75, 25, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
            [2] = {0.62000000476837, 1.8500000238419, 0.87999999523163, 1.3200000524521, 0.72000002861023, 1.0800000429153, -75, 25, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster gain power charge on kin death [1]
    FamilyMonsterGainsPowerChargeOnKinDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster gain power charge on kin death Min: 1 Max: 1 Global
  • Craft Tagspower_charge
    monster uses flicker strike text [1]
    FamilyMonsterUsesFlickerStrikeText
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster uses flicker strike text Min: 1 Max: 1 Global
  • monster casts discharge text [1]
    FamilyMonsterCastsDischargeText
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster casts discharge text Min: 1 Max: 1 Global
  • Luchador imperecedero
    Demonio
    monster gain power charge on kin death [1]
    monster uses flicker strike text [1]
    monster casts discharge text [1]
    Undying Grappler
    SpectreY
    Tagsdemon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_int, not_str, physical_affinity, red_blood, undying
    Packs
  • Operador imperecedero, Operador imperecedero, Luchador imperecedero
  • Vida
    100%
    Evasión
    +30%
    Ailment Threshold
    100%
    Resistencia
    20 20 20 0
    Damage
    125%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    115%
    Type
    CityStalker
    Metadata
    GrapplerRefineryHellscape
    Nivel
    68
    Vida
    6,433
    Armadura
    28,790
    Evasión
    6,161
    Damage
    467
    Daño de hechizos
    467
    Precisión
    580
    Attack Time
    1.245
    Experiencia
    10,255
    Minion Life
    1,395
    Minion Damage
    373
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Golpe repentino
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Tiempo de recarga: 2 seg
    Teletransporta al personaje a un monstruo cercano y lo ataca con un arma cuerpo a cuerpo. Si no seleccionas un monstruo específico, elige uno al azar. Otorga una bonificación que aumenta la velocidad de movimiento durante un tiempo. Puedes ignorar su tiempo de recarga consumiendo una carga de frenesí.
    Inflige un 10% más de daño
    Velocidad de ataque aumentada un 30%
    Velocidad de ataque aumentada un 10% por cada carga de frenesí
    ignores proximity shield [1]
    melee defer damage prediction [1]
    MonsterDischarge
    Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
    Descarga
    Probabilidad de golpe crítico: 4%
    Efectividad del daño agregado: 150%
    Tiempo de lanzamiento: 1 seg
    Consume todas las cargas del personaje para infligir daño elemental a todos los monstruos cercanos.
    Inflige de 252.5 a 753.3 de daño de rayo base por cada carga de poder eliminada
    Inflige de 358.3 a 537.5 de daño de fuego base por cada carga de aguante eliminada
    Inflige de 293.2 a 439.8 de daño de hielo base por cada carga de frenesí eliminada
    El radio base es de 2.5 metros
    disable skill repeats [1]
    is area damage [1]
    spell maximum action distance +% [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Grappler/GrapplerRefineryHellscape"] = {
        name = "Undying Grappler",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterDischarge",
            "MonsterFlickerStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDischarge"] = {
        name = "Discharge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage_per_removable_power_charge",
            "spell_maximum_base_lightning_damage_per_removable_power_charge",
            "spell_minimum_base_fire_damage_per_removable_endurance_charge",
            "spell_maximum_base_fire_damage_per_removable_endurance_charge",
            "spell_minimum_base_cold_damage_per_removable_frenzy_charge",
            "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "disable_skill_repeats",
        },
        levels = {
            [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, -75, 25, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
            [2] = {0.62000000476837, 1.8500000238419, 0.87999999523163, 1.3200000524521, 0.72000002861023, 1.0800000429153, -75, 25, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster gain power charge on kin death [1]
    FamilyMonsterGainsPowerChargeOnKinDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster gain power charge on kin death Min: 1 Max: 1 Global
  • Craft Tagspower_charge
    monster uses flicker strike text [1]
    FamilyMonsterUsesFlickerStrikeText
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster uses flicker strike text Min: 1 Max: 1 Global
  • monster casts discharge text [1]
    FamilyMonsterCastsDischargeText
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster casts discharge text Min: 1 Max: 1 Global
  • Luchador imperecedero
    Demonio
    monster gain power charge on kin death [1]
    monster uses flicker strike text [1]
    monster casts discharge text [1]
    Undying Grappler
    SpectreY
    AreaLa refinería
    Tagsdemon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, undying
    Packs
  • La refinería: Construcción de refinería, Luchador imperecedero
  • Vida
    100%
    Armadura
    +25%
    Evasión
    +30%
    Ailment Threshold
    100%
    Resistencia
    20 20 20 0
    Damage
    125%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    115%
    Type
    CityStalker2
    Metadata
    GrapplerColdRefinery
    Nivel
    63
    Vida
    4,476
    Armadura
    24,163
    Evasión
    5,157
    Damage
    362
    Daño de hechizos
    362
    Precisión
    476
    Attack Time
    1.245
    Experiencia
    9,032
    Minion Life
    1,015
    Minion Damage
    285
    Ailment Threshold
    4,476
    Chill
    14
    Shock
    14
    Brittle
    80
    Scorch
    14
    Sap
    39
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 290–435
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Golpe repentino
    Base Damage: 290–435
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Tiempo de recarga: 2 seg
    Teletransporta al personaje a un monstruo cercano y lo ataca con un arma cuerpo a cuerpo. Si no seleccionas un monstruo específico, elige uno al azar. Otorga una bonificación que aumenta la velocidad de movimiento durante un tiempo. Puedes ignorar su tiempo de recarga consumiendo una carga de frenesí.
    Inflige un 10% más de daño
    Velocidad de ataque aumentada un 30%
    Velocidad de ataque aumentada un 10% por cada carga de frenesí
    ignores proximity shield [1]
    melee defer damage prediction [1]
    MonsterDischarge
    Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
    Descarga
    Probabilidad de golpe crítico: 4%
    Efectividad del daño agregado: 150%
    Tiempo de lanzamiento: 1 seg
    Consume todas las cargas del personaje para infligir daño elemental a todos los monstruos cercanos.
    Inflige de 185.4 a 559.5 de daño de rayo base por cada carga de poder eliminada
    Inflige de 264.9 a 397.3 de daño de fuego base por cada carga de aguante eliminada
    Inflige de 215.2 a 324.4 de daño de hielo base por cada carga de frenesí eliminada
    El radio base es de 2.5 metros
    disable skill repeats [1]
    is area damage [1]
    spell maximum action distance +% [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Grappler/GrapplerColdRefinery"] = {
        name = "Undying Grappler",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterDischarge",
            "MonsterFlickerStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDischarge"] = {
        name = "Discharge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage_per_removable_power_charge",
            "spell_maximum_base_lightning_damage_per_removable_power_charge",
            "spell_minimum_base_fire_damage_per_removable_endurance_charge",
            "spell_maximum_base_fire_damage_per_removable_endurance_charge",
            "spell_minimum_base_cold_damage_per_removable_frenzy_charge",
            "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "disable_skill_repeats",
        },
        levels = {
            [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, -75, 25, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
            [2] = {0.62000000476837, 1.8500000238419, 0.87999999523163, 1.3200000524521, 0.72000002861023, 1.0800000429153, -75, 25, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster gain power charge on kin death [1]
    FamilyMonsterGainsPowerChargeOnKinDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster gain power charge on kin death Min: 1 Max: 1 Global
  • Craft Tagspower_charge
    monster uses flicker strike text [1]
    FamilyMonsterUsesFlickerStrikeText
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster uses flicker strike text Min: 1 Max: 1 Global
  • monster casts discharge text [1]
    FamilyMonsterCastsDischargeText
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster casts discharge text Min: 1 Max: 1 Global
  • Luchador imperecedero
    Demonio
    monster gain power charge on kin death [1]
    monster uses flicker strike text [1]
    monster casts discharge text [1]
    Undying Grappler
    SpectreY
    Tagsdemon, flesh_armour, has_one_hand_sword, has_one_handed_melee, humanoid, medium_movement, melee, not_int, physical_affinity, red_blood, undying
    Packs
  • Obrero imperecedero, Obrero imperecedero, Trabajador imperecedero, Luchador imperecedero
  • Vida
    100%
    Armadura
    +25%
    Evasión
    +30%
    Ailment Threshold
    100%
    Resistencia
    20 20 20 0
    Damage
    125%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    115%
    Type
    CityStalker2
    Metadata
    GrapplerColdRefineryHellscape
    Nivel
    68
    Vida
    6,433
    Armadura
    35,988
    Evasión
    6,161
    Damage
    467
    Daño de hechizos
    467
    Precisión
    580
    Attack Time
    1.245
    Experiencia
    10,255
    Minion Life
    1,395
    Minion Damage
    373
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Golpe repentino
    Base Damage: 374–560
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.245 seg
    Tiempo de recarga: 2 seg
    Teletransporta al personaje a un monstruo cercano y lo ataca con un arma cuerpo a cuerpo. Si no seleccionas un monstruo específico, elige uno al azar. Otorga una bonificación que aumenta la velocidad de movimiento durante un tiempo. Puedes ignorar su tiempo de recarga consumiendo una carga de frenesí.
    Inflige un 10% más de daño
    Velocidad de ataque aumentada un 30%
    Velocidad de ataque aumentada un 10% por cada carga de frenesí
    ignores proximity shield [1]
    melee defer damage prediction [1]
    MonsterDischarge
    Spell, Damage, Area, Multicastable, Triggerable, Fire, Cold, Lightning, CanRapidFire, AreaSpell, Nova, Cooldown
    Descarga
    Probabilidad de golpe crítico: 4%
    Efectividad del daño agregado: 150%
    Tiempo de lanzamiento: 1 seg
    Consume todas las cargas del personaje para infligir daño elemental a todos los monstruos cercanos.
    Inflige de 252.5 a 753.3 de daño de rayo base por cada carga de poder eliminada
    Inflige de 358.3 a 537.5 de daño de fuego base por cada carga de aguante eliminada
    Inflige de 293.2 a 439.8 de daño de hielo base por cada carga de frenesí eliminada
    El radio base es de 2.5 metros
    disable skill repeats [1]
    is area damage [1]
    spell maximum action distance +% [-75]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Grappler/GrapplerColdRefineryHellscape"] = {
        name = "Undying Grappler",
        life = 1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MonsterDischarge",
            "MonsterFlickerStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterDischarge"] = {
        name = "Discharge",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Discharge all the character's charges to deal elemental damage to all nearby monsters.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cold] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Nova] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage_per_removable_power_charge",
            "spell_maximum_base_lightning_damage_per_removable_power_charge",
            "spell_minimum_base_fire_damage_per_removable_endurance_charge",
            "spell_maximum_base_fire_damage_per_removable_endurance_charge",
            "spell_minimum_base_cold_damage_per_removable_frenzy_charge",
            "spell_maximum_base_cold_damage_per_removable_frenzy_charge",
            "spell_maximum_action_distance_+%",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "disable_skill_repeats",
        },
        levels = {
            [1] = {0.56000000238419, 1.6900000572205, 0.80000001192093, 1.2000000476837, 0.64999997615814, 0.98000001907349, -75, 25, critChance = 4, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
            [2] = {0.62000000476837, 1.8500000238419, 0.87999999523163, 1.3200000524521, 0.72000002861023, 1.0800000429153, -75, 25, critChance = 4, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "base_attack_speed_+%_per_frenzy_charge",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster gain power charge on kin death [1]
    FamilyMonsterGainsPowerChargeOnKinDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster gain power charge on kin death Min: 1 Max: 1 Global
  • Craft Tagspower_charge
    monster uses flicker strike text [1]
    FamilyMonsterUsesFlickerStrikeText
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster uses flicker strike text Min: 1 Max: 1 Global
  • monster casts discharge text [1]
    FamilyMonsterCastsDischargeText
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster casts discharge text Min: 1 Max: 1 Global
  • Edit

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