Item /8

Item /8

IconName
AtlasRadiusTier1Simple Sextant
Stack Size: 1 / 10
Adds or rerolls a modifier on a Watchstone.
AtlasRadiusTier2Prime Sextant
Stack Size: 1 / 10
Adds or rerolls a modifier on a Watchstone.
AtlasRadiusTier3Awakened Sextant
Stack Size: 1 / 10
Adds or rerolls a modifier on a Watchstone.
AtlasRadiusTier4Elevated Sextant
Stack Size: 1 / 10
Adds or rerolls a modifier on a Watchstone.
The Mayor
Stack Size: 1 / 5
The Perandus Manor
Watchstone Count: 4
The Price of Protection
Stack Size: 1 / 5
Chateau Map
Watchstone Count: 4
Squandered Prosperity
Stack Size: 1 / 5
Perandus Manor
Watchstone Count: 4
Corrupted
The Hook
Stack Size: 1 / 8
Watchstone
Passive /1

Passive /1

CategoryNameShow Full Descriptions
NotableSecrets of the Stones
Watchstonenotable1
25% increased Effect of Watchstone Modifiers
Maven Watchstone Modifiers /168 ⍟

Maven Watchstone Modifiers /168 ⍟

Description
Missions in Areas grant (10–15)% increased Favour
Missions in Areas grant (16–25)% increased Favour
Missions in Areas grant (26–40)% increased Favour
12% increased Quantity of Items found in Areas
Imprisoned Monsters in Areas have (40–50)% chance to have an additional Essence
Timeless Splinters dropped in Areas have (0.2–0.25)% chance to drop as Timeless Emblems instead
Items have 0.8% chance to drop fully Linked in Areas
Items found in Areas have 1.2% chance to have the maximum number of Sockets
Items found in Areas have (0.7–0.8)% chance to have a White Socket
Weapons found in Areas have (14–16)% chance to drop with 20% Quality
Armour Items found in Areas have (14–16)% chance to drop with 20% Quality
Gems found in Areas have 3% chance to drop with 20% Quality
Flasks found in Areas have (16–20)% chance to drop with 20% Quality
Unique Bosses drop 3 additional Basic Currency Items
Rare Maps found in Areas have (30–40)% chance to be Corrupted
Items found in Areas have (140–160)% increased chance to be Influenced
Chests have (80–100)% increased Item Quantity
Found Items have 5% chance to drop Corrupted in Areas
Influenced Monsters in Areas have (16–20)% chance to drop an additional Rare Weapon
Influenced Monsters in Areas have (16–20)% chance to drop an additional Rare Armour Item
Influenced Monsters in Areas have (16–20)% chance to drop an additional Rare Jewellery Item
Influenced Monsters in Areas have (20–25)% chance to drop an additional Basic Currency Item
Influenced Monsters in Areas have (20–25)% chance to drop an additional Gem with Quality
Magic Monsters in Areas have (5–6)% chance to drop an additional Rare Weapon
Magic Monsters in Areas have (5–6)% chance to drop an additional Rare Armour Item
Magic Monsters in Areas have (5–6)% chance to drop an additional Rare Jewellery Item
Magic Monsters in Areas have (2–2.5)% chance to drop an additional Basic Currency Item
Magic Monsters in Areas have (2–2.5)% chance to drop an additional Gem with Quality
Rare Monsters in Areas have (50–60)% chance to drop an additional Rare Weapon
Rare Monsters in Areas have (50–60)% chance to drop an additional Rare Armour Item
Rare Monsters in Areas have (50–60)% chance to drop an additional Rare Jewellery Item
Rare Monsters in Areas have (20–25)% chance to drop an additional Basic Currency Item
Rare Monsters in Areas have (20–25)% chance to drop an additional Gem with Quality
Legion Encounters in Areas have (200–250)% increased chance to include a Karui army
Legion Encounters in Areas have (200–250)% increased chance to include an Eternal Empire army
Legion Encounters in Areas have (200–250)% increased chance to include a Vaal army
Legion Encounters in Areas have (200–250)% increased chance to include a Templar army
Legion Encounters in Areas have (200–250)% increased chance to include a Maraketh army
Breaches in Areas have (200–250)% increased chance to belong to Xoph
Breaches in Areas have (200–250)% increased chance to belong to Tul
Breaches in Areas have (200–250)% increased chance to belong to Esh
Breaches in Areas have (200–250)% increased chance to belong to Uul-Netol
Breaches in Areas have (200–250)% increased chance to belong to Chayula
Oils found in Areas have (40–50)% chance to be 1 tier higher
Breach Splinters have (0.2–0.25)% chance to drop as Breachstones instead in Areas
Map Items have a (2.5–3)% chance to drop as a random Unique Map instead in Areas
Harbingers in Areas drop rarer value Currency Shards
Abysses in Areas have (80–100)% increased chance to lead to an Abyssal Depths
Red Beasts in Areas have (130–150)% increased chance to be from The Deep
Red Beasts in Areas have (130–150)% increased chance to be from The Wilds
Red Beasts in Areas have (130–150)% increased chance to be from The Caverns
Red Beasts in Areas have (130–150)% increased chance to be from The Sands
Voltaxic Sulphite Veins and Chests in Areas have (16–20)% chance to contain double Sulphite
(13–15)% chance to Duplicate Blight Chests in Areas
Metamorph Samples dropped in Areas have (50–60)% increased chance to have a Reward
Delirium Encounters in Areas have (16–20)% chance to generate an additional Reward type
(16–20)% increased Stack size of Simulacrum Splinters found in Areas
Delirium Monsters in Areas have (30–40)% increased chance to drop Cluster Jewels
Plants Harvested in Areas have (13–15)% chance to give an additional Crafting option
Harvest Crops in Areas have an extra chance to grow higher Tier Plants
Harvest Crops in Areas have (30–40)% increased chance to contain a Tier 4 Plant
Areas have (40–50)% increased chance to contain a Smuggler's Cache
(25–30)% more Blueprints found in Areas
(50–60)% increased Stack size of Rogue's Markers found in Areas
(16–20)% chance on completing a Map influenced by a Conqueror of the Atlas
to gain double progress towards locating their Citadel
Areas have +(25–30)% chance to contain a Vaal Side Area
Areas have +35% chance to contain a Trial of Ascendancy
Monsters and Chests in Areas have (16–20)% chance to drop Items with +1 to Item Level
Unique Bosses have (50–60)% chance to drop an additional Divination Card
Unique Bosses have (50–60)% chance to drop an additional Item with random Influence
Rogue Exiles in Areas have (50–60)% chance to be Possessed by a Tormented Spirit
Strongboxes in Areas have (200–250)% increased chance to be Rare
(130–150)% increased Quantity of Items found in Perandus Chests in Areas
Perandus Chests in Areas have (130–150)% increased chance to be Hoards
Perandus Chests in Areas have (130–150)% increased chance to be Catalogues
Perandus Chests in Areas have (130–150)% increased chance to be Archives
Perandus Chests in Areas have (130–150)% increased chance to be Coffers
Perandus Chests in Areas have (130–150)% increased chance to be Treasuries
(25–35)% increased Explosive Placement Range in Areas
(30–60)% increased Quantity of Vendor Refresh Currencies dropped by Monsters in Areas
(60–90)% increased quantity of Artifacts dropped by Monsters
Imprisoned Monsters in Areas have 100% chance to drop an additional Rare Item with an Essence Modifier
Tormented Spirits in Areas have (130–150)% increased Duration
3% chance in Areas for Exalted Orbs to drop as 3 Exalted Orbs instead
Missions in Areas grant (100–120)% increased Favour
(12–15)% more Magic Monsters
(12–15)% more Rare Monsters
Areas contain 3 additional Magic Monster packs
Areas contain 3 additional packs with a Rare monster
2% increased Experience gain
8% increased Pack size
(35–40)% increased Rarity of Items found in Areas
10% increased effect of Modifiers on non-unique Maps
Areas have a 100% chance to contain an additional Rogue Exile
(130–150)% increased Duration of Shrine Effects on Players
Areas have a 100% chance to contain an additional Shrine
(200–250)% increased chance for Strongboxes in Areas to be Unique
(20–25)% increased Quantity of Items dropped by Possessed or Touched Monsters in Areas
Areas have a 100% chance to contain an additional Tormented Spirit
Harbingers in Areas have (40–50)% chance to drop an additional Stack of Currency Shards
Areas have a 100% chance to contain an additional Harbinger
Areas have a 100% chance to contain an additional Invasion Boss
Slaying Enemies close together in Areas has a 3% chance to attract monsters from Beyond
Beyond Portals in Areas have (12–15)% chance to spawn an additional Beyond Demon
Beyond Demons in Areas grant (20–25)% increased Experience
Areas have (15–20)% chance to contain Cadiro Perandus
Breach Monsters in Areas grant (20–25)% increased Experience
Abyss Monsters in Areas grant (20–25)% increased Experience
Abyssal Troves in Areas have 10% chance to drop a Rare Item with an Abyssal Socket
Blight Chests in Areas have (50–60)% increased chance to contain Blighted Maps or Oils
+5 Metamorph Monster Samples in Areas have Rewards
5% chance for Rewards from Metamorphs in Areas to be Doubled
Orbs of Fusing found in Areas have (1.2–1.5)% chance to drop as a full stack
Chromatic Orbs found in Areas have (1.2–1.5)% chance to drop as a full stack
Jeweller's Orbs found in Areas have (1.2–1.5)% chance to drop as a full stack
Chaos Orbs found in Areas have (1.6–2)% chance to drop as a full stack
Orbs of Alchemy found in Areas have (2.5–3)% chance to drop as a full stack
Orbs of Alteration found in Areas have (1.2–1.5)% chance to drop as a full stack
Orbs of Scouring found in Areas have 0.8% chance to drop as a full stack
Orbs of Chance found in Areas have (1.2–1.5)% chance to drop as a full stack
Cartographer's Chisels found in Areas have (1.2–1.5)% chance to drop as a full stack
Orbs of Transmutation found in Areas have (1.2–1.5)% chance to drop as a full stack
Blacksmith's Whetstones found in Areas have (2.5–3)% chance to drop as a full stack
Armourer's Scraps found in Areas have (1.2–1.5)% chance to drop as a full stack
(3–4)% chance in Areas for Gemcutter's Prisms to drop as 6 Gemcutter's Prisms instead
(3–4)% chance in Areas for Regal Orbs to drop as 5 Regal Orbs instead
(4–5)% chance in Areas for Divine Orbs to drop as 4 Divine Orbs instead
(6–7)% chance in Areas for Orbs of Annulment to drop as 3 Orbs of Annulment instead
(1–1.2)% chance in Areas for Orbs of Regret to drop as 20 Orbs of Regret instead
(2.5–3)% chance in Areas for Blessed Orbs to drop as 8 Blessed Orbs instead
10% chance in Areas for Mirrors of Kalandra to drop as 2 Mirrors of Kalandra instead
(3–4)% chance in Areas for Vaal Orbs to drop as 7 Vaal Orbs instead
1% chance in Areas for Amulets to drop as Anointed Talismans instead
Randomly encountered Masters in Areas have (250–300)% increased chance to be Niko
Master Missions from completing Maps have (250–300)% increased chance to be Niko
Randomly encountered Masters in Areas have (250–300)% increased chance to be Zana
Master Missions from completing Maps have (250–300)% increased chance to be Zana
Randomly encountered Masters in Areas have (250–300)% increased chance to be Jun
Master Missions from completing Maps have (250–300)% increased chance to be Jun
Randomly encountered Masters in Areas have (250–300)% increased chance to be Alva
Master Missions from completing Maps have (250–300)% increased chance to be Alva
Randomly encountered Masters in Areas have (250–300)% increased chance to be Einhar
Master Missions from completing Maps have (250–300)% increased chance to be Einhar
Areas have +(8–10)% chance to grant an Atlas Mission on Completion
Areas that contain capturable Beasts have (30–40)% chance to contain an additional Red Beast
(25–30)% chance create a copy of Beasts Captured in Areas
100% chance for Red Beasts in Areas to be the less common of two varieties
Red Beasts in Areas have (60–70)% chance to grant double Experience
(25–30)% increased Quantity of Items dropped in Incursions in Areas
Incursion Architects in Areas grant double Experience
Incursion Architects in Areas have a (30–40)% chance to drop an additional Rare Incursion Item
(30–40)% chance for Incursion Architects in Areas to be Possessed by a Tormented Spirit
Immortal Syndicate Members in Areas are (20–25)% more
likely to be accompanied by reinforcements
Immortal Syndicate Members in Areas have (40–50)% chance to grant double Experience
Immortal Syndicate Members Executed in Areas have (40–50)% chance to gain an additional Rank
Immortal Syndicate Members have (40–50)% chance to drop an additional Veiled Item
(40–50)% chance for Sulphite Veins and Chests in Areas to be guarded by Sulphite-hoarding Monsters
Zana Missions in Areas have 3 additional Map options
+(15–20)% to Quality of Maps offered by Zana Missions in Areas
Map options offered by Zana Missions in Areas have (130–150)% increased chance to be Unique
Map options offered by Zana Missions in Areas have (130–150)% increased chance to be Synthesis Maps
Map options offered by Zana Missions in Areas have (130–150)% increased chance to have 8 Modifiers
Unique Bosses have (23–25)% chance to drop an additional Scarab
Unique Map Bosses have (30–40)% chance to drop an additional Unique Item
Unique Map Bosses have (30–40)% chance to drop additional Map Currency Items
Unique Bosses have (30–40)% chance to drop an additional Talisman
Unique Bosses have (60–70)% chance to drop an additional Essence
Unique Bosses have (60–70)% chance to drop an additional Silver Coin
Unique Bosses have (25–30)% chance to drop an additional Map Item
Unique Bosses have (60–70)% chance to drop an additional Sacrifice Fragment
Unique Map Bosses have (12–15)% chance to drop an additional Atlas Base Type
Monsters Sacrificed at Ritual Altars in Areas grant (15–20)% increased Tribute
Rerolling Favours at Ritual Altars in Areas costs (20–24)% less Tribute
Unique Watchstones Unique /15 ⍟

Unique Watchstones Unique /15 ⍟

NameShow Full Descriptions
LexEjorasWatchstone4Atop the Atlas Platinum Valdo's Rest Watchstone
15 uses remaining
IvoryWatchstone7Booming Populace Ivory Watchstone
(10–20)% increased Pack size
15 uses remaining
IvoryWatchstone4Irresistible Temptation Ivory Watchstone
Map has 1 additional random Prefix
18 uses remaining
IvoryWatchstone3Misinformation Ivory Watchstone
+1 to Monster Level of Area
(20–30)% increased effect of Modifiers on non-unique Maps
12 uses remaining
ValdosRestWatchstone4Restless Cycles Platinum Valdo's Rest Watchstone
15 uses remaining
IvoryWatchstone2Stalwart Defenders Ivory Watchstone
+1 to Monster Level of Area
(20–40)% more Monster Life
12 uses remaining
IvoryWatchstone5Territories Unknown Ivory Watchstone
Map has 1 additional random Suffix
18 uses remaining
IvoryWatchstone1Terror Ivory Watchstone
+1 to Monster Level of Area
(15–30)% more Monster Damage
12 uses remaining
GlennachCairnsWatchstone4The Builder Platinum Glennach Cairns Watchstone
15 uses remaining
TirnsEndWatchstone4The Claim Platinum Haewark Hamlet Watchstone
15 uses remaining
LexProximaWatchstone4The Closest Peak Platinum Glennach Cairns Watchstone
15 uses remaining
LiraArthainWatchstone4The False Hope Platinum Lira Arthain Watchstone
15 uses remaining
NewVastirWatchstone4The Vast Horizon Platinum Lira Arthain Watchstone
15 uses remaining
HaewarkHamletWatchstone4The Walls Platinum Haewark Hamlet Watchstone
15 uses remaining
IvoryWatchstone6War Among the Stars Ivory Watchstone
Area contains (4–7) additional packs of Elder Fiends
Area contains (4–7) additional packs of Shaper Creations
12 uses remaining

Community Wiki

Wiki Edit

Watchstone

Watchstones are items that enhance the Atlas of Worlds. They are used to upgrade a region's map tiers and reveal new map bases.

All Watchstones belong to the item class Atlas Region Upgrade Item. The game developer once declared the questline Watchstones (the Watchstones that have green borders) are classified as quest items and are therefore not tradeable. However, in the item filter they are now classified as "Atlas Region Upgrade Item".

Sextants can be applied to any Watchstone to grant a bonus enchantment that gets used up as Maps in that region are activated by the Map Device.

Mechanics

The Atlas is divided into 8 regions. Each region of the Atlas has its own set of four Watchstones, each different colour corresponding to one Conqueror of the Atlas. By inserting the Watchstones into the altar of the citadel of a region, the Map Tier of that region will be increased for new Map drops (existing Maps remain at their Tier level). For example, BeachBeach Map has tiers 1, 4, 8, 10 and 14, depending on how many Watchstones are inserted in that region (0, 1, 2, 3, and 4, respectively). Unique Watchstones provide additional modifiers to the Atlas.

Sextants can be applied to Watchstones, which carry over when moving Watchstones to a different region or trading them.

The Awakening Level of the Atlas is determined by the amount of Watchstones applied to the Atlas. It is equal to the number of socketed Watchstones divided by 4, rounded down. Since there are 8 sets of Watchstones, the highest possible Awakening Level is 8 (plus an additional 1, independent of Watchstones, if the Atlas Awakened notable is allocated in The Uncharted Realms skill tree).

Craftable and unique Watchstones cannot be corrupted. Quest items in general, including the quest Watchstones, are not modifiable at all (except with Sextants in the Watchstones' case).

Note: The side panel on the left side of the Atlas screen provides a space to store Watchstones, the Watchstones stored there have no effect on the Atlas. In order for a Watchstone to affect the Atlas, it must be socketed in matching slot in a region's Watchstone altar.

Number of socketed Watchstones Awakening Level Awakening Level with Atlas Awakened
0-3 0 1
4-7 1 2
8-11 2 3
12-15 3 4
16-19 4 5
20-23 5 6
24-27 6 7
28-31 7 8
32 8 9

Craftable Watchstones

Besides quest Watchstones, which drop from the Conquerors of the Atlas, and Unique Watchstones, which drop from Sirus, Awakener of Worlds, the Echoes of the Atlas expansion saw the introduction of craftable Watchstones, which drop from completing The Maven's Invitations.

Craftable Watchstones only come in two Rarities: Normal and Magic. They may be crafted with Currency just like any other Normal or Magic item (CurrencyUpgradeToMagicOrb of Transmutation, CurrencyRerollMagicOrb of Alteration, CurrencyAddModToMagicOrb of Augmentation, CurrencyConvertToNormalOrb of Scouring, AnnullOrbOrb of Annulment). Like flasks, they cannot drop as or be made Rare, and they cannot be Corrupted. A Normal-rarity Watchstone functions the same as a quest Watchstone, except it fits all Watchstone altar colour sockets (see the section on restrictions below), and because they are not Quest Items, craftable Watchstones may be traded freely.

Magic-rarity watchstones have between one and two Modifiers: Up to one prefix and up to one suffix. These affixes bestow bonuses only to the region the Watchstone is socketed in. It should be noted that all craftable Watchstones share the same suffix pool, regardless of their base type or region. Their prefix pool is also independent of their region, and depends solely on the 'material' in their base type name:

  • Titanium Watchstones roll prefixes that correspond to Masters and their Atlas Missions.
  • Platinum Watchstones give bonuses to non-Master map content (e.g. Blight, Abyss, Harvest, Essence).
  • Chromatic Watchstones have prefixes that alter the Currency drops in that region, making them, for example, drop as full stacks rather than as single items.

A player would be wise to select and craft Watchstone types that maximize a region's particularities, as determined by the Atlas passive skills available and allocated in that region. For instance, if a player has chosen all three Harvest notables in the Haewark Hamlet region, they might profit the most from three or four Platinum Watchstones whose prefixes yield bonuses to Harvest. Furthermore, at least one Monsters and Chests in Areas have x% chance to drop Items with +1 to Item Level suffix modifier per region is generally recommended for a chance to get the desired item level 86 bases.

Restrictions

Unlike quest Watchstones, which must be socketed into their matching color's socket in the Watchstone altar, all craftable Watchstones are considered 'white' (similar to White sockets on equipment) and will therefore fit in any of the four slots. This allows the player to mix and match craftable Watchstones in any configuration to their heart's desire.

While they are colour-agnostic, a craftable Watchstone is instead bound to its region: A quest Watchstone can be socketed into any Watchstone altar regardless of where it was obtained, but a craftable Watchstone can only fit in one of the four slots that match its base type region.

Unlike Unique Watchstones, craftable Watchstones do not have uses that decrease upon use. Because they still provide the benefits of quest Watchstones (Awakening Level and upgrading the tiers and pool of Maps in their region), they can be seen as a direct upgrade to them. Once a craftable Watchstone for a region has been obtained, the quest Watchstone it replaces in a region's Watchstone altar may be stored in the left-side panel of the Atlas screen.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.