派蒂
人形
区域: 月影神殿 2 层
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5000%
cannot be taunted when taunted ms [0]
能量护盾充能率降低 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
掉落的物品稀有度提高 5000%
cannot be taunted when taunted ms [0]
能量护盾充能率降低 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Piety
幽魂 | N |
---|---|
地区 | 月影神殿 2 层 |
标签 | 施法, cold_affinity, fire_affinity, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_height, not_dex, not_str, physical_affinity, red_blood, slashing_weapon, slow_movement |
生命
1200%
生命转为护盾
100%
异常状态临界值
1200%
抗性
40 40 40 25
伤害
240%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 110
攻击间隔
1.305 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
PietyBoss
Metadata
PietyBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
30
生命
5,604
护甲
1,120
闪避值
994
能量护盾
467
伤害
112
法术伤害
112
命中
59
攻击间隔
1.305
经验值
3,624
异常状态临界值
5,604
冰缓
18
Shock
18
Brittle
100
Scorch
18
Sap
49
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PietyLightningWarp
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 位移, 闪电, 范围法术, 快行, 法术可重复, 可齐射
闪电传送
暴击几率: 5%
施放间隔: 1 秒
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时造成闪电伤害。重复释放会按照顺序连续进行传送。
造成 57.04 - 171.1 闪电伤害
base skill show average damage instead of dps [1]
is area damage [1]
base skill show average damage instead of dps [1]
is area damage [1]
PietySummonBloodElementals
法术
施放间隔: 1 秒
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 90–134
暴击几率: 5%
攻击间隔: 1.305 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
PietyIceShot
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 冰冷, 冰缓区域
基本伤害: 90–134
暴击几率: 5%
攻击间隔: 1.305 秒
基础持续时间为 2.5 秒
额外发射 6 个投射物
物理伤害提高 35%
物理伤害的 50% 转化为冰霜伤害
投射物速度减慢 60%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
use scaled contact offset [1]
额外发射 6 个投射物
物理伤害提高 35%
物理伤害的 50% 转化为冰霜伤害
投射物速度减慢 60%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
use scaled contact offset [1]
PietyArc
法术, 伤害, 陷阱技能, 图腾技能, 地雷技能, 连锁, 法术可重复, 可触发, 闪电, 可齐射
电弧
暴击几率: 5%
伤害效用: 50%
施放间隔: 0.8 秒
一道电弧从施放者射向目标,并会弹射至其他敌人,但不会立刻向原目标弹射。每次主电弧弹射时,也会向另一个主电弧尚未击中的敌人发射次电弧,次电弧不能再连锁弹射。
造成 22.23 - 66.68 闪电伤害
连锁弹射 +2 次
10% 的几率使敌人感电
连锁弹射 +2 次
10% 的几率使敌人感电
PietyBallLightning
法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
天雷之珠
施放间隔: 0.8 秒
射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
造成 22.42 - 67.27 闪电伤害
基础范围为 1.8 米
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
基础范围为 1.8 米
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
PietyFireForm
法术, 增益, 持续时间, 可触发
施放间隔: 1 秒
角色体型增大 70%
基础持续时间为 6 秒
造成 68.35 - 102.5 火焰伤害
将物理伤害的 50% 转化为火焰伤害
攻击速度加快 75%
移动速度加快 300%
piety transform debuff time ms [2000]
基础持续时间为 6 秒
造成 68.35 - 102.5 火焰伤害
将物理伤害的 50% 转化为火焰伤害
攻击速度加快 75%
移动速度加快 300%
piety transform debuff time ms [2000]
PietyIceForm
法术, 增益, 持续时间, 可触发
施放间隔: 1 秒
造成 55.93 - 83.89 冰霜伤害
角色体型增大 60%
基础持续时间为 6 秒
攻击速度加快 25%
移动速度减慢 300%
piety transform debuff time ms [2000]
角色体型增大 60%
基础持续时间为 6 秒
攻击速度加快 25%
移动速度减慢 300%
piety transform debuff time ms [2000]
PietyLightningStorm
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
暴击几率: 5%
施放间隔: 2 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
造成 36.76 - 110.3 闪电伤害
基础持续时间为 5.6 秒
10% 的几率使敌人感电
每 0.35 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
基础持续时间为 5.6 秒
10% 的几率使敌人感电
每 0.35 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
Object Type
version 2 extends "Metadata/Monsters/Axis/AxisCaster" Stats { mana_regeneration_rate_per_minute_% = 700 monster_can_spawn_with_talisman = 1 } Transitionable { } Animated { preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_ice.ao" preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_fire.ao" } MinimapIcon { icon = 3 } Life { corpse_usable = false } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/AxisCaster" Transitionable { on_transition = "PlayAnimation(piety_sarn); PlayTextAudio(PietyIntroLunaris1,Metadata/NPC/Piety,0);" create_untransitioned = "PlayAnimation(piety_sarn_idle);" create_transitioned = "HideMinimapIcon();" } Life { on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act3_Lunaris/Piety_Resolve.ogg, 1000 ); StartTimer(); PlayTextAudio( PietyDeathLunaris , Metadata/NPC/Piety, 0);" on_spawned_dead = "DisableRendering();" } Timer { time = 1.0 on_finish = "SpawnEffect( Metadata/Effects/Spells/monsters_effects/act3/piety/death/pietyrunedeath.ao, animate );" } Animated { on_end_piety_sarn = "HideMinimapIcon();" on_end_death_portal = "DisableRendering();" } Render { has_light = true } Preload { preload_animated_object = "Metadata/Monsters/Axis/Piety/PietyPortal/red_transform.ao" preload_animated_object = "Metadata/Monsters/Axis/Piety/PietyPortal/blue_transform.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/PietyBoss"] = { name = "Piety", life = 12, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 1.305, attackRange = 110, accuracy = 1, skillList = { "Melee", "PietyLightningWarp", "PietyLightningStorm", "PietyIceShot", "PietyArc", "PietyBallLightning", "PietyFireForm", "PietyIceForm", "PietySummonBloodElementals", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyLightningStorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_shock_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyIceShot"] = { name = "PietyIceShot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "number_of_additional_projectiles", "base_projectile_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "use_scaled_contact_offset", "base_is_projectile", }, levels = { [1] = {35, 50, 2500, 6, -60, -25, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [2] = {47, 50, 2500, 6, -60, -25, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [3] = {71, 50, 2500, 6, -60, -25, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [4] = {74, 50, 2500, 6, -60, -25, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [5] = {75, 50, 2500, 6, -60, -25, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [6] = {76, 50, 2500, 6, -60, -25, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [7] = {76, 50, 2500, 6, -60, -25, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [8] = {78, 50, 2500, 6, -60, -25, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [9] = {79, 50, 2500, 6, -60, -25, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [10] = {81, 50, 2500, 6, -60, -25, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [11] = {82, 50, 2500, 6, -60, -25, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [12] = {85, 50, 2500, 6, -60, -25, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [13] = {88, 50, 2500, 6, -60, -25, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [14] = {91, 50, 2500, 6, -60, -25, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [15] = {94, 50, 2500, 6, -60, -25, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [16] = {97, 50, 2500, 6, -60, -25, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [17] = {100, 50, 2500, 6, -60, -25, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [18] = {103, 50, 2500, 6, -60, -25, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [19] = {106, 50, 2500, 6, -60, -25, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [20] = {109, 50, 2500, 6, -60, -25, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "number_of_chains", }, levels = { [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyBallLightning"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyFireForm"] = { name = "PietyFireForm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "piety_transform_debuff_time_ms", "base_movement_velocity_+%", "base_actor_scale_+%", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2000, 300, 70, 75, 50, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1500, 300, 70, 75, 50, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 300, 70, 75, 50, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 500, 300, 70, 75, 50, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyIceForm"] = { name = "PietyIceForm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "piety_transform_debuff_time_ms", "base_movement_velocity_+%", "base_actor_scale_+%", "attack_speed_+%", "base_skill_effect_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2000, -300, 60, 25, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1500, -300, 60, 25, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, -300, 60, 25, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 500, -300, 60, 25, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietySummonBloodElementals"] = { name = "PietySummonBloodElementals", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5000%
Id | MonsterQuestBossAct3 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
能量护盾充能率降低 65%
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
范围: 120
heal aura owner % max life on death [0]
派蒂
人形
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5000%
cannot be taunted when taunted ms [0]
能量护盾充能率降低 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 5000%
cannot be taunted when taunted ms [0]
能量护盾充能率降低 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Piety
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, fire_affinity, hard_armour, has_wand, human, humanoid, lightning_affinity, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement |
生命
1200%
生命转为护盾
100%
异常状态临界值
1200%
抗性
40 40 40 25
伤害
240%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 110
攻击间隔
1.305 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
PietyBoss
Metadata
PietyBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
77,200
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
897
法术伤害
897
命中
290
攻击间隔
1.305
经验值
20,510
异常状态临界值
77,200
冰缓
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PietyLightningWarp
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 位移, 闪电, 范围法术, 快行, 法术可重复, 可齐射
闪电传送
暴击几率: 5%
施放间隔: 1 秒
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时造成闪电伤害。重复释放会按照顺序连续进行传送。
造成 369.5 - 1109 闪电伤害
base skill show average damage instead of dps [1]
is area damage [1]
base skill show average damage instead of dps [1]
is area damage [1]
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 717–1076
暴击几率: 5%
攻击间隔: 1.305 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
PietyIceShot
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 冰冷, 冰缓区域
基本伤害: 717–1076
暴击几率: 5%
攻击间隔: 1.305 秒
基础持续时间为 2.5 秒
额外发射 6 个投射物
物理伤害提高 76%
物理伤害的 50% 转化为冰霜伤害
投射物速度减慢 60%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
use scaled contact offset [1]
额外发射 6 个投射物
物理伤害提高 76%
物理伤害的 50% 转化为冰霜伤害
投射物速度减慢 60%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
use scaled contact offset [1]
PietyArc
法术, 伤害, 陷阱技能, 图腾技能, 地雷技能, 连锁, 法术可重复, 可触发, 闪电, 可齐射
电弧
暴击几率: 5%
伤害效用: 50%
施放间隔: 0.8 秒
一道电弧从施放者射向目标,并会弹射至其他敌人,但不会立刻向原目标弹射。每次主电弧弹射时,也会向另一个主电弧尚未击中的敌人发射次电弧,次电弧不能再连锁弹射。
造成 179.4 - 538.3 闪电伤害
连锁弹射 +2 次
10% 的几率使敌人感电
连锁弹射 +2 次
10% 的几率使敌人感电
PietyBallLightning
法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
天雷之珠
施放间隔: 0.8 秒
射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
造成 133.2 - 399.5 闪电伤害
基础范围为 1.8 米
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
基础范围为 1.8 米
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
PietyFireForm
法术, 增益, 持续时间, 可触发
施放间隔: 1 秒
角色体型增大 70%
基础持续时间为 6 秒
造成 486.4 - 729.7 火焰伤害
将物理伤害的 50% 转化为火焰伤害
攻击速度加快 75%
移动速度加快 300%
piety transform debuff time ms [892.9]
基础持续时间为 6 秒
造成 486.4 - 729.7 火焰伤害
将物理伤害的 50% 转化为火焰伤害
攻击速度加快 75%
移动速度加快 300%
piety transform debuff time ms [892.9]
PietyIceForm
法术, 增益, 持续时间, 可触发
施放间隔: 1 秒
造成 398 - 597 冰霜伤害
角色体型增大 60%
基础持续时间为 6 秒
攻击速度加快 25%
移动速度减慢 300%
piety transform debuff time ms [892.9]
角色体型增大 60%
基础持续时间为 6 秒
攻击速度加快 25%
移动速度减慢 300%
piety transform debuff time ms [892.9]
PietyLightningStorm
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
暴击几率: 5%
施放间隔: 2 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
造成 313.2 - 939.6 闪电伤害
基础持续时间为 5.6 秒
10% 的几率使敌人感电
每 0.35 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
基础持续时间为 5.6 秒
10% 的几率使敌人感电
每 0.35 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
SSMPietyStandalonePortals
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
alternate minion [529]
minion dies when parent dies [1]
number of monsters to summon [4]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [4]
summon specific monsters radius +% [100]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Axis/AxisCaster" extends "Metadata/Monsters/StandaloneMonster" Stats { mana_regeneration_rate_per_minute_% = 700 } Transitionable { } Animated { preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_ice.ao" preload_animated_object = "Metadata/Monsters/Axis/Piety/Piety_fire.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/AxisCaster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/PietyBossStandalone"] = { name = "Piety", life = 12, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 1.305, attackRange = 110, accuracy = 1, skillList = { "Melee", "PietyLightningWarp", "PietyLightningStorm", "PietyIceShot", "PietyArc", "PietyBallLightning", "PietyFireForm", "PietyIceForm", "SSMPietyStandalonePortals", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyLightningStorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_shock_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyIceShot"] = { name = "PietyIceShot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "number_of_additional_projectiles", "base_projectile_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "use_scaled_contact_offset", "base_is_projectile", }, levels = { [1] = {35, 50, 2500, 6, -60, -25, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [2] = {47, 50, 2500, 6, -60, -25, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [3] = {71, 50, 2500, 6, -60, -25, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [4] = {74, 50, 2500, 6, -60, -25, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [5] = {75, 50, 2500, 6, -60, -25, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [6] = {76, 50, 2500, 6, -60, -25, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [7] = {76, 50, 2500, 6, -60, -25, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [8] = {78, 50, 2500, 6, -60, -25, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [9] = {79, 50, 2500, 6, -60, -25, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [10] = {81, 50, 2500, 6, -60, -25, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [11] = {82, 50, 2500, 6, -60, -25, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [12] = {85, 50, 2500, 6, -60, -25, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [13] = {88, 50, 2500, 6, -60, -25, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [14] = {91, 50, 2500, 6, -60, -25, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [15] = {94, 50, 2500, 6, -60, -25, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [16] = {97, 50, 2500, 6, -60, -25, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [17] = {100, 50, 2500, 6, -60, -25, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [18] = {103, 50, 2500, 6, -60, -25, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [19] = {106, 50, 2500, 6, -60, -25, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [20] = {109, 50, 2500, 6, -60, -25, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "number_of_chains", }, levels = { [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyBallLightning"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyFireForm"] = { name = "PietyFireForm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "piety_transform_debuff_time_ms", "base_movement_velocity_+%", "base_actor_scale_+%", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2000, 300, 70, 75, 50, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1500, 300, 70, 75, 50, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 300, 70, 75, 50, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 500, 300, 70, 75, 50, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyIceForm"] = { name = "PietyIceForm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "piety_transform_debuff_time_ms", "base_movement_velocity_+%", "base_actor_scale_+%", "attack_speed_+%", "base_skill_effect_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2000, -300, 60, 25, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1500, -300, 60, 25, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, -300, 60, 25, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 500, -300, 60, 25, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMPietyStandalonePortals"] = { name = "SSMPietyStandalonePortals", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", }, levels = { [1] = {4, 529, 100, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5000%
Id | MonsterQuestBossAct3 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
能量护盾充能率降低 65%
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Piety
人形
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5000%
cannot be taunted when taunted ms [0]
能量护盾充能率降低 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
掉落的物品稀有度提高 5000%
cannot be taunted when taunted ms [0]
能量护盾充能率降低 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, fire_affinity, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_height, not_dex, not_str, physical_affinity, red_blood, slashing_weapon, slow_movement |
生命
1200%
生命转为护盾
100%
异常状态临界值
1200%
抗性
40 40 40 25
伤害
240%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 110
攻击间隔
1.305 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
PietyBoss
Metadata
PietyBossGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
77,200
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
897
法术伤害
897
命中
290
攻击间隔
1.305
经验值
20,510
异常状态临界值
77,200
冰缓
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PietyLightningWarp
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 可触发, 位移, 闪电, 范围法术, 快行, 法术可重复, 可齐射
闪电传送
暴击几率: 5%
施放间隔: 1 秒
指定一个传送目的地,等待一段时间,该时间由距离和你的移动速度决定。传送发生时,对玩家原本所在位置和传送目的地周围同时造成闪电伤害。重复释放会按照顺序连续进行传送。
造成 369.5 - 1109 闪电伤害
base skill show average damage instead of dps [1]
is area damage [1]
base skill show average damage instead of dps [1]
is area damage [1]
PietySummonBloodElementals
法术
施放间隔: 1 秒
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 717–1076
暴击几率: 5%
攻击间隔: 1.305 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
PietyIceShot
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 冰冷, 冰缓区域
基本伤害: 717–1076
暴击几率: 5%
攻击间隔: 1.305 秒
基础持续时间为 2.5 秒
额外发射 6 个投射物
物理伤害提高 76%
物理伤害的 50% 转化为冰霜伤害
投射物速度减慢 60%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
use scaled contact offset [1]
额外发射 6 个投射物
物理伤害提高 76%
物理伤害的 50% 转化为冰霜伤害
投射物速度减慢 60%
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
skill can fire arrows [1]
use scaled contact offset [1]
PietyArc
法术, 伤害, 陷阱技能, 图腾技能, 地雷技能, 连锁, 法术可重复, 可触发, 闪电, 可齐射
电弧
暴击几率: 5%
伤害效用: 50%
施放间隔: 0.8 秒
一道电弧从施放者射向目标,并会弹射至其他敌人,但不会立刻向原目标弹射。每次主电弧弹射时,也会向另一个主电弧尚未击中的敌人发射次电弧,次电弧不能再连锁弹射。
造成 179.4 - 538.3 闪电伤害
连锁弹射 +2 次
10% 的几率使敌人感电
连锁弹射 +2 次
10% 的几率使敌人感电
PietyBallLightning
法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
天雷之珠
施放间隔: 0.8 秒
射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
造成 133.2 - 399.5 闪电伤害
基础范围为 1.8 米
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
基础范围为 1.8 米
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
PietyFireForm
法术, 增益, 持续时间, 可触发
施放间隔: 1 秒
角色体型增大 70%
基础持续时间为 6 秒
造成 486.4 - 729.7 火焰伤害
将物理伤害的 50% 转化为火焰伤害
攻击速度加快 75%
移动速度加快 300%
piety transform debuff time ms [892.9]
基础持续时间为 6 秒
造成 486.4 - 729.7 火焰伤害
将物理伤害的 50% 转化为火焰伤害
攻击速度加快 75%
移动速度加快 300%
piety transform debuff time ms [892.9]
PietyIceForm
法术, 增益, 持续时间, 可触发
施放间隔: 1 秒
造成 398 - 597 冰霜伤害
角色体型增大 60%
基础持续时间为 6 秒
攻击速度加快 25%
移动速度减慢 300%
piety transform debuff time ms [892.9]
角色体型增大 60%
基础持续时间为 6 秒
攻击速度加快 25%
移动速度减慢 300%
piety transform debuff time ms [892.9]
PietyLightningStorm
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
暴击几率: 5%
施放间隔: 2 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
造成 313.2 - 939.6 闪电伤害
基础持续时间为 5.6 秒
10% 的几率使敌人感电
每 0.35 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
基础持续时间为 5.6 秒
10% 的几率使敌人感电
每 0.35 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/PietyBossGauntlet"] = { name = "Piety", life = 12, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 1.305, attackRange = 110, accuracy = 1, skillList = { "Melee", "PietyLightningWarp", "PietyLightningStorm", "PietyIceShot", "PietyArc", "PietyBallLightning", "PietyFireForm", "PietyIceForm", "PietySummonBloodElementals", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyLightningWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_show_average_damage_instead_of_dps", "is_area_damage", }, levels = { [1] = {0.5, 1.5, critChance = 5, levelRequirement = 30, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyLightningStorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_shock_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyIceShot"] = { name = "PietyIceShot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Cold] = true, [SkillType.ChillingArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "skill_physical_damage_%_to_convert_to_cold", "base_skill_effect_duration", "number_of_additional_projectiles", "base_projectile_speed_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_can_fire_arrows", "use_scaled_contact_offset", "base_is_projectile", }, levels = { [1] = {35, 50, 2500, 6, -60, -25, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [2] = {47, 50, 2500, 6, -60, -25, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [3] = {71, 50, 2500, 6, -60, -25, levelRequirement = 62, statInterpolation = {1}, cost = { }, }, [4] = {74, 50, 2500, 6, -60, -25, levelRequirement = 66, statInterpolation = {1}, cost = { }, }, [5] = {75, 50, 2500, 6, -60, -25, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [6] = {76, 50, 2500, 6, -60, -25, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [7] = {76, 50, 2500, 6, -60, -25, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [8] = {78, 50, 2500, 6, -60, -25, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [9] = {79, 50, 2500, 6, -60, -25, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [10] = {81, 50, 2500, 6, -60, -25, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [11] = {82, 50, 2500, 6, -60, -25, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [12] = {85, 50, 2500, 6, -60, -25, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [13] = {88, 50, 2500, 6, -60, -25, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [14] = {91, 50, 2500, 6, -60, -25, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [15] = {94, 50, 2500, 6, -60, -25, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [16] = {97, 50, 2500, 6, -60, -25, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [17] = {100, 50, 2500, 6, -60, -25, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [18] = {103, 50, 2500, 6, -60, -25, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [19] = {106, 50, 2500, 6, -60, -25, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [20] = {109, 50, 2500, 6, -60, -25, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "number_of_chains", }, levels = { [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyBallLightning"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyFireForm"] = { name = "PietyFireForm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "piety_transform_debuff_time_ms", "base_movement_velocity_+%", "base_actor_scale_+%", "attack_speed_+%", "skill_physical_damage_%_to_convert_to_fire", "base_skill_effect_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2000, 300, 70, 75, 50, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1500, 300, 70, 75, 50, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, 300, 70, 75, 50, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 500, 300, 70, 75, 50, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyIceForm"] = { name = "PietyIceForm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "piety_transform_debuff_time_ms", "base_movement_velocity_+%", "base_actor_scale_+%", "attack_speed_+%", "base_skill_effect_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2000, -300, 60, 25, 6000, levelRequirement = 30, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 1500, -300, 60, 25, 6000, levelRequirement = 52, statInterpolation = {3, 3, 2}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1000, -300, 60, 25, 6000, levelRequirement = 65, statInterpolation = {3, 3, 2}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 500, -300, 60, 25, 6000, levelRequirement = 79, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietySummonBloodElementals"] = { name = "PietySummonBloodElementals", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5000%
Id | MonsterQuestBossAct3 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
能量护盾充能率降低 65%
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
范围: 120
heal aura owner % max life on death [0]
派蒂
人形
区域: 火葬场
能量护盾充能率降低 65%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
heal aura owner % max life on death [0]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops or experience [1]
heal aura owner % max life on death [0]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Piety
幽魂 | N |
---|---|
地区 | 火葬场 |
标签 | 施法, hard_armour, has_wand, human, humanoid, lightning_affinity, medium_height, not_dex, not_str, ranged, red_blood, slashing_weapon, slow_movement |
生命
1088%
生命转为护盾
100%
异常状态临界值
1088%
抗性
40 40 40 25
伤害
192%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 40
攻击间隔
1.305 秒
伤害分布
±20%
经验值
160%
Model Size
100%
类型
PietyEscape
Metadata
PietyEscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
25
生命
3,427
护甲
683
闪避值
760
能量护盾
315
伤害
65
法术伤害
65
命中
47
攻击间隔
1.305
经验值
1,946
异常状态临界值
3,427
冰缓
11
Shock
11
Brittle
61
Scorch
11
Sap
30
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PietyBallLightning
法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
天雷之珠
施放间隔: 0.8 秒
射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
造成 17.74 - 53.21 闪电伤害
基础范围为 1.8 米
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
基础范围为 1.8 米
active skill area of effect radius +% final [-33]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
PietyLightningStorm
法术, 伤害, 范围, 持续时间, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 火焰, 可秘能爆发, 可齐射, 范围法术
烈炎风暴
暴击几率: 5%
施放间隔: 2 秒
低语呢喃,呼唤无数火焰之球如雨一般洒落在目标区域。每颗火球落地时将会爆炸,并对周围的敌人造成伤害。
造成 27.73 - 83.19 闪电伤害
基础持续时间为 5.6 秒
10% 的几率使敌人感电
每 0.35 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
基础持续时间为 5.6 秒
10% 的几率使敌人感电
每 0.35 秒一次冲击
基础范围为 1 米
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-35]
PietyArc
法术, 伤害, 陷阱技能, 图腾技能, 地雷技能, 连锁, 法术可重复, 可触发, 闪电, 可齐射
电弧
暴击几率: 5%
伤害效用: 50%
施放间隔: 0.8 秒
一道电弧从施放者射向目标,并会弹射至其他敌人,但不会立刻向原目标弹射。每次主电弧弹射时,也会向另一个主电弧尚未击中的敌人发射次电弧,次电弧不能再连锁弹射。
造成 16.88 - 50.65 闪电伤害
连锁弹射 +2 次
10% 的几率使敌人感电
连锁弹射 +2 次
10% 的几率使敌人感电
Object Type
version 2 extends "Metadata/Monsters/Axis/AxisCaster" Stats { set_cannot_die = 1 monster_no_talismans = 1 } Actor { basic_action = "PortalEscape" } Transitionable { } MinimapIcon { icon = 3 } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Axis/AxisCaster" Transitionable { on_transition = "PlayAnimation(piety_sarn); PlayTextAudio(PietyIntroCrematorium1,Metadata/NPC/Piety,0); HideMinimapIcon();" create_untransitioned = "PlayAnimation(piety_sarn_idle);" create_transitioned = "HideMinimapIcon();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/PietyEscape"] = { name = "Piety", life = 10.88, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.92, damageSpread = 0.2, attackTime = 1.305, attackRange = 40, accuracy = 1, skillList = { "PietyLightningStorm", "PietyArc", "PietyBallLightning", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PietyLightningStorm"] = { name = "Firestorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "base_chance_to_shock_%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "firestorm_base_area_of_effect_+%", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.5, 1.5, 5600, 350, 10, -35, -49, 10, critChance = 5, levelRequirement = 25, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyArc"] = { name = "Arc", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Chains] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "beam_skill_stat_descriptions", castTime = 0.8, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "number_of_chains", }, levels = { [1] = {0.5, 1.5, 10, 2, critChance = 5, levelRequirement = 13, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyBallLightning"] = { name = "Ball Lightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Area] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, -25, -33, 18, levelRequirement = 25, statInterpolation = {3, 3}, cost = { }, }, }, }
能量护盾充能率降低 65%
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
范围: 120
heal aura owner % max life on death [0]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
派蒂
人形
monster no drops or experience [1]
无法被击退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
无法被击退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Piety
幽魂 | N |
---|---|
标签 | 施法, hard_armour, has_wand, human, humanoid, medium_height, non_attacking, not_dex, not_str, red_blood, slashing_weapon, slow_movement |
生命
1200%
生命转为护盾
100%
异常状态临界值
1200%
抗性
40 40 40 25
伤害
240%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 110
攻击间隔
1.305 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
PietyBoss
Metadata
PietyMalachaiAlly
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
77,200
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
897
法术伤害
897
命中
290
攻击间隔
1.305
经验值
20,510
异常状态临界值
77,200
冰缓
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PietyAllyBeam
攻击, 持续时间, 闪电
派蒂光束
基本伤害: 717–1076
暴击几率: 5%
攻击间隔: 1.305 秒
100% 的几率使敌人感电
base lightning damage to deal per minute [36782]
base lightning damage to deal per minute [36782]
PietyTransformPiety
PietyTransformEnd
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { team = 1 } Actor { main_hand_unarmed_type = "Wand" } Pathfinding { immobile = true } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 set_cannot_die = 1 base_cannot_leech_life = 1 no_life_regeneration = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { num_states = 4 } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_state_2 = "PlayAnimation( piety_impale_idle );" create_state_3 = "PlayAnimation( piety_impale_transition_idle );" create_state_4 = "PlayAnimation( piety_impale_death ); GoToAnimationEnd();" on_transition_to_3 = "PlayAnimation( piety_impale_transition );" on_transition_to_4 = "PlayAnimation( piety_impale_death );" } Animated { on_transform = "PlayTextAudio( PietyEnthrall , Metadata/NPC/Piety, 0);" on_end_piety_impale = "PlayAnimation( piety_impale_idle );" on_end_piety_impale_transition = "PlayAnimation( piety_impale_transition_idle ); PlayTextAudio( PietyMalachaiDeath1 , Metadata/NPC/Piety, 0);" on_start_beam = "PlayTextAudio( PietyBreakFree1 , Metadata/NPC/Piety, 0);" } Life { on_spawned_dead = "AddAttachedObjectToBones( Art/Models/MONSTERS/Malachai/MalachaiMace.fmt, impale );" } Counter { start_value = 0 on_up_to_1 = "PlayAnimation( intro_harvest_transition ); QueueAnimation( idle );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/PietyMalachaiAlly"] = { name = "Piety", life = 12, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 1.305, attackRange = 110, accuracy = 1, skillList = { "PietyAllyBeam", "PietyTransformPiety", "PietyTransformEnd", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PietyAllyBeam"] = { name = "Piety Beam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_to_deal_per_minute", "base_chance_to_shock_%", }, levels = { [1] = {30, 0, levelRequirement = 40, statInterpolation = {3, 1}, cost = { }, }, [2] = {60, 100, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyTransformPiety"] = { name = "PietyTransformPiety", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyTransformEnd"] = { name = "PietyTransformEnd", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
派蒂
恶魔
区域: 育灵之室
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5500%
cannot be taunted when taunted ms [0]
能量护盾充能率降低 65%
monster no drops or experience [1]
无法被击退
monster penalty against minions damage +% final vs player minions [-20]
level 1 to 40 life +% final [-43]
level 41 to 57 life +% final [-29]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
掉落的物品稀有度提高 5500%
cannot be taunted when taunted ms [0]
能量护盾充能率降低 65%
monster no drops or experience [1]
无法被击退
monster penalty against minions damage +% final vs player minions [-20]
level 1 to 40 life +% final [-43]
level 41 to 57 life +% final [-29]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Piety
幽魂 | N |
---|---|
地区 | 育灵之室 |
标签 | 施法, demon, extra_large_height, hard_armour, human, humanoid, is_unarmed, lightning_affinity, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, slow_movement |
生命
800%
生命转为护盾
100%
异常状态临界值
800%
抗性
40 40 40 25
伤害
160%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 14
攻击间隔
1.8 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
PietyBeastBossMalachaiConverted
Metadata
PietyMalachaiConverted
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
40
生命
7,776
护甲
2,811
闪避值
1,597
能量护盾
972
伤害
135
法术伤害
135
命中
92
攻击间隔
1.8
经验值
6,814
异常状态临界值
7,776
冰缓
25
Shock
25
Brittle
139
Scorch
25
Sap
68
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PietyCorruptedBallLightningMalachai
法术
施放间隔: 1 秒
冷却时间: 2.5 秒
造成 37.47 - 56.2 闪电伤害
基础持续时间为 2.8 秒
施法速度总降 20%
base is projectile [1]
is area damage [1]
基础持续时间为 2.8 秒
施法速度总降 20%
base is projectile [1]
is area damage [1]
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 108–162
暴击几率: 5%
攻击间隔: 1.8 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
PietyReverseCleave
攻击, 范围, 近战, DoT
派蒂反向劈砍
基本伤害: 108–162
暴击几率: 5%
攻击间隔: 1.8 秒
冷却时间: 3 秒
每秒造成 46.7 点基础物理伤害
active skill area of effect radius +% final [-40]
corrupted blood cleave stacks to add [1]
is area damage [1]
active skill area of effect radius +% final [-40]
corrupted blood cleave stacks to add [1]
is area damage [1]
PietyTransformPietyFromBeast
PietyTransformEndBeast
Object Type
version 2 extends "Metadata/Monsters/Monster" Animated { animated_object = "Metadata/Monsters/Axis/Piety/PietyBeastBoss.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/piety/untransform_effect/untransform_piety.ao" } Pathfinding { immobile = true } Stats { set_cannot_die = 1 base_cannot_leech_life = 1 no_life_regeneration = 1 set_immune_vaal_lighting_warp = 1 } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act4/piety/transform_effect/piety_sheild_epk.epk );" } Life { on_spawned_dead = "HideAllMeshSegments(); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/PietyMalachaiConverted"] = { name = "Piety", life = 8, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 1.8, attackRange = 14, accuracy = 1, skillList = { "Melee", "PietyCorruptedBallLightningMalachai", "PietyTransformPietyFromBeast", "PietyTransformEndBeast", "PietyReverseCleave", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyCorruptedBallLightningMalachai"] = { name = "PietyCorruptedBallLightningMalachai", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "active_skill_cast_speed_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.56000000238419, 0.83999997377396, 2800, -20, levelRequirement = 39, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 4000, -20, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyTransformPietyFromBeast"] = { name = "PietyTransformPietyFromBeast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.13, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyTransformEndBeast"] = { name = "PietyTransformEndBeast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyReverseCleave"] = { name = "Piety Reverse Cleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_physical_damage_to_deal_per_minute", "corrupted_blood_cleave_stacks_to_add", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {313, 1, -40, levelRequirement = 4, statInterpolation = {1}, cost = { }, }, [2] = {455, 1, -40, levelRequirement = 6, statInterpolation = {1}, cost = { }, }, [3] = {668, 1, -40, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [4] = {882, 1, -40, levelRequirement = 12, statInterpolation = {1}, cost = { }, }, [5] = {1166, 1, -40, levelRequirement = 16, statInterpolation = {1}, cost = { }, }, [6] = {1450, 1, -40, levelRequirement = 20, statInterpolation = {1}, cost = { }, }, [7] = {1734, 1, -40, levelRequirement = 24, statInterpolation = {1}, cost = { }, }, [8] = {2018, 1, -40, levelRequirement = 28, statInterpolation = {1}, cost = { }, }, [9] = {2303, 1, -40, levelRequirement = 32, statInterpolation = {1}, cost = { }, }, [10] = {2587, 1, -40, levelRequirement = 36, statInterpolation = {1}, cost = { }, }, [11] = {2800, 1, -40, levelRequirement = 39, statInterpolation = {1}, cost = { }, }, [12] = {3577, 1, -40, levelRequirement = 44, statInterpolation = {1}, cost = { }, }, [13] = {4199, 1, -40, levelRequirement = 48, statInterpolation = {1}, cost = { }, }, [14] = {4821, 1, -40, levelRequirement = 52, statInterpolation = {1}, cost = { }, }, [15] = {5443, 1, -40, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [16] = {5560, 1, -40, levelRequirement = 58, statInterpolation = {1}, cost = { }, }, [17] = {5734, 1, -40, levelRequirement = 61, statInterpolation = {1}, cost = { }, }, [18] = {5909, 1, -40, levelRequirement = 64, statInterpolation = {1}, cost = { }, }, [19] = {6084, 1, -40, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [20] = {6142, 1, -40, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, [21] = {6842, 1, -40, levelRequirement = 69, statInterpolation = {1}, cost = { }, }, [22] = {7541, 1, -40, levelRequirement = 70, statInterpolation = {1}, cost = { }, }, [23] = {8240, 1, -40, levelRequirement = 71, statInterpolation = {1}, cost = { }, }, [24] = {9049, 1, -40, levelRequirement = 72, statInterpolation = {1}, cost = { }, }, [25] = {9858, 1, -40, levelRequirement = 73, statInterpolation = {1}, cost = { }, }, [26] = {10666, 1, -40, levelRequirement = 74, statInterpolation = {1}, cost = { }, }, [27] = {11475, 1, -40, levelRequirement = 75, statInterpolation = {1}, cost = { }, }, [28] = {12284, 1, -40, levelRequirement = 76, statInterpolation = {1}, cost = { }, }, [29] = {13093, 1, -40, levelRequirement = 77, statInterpolation = {1}, cost = { }, }, [30] = {13901, 1, -40, levelRequirement = 78, statInterpolation = {1}, cost = { }, }, [31] = {14710, 1, -40, levelRequirement = 79, statInterpolation = {1}, cost = { }, }, [32] = {15519, 1, -40, levelRequirement = 80, statInterpolation = {1}, cost = { }, }, [33] = {16328, 1, -40, levelRequirement = 81, statInterpolation = {1}, cost = { }, }, [34] = {17136, 1, -40, levelRequirement = 82, statInterpolation = {1}, cost = { }, }, [35] = {17945, 0, 1, -40, levelRequirement = 83, statInterpolation = {1, 1}, cost = { }, }, [36] = {18546, 0, 1, -40, levelRequirement = 84, statInterpolation = {1, 1}, cost = { }, }, }, }
怪物提供的经验值提高 250%
掉落的物品稀有度提高 5500%
Id | MonsterQuestBossAct4__ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
能量护盾充能率降低 65%
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-20]
Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
level 1 to 40 life +% final [-43]
level 41 to 57 life +% final [-29]
Id | MalachaiLessLifeAtLevels |
---|---|
Family | LifePerDifficulty |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
派蒂
人形
monster no drops or experience [1]
无法被击退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
无法被击退
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Piety
幽魂 | N |
---|---|
标签 | 施法, hard_armour, has_wand, human, humanoid, medium_height, non_attacking, not_dex, not_str, red_blood, slashing_weapon, slow_movement |
生命
1200%
生命转为护盾
100%
异常状态临界值
1200%
抗性
40 40 40 25
伤害
240%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 110
攻击间隔
1.305 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
PietyBoss
Metadata
MapPietyMalachaiAlly
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
77,200
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
897
法术伤害
897
命中
290
攻击间隔
1.305
经验值
20,510
异常状态临界值
77,200
冰缓
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PietyAllyBeam
攻击, 持续时间, 闪电
派蒂光束
基本伤害: 717–1076
暴击几率: 5%
攻击间隔: 1.305 秒
100% 的几率使敌人感电
base lightning damage to deal per minute [36782]
base lightning damage to deal per minute [36782]
PietyTransformPiety
PietyTransformEnd
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { team = 1 } Actor { main_hand_unarmed_type = "Wand" } Pathfinding { immobile = true } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 set_cannot_die = 1 base_cannot_leech_life = 1 no_life_regeneration = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { num_states = 4 } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { on_end_piety_impale = "PlayAnimation( piety_impale_death );" } Life { on_spawned_dead = "AddAttachedObjectToBones( Art/Models/MONSTERS/Malachai/MalachaiMace.fmt, impale ); PlayAnimation( piety_impale_death ); GoToAnimationEnd();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/MapPietyMalachaiAlly"] = { name = "Piety", life = 12, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 1.305, attackRange = 110, accuracy = 1, skillList = { "PietyAllyBeam", "PietyTransformPiety", "PietyTransformEnd", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["PietyAllyBeam"] = { name = "Piety Beam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Duration] = true, [SkillType.Lightning] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_lightning_damage_to_deal_per_minute", "base_chance_to_shock_%", }, levels = { [1] = {30, 0, levelRequirement = 40, statInterpolation = {3, 1}, cost = { }, }, [2] = {60, 100, levelRequirement = 68, statInterpolation = {3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyTransformPiety"] = { name = "PietyTransformPiety", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PietyTransformEnd"] = { name = "PietyTransformEnd", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
无法被击退
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
派蒂 Topic /17
NPC | 名字 |
---|---|
奈莎 | 派蒂来这里的原因我只想得出来一个. 她对这地方横行的那种疾病感兴趣——复活死者, 变异动物的腐化病. |
贺根(武器交易) | 派蒂终于被就地正法啦? 如果可以的话, 真想溜进去看看你们怎么对决的. |
葛里戈 | 派蒂和她创造的怪物们最后的下场都一样. 对力量的追求让她丧失理智, 到了无可救药的地步. 身为诗人, 我总是喜欢正义得以伸张的那一刻. 来, 让我为正义的战士献上这份礼物. |
葛里戈 | 虽然你已经为我们做了很多, 但只要派蒂还活着, 这片土地上的生灵就无法得到安宁. 从格拉维奇的驻地往西走就是派蒂所在的月影神殿, 现在里面到处都是她的邪恶造物. |
马拉莫 | 还剩下最后一个猎物: 一个丧失良知, 在血池深处冷笑的女巫. 勇士, 祝你好运. |
马拉莫 | 勇士, 你终于征服了邪术之女派蒂, 真是战果丰硕啊. 我当然不认为战争这样就会停歇, 但你让瓦尔克拉斯的所有人都可以安心迎接明天的太阳. |
马拉莫 | 勇士, 你终于征服了邪术之女派蒂, 真是战果丰硕啊. 我当然不认为战事就会这样停歇, 但你让瓦尔克拉斯的所有人可以安心迎接明日的朝阳. 别忘了, 你也为葛里戈报了一箭之仇, 他应该会想和你谈谈. |
马拉莫 | 勇士, 你终于征服了邪术之女派蒂, 真是战果丰硕啊. 我当然不认为战事就会这样停歇, 但你让瓦尔克拉斯的所有人可以安心迎接明日的朝阳. 别忘了, 你也为卡尔莉萨报了一箭之仇, 她应该会想和你谈谈. |
马拉莫 | 勇士, 你终于征服了邪术之女派蒂, 真是战果丰硕啊. 我当然不认为战事就会这样停歇, 但你让瓦尔克拉斯的所有人可以安心迎接明日的朝阳. 别忘了, 你也为卡尔莉萨和葛里戈报了一箭之仇, 他们应该会想和你谈谈. |
卡尔莉萨 | 即使来到世界的另一端, 薇妮雅和我之间的羁绊依旧存在. 这是派蒂得势之前, 在费欧普罗斯所用的本名. 薇妮雅在白天以奇术挣口饭吃, 晚上则是出卖自己的肉体 ─ 她可是当家红牌呢. 她赚的钱都够当我的大客户了. 不过, 对薇妮雅来说, 财富不代表什么. 她. . . 是为了更有价值, 更长远的理想. 她以前跟我说: 【活着不需要这么痛苦, 让我告诉你怎么做. 】 我敢打包票她一定也跟托尔曼这么说过. |
卡尔莉萨 | 不管托尔曼身在何方, 他一定会知道你的善行. 就算你不是为了他而这么做, 也没关系. 派蒂的暴行总算终结了, 谢谢你. |
达拉夫人 | 那个虫子女巫. . . 玛拉凯宁可选择她, 也不要和我在一起? 那就利用她吧. 玛拉凯利用了她: 让背叛者受到背叛! 他们罪有应得! |
佩塔卢斯和芙安珈(技能杂货) | 芙安珈: 派蒂. . . 还活着? 佩塔卢斯: 死一次不够, 为什么不让她死两次. . . 芙安珈: . . . 最好这次让她永远死去. 我不知道我到底害怕哪个: 邪兽, 还是黑心肝的女巫! 佩塔卢斯: 这两个都让我感到害怕. 你应该也不例外吧, 流放者. |
薇伦塔 | 我给了派蒂一切,为她的研究尽心尽力.然而那个忘恩负义的婊子是怎么感谢我的? 把我扔在这里替她打磨烧杯,自己却跑去瓦尔克拉斯追名逐利. 哦.你把她杀了是吧? 我要是在场的话,可能也会被你杀掉.不过既然她死我活,或许这就是因果报应吧. |
丹恩·屋大维 | 我师父对她那种圣堂精英玩的把戏一点都不陌生。我对她有过好感。因为我们俩都想实现自己的理想,都放弃了自己的名字,只不过她是自愿的。但是当她闯出名堂后,我对她就没有好感了。我欣赏探索知识的欲望,可我不能接受她采用的方式。 据说她在临死试图拯救她自己灵魂。如果那是真的,那就给我们探索内心的黑暗带来了有趣的希望。也许正是因为人生苦短,才让我们及时行善,去压制那种原始冲动……毕竟还有身后事要考虑嘛。 |
普兰德斯之徽 | "信奉真理与正义。" - 普兰德斯家族教条 |
宠物:派蒂宝宝 |
Piety FlavourText /180
name | flavour |
---|---|
Marauder28 CharacterTextAudio | 派蒂,你这条奇塔弗的走狗,腐化之女的称号非你莫属。 |
Marauder48 CharacterTextAudio | 派蒂。你要是敢背叛我,你就死定了。 |
Marauder52 CharacterTextAudio | 愿先祖饶恕你,派蒂。 |
Ranger15 CharacterTextAudio | 派蒂...你可欠了不少债要还! |
Ranger17 CharacterTextAudio | 派蒂,你的死不能弥补任何错误,但至少再也不会有人会受到伤害了。 |
Ranger35 CharacterTextAudio | 派蒂,你不应该抗拒死亡。这是大自然的规律,对所有事物都是如此。 |
Witch16 CharacterTextAudio | 派蒂,我欣赏你的创作,至于你,我没什么兴趣。 |
Witch53 CharacterTextAudio | 看来我太小看派蒂了。很好! 我喜欢惊喜。 |
Witch57 CharacterTextAudio | 我倒是希望他反抗我们,派蒂。那样才更有趣呢。 |
Duelist16 CharacterTextAudio | 这里是派蒂的地盘。让我们看看这个丧心病狂的家伙在不在。 |
Shadow15 CharacterTextAudio | 我一直希望在工作上公私分明,不过派蒂,你是个例外。 |
Shadow35 CharacterTextAudio | 这里有份我非常乐于履行的契约,派蒂。 |
Shadow41 CharacterTextAudio | "派蒂是我的盟友。"这话怎么越说越奇怪的感觉… |
Templar43 CharacterTextAudio | 派蒂,我的天? 我相信你终究会显露出你的真面目。 |
Templar57 CharacterTextAudio | 不用感谢我,派蒂。你自己亲眼去地狱看看吧。 |
Scion23 CharacterTextAudio | 只有一个女人能干出这样的恶行: 派蒂。 |
Scion43 CharacterTextAudio | 派蒂,我已经有了唯一的答案: 邪兽必须死。 |
Goddess9 CharacterTextAudio | 哦,我们杀了派蒂的小情人?不,我才不管他是不是派蒂的走狗呢。 |
Goddess17 CharacterTextAudio | 只会躲在这些野兽的后面吗,派蒂。他们毫无意义。我们是来找你的。 |
Goddess18 CharacterTextAudio | 堕落吗?精神错乱吗?不。这是薇妮雅,绝望地想证明她是派蒂。一个小女孩在玩过家家,只不过将暴行作为了玩具。 |
Goddess22 CharacterTextAudio | 我不喜欢跳着达拉的曲子……但是派蒂的影响呢?现在我们的利益是有保证的了。 |
Goddess28 CharacterTextAudio | 派蒂寻求与我们结盟?很好。与我结盟不过是对她的缓刑罢了。 |
Templar74 CharacterTextAudio | 派蒂的“研究”有助于揭开世界的真理,这就是真神的幽默感。 |
Templar102 CharacterTextAudio | 派蒂啊,假如你一开始没有阻拦真理之路,那如今一切都将完全不同。 |
Templar130 CharacterTextAudio | 也许别人会洗刷你的罪孽,可我绝不饶恕你的作为。 |
ScionPickUpMiasmeter CharacterTextAudio | 你本可以成就大业的,派蒂。 |
RangerPickUpMiasmeter CharacterTextAudio | 不知何故,但派蒂的“科学”可能解决不了我们的麻烦。 |
NessaOnPiety NPCTextAudio | 派蒂来这里的原因我只想得出来一个. 她对这地方横行的那种疾病感兴趣——复活死者, 变异动物的腐化病. |
TarkleighOnCutOff NPCTextAudio | 派蒂切断通往内陆的路? 这下可不妙了. |
BestelOnBlockedRoad NPCTextAudio | 派蒂开启了薛朗的奇术之壁? 反正我是不打算冒险去内陆了, 不过有点梦想总是好的, 不是吗? 等等, 我突然想到一件事: 派蒂是一个聪明到可怕的人, 她不可能闯进内陆而不为自己留后路. 这狡猾的家伙一定有办法从另一边降下奇术之壁. |
HarganGrigorClue1 NPCTextAudio | 你和葛里戈见过面了吗? 你已经看到他的样子了吧? 派蒂把他搞得面目全非. 总之, 他想要跟你谈谈关于【宝石皇后】的事情. |
HarganPietyDead NPCTextAudio | 派蒂终于被就地正法啦? 如果可以的话, 真想溜进去看看你们怎么对决的. |
GrigorCongrats NPCTextAudio | 我睡觉的时候总是反复的梦到一个可怕的梦境, 不断的重复着. 当我照镜子时看到的不再是我自己的倒影. 第一次看镜子的时候看到的是寇尔, 奥瑞亚有名的强盗. 我曾和他一起关押在格拉维奇看守的监牢里. 那个晚上, 我亲眼看到派蒂将他变成了一个怪物. 而这一次, 是托尔曼, 他已经血肉干枯, 只剩下了一层皮. 细细的血管顺着骨头依附在身上, 那些血液就像是沙漏里的红沙. 这面镜子是派蒂给我的礼物. 希望下次当我望向镜子的时候, 里面出现的不会是卡尔莉萨, 也不会是你. |
GrigorCongrats2 NPCTextAudio | 女巫. 拜你的好姐妹派蒂所赐, 我睡觉的时候总是反复的梦到一个可怕的梦境, 不断的重复着. 当我照镜子时看到的不再是我自己的倒影. 第一次看镜子的时候看到的是寇尔, 奥瑞亚有名的强盗. 我曾和他一起关押在格拉维奇看守的监牢里. 那个晚上, 我亲眼看到派蒂将他变成了一个怪物. 而这一次, 是托尔曼, 他已经血肉干枯只剩下一层皮. 细细的血管顺着骨头依附在身上, 那些血液就像是沙漏里的红沙. 这面镜子是派蒂给我的礼物. 希望下次当我望向镜子的时候, 里面出现的不会是卡尔莉萨, 也不会是你. |
GrigorQueenQuest NPCTextAudio | 我曾看过一首名为【永恒珍宝】的诗词, 我曾为了这首诗踏遍了半个瓦尔克拉斯: 【献上永恒珍宝之日 许下亘古同心之誓 赞叹宝石皇后曼妙身姿 敬仰奇术之主巧思机智 双眸对望眼神慈 却是夕阳归去时】 这首诗里面提到了一个重要的人物: 【宝石皇后】, 她和艾兹麦人以及帝国的陨落有着直接的关系. 请到东北方的日耀神殿走一趟, 在派蒂找到宝石皇后的遗骨之前, 让宝石皇后永远的安息吧. |
GrigorPietyReward NPCTextAudio | 派蒂和她创造的怪物们最后的下场都一样. 对力量的追求让她丧失理智, 到了无可救药的地步. 身为诗人, 我总是喜欢正义得以伸张的那一刻. 来, 让我为正义的战士献上这份礼物. |
GrigorPietyDead NPCTextAudio | 其实, 派蒂也只是这场战局里的一枚棋子. 虽然除掉这枚棋子已经让我们扭转了局势, 但是幕后黑手【神主】还在继续活动. 我曾经听到乌旗守卫们谈论过一把钥匙. 这钥匙可以打开神权之塔的大门, 那座塔就在乌旗守卫营地的北方. 这把钥匙只有派蒂才有资格保管. 神主会透过装在神权之塔外墙的吊笼前往自己的实验室, 从不涉足塔内, 但这种方式对我们派不上用场;而我听说就连派蒂也从来没有踏进神权之塔的最上层. 流放者, 祝你征途顺利. 如果连派蒂和神主都不愿意踏进那座塔的话…我只能祝你好运了. |
GrigorPietyDeadKey NPCTextAudio | 其实, 派蒂也只是这场战局里的一枚棋子. 虽然除掉这枚棋子已经让我们扭转了局势, 但是幕后黑手【神主】还在继续活动. 我曾经听到乌旗守卫们谈论过一把钥匙. 这钥匙可以打开神权之塔的大门, 那座塔就在乌旗守卫营地的北方. 这把钥匙只有派蒂才有资格保管. 神主会透过装在神权之塔外墙的吊笼前往自己的实验室, 从不涉足塔内, 但这种方式对我们派不上用场;而我听说就连派蒂也从来没有踏进神权之塔的最上层. 流放者, 祝你征途顺利. 如果连派蒂和神主都不愿意踏进那座塔的话…我只能祝你好运了. |
GrigorOnGemlings NPCTextAudio | 从某个方面来说, 派蒂是一个天才, 她能把凡人打造成强大的【古灵使徒】. 至少...当她剖开我的身体, 把古灵宝石埋入我体内的时候是这么讲的. 在数百年前, 玛拉凯也以帝国之名做着同样的事情. 至今切特斯的【古灵使徒】依然在萨恩的废墟上四处游荡, 也就是我们所称的不朽者. |
GrigorOnSolaris NPCTextAudio | 我曾经想要闯进东北方的日耀神殿里, 差点就被那该死的怪物给分尸了. 他们看起来就像随风飘荡的柔软布料, 但是经过奇术的加持之后, 就变成了杀人利器. 那时候几个乌旗守卫刚好跟他们对上, 在他们被开肠剖肚的时候, 我也正准备鞋底开溜…结果却撞见了格拉维奇. 他带着我通过了那座大桥, 进入西方的月影神殿, 然后把我交给派蒂【好好照顾】. 他从没对我说过一个字, 而我想我对他来说, 也只不过是一只捣乱的虫子. |
GrigorPietyQuest NPCTextAudio | 虽然你已经为我们做了很多, 但只要派蒂还活着, 这片土地上的生灵就无法得到安宁. 从格拉维奇的驻地往西走就是派蒂所在的月影神殿, 现在里面到处都是她的邪恶造物. |
GrigorLunaris NPCTextAudio | 永恒之民认为太阳和月亮是神的双眼: 右眼是掌管正义的太阳, 左眼则是滋养万物的月亮. 不知道神在发现派蒂在神庙里的所作所为之后, 还会不会如此慈悲为怀. |
GrigorBeast NPCTextAudio | 当派蒂正在…对我做实验的时候, 我的意识很快便远离了我. 当时我在麻木的黑暗中感受到了一个可怕的存在. 他的智慧, 力量, 远远的超越了我所知道的一切事物. 和这个怪物相比, 我真的就像是落在大海里的一滴雨滴一样. 我听到派蒂向她的仆人提到过邪兽. 说那是派蒂奇术和野心的来源. 我相信派蒂所谓的邪兽, 就是我在无尽黑暗中感受到的怪物. 不管它在哪里, 不管它是什么, 邪兽是造成我这丑陋面貌的根源. 我很确信, 它正是瓦尔克拉斯上所有丑陋和黑暗的来源. |
MaramoaTolmanClue NPCTextAudio | 看来托尔曼也成了派蒂疯狂行径下的另一个牺牲者. 不过这对他来说, 也许是一种解脱吧. 看看现在葛里戈的样子, 你就可以明白有时候死了可能比活着更好. 你还没找到卡尔莉萨? 她可能躲起来了吧, 或者也可能是被乌旗守卫俘获了. 不管怎么样, 知道她还活着就还有希望. 在这丝希望消灭之前, 赶快把她带回来吧. |
MaramoaClarissaReward NPCTextAudio | 马拉莫.帕图亚感谢你的所做的一切. 开心之果卡尔莉萨的平安归来, 让我们都对你感激不尽. 请收下这点小小的心意吧. |
MaramoaOnPiety NPCTextAudio | 还剩下最后一个猎物: 一个丧失良知, 在血池深处冷笑的女巫. 勇士, 祝你好运. |
MaramoaPietyDead NPCTextAudio | 勇士, 你终于征服了邪术之女派蒂, 真是战果丰硕啊. 我当然不认为战争这样就会停歇, 但你让瓦尔克拉斯的所有人都可以安心迎接明天的太阳. |
MaramoaPietyDeadGrigor NPCTextAudio | 勇士, 你终于征服了邪术之女派蒂, 真是战果丰硕啊. 我当然不认为战事就会这样停歇, 但你让瓦尔克拉斯的所有人可以安心迎接明日的朝阳. 别忘了, 你也为葛里戈报了一箭之仇, 他应该会想和你谈谈. |
MaramoaPietyDeadClarissa NPCTextAudio | 勇士, 你终于征服了邪术之女派蒂, 真是战果丰硕啊. 我当然不认为战事就会这样停歇, 但你让瓦尔克拉斯的所有人可以安心迎接明日的朝阳. 别忘了, 你也为卡尔莉萨报了一箭之仇, 她应该会想和你谈谈. |
MaramoaPietyDeadBoth NPCTextAudio | 勇士, 你终于征服了邪术之女派蒂, 真是战果丰硕啊. 我当然不认为战事就会这样停歇, 但你让瓦尔克拉斯的所有人可以安心迎接明日的朝阳. 别忘了, 你也为卡尔莉萨和葛里戈报了一箭之仇, 他们应该会想和你谈谈. |
MaramoaOnPietyAndDominus NPCTextAudio | 勇士,你终于征服了派蒂、多米纳斯这两个梦魇使者。战果可真丰硕啊。我当然不认为战争会因此停歇,但你让瓦尔克拉斯的所有人都可以安心迎接明天的太阳。 |
ClarissaTolmanQuest NPCTextAudio | 我很想跟你好好道谢, 但是现在已经没有时间了: 托尔曼原本和我一起出来, 但是现在. . . 派蒂已经把他带走了. 他们往火葬场去了. 我根本奈何不了派蒂和乌旗守卫, 不过你. . . 一定可以的. 拜托你. . . 既然你都来救我了, 请救救托尔曼吧. |
ClarissaOnPietyAlive NPCTextAudio | 即使来到世界的另一端, 薇妮雅和我之间的羁绊依旧存在. 这是派蒂得势之前, 在费欧普罗斯所用的本名. 薇妮雅在白天以奇术挣口饭吃, 晚上则是出卖自己的肉体 ─ 她可是当家红牌呢. 她赚的钱都够当我的大客户了. 不过, 对薇妮雅来说, 财富不代表什么. 她. . . 是为了更有价值, 更长远的理想. 她以前跟我说: 【活着不需要这么痛苦, 让我告诉你怎么做. 】 我敢打包票她一定也跟托尔曼这么说过. |
ClarissaOnPietyGems NPCTextAudio | 那些乌旗守卫提到派蒂的珍贵宝石【环绕着梦魇的气息】. 托尔曼. . . 她到底对你做了什么. . . ? |
ClarissaaOnVinia NPCTextAudio | 派蒂因为【和邪教徒勾结】而受到审判, 原本是被决定处火刑, 但之后改为流放. 神主和她共进最后一顿晚餐, 听了她的自白. 很多人都认为派蒂受到神主的操控, 不过, 我觉得神主给了她更好的生活和全新的身份. 至少你可以确定一件事: 派蒂心目中的美好未来并没有你和我, 还有托尔曼. |
ClarissaPietyDead NPCTextAudio | 不管托尔曼身在何方, 他一定会知道你的善行. 就算你不是为了他而这么做, 也没关系. 派蒂的暴行总算终结了, 谢谢你. |
ArteriLetter NPCTextAudio | 致我英勇的阿特力队长. 我希望可以不用让你犯险, 但是除了你之外, 我找不到其他更值得信赖的对象. 这是衔接帝国内外的唯一通道. 我们已经有很多事要忙, 别让其他流放者闯进帝国内部. 请守住这一道奇术之壁, 如果流放者打算强行通过, 就要了他们的小命吧. 在萨恩的事结束后, 我会再和你见面. 然后, 我们就可以一起好好享受那美好的夜晚. . . 派蒂 |
HelenaGemMissing NPCTextAudio | 你拿到邪影宝石了吗? 没有? 那这下糟糕了. 如果派蒂拿到了. . . 我简直无法想象. 我确定宝石一定就在罪孽大厅的什么地方. 这里只有你具有非凡的身手, 可以请你再去找找看吗? |
HelenaPiety2 NPCTextAudio | 派蒂一定不得好死! 她想要从这里带走马雷格罗的邪影宝石. 那宝石就在那附近, 千万别让宝石落入派蒂的手中. 你已经去过水坝上方的营地了? 带着邪影宝石回到营地找我吧, 我已经和乌旗守卫军团没有什么关系了. |
HelenaPiety1 NPCTextAudio | 派蒂一定不得好死! 她想要从这里带走马雷格罗的邪影宝石. 你拿到了吗? 很好, 这东西千万不能落入派蒂的手中. 你已经去过水坝上方的营地了? 带着邪影宝石回到营地找我吧, 我已经和乌旗守卫军团没有什么关系了. |
HelenaOnPassage NPCTextAudio | 派蒂之前要求我们驻扎在森林里, 然后自己带着几名精兵闯进监狱. 后来只有派蒂自己一个人回来, 她为发现薛朗的纪录和布鲁特斯实验结果感到十分开心. 如果她真的成功重现这样的杰作, 我们只能自求多福了. |
HelenaSpikeQuest NPCTextAudio | 派蒂带着我们闯进去找那根尖刺. 奇术师马雷格罗曾用这尖刺把古灵宝石的精华注入活生生的测试对象身体里, 而你之前交手的费德利塔斯就是其中一个产物. 这个装置原本应该在那个地方, 但是后来却不见了. 请在派蒂找到之前先动身吧, 天晓得她会用马雷格罗的尖刺造出什么样的怪物. . . |
HelenaOnLorrata NPCTextAudio | 被伊娜称作【罗瑞塔】的那株古树让派蒂无法闯进西北方遗迹之中. 马雷格罗的尖刺应该也够刺穿它那强韧的树皮. 把邪影宝石的精华注入那棵树看看, 里面的剧毒即使不会马上让这棵树死去, 也会让它弱化好一阵子. 我不希望这么残忍地终结如此雄伟的生命, 不过在派蒂闯进遗迹之前, 请你先赶快行动, 别让她找到任何可以利用的东西! |
HelenaOnDarkness NPCTextAudio | 环境的巨变. . . 曾在过去发生过. 马雷格罗曾召出一头生物. . . 由纯粹的黑暗奇术组成. 至于这生物如何召出来, 从何处召来, 他所述说的一切不是正常人所能理解的. 如果你不想成为和派蒂一样受众人唾弃的对象, 就想办法解决这头由奇术召唤而来的生物. 此物一天不除, 瓦尔克拉斯就会陷入无尽的沉沦. |
HelenaPyramidClue NPCTextAudio | 一座有着四面墙的人造山? 听起来像一座金字塔, 那应该是瓦尔族的建筑. 我曾和派蒂一起在各地游走, 但从来没看过这样的东西. 不过, 如果你找到一个类似西北方那座遗迹的东西, 代表你找对地方了. |
HelenaOnLight NPCTextAudio | 谢谢你让我们再次重见光明. 我想在这里的每一个人都已经见识了. . . 当派蒂操控瓦尔族的力量, 会带来什么样的后果. |
PietyIntroCrematorium1 NPCTextAudio | 别那么严肃嘛, 开心点来和我跳个舞吧! |
PietyIntroCrematorium2 NPCTextAudio | 你真像影子一样阴魂不散. 孩子们, 给我搞定他! |
PietyIntroCrematorium3 NPCTextAudio | 一个死人和一部机器. 这就是你要的真相, 异教徒. |
PietyIntroCrematorium4 NPCTextAudio | 让我们看看瓦尔克拉斯是不是真的偏爱你, 女巫. |
PietyIntroCrematorium5 NPCTextAudio | 你已经蠢到没法认清现实了吗? |
PietyIntroCrematorium6 NPCTextAudio | 游侠, 你活的潇洒是因为你不牵挂任何人. 因此也没有任何人会牵挂你. |
PietyIntroCrematorium7 NPCTextAudio | 很高兴你能活下来, 我的女士. 我有些问题要从你身上获得答案. |
PietyIntroLunaris1 NPCTextAudio | 我们两个人的关系就要这么结束了么, 决斗者? 我会珍惜与你的记忆. |
PietyIntroLunaris2 NPCTextAudio | 真是一个伟大的实验, 暗影. 是时候看看结果了 |
PietyIntroLunaris3 NPCTextAudio | 你的信念驱使着你, 异教徒. 但你可曾想过其他人会如何回报你么? |
PietyIntroLunaris4 NPCTextAudio | 天堂有路你不走, 地狱无门你偏要闯进来. 认清你的这份狂妄吧, 女巫 |
PietyIntroLunaris5 NPCTextAudio | 你的先祖会为你骄傲的, 卡鲁人. 我会留你一个全尸的. |
PietyIntroLunaris6 NPCTextAudio | 我所追求的是全人类的伟大升华, 而你, 却只关心自己 |
PietyIntroLunaris7 NPCTextAudio | 奇迹之女, 这不过是个虚名罢了, 是时候打破它了 |
PietyDeathLunaris NPCTextAudio | 该死! |
PietyIntroPrisonNormal NPCTextAudio | 流放者? 可惜典狱长杀人从不留活口. 见到他的话, 记得帮我传个话, 就说费欧普罗斯的派蒂向他问好. |
PietyIntroPrison1 NPCTextAudio | 我还记得你这张英俊的脸, 决斗者, 在费欧普罗斯的大竞技场里. 我已经为你设计了最完美的结局. |
PietyIntroPrison2 NPCTextAudio | 真有意思. 像暗影一样迅捷, 却又散发着诡异的邪恶. 真想好好的看清你, 神秘的暗影. |
PietyIntroPrison3 NPCTextAudio | 你要的答案就在瓦尔克拉斯, 异教徒. 但我觉得你还是不知道的更好. |
PietyIntroPrison4 NPCTextAudio | 亲爱的, 你在机缘巧合之下来到这里, 这里能让你自由地发挥天赋, 让所有人畏惧 |
PietyIntroPrison5 NPCTextAudio | 你的肌肉有对手了, 野蛮人. 替我向典狱长问好. |
PietyIntroPrison6 NPCTextAudio | 稳操胜券么? 典狱长最喜欢品尝自以为是的绝望 |
PietyIntroPrison7 NPCTextAudio | 奇迹之女? 我见过你在神主面前所展现的天赋. 但是这天赋能否让你在瓦尔克拉斯活下去? 让我们拭目以待. |
PietyIntroSpikePassageNormal NPCTextAudio | 想通往内陆? 此路不通, 流放者! |
PietyIntroSpikePassage1 NPCTextAudio | 你只不过是块未经雕琢的璞玉, 决斗者. |
PietyIntroSpikePassage2 NPCTextAudio | 让我们看看暗影的能耐吧! |
PietyIntroSpikePassage3 NPCTextAudio | 通往真理的道路永远是曲折的。 |
PietyIntroSpikePassage4 NPCTextAudio | 这你为了你好, 亲爱的. |
PietyIntroSpikePassage5 NPCTextAudio | 力量不是一切, 野蛮人. |
PietyIntroSpikePassage6 NPCTextAudio | 你还需要更多的磨砺, 游侠 |
PietyIntroSpikePassage7 NPCTextAudio | 如果你到了萨恩, 记得来找我. |
PietyIntroSins1 NPCTextAudio | 没有什么可以封住你的嘴吗, 决斗者? 和我说说你的秘密吧. |
PietyIntroSins2 NPCTextAudio | 我会让所有东西都化成灰烬, 你要何处藏身, 暗影? |
PietyIntroSins3 NPCTextAudio | 少用那种审判的眼光看我, 异教徒. 这是对我的考验, 神并没有抛弃我. |
PietyIntroSins4 NPCTextAudio | 失败是痛苦的. 但痛苦是最好的导师, 亲爱的. |
PietyIntroSins5 NPCTextAudio | 在那个怪物身上测试你的力量吧. 或许负负可以得正. |
PietyIntroSins6 NPCTextAudio | 怎么又是你? 那怪物把你撕成碎片的时候, 看你还能不能这么镇定. |
PietyIntroSins7 NPCTextAudio | 别忘了, 贵族. 你和我一样, 都是在鲜血和尖叫中出生. |
DiallaOnPiety NPCTextAudio | 那个虫子女巫. . . 玛拉凯宁可选择她, 也不要和我在一起? 那就利用她吧. 玛拉凯利用了她: 让背叛者受到背叛! 他们罪有应得! |
PietyCorruptIntro1 NPCTextAudio | 嘿. 决斗者, 你慌张的时候还真可爱. |
PietyCorruptIntro2 NPCTextAudio | 你有退款保证么, 暗影? |
PietyCorruptIntro3 NPCTextAudio | 看到了么, 异教徒? 受到神灵眷顾的人是我. |
PietyCorruptIntro4 NPCTextAudio | 开心的, 亲爱的. 我们很少有机会能抹去失败. |
PietyCorruptIntro5 NPCTextAudio | 干得好, 野蛮人. 但不要高兴过头了. |
PietyCorruptIntro6 NPCTextAudio | 知道追逐梦想会怎么样了吧? 游侠. |
PietyCorruptIntro7 NPCTextAudio | 谁才是奇迹之女? 大小姐 |
PietyCorruptUntransform1 NPCTextAudio | 我的勇士, 我就知道可以相信你. |
PietyCorruptUntransform2 NPCTextAudio | 干得好, 暗影. 又一个满意的顾客. |
PietyCorruptUntransform3 NPCTextAudio | 看来我对你的神明可能有些误解。 |
PietyCorruptUntransform4 NPCTextAudio | 即便失败,也并非毫无意义 |
PietyCorruptUntransform5 NPCTextAudio | 冈姆在你面前简直连男人都算不上. |
PietyCorruptUntransform6 NPCTextAudio | 你得了一个更大的猎物, 猎人. |
PietyCorruptUntransform7 NPCTextAudio | 别经常这样, 真的很痛 |
PietyLiberated1 NPCTextAudio | 这是你第二次让我体验到死亡的感觉, 决斗者. 不过这次却让我彻底清醒. 当我们在月影神殿相遇的时候, 我内心的某个角落曾希望我能就这样死在你的脚下. 那也许是我沉沦于黑暗中之后内心仅存的一丝善良吧. |
PietyLiberated2 NPCTextAudio | 住手, 暗影. 我已经不想再拿我的性命和理智来做赌注了. 当我们在月影神殿相遇的时候, 我内心的某个角落曾希望我能就这样死在你的脚下. 那也许是我沉沦于黑暗中之后内心仅存的一丝善良吧. |
PietyLiberated3 NPCTextAudio | 我已经接受了两次鲜血的洗礼, 圣堂武僧. 相信我, 我已经得到了救赎. 当我们在月影神殿相遇的时候, 我内心的某个角落曾希望我能就这样死在你的脚下. 那也许是我沉沦于黑暗中之后内心仅存的一丝善良吧. |
PietyLiberated4 NPCTextAudio | 这是我第二次低估你的实力了, 亲爱的. 事实证明, 你的天赋甚至已经超越了我, 所以, 也许你能弥补我犯下的错误. 当我们在月影神殿相遇的时候, 我内心的某个角落曾希望我能就这样死在你的脚下. 那也许是我沉沦于黑暗中之后内心仅存的一丝善良吧. |
PietyLiberated5 NPCTextAudio | 纯粹的力量有时候意味着一切. 你已经两次向我证明了你的实力, 卡鲁人, 是时候向瓦尔克拉斯证明了. 当我们在月影神殿相遇的时候, 我内心的某个角落曾希望我能就这样死在你的脚下. 那也许是我沉沦于黑暗中之后内心仅存的一丝善良吧. |
PietyLiberated6 NPCTextAudio | 仔细听着, 游侠, 这话我绝不会说第二次, 你是对的, 我错了. 当我们在月影神殿相遇的时候, 我内心的某个角落曾希望我能就这样死在你的脚下. 那也许是我沉沦于黑暗中之后内心仅存的一丝善良吧. |
PietyLiberated7 NPCTextAudio | 人们常说“人外有人, 天外有天”, 我一直对此嗤之以鼻…直到遇到了你 当我们在月影神殿相遇的时候, 我内心的某个角落曾希望我能就这样死在你的脚下. 那也许是我沉沦于黑暗中之后内心仅存的一丝善良吧. |
PietyLiberatedCommon NPCTextAudio | 玛拉凯找到了我, 让我笼罩在梦魇里, 成为了他的奴仆. 他让我亲眼见到超越凡人理解的力量, 那种力量吓得我灵魂都开始颤抖. 虽然我勉强维持住自己的意识, 梦境却已成梦魇. 玛拉凯就在邪兽的黑灵核心, 一直以来操控着邪兽的力量. 他将会毁灭整个世界, 并创造出梦魇的圣地. 虽然玛拉凯如此强大, 他也并非无敌的存在. 他为了成为邪兽的心腹, 献出了自己的灵魂和肉体, 但留下了三个重要器官: 他的心, 肺和肠, 以纪念曾身为人类. 有了这些我们就能直面玛拉凯. 去梦魇的深处, 找出这些器官吧. 当时机成熟时, 我们就可以进入黑灵核心. |
PietyGetOrgans NPCTextAudio | 黑灵核心就在不远处. 如果把邪兽比作人的话, 那么黑灵核心就相当于【他】的心脏. 至于这到底是什么东西, 你不会想知道的. 很显然, 黑灵核心不欢迎我们. 不过, 我有个办法能钻空子: 玛拉凯在成为邪兽心腹的时候, 几乎献出了一切: 他的灵魂和肉体. 然而他仅存的一丝对人世的留恋, 让他留下了3个器官, 分别由他的三名渎神者保管: 审判者马雷格罗, 黑影薛朗以及暗语者德瑞. 想必你之前已经听过他们的名字. 把这些器官带来, 我保证, 能让我们进入黑灵核心. |
PietyDeliveredOrgans1 NPCTextAudio | 自从我们在禁灵之狱第一次见面后, 你就一直对我紧追不舍. 每次都差一点点死在我手里. 而现在, 我们却尽释前嫌, 一起消灭瓦尔克拉斯有史以来最大的威胁.天呐, 我都快感动得哭了. |
PietyDeliveredOrgans2 NPCTextAudio | 命运真是恶趣味, 不是么? 在禁灵之狱和你碰到的时候, 我确信你死定了. 而现在, 风尘女子竟然和奇迹之女站在同一阵线. |
PietyDeliveredOrgans3 NPCTextAudio | 我记得我们第一次在禁灵之狱见面的时候, 我的直觉告诉我: 一个衣杉褴褛的小女孩即将成为布鲁特斯蹂躏的对象, 不过, 你一而再, 再而三地推翻了我的想法. 现在你到了这里, 还和我站在同一阵线. 这件事又一次推翻了我的想法. |
PietyDeliveredOrgans4 NPCTextAudio | 这位斗士, 在我这一生里, 你带给我的痛楚胜过其他人. 你想知道我怎么会有这样的感觉吗? 其实, 你手上的利刃并不会让我有受伤的感觉, 我可是个坚强的女人, 这点小伤不算什么. 当我看见你那美丽的双眼闪烁着坚定的光芒, 但是这种坚定的信念和我的信仰宛如隔世. . . 这种感觉持续到. . . 现在. |
PietyDeliveredOrgans5 NPCTextAudio | 异教徒, 你所信仰的神真的对世间万物都是仁慈的么? 即便像我这样罪大恶极之人, 也能施以怜悯吗. 无论如何, 我所作的一切并不是为了祈求他的宽恕. |
PietyDeliveredOrgans6 NPCTextAudio | 在禁灵之狱第一次看到你的时候, 我以为你只是个四肢发达的野人, 但我彻彻底底的低估了你, 卡鲁人 |
PietyDeliveredOrgans7 NPCTextAudio | 在禁灵之狱第一次看到你的时候, 我就看出你与众不同: 你掌握了力量与魔法的最佳平衡, 游走在死亡和梦魇之间. 我从未见过如此完美的人啊. |
PietyOnHelp NPCTextAudio | 在我们开始合作前, 有件事我想你必须要明白: 对于我所做的一切, 我没有一丝后悔之意. 这都是为了让整个人类得到升华, 摆脱肉体的束缚. 这是伟大的事业, 只是方法有些问题. 而我现在正是要修正这个错误. 所以, 我并没有帮你什么忙, 而是你在帮我. 好了, 那些器官你找到了吗? |
PietyOnGodlessThree NPCTextAudio | 玛拉凯让他最忠实的三位仆从看守器官. 渎神者: 【审判者马雷格罗】, 【黑影薛朗】和【暗语者德瑞】. 如果史书所记属实, 圣宗福尔在征讨萨恩的过程中对马拉葛萝和德瑞处以火刑. 而薛朗早就被布鲁特斯解决了. 然而梦魇对其奴仆的束缚似乎跨越生死, 他们至今仍在为邪兽效劳. 而我, 也是一个活生生的例子. 但不用在意这些细节, 这世上没有斩不断的锁链. |
PietyDelivered1Organ NPCTextAudio | 你的动作真快! 其实, 把我弄成这副怪物模样的, 不仅仅是梦魇的扭曲. 渎神者也花了很多功夫加入了他们的独特品味, 这让我饱受折磨. 所以, 绝对不要对他们手软, 让我们以牙还牙. |
PietyDelivered2Organ NPCTextAudio | 很好! 又搞定了一个 其实, 在和马拉葛萝, 薛朗和德瑞见面前, 我还蛮欣赏他们的. 看看他们的杰作和成就. . . 说是天才也不为过! 然而, 天才只是他们光鲜的外表. 那么, 让我们消灭这最后的天才吧. |
PietyDelivered3OrganCommon NPCTextAudio | 干的好! 玛拉凯就在黑灵核心里, 全然不知外面发生了什么. 他现在完全沉浸于为觉醒做最后准备. 看来我们也该助他一臂之力. 我们走吧? |
PietyOnMalachai NPCTextAudio | 玛拉凯创造裂界装置时, 很清楚自己在做些什么. 他的目的就是. . . 闯进邪兽的核心, 驾驭真正的力量. 然后…制造一场灾变, 泯灭这片土地上一切能够反抗的力量. 邪兽是所有奇术的根源, 而奇术是让一切【真实】成为【幻化】的力量. 现在整个世界都掌握在一个人的手里. 这不是我所追求的梦想, 也不会是你想要的结果. 但只要玛拉凯还在黑灵核心里, 他就主宰了一切. |
PietyMalachaiDeath1 NPCTextAudio | 这就是想当该死的英雄的下场, 公正的死亡…也许这就是我唯一的救赎. 你知道吗? 我一直被一个问题困扰…谁将在我弥留之际陪在我身边. 这个结局还不错. 去吧, 我的勇士, 我想把你英勇的背影定格在我人生的最后一刻. |
PietyMalachaiDeath2 NPCTextAudio | 这就是想当该死的英雄的下场. 当你在月影神殿击败我的瞬间, 我以为我的人生将被你毁灭. 但恰恰, 是你为我夺回了自由. 去吧, 暗影之子, 去做你最擅长的事. 击败玛拉凯 |
PietyMalachaiDeath3 NPCTextAudio | 这就是想当该死的英雄的下场. 异教徒, 我的所见, 所得远超你所想, 此生不曾后悔过. 去吧, 完成我们所未尽之事. 而我要亲自看看你所信仰之神是否真的存在. |
PietyMalachaiDeath4 NPCTextAudio | 这就是想当该死的英雄的下场. 谁会想到你表现的如此出色, 我的姐妹. 他们说我在禁灵之狱放你一条生路是个致命的错误. 确实致命, 但不是个错误. 去吧, 让玛来凯知道什么才是真正的梦魇. |
PietyMalachaiDeath5 NPCTextAudio | 这就是想当该死的英雄的下场. 我一生都在努力创造更伟大的世界, 我曾以为卡鲁族不配在这个世界里. 但我错了. 别管我, 野蛮人. 我需要向先祖谢罪. 而你将砍下玛拉凯的头颅作为战利品. |
PietyMalachaiDeath6 NPCTextAudio | 你. . . 你生来就注定不凡. 你其实一直都很清楚这点, 不是么. 我的一生都致力于让世界和自己变得更好. 你只是平淡的生活着. 但讽刺的是, 那平淡的生活才是我们最终的追求. 所以去吧, 完成这个狩猎, 游侠. 跟随你的直觉. |
PietyMalachaiDeath7 NPCTextAudio | 这就是想当该死的英雄的下场. 不久之前, 你还是我最厌恶的那类人. 但现在, 你却拥有我毕生所追求的梦想: 一个改变世界的机会. 去吧, 我已经尽了我所能, 接下来就由你找出答案了. |
PietyBreakFree1 NPCTextAudio | 就是现在! |
PietyEnthrall NPCTextAudio | 杀了我! |
HighgateNote NPCTextAudio | 致文森提队长: 统治者之殿埋藏着宝石的秘密. 清除寄生在山地的马拉克斯一族, 守好矿坑的入口. 千万别让我失望, 文森提. 你应该很清楚, 我的不悦足以改变一个人的人生. -派蒂 |
KiraIntroduction NPCTextAudio | 我们为你打开门, 只因为两个原因: 神主和派蒂. 他与我们为敌, 而你解决了他们. 欧优恩相信还有第三个原因: 邪兽是我们的敌人, 你应该也能解决它吧? |
KiraFirstMeeting1 NPCTextAudio | 嗯, 我曾经注视派蒂的双眼, 而我现在注视你的双眼, 女巫. 我原本想说会有哪边不一样, 不过看来并没有. 算了. 帮手嘛, 就是聊胜于无. |
PetarusVanjaFirstMeeting2 NPCTextAudio | 芙安珈: 这边很欢迎你, 姐妹. 你在萨恩所作的一切实在是. . . 佩塔卢斯: . . . 太恐怖了. 别误会我的意思. 派蒂和其他人让【那个东西】到来. 这边可没有这样的人. 马拉克斯人的心地都很善良. 芙安珈: 她知道啦! 姐妹啊, 请你不要在意佩塔卢斯. |
PetarusVanjaFirstMeeting4 NPCTextAudio | 佩塔卢斯: 我曾经在费欧普罗斯看过你的战斗, 你很出色. 不过你在萨恩的一切实在是. . . 芙安珈: . . . 太恐怖了. 别误会我的意思. 派蒂和她的手下们得到应有的制裁, 这边可没有这样的人. 马拉克斯人的心地都很善良. 佩塔卢斯: 芙安珈, 他知道啦! 芙安珈: 佩塔卢斯, 希望如此. |
PetarusVanjaFirstMeeting5 NPCTextAudio | 芙安珈: 看她像狼一样出击的时候实在令人惊叹, 不过邀她一起到营火旁聊天的时候, 感觉就是另一个人啊, 对吧, 游侠? 佩塔卢斯: 不, 她不是这样, 芙安珈, 也不. . . 芙安珈: . . . 我们都见到她在萨恩所做的一切啊! 佩塔卢斯: 我们都知道那是派蒂和她的手下们造成的! 芙安珈: 好, 佩塔卢斯, 够了. |
PetarusVanjaFirstMeeting7 NPCTextAudio | 佩塔卢斯: 美女, 你在萨恩所做的一切实在是. . . 芙安珈: . . . 太恐怖了. 别误会我的意思. 派蒂和她的手下们得到应有的制裁, 这边可没有这样的人. 马拉克斯人的心地都很善良. 佩塔卢斯: 芙安珈, 她知道啦! 芙安珈: 佩塔卢斯, 希望如此. |
PetarusVanjaOnPiety NPCTextAudio | 芙安珈: 派蒂. . . 还活着? 佩塔卢斯: 死一次不够, 为什么不让她死两次. . . 芙安珈: . . . 最好这次让她永远死去. 我不知道我到底害怕哪个: 邪兽, 还是黑心肝的女巫! 佩塔卢斯: 这两个都让我感到害怕. 你应该也不例外吧, 流放者. |
PetarusVanjaOnBeast NPCTextAudio | 芙安珈: 我在来到这里之前, 就听过派蒂谈到邪兽. 我想她也许认为对自己的实验对象不需要有什么秘密了吧. 佩塔卢斯: 听到这句话让我很难过, 芙安珈. 芙安珈: 佩塔卢斯, 这又不是你的错! 派蒂一直提到邪兽是她的力量根源, 还有她如何让平凡的男人和女人体验. . . 某种东西. 她一直提到某个词. . . 叫作什么来着? 佩塔卢斯: 【寰宇化形】. 我听到她的助手谈过这件事. 芙安珈: 那是随心所欲改造世界的力量. 佩塔卢斯: 在派蒂这类人的手中, 这是足以毁天灭地的力量. 芙安珈: 毁天灭地的力量该受到阻止! |
MalachaiPietyFree NPCTextAudio | 什么? ! |
VilentaOnPiety NPCTextAudio | 我给了派蒂一切,为她的研究尽心尽力.然而那个忘恩负义的婊子是怎么感谢我的? 把我扔在这里替她打磨烧杯,自己却跑去瓦尔克拉斯追名逐利. 哦.你把她杀了是吧? 我要是在场的话,可能也会被你杀掉.不过既然她死我活,或许这就是因果报应吧. |
VilentaOnResearch NPCTextAudio | 派蒂和我一直在致力于改善人类的生活.至于我们在研究中用到的方法,派蒂是这么总结的:'你会在建造一座华美的大教堂时考虑石头的感受吗? ' 卡斯提克斯给我们提供奴隶,他们大部分是卡鲁人,然后我们会好好地利用他们.事实上,自从有了这些卡鲁奴隶之后,我的实验成果有了质的提升,从颗粒无收到硕果累累.这些实验对象与其无所事事地浪费生命,还不如为了崇高的目标奉献自己呢. 这难道不是我们所有人所期望的吗? |
VilentaOnSignOfPurity NPCTextAudio | 纯净之印,没错……就是这把法杖的名字,派蒂曾让我研究过它.显然这是纯净之神送给他最虔诚的信徒---首任教宗玛萨留斯的礼物.甚至连多米纳斯都无法触碰和使用它,所以只能把纯净之印锁在藏古堂中.对于他这样足智多谋的人来说,这样的反应确实有点过激,不过现在我有点明白了. 这把法杖肯定是能传导并储存能量的,不过我对它施加腐化之力时却没有得到任何反应.它或许只能对纯净的神圣之力作出反馈吧,而腐化之力和神圣之力完全是相悖的能量,怪不得我的实验没能激活它! 也就是说,如果纯净之印是用来储存纯净之神力量的装置,那多米纳斯就绝对不可能使用它,因为多米纳斯也一直在尝试掌握邪兽所衍生出的腐化之力. 至于你……你就完全是另外一回事了. |
VilentaSideQuest NPCTextAudio | 不久之前,我制造了一个能够感应并放大那些来自瓦尔克拉斯的腐化波动的装置.米亚斯表.数年来,我一直聆听和关注着这些无法用正常语言解释的波动.还听到了那声尖叫……那声充满了深切苦痛的尖叫让我险些精神分裂.我以为这是灾难出现的预兆.然而并不是,是你, 那是邪兽被你击败时发出的吼叫. 没想到我竟然见证了那样一个改变历史的时刻. 腐化之力啊……我相信这就是解开我们人类历史和存在的谜团的关键.然而,没有米亚斯表,我就跟聋了没有区别. 它被我留在派蒂的实验室里,快在尤图拉的爪牙弄坏它之前找到它! |
BannonOnVilenta NPCTextAudio | 老实跟你说,我并不信任她.没错,我也有理由不信任她.派蒂的研究保密工作做得很好,但有些结果实在是太过明显.那些当初被她当作研究对象的人呢,被她……改造的那些人.大部分是奴隶,有几个是'神明的敌人'.其实更有可能是天杀的多米纳斯的敌人.我一般不会这么武断地给人下定义,不过派蒂和她的助手是个例外. 薇伦塔所追求的到底是什么呢,肯定不是什么好东西,绝对不是. |
HelenaOnDenPassage NPCTextAudio | 我和派蒂共同探索罪孽之殿时无意中发现了一条密道. 它似乎是审判者为了将作品转移出实验室而制作的. 它通向一个古代的洞窟脉络, 任何人都能通过它悄悄地来到城郊. 这些洞窟的出口似乎在我们之前的森林营地附近. 这条密道可能会为你派上用场, 不过我上次去那儿的时候密道门被锁死了. 希望密道的钥匙就在那附近吧. |
MaramoaOnGrigorGone NPCTextAudio | 葛里戈就像一只被残忍的小孩撕去双翅的蝴蝶, 而这个缓刑之地也变成了引发他痛苦的牢笼和唤醒他噩梦的媒介. 我和葛里戈交谈后得知了他的愿望. 他已经无法再忍受派蒂带给他的痛苦, 苟活下去了. 葛里戈决定像一个真正的诗人兼战士那样, 踏入未知, 不找到治疗他那残破身心的解药决不罢休. |
DominusPrisonOrders NPCTextAudio | 我忠诚的德克兰, 全力协助我们的派蒂夫人并一刻不停地守护好她. 审判者, 黑影和暗语者还有许多秘密. 我可不想看到派蒂一个人承担起挖掘出这些秘密的重大责任. ——多米纳斯 |
HelenaOnNavali NPCTextAudio | 我发现娜瓦莉的生存方式非常奇怪。她就这么存在着,既博学,又能做到以自主意识。在这个不断有死人复活变成无脑怪物,不断带来毁灭的土地上,娜瓦莉完全就是个异类。我怀疑她还值得信任只是因为有些卡鲁精华从她过去的人生中残留了下来,还携带着荣誉、责任和尊重。假如派蒂和神主重新回到这样的一具身体里,结果简直不可想象。 |
HelenaEducation NPCTextAudio | 我在奥瑞亚的时候不是一个好奇的孩子,但我为自己年少时候的成就而自豪,我试图把它们按照严格的规定纳入到被允许学习的科学中。我的专业是考古学,而神主那一类人则对古代神器表现出不同寻常的爱好。而我……我说过我很关键。我很重要,因为我能仅用手抚摸岩石上那些风化的图案就能断定哪件神器是真正的瓦尔遗物。 我只不过拥有一个稍微有点过热的脑袋。当漆黑军团要为他们的探险招募一个考古学家的职位,却无人应征的时候,我以为自己的同僚只是害怕那些大陆上的危险。 不,他们知道得更多。没人可以公开讨论这个,但他们知道。我并不知道自己所属的到底是个什么样的团体,直到我看到了派蒂的渴望。我研究过瓦尔。我了解他们是怎么衰落的,至少我直到被我们的圣堂扭曲后的版本。派蒂的屠杀之海……瓦尔狂妄地把它叫做生贽之尖。永恒帝国把他们自己的叫做净化起义。我们把自己的叫做阿佐亚特神庙。 而我什么都不懂,流放者。完全不懂。 我们只不过是在重蹈过去的覆辙,除非我们学到教训。 |
BlightBuilderReplacement NPCTextAudio | 你多半知道神主给她取的名字,就是那个派蒂。一个婊子转行的半吊子奇术师兼发明家。只不过她自己还挺沾沾自喜。我见过她的作品。有那么多资源还能做得平淡无奇。 我才没有羡慕她呢,真没有。谁在乎她呀。不过你可知道,创作者都特别喜欢折腾自己的作品,而派蒂恐怕是最喜欢瞎折腾的主。 |
CassiaPietyAndDominus NPCTextAudio | 我知道这些话说出来很奇怪。在我内心深处,我知道他们都不是好人,但他们仍然是活生生的人。我跟神主很熟。我们曾经一起工作,一起生活,甚至还有段时间把他当成朋友。甚至连派蒂也一直在跟她自己的邪念作对。 真希望神明能慈悲为怀,宽恕他们的灵魂……还有我的。 |
TaneOctaviusPiety NPCTextAudio | 我师父对她那种圣堂精英玩的把戏一点都不陌生。我对她有过好感。因为我们俩都想实现自己的理想,都放弃了自己的名字,只不过她是自愿的。但是当她闯出名堂后,我对她就没有好感了。我欣赏探索知识的欲望,可我不能接受她采用的方式。 据说她在临死试图拯救她自己灵魂。如果那是真的,那就给我们探索内心的黑暗带来了有趣的希望。也许正是因为人生苦短,才让我们及时行善,去压制那种原始冲动……毕竟还有身后事要考虑嘛。 |
HuckContractOne NPCTextAudio | 啊,是我的契约。我加入秘环不久就签了它,希望能找到我的老朋友伊诺克的下落。我这个岁数不太容易有朋友,但军营的环境特别容易塑造牢不可破的友情。伊诺克跟我走得很近,简直亲如兄弟。我被放逐之前,他被调到了一支特殊部队。我们只听过谣传,说那是一支精英部队,所有人都直接由派蒂调遣。不过直到伊诺克调走之前,没人亲眼见过。 开始跟老大干之后,我拜托过瓦卡诺寻找伊诺克的下落。虽然他很有本事,却一无所获。我想去一趟乌旗守卫档案处,找到他的部署地。 |
HuckContractOneEnd NPCTextAudio | 真该死。派蒂、多米纳斯、格拉维奇,他们统统该死。他们把伊诺克调去了【不指名研究部队】,才一个月就死在了那里。还死于什么“皮下组织强化恶性反应。”他们想把他变成该死的宝石人,把他害死了。对不起,伊诺克,我的老朋友。 感谢你援手,流放者。我需要点时间缓解下情绪,但应该很快就会有新工作给你。 |
FaustusContractOneEnd NPCTextAudio | 我们来看看你的成果吧。嗯……这是情书?行吧,反正几乎人人都想跟派蒂有一腿,这没什么用。不过这些嘛……这可有用了。流放者,你之前看过这些文件吗? 也许对你这种外行来说没什么用,但这些文件毋庸置疑地说明达诺一直在资助布林洛特海盗的活动! 怎么?别这样望着我。这情况可完全不一样。布琳洛特人全都是恐怖的海盗,跟你们不一样!你们只不过是一群倒霉蛋,只想在这个疯狂的世界上过上更好的生活罢了。再说,我跟布琳洛特人可没关系。这完全不一样。 |
HelenaOnOriathCurse NPCTextAudio | 我仔细思考过了,奥瑞亚的灾难完全是人祸。我不是说错在老百姓,而是那些当权者。圣堂教团打造了一个病态的社会,可以让多米纳斯和派蒂那种人当权,结果却成了全瓦尔克拉斯的灾难。对卡鲁人的奴役直接导致了奇塔弗教派之乱,而纯净之神的暴政也是因为他们给他点燃了盲目的信仰。更别提希鲁斯了…… |
HelenaOnNewRole NPCTextAudio | 去年以来,公民先锋队在奇拉克的领导下很有成效。这可比帮助乌旗守卫强多了。虽然我不知道派蒂的造成的灾难能不能纠正,但我会为此奋战到死。 |
CadiroOnCrestOfPerandus NPCTextAudio | 这面盾我认识,上面还纹饰着我的家徽。“以虔诚与正义”……真是耻辱,派蒂的罪行永世玷污了我们家族的格言。 |
普兰德斯之徽 UniqueItems | "信奉真理与正义。" - 普兰德斯家族教条 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.