Résolution de Hrimnor

Résolution de Hrimnor
Heaume de samnite
Casque
Qualité: +20%
Armure: (607-780)
Prérequis: Niveau 55, 114 For
(30–40)% d'Augmentation des Dégâts de feu
(100–120)% d'Augmentation de l'Armure
+(50–70) de Vie maximale
+30% à la Résistance au froid
100% de chances de ne pas être Frigorifié ou Gelé si vous avez utilisé une Aptitude de feu Récemment
La présence de Hrimnor était aussi froide que la glace,
mais son cœur brûlait d'une soif de vengeance.
Hrimnor's Resolve
Résolution de Hrimnor Attr /7
NomDescriptions détaillées
Le MarchéLe Marché
AcronymArmure, Résistance, Chill, Recently
IconArt/2DItems/Armours/Helmets/HrimnorsResolve
Icon
Release Version0.9.6
BaseTypeHeaume de samnite
Referencepoe.ninja, Community Wiki
(30–40)% d'Augmentation des Dégâts de feu
FamilyFireDamagePercentage
DomainsObjet (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • fire damage +% Min: 30 Max: 40 Global
  • Craft Tagselemental_damage damage elemental fire
    (100–120)% d'Augmentation de l'Armure
    FamilyDefencesPercent
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • local physical damage reduction rating +% Min: 100 Max: 120 Local
  • Craft Tagsdefences armour
    +(50–70) de Vie maximale
    FamilyIncreasedLife
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base maximum life Min: 50 Max: 70 Global
  • Craft Tagsresource life
    +30% à la Résistance au froid
    FamilyColdResistance
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cold damage resistance % Min: 30 Max: 30 Global
  • Craft Tagselemental cold resistance
    100% de chances de ne pas être Frigorifié ou Gelé si vous avez utilisé une Aptitude de feu Récemment
    FamilyAvoidFreezeAndChillIfFireSkillUsedRecently
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • avoid freeze and chill % if you have used a fire skill recently Min: 100 Max: 100 Global
  • Craft Tagselemental cold ailment
    FamilyChanceToAvoidFreezeAndChill
    DomainsObjet (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base avoid chill % Min: 0 Max: 0 Global
  • base avoid freeze % Min: 0 Max: 0 Global
  • Craft Tagselemental cold ailment
    { "w": 2, "h": 2, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQXJtb3Vycy9IZWxtZXRzL0hyaW1ub3JzUmVzb2x2ZSIsInciOjIsImgiOjIsInNjYWxlIjoxfV0/cb3ab90132/HrimnorsResolve.png", "league": "Affliction", "name": "Hrimnor's Resolve", "typeLine": "Samnite Helmet", "baseType": "Samnite Helmet", "rarity": "Unique", "ilvl": 72, "properties": [ { "name": "Armour", "values": [ [ "615", 1 ] ], "displayMode": 0, "type": 16 } ], "requirements": [ { "name": "Level", "values": [ [ "55", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Str", "values": [ [ "114", 0 ] ], "displayMode": 1, "type": 63 } ], "explicitMods": [ "31% increased Fire Damage", "119% increased Armour", "+56 to maximum Life", "+30% to Cold Resistance", "100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently" ], "flavourText": [ "Hrimnor's presence was as cold as ice,\r", "but his heart burned for vengeance." ], "frameType": 3, "extended": { "base_defence_percentile": 10, "ar": 672, "ar_aug": true, "mods": { "explicit": [ { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3962278098", "min": 30, "max": 40 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_4220027924", "min": 30, "max": 30 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3483999943", "min": 0, "max": 0 }, { "hash": "explicit.stat_1514829491", "min": 0, "max": 0 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_1062208444", "min": 100, "max": 120 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3299347043", "min": 50, "max": 70 } ] }, { "name": "", "tier": "", "level": 1, "magnitudes": [ { "hash": "explicit.stat_3706656107", "min": 100, "max": 100 } ] } ] }, "hashes": { "explicit": [ [ "explicit.stat_3962278098", [ 0 ] ], [ "explicit.stat_1062208444", [ 3 ] ], [ "explicit.stat_3299347043", [ 4 ] ], [ "explicit.stat_4220027924", [ 1 ] ], [ "explicit.stat_3706656107", [ 5 ] ] ] }, "text": "Item Class: Helmets
    Rarity: Unique
    Hrimnor's Resolve
    Samnite Helmet
    --------
    Armour: 615 (augmented)
    --------
    Requirements:
    Level: 55
    Str: 114
    --------
    Sockets: R-R G-R
    --------
    Item Level: 72
    --------
    31% increased Fire Damage
    119% increased Armour
    +56 to maximum Life
    +30% to Cold Resistance
    100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently
    --------
    Hrimnor's presence was as cold as ice,
    but his heart burned for vengeance.
    " } }
    Objet
    Main secondaire · Carquois · Boucliers
    Pièces d'armure · Gants · Bottes · Armures · Casques
    Accessoires · Amulettes · Bagues · Ceintures · Babioles
    Alternate Artwork /1 ⍟
    IconFeature

    Community Wiki

    Edit

    Hrimnor's Resolve

    Version history

    VersionChanges
    3.13.0
  • The name of the base type has changed from Samite Helmet to Samnite Helmet.
  • 2.6.0
  • Added mod: +(50-70) to maximum Life.
  • Added mod: Cannot be Chilled or Frozen if you have used a Fire Skill Recently.
  • Removed mod: 10% increased Stun and Block Recovery.
  • Removed mod: 50% chance to Avoid being Chilled.
  • Removed mod: 50% chance to Avoid being Frozen.
  • Changes cannot be obtained by rerolling the item's mods with a Divine Orb.
  • 2.0.0
  • Fire Damage Mod increased to 30-40%.
  • Armour Mod increased to 100-120%.
  • 0.11.1
  • The name of the basetype has changed from Vaal Casque to Samite Helmet.
  • 0.10.0
  • As part of the process of entering Open Beta, we have wiped all characters and reverted them to level 1 so that their names are retained. All items have been destroyed apart from the Unique prize item "Demigod's Presence" and Kiwi Pet|Kiwi pets. There will never be another character or item wipe.
  • Unique items have been rebalanced (mostly up) in power. We've also changed defensive values on low uniques to generally just be a static bonus, rather than a large percentage that only affects that item.
  • 0.9.6
  • Introduced to the game.

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