Resolución de Hrimnor

Resolución de Hrimnor
Casco samnita
Casco
Calidad: +20%
Armadura: (607-662)
Requiere Nivel 55, 114 Fue
Daño de fuego aumentado un (3040)%
Armadura aumentada un (100120)%
+(5070) de vida máxima
+30% a la resistencia al hielo
100% de probabilidad de evitar ser escarchado o congelado si has usado una habilidad de fuego recientemente
La presencia de Hrimnor era fría como el hielo,
pero su corazón ardía con venganza.
Hrimnor's Resolve
Resolución de Hrimnor Attr /6
NombreMostrar descripciones completas
El MercadoEl Mercado
AcronymArmadura, Resistencia, Chill, Recently
IconArt/2DItems/Armours/Helmets/HrimnorsResolve
Release Version0.9.6
BaseTypeCasco samnita
Referencepoe.ninja, Community Wiki
Daño de fuego aumentado un (30—40)%
FamilyFireDamagePercentage
DomainsObjeto (1)
GenerationTypeÚnico (3)
Req. level1
Stats
  • fire damage +% Min: 30 Max: 40 Global
  • Craft Tagselemental_damage Daño Elemental Fuego
    Armadura aumentada un (100—120)%
    FamilyDefencesPercent
    DomainsObjeto (1)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • local physical damage reduction rating +% Min: 100 Max: 120 Local
  • Craft TagsDefensas Armadura
    +(50—70) de vida máxima
    FamilyIncreasedLife
    DomainsObjeto (1)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base maximum life Min: 50 Max: 70 Global
  • Craft Tagsresource Vida
    +30% de resistencia al hielo
    FamilyColdResistance
    DomainsObjeto (1)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cold damage resistance % Min: 30 Max: 30 Global
  • Craft TagsElemental Hielo Resistencia
    100% de probabilidad de evitar ser escarchado o congelado si has usado una habilidad de fuego recientemente
    FamilyAvoidFreezeAndChillIfFireSkillUsedRecently
    DomainsObjeto (1)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • avoid freeze and chill % if you have used a fire skill recently Min: 100 Max: 100 Global
  • Craft TagsElemental Hielo Estado alterado
    { "w": 2, "h": 2, "icon": "https://web.poecdn.com/gen/image/WzI1LDE0LHsiZiI6IjJESXRlbXMvQXJtb3Vycy9IZWxtZXRzL0hyaW1ub3JzUmVzb2x2ZSIsInciOjIsImgiOjIsInNjYWxlIjoxfV0/cb3ab90132/HrimnorsResolve.png", "league": "Mirage", "name": "Hrimnor's Resolve", "typeLine": "Samnite Helmet", "baseType": "Samnite Helmet", "rarity": "Unique", "ilvl": 78, "properties": [ { "name": "Armour", "values": [ [ "560", 1 ] ], "displayMode": 0, "type": 16 } ], "requirements": [ { "name": "Level", "values": [ [ "55", 0 ] ], "displayMode": 0, "type": 62 }, { "name": "Str", "values": [ [ "114", 0 ] ], "displayMode": 1, "type": 63 } ], "explicitMods": [ "31% increased Fire Damage", "103% increased Armour", "+58 to maximum Life", "+30% to Cold Resistance", "100% chance to Avoid being Chilled or Frozen if you have used a Fire Skill Recently" ], "flavourText": [ "Hrimnor's presence was as cold as ice,\r", "but his heart burned for vengeance." ], "frameType": 3, "frameTypeId": "Unique" }
    Alternate Artwork /1
    IconFeature

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    Hrimnor's Resolve

    Version history

    VersionChanges
    3.13.0
  • The name of the base type has changed from Samite Helmet to Samnite Helmet.
  • 2.6.0
  • Added mod: +(50-70) to maximum Life.
  • Added mod: Cannot be Chilled or Frozen if you have used a Fire Skill Recently.
  • Removed mod: 10% increased Stun and Block Recovery.
  • Removed mod: 50% chance to Avoid being Chilled.
  • Removed mod: 50% chance to Avoid being Frozen.
  • Changes cannot be obtained by rerolling the item's mods with a CurrencyModValuesDivine Orb.
  • 2.0.0
  • Fire Damage Mod increased to 30-40%.
  • Armour Mod increased to 100-120%.
  • 0.11.1
  • The name of the basetype has changed from Vaal Casque to Samite Helmet.
  • 0.10.0
  • As part of the process of entering Open Beta, we have wiped all characters and reverted them to level 1 so that their names are retained. All items have been destroyed apart from the Unique prize item "Demigod's Presence" and Kiwi Pet|Kiwi pets. There will never be another character or item wipe.
  • Unique items have been rebalanced (mostly up) in power. We've also changed defensive values on low uniques to generally just be a static bonus, rather than a large percentage that only affects that item.
  • 0.9.6
  • Introduced to the game.

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