白い死
悪魔
エリア: 頂への道
移動スピードが50%増加する
The White Death
SpectreN
Area頂への道
Tagsanimal_claw_weapon, beast, キャスター, cold_affinity, demon, flesh_armour, has_claw, has_one_handed_melee, large_height, large_model, melee, not_int, not_str, physical_affinity, red_blood, slow_movement
ライフ
350%
回避力
+50%
Ailment Threshold
350%
耐性
0 85 0 0
Damage
298%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 10
Attack Time
1.695 Second
Damage Spread
±20%
経験値
175%
Model Size
110%
Type
VendigoBoss
Metadata
VendigoBoss
レベル
40
ライフ
3,402
防具
2,811
回避力
2,396
エナジーシールド
0
Damage
251
スペルダメージ
251
命中
92
Attack Time
1.695
経験値
5,962
Ailment Threshold
3,402
Chill
11
Shock
11
Brittle
61
Scorch
11
Sap
30
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 201–301
クリティカル率: 5%
Attack Time: 1.695 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
VendigoFlickerStrike
Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
フリッカーストライク
Base Damage: 201–301
クリティカル率: 5%
Attack Time: 1.695 秒
クールダウン時間: 2 秒
近くの敵へテレポートし、近接武器で攻撃する。対象が選択されていない場合は、ランダムに選択される。持続時間中、移動スピードが増加するバフを付与する。フレンジーチャージを消費することで、クールダウンを回避することができる。
ダメージが10%上昇する
アタックスピードが30%増加する
フレンジーチャージ1個ごとにアタックスピードが10%増加する
ignores proximity shield [1]
VendigoGoreGlacialCascade
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
グレイシャルカスケード
追加ダメージ効率: 80%
キャストタイム: 0.8 秒
つららが連続して地面から出現し、それぞれ範囲内の敵にダメージを与える。
39.39から60.61の物理ダメージを与える
40.91から110.6の冷気ダメージを与える
キャストスピードが25%増加する
バーストの回数が+7回される
active skill area of effect radius +% final [-30]
is area damage [1]
VendigoBossBladeVortex
Spell, Damage, Area, Duration, Totemable, Multicastable, Triggerable, TotemCastsAlone, CanRapidFire, AreaSpell, Physical
ブレードヴォーテックス
クリティカル率: 6%
追加ダメージ効率: 20%
キャストタイム: 0.5 秒
クールダウン時間: 10 秒
エーテルの刃が持続時間中使用者の周囲を回転し、触れた敵に繰り返しダメージを与える。
36.35から54.53の物理ダメージを与える
基礎持続時間は6
キャストスピードが60%低下する
最大5個のアクティブな回転する刃を展開できる
active skill area of effect radius +% final [20]
is area damage [1]
skill can add multiple charges per action [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"


Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Vendigo/VendigoBoss"] = {
    name = "The White Death",
    life = 3.5,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.98,
    damageSpread = 0.2,
    attackTime = 1.695,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "VendigoFlickerStrike",
        "VendigoGoreGlacialCascade",
        "VendigoBossBladeVortex",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VendigoFlickerStrike"] = {
    name = "Flicker Strike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Movement] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "base_attack_speed_+%_per_frenzy_charge",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {30, 10, 10, levelRequirement = 13, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VendigoGoreGlacialCascade"] = {
    name = "Glacial Cascade",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Cold] = true,
        [SkillType.Physical] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "upheaval_number_of_spikes",
        "base_cast_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 6, 20, -34, levelRequirement = 4, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [2] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 7, 25, -30, levelRequirement = 36, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [3] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 7, 30, -30, levelRequirement = 52, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [4] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 30, -28, levelRequirement = 56, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [5] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 35, -28, levelRequirement = 66, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [6] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 8, 35, -25, levelRequirement = 68, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [7] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 35, -25, levelRequirement = 69, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [8] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 40, -25, levelRequirement = 71, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [9] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 9, 40, -22, levelRequirement = 74, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [10] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 10, 45, -22, levelRequirement = 76, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [11] = {0.25999999046326, 0.40000000596046, 0.27000001072884, 0.73000001907349, 10, 45, -18, levelRequirement = 80, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        [12] = {0.25999999046326, 0.40000000596046, 0.47999998927116, 0.73000001907349, 10, 50, -18, levelRequirement = 81, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VendigoBossBladeVortex"] = {
    name = "Blade Vortex",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Totemable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "maximum_number_of_spinning_blades",
        "active_skill_cast_speed_+%_final",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "skill_can_add_multiple_charges_per_action",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, -60, 6000, 20, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 10, -50, 6000, 20, critChance = 6, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
移動スピードが50%増加する
IdMonsterImplicitFastRun1
FamilyMovementVelocity
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • base movement velocity +% Min: 50 Max: 50 Global
  • Craft Tagsspeed
    Edit

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