雷の学術書
コンストラクト
Tome of Thunder
SpectreN
Tagsキャスター, construct, extra_small_height, immobile, is_unarmed, large_model, lightning_affinity, mud_blood, not_dex, not_int, ranged, stone_armour
ライフ
600%
アーマー
+100%
Ailment Threshold
600%
耐性
0 0 0 0
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
BookSummoned
Metadata
ShavronneTowerLightningBook
レベル
68
ライフ
38,600
アーマー
57,580
回避力
4,739
エナジーシールド
0
Damage
374
スペルダメージ
374
命中
290
Attack Time
1.5
経験値
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
BookArc
Spell, Damage, Trappable, Totemable, Mineable, Chains, Multicastable, Triggerable, Lightning, CanRapidFire
アーク
クリティカル率: 5%
追加ダメージ効率: 50%
キャストタイム: 0.5 秒
対象となる敵に向かって雷が弧を描いて伸び、近くの敵にも連鎖するが、すぐに戻ってくることはない。アークが連鎖するたびに、メインのアークがまだ攻撃していない別の敵に対して、それ以上連鎖することのない副次的なアークが連鎖する。
308から923.9の雷ダメージを与える
10%の確率で敵を感電させる
spell maximum action distance +% [-70]
ProphecyBossSpark
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
スパーク
キャストタイム: 0.65 秒
クールダウン時間: 7.25 秒
敵に当たるか、持続時間が尽きるまでランダムに動くスパークを放つ。

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_cannot_be_dominated = 1
	set_is_totem_object = 1
	set_item_drop_slots = 0
	set_cannot_be_dominated = 1
	set_monster_no_drops_or_experience = 1
}

Pathfinding
{
	immobile = true
}

Life
{
	corpse_usable = false
}

Actor 
{ 
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/prophecy_league/quest/book/poof.ao"
}

DiesAfterTime
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/ShavronneTowerLightningBook"] = {
    name = "Tome of Thunder",
    life = 6,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BookArc",
        "ProphecyBossSpark",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BookArc"] = {
    name = "Arc",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Chains] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "beam_skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_chance_to_shock_%",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {0.5, 1.5, 10, -70, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossSpark"] = {
    name = "Spark",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.65,
    baseFlags = {
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_projectile_speed_+%",
        "cast_when_triggered_by_other_skill_%",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2000, 40, 100, 7, 25, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
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