DeepwaterCursedTreasureMirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Espalda Espinoda Fárrico
Bestia
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
Suelta púas al morir
monster no drops or experience [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Velocidad de ataque aumentada un 20%
Velocidad de movimiento aumentada un 40%
Daño recibido reducido un 25%
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Farric Thornback
Spectre
AreaGuarida de Farrul
Tagsanimal_claw_weapon, beast, bestiary_beast_boss, flesh_armour, hidden_monster, is_unarmed, large_model, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast
Vida
600%
Armadura
+25%
Evasión
+15%
Ailment Threshold
600%
Resistencia
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
99%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.05 Second
Damage Spread
±20%
Experiencia
300%
Model Size
100%
Type
SpikerBestiaryBossMinion
Metadata
BestiarySpikerSpiritMinion
Nivel
80
Vida
135,798
Armadura
91,801
Evasión
8,193
Damage
750
Daño de hechizos
750
Precisión
924
Attack Time
1.05
Experiencia
38,136
Minion Life
26,550
Minion Damage
626
Ailment Threshold
135,798
Chill
429
Shock
429
Brittle
2,429
Scorch
429
Sap
1,186
Phys Convert Ele
300%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 600—900
Probabilidad de golpe crítico: 5%
Attack Time: 1.05 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
SpikerSpineDeathNova
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 600—900
Probabilidad de golpe crítico: 5%
Attack Time: 1.05 seg
Inflige un 75% más de daño
Dispara 11 proyectiles adicionales
Dispara proyectiles en círculo
attack on death % [70]
base is projectile [1]
monster projectile variation [5]
skill unusable [1]
spell maximum action distance +% [-20]
WalkEmergeBestiaryHellion
walk emerge distance [450]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
    define_shared_state = "friend_active"
}

Actor
{
	on_end_WalkEmerge = "MakeCollidable();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBestiary/BestiarySpikerSpiritMinion"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Farric Thornback",
    life = 6,
    damage = 0.99,
    damageSpread = 0.2,
    attackTime = 1.05,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "SpikerSpineDeathNova",
        "WalkEmergeBestiaryHellion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpikerSpineDeathNova"] = {
    name = "SpikerSpineDeathNova",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_on_death_%",
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectiles_nova",
        "skill_unusable",
    },
    levels = {
        [1] = {100, 50, 5, -20, 11, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [2] = {100, 60, 5, -20, 11, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
        [3] = {100, 70, 5, -20, 11, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
        [4] = {70, 75, 5, -20, 11, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBestiaryHellion"] = {
    name = "WalkEmergeBestiaryHellion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Suelta púas al morir
FamilyDisplayCastsSpikeNovaOnDeath
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • display monster spike nova on death text 1 — 1 Global — Valor fijo
  • monster no drops or experience [1]
    FamilyMonsterNoDropsOrExperience
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster no drops or experience 1 — 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • Velocidad de ataque aumentada un 20%
    Velocidad de movimiento aumentada un 40%
    Daño recibido reducido un 25%
    FamilyChimeraMinionFerocity
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • damage +% 0 — 0 Global
  • attack speed +% 20 — 20 Global
  • base damage taken +% -25 — -25 Global
  • base movement velocity +% 40 — 40 Global
  • Craft TagsDaño Ataque Velocidad
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cant touch this 1 — 1 Global — Valor fijo
  • cant possess this 1 — 1 Global — Valor fijo
  • cannot be afflicted 1 — 1 Global — Valor fijo
  • monster no talismans 1 — 1 Global — Valor fijo
  • cannot have azmeri dust 1 — 1 Global
  • cannot have affliction mods 1 — 1 Global — Valor fijo
  • cannot be tagged by sentinel 1 — 1 Global
  • Espalda Espinoda Fárrico
    Bestia
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    Suelta púas al morir
    Velocidad de ataque aumentada un 20%
    Velocidad de movimiento aumentada un 40%
    Daño recibido reducido un 25%
    Farric Thornback
    Spectre
    AreaGuarida de Farrul
    Tagsanimal_claw_weapon, beast, bestiary_beast_boss, flesh_armour, hidden_monster, is_unarmed, large_model, mammal_beast, medium_height, medium_movement, melee, not_int, physical_affinity, red_blood, rodent_beast
    Vida
    450%
    Armadura
    +25%
    Evasión
    +15%
    Ailment Threshold
    450%
    Resistencia
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    150%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.05 Second
    Damage Spread
    ±20%
    Experiencia
    300%
    Model Size
    100%
    Type
    SpikerBestiary
    Metadata
    BestiarySpikerSpiritWorldMinion
    Nivel
    80
    Vida
    101,848
    Armadura
    91,801
    Evasión
    8,193
    Damage
    1,137
    Daño de hechizos
    1,137
    Precisión
    924
    Attack Time
    1.05
    Experiencia
    38,136
    Minion Life
    19,913
    Minion Damage
    949
    Ailment Threshold
    101,848
    Chill
    322
    Shock
    322
    Brittle
    1,822
    Scorch
    322
    Sap
    890
    Phys Convert Ele
    300%
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 910—1364
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.05 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    SpikerSpineDeathNova
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 910—1364
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.05 seg
    Inflige un 75% más de daño
    Dispara 11 proyectiles adicionales
    Dispara proyectiles en círculo
    attack on death % [70]
    base is projectile [1]
    monster projectile variation [5]
    skill unusable [1]
    spell maximum action distance +% [-20]
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
    
    MinimapIcon
    {
    	icon = "BestiaryRareMonster"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueBestiary/BestiarySpikerSpiritWorldMinion"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Farric Thornback",
        life = 4.5,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.05,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SpikerSpineDeathNova",
            "WalkEmergeBestiaryHellion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpikerSpineDeathNova"] = {
        name = "SpikerSpineDeathNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_on_death_%",
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
            "skill_unusable",
        },
        levels = {
            [1] = {100, 50, 5, -20, 11, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [2] = {100, 60, 5, -20, 11, levelRequirement = 52, statInterpolation = {1, 1},  cost = { }, },
            [3] = {100, 70, 5, -20, 11, levelRequirement = 65, statInterpolation = {1, 1},  cost = { }, },
            [4] = {70, 75, 5, -20, 11, levelRequirement = 68, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Suelta púas al morir
    FamilyDisplayCastsSpikeNovaOnDeath
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • display monster spike nova on death text 1 — 1 Global — Valor fijo
  • FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • attack speed +% 25 — 25 Global
  • accuracy rating +% 100 — 100 Global
  • critical strike chance +% 250 — 250 Global
  • base critical strike multiplier + 50 — 50 Global
  • Craft TagsDaño Ataque Velocidad Crítico
    bestiary_tiger_boss_aura1
    Radio: 50
    Velocidad de ataque aumentada un 25%
    Precisión aumentada un 100%
    Probabilidad de golpe crítico aumentada un 250%
    +50% al multiplicador de golpe crítico
    Velocidad de ataque aumentada un 20%
    Velocidad de movimiento aumentada un 40%
    Daño recibido reducido un 25%
    FamilyChimeraMinionFerocity
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • damage +% 0 — 0 Global
  • attack speed +% 20 — 20 Global
  • base damage taken +% -25 — -25 Global
  • base movement velocity +% 40 — 40 Global
  • Craft TagsDaño Ataque Velocidad
    Edit

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