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Gain on kill
Life gain on kill, mana gain on kill, and energy shield gain on kill is a form of recovery that instantly restores an amount of Life, Mana, or energy shield respectively when the character kills an enemy.
When an enemy is killed by a character's attack, that character gains an amount of life equal to combined life gain on killing blow bonuses from passives and all other sources. This effect triggers once for each enemy killed. Unlike life leech, life gained this way is restored instantly.
Effects which grant life, mana, or charges on kill do not grant these bonuses when kills are achieved through proxy sources of damage, i.e.; minions, traps, mines, or totems.
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