SpectreY
AreaLas minas nivel 1, Las minas nivel 2, El laboratorio eterno, Mina embrujada, Mina embrujada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Mapa de Mina de cristal
Tagsbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, ranged, stone_armour, undead, very_slow_movement
Packs
  • Las minas nivel 1, Las minas nivel 2: Goliat pustuloso, Tunelador, Minero pustuloso, Minero pustuloso, Farolero pustuloso
  • El laboratorio eterno: Goliat pustuloso, Minero pustuloso, Minero pustuloso, Farolero pustuloso
  • El laboratorio eterno: Goliat pustuloso, Minero pustuloso
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Minero pustuloso, Minero pustuloso, Farolero pustuloso, Goliat pustuloso
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Minero pustuloso, Goliat pustuloso
  • Vida
    225%
    Armadura
    +50%
    Ailment Threshold
    225%
    Resistencia
    0 0 40 0
    Damage
    211%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    MinerLarge
    Metadata
    MinerLarge
    Nivel
    83
    Vida
    72,038
    Armadura
    138,716
    Evasión
    7,860
    Escudo de energía
    0
    Damage
    1,900
    Daño de hechizos
    1,900
    Precisión
    518
    Attack Time
    1.755
    Experiencia
    19,698
    Ailment Threshold
    72,038
    Chill
    228
    Shock
    228
    Brittle
    1,289
    Scorch
    228
    Sap
    629
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1520–2280
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GroundSlamMiner
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Impacto sísmico
    Base Damage: 1520–2280
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    El personaje golpea la tierra frente a él con un báculo, una maza o un cetro y crea una onda que viaja hacia adelante y daña a los enemigos con una probabilidad aumentada de aturdirlos.
    Inflige un 58% más de daño
    Umbral de aturdimiento de los enemigos reducido un 35%
    20% menos Velocidad de Ataque
    is area damage [1]
    MinerThrowSpawn
    Attack, Projectile, ProjectilesFromUser, RangedAttack
    Base Damage: 1520–2280
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 90%
    Daño de ataque: 90%
    Attack Time: 1.755 seg
    Tiempo de recarga: 5 seg
    Inflige un 10% menos de daño de ataque
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLarge"] = {
        name = "Pocked Goliath",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GroundSlamMiner",
            "MinerThrowSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundSlamMiner"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_stun_threshold_reduction_+%",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 35, -20, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {58, 35, -20, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowSpawn"] = {
        name = "MinerThrowSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Goliat pustuloso
    No muerto
    Pocked Goliath
    SpectreY
    Tagsbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, ranged, stone_armour, undead, very_slow_movement
    Packs
  • Minero pustuloso, Minero pustuloso, Farolero pustuloso, Goliat pustuloso
  • Vida
    225%
    Armadura
    +50%
    Ailment Threshold
    225%
    Resistencia
    0 0 40 0
    Damage
    211%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    MinerLarge
    Metadata
    MinerLargeHellscape
    Nivel
    68
    Vida
    14,475
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    788
    Daño de hechizos
    788
    Precisión
    290
    Attack Time
    1.755
    Experiencia
    15,383
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 631–946
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GroundSlamMiner
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Impacto sísmico
    Base Damage: 631–946
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    El personaje golpea la tierra frente a él con un báculo, una maza o un cetro y crea una onda que viaja hacia adelante y daña a los enemigos con una probabilidad aumentada de aturdirlos.
    Inflige un 58% más de daño
    Umbral de aturdimiento de los enemigos reducido un 35%
    20% menos Velocidad de Ataque
    is area damage [1]
    MinerThrowSpawn
    Attack, Projectile, ProjectilesFromUser, RangedAttack
    Base Damage: 631–946
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 90%
    Daño de ataque: 90%
    Attack Time: 1.755 seg
    Tiempo de recarga: 5 seg
    Inflige un 10% menos de daño de ataque
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeHellscape"] = {
        name = "Pocked Goliath",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GroundSlamMiner",
            "MinerThrowSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundSlamMiner"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_stun_threshold_reduction_+%",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 35, -20, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {58, 35, -20, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowSpawn"] = {
        name = "MinerThrowSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Goliat pustuloso
    No muerto
    Pocked Goliath
    SpectreN
    Tagsbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, undead, very_slow_movement
    Vida
    225%
    Armadura
    +50%
    Ailment Threshold
    225%
    Resistencia
    0 0 40 0
    Damage
    211%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    MinerLarge
    Metadata
    EssenceDaemonMinerLarge
    Nivel
    68
    Vida
    14,475
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    788
    Daño de hechizos
    788
    Precisión
    290
    Attack Time
    1.755
    Experiencia
    15,383
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 631–946
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/EssenceDaemonMinerLarge"] = {
        name = "Pocked Goliath",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Goliat pustuloso
    No muerto
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    Pocked Goliath
    SpectreN
    Tagsbludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, humanoid, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, ranged, stone_armour, undead, very_slow_movement
    Vida
    225%
    Armadura
    +50%
    Ailment Threshold
    225%
    Resistencia
    0 0 40 0
    Damage
    211%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    MinerLarge
    Metadata
    MinerLargeExpedition
    Nivel
    68
    Vida
    14,475
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    788
    Daño de hechizos
    788
    Precisión
    290
    Attack Time
    1.755
    Experiencia
    15,383
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 631–946
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GroundSlamMiner
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Impacto sísmico
    Base Damage: 631–946
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    El personaje golpea la tierra frente a él con un báculo, una maza o un cetro y crea una onda que viaja hacia adelante y daña a los enemigos con una probabilidad aumentada de aturdirlos.
    Inflige un 58% más de daño
    Umbral de aturdimiento de los enemigos reducido un 35%
    20% menos Velocidad de Ataque
    is area damage [1]
    MinerThrowSpawnExpedition
    Attack, Projectile, ProjectilesFromUser, RangedAttack
    Base Damage: 631–946
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 90%
    Daño de ataque: 90%
    Attack Time: 1.755 seg
    Tiempo de recarga: 5 seg
    Inflige un 10% menos de daño de ataque
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueExpedition/ExpeditionMonsterEmerge"
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeExpedition"] = {
        name = "Pocked Goliath",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GroundSlamMiner",
            "MinerThrowSpawnExpedition",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundSlamMiner"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_stun_threshold_reduction_+%",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 35, -20, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {58, 35, -20, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowSpawnExpedition"] = {
        name = "MinerThrowSpawnExpedition",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-35]
    monster hellscape charge +% [-35]
    IdExpeditionReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -35 Max: -35 Global
  • monster beyond portal chance +% final Min: -35 Max: -35 Global
  • Goliat pustuloso
    No muerto
    Pocked Goliath
    SpectreN
    AreaMina de azurita, Mina de azurita, Mina de azurita, Mina de azurita, Mina de azurita, Mina de azurita, Mina de azurita, Mina de azurita
    Tagsbludgeoning_weapon, delve_monster, has_one_hand_mace, has_one_handed_melee, humanoid, large_model, medium_height, melee, mud_blood, no_pantheon_mod, not_dex, not_int, physical_affinity, stone_armour, undead, very_slow_movement
    Vida
    225%
    Armadura
    +50%
    Ailment Threshold
    225%
    Resistencia
    0 0 40 0
    Damage
    211%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    100%
    Type
    MinerLargeDelve
    Metadata
    MinerLargeDelve
    Nivel
    68
    Vida
    14,475
    Armadura
    43,185
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    788
    Daño de hechizos
    788
    Precisión
    290
    Attack Time
    1.755
    Experiencia
    15,383
    Ailment Threshold
    14,475
    Chill
    46
    Shock
    46
    Brittle
    259
    Scorch
    46
    Sap
    126
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 631–946
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GroundSlamMiner
    Attack, Area, Multistrikeable, Melee, Slam, Totemable
    Impacto sísmico
    Base Damage: 631–946
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.755 seg
    El personaje golpea la tierra frente a él con un báculo, una maza o un cetro y crea una onda que viaja hacia adelante y daña a los enemigos con una probabilidad aumentada de aturdirlos.
    Inflige un 58% más de daño
    Umbral de aturdimiento de los enemigos reducido un 35%
    20% menos Velocidad de Ataque
    is area damage [1]
    MinerThrowSpawn
    Attack, Projectile, ProjectilesFromUser, RangedAttack
    Base Damage: 631–946
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 90%
    Daño de ataque: 90%
    Attack Time: 1.755 seg
    Tiempo de recarga: 5 seg
    Inflige un 10% menos de daño de ataque
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    Render
    {
         //turn_duration = 0.9
         visual_size_index = 1
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/MinerLarge/MinerLargeDelve"] = {
        name = "Pocked Goliath",
        life = 2.25,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 2.11,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GroundSlamMiner",
            "MinerThrowSpawn",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundSlamMiner"] = {
        name = "Ground Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_stun_threshold_reduction_+%",
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 35, -20, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
            [2] = {58, 35, -20, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MinerThrowSpawn"] = {
        name = "MinerThrowSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.RangedAttack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_is_projectile",
        },
        levels = {
            [1] = {baseMultiplier = 0.9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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