Firebuzz
หุ่นกล
stance movement speed +% final [-71]
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHeist/Robot/RobotDroneSpectre
Tagsนักเวท, construct, fast_movement, fire_affinity, is_unarmed, metal_armour, no_pantheon_mod, not_int, not_str, physical_affinity, ranged
Packs
  • Firebuzz
  • พลังชีวิต
    180%
    การหลบหลีก
    +100%
    Ailment Threshold
    180%
    ค่าต้านทาน
    40 0 0 0
    Damage
    117%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    90%
    Model Size
    100%
    Type
    HeistRobotDrone
    Metadata
    RobotDrone
    เลเวล
    68
    พลังชีวิต
    11,580
    ค่าเกราะ
    28,790
    การหลบหลีก
    9,478
    โล่พลังงาน
    0
    Damage
    437
    ความเสียหายเวท
    437
    ความแม่นยำ
    290
    Attack Time
    1.005
    ค่าประสบการณ์
    9,230
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 350–524
    โอกาสคริติคอล: 5%
    Attack Time: 1.005 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    MPSHeistRobotProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    เวลาร่าย: 1.2 วินาที
    สร้างความเสียหาย ไฟ 882.4 ถึง 1324
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [168]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    DTTHeistRobotDroneBreath
    Spell, Movement
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 8 วินาที
    ไม่ติดสถานะ มึนงง
    skill cannot be interrupted [1]
    walk emerge extra distance [15]
    EASHeistRobotDroneDashBack
    Spell
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 4 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EASHeistRobotDroneDashLeft
    Spell
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 4 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EASHeistRobotDroneDashRight
    Spell
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 4 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterBase"
    extends "Metadata/Monsters/LeagueHeist/HeistFactionBaseRobot"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/drone/beam_aoe.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/RobotDrone"] = {
        name = "Firebuzz",
        life = 1.8,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.17,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "Melee",
            "MPSHeistRobotProjectile",
            "EASHeistRobotDroneDashBack",
            "EASHeistRobotDroneDashLeft",
            "EASHeistRobotDroneDashRight",
            "DTTHeistRobotDroneBreath",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHeistRobotProjectile"] = {
        name = "MPSHeistRobotProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 168, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistRobotDroneDashBack"] = {
        name = "EASHeistRobotDroneDashBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistRobotDroneDashLeft"] = {
        name = "EASHeistRobotDroneDashLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistRobotDroneDashRight"] = {
        name = "EASHeistRobotDroneDashRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHeistRobotDroneBreath"] = {
        name = "DTTHeistRobotDroneBreath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [-71]
    IdStanceHeistRobotDroneWalk_
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -71 Max: -71 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Firebuzz
    หุ่นกล
    stance movement speed +% final [-71]
    SpectreY
    Tagsนักเวท, construct, fast_movement, fire_affinity, is_unarmed, metal_armour, no_pantheon_mod, not_int, not_str, physical_affinity, ranged
    Packs
  • การ์ดภักดีรุ่นที่ 4, Ember Auto-Scout, Frost Auto-Scout, Firebuzz, Clockwork Crawler, Ashblessed Warden, Auto-Enforcer, Rusty Crusher, GDB0-Y
  • พลังชีวิต
    180%
    การหลบหลีก
    +100%
    Ailment Threshold
    180%
    ค่าต้านทาน
    40 0 0 0
    Damage
    117%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    90%
    Model Size
    100%
    Type
    HeistRobotDrone
    Metadata
    RobotDroneSpectre
    เลเวล
    68
    พลังชีวิต
    11,580
    ค่าเกราะ
    28,790
    การหลบหลีก
    9,478
    โล่พลังงาน
    0
    Damage
    437
    ความเสียหายเวท
    437
    ความแม่นยำ
    290
    Attack Time
    1.005
    ค่าประสบการณ์
    9,230
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 350–524
    โอกาสคริติคอล: 5%
    Attack Time: 1.005 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoLiterallyNothing
    MPSHeistRobotProjectile
    Spell, Projectile, ProjectilesFromUser, Triggerable
    เวลาร่าย: 1.2 วินาที
    สร้างความเสียหาย ไฟ 882.4 ถึง 1324
    base is projectile [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [168]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    use scaled contact offset [1]
    DTTHeistRobotDroneBreath
    Spell, Movement
    เวลาร่าย: 2 วินาที
    คูลดาวน์: 8 วินาที
    ไม่ติดสถานะ มึนงง
    skill cannot be interrupted [1]
    walk emerge extra distance [15]
    EASHeistRobotDroneDashBack
    Spell
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 4 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EASHeistRobotDroneDashLeft
    Spell
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 4 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    EASHeistRobotDroneDashRight
    Spell
    เวลาร่าย: 0.5 วินาที
    คูลดาวน์: 4 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    ChangeToStance1Heist
    skill cannot be interrupted [1]
    skill cannot be stunned [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHeist/HeistMonsterSpectreBase"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Heist/robot/drone/beam_aoe.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Robot/RobotDroneSpectre"] = {
        name = "Firebuzz",
        life = 1.8,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.17,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "Melee",
            "MPSHeistRobotProjectile",
            "EASHeistRobotDroneDashBack",
            "EASHeistRobotDroneDashLeft",
            "EASHeistRobotDroneDashRight",
            "DTTHeistRobotDroneBreath",
            "DoLiterallyNothing",
            "ChangeToStance1Heist",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSHeistRobotProjectile"] = {
        name = "MPSHeistRobotProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 168, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistRobotDroneDashBack"] = {
        name = "EASHeistRobotDroneDashBack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistRobotDroneDashLeft"] = {
        name = "EASHeistRobotDroneDashLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHeistRobotDroneDashRight"] = {
        name = "EASHeistRobotDroneDashRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTHeistRobotDroneBreath"] = {
        name = "DTTHeistRobotDroneBreath",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "base_cannot_be_stunned",
            "skill_cannot_be_interrupted",
        },
        levels = {
            [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChangeToStance1Heist"] = {
        name = "ChangeToStance1Heist",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [-71]
    IdStanceHeistRobotDroneWalk_
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -71 Max: -71 Global
  • Craft Tagsspeed
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Edit

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