Unstoppable Attr /17
ชื่อ | แสดงคำบรรยายแบบละเอียด |
---|---|
ID | AscendancyJuggernaut7 |
Icon | Art/2DArt/SkillIcons/passives/Juggernaut/Unstoppable.png |
isKeystone | false |
isNotable | true |
isAscendancyStart | false |
isMultipleChoice | false |
isMultipleChoiceOption | false |
isBlighted | false |
isJewelSocket | false |
isMastery | false |
isProxy | false |
isUsed | true |
isRoyale | false |
AscendancyID | Juggernaut |
PassiveSkillsHash | 5819 |
Ruthless mode | ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่าค่าพื้นฐานได้ ความเร็วในการเคลื่อนที่ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่าค่าพื้นฐานได้ |
Reference | Community Wiki |
Flashback - หยุดไม่ได้! /1
ชื่อ | แสดงคำบรรยายแบบละเอียด |
---|---|
FlashbackKillStreak | Killstreak 100 |
Community Wiki
Unstoppable
Unstoppable is an Ascendancy passive skill for the Juggernaut that grants increased movement speed, stun immunity, and makes the player resilient to slowing effects.
Mechanics
Unstoppable's two special modifiers (excluding the movement speed modifier) are mutually distinct and have completely separate effects. The first modifier prevents the player from being slowed below base speed. The speed of the player is the rate at which the player performs animations, and is modified by slowing and accelerating effects such as Chill, Freeze, Temporal Chains, and Acceleration Shrines, and Tailwind. Player speed is not related to or affected by modifiers to attack speed, cast speed, or movement speed. Therefore, so long as the player is not buffed by an Acceleration Shrine/Tailwind/Reverse-Chill with Winterweave/Slipstream/The Torrent's Reclamation/The Flow Untethered, players with this Ascendancy passive skill allocated will be completely unaffected by Chill, Freeze, or Temporal Chains.
The second special modifier prevents the player's movement speed from being modified below base value. The player's base movement speed is the speed at which the player walks without any movement speed modifiers. Therefore, if the player's movement speed would be reduced below this value, such as when standing on Tarred Ground and even immobilizing effects such as Vaal Rain of Arrows, it will instead be its base value.
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