[DNT] Chatter v2
Undead
undead description [1]
SpectreN
Tagsbone_armour, bones, has_two_hand_mace, has_two_handed_melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead, very_slow_movement
Life
200%
Armour
+15%
Ailment Threshold
200%
Resistance
0 85 0 0
Damage
300%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
4 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
TestSkeletonsShield
Metadata
TestSkeletonShield
Level
68
Life
12,867
Armour
33,109
Evasion
4,739
Energy Shield
0
Damage
1,121
Spell Damage
1,121
Accuracy
290
Attack Time
1.5
Experience
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
FairgravesThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 897–1345
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 50% less Damage
Fires 3 additional Projectiles
20% reduced Projectile Speed
base is projectile [1]
spectral throw deceleration override [50]

Object Type

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"

Render
{
     //turn_duration = 0.35
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/TestSkeleton/TestSkeletonShield"] = {
    name = "[DNT] Chatter v2",
    life = 2,
    fireResist = 0,
    coldResist = 85,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "FairgravesThrownWeapon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["FairgravesThrownWeapon"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 0, 0, levelRequirement = 11, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-50, 2, 15, 50, -50, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {-50, 3, 30, 50, -50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
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