[DNT] Chatter v2
Mort-vivant
undead description [1]
Spectre | N |
---|---|
Tags | bone_armour, bones, has_two_hand_mace, has_two_handed_melee, not_dex, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead, very_slow_movement |
Vie
200%
Armure
+25%
Ailment Threshold
200%
Résistance
0 85 0 0
Damage
300%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
4 ~ 8
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
TestSkeletonsShield
Metadata
TestSkeletonShield
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
12,867
Armure
35,988
Évasion
4,739
Bouclier d'énergie
0
Damage
1,121
Dégâts des sorts
1,121
Précision
290
Attack Time
1.5
Expérience
20,510
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
FairgravesThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
Lancer spectral
Base Damage: 897–1345
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Envoie une réplique spectrale de votre arme de mêlée. L'arme est lancée sous forme de projectile tournoyant qui revient à vous, frappant tous les ennemis sur son passage.
50% de Perte de Dégâts
Tire 3 Projectiles supplémentaires
20% de Réduction de la Vitesse des Projectiles
base is projectile [1]
spectral throw deceleration override [50]
Tire 3 Projectiles supplémentaires
20% de Réduction de la Vitesse des Projectiles
base is projectile [1]
spectral throw deceleration override [50]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/TestSkeleton/TestSkeletonShield"] = { name = "[DNT] Chatter v2", life = 2, fireResist = 0, coldResist = 85, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 8, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { "FairgravesThrownWeapon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["FairgravesThrownWeapon"] = { name = "Spectral Throw", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {-25, 0, 0, levelRequirement = 11, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {-50, 2, 15, 50, -50, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, [3] = {-50, 3, 30, 50, -50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |