Item Synthesis Corrupted Mods /1 ⍟

Item Synthesis Corrupted Mods /1 ⍟

Item ClassesMods
Abyss Jewel
  • +2% to all Elemental Resistances if Corrupted
    level []
    level []
  • Item Synthesis Mods AbyssJewel /313 ⍟

    Item Synthesis Mods AbyssJewel /313 ⍟

    Explicit Mod StatValueSynthesised Implicit
    +# to maximum Life~ 130
  • +(3–4) to maximum Life
  • +# to maximum Life131 ~ 500
  • +(5–6) to maximum Life
  • # Life Regenerated per second~ 1620
  • +(3–4) to maximum Life
  • # Life Regenerated per second1621 ~ 5000
  • 0.2% of Life Regenerated per second
  • #% of Life Regenerated per second while moving~ 100
  • +(3–4) to maximum Life
  • #% of Life Regenerated per second while moving101 ~ 500
  • 0.2% of Life Regenerated per second
  • #% of Life Regenerated per second~ 48
  • +(3–4) to maximum Life
  • #% of Life Regenerated per second49 ~ 100
  • 0.2% of Life Regenerated per second
  • #% of Attack Damage Leeched as Life~ 80
  • +(3–4) to maximum Life
  • #% of Attack Damage Leeched as Life81 ~ 150
  • 0.2% of Attack Damage Leeched as Life
  • +# to maximum Mana~ 130
  • +(2–3) to maximum Mana
  • +# to maximum Mana131 ~ 500
  • +(4–5) to maximum Mana
  • # Mana Regenerated per second~ 420
  • +(2–3) to maximum Mana
  • # Mana Regenerated per second421 ~ 1000
  • (5–7)% increased Mana Regeneration Rate
  • #% increased Mana Regeneration Rate while moving~ 60
  • +(2–3) to maximum Mana
  • #% increased Mana Regeneration Rate while moving61 ~ 100
  • (5–7)% increased Mana Regeneration Rate
  • #% of Damage taken gained as Mana over 4 seconds when Hit~ 7
  • +(2–3) to maximum Mana
  • #% of Damage taken gained as Mana over 4 seconds when Hit8 ~ 20
  • (5–7)% increased Mana Regeneration Rate
  • +#% to Fire Resistance~ 35
  • +(2–3)% to Fire Resistance
  • +#% to Fire Resistance36 ~ 100
  • +(4–5)% to Fire Resistance
  • +#% to Cold Resistance~ 35
  • +(2–3)% to Cold Resistance
  • +#% to Cold Resistance36 ~ 100
  • +(4–5)% to Cold Resistance
  • +#% to Lightning Resistance~ 35
  • +(2–3)% to Lightning Resistance
  • +#% to Lightning Resistance36 ~ 100
  • +(4–5)% to Lightning Resistance
  • +#% to Chaos Resistance~ 100
  • +(2–3)% to Chaos Resistance
  • +#% to Fire and Cold Resistances~ 34
  • +(2–3)% to Fire Resistance
  • +(2–3)% to Cold Resistance
  • +#% to Fire and Cold Resistances35 ~ 100
  • +(4–5)% to Fire Resistance
  • +(4–5)% to Cold Resistance
  • +#% to Fire and Lightning Resistances~ 34
  • +(2–3)% to Fire Resistance
  • +(2–3)% to Lightning Resistance
  • +#% to Fire and Lightning Resistances35 ~ 100
  • +(4–5)% to Fire Resistance
  • +(4–5)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances~ 34
  • +(2–3)% to Cold Resistance
  • +(2–3)% to Lightning Resistance
  • +#% to Cold and Lightning Resistances35 ~ 100
  • +(4–5)% to Cold Resistance
  • +(4–5)% to Lightning Resistance
  • +#% to all Elemental Resistances~ 28
  • +(2–3)% to Fire Resistance
  • +(2–3)% to Cold Resistance
  • +(2–3)% to Lightning Resistance
  • +#% to all Elemental Resistances29 ~ 100
  • +(4–5)% to Fire Resistance
  • +(4–5)% to Cold Resistance
  • +(4–5)% to Lightning Resistance
  • #% chance to Avoid interruption from Stuns while Casting~ 55
  • (6–7)% increased Stun and Block Recovery
  • #% chance to Avoid interruption from Stuns while Casting56 ~ 100
  • (8–10)% chance to Avoid interruption from Stuns while Casting
  • #% chance to Avoid being Stunned~ 25
  • (6–7)% increased Stun and Block Recovery
  • #% chance to Avoid being Stunned26 ~ 100
  • (3–5)% chance to Avoid being Stunned
  • +# to Strength~ 42
  • +(2–3) to Strength
  • +# to Strength43 ~ 100
  • +(4–5) to Strength
  • +# to Dexterity~ 42
  • +(2–3) to Dexterity
  • +# to Dexterity43 ~ 100
  • +(4–5) to Dexterity
  • +# to Intelligence~ 42
  • +(2–3) to Intelligence
  • +# to Intelligence43 ~ 100
  • +(4–5) to Intelligence
  • +# to Strength and Dexterity~ 27
  • +(2–3) to Strength
  • +(2–3) to Dexterity
  • +# to Strength and Dexterity28 ~ 100
  • +(4–5) to Strength
  • +(4–5) to Dexterity
  • +# to Strength and Intelligence~ 27
  • +(2–3) to Strength
  • +(2–3) to Intelligence
  • +# to Strength and Intelligence28 ~ 100
  • +(4–5) to Strength
  • +(4–5) to Intelligence
  • +# to Dexterity and Intelligence~ 27
  • +(2–3) to Dexterity
  • +(2–3) to Intelligence
  • +# to Dexterity and Intelligence28 ~ 100
  • +(4–5) to Dexterity
  • +(4–5) to Intelligence
  • +# to all Attributes~ 20
  • +(2–3) to Strength
  • +(2–3) to Dexterity
  • +(2–3) to Intelligence
  • +# to all Attributes21 ~ 50
  • +(4–5) to Strength
  • +(4–5) to Dexterity
  • +(4–5) to Intelligence
  • +# to Armour~ 450
  • (3–4)% increased Armour
  • +# to Armour451 ~ 1000
  • (5–6)% increased Armour
  • #% increased Armour if you haven't Killed Recently~ 80
  • (3–4)% increased Armour
  • #% increased Armour if you haven't Killed Recently81 ~ 150
  • (5–6)% increased Armour
  • +# to Evasion Rating~ 450
  • (3–4)% increased Evasion Rating
  • +# to Evasion Rating451 ~ 1000
  • (5–6)% increased Evasion Rating
  • #% increased Evasion Rating while moving~ 100
  • (3–4)% increased Evasion Rating
  • #% increased Evasion Rating while moving101 ~ 500
  • (5–6)% increased Evasion Rating
  • +# to maximum Energy Shield~ 135
  • +(3–4) to maximum Energy Shield
  • +# to maximum Energy Shield136 ~ 500
  • +(5–6) to maximum Energy Shield
  • # Energy Shield Regenerated per second~ 30
  • +(3–4) to maximum Energy Shield
  • # Energy Shield Regenerated per second31 ~ 100
  • 0.2% of Energy Shield Regenerated per second
  • #% increased Movement Speed if you haven't taken Damage Recently~ 10
  • 1% increased Movement Speed
  • #% increased Movement Speed if you haven't taken Damage Recently11 ~ 20
  • 2% increased Movement Speed
  • #% increased Movement Speed if you've Killed Recently~ 10
  • 1% increased Movement Speed
  • #% increased Movement Speed if you've Killed Recently11 ~ 20
  • 2% increased Movement Speed
  • #% increased Attack Speed~ 10
  • 1% increased Attack Speed
  • #% increased Attack Speed11 ~ 50
  • 2% increased Attack Speed
  • #% increased Attack Speed if you've dealt a Critical Strike Recently~ 20
  • 1% increased Attack Speed
  • #% increased Attack Speed if you've dealt a Critical Strike Recently21 ~ 50
  • 2% increased Attack Speed
  • #% increased Cast Speed~ 10
  • 1% increased Cast Speed
  • #% increased Cast Speed11 ~ 50
  • 2% increased Cast Speed
  • #% increased Cast Speed if you've dealt a Critical Strike Recently~ 18
  • 1% increased Cast Speed
  • #% increased Cast Speed if you've dealt a Critical Strike Recently19 ~ 50
  • 2% increased Cast Speed
  • +# to Accuracy Rating~ 600
  • +(21–35) to Accuracy Rating
  • +# to Accuracy Rating601 ~ 2000
  • +(36–50) to Accuracy Rating
  • #% increased Accuracy Rating if you haven't Killed Recently~ 70
  • +(21–35) to Accuracy Rating
  • #% increased Accuracy Rating if you haven't Killed Recently71 ~ 150
  • +(36–50) to Accuracy Rating
  • #% increased Damage if you've Killed Recently~ 50
  • 2% increased Damage
  • #% increased Damage if you've Killed Recently51 ~ 100
  • (3–4)% increased Damage
  • Adds to # Physical Damage to Spells~ 45
  • (3–4)% increased Physical Damage with Spell Skills
  • Adds to # Physical Damage to Spells46 ~ 100
  • (5–6)% increased Physical Damage with Spell Skills
  • Adds to # Physical Damage to Spells while holding a Shield~ 60
  • (3–4)% increased Spell Damage while holding a Shield
  • Adds to # Physical Damage to Spells while holding a Shield61 ~ 200
  • (5–6)% increased Spell Damage while holding a Shield
  • Adds to # Physical Damage to Spells while wielding a Two Handed Weapon~ 60
  • (3–4)% increased Spell Damage while wielding a Staff
  • Adds to # Physical Damage to Spells while wielding a Two Handed Weapon61 ~ 200
  • (5–6)% increased Spell Damage while wielding a Staff
  • Adds to # Physical Damage to Spells while Dual Wielding~ 60
  • (3–4)% increased Spell Damage while Dual Wielding
  • Adds to # Physical Damage to Spells while Dual Wielding61 ~ 200
  • (5–6)% increased Spell Damage while Dual Wielding
  • Adds to # Physical Damage to Attacks~ 16
  • (3–4)% increased Physical Damage with Attack Skills
  • Adds to # Physical Damage to Attacks17 ~ 100
  • (5–6)% increased Physical Damage with Attack Skills
  • Adds to # Physical Damage to Dagger Attacks~ 27
  • (3–4)% increased Physical Damage with Daggers
  • Adds to # Physical Damage to Dagger Attacks28 ~ 100
  • (3–4)% increased Physical Damage with Daggers
  • Adds to # Physical Damage to Claw Attacks~ 27
  • (3–4)% increased Physical Damage with Claws
  • Adds to # Physical Damage to Claw Attacks28 ~ 100
  • (5–6)% increased Physical Damage with Claws
  • Adds to # Physical Damage to Sword Attacks~ 27
  • (3–4)% increased Physical Damage with Swords
  • Adds to # Physical Damage to Sword Attacks28 ~ 100
  • (5–6)% increased Physical Damage with Swords
  • Adds to # Physical Damage to Axe Attacks~ 27
  • (3–4)% increased Physical Damage with Axes
  • Adds to # Physical Damage to Axe Attacks28 ~ 100
  • (5–6)% increased Physical Damage with Axes
  • Adds to # Physical Damage to Mace Attacks~ 27
  • (3–4)% increased Physical Damage with Maces
  • Adds to # Physical Damage to Mace Attacks28 ~ 100
  • (5–6)% increased Physical Damage with Maces
  • Adds to # Physical Damage to Staff Attacks~ 27
  • (3–4)% increased Physical Damage with Staves
  • Adds to # Physical Damage to Staff Attacks28 ~ 100
  • (5–6)% increased Physical Damage with Staves
  • Adds to # Physical Damage to Wand Attacks~ 27
  • (3–4)% increased Physical Damage with Wands
  • Adds to # Physical Damage to Wand Attacks28 ~ 100
  • (5–6)% increased Physical Damage with Wands
  • Adds to # Physical Damage to Bow Attacks~ 27
  • (3–4)% increased Physical Damage with Bows
  • Adds to # Physical Damage to Bow Attacks28 ~ 100
  • (5–6)% increased Physical Damage with Bows
  • Adds to # Fire Damage to Spells~ 70
  • (3–4)% increased Fire Damage with Spell Skills
  • Adds to # Fire Damage to Spells71 ~ 200
  • (5–6)% increased Fire Damage with Spell Skills
  • Adds to # Fire Damage to Spells while holding a Shield~ 80
  • +(2–3)% to Critical Strike Multiplier for Spells while holding a Shield
  • Adds to # Fire Damage to Spells while holding a Shield81 ~ 200
  • +(4–5)% to Critical Strike Multiplier for Spells while holding a Shield
  • Adds to # Fire Damage to Spells while wielding a Two Handed Weapon~ 80
  • +(2–3)% to Critical Strike Multiplier for Spells while wielding a Staff
  • Adds to # Fire Damage to Spells while wielding a Two Handed Weapon81 ~ 200
  • +(4–5)% to Critical Strike Multiplier for Spells while wielding a Staff
  • Adds to # Fire Damage to Spells while Dual Wielding~ 80
  • +(2–3)% to Critical Strike Multiplier for Spells while Dual Wielding
  • Adds to # Fire Damage to Spells while Dual Wielding81 ~ 200
  • +(4–5)% to Critical Strike Multiplier for Spells while Dual Wielding
  • Adds to # Fire Damage to Attacks~ 100
  • (3–4)% increased Fire Damage with Attack Skills
  • Adds to # Fire Damage to Attacks101 ~ 200
  • (5–6)% increased Fire Damage with Attack Skills
  • Adds to # Fire Damage to Dagger Attacks~ 114
  • +(2–3)% to Critical Strike Multiplier with Daggers
  • Adds to # Fire Damage to Dagger Attacks115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Daggers
  • Adds to # Fire Damage to Claw Attacks~ 114
  • +(2–3)% to Critical Strike Multiplier with Claws
  • Adds to # Fire Damage to Claw Attacks115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Claws
  • Adds to # Fire Damage to Sword Attacks~ 114
  • +(2–3)% to Critical Strike Multiplier with Swords
  • Adds to # Fire Damage to Sword Attacks115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Swords
  • Adds to # Fire Damage to Axe Attacks~ 114
  • +(2–3)% to Critical Strike Multiplier with Axes
  • Adds to # Fire Damage to Axe Attacks115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Axes
  • Adds to # Fire Damage to Mace Attacks~ 114
  • +(2–3)% to Critical Strike Multiplier with Maces
  • Adds to # Fire Damage to Mace Attacks115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Maces
  • Adds to # Fire Damage to Staff Attacks~ 114
  • +(2–3)% to Critical Strike Multiplier with Staves
  • Adds to # Fire Damage to Staff Attacks115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Staves
  • Adds to # Fire Damage to Wand Attacks~ 114
  • +(2–3)% to Critical Strike Multiplier with Wands
  • Adds to # Fire Damage to Wand Attacks115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Wands
  • Adds to # Fire Damage to Bow Attacks~ 114
  • +(2–3)% to Critical Strike Multiplier with Bows
  • Adds to # Fire Damage to Bow Attacks115 ~ 500
  • +(4–5)% to Critical Strike Multiplier with Bows
  • Adds to # Cold Damage to Spells~ 70
  • (3–4)% increased Cold Damage with Spell Skills
  • Adds to # Cold Damage to Spells71 ~ 200
  • (5–6)% increased Cold Damage with Spell Skills
  • Adds to # Cold Damage to Spells while holding a Shield~ 80
  • (0.5–0.7) Mana Regenerated per Second while holding a Shield
  • Adds to # Cold Damage to Spells while holding a Shield81 ~ 200
  • (0.8–1) Mana Regenerated per Second while holding a Shield
  • Adds to # Cold Damage to Spells while wielding a Two Handed Weapon~ 80
  • (0.5–0.7) Mana Regenerated per Second while wielding a Staff
  • Adds to # Cold Damage to Spells while wielding a Two Handed Weapon81 ~ 200
  • (0.8–1) Mana Regenerated per Second while wielding a Staff
  • Adds to # Cold Damage to Spells while Dual Wielding~ 80
  • (0.5–0.7) Mana Regenerated per Second while Dual Wielding
  • Adds to # Cold Damage to Spells while Dual Wielding81 ~ 200
  • (0.8–1) Mana Regenerated per Second while Dual Wielding
  • Adds to # Cold Damage to Attacks~ 95
  • (3–4)% increased Cold Damage with Attack Skills
  • Adds to # Cold Damage to Attacks96 ~ 200
  • (5–6)% increased Cold Damage with Attack Skills
  • Adds to # Cold Damage to Dagger Attacks~ 102
  • (2–3)% increased Accuracy Rating with Daggers
  • Adds to # Cold Damage to Dagger Attacks103 ~ 500
  • (4–5)% increased Accuracy Rating with Daggers
  • Adds to # Cold Damage to Claw Attacks~ 102
  • (2–3)% increased Accuracy Rating with Claws
  • Adds to # Cold Damage to Claw Attacks103 ~ 500
  • (4–5)% increased Accuracy Rating with Claws
  • Adds to # Cold Damage to Sword Attacks~ 102
  • (2–3)% increased Accuracy Rating with Swords
  • Adds to # Cold Damage to Sword Attacks103 ~ 500
  • (4–5)% increased Accuracy Rating with Swords
  • Adds to # Cold Damage to Axe Attacks~ 102
  • (2–3)% increased Accuracy Rating with Axes
  • Adds to # Cold Damage to Axe Attacks103 ~ 500
  • (4–5)% increased Accuracy Rating with Axes
  • Adds to # Cold Damage to Mace Attacks~ 102
  • (2–3)% increased Accuracy Rating with Maces
  • Adds to # Cold Damage to Mace Attacks103 ~ 500
  • (4–5)% increased Accuracy Rating with Maces
  • Adds to # Cold Damage to Staff Attacks~ 102
  • (2–3)% increased Accuracy Rating with Staves
  • Adds to # Cold Damage to Staff Attacks103 ~ 500
  • (4–5)% increased Accuracy Rating with Staves
  • Adds to # Cold Damage to Wand Attacks~ 102
  • (2–3)% increased Accuracy Rating with Wands
  • Adds to # Cold Damage to Wand Attacks103 ~ 500
  • (4–5)% increased Accuracy Rating with Wands
  • Adds to # Cold Damage to Bow Attacks~ 102
  • (2–3)% increased Accuracy Rating with Bows
  • Adds to # Cold Damage to Bow Attacks103 ~ 500
  • (4–5)% increased Accuracy Rating with Bows
  • Adds to # Lightning Damage to Spells~ 100
  • (3–4)% increased Lightning Damage with Spell Skills
  • Adds to # Lightning Damage to Spells101 ~ 300
  • (5–6)% increased Lightning Damage with Spell Skills
  • Adds to # Lightning Damage to Spells while holding a Shield~ 130
  • (1–2)% increased Cast Speed while holding a Shield
  • Adds to # Lightning Damage to Spells while holding a Shield131 ~ 200
  • 3% increased Cast Speed while holding a Shield
  • Adds to # Lightning Damage to Spells while wielding a Two Handed Weapon~ 130
  • (1–2)% increased Cast Speed while wielding a Staff
  • Adds to # Lightning Damage to Spells while wielding a Two Handed Weapon131 ~ 200
  • 3% increased Cast Speed while wielding a Staff
  • Adds to # Lightning Damage to Spells while Dual Wielding~ 130
  • (1–2)% increased Cast Speed while Dual Wielding
  • Adds to # Lightning Damage to Spells while Dual Wielding131 ~ 200
  • 3% increased Cast Speed while Dual Wielding
  • Adds to # Lightning Damage to Attacks~ 160
  • (3–4)% increased Lightning Damage with Attack Skills
  • Adds to # Lightning Damage to Attacks161 ~ 300
  • (5–6)% increased Lightning Damage with Attack Skills
  • Adds to # Lightning Damage to Dagger Attacks~ 183
  • (1–2)% increased Attack Speed with Daggers
  • Adds to # Lightning Damage to Dagger Attacks184 ~ 500
  • 3% increased Attack Speed with Daggers
  • Adds to # Lightning Damage to Claw Attacks~ 183
  • (1–2)% increased Attack Speed with Claws
  • Adds to # Lightning Damage to Claw Attacks184 ~ 500
  • 3% increased Attack Speed with Claws
  • Adds to # Lightning Damage to Sword Attacks~ 183
  • (1–2)% increased Attack Speed with Swords
  • Adds to # Lightning Damage to Sword Attacks184 ~ 500
  • 3% increased Attack Speed with Swords
  • Adds to # Lightning Damage to Axe Attacks~ 183
  • (1–2)% increased Attack Speed with Axes
  • Adds to # Lightning Damage to Axe Attacks184 ~ 500
  • 3% increased Attack Speed with Axes
  • Adds to # Lightning Damage to Mace Attacks~ 183
  • (1–2)% increased Attack Speed with Maces
  • Adds to # Lightning Damage to Mace Attacks184 ~ 500
  • 3% increased Attack Speed with Maces
  • Adds to # Lightning Damage to Staff Attacks~ 183
  • (1–2)% increased Attack Speed with Staves
  • Adds to # Lightning Damage to Staff Attacks184 ~ 500
  • 3% increased Attack Speed with Staves
  • Adds to # Lightning Damage to Wand Attacks~ 183
  • (1–2)% increased Attack Speed with Wands
  • Adds to # Lightning Damage to Wand Attacks184 ~ 500
  • 3% increased Attack Speed with Wands
  • Adds to # Lightning Damage to Bow Attacks~ 183
  • (1–2)% increased Attack Speed with Bows
  • Adds to # Lightning Damage to Bow Attacks184 ~ 500
  • 3% increased Attack Speed with Bows
  • Adds to # Chaos Damage to Spells~ 45
  • (3–4)% increased Chaos Damage with Spell Skills
  • Adds to # Chaos Damage to Spells46 ~ 100
  • (5–6)% increased Chaos Damage with Spell Skills
  • Adds to # Chaos Damage to Spells while holding a Shield~ 60
  • (2–3)% increased Critical Strike Chance for Spells while holding a Shield
  • Adds to # Chaos Damage to Spells while holding a Shield61 ~ 200
  • (4–5)% increased Critical Strike Chance for Spells while holding a Shield
  • Adds to # Chaos Damage to Spells while wielding a Two Handed Weapon~ 60
  • (2–3)% increased Critical Strike Chance for Spells while wielding a Staff
  • Adds to # Chaos Damage to Spells while wielding a Two Handed Weapon61 ~ 200
  • (4–5)% increased Critical Strike Chance for Spells while wielding a Staff
  • Adds to # Chaos Damage to Spells while Dual Wielding~ 60
  • (2–3)% increased Critical Strike Chance for Spells while Dual Wielding
  • Adds to # Chaos Damage to Spells while Dual Wielding61 ~ 200
  • (4–5)% increased Critical Strike Chance for Spells while Dual Wielding
  • Adds to # Chaos Damage to Attacks~ 16
  • (3–4)% increased Chaos Damage with Attack Skills
  • Adds to # Chaos Damage to Attacks17 ~ 100
  • (5–6)% increased Chaos Damage with Attack Skills
  • Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently~ 10
  • (2–3)% increased Fire Damage
  • Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently11 ~ 50
  • (4–5)% increased Fire Damage
  • 3% of Physical Damage Converted to Fire Damage
  • Damage Penetrates #% Elemental Resistance if you haven't Killed Recently~ 4
  • (2–3)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistance if you haven't Killed Recently5 ~ 10
  • (4–5)% increased Elemental Damage
  • #% increased Damage over Time while Dual Wielding~ 35
  • (2–3)% increased Damage over Time
  • #% increased Damage over Time while Dual Wielding36 ~ 100
  • (4–5)% increased Damage over Time
  • #% increased Damage over Time while wielding a Two Handed Weapon~ 35
  • (2–3)% increased Damage over Time
  • #% increased Damage over Time while wielding a Two Handed Weapon36 ~ 100
  • (4–5)% increased Damage over Time
  • #% increased Damage over Time while holding a Shield~ 35
  • (2–3)% increased Damage over Time
  • #% increased Damage over Time while holding a Shield36 ~ 100
  • (4–5)% increased Damage over Time
  • #% increased Global Critical Strike Chance~ 30
  • 2% increased Global Critical Strike Chance
  • #% increased Global Critical Strike Chance31 ~ 100
  • (3–4)% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently~ 80
  • 2% increased Global Critical Strike Chance
  • #% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently81 ~ 200
  • (3–4)% increased Global Critical Strike Chance
  • +#% to Global Critical Strike Multiplier~ 30
  • +2% to Global Critical Strike Multiplier
  • +#% to Global Critical Strike Multiplier31 ~ 100
  • +(3–4)% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier if you've Killed Recently~ 36
  • +2% to Global Critical Strike Multiplier
  • +#% to Critical Strike Multiplier if you've Killed Recently37 ~ 100
  • +(3–4)% to Global Critical Strike Multiplier
  • #% chance to Avoid being Ignited~ 24
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Ignited25 ~ 50
  • (3–5)% chance to Avoid being Ignited
  • #% chance to Avoid being Frozen~ 24
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Frozen25 ~ 50
  • (3–5)% chance to Avoid being Frozen
  • #% increased Effect of Chill~ 26
  • (2–3)% increased Chill Duration on Enemies
  • #% increased Effect of Chill27 ~ 50
  • (4–5)% increased Chill Duration on Enemies
  • (2–3)% increased Effect of Chill
  • #% chance to Avoid being Shocked~ 24
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Shocked25 ~ 50
  • (3–5)% chance to Avoid being Shocked
  • #% increased Effect of Shock~ 26
  • (2–3)% increased Shock Duration on Enemies
  • #% increased Effect of Shock27 ~ 50
  • (4–5)% increased Shock Duration on Enemies
  • (2–3)% increased Effect of Shock
  • #% chance to avoid Bleeding~ 24
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to avoid Bleeding25 ~ 50
  • (3–5)% chance to avoid Bleeding
  • #% chance to Avoid being Poisoned~ 24
  • (5–7)% reduced Elemental Ailment Duration on you
  • #% chance to Avoid being Poisoned25 ~ 50
  • (3–5)% chance to Avoid being Poisoned
  • +#% Chance to Block Attack Damage if you were Damaged by a Hit Recently~ 4
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Attack Damage if you were Damaged by a Hit Recently5 ~ 10
  • +(4–6) Life gained when you Block
  • +#% Chance to Block Spell Damage if you were Damaged by a Hit Recently~ 4
  • (6–7)% increased Stun and Block Recovery
  • +#% Chance to Block Spell Damage if you were Damaged by a Hit Recently5 ~ 10
  • +(3–5) Mana gained when you Block
  • #% chance to Dodge Attack and Spell Hits if you've
    been Hit Recently
    ~ 4
  • (3–4)% increased Evasion Rating
  • #% chance to Dodge Attack and Spell Hits if you've
    been Hit Recently
    5 ~ 10
  • (5–7)% chance to Avoid Elemental Ailments
  • #% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently~ 4
  • (-7–-5) Physical Damage taken from Attacks
  • #% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently5 ~ 10
  • (-10–-8) Physical Damage taken from Attacks
  • #% chance to Taunt Enemies on Hit with Attacks~ 20
  • (1–2)% chance to Taunt Enemies on Hit with Attacks
  • #% chance to Taunt Enemies on Hit with Attacks21 ~ 50
  • (3–4)% chance to Taunt Enemies on Hit with Attacks
  • #% chance to Blind Enemies on Hit with Attacks~ 15
  • (1–2)% chance to Blind Enemies on Hit with Attacks
  • #% chance to Blind Enemies on Hit with Attacks16 ~ 50
  • (3–4)% chance to Blind Enemies on Hit with Attacks
  • #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed~ 20
  • (1–2)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
  • #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed21 ~ 50
  • (3–4)% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed
  • Minions have #% chance to Taunt on Hit with Attacks~ 20
  • 2% increased Minion Accuracy Rating
  • Minions have #% chance to Taunt on Hit with Attacks21 ~ 50
  • (3–4)% increased Minion Accuracy Rating
  • Minions have #% chance to Blind on Hit with Attacks~ 15
  • 2% increased Minion Accuracy Rating
  • Minions have #% chance to Blind on Hit with Attacks16 ~ 50
  • (3–4)% increased Minion Accuracy Rating
  • Minions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed~ 20
  • Minions have +3% to all Elemental Resistances
  • Minions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed21 ~ 50
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions deal to # additional Fire Damage~ 55
  • Minions deal (2–3)% increased Damage
  • Minions deal to # additional Fire Damage56 ~ 100
  • Minions deal (4–5)% increased Damage
  • Minions deal to # additional Cold Damage~ 55
  • Minions have (2–3)% increased maximum Life
  • Minions deal to # additional Cold Damage56 ~ 100
  • Minions have (4–5)% increased maximum Life
  • Minions deal to # additional Lightning Damage~ 85
  • 2% increased Minion Accuracy Rating
  • Minions deal to # additional Lightning Damage86 ~ 150
  • (3–4)% increased Minion Accuracy Rating
  • Minions deal to # additional Physical Damage~ 55
  • Minions have (1–2)% increased Movement Speed
  • Minions deal to # additional Physical Damage56 ~ 100
  • Minions have 3% increased Movement Speed
  • Minions deal to # additional Chaos Damage~ 55
  • Minions have +3% to all Elemental Resistances
  • Minions deal to # additional Chaos Damage56 ~ 100
  • Minions have +(4–5)% to all Elemental Resistances
  • #% increased Minion Damage if you've used a Minion Skill Recently~ 45
  • Minions deal (2–3)% increased Damage
  • #% increased Minion Damage if you've used a Minion Skill Recently46 ~ 100
  • Minions deal (4–5)% increased Damage
  • Minions Leech #% of Damage as Life~ 120
  • Minions deal (2–3)% increased Damage
  • Minions Leech #% of Damage as Life121 ~ 500
  • Minions deal (4–5)% increased Damage
  • Minions have #% increased Movement Speed~ 24
  • Minions have (1–2)% increased Movement Speed
  • Minions have #% increased Movement Speed25 ~ 100
  • Minions have 3% increased Movement Speed
  • Minions have #% increased Attack Speed~ 15
  • Minions have (1–2)% increased Attack Speed
  • Minions have #% increased Attack Speed16 ~ 50
  • Minions have 3% increased Attack Speed
  • Minions have #% increased Cast Speed~ 15
  • Minions have (1–2)% increased Cast Speed
  • Minions have #% increased Cast Speed16 ~ 50
  • Minions have 3% increased Cast Speed
  • Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently~ 21
  • Minions have (1–2)% increased Attack Speed
  • Minions have (1–2)% increased Cast Speed
  • Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently22 ~ 50
  • Minions have 3% increased Attack Speed
  • Minions have 3% increased Cast Speed
  • Minions have +#% to all Elemental Resistances~ 25
  • Minions have +3% to all Elemental Resistances
  • Minions have +#% to all Elemental Resistances26 ~ 100
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions have +#% to Chaos Resistance~ 27
  • Minions have +3% to all Elemental Resistances
  • Minions have +#% to Chaos Resistance28 ~ 100
  • Minions have +(4–5)% to all Elemental Resistances
  • Minions have #% increased maximum Life~ 30
  • Minions have (2–3)% increased maximum Life
  • Minions have #% increased maximum Life31 ~ 100
  • Minions have (4–5)% increased maximum Life
  • Minions Regenerate # Life per second~ 30
  • Minions have (2–3)% increased maximum Life
  • Minions Regenerate # Life per second31 ~ 100
  • Minions have (4–5)% increased maximum Life
  • Minions Regenerate #% Life per second~ 120
  • Minions have (2–3)% increased maximum Life
  • Minions Regenerate #% Life per second121 ~ 500
  • Minions have (4–5)% increased maximum Life
  • #% chance to gain Onslaught for 4 seconds on Kill~ 20
  • (2–3)% increased Attack and Cast Speed during Onslaught
  • #% chance to gain Onslaught for 4 seconds on Kill21 ~ 50
  • (4–5)% increased Attack and Cast Speed during Onslaught
  • #% chance to gain Phasing for 4 seconds on Kill~ 20
  • 2% increased Movement Speed while Phasing
  • #% chance to gain Phasing for 4 seconds on Kill21 ~ 50
  • 3% increased Movement Speed while Phasing
  • #% chance to Gain Unholy Might for 4 seconds on Melee Kill~ 12
  • (6–8)% increased Physical Damage while you have Unholy Might
  • #% chance to Gain Unholy Might for 4 seconds on Melee Kill13 ~ 50
  • (9–10)% increased Physical Damage while you have Unholy Might
  • +# to Armour if you've Hit an Enemy Recently~ 800
  • (3–4)% increased Armour
  • +# to Armour if you've Hit an Enemy Recently801 ~ 2000
  • (5–6)% increased Armour
  • +# to Evasion Rating if Hit an Enemy Recently~ 800
  • (3–4)% increased Evasion Rating
  • +# to Evasion Rating if Hit an Enemy Recently801 ~ 2000
  • (5–6)% increased Evasion Rating
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently~ 48
  • +(3–4) to maximum Energy Shield
  • #% of Energy Shield Regenerated per second if you've Hit an Enemy Recently49 ~ 100
  • +(5–6) to maximum Energy Shield
  • #% increased Global Defences~ 16
  • (3–4)% increased Armour
  • (3–4)% increased Evasion Rating
  • +(3–4) to maximum Energy Shield
  • #% increased Global Defences17 ~ 50
  • (5–6)% increased Armour
  • (5–6)% increased Evasion Rating
  • +(5–6) to maximum Energy Shield
  • #% chance to gain Onslaught when you use a Flask~ 26
  • 1% increased Attack and Cast Speed
  • #% chance to gain Onslaught when you use a Flask27 ~ 50
  • 2% increased Attack Speed
  • 2% increased Cast Speed
  • Damage Penetrates #% Fire Resistance~ 2
  • (2–3)% increased Fire Damage
  • Damage Penetrates #% Fire Resistance3 ~ 5
  • (4–5)% increased Fire Damage
  • Damage Penetrates #% Cold Resistance~ 2
  • (2–3)% increased Cold Damage
  • Damage Penetrates #% Cold Resistance3 ~ 5
  • (4–5)% increased Cold Damage
  • Damage Penetrates #% Lightning Resistance~ 2
  • (2–3)% increased Lightning Damage
  • Damage Penetrates #% Lightning Resistance3 ~ 5
  • (4–5)% increased Lightning Damage
  • Damage Penetrates #% Elemental Resistances~ 2
  • (2–3)% increased Elemental Damage
  • Damage Penetrates #% Elemental Resistances3 ~ 5
  • (4–5)% increased Elemental Damage
  • #% increased Physical Damage taken over time~ -4
  • (-7–-5) Physical Damage taken from Attacks
  • #% increased Physical Damage taken over time-5 ~ -10
  • (-10–-8) Physical Damage taken from Attacks
  • #% increased Damage with Ailments~ 50
  • (2–3)% increased Damage with Ailments
  • #% increased Damage with Ailments51 ~ 100
  • (4–5)% increased Damage with Ailments
  • #% increased Damage against Abyssal Monsters~ 100
  • 2% increased Damage
  • #% increased Damage against Abyssal Monsters101 ~ 200
  • (3–4)% increased Damage
  • Minions deal #% increased Damage against Abyssal Monsters~ 100
  • Minions deal (2–3)% increased Damage
  • Minions deal #% increased Damage against Abyssal Monsters101 ~ 200
  • Minions deal (4–5)% increased Damage
  • #% additional Physical Damage Reduction against Abyssal Monsters~ 15
  • (-7–-5) Physical Damage taken from Attacks
  • #% additional Physical Damage Reduction against Abyssal Monsters16 ~ 50
  • (-10–-8) Physical Damage taken from Attacks