Item Abyss Jewel /4 ⍟
Item Abyss Jewel /4 ⍟
Item Synthesis Corrupted Mods /1 ⍟
Item Synthesis Corrupted Mods /1 ⍟
Item Classes | Mods |
---|---|
Abyss Jewel |
Item Synthesis Mods AbyssJewel /313 ⍟
Item Synthesis Mods AbyssJewel /313 ⍟
Explicit Mod Stat | Value | Synthesised Implicit |
---|---|---|
+# to maximum Life | ~ 130 | |
+# to maximum Life | 131 ~ 500 | |
# Life Regenerated per second | ~ 1620 | |
# Life Regenerated per second | 1621 ~ 5000 | |
#% of Life Regenerated per second while moving | ~ 100 | |
#% of Life Regenerated per second while moving | 101 ~ 500 | |
#% of Life Regenerated per second | ~ 48 | |
#% of Life Regenerated per second | 49 ~ 100 | |
#% of Attack Damage Leeched as Life | ~ 80 | |
#% of Attack Damage Leeched as Life | 81 ~ 150 | |
+# to maximum Mana | ~ 130 | |
+# to maximum Mana | 131 ~ 500 | |
# Mana Regenerated per second | ~ 420 | |
# Mana Regenerated per second | 421 ~ 1000 | |
#% increased Mana Regeneration Rate while moving | ~ 60 | |
#% increased Mana Regeneration Rate while moving | 61 ~ 100 | |
#% of Damage taken gained as Mana over 4 seconds when Hit | ~ 7 | |
#% of Damage taken gained as Mana over 4 seconds when Hit | 8 ~ 20 | |
+#% to Fire Resistance | ~ 35 | |
+#% to Fire Resistance | 36 ~ 100 | |
+#% to Cold Resistance | ~ 35 | |
+#% to Cold Resistance | 36 ~ 100 | |
+#% to Lightning Resistance | ~ 35 | |
+#% to Lightning Resistance | 36 ~ 100 | |
+#% to Chaos Resistance | ~ 100 | |
+#% to Fire and Cold Resistances | ~ 34 | |
+#% to Fire and Cold Resistances | 35 ~ 100 | |
+#% to Fire and Lightning Resistances | ~ 34 | |
+#% to Fire and Lightning Resistances | 35 ~ 100 | |
+#% to Cold and Lightning Resistances | ~ 34 | |
+#% to Cold and Lightning Resistances | 35 ~ 100 | |
+#% to all Elemental Resistances | ~ 28 | |
+#% to all Elemental Resistances | 29 ~ 100 | |
#% chance to Avoid interruption from Stuns while Casting | ~ 55 | |
#% chance to Avoid interruption from Stuns while Casting | 56 ~ 100 | |
#% chance to Avoid being Stunned | ~ 25 | |
#% chance to Avoid being Stunned | 26 ~ 100 | |
+# to Strength | ~ 42 | |
+# to Strength | 43 ~ 100 | |
+# to Dexterity | ~ 42 | |
+# to Dexterity | 43 ~ 100 | |
+# to Intelligence | ~ 42 | |
+# to Intelligence | 43 ~ 100 | |
+# to Strength and Dexterity | ~ 27 | |
+# to Strength and Dexterity | 28 ~ 100 | |
+# to Strength and Intelligence | ~ 27 | |
+# to Strength and Intelligence | 28 ~ 100 | |
+# to Dexterity and Intelligence | ~ 27 | |
+# to Dexterity and Intelligence | 28 ~ 100 | |
+# to all Attributes | ~ 20 | |
+# to all Attributes | 21 ~ 50 | |
+# to Armour | ~ 450 | |
+# to Armour | 451 ~ 1000 | |
#% increased Armour if you haven't Killed Recently | ~ 80 | |
#% increased Armour if you haven't Killed Recently | 81 ~ 150 | |
+# to Evasion Rating | ~ 450 | |
+# to Evasion Rating | 451 ~ 1000 | |
#% increased Evasion Rating while moving | ~ 100 | |
#% increased Evasion Rating while moving | 101 ~ 500 | |
+# to maximum Energy Shield | ~ 135 | |
+# to maximum Energy Shield | 136 ~ 500 | |
# Energy Shield Regenerated per second | ~ 30 | |
# Energy Shield Regenerated per second | 31 ~ 100 | |
#% increased Movement Speed if you haven't taken Damage Recently | ~ 10 | |
#% increased Movement Speed if you haven't taken Damage Recently | 11 ~ 20 | |
#% increased Movement Speed if you've Killed Recently | ~ 10 | |
#% increased Movement Speed if you've Killed Recently | 11 ~ 20 | |
#% increased Attack Speed | ~ 10 | |
#% increased Attack Speed | 11 ~ 50 | |
#% increased Attack Speed if you've dealt a Critical Strike Recently | ~ 20 | |
#% increased Attack Speed if you've dealt a Critical Strike Recently | 21 ~ 50 | |
#% increased Cast Speed | ~ 10 | |
#% increased Cast Speed | 11 ~ 50 | |
#% increased Cast Speed if you've dealt a Critical Strike Recently | ~ 18 | |
#% increased Cast Speed if you've dealt a Critical Strike Recently | 19 ~ 50 | |
+# to Accuracy Rating | ~ 600 | |
+# to Accuracy Rating | 601 ~ 2000 | |
#% increased Accuracy Rating if you haven't Killed Recently | ~ 70 | |
#% increased Accuracy Rating if you haven't Killed Recently | 71 ~ 150 | |
#% increased Damage if you've Killed Recently | ~ 50 | |
#% increased Damage if you've Killed Recently | 51 ~ 100 | |
Adds to # Physical Damage to Spells | ~ 45 | |
Adds to # Physical Damage to Spells | 46 ~ 100 | |
Adds to # Physical Damage to Spells while holding a Shield | ~ 60 | |
Adds to # Physical Damage to Spells while holding a Shield | 61 ~ 200 | |
Adds to # Physical Damage to Spells while wielding a Two Handed Weapon | ~ 60 | |
Adds to # Physical Damage to Spells while wielding a Two Handed Weapon | 61 ~ 200 | |
Adds to # Physical Damage to Spells while Dual Wielding | ~ 60 | |
Adds to # Physical Damage to Spells while Dual Wielding | 61 ~ 200 | |
Adds to # Physical Damage to Attacks | ~ 16 | |
Adds to # Physical Damage to Attacks | 17 ~ 100 | |
Adds to # Physical Damage to Dagger Attacks | ~ 27 | |
Adds to # Physical Damage to Dagger Attacks | 28 ~ 100 | |
Adds to # Physical Damage to Claw Attacks | ~ 27 | |
Adds to # Physical Damage to Claw Attacks | 28 ~ 100 | |
Adds to # Physical Damage to Sword Attacks | ~ 27 | |
Adds to # Physical Damage to Sword Attacks | 28 ~ 100 | |
Adds to # Physical Damage to Axe Attacks | ~ 27 | |
Adds to # Physical Damage to Axe Attacks | 28 ~ 100 | |
Adds to # Physical Damage to Mace Attacks | ~ 27 | |
Adds to # Physical Damage to Mace Attacks | 28 ~ 100 | |
Adds to # Physical Damage to Staff Attacks | ~ 27 | |
Adds to # Physical Damage to Staff Attacks | 28 ~ 100 | |
Adds to # Physical Damage to Wand Attacks | ~ 27 | |
Adds to # Physical Damage to Wand Attacks | 28 ~ 100 | |
Adds to # Physical Damage to Bow Attacks | ~ 27 | |
Adds to # Physical Damage to Bow Attacks | 28 ~ 100 | |
Adds to # Fire Damage to Spells | ~ 70 | |
Adds to # Fire Damage to Spells | 71 ~ 200 | |
Adds to # Fire Damage to Spells while holding a Shield | ~ 80 | |
Adds to # Fire Damage to Spells while holding a Shield | 81 ~ 200 | |
Adds to # Fire Damage to Spells while wielding a Two Handed Weapon | ~ 80 | |
Adds to # Fire Damage to Spells while wielding a Two Handed Weapon | 81 ~ 200 | |
Adds to # Fire Damage to Spells while Dual Wielding | ~ 80 | |
Adds to # Fire Damage to Spells while Dual Wielding | 81 ~ 200 | |
Adds to # Fire Damage to Attacks | ~ 100 | |
Adds to # Fire Damage to Attacks | 101 ~ 200 | |
Adds to # Fire Damage to Dagger Attacks | ~ 114 | |
Adds to # Fire Damage to Dagger Attacks | 115 ~ 500 | |
Adds to # Fire Damage to Claw Attacks | ~ 114 | |
Adds to # Fire Damage to Claw Attacks | 115 ~ 500 | |
Adds to # Fire Damage to Sword Attacks | ~ 114 | |
Adds to # Fire Damage to Sword Attacks | 115 ~ 500 | |
Adds to # Fire Damage to Axe Attacks | ~ 114 | |
Adds to # Fire Damage to Axe Attacks | 115 ~ 500 | |
Adds to # Fire Damage to Mace Attacks | ~ 114 | |
Adds to # Fire Damage to Mace Attacks | 115 ~ 500 | |
Adds to # Fire Damage to Staff Attacks | ~ 114 | |
Adds to # Fire Damage to Staff Attacks | 115 ~ 500 | |
Adds to # Fire Damage to Wand Attacks | ~ 114 | |
Adds to # Fire Damage to Wand Attacks | 115 ~ 500 | |
Adds to # Fire Damage to Bow Attacks | ~ 114 | |
Adds to # Fire Damage to Bow Attacks | 115 ~ 500 | |
Adds to # Cold Damage to Spells | ~ 70 | |
Adds to # Cold Damage to Spells | 71 ~ 200 | |
Adds to # Cold Damage to Spells while holding a Shield | ~ 80 | |
Adds to # Cold Damage to Spells while holding a Shield | 81 ~ 200 | |
Adds to # Cold Damage to Spells while wielding a Two Handed Weapon | ~ 80 | |
Adds to # Cold Damage to Spells while wielding a Two Handed Weapon | 81 ~ 200 | |
Adds to # Cold Damage to Spells while Dual Wielding | ~ 80 | |
Adds to # Cold Damage to Spells while Dual Wielding | 81 ~ 200 | |
Adds to # Cold Damage to Attacks | ~ 95 | |
Adds to # Cold Damage to Attacks | 96 ~ 200 | |
Adds to # Cold Damage to Dagger Attacks | ~ 102 | |
Adds to # Cold Damage to Dagger Attacks | 103 ~ 500 | |
Adds to # Cold Damage to Claw Attacks | ~ 102 | |
Adds to # Cold Damage to Claw Attacks | 103 ~ 500 | |
Adds to # Cold Damage to Sword Attacks | ~ 102 | |
Adds to # Cold Damage to Sword Attacks | 103 ~ 500 | |
Adds to # Cold Damage to Axe Attacks | ~ 102 | |
Adds to # Cold Damage to Axe Attacks | 103 ~ 500 | |
Adds to # Cold Damage to Mace Attacks | ~ 102 | |
Adds to # Cold Damage to Mace Attacks | 103 ~ 500 | |
Adds to # Cold Damage to Staff Attacks | ~ 102 | |
Adds to # Cold Damage to Staff Attacks | 103 ~ 500 | |
Adds to # Cold Damage to Wand Attacks | ~ 102 | |
Adds to # Cold Damage to Wand Attacks | 103 ~ 500 | |
Adds to # Cold Damage to Bow Attacks | ~ 102 | |
Adds to # Cold Damage to Bow Attacks | 103 ~ 500 | |
Adds to # Lightning Damage to Spells | ~ 100 | |
Adds to # Lightning Damage to Spells | 101 ~ 300 | |
Adds to # Lightning Damage to Spells while holding a Shield | ~ 130 | |
Adds to # Lightning Damage to Spells while holding a Shield | 131 ~ 200 | |
Adds to # Lightning Damage to Spells while wielding a Two Handed Weapon | ~ 130 | |
Adds to # Lightning Damage to Spells while wielding a Two Handed Weapon | 131 ~ 200 | |
Adds to # Lightning Damage to Spells while Dual Wielding | ~ 130 | |
Adds to # Lightning Damage to Spells while Dual Wielding | 131 ~ 200 | |
Adds to # Lightning Damage to Attacks | ~ 160 | |
Adds to # Lightning Damage to Attacks | 161 ~ 300 | |
Adds to # Lightning Damage to Dagger Attacks | ~ 183 | |
Adds to # Lightning Damage to Dagger Attacks | 184 ~ 500 | |
Adds to # Lightning Damage to Claw Attacks | ~ 183 | |
Adds to # Lightning Damage to Claw Attacks | 184 ~ 500 | |
Adds to # Lightning Damage to Sword Attacks | ~ 183 | |
Adds to # Lightning Damage to Sword Attacks | 184 ~ 500 | |
Adds to # Lightning Damage to Axe Attacks | ~ 183 | |
Adds to # Lightning Damage to Axe Attacks | 184 ~ 500 | |
Adds to # Lightning Damage to Mace Attacks | ~ 183 | |
Adds to # Lightning Damage to Mace Attacks | 184 ~ 500 | |
Adds to # Lightning Damage to Staff Attacks | ~ 183 | |
Adds to # Lightning Damage to Staff Attacks | 184 ~ 500 | |
Adds to # Lightning Damage to Wand Attacks | ~ 183 | |
Adds to # Lightning Damage to Wand Attacks | 184 ~ 500 | |
Adds to # Lightning Damage to Bow Attacks | ~ 183 | |
Adds to # Lightning Damage to Bow Attacks | 184 ~ 500 | |
Adds to # Chaos Damage to Spells | ~ 45 | |
Adds to # Chaos Damage to Spells | 46 ~ 100 | |
Adds to # Chaos Damage to Spells while holding a Shield | ~ 60 | |
Adds to # Chaos Damage to Spells while holding a Shield | 61 ~ 200 | |
Adds to # Chaos Damage to Spells while wielding a Two Handed Weapon | ~ 60 | |
Adds to # Chaos Damage to Spells while wielding a Two Handed Weapon | 61 ~ 200 | |
Adds to # Chaos Damage to Spells while Dual Wielding | ~ 60 | |
Adds to # Chaos Damage to Spells while Dual Wielding | 61 ~ 200 | |
Adds to # Chaos Damage to Attacks | ~ 16 | |
Adds to # Chaos Damage to Attacks | 17 ~ 100 | |
Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently | ~ 10 | |
Gain #% of Physical Damage as Extra Fire Damage if you've dealt a Critical Strike Recently | 11 ~ 50 | |
Damage Penetrates #% Elemental Resistance if you haven't Killed Recently | ~ 4 | |
Damage Penetrates #% Elemental Resistance if you haven't Killed Recently | 5 ~ 10 | |
#% increased Damage over Time while Dual Wielding | ~ 35 | |
#% increased Damage over Time while Dual Wielding | 36 ~ 100 | |
#% increased Damage over Time while wielding a Two Handed Weapon | ~ 35 | |
#% increased Damage over Time while wielding a Two Handed Weapon | 36 ~ 100 | |
#% increased Damage over Time while holding a Shield | ~ 35 | |
#% increased Damage over Time while holding a Shield | 36 ~ 100 | |
#% increased Global Critical Strike Chance | ~ 30 | |
#% increased Global Critical Strike Chance | 31 ~ 100 | |
#% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently | ~ 80 | |
#% increased Critical Strike Chance if you haven't dealt a Critical Strike Recently | 81 ~ 200 | |
+#% to Global Critical Strike Multiplier | ~ 30 | |
+#% to Global Critical Strike Multiplier | 31 ~ 100 | |
+#% to Critical Strike Multiplier if you've Killed Recently | ~ 36 | |
+#% to Critical Strike Multiplier if you've Killed Recently | 37 ~ 100 | |
#% chance to Avoid being Ignited | ~ 24 | |
#% chance to Avoid being Ignited | 25 ~ 50 | |
#% chance to Avoid being Frozen | ~ 24 | |
#% chance to Avoid being Frozen | 25 ~ 50 | |
#% increased Effect of Chill | ~ 26 | |
#% increased Effect of Chill | 27 ~ 50 | |
#% chance to Avoid being Shocked | ~ 24 | |
#% chance to Avoid being Shocked | 25 ~ 50 | |
#% increased Effect of Shock | ~ 26 | |
#% increased Effect of Shock | 27 ~ 50 | |
#% chance to avoid Bleeding | ~ 24 | |
#% chance to avoid Bleeding | 25 ~ 50 | |
#% chance to Avoid being Poisoned | ~ 24 | |
#% chance to Avoid being Poisoned | 25 ~ 50 | |
+#% Chance to Block Attack Damage if you were Damaged by a Hit Recently | ~ 4 | |
+#% Chance to Block Attack Damage if you were Damaged by a Hit Recently | 5 ~ 10 | |
+#% Chance to Block Spell Damage if you were Damaged by a Hit Recently | ~ 4 | |
+#% Chance to Block Spell Damage if you were Damaged by a Hit Recently | 5 ~ 10 | |
#% chance to Dodge Attack and Spell Hits if you've been Hit Recently | ~ 4 | |
#% chance to Dodge Attack and Spell Hits if you've been Hit Recently | 5 ~ 10 | |
#% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently | ~ 4 | |
#% additional Physical Damage Reduction if you weren't Damaged by a Hit Recently | 5 ~ 10 | |
#% chance to Taunt Enemies on Hit with Attacks | ~ 20 | |
#% chance to Taunt Enemies on Hit with Attacks | 21 ~ 50 | |
#% chance to Blind Enemies on Hit with Attacks | ~ 15 | |
#% chance to Blind Enemies on Hit with Attacks | 16 ~ 50 | |
#% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed | ~ 20 | |
#% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed | 21 ~ 50 | |
Minions have #% chance to Taunt on Hit with Attacks | ~ 20 | |
Minions have #% chance to Taunt on Hit with Attacks | 21 ~ 50 | |
Minions have #% chance to Blind on Hit with Attacks | ~ 15 | |
Minions have #% chance to Blind on Hit with Attacks | 16 ~ 50 | |
Minions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed | ~ 20 | |
Minions have #% chance to Hinder Enemies on Hit with Spells, with 30% reduced Movement Speed | 21 ~ 50 | |
Minions deal to # additional Fire Damage | ~ 55 | |
Minions deal to # additional Fire Damage | 56 ~ 100 | |
Minions deal to # additional Cold Damage | ~ 55 | |
Minions deal to # additional Cold Damage | 56 ~ 100 | |
Minions deal to # additional Lightning Damage | ~ 85 | |
Minions deal to # additional Lightning Damage | 86 ~ 150 | |
Minions deal to # additional Physical Damage | ~ 55 | |
Minions deal to # additional Physical Damage | 56 ~ 100 | |
Minions deal to # additional Chaos Damage | ~ 55 | |
Minions deal to # additional Chaos Damage | 56 ~ 100 | |
#% increased Minion Damage if you've used a Minion Skill Recently | ~ 45 | |
#% increased Minion Damage if you've used a Minion Skill Recently | 46 ~ 100 | |
Minions Leech #% of Damage as Life | ~ 120 | |
Minions Leech #% of Damage as Life | 121 ~ 500 | |
Minions have #% increased Movement Speed | ~ 24 | |
Minions have #% increased Movement Speed | 25 ~ 100 | |
Minions have #% increased Attack Speed | ~ 15 | |
Minions have #% increased Attack Speed | 16 ~ 50 | |
Minions have #% increased Cast Speed | ~ 15 | |
Minions have #% increased Cast Speed | 16 ~ 50 | |
Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently | ~ 21 | |
Minions have #% increased Attack and Cast Speed if you or your Minions have Killed Recently | 22 ~ 50 | |
Minions have +#% to all Elemental Resistances | ~ 25 | |
Minions have +#% to all Elemental Resistances | 26 ~ 100 | |
Minions have +#% to Chaos Resistance | ~ 27 | |
Minions have +#% to Chaos Resistance | 28 ~ 100 | |
Minions have #% increased maximum Life | ~ 30 | |
Minions have #% increased maximum Life | 31 ~ 100 | |
Minions Regenerate # Life per second | ~ 30 | |
Minions Regenerate # Life per second | 31 ~ 100 | |
Minions Regenerate #% Life per second | ~ 120 | |
Minions Regenerate #% Life per second | 121 ~ 500 | |
#% chance to gain Onslaught for 4 seconds on Kill | ~ 20 | |
#% chance to gain Onslaught for 4 seconds on Kill | 21 ~ 50 | |
#% chance to gain Phasing for 4 seconds on Kill | ~ 20 | |
#% chance to gain Phasing for 4 seconds on Kill | 21 ~ 50 | |
#% chance to Gain Unholy Might for 4 seconds on Melee Kill | ~ 12 | |
#% chance to Gain Unholy Might for 4 seconds on Melee Kill | 13 ~ 50 | |
+# to Armour if you've Hit an Enemy Recently | ~ 800 | |
+# to Armour if you've Hit an Enemy Recently | 801 ~ 2000 | |
+# to Evasion Rating if Hit an Enemy Recently | ~ 800 | |
+# to Evasion Rating if Hit an Enemy Recently | 801 ~ 2000 | |
#% of Energy Shield Regenerated per second if you've Hit an Enemy Recently | ~ 48 | |
#% of Energy Shield Regenerated per second if you've Hit an Enemy Recently | 49 ~ 100 | |
#% increased Global Defences | ~ 16 | |
#% increased Global Defences | 17 ~ 50 | |
#% chance to gain Onslaught when you use a Flask | ~ 26 | |
#% chance to gain Onslaught when you use a Flask | 27 ~ 50 | |
Damage Penetrates #% Fire Resistance | ~ 2 | |
Damage Penetrates #% Fire Resistance | 3 ~ 5 | |
Damage Penetrates #% Cold Resistance | ~ 2 | |
Damage Penetrates #% Cold Resistance | 3 ~ 5 | |
Damage Penetrates #% Lightning Resistance | ~ 2 | |
Damage Penetrates #% Lightning Resistance | 3 ~ 5 | |
Damage Penetrates #% Elemental Resistances | ~ 2 | |
Damage Penetrates #% Elemental Resistances | 3 ~ 5 | |
#% increased Physical Damage taken over time | ~ -4 | |
#% increased Physical Damage taken over time | -5 ~ -10 | |
#% increased Damage with Ailments | ~ 50 | |
#% increased Damage with Ailments | 51 ~ 100 | |
#% increased Damage against Abyssal Monsters | ~ 100 | |
#% increased Damage against Abyssal Monsters | 101 ~ 200 | |
Minions deal #% increased Damage against Abyssal Monsters | ~ 100 | |
Minions deal #% increased Damage against Abyssal Monsters | 101 ~ 200 | |
#% additional Physical Damage Reduction against Abyssal Monsters | ~ 15 | |
#% additional Physical Damage Reduction against Abyssal Monsters | 16 ~ 50 |