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HouseAzadiBlade Ambusher
Character: Mercenaries
Class: Dex / Int (TrapsMinesShadow)
Weapon: Daggers, Claws, Rune Daggers, One Hand Swords, Thrusting One Hand Swords
Tribe: Azadi
BladeTrap Blade Trap
HouseAzadiSkill Trarthan Agility

ghostlythrow Spectral Throw of Trarthus
SpectralSpiral Spectral Helix of Trarthus

SmokeBomb Smoke Mine
FlameDash Flame Dash
auraevasion Grace
LightningFireSkitterbots Summon Skitterbots
beartrap Bear Trap
Skills are divided into three categories: Primary, Secondary and Utility. Select up to 1-3 skills from each category.

Primary

Blade Trap
Support Counts: High
Level: (1—20)
Attack Damage: (76—112)% of base
Effectiveness of Added Damage: (76—112)%
Throws a trap which, once triggered, swings two copies the equipped weapon around it in circles, each repeatedly damaging enemies it spins through.
Blade Trap
Trap lasts +4 seconds
Rotates +4 times
25% increased rotation speed if Dual Wielding
Rotates +1 times if Dual Wielding
Base radius is (1.6—2.2) metres
IncreasedAOE
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
IncreasedAOE
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
IncreasedAOE
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
MercSilverDexIntSupportGem
Lesser Throwing Speed I
Supported Skills have 15% increased Mine Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed
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Throwing Speed II
Supported Skills have 30% increased Mine Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed
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Greater Throwing Speed III
Supported Skills have 40% increased Mine Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed
PowerFrenzyCharge
Charged Traps III
Supported Skills have 40% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
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Lesser Trigger Radius I
Supported Skills have 20% increased Trap Trigger Area of Effect
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Trigger Radius II
Supported Skills have 40% increased Trap Trigger Area of Effect
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Greater Trigger Radius III
Supported Skills have 60% increased Trap Trigger Area of Effect
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Physical as Extra Chaos II
Supported Skills gain 15% of Physical Damage as Extra Chaos Damage
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Greater Physical as Extra Chaos III
Supported Skills gain 30% of Physical Damage as Extra Chaos Damage
IncreasedCriticalStrikes
Lesser Critical Chance I
Supported Skills have 80% increased Critical Strike Chance
IncreasedCriticalStrikes
Critical Chance II
Supported Skills have 120% increased Critical Strike Chance
IncreasedCriticalStrikes
Greater Critical Chance III
Supported Skills have 200% increased Critical Strike Chance
IncreasedCriticalDamage
Lesser Critical Damage I
Supported Skills have +30% to Critical Strike Multiplier
IncreasedCriticalDamage
Critical Damage II
Supported Skills have +45% to Critical Strike Multiplier
IncreasedCriticalDamage
Greater Critical Damage III
Supported Skills have +70% to Critical Strike Multiplier
TrapAndMineDamage
Lesser Trap and Mine Damage I
Supported Skills deal 15% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
TrapAndMineDamage
Trap and Mine Damage II
Supported Skills deal 20% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
TrapAndMineDamage
Greater Trap and Mine Damage III
Supported Skills deal 30% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
MultiTrap
Multiple Traps III
Supported Skills throw up to 2 additional Traps
ConcentratedAOE
Lesser Concentrated Effect I
Supported Skills deal 20% more Area Damage
Supported Skills have 30% less Area of Effect
ConcentratedAOE
Concentrated Effect II
Supported Skills deal 30% more Area Damage
Supported Skills have 30% less Area of Effect
ConcentratedAOE
Greater Concentrated Effect III
Supported Skills deal 40% more Area Damage
Supported Skills have 30% less Area of Effect
Trarthan Agility
Support Counts: Low
Cooldown Time: 20.00 sec
Cast Time: 0.30 sec
Creates a temporary aura that grants action speed.
10% increased Action Speed
Base duration is 8 seconds
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Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
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Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
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Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
IncreasedDuration
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
IncreasedDuration
More Duration II
Supported Skills have 25% more Skill Effect Duration
IncreasedDuration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
IncreasedAOE
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
IncreasedAOE
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
IncreasedAOE
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
FasterCast
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
FasterCast
Faster Casting II
Supported Skills have 25% increased Cast Speed
FasterCast
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed

Secondary

Spectral Throw of Trarthus
Support Counts: High
Level: (1—20)
Attack Damage: (92—150)% of base
Effectiveness of Added Damage: (92—150)%
Throws a trap which, once triggered, fires many spectral weapons. They fly out in all directions and then return to where the trap triggered, in a spinning attack that damages enemies in their path.
Spectral Throw of Trarthus
Trap lasts +4 seconds
Throw up to 1 additional Trap if dual wielding
Fires (3—5) Projectiles
Traps are thrown randomly around targeted location
Fires Projectiles in a circle
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Lesser Trigger Radius I
Supported Skills have 20% increased Trap Trigger Area of Effect
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Trigger Radius II
Supported Skills have 40% increased Trap Trigger Area of Effect
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Greater Trigger Radius III
Supported Skills have 60% increased Trap Trigger Area of Effect
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Lesser Throwing Speed I
Supported Skills have 15% increased Mine Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed
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Throwing Speed II
Supported Skills have 30% increased Mine Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed
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Greater Throwing Speed III
Supported Skills have 40% increased Mine Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed
TrapAndMineDamage
Lesser Trap and Mine Damage I
Supported Skills deal 15% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
TrapAndMineDamage
Trap and Mine Damage II
Supported Skills deal 20% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
TrapAndMineDamage
Greater Trap and Mine Damage III
Supported Skills deal 30% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
PowerFrenzyCharge
Charged Traps III
Supported Skills have 40% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
FasterProjectiles
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
FasterProjectiles
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
FasterProjectiles
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
SlowerProjectiles
Lesser Slower Projectiles I
Supported Skills have 15% reduced Projectile Speed
SlowerProjectiles
Slower Projectiles II
Supported Skills have 30% reduced Projectile Speed
SlowerProjectiles
Greater Slower Projectiles III
Supported Skills have 40% reduced Projectile Speed
LesserMultipleProjectiles
Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
GreaterMultipleProjectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
MultiTrap
Multiple Traps III
Supported Skills throw up to 2 additional Traps
Spectral Helix of Trarthus
Support Counts: High
Level: (1—20)
Attack Damage: (120—204)% of base
Effectiveness of Added Damage: (120—204)%
Projectile Speed: 15 metres per Second
Throws a trap which, once triggered, fires a spectral weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
Spectral Helix of Trarthus
Trap lasts +4 seconds
Throw up to 1 additional Trap if dual wielding
Bounces up to 3 times
Modifiers to number of Projectiles instead apply to the number of Bounces
Traps are thrown randomly around targeted location
Fires Projectiles in a circle
Spirals through 4.25 rotations
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Lesser Trigger Radius I
Supported Skills have 20% increased Trap Trigger Area of Effect
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Trigger Radius II
Supported Skills have 40% increased Trap Trigger Area of Effect
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Greater Trigger Radius III
Supported Skills have 60% increased Trap Trigger Area of Effect
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Lesser Throwing Speed I
Supported Skills have 15% increased Mine Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed
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Throwing Speed II
Supported Skills have 30% increased Mine Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed
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Greater Throwing Speed III
Supported Skills have 40% increased Mine Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed
TrapAndMineDamage
Lesser Trap and Mine Damage I
Supported Skills deal 15% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
TrapAndMineDamage
Trap and Mine Damage II
Supported Skills deal 20% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
TrapAndMineDamage
Greater Trap and Mine Damage III
Supported Skills deal 30% more Trap and Mine Damage
Supported Skills have 25% less Trap Throwing Speed
PowerFrenzyCharge
Charged Traps III
Supported Skills have 40% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
FasterProjectiles
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
FasterProjectiles
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
FasterProjectiles
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
SlowerProjectiles
Lesser Slower Projectiles I
Supported Skills have 15% reduced Projectile Speed
SlowerProjectiles
Slower Projectiles II
Supported Skills have 30% reduced Projectile Speed
SlowerProjectiles
Greater Slower Projectiles III
Supported Skills have 40% reduced Projectile Speed
MultiTrap
Multiple Traps III
Supported Skills throw up to 2 additional Traps

Utility

Smoke Mine
Support Counts: Low
Level: (1—20)
Cooldown Time: 5.00 sec (3 Times)
Cast Time: 0.50 sec
Throws a mine that will then cause teleportation when detonated. Creates clouds of smoke that blinds enemies, and gives a temporary buff to movement speed.
Smoke Mine
Mine lasts 8 seconds
Base duration is (4—5) seconds
Base secondary duration is 1 seconds
Increases and Reductions to Mine Duration also apply to this Skill's Buff Duration
Only one Mine of this type can Detonate in each Detonation Sequence
Mines cannot be Re-armed
Mine Detonation is Instant
Buff grants (20—29)% increased Movement Speed
IncreasedAOE
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
IncreasedAOE
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
IncreasedAOE
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
MercSilverDexIntSupportGem
Lesser Throwing Speed I
Supported Skills have 15% increased Mine Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed
MercSilverDexIntSupportGem
Throwing Speed II
Supported Skills have 30% increased Mine Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed
MercSilverDexIntSupportGem
Greater Throwing Speed III
Supported Skills have 40% increased Mine Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed
IncreasedDuration
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
IncreasedDuration
More Duration II
Supported Skills have 25% more Skill Effect Duration
IncreasedDuration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
MercSilverIntSupportGem
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
MercSilverIntSupportGem
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
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Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
SecondWindSupport
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Flame Dash
Support Counts: Low
Level: (1—20)
Cooldown Time: 3.50 sec (3 Times)
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (80—140)%
Teleport to a location, damaging enemies and leaving a trail of burning ground.
Flame Dash
Deals (5—436.2) Base Fire Damage per second
Base duration is 4 seconds
Deals (7—628) to (11—942) Fire Damage
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
(0—19)% increased Cooldown Recovery Rate
MercSilverIntSupportGem
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
MercSilverIntSupportGem
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
MercSilverIntSupportGem
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
FasterCast
Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed
FasterCast
Faster Casting II
Supported Skills have 25% increased Cast Speed
FasterCast
Greater Faster Casting III
Supported Skills have 35% increased Cast Speed
IncreasedDuration
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
IncreasedDuration
More Duration II
Supported Skills have 25% more Skill Effect Duration
IncreasedDuration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Grace
Support Counts: None
Level: (1—20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants evasion.
Grace
+(0—1.9) metres to radius
You and nearby allies gain (136—1545) additional Evasion Rating
You and nearby allies gain (20—29)% more Evasion rating
Summon Skitterbots
Support Counts: None
Level: (1—20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Summons a Chilling Skitterbot and a Shocking Skitterbot, which will trigger traps and detonate mines. Mines detonated by Skitterbots will re-arm and can then be detonated again. The Skitterbots grant more trap and mine damage, and cannot be targeted or damaged.
Summon Skitterbots
(0—76)% increased Minion Movement Speed
Minions have (0—19)% increased Chill Effect
Minions have (0—19)% increased Shock Effect
Skitterbots grant 10% more Trap and Mine Damage
Bear Trap
Support Counts: Low
Level: (1—20)
Cooldown Time: 6.00 sec
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 300%
Throws a trap that damages and immobilises an enemy for a duration based on how much damage was dealt. After the immobilise expires, a debuff remains on the enemy for a duration, lowering their movement speed by an amount which lessens over time. The affected enemy will take increased damage from traps and mines until the debuff expires.
Bear Trap
Deals (16—1447) to (22—2026) Physical Damage
Traps do not Trigger at the end of their Duration
Trap lasts 4 seconds
Base duration is 3 seconds
Locks enemy in place
Enemies take 25% increased Damage from Trap or Mine Hits
Enemies have 80% less Movement Speed when the Debuff starts
MercSilverDexIntSupportGem
Lesser Trigger Radius I
Supported Skills have 20% increased Trap Trigger Area of Effect
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Trigger Radius II
Supported Skills have 40% increased Trap Trigger Area of Effect
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Greater Trigger Radius III
Supported Skills have 60% increased Trap Trigger Area of Effect
MercSilverDexIntSupportGem
Lesser Throwing Speed I
Supported Skills have 15% increased Mine Throwing Speed
Supported Skills have 15% increased Trap Throwing Speed
MercSilverDexIntSupportGem
Throwing Speed II
Supported Skills have 30% increased Mine Throwing Speed
Supported Skills have 30% increased Trap Throwing Speed
MercSilverDexIntSupportGem
Greater Throwing Speed III
Supported Skills have 40% increased Mine Throwing Speed
Supported Skills have 40% increased Trap Throwing Speed
MercSilverIntSupportGem
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
MercSilverIntSupportGem
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
MercSilverIntSupportGem
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
SecondWindSupport
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
MercSilverStrDexSupportGem
Lesser Mitigation Ignore I
Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction
MercSilverStrDexSupportGem
Mitigation Ignore II
Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction
MercSilverStrDexSupportGem
Greater Mitigation Ignore III
Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction
IncreasedDuration
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
IncreasedDuration
More Duration II
Supported Skills have 25% more Skill Effect Duration
IncreasedDuration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
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