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HouseAzadiCombatant
Character: Mercenaries
Class: Str / Dex (MeleeAOEStrikeDuelist)
Weapon: Claws, One Hand Swords, One Hand Axes, Thrusting One Hand Swords
Tribe: Azadi
InspiringCry Inspiring Cry
HeraldofIce Herald of Ice

IceStrike Frost Blades
ElementalStrike Wild Strike
SpectralSpiral Spectral Helix
StaticStrikeSkillIcon Static Strike

auralightning Wrath
QuickDash Dash
Frostblink Frostblink
auracoldresist Purity of Ice
Skills are divided into three categories: Primary, Secondary and Utility. Select up to 1-3 skills from each category.

Primary

Inspiring Cry
Support Counts: Low
Cooldown Time: 7.00 sec
Use Time: 0.25 sec
Taunts nearby enemies while granting increased damage and mana regeneration rate to nearby allies.
[DNT] Old Rallying Cry
Base duration is 4 seconds
Regenerate 14.8 Mana per second
25% increased Damage
UrgentOrdersSupport
Lesser Warcry Speed I
Supported Skills have 35% increased Warcry Speed
UrgentOrdersSupport
Warcry Speed II
Supported Skills have 50% increased Warcry Speed
UrgentOrdersSupport
Greater Warcry Speed III
Supported Skills have 75% increased Warcry Speed
IncreasedAOE
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
IncreasedAOE
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
IncreasedAOE
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
IncreasedDuration
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
IncreasedDuration
More Duration II
Supported Skills have 25% more Skill Effect Duration
IncreasedDuration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
MercSilverIntSupportGem
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
MercSilverIntSupportGem
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
MercSilverIntSupportGem
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Herald of Ice
Support Counts: None
Level: (1—20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Effectiveness of Added Damage: 80%
Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.
Herald of Ice
Deals (18—308) to (26—462) Cold Damage
Damage cannot be Reflected
Base radius is 1.2 metres
Buff grants (4—38) to (5—56) Added Attack Cold Damage
Buff grants (4—38) to (5—56) Added Spell Cold Damage

Secondary

Frost Blades
Support Counts: High
Level: (1—20)
Attack Damage: (144—410)% of base
Effectiveness of Added Damage: (144—410)%
Attacks enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies.
Frost Blades
Fires (5—8) Projectiles
60% of Physical Damage Converted to Cold Damage
+(1.8—2.1) metres to Melee Strike Range
Projectiles deal 30% less Damage with Hits and Ailments
WeaponElementalDamage
Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage
WeaponElementalDamage
Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage
WeaponElementalDamage
Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage
LesserMultipleProjectiles
Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
GreaterMultipleProjectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
chain
Lesser Chain I
Supported Skills Chain +1 times
chain
Chain II
Supported Skills Chain +3 times
ReturnProjectiles
Return III
Projectiles from Supported Skills Return
Pierce
Lesser Pierce I
Projectiles from Supported Skills Pierce 1 additional Target
Pierce
Pierce II
Projectiles from Supported Skills Pierce 3 additional Targets
Pierce
Greater Pierce III
Projectiles from Supported Skills Pierce 5 additional Targets
chain
Lesser Chain I
Supported Skills Chain +1 times
chain
Chain II
Supported Skills Chain +3 times
ColdPenetration
Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance
ColdPenetration
Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance
ColdPenetration
Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance
AddedColdDamage
Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage
AddedColdDamage
Added Cold II
Supported Skills have 33 to 49 added Cold Damage
AddedColdDamage
Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage
DamageAgainstChilled
Lesser Hypothermia I
Supported Skills deal 15% more Cold Damage Over Time
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies
DamageAgainstChilled
Hypothermia II
Supported Skills deal 20% more Cold Damage Over Time
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies
DamageAgainstChilled
Greater Hypothermia III
Supported Skills deal 30% more Cold Damage Over Time
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies
FasterAttacks
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
FasterAttacks
Attack Speed II
Supported Skills have 25% increased Attack Speed
FasterAttacks
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
multipleattacks
Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
multipleattacks
Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
AddedLightningDamage
Lesser Added Lightning I
Supported Skills have 1 to 23 added Lightning Damage
AddedLightningDamage
Added Lightning II
Supported Skills have 4 to 75 added Lightning Damage
AddedLightningDamage
Greater Added Lightning III
Supported Skills have 9 to 168 added Lightning Damage
Wild Strike
Support Counts: High
Level: (1—20)
Attack Damage: (267—524)% of base
Effectiveness of Added Damage: (267—524)%
Strike enemies, converting physical damage to a random element. Depending on the element chosen, causes a fiery explosion, an arcing bolt of lightning, or an icy wave. The same element is not chosen twice in a row.
Wild Strike
Projectiles Pierce all Targets
Beams Chain (4—7) Times
Fires 3 Projectiles
(0—19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
WeaponElementalDamage
Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage
WeaponElementalDamage
Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage
WeaponElementalDamage
Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage
LesserMultipleProjectiles
Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
GreaterMultipleProjectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
chain
Lesser Chain I
Supported Skills Chain +1 times
chain
Chain II
Supported Skills Chain +3 times
ReturnProjectiles
Return III
Projectiles from Supported Skills Return
ColdPenetration
Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance
ColdPenetration
Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance
ColdPenetration
Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance
AddedColdDamage
Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage
AddedColdDamage
Added Cold II
Supported Skills have 33 to 49 added Cold Damage
AddedColdDamage
Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage
DamageAgainstChilled
Lesser Hypothermia I
Supported Skills deal 15% more Cold Damage Over Time
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies
DamageAgainstChilled
Hypothermia II
Supported Skills deal 20% more Cold Damage Over Time
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies
DamageAgainstChilled
Greater Hypothermia III
Supported Skills deal 30% more Cold Damage Over Time
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies
LesserMultipleProjectiles
Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
FasterAttacks
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
FasterAttacks
Attack Speed II
Supported Skills have 25% increased Attack Speed
FasterAttacks
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
MercGoldSupportGem
Gilded Elemental Weakness on Hit III
Supported Skills have 50% chance to Curse Enemies with Elemental Weakness on Hit
multipleattacks
Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
multipleattacks
Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
GreaterMultipleProjectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
AddedColdDamage
Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage
AddedColdDamage
Added Cold II
Supported Skills have 33 to 49 added Cold Damage
AddedColdDamage
Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage
AddedLightningDamage
Lesser Added Lightning I
Supported Skills have 1 to 23 added Lightning Damage
AddedLightningDamage
Added Lightning II
Supported Skills have 4 to 75 added Lightning Damage
AddedLightningDamage
Greater Added Lightning III
Supported Skills have 9 to 168 added Lightning Damage
Spectral Helix
Support Counts: High
Level: (1—20)
Attack Speed: 120% of base
Attack Damage: (109—137)% of base
Effectiveness of Added Damage: (109—137)%
Projectile Speed: 15 metres per Second
Throws a spectral melee weapon. It spins around while flying in a large spiral, damaging enemies in its path, and bouncing if it collides with walls.
Spectral Helix
Bounces up to 3 times
Modifiers to number of Projectiles instead apply to the number of Bounces
Fires Projectiles in a circle
Spirals through 4.25 rotations
FasterProjectiles
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
FasterProjectiles
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
FasterProjectiles
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
SlowerProjectiles
Lesser Slower Projectiles I
Supported Skills have 15% reduced Projectile Speed
SlowerProjectiles
Slower Projectiles II
Supported Skills have 30% reduced Projectile Speed
SlowerProjectiles
Greater Slower Projectiles III
Supported Skills have 40% reduced Projectile Speed
AddedColdDamage
Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage
AddedColdDamage
Added Cold II
Supported Skills have 33 to 49 added Cold Damage
AddedColdDamage
Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage
WeaponElementalDamage
Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage
WeaponElementalDamage
Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage
WeaponElementalDamage
Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage
FasterAttacks
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
FasterAttacks
Attack Speed II
Supported Skills have 25% increased Attack Speed
FasterAttacks
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
MercSilverStrIntSupportGem
Lesser Physical as Extra I
Gain 10% of Physical Damage as Extra Damage of a random Element
MercSilverStrIntSupportGem
Physical as Extra II
Gain 20% of Physical Damage as Extra Damage of a random Element
MercSilverStrIntSupportGem
Greater Physical as Extra III
Gain 35% of Physical Damage as Extra Damage of a random Element
ElementalFocus
Lesser Elemental Focus I
Supported Skills deal 15% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
ElementalFocus
Elemental Focus II
Supported Skills deal 20% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
ElementalFocus
Greater Elemental Focus III
Supported Skills deal 30% more Elemental Damage
Supported Skills cannot inflict Elemental Ailments
Static Strike
Support Counts: High
Level: (1—20)
Attack Damage: (151—346)% of base
Effectiveness of Added Damage: (151—346)%
Attack with a melee weapon, gaining static energy for a duration if hitting an enemy. While statically charged, frequently hit a number of nearby enemies with beams, dealing attack damage.
Static Strike
Beams Hit Enemies every (0.32—0.4) seconds
50% of Physical Damage Converted to Lightning Damage
Base duration is 3 seconds
Chains +1 Times
Beams deal 40% less Damage
(4—6) maximum Beam Targets
WeaponElementalDamage
Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage
WeaponElementalDamage
Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage
WeaponElementalDamage
Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage
IncreasedDuration
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
IncreasedDuration
More Duration II
Supported Skills have 25% more Skill Effect Duration
IncreasedDuration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
chain
Lesser Chain I
Supported Skills Chain +1 times
chain
Chain II
Supported Skills Chain +3 times
LightningPenetration
Lesser Lightning Penetration I
Supported Skills Penetrate 8% Lightning Resistance
LightningPenetration
Lightning Penetration II
Supported Skills Penetrate 10% Lightning Resistance
LightningPenetration
Greater Lightning Penetration III
Supported Skills Penetrate 12% Lightning Resistance
IncreasedAOE
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
IncreasedAOE
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
IncreasedAOE
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
AddedColdDamage
Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage
AddedColdDamage
Added Cold II
Supported Skills have 33 to 49 added Cold Damage
AddedColdDamage
Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage

Utility

Wrath
Support Counts: None
Level: (1—20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Radius: 60
Casts an aura that adds lightning damage to attacks, and makes spells deal more lightning damage.
Wrath
+(0—1.9) metres to radius
You and nearby allies deal (2—16) to (37—248) additional Lightning Damage with Attacks
You and nearby allies deal (15—21)% more Spell Lightning Damage
Dash
Support Counts: None
Level: (1—20)
Cooldown Time: 2.50 sec
Cast Time: 0.15 sec
Performs a series of quick teleports towards a targeted location.
Dash
(0—19)% increased Cooldown Recovery Rate
(0—57)% increased travel distance
This Spell's Cast Speed cannot be modified
Frostblink
Support Counts: Low
Level: (1—20)
Cooldown Time: (3.00—2.60) sec
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: (180—250)%
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport.
Frostblink
Deals (9—1144) to (14—1716) Cold Damage
Base duration is 3 seconds
+(0—0.3) metres to radius
(15—19)% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
(80—99)% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
(0—38)% increased maximum travel distance
MercSilverIntSupportGem
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
MercSilverIntSupportGem
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
MercSilverIntSupportGem
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
IncreasedAOE
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
IncreasedAOE
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
IncreasedAOE
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
MercSilverDexIntSupportGem
Lesser Freeze Chance I
Supported Skills have 20% chance to Freeze
MercSilverDexIntSupportGem
Freeze Chance II
Supported Skills have 40% chance to Freeze
MercSilverDexIntSupportGem
Greater Freeze Chance III
Supported Skills have 60% chance to Freeze
Purity of Ice
Support Counts: None
Level: (1—20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants cold resistance.
Purity of Ice
+(0—1.9) metres to radius
You and nearby allies gain (22—41)% additional Cold Resistance
You and nearby allies gain (0—4)% additional maximum Cold Resistance
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