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Blight Tower /1
IconMeteor
Meteor Tower
Cost: 500
Radius: 100
Damage: Very High
Rains Meteors from the sky

Ineffective against Blighted Monsters of the same type
Anoint Meteor Tower /5
TypeItemsResult
RingsClearOilClear Oil
VerdantOilVerdant Oil
Your Meteor Towers deal 25% increased Damage
RingsVerdantOilVerdant Oil
VioletOilViolet Oil
Your Meteor Towers have 25% increased Range
RingsCrimsonOilCrimson Oil
CrimsonOilCrimson Oil
Your Meteor Towers always Stun
RingsVerdantOilVerdant Oil
OpalescentOilOpalescent Oil
Your Meteor Towers drop an additional Meteor
RingsIndigoOilIndigo Oil
VioletOilViolet Oil
Your Meteor Towers create Burning Ground for 3 seconds on Hit
Meteor Tower
Construct
blight tower damage +% final vs fire monster [-99]
SpectreN
TagsCaster, construct, fire_affinity, immobile, is_unarmed, large_height, mud_blood, stone_armour
Life
100%
Ailment Threshold
100%
Resistance
MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos0
Damage
100%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
100%
Type
BlightTower
Metadata
BlightTowerMeteorRank4
Level
68
Life
6,433
Armour
28,790
Evasion Rating
4,739
Damage
374
Spell Damage
374
Accuracy
580
Attack Time
1.5
Experience
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
BlightTowerMeteor
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 3 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 5791.3 Base Fire Damage per second
Base duration is 0.2 seconds
Deals 166789 to 250184 Fire Damage
200% increased explosion Area of Effect
One impact every 1 seconds
Base radius is 1 metre
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [-95]
is area damage [1]
FirestormV2
BlightTowerMeteor_buff1
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 3 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 5791.3 Base Fire Damage per second
Base duration is 0.2 seconds
Deals 166789 to 250184 Fire Damage
300% increased explosion Area of Effect
One impact every 1 seconds
Base radius is 1 metre
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [-95]
is area damage [1]
FirestormV2
BlightTowerMeteor_buff2
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 3 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 5791.3 Base Fire Damage per second
Base duration is 0.2 seconds
Deals 166789 to 250184 Fire Damage
400% increased explosion Area of Effect
One impact every 1 seconds
Base radius is 1 metre
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [-95]
is area damage [1]
FirestormV2
BlightTowerMeteor_buff3
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Firestorm
Critical Strike Chance: 5%
Cast Time: 3 sec
Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.
Deals 5791.3 Base Fire Damage per second
Base duration is 0.2 seconds
Deals 166789 to 250184 Fire Damage
500% increased explosion Area of Effect
One impact every 1 seconds
Base radius is 1 metre
firestorm avoid unwalkable terrain [1]
firestorm base area of effect +% [-95]
is area damage [1]
FirestormV2

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/Towers/BlightTowerFireBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/BlightTowerMeteorRank4"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Meteor Tower",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "BlightTowerMeteor",
        "BlightTowerMeteor_buff1",
        "BlightTowerMeteor_buff2",
        "BlightTowerMeteor_buff3",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerMeteor"] = {
    name = "Firestorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "firestorm_explosion_area_of_effect_+%",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0.10000000149012, 1000, -95, 200, 200, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerMeteor_buff1"] = {
    name = "Firestorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "firestorm_explosion_area_of_effect_+%",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0.10000000149012, 1000, -95, 300, 200, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerMeteor_buff2"] = {
    name = "Firestorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "firestorm_explosion_area_of_effect_+%",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0.10000000149012, 1000, -95, 400, 200, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightTowerMeteor_buff3"] = {
    name = "Firestorm",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "firestorm_explosion_area_of_effect_+%",
        "base_skill_effect_duration",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_avoid_unwalkable_terrain",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0.10000000149012, 1000, -95, 500, 200, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
blight tower damage +% final vs fire monster [-99]
FamilyBlightLessDamageAgainstType
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • blight tower damage +% final vs fire monster Min: -99 Max: -99 Global
  • Edit

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